Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class doorTrigger : MonoBehaviour
- {
- private bool inTrigger;
- private GameObject player;
- public carManager carMan;
- void Update()
- {
- if (inTrigger == true)
- {
- if (Input.GetKeyDown(KeyCode.F))
- {
- carMan.VehicleControl(player);
- inTrigger = false;
- }
- }
- }
- void OnTriggerEnter(Collider col)
- {
- inTrigger = true;
- player = col.gameObject;
- }
- void OnTriggerExit()
- {
- inTrigger = false;
- player = null;
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement