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Tetezaza1542

Emperor

Aug 10th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. --Converted with ttyyuu12345's model to script plugin v4
  7. function sandbox(var,func)
  8. local env = getfenv(func)
  9. local newenv = setmetatable({},{
  10. __index = function(self,k)
  11. if k=="script" then
  12. return var
  13. else
  14. return env[k]
  15. end
  16. end,
  17. })
  18. setfenv(func,newenv)
  19. return func
  20. end
  21. cors = {}
  22. mas = Instance.new("Model",game:GetService("Lighting"))
  23. LocalScript0 = Instance.new("LocalScript")
  24. ParticleEmitter1 = Instance.new("ParticleEmitter")
  25. ParticleEmitter2 = Instance.new("ParticleEmitter")
  26. BillboardGui3 = Instance.new("BillboardGui")
  27. TextLabel4 = Instance.new("TextLabel")
  28. TextLabel5 = Instance.new("TextLabel")
  29. ParticleEmitter6 = Instance.new("ParticleEmitter")
  30. LocalScript7 = Instance.new("LocalScript")
  31. NumberValue8 = Instance.new("NumberValue")
  32. NumberValue9 = Instance.new("NumberValue")
  33. BoolValue10 = Instance.new("BoolValue")
  34. ParticleEmitter11 = Instance.new("ParticleEmitter")
  35. ParticleEmitter12 = Instance.new("ParticleEmitter")
  36. ParticleEmitter13 = Instance.new("ParticleEmitter")
  37. ParticleEmitter14 = Instance.new("ParticleEmitter")
  38. ParticleEmitter15 = Instance.new("ParticleEmitter")
  39. ParticleEmitter16 = Instance.new("ParticleEmitter")
  40. ParticleEmitter17 = Instance.new("ParticleEmitter")
  41. ParticleEmitter18 = Instance.new("ParticleEmitter")
  42. ParticleEmitter19 = Instance.new("ParticleEmitter")
  43. ParticleEmitter20 = Instance.new("ParticleEmitter")
  44. Part21 = Instance.new("Part")
  45. SpecialMesh22 = Instance.new("SpecialMesh")
  46. Folder23 = Instance.new("Folder")
  47. CharacterMesh24 = Instance.new("CharacterMesh")
  48. CharacterMesh25 = Instance.new("CharacterMesh")
  49. CharacterMesh26 = Instance.new("CharacterMesh")
  50. CharacterMesh27 = Instance.new("CharacterMesh")
  51. CharacterMesh28 = Instance.new("CharacterMesh")
  52. Part29 = Instance.new("Part")
  53. SpecialMesh30 = Instance.new("SpecialMesh")
  54. LocalScript0.Name = "SearingEmperor"
  55. LocalScript0.Parent = ModuleScript2
  56. table.insert(cors,sandbox(LocalScript0,function()
  57. --//====================================================\\--
  58. --|| CREATED BY SHACKLUSTER
  59. --\\====================================================//--
  60.  
  61. wait(1)
  62.  
  63. Player = game:GetService("Players").LocalPlayer
  64. PlayerGui = Player.PlayerGui
  65. Cam = workspace.CurrentCamera
  66. Backpack = Player.Backpack
  67. repeat wait() until Player.Character
  68. Character = Player.Character
  69. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  70. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  71. Mouse = Player:GetMouse()
  72. RootPart = Character["HumanoidRootPart"]
  73. Torso = Character["Torso"]
  74. Head = Character["Head"]
  75. RightArm = Character["Right Arm"]
  76. LeftArm = Character["Left Arm"]
  77. RightLeg = Character["Right Leg"]
  78. LeftLeg = Character["Left Leg"]
  79. RootJoint = RootPart["RootJoint"]
  80. Neck = Torso["Neck"]
  81. RightShoulder = Torso["Right Shoulder"]
  82. LeftShoulder = Torso["Left Shoulder"]
  83. RightHip = Torso["Right Hip"]
  84. LeftHip = Torso["Left Hip"]
  85.  
  86. IT = Instance.new
  87. CF = CFrame.new
  88. VT = Vector3.new
  89. RAD = math.rad
  90. C3 = Color3.new
  91. UD2 = UDim2.new
  92. BRICKC = BrickColor.new
  93. ANGLES = CFrame.Angles
  94. EULER = CFrame.fromEulerAnglesXYZ
  95. COS = math.cos
  96. ACOS = math.acos
  97. SIN = math.sin
  98. ASIN = math.asin
  99. ABS = math.abs
  100. MRANDOM = math.random
  101. FLOOR = math.floor
  102.  
  103. --//=================================\\
  104. --|| USEFUL VALUES
  105. --\\=================================//
  106.  
  107. Animation_Speed = 3
  108. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  109. local Speed = 16
  110. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  111. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  112. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  113. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  114. local DAMAGEMULTIPLIER = 1
  115. local ANIM = "Idle"
  116. local ATTACK = false
  117. local EQUIPPED = false
  118. local HOLD = false
  119. local COMBO = 1
  120. local Rooted = false
  121. local SINE = 0
  122. local KEYHOLD = false
  123. local CHANGE = 2 / Animation_Speed
  124. local WALKINGANIM = false
  125. local VALUE1 = false
  126. local VALUE2 = false
  127. local ROBLOXIDLEANIMATION = IT("Animation")
  128. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  129. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  130. --ROBLOXIDLEANIMATION.Parent = Humanoid
  131. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  132. WEAPONGUI.Name = "Weapon GUI"
  133. local Effects = IT("Folder", Character)
  134. Effects.Name = "Effects"
  135. local SpecialEffects = IT("Folder", Character)
  136. SpecialEffects.Name = "SpecialEffects"
  137. local ANIMATOR = Humanoid.Animator
  138. local ANIMATE = Character.Animate
  139. local UNANCHOR = true
  140. local REGENRATE = 1
  141. local FULLREGEN = false
  142. local POSEIDON = false
  143. local EXPLOSIONSMALLSOUND = 439342426
  144. local EXPLOSIONMEDIUMSOUND = 605005842
  145. local EXPLOSIONLARGESOUND = 565538688
  146. local CHARGE = 278641993
  147. local POSEIDONSOUND = 374289727
  148. local FIREBALLSOUND = 414517770
  149. local BURNSOUND = 565777213
  150. local FIREFIELD = false
  151. local SEARING = false
  152. local BODYPOS = nil
  153. local GYRO = nil
  154. local DIRECTTURN = false
  155. local APPLYGYRO = true
  156. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  157. local CHOSENSONG = MRANDOM(1,#SONGS)
  158.  
  159. --//=================================\\
  160. --\\=================================//
  161.  
  162.  
  163. --//=================================\\
  164. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  165. --\\=================================//
  166.  
  167. ArtificialHB = Instance.new("BindableEvent", script)
  168. ArtificialHB.Name = "ArtificialHB"
  169.  
  170. script:WaitForChild("ArtificialHB")
  171.  
  172. frame = Frame_Speed
  173. tf = 0
  174. allowframeloss = false
  175. tossremainder = false
  176. lastframe = tick()
  177. script.ArtificialHB:Fire()
  178.  
  179. game:GetService("RunService").Heartbeat:connect(function(s, p)
  180. tf = tf + s
  181. if tf >= frame then
  182. if allowframeloss then
  183. script.ArtificialHB:Fire()
  184. lastframe = tick()
  185. else
  186. for i = 1, math.floor(tf / frame) do
  187. script.ArtificialHB:Fire()
  188. end
  189. lastframe = tick()
  190. end
  191. if tossremainder then
  192. tf = 0
  193. else
  194. tf = tf - frame * math.floor(tf / frame)
  195. end
  196. end
  197. end)
  198.  
  199. --//=================================\\
  200. --\\=================================//
  201.  
  202. --//=================================\\
  203. --|| SOME FUNCTIONS
  204. --\\=================================//
  205.  
  206. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  207. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  208. end
  209.  
  210. function PositiveAngle(NUMBER)
  211. if NUMBER >= 0 then
  212. NUMBER = 0
  213. end
  214. return NUMBER
  215. end
  216.  
  217. function NegativeAngle(NUMBER)
  218. if NUMBER <= 0 then
  219. NUMBER = 0
  220. end
  221. return NUMBER
  222. end
  223.  
  224. function Swait(NUMBER)
  225. if NUMBER == 0 or NUMBER == nil then
  226. ArtificialHB.Event:wait()
  227. else
  228. for i = 1, NUMBER do
  229. ArtificialHB.Event:wait()
  230. end
  231. end
  232. end
  233.  
  234. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  235. local NEWMESH = IT(MESH)
  236. if MESH == "SpecialMesh" then
  237. NEWMESH.MeshType = MESHTYPE
  238. if MESHID ~= "nil" and MESHID ~= "" then
  239. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  240. end
  241. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  242. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  243. end
  244. end
  245. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  246. NEWMESH.Scale = SCALE
  247. NEWMESH.Parent = PARENT
  248. return NEWMESH
  249. end
  250.  
  251. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  252. local NEWPART = IT("Part")
  253. NEWPART.formFactor = FORMFACTOR
  254. NEWPART.Reflectance = REFLECTANCE
  255. NEWPART.Transparency = TRANSPARENCY
  256. NEWPART.CanCollide = false
  257. NEWPART.Locked = true
  258. NEWPART.Anchored = true
  259. if ANCHOR == false then
  260. NEWPART.Anchored = false
  261. end
  262. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  263. NEWPART.Name = NAME
  264. NEWPART.Size = SIZE
  265. NEWPART.Position = Torso.Position
  266. NEWPART.Material = MATERIAL
  267. NEWPART:BreakJoints()
  268. NEWPART.Parent = PARENT
  269. return NEWPART
  270. end
  271.  
  272. local function weldBetween(a, b)
  273. local weldd = Instance.new("ManualWeld")
  274. weldd.Part0 = a
  275. weldd.Part1 = b
  276. weldd.C0 = CFrame.new()
  277. weldd.C1 = b.CFrame:inverse() * a.CFrame
  278. weldd.Parent = a
  279. return weldd
  280. end
  281.  
  282.  
  283. function QuaternionFromCFrame(cf)
  284. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  285. local trace = m00 + m11 + m22
  286. if trace > 0 then
  287. local s = math.sqrt(1 + trace)
  288. local recip = 0.5 / s
  289. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  290. else
  291. local i = 0
  292. if m11 > m00 then
  293. i = 1
  294. end
  295. if m22 > (i == 0 and m00 or m11) then
  296. i = 2
  297. end
  298. if i == 0 then
  299. local s = math.sqrt(m00 - m11 - m22 + 1)
  300. local recip = 0.5 / s
  301. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  302. elseif i == 1 then
  303. local s = math.sqrt(m11 - m22 - m00 + 1)
  304. local recip = 0.5 / s
  305. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  306. elseif i == 2 then
  307. local s = math.sqrt(m22 - m00 - m11 + 1)
  308. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  309. end
  310. end
  311. end
  312.  
  313. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  314. local xs, ys, zs = x + x, y + y, z + z
  315. local wx, wy, wz = w * xs, w * ys, w * zs
  316. local xx = x * xs
  317. local xy = x * ys
  318. local xz = x * zs
  319. local yy = y * ys
  320. local yz = y * zs
  321. local zz = z * zs
  322. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  323. end
  324.  
  325. function QuaternionSlerp(a, b, t)
  326. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  327. local startInterp, finishInterp;
  328. if cosTheta >= 0.0001 then
  329. if (1 - cosTheta) > 0.0001 then
  330. local theta = ACOS(cosTheta)
  331. local invSinTheta = 1 / SIN(theta)
  332. startInterp = SIN((1 - t) * theta) * invSinTheta
  333. finishInterp = SIN(t * theta) * invSinTheta
  334. else
  335. startInterp = 1 - t
  336. finishInterp = t
  337. end
  338. else
  339. if (1 + cosTheta) > 0.0001 then
  340. local theta = ACOS(-cosTheta)
  341. local invSinTheta = 1 / SIN(theta)
  342. startInterp = SIN((t - 1) * theta) * invSinTheta
  343. finishInterp = SIN(t * theta) * invSinTheta
  344. else
  345. startInterp = t - 1
  346. finishInterp = t
  347. end
  348. end
  349. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  350. end
  351.  
  352. function Clerp(a, b, t)
  353. local qa = {QuaternionFromCFrame(a)}
  354. local qb = {QuaternionFromCFrame(b)}
  355. local ax, ay, az = a.x, a.y, a.z
  356. local bx, by, bz = b.x, b.y, b.z
  357. local _t = 1 - t
  358. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  359. end
  360.  
  361. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  362. local frame = IT("Frame")
  363. frame.BackgroundTransparency = TRANSPARENCY
  364. frame.BorderSizePixel = BORDERSIZEPIXEL
  365. frame.Position = POSITION
  366. frame.Size = SIZE
  367. frame.BackgroundColor3 = COLOR
  368. frame.BorderColor3 = BORDERCOLOR
  369. frame.Name = NAME
  370. frame.Parent = PARENT
  371. return frame
  372. end
  373.  
  374. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  375. local label = IT("TextLabel")
  376. label.BackgroundTransparency = 1
  377. label.Size = UD2(1, 0, 1, 0)
  378. label.Position = UD2(0, 0, 0, 0)
  379. label.TextColor3 = TEXTCOLOR
  380. label.TextStrokeTransparency = STROKETRANSPARENCY
  381. label.TextTransparency = TRANSPARENCY
  382. label.FontSize = TEXTFONTSIZE
  383. label.Font = TEXTFONT
  384. label.BorderSizePixel = BORDERSIZEPIXEL
  385. label.TextScaled = false
  386. label.Text = TEXT
  387. label.Name = NAME
  388. label.Parent = PARENT
  389. return label
  390. end
  391.  
  392. function NoOutlines(PART)
  393. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  394. end
  395.  
  396. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  397. local NEWWELD = IT(TYPE)
  398. NEWWELD.Part0 = PART0
  399. NEWWELD.Part1 = PART1
  400. NEWWELD.C0 = C0
  401. NEWWELD.C1 = C1
  402. NEWWELD.Parent = PARENT
  403. return NEWWELD
  404. end
  405.  
  406. local S = IT("Sound")
  407. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  408. local NEWSOUND = nil
  409. coroutine.resume(coroutine.create(function()
  410. NEWSOUND = S:Clone()
  411. NEWSOUND.Parent = PARENT
  412. NEWSOUND.Volume = VOLUME
  413. NEWSOUND.Pitch = PITCH
  414. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  415. NEWSOUND:play()
  416. if DOESLOOP == true then
  417. NEWSOUND.Looped = true
  418. else
  419. repeat wait(1) until NEWSOUND.Playing == false
  420. NEWSOUND:remove()
  421. end
  422. end))
  423. return NEWSOUND
  424. end
  425.  
  426. function CFrameFromTopBack(at, top, back)
  427. local right = top:Cross(back)
  428. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  429. end
  430.  
  431. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  432. function WACKYEFFECT(Table)
  433. local TYPE = (Table.EffectType or "Sphere")
  434. local SIZE = (Table.Size or VT(1,1,1))
  435. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  436. local TRANSPARENCY = (Table.Transparency or 0)
  437. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  438. local CFRAME = (Table.CFrame or Torso.CFrame)
  439. local MOVEDIRECTION = (Table.MoveToPos or nil)
  440. local ROTATION1 = (Table.RotationX or 0)
  441. local ROTATION2 = (Table.RotationY or 0)
  442. local ROTATION3 = (Table.RotationZ or 0)
  443. local MATERIAL = (Table.Material or "Neon")
  444. local COLOR = (Table.Color or C3(1,1,1))
  445. local TIME = (Table.Time or 45)
  446. local SOUNDID = (Table.SoundID or nil)
  447. local SOUNDPITCH = (Table.SoundPitch or nil)
  448. local SOUNDVOLUME = (Table.SoundVolume or nil)
  449. coroutine.resume(coroutine.create(function()
  450. local PLAYSSOUND = false
  451. local SOUND = nil
  452. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  453. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  454. PLAYSSOUND = true
  455. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  456. end
  457. EFFECT.Color = COLOR
  458. local MSH = nil
  459. if TYPE == "Sphere" then
  460. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  461. elseif TYPE == "Block" then
  462. MSH = IT("BlockMesh",EFFECT)
  463. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  464. elseif TYPE == "Wave" then
  465. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  466. elseif TYPE == "Ring" then
  467. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  468. elseif TYPE == "Slash" then
  469. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  470. elseif TYPE == "Round Slash" then
  471. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  472. elseif TYPE == "Swirl" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  474. elseif TYPE == "Skull" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  476. elseif TYPE == "Crystal" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  478. end
  479. if MSH ~= nil then
  480. local MOVESPEED = nil
  481. if MOVEDIRECTION ~= nil then
  482. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  483. end
  484. local GROWTH = SIZE - ENDSIZE
  485. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  486. if TYPE == "Block" then
  487. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  488. else
  489. EFFECT.CFrame = CFRAME
  490. end
  491. for LOOP = 1, TIME+1 do
  492. Swait()
  493. MSH.Scale = MSH.Scale - GROWTH/TIME
  494. if TYPE == "Wave" then
  495. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  496. end
  497. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  498. if TYPE == "Block" then
  499. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  500. else
  501. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  502. end
  503. if MOVEDIRECTION ~= nil then
  504. local ORI = EFFECT.Orientation
  505. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  506. EFFECT.Orientation = ORI
  507. end
  508. end
  509. if PLAYSSOUND == false then
  510. EFFECT:remove()
  511. else
  512. repeat Swait() until SOUND.Playing == false
  513. EFFECT:remove()
  514. end
  515. else
  516. if PLAYSSOUND == false then
  517. EFFECT:remove()
  518. else
  519. repeat Swait() until SOUND.Playing == false
  520. EFFECT:remove()
  521. end
  522. end
  523. end))
  524. end
  525.  
  526. function MakeForm(PART,TYPE)
  527. if TYPE == "Cyl" then
  528. local MSH = IT("CylinderMesh",PART)
  529. elseif TYPE == "Ball" then
  530. local MSH = IT("SpecialMesh",PART)
  531. MSH.MeshType = "Sphere"
  532. elseif TYPE == "Wedge" then
  533. local MSH = IT("SpecialMesh",PART)
  534. MSH.MeshType = "Wedge"
  535. end
  536. end
  537.  
  538. Debris = game:GetService("Debris")
  539.  
  540. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  541. local DIRECTION = CF(StartPos,EndPos).lookVector
  542. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  543. end
  544.  
  545. function Particles(Which,Parent,Enabled)
  546. if script:FindFirstChild(Which) then
  547. local PARTICLES = script:FindFirstChild(Which):Clone()
  548. PARTICLES.Parent = Parent
  549. PARTICLES.Name = "CurseParticles"
  550. if Enabled ~= true then
  551. PARTICLES:Emit(Enabled)
  552. Debris:AddItem(PARTICLES,10)
  553. else
  554. PARTICLES.Enabled = true
  555. return PARTICLES
  556. end
  557. end
  558. end
  559.  
  560. --//=================================\\
  561. --|| WEAPON CREATION
  562. --\\=================================//
  563.  
  564. local GUI = script.NameGui
  565. GUI.Parent = RootPart
  566. GUI.PlayerToHideFrom = nutta1258
  567. Humanoid.DisplayDistanceType = "None"
  568. GUI.Enabled = true
  569. local Pauldrons = script.Pauldrons
  570. Pauldrons.Parent = Character
  571. Pauldrons.CFrame = Torso.CFrame
  572. local WELD = weldBetween(Torso,Pauldrons)
  573. Pauldrons.Anchored = false
  574. Pauldrons.Transparency = 0
  575. local FLINTLOCK = script.Flintlock
  576. FLINTLOCK.Parent = Character
  577. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  578.  
  579. local REGENSOUND = 487215897
  580. for _, c in pairs(Character:GetDescendants()) do
  581. if c and c.Parent then
  582. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  583. local ACCESSORY = c.Parent
  584. c.Parent = Character
  585. if c then
  586. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  587. weldBetween(Head,c)
  588. else
  589. weldBetween(Torso,c)
  590. end
  591. end
  592. ACCESSORY:remove()
  593. end
  594. end
  595. end
  596. wait()
  597. local BODY = {}
  598. for _, c in pairs(Character:GetDescendants()) do
  599. if c:IsA("BasePart") then
  600. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  601. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  602. end
  603. local REGENVALUE = IT("BoolValue",c)
  604. REGENVALUE.Name = "IsRegening"
  605. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  606. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  607. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  608. end
  609. end
  610. function FullBodyRegen()
  611. if FULLREGEN == false then
  612. FULLREGEN = true
  613. Character.Parent = workspace
  614. GUI.Enabled = false
  615. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  616. UNANCHOR = false
  617. for e = 1, #BODY do
  618. if BODY[e] ~= nil then
  619. local STUFF = BODY[e]
  620. local PART = STUFF[1]
  621. local PARENT = STUFF[2]
  622. local MATERIAL = STUFF[3]
  623. local COLOR = STUFF[4]
  624. local TRANSPARENCY = STUFF[5]
  625. --local SIZE = STUFF[6]
  626. local NAME = STUFF[7]
  627. local VALUE = STUFF[8]
  628. PART.Parent = PARENT
  629. Humanoid.MaxHealth = "inf"
  630. Humanoid.Health = "inf"
  631. Humanoid.Parent = nil
  632. Humanoid = IT("Humanoid",Character)
  633. Humanoid.Died:Connect(FullBodyRegen)
  634. PART.Parent = PARENT
  635. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  636. VALUE.Value = true
  637. coroutine.resume(coroutine.create(function()
  638. PART.Transparency = 1
  639. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  640. local REGEN = script.Regen:Clone()
  641. REGEN.Parent = PART
  642. REGEN.Speed = NumberRange.new(30)
  643. REGEN:Emit(100)
  644. local REGENING = script.Regen2:Clone()
  645. REGENING.Parent = PART
  646. REGENING.Enabled = true
  647. REGENING.Speed = NumberRange.new(35)
  648. wait()
  649. local RANGE = 35
  650. for i = 1, math.ceil(REGENRATE*25) do
  651. wait()
  652. ApplyAoE(PART.Position,6,1,1,0,false)
  653. REGENING.Speed = NumberRange.new(RANGE)
  654. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  655. end
  656. REGEN.Speed = NumberRange.new(6)
  657. REGEN:Emit(60)
  658. wait(REGENRATE/3)
  659. RootPart.Velocity = VT(0,0,0)
  660. UNANCHOR = true
  661. GUI.Enabled = true
  662. PART.Transparency = 0
  663. REGEN.Rate = 50
  664. REGEN.Enabled = true
  665. REGENING.Enabled = false
  666. wait(REGENRATE/1.5)
  667. VALUE.Value = false
  668. Debris:AddItem(REGENING,5)
  669. FULLREGEN = false
  670. REGEN.Enabled = false
  671. Debris:AddItem(REGEN,5)
  672. end))
  673. end
  674. end
  675. end
  676. end
  677. end
  678. function Regen()
  679. Character.Parent = workspace
  680. for e = 1, #BODY do
  681. if BODY[e] ~= nil then
  682. local STUFF = BODY[e]
  683. local PART = STUFF[1]
  684. local PARENT = STUFF[2]
  685. local MATERIAL = STUFF[3]
  686. local COLOR = STUFF[4]
  687. local TRANSPARENCY = STUFF[5]
  688. --local SIZE = STUFF[6]
  689. local NAME = STUFF[7]
  690. local VALUE = STUFF[8]
  691. if PART.ClassName == "Part" and PART ~= RootPart then
  692. PART.Material = MATERIAL
  693. PART.Name = NAME
  694. end
  695. if PART.Parent ~= PARENT then
  696. PART.Parent = PARENT
  697. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  698. if VALUE.Value == false then
  699. VALUE.Value = true
  700. coroutine.resume(coroutine.create(function()
  701. PART.Transparency = 1
  702. wait(REGENRATE)
  703. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  704. local REGENING = script.Regen:Clone()
  705. REGENING.Parent = PART
  706. REGENING.Enabled = true
  707. for i = 1, math.ceil(REGENRATE*10) do
  708. wait()
  709. ApplyAoE(PART.Position,6,1,1,0,false)
  710. end
  711. wait(REGENRATE)
  712. PART.Transparency = 0
  713. wait(REGENRATE/5)
  714. REGENING.Enabled = false
  715. VALUE.Value = false
  716. Debris:AddItem(REGENING,5)
  717. end))
  718. end
  719. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  720. local VALUE = PARENT.IsRegening
  721. if VALUE == false then
  722. VALUE.Value = true
  723. local PART = PART.Part1
  724. coroutine.resume(coroutine.create(function()
  725. PART.Transparency = 1
  726. wait(REGENRATE)
  727. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  728. local REGENING = script.Regen:Clone()
  729. REGENING.Parent = PART
  730. REGENING.Enabled = true
  731. for i = 1, math.ceil(REGENRATE*10) do
  732. wait()
  733. ApplyAoE(PART.Position,6,1,1,0,false)
  734. end
  735. wait(REGENRATE)
  736. PART.Transparency = 0
  737. wait(REGENRATE/5)
  738. REGENING.Enabled = false
  739. VALUE.Value = false
  740. end))
  741. end
  742. end
  743. end
  744. end
  745. end
  746. end
  747.  
  748. for _, c in pairs(script.Package:GetChildren()) do
  749. c.Parent = Character
  750. end
  751.  
  752. local b = IT("BodyForce",RootPart)
  753. b.Name = "LowGrav"
  754. b.force = Vector3.new(0,1500,0)
  755.  
  756. local SKILLTEXTCOLOR = C3(0,0,0)
  757. local SKILLFONT = "Fantasy"
  758. local SKILLTEXTSIZE = 7
  759.  
  760. local BACKATTACHMENT1 = IT("Attachment",Torso)
  761. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  762. local BACKATTACHMENT2 = IT("Attachment",Torso)
  763. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  764.  
  765. Humanoid.Died:Connect(FullBodyRegen)
  766.  
  767. --//=================================\\
  768. --|| DAMAGING
  769. --\\=================================//
  770.  
  771. function ApplyDamage(Humanoid,Damage)
  772. if Humanoid.Health == math.huge then
  773. Humanoid.Parent:BreakJoints()
  774. else
  775. local MULTIPLY = Humanoid.MaxHealth/100
  776. Damage = Damage * DAMAGEMULTIPLIER
  777. if Humanoid.Health ~= 0 then
  778. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  779. end
  780. end
  781. end
  782.  
  783. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  784. local CHILDREN = workspace:GetDescendants()
  785. for index, CHILD in pairs(CHILDREN) do
  786. if CHILD.ClassName == "Model" and CHILD ~= Character then
  787. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  788. if HUM then
  789. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  790. if TORSO then
  791. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  792. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  793. CHILD:BreakJoints()
  794. else
  795. local DMG = MRANDOM(MINDMG,MAXDMG)
  796. ApplyDamage(HUM,DMG)
  797. end
  798. if FLING > 0 then
  799. for _, c in pairs(CHILD:GetChildren()) do
  800. if c:IsA("BasePart") then
  801. local bv = Instance.new("BodyVelocity")
  802. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  803. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  804. bv.Parent = c
  805. Debris:AddItem(bv,0.05)
  806. end
  807. end
  808. end
  809. end
  810. end
  811. end
  812. end
  813. end
  814. end
  815.  
  816. --//=================================\\
  817. --|| ATTACK FUNCTIONS AND STUFF
  818. --\\=================================//
  819.  
  820. function Fireball()
  821. ATTACK = true
  822. Rooted = true
  823. local GYRO = IT("BodyGyro",RootPart)
  824. GYRO.D = 20
  825. GYRO.P = 4000
  826. GYRO.MaxTorque = VT(40000,40000,40000)
  827. local POSITION = IT("BodyPosition",RootPart)
  828. POSITION.Position = RootPart.Position+VT(0,2,0)
  829. POSITION.D = 450
  830. POSITION.P = 40000
  831. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  832. local FIRE = Particles("FistFire",RightArm,true)
  833. CreateSound(CHARGE,RightArm,6,1,false)
  834. coroutine.resume(coroutine.create(function()
  835. repeat
  836. Swait()
  837. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  838. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  844. until ATTACK == false
  845. FIRE.LockedToPart = false
  846. FIRE.Enabled = false
  847. Debris:AddItem(FIRE,5)
  848. GYRO:remove()
  849. POSITION:remove()
  850. end))
  851. wait(1)
  852. repeat
  853. Particles("ExplosionFire1",RightArm,70)
  854. coroutine.resume(coroutine.create(function()
  855. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  856. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  857. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  858. local FLAME = Particles("FireballFire1",FIREBALL,true)
  859. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  860. for i = 1, 250 do
  861. Swait()
  862. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  863. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  864. if HIT then
  865. Particles("ExplosionFire1",FIREBALL,600)
  866. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  867. for i = 1, 3 do
  868. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  869. end
  870. for i = 1, 3 do
  871. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  872. end
  873. for i = 1, 5 do
  874. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  875. end
  876. break
  877. end
  878. end
  879. FLAME.Enabled = false
  880. FLAME2.Enabled = false
  881. Debris:AddItem(FIREBALL,7)
  882. end))
  883. wait(0.1)
  884. until KEYHOLD == false
  885. wait(0.2)
  886. ATTACK = false
  887. Rooted = false
  888. end
  889.  
  890. function FireField()
  891. ATTACK = true
  892. Rooted = true
  893. local A = false
  894. local POSITION = IT("BodyPosition",RootPart)
  895. POSITION.Position = RootPart.Position+VT(0,2,0)
  896. POSITION.D = 450
  897. POSITION.P = 40000
  898. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  899. coroutine.resume(coroutine.create(function()
  900. repeat
  901. Swait()
  902. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  906. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. until A == true
  909. repeat
  910. Swait()
  911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  917. until ATTACK == false
  918. POSITION:remove()
  919. end))
  920. local RANGE = 75
  921. local REGENING = script.Regen2:Clone()
  922. REGENING.Parent = Torso
  923. REGENING.Enabled = true
  924. REGENING.Rate = 900
  925. REGENING.Speed = NumberRange.new(RANGE)
  926. wait()
  927. for i = 1, 75 do
  928. wait()
  929. ApplyAoE(Torso.Position,6,1,1,0,false)
  930. REGENING.Speed = NumberRange.new(RANGE)
  931. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  932. end
  933. REGENING.Enabled = false
  934. wait(0.5)
  935. for i = 1, 6 do
  936. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  937. end
  938. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  939. A = true
  940. local FLAME = Particles("Field",Torso,true)
  941. FLAME.Size = NumberSequence.new(0,25)
  942. FIREFIELD = true
  943. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  944. coroutine.resume(coroutine.create(function()
  945. for i = 1, 20 do
  946. wait(1)
  947. SOUND.Parent = Torso
  948. SOUND.Playing = true
  949. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  950. for i = 1, 2 do
  951. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  952. end
  953. if SEARING == true then
  954. break
  955. end
  956. end
  957. FIREFIELD = false
  958. FLAME.Enabled = false
  959. Debris:AddItem(FLAME,5)
  960. SOUND:remove()
  961. end))
  962. wait(1)
  963. ATTACK = false
  964. Rooted = false
  965. end
  966.  
  967. function SearingForm()
  968. ATTACK = true
  969. Rooted = true
  970. local POSITION = IT("BodyPosition",RootPart)
  971. POSITION.Position = RootPart.Position+VT(0,2,0)
  972. POSITION.D = 450
  973. POSITION.P = 40000
  974. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  975. coroutine.resume(coroutine.create(function()
  976. repeat
  977. Swait()
  978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  984. until ATTACK == false
  985. end))
  986. local FIRES = {}
  987. local RANGE = 75
  988. local REGENING = script.Regen2:Clone()
  989. REGENING.Parent = Torso
  990. REGENING.Enabled = true
  991. REGENING.Rate = 900
  992. REGENING.Speed = NumberRange.new(RANGE)
  993. wait()
  994. for i = 1, 75 do
  995. wait()
  996. ApplyAoE(Torso.Position,6,1,1,0,false)
  997. REGENING.Speed = NumberRange.new(RANGE)
  998. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  999. end
  1000. REGENING.Enabled = false
  1001. wait(0.5)
  1002. for i = 1, 6 do
  1003. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1004. end
  1005. local BUSY = true
  1006. Particles("ExplosionFire1",Torso,100)
  1007. SEARING = true
  1008. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1009. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1010. coroutine.resume(coroutine.create(function()
  1011. coroutine.resume(coroutine.create(function()
  1012. repeat
  1013. wait(1)
  1014. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1015. until SEARING == false
  1016. end))
  1017. repeat
  1018. Swait()
  1019. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1020. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1021. WING1.Acceleration = ACCEL1
  1022. WING2.Acceleration = ACCEL2
  1023. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1024. if HIT then
  1025. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1026. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1027. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1028. for i = 1, 3 do
  1029. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1030. end
  1031. for i = 1, 3 do
  1032. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1033. end
  1034. Particles("ExplosionFire1",Torso,600)
  1035. BUSY = false
  1036. break
  1037. end
  1038. until SEARING == false
  1039. end))
  1040. for _, c in pairs(Character:GetChildren()) do
  1041. if c:IsA("BasePart") then
  1042. local FLAME = Particles("BodyFire",c,true)
  1043. table.insert(FIRES,FLAME)
  1044. end
  1045. end
  1046. POSITION:remove()
  1047. wait()
  1048. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1049. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1050. ATTACK = false
  1051. Rooted = false
  1052. GYRO = IT("BodyGyro",RootPart)
  1053. GYRO.D = 20
  1054. GYRO.P = 4000
  1055. GYRO.MaxTorque = VT(0,40000,0)
  1056. BODYPOS = IT("BodyPosition",RootPart)
  1057. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1058. BODYPOS.D = 450
  1059. BODYPOS.P = 40000
  1060. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1061. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1062. if NEWKEY == "c" and ATTACK == false then
  1063. BUSY = false
  1064. end
  1065. end)
  1066. local HUM = Humanoid.Died:Connect(function()
  1067. BUSY = false
  1068. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1069. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1070. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1071. for i = 1, 3 do
  1072. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1073. end
  1074. for i = 1, 3 do
  1075. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1076. end
  1077. Particles("ExplosionFire1",Torso,600)
  1078. end)
  1079. repeat wait() until BUSY == false
  1080. for i = 1, #FIRES do
  1081. FIRES[i].Enabled = false
  1082. Debris:AddItem(FIRES[i],5)
  1083. end
  1084. HUM:disconnect()
  1085. WING1.Enabled = false
  1086. WING2.Enabled = false
  1087. WING1.LockedToPart = false
  1088. WING2.LockedToPart = false
  1089. Debris:AddItem(WING1,5)
  1090. Debris:AddItem(WING2,5)
  1091. KEYDOWN:disconnect()
  1092. SEARING = false
  1093. GYRO:remove()
  1094. BODYPOS:remove()
  1095. FullBodyRegen()
  1096. end
  1097.  
  1098. function SearingOrb()
  1099. ATTACK = true
  1100. Rooted = true
  1101. local POSITION = IT("BodyPosition",RootPart)
  1102. POSITION.Position = RootPart.Position+VT(0,2,0)
  1103. POSITION.D = 450
  1104. POSITION.P = 40000
  1105. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1106. local FIRE = Particles("FistFire",RightArm,true)
  1107. local FIRE2 = Particles("FistFire",LeftArm,true)
  1108. CreateSound(CHARGE,Torso,6,1,false)
  1109. local NEWANIM = false
  1110. coroutine.resume(coroutine.create(function()
  1111. repeat
  1112. Swait()
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1119. until ATTACK == false or NEWANIM == true
  1120. if NEWANIM == true then
  1121. local GYRO = IT("BodyGyro",RootPart)
  1122. GYRO.D = 20
  1123. GYRO.P = 4000
  1124. GYRO.MaxTorque = VT(40000,40000,40000)
  1125. repeat
  1126. Swait()
  1127. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1128. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1132. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. until ATTACK == false
  1135. GYRO:remove()
  1136. end
  1137. POSITION:remove()
  1138. FIRE.LockedToPart = false
  1139. FIRE.Enabled = false
  1140. Debris:AddItem(FIRE,5)
  1141. FIRE2.LockedToPart = false
  1142. FIRE2.Enabled = false
  1143. Debris:AddItem(FIRE2,5)
  1144. end))
  1145. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1146. MakeForm(ORB,"Ball")
  1147. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1148. local A = IT("Attachment",ORB)
  1149. local FIRES = Particles("FireballFire1",A,true)
  1150. FIRES.Size = NumberSequence.new(0)
  1151. FIRES.LockedToPart = true
  1152. local LOOP = 0
  1153. for i = 1, 500 do
  1154. Swait()
  1155. LOOP = LOOP + 1
  1156. if LOOP >= 30 then
  1157. LOOP = 0
  1158. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1159. end
  1160. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1161. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1162. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1163. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1164. FIRES.Enabled = true
  1165. end
  1166. wait(1)
  1167. if KEYHOLD == false then
  1168. coroutine.resume(coroutine.create(function()
  1169. ORB.Transparency = 1
  1170. FIRES.Enabled = false
  1171. Debris:AddItem(ORB,10)
  1172. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1173. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1174. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1175. for i = 1, 3 do
  1176. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1177. end
  1178. for i = 1, 3 do
  1179. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1180. end
  1181. Particles("ExplosionFire1",ORB,1200)
  1182. for i = 1, 15 do
  1183. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1184. end
  1185. end))
  1186. else
  1187. for i = 1, 100 do
  1188. Swait()
  1189. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1190. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1191. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1192. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1193. end
  1194. ORB.Transparency = 1
  1195. FIRES.Enabled = false
  1196. Debris:AddItem(ORB,10)
  1197. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1198. for _, c in pairs(Character:GetChildren()) do
  1199. if c:IsA("BasePart") then
  1200. Particles("ExplosionFire2",c,25)
  1201. end
  1202. end
  1203. NEWANIM = true
  1204. wait(0.5)
  1205. for i = 1, 15 do
  1206. wait(0.1)
  1207. coroutine.resume(coroutine.create(function()
  1208. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1209. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1210. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1211. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1212. for i = 1, 250 do
  1213. Swait()
  1214. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1215. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1216. if HIT then
  1217. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1218. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1219. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1220. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1221. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1222. coroutine.resume(coroutine.create(function()
  1223. local FLAMES = Particles("DebrisFire",FIELD,true)
  1224. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1225. for i = 1, 15 do
  1226. wait(1)
  1227. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1228. end
  1229. FLAMES.Enabled = false
  1230. FLAMES2.Enabled = false
  1231. Debris:AddItem(FIELD,5)
  1232. Debris:AddItem(FIELD2,5)
  1233. end))
  1234. Particles("ExplosionFire2",FIREBALL,600)
  1235. break
  1236. end
  1237. end
  1238. FLAME.Enabled = false
  1239. Debris:AddItem(FIREBALL,7)
  1240. end))
  1241. end
  1242. end
  1243. wait(0.3)
  1244. ATTACK = false
  1245. Rooted = false
  1246. end
  1247.  
  1248. function Shroud()
  1249. if Mouse.Target ~= nil then
  1250. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1251. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1252. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1253. if TORSO and HUM.Health > 0 then
  1254. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1255. if DISTANCE < 100 then
  1256. ATTACK = true
  1257. POSEIDON = false
  1258. Rooted = true
  1259. local GYRO = IT("BodyGyro",RootPart)
  1260. GYRO.D = 20
  1261. GYRO.P = 4000
  1262. GYRO.MaxTorque = VT(40000,40000,40000)
  1263. local POSITION = IT("BodyPosition",RootPart)
  1264. POSITION.Position = RootPart.Position+VT(0,2,0)
  1265. POSITION.D = 450
  1266. POSITION.P = 40000
  1267. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1268. local TARGETTING = true
  1269. local HIT = false
  1270. local FIRES = {}
  1271. for _, c in pairs(Character:GetChildren()) do
  1272. if c:IsA("BasePart") then
  1273. local FLAME = Particles("BodyFire",c,true)
  1274. FLAME.Rate = 15
  1275. table.insert(FIRES,FLAME)
  1276. end
  1277. end
  1278. CreateSound(CHARGE,Torso,6,1,false)
  1279. coroutine.resume(coroutine.create(function()
  1280. repeat
  1281. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1289. until TARGETTING == false
  1290. repeat
  1291. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1292. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1293. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1294. Swait()
  1295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1301. until HIT == true
  1302. POSITION:remove()
  1303. GYRO:remove()
  1304. end))
  1305. wait(0.5)
  1306. repeat wait() until HOLD == true
  1307. for _, c in pairs(Character:GetChildren()) do
  1308. if c:IsA("BasePart") then
  1309. local FLAME = Particles("BodyFire",c,true)
  1310. table.insert(FIRES,FLAME)
  1311. end
  1312. end
  1313. for _, c in pairs(Character:GetChildren()) do
  1314. if c:IsA("BasePart") then
  1315. c.Transparency = 1
  1316. end
  1317. end
  1318. TARGETTING = false
  1319. for i = 1, 100 do
  1320. wait()
  1321. if DISTANCE < 5 or DISTANCE >= 200 then
  1322. break
  1323. end
  1324. end
  1325. HIT = true
  1326. if DISTANCE < 5 then
  1327. for i = 1, #FIRES do
  1328. FIRES[i].Enabled = false
  1329. end
  1330. for _, c in pairs(HUM.Parent:GetChildren()) do
  1331. if c:IsA("BasePart") then
  1332. local FLAME = Particles("BodyFire",c,true)
  1333. table.insert(FIRES,FLAME)
  1334. end
  1335. end
  1336. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1337. RootPart.CFrame = TORSO.CFrame
  1338. local WELD = weldBetween(RootPart,TORSO)
  1339. repeat wait() until HOLD == true
  1340. CreateSound(416328540,Torso,6,1,false)
  1341. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1342. local bv = Instance.new("BodyVelocity")
  1343. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1344. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1345. bv.Parent = TORSO
  1346. for i = 1, 70 do
  1347. wait(0.1)
  1348. if TORSO.Parent == nil then
  1349. break
  1350. end
  1351. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1352. end
  1353. UNANCHOR = false
  1354. bv:remove()
  1355. wait(1)
  1356. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1357. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1358. UNANCHOR = true
  1359. local bv = Instance.new("BodyVelocity")
  1360. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1361. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1362. bv.Parent = TORSO
  1363. local LANDED = false
  1364. for i = 1, 500 do
  1365. wait()
  1366. Ignore = {Character,HUM.Parent}
  1367. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1368. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1369. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1370. if HITFLOOR or FULLREGEN == true then
  1371. LANDED = true
  1372. break
  1373. end
  1374. if TORSO.Parent == nil then
  1375. break
  1376. end
  1377. end
  1378. if TORSO.Parent ~= nil then
  1379. UNANCHOR = false
  1380. bv:remove()
  1381. wait(1)
  1382. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1383. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1384. UNANCHOR = true
  1385. local bv = Instance.new("BodyVelocity")
  1386. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1387. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1388. bv.Parent = TORSO
  1389. local LANDED = false
  1390. for i = 1, 500 do
  1391. wait()
  1392. Ignore = {Character,HUM.Parent}
  1393. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1394. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1395. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1396. if HITFLOOR or FULLREGEN == true then
  1397. LANDED = true
  1398. break
  1399. end
  1400. if TORSO.Parent == nil then
  1401. break
  1402. end
  1403. end
  1404. bv:remove()
  1405. if LANDED == true then
  1406. UNANCHOR = false
  1407. for i = 1, 10 do
  1408. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1409. end
  1410. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1411. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1412. Particles("ExplosionFire1",TORSO,120)
  1413. for i = 1, 15 do
  1414. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1415. end
  1416. WELD:remove()
  1417. wait(0.3)
  1418. UNANCHOR = true
  1419. else
  1420. WELD:remove()
  1421. end
  1422. end
  1423. end
  1424. for i = 1, #FIRES do
  1425. FIRES[i].Enabled = false
  1426. Debris:AddItem(FIRES[i],5)
  1427. end
  1428. for _, c in pairs(Character:GetChildren()) do
  1429. if c:IsA("BasePart") and c ~= RootPart then
  1430. c.Transparency = 0
  1431. end
  1432. end
  1433. RootPart.Velocity = VT(0,0,0)
  1434. ATTACK = false
  1435. Rooted = false
  1436. end
  1437. end
  1438. end
  1439. end
  1440. end
  1441.  
  1442. function Spitter()
  1443. ATTACK = true
  1444. Rooted = true
  1445. local GYRO = IT("BodyGyro",RootPart)
  1446. GYRO.D = 20
  1447. GYRO.P = 4000
  1448. GYRO.MaxTorque = VT(40000,40000,40000)
  1449. local POSITION = IT("BodyPosition",RootPart)
  1450. POSITION.Position = RootPart.Position+VT(0,2,0)
  1451. POSITION.D = 450
  1452. POSITION.P = 40000
  1453. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1454. local FIRE = Particles("FistFire",RightArm,true)
  1455. CreateSound(CHARGE,RightArm,6,0.8,false)
  1456. coroutine.resume(coroutine.create(function()
  1457. repeat
  1458. Swait()
  1459. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1460. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. until ATTACK == false
  1467. FIRE.LockedToPart = false
  1468. FIRE.Enabled = false
  1469. Debris:AddItem(FIRE,5)
  1470. GYRO:remove()
  1471. POSITION:remove()
  1472. end))
  1473. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1474. MakeForm(FIREBALL,"Ball")
  1475. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1476. local CORE = IT("Attachment",FIREBALL)
  1477. local FIRES = Particles("FireballFire1",CORE,true)
  1478. FIRES.Size = NumberSequence.new(0)
  1479. FIRES.LockedToPart = true
  1480. local LOOP = 0
  1481. repeat
  1482. Swait()
  1483. LOOP = LOOP + 1
  1484. if LOOP == 20 then
  1485. LOOP = 0
  1486. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1487. end
  1488. if FIREBALL.Size.X < 20 then
  1489. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1490. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1491. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1492. end
  1493. FIRES.Enabled = true
  1494. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1495. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1496. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1497. coroutine.resume(coroutine.create(function()
  1498. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1499. local RANGE = 75
  1500. local FLAME = Particles("Field",CORE,true)
  1501. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1502. FLAME.Size = NumberSequence.new(0,25)
  1503. for i = 1, 600 do
  1504. LOOP = LOOP + 1
  1505. if LOOP == 20 then
  1506. LOOP = 0
  1507. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1508. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1509. end
  1510. Swait()
  1511. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1512. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1513. if HIT then
  1514. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1515. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1516. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1517. for i = 1, 3 do
  1518. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1519. end
  1520. for i = 1, 3 do
  1521. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1522. end
  1523. Particles("ExplosionFire1",FIREBALL,1200)
  1524. for i = 1, 15 do
  1525. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1526. end
  1527. break
  1528. end
  1529. end
  1530. FLAME.Enabled = false
  1531. FIRES.Enabled = false
  1532. for i = 1, 10 do
  1533. Swait()
  1534. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1535. end
  1536. Debris:AddItem(FIREBALL,5)
  1537. end))
  1538. wait(0.5)
  1539. ATTACK = false
  1540. Rooted = false
  1541. end
  1542.  
  1543. function Devastor()
  1544. ATTACK = true
  1545. Rooted = true
  1546. local POSITION = IT("BodyPosition",RootPart)
  1547. POSITION.Position = RootPart.Position+VT(0,2,0)
  1548. POSITION.D = 450
  1549. POSITION.P = 40000
  1550. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1551. local FIRE = Particles("FistFire",RightArm,true)
  1552. local FIRE2 = Particles("FistFire",LeftArm,true)
  1553. CreateSound(CHARGE,Torso,6,1,false)
  1554. local NEWANIM = false
  1555. coroutine.resume(coroutine.create(function()
  1556. repeat
  1557. Swait()
  1558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1564. until ATTACK == false or NEWANIM == true
  1565. if NEWANIM == true then
  1566. local GYRO = IT("BodyGyro",RootPart)
  1567. GYRO.D = 20
  1568. GYRO.P = 4000
  1569. GYRO.MaxTorque = VT(40000,40000,40000)
  1570. repeat
  1571. Swait()
  1572. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1573. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579. until ATTACK == false
  1580. GYRO:remove()
  1581. end
  1582. POSITION:remove()
  1583. FIRE.LockedToPart = false
  1584. FIRE.Enabled = false
  1585. Debris:AddItem(FIRE,5)
  1586. FIRE2.LockedToPart = false
  1587. FIRE2.Enabled = false
  1588. Debris:AddItem(FIRE2,5)
  1589. end))
  1590. local FIRETABLE = {}
  1591. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1592. MakeForm(ORB,"Ball")
  1593. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1594. local A = IT("Attachment",ORB)
  1595. local FIRES = Particles("FireballFire1",A,true)
  1596. FIRES.Size = NumberSequence.new(0)
  1597. FIRES.LockedToPart = true
  1598. local LOOP = 0
  1599. for i = 1, 200 do
  1600. Swait()
  1601. LOOP = LOOP + 1
  1602. if LOOP >= 30 then
  1603. LOOP = 0
  1604. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1605. end
  1606. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1607. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1608. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1609. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1610. FIRES.Enabled = true
  1611. end
  1612. RightArm.Transparency = 1
  1613. LeftArm.Transparency = 1
  1614. FIRE.Enabled = false
  1615. FIRE2.Enabled = false
  1616. for _, c in pairs(Character:GetChildren()) do
  1617. if c:IsA("BasePart") then
  1618. local FLAME = Particles("BodyFire",c,true)
  1619. table.insert(FIRETABLE,FLAME)
  1620. end
  1621. end
  1622. CreateSound(CHARGE,Torso,6,0.5,false)
  1623. for i = 1, 200 do
  1624. Swait()
  1625. LOOP = LOOP + 1
  1626. if LOOP >= 30 then
  1627. LOOP = 0
  1628. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1629. end
  1630. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1631. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1632. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1633. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1634. FIRES.Enabled = true
  1635. end
  1636. for _, c in pairs(Character:GetChildren()) do
  1637. if c:IsA("BasePart") then
  1638. c.Transparency = 1
  1639. end
  1640. end
  1641. for i = 1, #FIRETABLE do
  1642. FIRETABLE[i].Enabled = false
  1643. Debris:AddItem(FIRETABLE[i],5)
  1644. end
  1645. for i = 1, 400 do
  1646. Swait()
  1647. LOOP = LOOP + 1
  1648. if LOOP >= 30 then
  1649. LOOP = 0
  1650. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1651. end
  1652. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1653. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1654. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1655. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1656. FIRES.Enabled = true
  1657. end
  1658. wait(0.5)
  1659. FIRES.Lifetime = NumberRange.new(2,5)
  1660. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1661. FIRES.LockedToPart = false
  1662. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1663. coroutine.resume(coroutine.create(function()
  1664. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1665. for i = 1, 1200 do
  1666. Swait()
  1667. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1668. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1669. if HIT then
  1670. break
  1671. end
  1672. end
  1673. for i = 1, 6 do
  1674. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1675. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1676. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1677. for i = 1, 3 do
  1678. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1679. end
  1680. for i = 1, 3 do
  1681. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1682. end
  1683. for i = 1, 15 do
  1684. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1685. end
  1686. wait(1)
  1687. end
  1688. FIRES.Enabled = false
  1689. for i = 1, 10 do
  1690. Swait()
  1691. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1692. end
  1693. Debris:AddItem(ORB,5)
  1694. end))
  1695. wait(1)
  1696. FullBodyRegen()
  1697. ATTACK = false
  1698. Rooted = false
  1699. end
  1700.  
  1701. --//=================================\\
  1702. --|| MISC
  1703. --\\=================================//
  1704.  
  1705. function Lock()
  1706. ATTACK = true
  1707. Rooted = true
  1708. local GYRO = IT("BodyGyro",RootPart)
  1709. GYRO.D = 50
  1710. GYRO.P = 4000
  1711. GYRO.MaxTorque = VT(40000,40000,40000)
  1712. local POSITION = IT("BodyPosition",RootPart)
  1713. POSITION.Position = RootPart.Position+VT(0,1,0)
  1714. POSITION.D = 450
  1715. POSITION.P = 40000
  1716. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1717. local FLINT = FLINTLOCK:Clone()
  1718. FLINTLOCK.Transparency = 1
  1719. FLINT.Parent = Character
  1720. local SHOT = false
  1721. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1722. coroutine.resume(coroutine.create(function()
  1723. repeat
  1724. Swait()
  1725. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1726. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. until SHOT == true
  1733. CreateSound(213603013,RightArm,4,1,false)
  1734. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1735. local Ignore = Character
  1736. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1737. local TO = Mouse.Hit.p
  1738. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1739. if AIMHIT ~= nil then
  1740. if AIMHIT.Parent ~= Character then
  1741. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1742. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1743. if HUM then
  1744. ApplyDamage(HUM,MRANDOM(70,90))
  1745. end
  1746. end
  1747. end
  1748. end
  1749. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1750. MakeForm(TRAIL,"Cyl")
  1751. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1752. TRAIL.Size = VT(0.1,DIST,0.1)
  1753. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1754. coroutine.resume(coroutine.create(function()
  1755. for i = 1, 5 do
  1756. Swait()
  1757. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1758. end
  1759. TRAIL:remove()
  1760. end))
  1761. repeat
  1762. Swait()
  1763. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1767. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769. until ATTACK == false
  1770. GYRO:remove()
  1771. POSITION:remove()
  1772. FLINT:remove()
  1773. FLINTLOCK.Transparency = 0
  1774. end))
  1775. wait(0.3)
  1776. SHOT = true
  1777. wait(0.5)
  1778. ATTACK = false
  1779. Rooted = false
  1780. end
  1781.  
  1782. function Jupiter()
  1783. ATTACK = true
  1784. Rooted = true
  1785. local POSITION = IT("BodyPosition",RootPart)
  1786. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1787. POSITION.D = 450
  1788. POSITION.P = 40000
  1789. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1790. coroutine.resume(coroutine.create(function()
  1791. repeat
  1792. Swait()
  1793. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1799. until ATTACK == false
  1800. end))
  1801. wait(0.5)
  1802. repeat wait() until KEYHOLD == false
  1803. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1804. POSITION:remove()
  1805. RootPart.Velocity = VT(0,150,0)
  1806. ATTACK = false
  1807. Rooted = false
  1808. end
  1809.  
  1810. function Taunt()
  1811. ATTACK = true
  1812. Rooted = true
  1813. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1814. coroutine.resume(coroutine.create(function()
  1815. repeat
  1816. Swait()
  1817. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1818. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1819. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1820. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1823. until ATTACK == false
  1824. end))
  1825. repeat wait() until TAUNT.Playing == false
  1826. ATTACK = false
  1827. Rooted = false
  1828. end
  1829.  
  1830. --//=================================\\
  1831. --|| ASSIGN THINGS TO KEYS
  1832. --\\=================================//
  1833.  
  1834. function MouseDown(Mouse)
  1835. HOLD = true
  1836. if ATTACK == false then
  1837. end
  1838. end
  1839.  
  1840. function MouseUp(Mouse)
  1841. HOLD = false
  1842. end
  1843.  
  1844. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1845.  
  1846. function KeyDown(Key)
  1847. KEYHOLD = true
  1848. if ATTACK == false and FULLREGEN == false then
  1849. if Key == "z" then
  1850. Fireball()
  1851. end
  1852.  
  1853. if Key == "b" and FIREFIELD == false and SEARING == false then
  1854. FireField()
  1855. end
  1856.  
  1857. if Key == "c" and SEARING == false then
  1858. SearingForm()
  1859. end
  1860.  
  1861. if Key == "v" and SEARING == false then
  1862. SearingOrb()
  1863. end
  1864.  
  1865. if Key == "q" and SEARING == false then
  1866. Shroud()
  1867. end
  1868.  
  1869. if Key == "x" and SEARING == false then
  1870. Jupiter()
  1871. wait(2)
  1872. Devastor()
  1873. end
  1874.  
  1875. if Key == "e" then
  1876. Spitter()
  1877. end
  1878.  
  1879. if Key == "g" then
  1880. Lock()
  1881. end
  1882.  
  1883. if Key == "j" then
  1884. Jupiter()
  1885. end
  1886.  
  1887. if Key == "t" and SEARING == false then
  1888. Taunt()
  1889. end
  1890.  
  1891. if Key == "h" then
  1892. if POSEIDON == false then
  1893. POSEIDON = true
  1894. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1895. else
  1896. POSEIDON = false
  1897. end
  1898. end
  1899. end
  1900.  
  1901. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1902. repeat
  1903. VALUE2 = true
  1904. Swait()
  1905. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1906. until KEYHOLD == false
  1907. VALUE2 = false
  1908. end
  1909.  
  1910. if string.byte(Key) == 50 and ATTACK == false then
  1911. if Speed == 16 then
  1912. Speed = 45
  1913. elseif Speed == 45 then
  1914. Speed = 16
  1915. end
  1916. end
  1917.  
  1918. if Key == "1" then
  1919. MUSIC:Play()
  1920. CHOSENSONG = CHOSENSONG + 1
  1921. if CHOSENSONG > #SONGS then
  1922. CHOSENSONG = 1
  1923. end
  1924. end
  1925. end
  1926.  
  1927. function KeyUp(Key)
  1928. KEYHOLD = false
  1929. end
  1930.  
  1931. Mouse.Button1Down:connect(function(NEWKEY)
  1932. MouseDown(NEWKEY)
  1933. end)
  1934. Mouse.Button1Up:connect(function(NEWKEY)
  1935. MouseUp(NEWKEY)
  1936. end)
  1937. Mouse.KeyDown:connect(function(NEWKEY)
  1938. KeyDown(NEWKEY)
  1939. end)
  1940. Mouse.KeyUp:connect(function(NEWKEY)
  1941. KeyUp(NEWKEY)
  1942. end)
  1943.  
  1944. --//=================================\\
  1945. --\\=================================//
  1946.  
  1947. function unanchor()
  1948. if UNANCHOR == true then
  1949. for _, c in pairs(Character:GetChildren()) do
  1950. if c:IsA("BasePart") then
  1951. c.Anchored = false
  1952. end
  1953. end
  1954. else
  1955. for _, c in pairs(Character:GetChildren()) do
  1956. if c:IsA("BasePart") then
  1957. c.Anchored = true
  1958. end
  1959. end
  1960. end
  1961. end
  1962.  
  1963. --//=================================\\
  1964. --|| WRAP THE WHOLE SCRIPT UP
  1965. --\\=================================//
  1966.  
  1967. Humanoid.Changed:connect(function(Jump)
  1968. if Jump == "Jump" and (Disable_Jump == true) then
  1969. Humanoid.Jump = false
  1970. end
  1971. end)
  1972.  
  1973. local LOOP = 0
  1974.  
  1975. while true do
  1976. Swait()
  1977. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1978. Humanoid = IT("Humanoid",Character)
  1979. end
  1980. Effects.Parent = Character
  1981. script.Parent = WEAPONGUI
  1982. ANIMATE.Parent = nil
  1983. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1984. v:Stop();
  1985. end
  1986. SINE = SINE + CHANGE
  1987. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1988. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1989. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  1990. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1991. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  1992. local WALKSPEEDVALUE = 5
  1993. if SEARING == false then
  1994. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  1995. if Humanoid.WalkSpeed <= 20 then
  1996. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1997. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1998. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1999. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2000. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2001. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2002. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2003. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2004. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2005. end
  2006. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2007. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2008. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2009. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2010. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2011. end
  2012. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2013. ANIM = "Jump"
  2014. if ATTACK == false then
  2015. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2021. end
  2022. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2023. ANIM = "Fall"
  2024. if ATTACK == false then
  2025. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  2026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  2027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2031. end
  2032. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2033. ANIM = "Idle"
  2034. if ATTACK == false then
  2035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2039. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2041. end
  2042. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2043. ANIM = "Walk"
  2044. if ATTACK == false then
  2045. if Humanoid.WalkSpeed <= 20 then
  2046. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2050. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2052. elseif Humanoid.WalkSpeed > 20 then
  2053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2057. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2059. end
  2060. end
  2061. end
  2062. elseif SEARING == true then
  2063. if APPLYGYRO == true then
  2064. if VALUE2 == false and DIRECTTURN == false then
  2065. if GYRO ~= nil then
  2066. GYRO.MaxTorque = VT(0,40000,0)
  2067. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2068. end
  2069. else
  2070. if GYRO ~= nil then
  2071. GYRO.MaxTorque = VT(80000,40000,80000)
  2072. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2073. end
  2074. end
  2075. end
  2076. if VALUE2 == false and ATTACK == false then
  2077. ANIM = "IdleFlight"
  2078. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2084. elseif VALUE2 == true and ATTACK == false then
  2085. ANIM = "Flight"
  2086. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2092. end
  2093. end
  2094. unanchor()
  2095. Humanoid.MaxHealth = "inf"
  2096. Humanoid.Health = "inf"
  2097. if Rooted == false then
  2098. Disable_Jump = false
  2099. Humanoid.WalkSpeed = Speed
  2100. elseif Rooted == true then
  2101. Disable_Jump = true
  2102. Humanoid.WalkSpeed = 0
  2103. end
  2104. Regen()
  2105. if Head:FindFirstChild("face") then
  2106. Head.face.Texture = "rbxassetid://608798717"
  2107. Head.face.Transparency = Head.Transparency
  2108. end
  2109. for _, c in pairs(Character:GetDescendants()) do
  2110. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2111. c:remove()
  2112. end
  2113. if c.ClassName == "ParticleEmitter" then
  2114. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2115. c:remove()
  2116. end
  2117. end
  2118. if c and c.Parent then
  2119. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2120. local ACCESSORY = c.Parent
  2121. c.Parent = Character
  2122. local REGENVALUE = IT("BoolValue",c)
  2123. REGENVALUE.Name = "IsRegening"
  2124. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2125. if c then
  2126. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2127. local WELD = weldBetween(Head,c)
  2128. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2129. else
  2130. local WELD = weldBetween(Torso,c)
  2131. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2132. end
  2133. end
  2134. ACCESSORY:remove()
  2135. end
  2136. end
  2137. end
  2138. for _, c in pairs(Character:GetChildren()) do
  2139. if SEARING == true and c:IsA("BasePart") then
  2140. c.Transparency = 1
  2141. end
  2142. end
  2143. MUSIC.Parent = Character
  2144. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2145. MUSIC.Pitch = 1
  2146. if CHOSENSONG ~= 5 then
  2147. MUSIC.Volume = 2
  2148. else
  2149. MUSIC.Volume = 4
  2150. end
  2151. MUSIC.Playing = true
  2152. if POSEIDON == true and FULLREGEN == false then
  2153. LOOP = LOOP + 1
  2154. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2155. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2156. FLOOR.CanCollide = true
  2157. Debris:AddItem(FLOOR,0.2)
  2158. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2159. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2160. FLOOR.CanCollide = true
  2161. Debris:AddItem(FLOOR,0.2)
  2162. if LOOP >= 5 then
  2163. LOOP = 0
  2164. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2165. end
  2166. end
  2167. RootJoint.Parent = RootPart
  2168. Humanoid.DisplayDistanceType = "None"
  2169. Humanoid.Name = "Searing Emperor"
  2170. end
  2171.  
  2172. --//=================================\\
  2173. --\\=================================//
  2174.  
  2175.  
  2176.  
  2177.  
  2178.  
  2179. --//====================================================\\--
  2180. --|| END OF SCRIPT
  2181. --\\====================================================//--
  2182. end))
  2183. ParticleEmitter1.Name = "Regen"
  2184. ParticleEmitter1.Parent = LocalScript0
  2185. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  2186. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2187. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2188. ParticleEmitter1.Enabled = false
  2189. ParticleEmitter1.LightEmission = 0.89999997615814
  2190. ParticleEmitter1.Texture = "rbxassetid://296874871"
  2191. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2192. ParticleEmitter1.ZOffset = 1
  2193. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2194. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  2195. ParticleEmitter1.Drag = 3
  2196. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  2197. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  2198. ParticleEmitter1.Rate = 300
  2199. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  2200. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  2201. ParticleEmitter1.VelocitySpread = 360
  2202. ParticleEmitter2.Name = "Regen2"
  2203. ParticleEmitter2.Parent = LocalScript0
  2204. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  2205. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2206. ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2207. ParticleEmitter2.Enabled = false
  2208. ParticleEmitter2.LightEmission = 0.89999997615814
  2209. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2210. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  2211. ParticleEmitter2.ZOffset = 1
  2212. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  2213. ParticleEmitter2.Drag = 5
  2214. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  2215. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  2216. ParticleEmitter2.Rate = 70
  2217. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2218. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  2219. ParticleEmitter2.VelocitySpread = 360
  2220. BillboardGui3.Name = "NameGui"
  2221. BillboardGui3.Parent = LocalScript0
  2222. BillboardGui3.Enabled = false
  2223. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  2224. BillboardGui3.AlwaysOnTop = true
  2225. BillboardGui3.MaxDistance = 70
  2226. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  2227. TextLabel4.Name = "PlayerName"
  2228. TextLabel4.Parent = BillboardGui3
  2229. TextLabel4.Transparency = 1
  2230. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  2231. TextLabel4.BackgroundColor = BrickColor.new("Institutional white")
  2232. TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1)
  2233. TextLabel4.BackgroundTransparency = 1
  2234. TextLabel4.BorderColor = BrickColor.new("Institutional white")
  2235. TextLabel4.BorderColor3 = Color3.new(1, 1, 1)
  2236. TextLabel4.BorderSizePixel = 0
  2237. TextLabel4.Font = Enum.Font.Antique
  2238. TextLabel4.FontSize = Enum.FontSize.Size14
  2239. TextLabel4.Text = "Shackluster"
  2240. TextLabel4.TextColor = BrickColor.new("Sand violet metallic")
  2241. TextLabel4.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392)
  2242. TextLabel4.TextScaled = true
  2243. TextLabel4.TextSize = 14
  2244. TextLabel4.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255)
  2245. TextLabel4.TextStrokeTransparency = 0
  2246. TextLabel4.TextWrap = true
  2247. TextLabel4.TextWrapped = true
  2248. TextLabel5.Name = "Title"
  2249. TextLabel5.Parent = BillboardGui3
  2250. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  2251. TextLabel5.Transparency = 1
  2252. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  2253. TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
  2254. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  2255. TextLabel5.BackgroundTransparency = 1
  2256. TextLabel5.BorderColor = BrickColor.new("Institutional white")
  2257. TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
  2258. TextLabel5.BorderSizePixel = 0
  2259. TextLabel5.Font = Enum.Font.Antique
  2260. TextLabel5.FontSize = Enum.FontSize.Size14
  2261. TextLabel5.Text = "The Searing Emperor"
  2262. TextLabel5.TextColor = BrickColor.new("Alder")
  2263. TextLabel5.TextColor3 = Color3.new(0.666667, 0.333333, 1)
  2264. TextLabel5.TextScaled = true
  2265. TextLabel5.TextSize = 14
  2266. TextLabel5.TextStrokeColor3 = Color3.new(0.666667, 0, 1)
  2267. TextLabel5.TextStrokeTransparency = 0
  2268. TextLabel5.TextWrap = true
  2269. TextLabel5.TextWrapped = true
  2270. ParticleEmitter6.Name = "FistFire"
  2271. ParticleEmitter6.Parent = LocalScript0
  2272. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  2273. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2274. ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2275. ParticleEmitter6.Enabled = false
  2276. ParticleEmitter6.LightEmission = 0.89999997615814
  2277. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2278. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2279. ParticleEmitter6.ZOffset = 1
  2280. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  2281. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  2282. ParticleEmitter6.Drag = 1
  2283. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  2284. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  2285. ParticleEmitter6.LockedToPart = true
  2286. ParticleEmitter6.Rate = 300
  2287. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2288. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  2289. ParticleEmitter6.VelocitySpread = 45
  2290. LocalScript7.Name = "CamShake"
  2291. LocalScript7.Parent = LocalScript0
  2292. table.insert(cors,sandbox(LocalScript7,function()
  2293. wait()
  2294. VT = Vector3.new
  2295. MRANDOM = math.random
  2296. local A = nil
  2297. local B = nil
  2298. local C = nil
  2299. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  2300. for _, c in pairs(script:GetChildren()) do
  2301. if c.Name == "Timer" then
  2302. A = c.Value
  2303. elseif c.Name == "Shake" then
  2304. B = c.Value*5
  2305. elseif c.Name == "DoesFade" then
  2306. C = c.Value
  2307. end
  2308. end
  2309. local TIMER = A or 35
  2310. local SHAKE = B or 5
  2311. local FADE = C or true
  2312. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  2313. if FADE == true then
  2314. local FADER = SHAKE/TIMER
  2315. for i = 1, TIMER do
  2316. wait()
  2317. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  2318. end
  2319. HUMANOID.CameraOffset = VT(0,0,0)
  2320. else
  2321. for i = 1, TIMER do
  2322. wait()
  2323. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  2324. end
  2325. HUMANOID.CameraOffset = VT(0,0,0)
  2326. end
  2327. end
  2328. script:remove()
  2329. end))
  2330. LocalScript7.Disabled = true
  2331. NumberValue8.Name = "Timer"
  2332. NumberValue8.Parent = LocalScript7
  2333. NumberValue8.Value = 35
  2334. NumberValue9.Name = "Shake"
  2335. NumberValue9.Parent = LocalScript7
  2336. NumberValue9.Value = 5
  2337. BoolValue10.Name = "DoesFade"
  2338. BoolValue10.Parent = LocalScript7
  2339. ParticleEmitter11.Name = "FireballFire2"
  2340. ParticleEmitter11.Parent = LocalScript0
  2341. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  2342. ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
  2343. ParticleEmitter11.Enabled = false
  2344. ParticleEmitter11.LightEmission = 0.89999997615814
  2345. ParticleEmitter11.Texture = "rbxassetid://296874871"
  2346. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2347. ParticleEmitter11.ZOffset = 2
  2348. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  2349. ParticleEmitter11.Drag = 1
  2350. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  2351. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  2352. ParticleEmitter11.Rate = 9999
  2353. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  2354. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  2355. ParticleEmitter11.VelocitySpread = 360
  2356. ParticleEmitter12.Name = "ExplosionFire2"
  2357. ParticleEmitter12.Parent = LocalScript0
  2358. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  2359. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  2360. ParticleEmitter12.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2361. ParticleEmitter12.Enabled = false
  2362. ParticleEmitter12.LightEmission = 0.89999997615814
  2363. ParticleEmitter12.Texture = "rbxassetid://296874871"
  2364. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2365. ParticleEmitter12.ZOffset = 1
  2366. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  2367. ParticleEmitter12.Drag = 8
  2368. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  2369. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  2370. ParticleEmitter12.Rate = 300
  2371. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  2372. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  2373. ParticleEmitter12.VelocitySpread = 360
  2374. ParticleEmitter13.Name = "Field"
  2375. ParticleEmitter13.Parent = LocalScript0
  2376. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  2377. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2378. ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2379. ParticleEmitter13.Enabled = false
  2380. ParticleEmitter13.LightEmission = 0.89999997615814
  2381. ParticleEmitter13.Texture = "rbxassetid://296874871"
  2382. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  2383. ParticleEmitter13.ZOffset = 1
  2384. ParticleEmitter13.Size = NumberSequence.new(0,10)
  2385. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  2386. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  2387. ParticleEmitter13.Rate = 999
  2388. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  2389. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  2390. ParticleEmitter13.VelocitySpread = 360
  2391. ParticleEmitter14.Name = "BodyFire"
  2392. ParticleEmitter14.Parent = LocalScript0
  2393. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  2394. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2395. ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2396. ParticleEmitter14.Enabled = false
  2397. ParticleEmitter14.LightEmission = 0.89999997615814
  2398. ParticleEmitter14.Texture = "rbxassetid://296874871"
  2399. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2400. ParticleEmitter14.ZOffset = 1
  2401. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2402. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  2403. ParticleEmitter14.Drag = 3
  2404. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  2405. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  2406. ParticleEmitter14.Rate = 300
  2407. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2408. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  2409. ParticleEmitter14.VelocitySpread = 360
  2410. ParticleEmitter15.Name = "WingFire1"
  2411. ParticleEmitter15.Parent = LocalScript0
  2412. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  2413. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2414. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2415. ParticleEmitter15.Enabled = false
  2416. ParticleEmitter15.LightEmission = 0.89999997615814
  2417. ParticleEmitter15.Texture = "rbxassetid://296874871"
  2418. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2419. ParticleEmitter15.ZOffset = 1
  2420. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2421. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  2422. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  2423. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  2424. ParticleEmitter15.LockedToPart = true
  2425. ParticleEmitter15.Rate = 300
  2426. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2427. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  2428. ParticleEmitter15.VelocitySpread = 15
  2429. ParticleEmitter16.Name = "WingFire2"
  2430. ParticleEmitter16.Parent = LocalScript0
  2431. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  2432. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2433. ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2434. ParticleEmitter16.Enabled = false
  2435. ParticleEmitter16.LightEmission = 0.89999997615814
  2436. ParticleEmitter16.Texture = "rbxassetid://296874871"
  2437. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2438. ParticleEmitter16.ZOffset = 1
  2439. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2440. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  2441. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  2442. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  2443. ParticleEmitter16.LockedToPart = true
  2444. ParticleEmitter16.Rate = 300
  2445. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  2446. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  2447. ParticleEmitter16.VelocitySpread = 15
  2448. ParticleEmitter17.Name = "ExplosionFire1"
  2449. ParticleEmitter17.Parent = LocalScript0
  2450. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  2451. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  2452. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2453. ParticleEmitter17.Enabled = false
  2454. ParticleEmitter17.LightEmission = 0.89999997615814
  2455. ParticleEmitter17.Texture = "rbxassetid://296874871"
  2456. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2457. ParticleEmitter17.ZOffset = 1
  2458. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2459. ParticleEmitter17.Drag = 5
  2460. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  2461. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  2462. ParticleEmitter17.Rate = 300
  2463. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  2464. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  2465. ParticleEmitter17.VelocitySpread = 360
  2466. ParticleEmitter18.Name = "FireballFire1"
  2467. ParticleEmitter18.Parent = LocalScript0
  2468. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  2469. ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2470. ParticleEmitter18.Enabled = false
  2471. ParticleEmitter18.LightEmission = 0.89999997615814
  2472. ParticleEmitter18.Texture = "rbxassetid://296874871"
  2473. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2474. ParticleEmitter18.ZOffset = 1
  2475. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2476. ParticleEmitter18.Drag = 1
  2477. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  2478. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  2479. ParticleEmitter18.Rate = 9999
  2480. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  2481. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  2482. ParticleEmitter18.VelocitySpread = 360
  2483. ParticleEmitter19.Name = "FireballFire3"
  2484. ParticleEmitter19.Parent = LocalScript0
  2485. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  2486. ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2487. ParticleEmitter19.Enabled = false
  2488. ParticleEmitter19.LightEmission = 0.89999997615814
  2489. ParticleEmitter19.Texture = "rbxassetid://296874871"
  2490. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2491. ParticleEmitter19.ZOffset = 1
  2492. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  2493. ParticleEmitter19.Drag = 1
  2494. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  2495. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  2496. ParticleEmitter19.Rate = 9999
  2497. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  2498. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  2499. ParticleEmitter19.VelocitySpread = 360
  2500. ParticleEmitter20.Name = "DebrisFire"
  2501. ParticleEmitter20.Parent = LocalScript0
  2502. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  2503. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  2504. ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2505. ParticleEmitter20.Enabled = false
  2506. ParticleEmitter20.LightEmission = 0.89999997615814
  2507. ParticleEmitter20.Texture = "rbxassetid://296874871"
  2508. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2509. ParticleEmitter20.ZOffset = 1
  2510. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  2511. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  2512. ParticleEmitter20.Drag = 3
  2513. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  2514. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  2515. ParticleEmitter20.Rate = 300
  2516. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  2517. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  2518. ParticleEmitter20.VelocitySpread = 360
  2519. Part21.Name = "Pauldrons"
  2520. Part21.Parent = LocalScript0
  2521. Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2522. Part21.Orientation = Vector3.new(0, 180, 0)
  2523. Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733)
  2524. Part21.Rotation = Vector3.new(-180, 0, -180)
  2525. Part21.Transparency = 1
  2526. Part21.Size = Vector3.new(3.4000001, 2.20000005, 1)
  2527. Part21.Anchored = true
  2528. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2529. Part21.CanCollide = false
  2530. Part21.CustomPhysicalProperties = PhysicalProperties.new(0.699999988, 0.300000012, 0.5, 1, 1)
  2531. Part21.Locked = true
  2532. Part21.TopSurface = Enum.SurfaceType.Smooth
  2533. Part21.FormFactor = Enum.FormFactor.Custom
  2534. Part21.formFactor = Enum.FormFactor.Custom
  2535. SpecialMesh22.Parent = Part21
  2536. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=204454962 "
  2537. SpecialMesh22.TextureId = "rbxassetid://855840122"
  2538. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  2539. Folder23.Name = "Package"
  2540. Folder23.Parent = LocalScript0
  2541. CharacterMesh24.Parent = Folder23
  2542. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  2543. CharacterMesh24.MeshId = 27111894
  2544. CharacterMesh25.Parent = Folder23
  2545. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  2546. CharacterMesh25.MeshId = 27111857
  2547. CharacterMesh26.Parent = Folder23
  2548. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  2549. CharacterMesh26.MeshId = 27111882
  2550. CharacterMesh27.Name = "Superhero Left Arm"
  2551. CharacterMesh27.Parent = Folder23
  2552. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  2553. CharacterMesh27.MeshId = 32328397
  2554. CharacterMesh28.Name = "Superhero Right Arm"
  2555. CharacterMesh28.Parent = Folder23
  2556. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  2557. CharacterMesh28.MeshId = 32328563
  2558. Part29.Name = "Flintlock"
  2559. Part29.Parent = LocalScript0
  2560. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2561. Part29.Orientation = Vector3.new(0, 0, 180)
  2562. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  2563. Part29.Rotation = Vector3.new(0, 0, -180)
  2564. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2565. Part29.Size = Vector3.new(1, 2, 1)
  2566. Part29.Anchored = true
  2567. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2568. Part29.BrickColor = BrickColor.new("Black")
  2569. Part29.CanCollide = false
  2570. Part29.Locked = true
  2571. Part29.TopSurface = Enum.SurfaceType.Smooth
  2572. Part29.brickColor = BrickColor.new("Black")
  2573. Part29.FormFactor = Enum.FormFactor.Plate
  2574. Part29.formFactor = Enum.FormFactor.Plate
  2575. SpecialMesh30.Parent = Part29
  2576. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=13508017"
  2577. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  2578. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=13508018"
  2579. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  2580. for i,v in pairs(mas:GetChildren()) do
  2581. v.Parent = workspace
  2582. pcall(function() v:MakeJoints() end)
  2583. end
  2584. mas:Destroy()
  2585. for i,v in pairs(cors) do
  2586. spawn(function()
  2587. pcall(v)
  2588. end)
  2589. end
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