Luxie

Heimer Runestaff Loresong in GemStoneIV

Sep 23rd, 2018
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  1. a lacquered black staff set with a brilliant gold key symbol
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  3. Heimer staff
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  6. Melody and memory collide in a brilliant cascade of shimmering notes. Your surroundings suddenly fade, and you find yourself in the middle of a deep forest. The canopy is thick, but the dappled sunlight peeking through provides more than adequate illumination. Just ahead, an elderly gnome trudges down a well-worn path, leading an extremely fat grey pony. The pony plods obediently behind him, carrying an odd assortment of sticks in addition to his already substantial burden. In a burst of color, your vision fades.
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  9. Voice and vision intertwine in a dizzying array of color and tone. You find yourself inside a small one-room cabin. The elderly gnome from the forest path sits in a rocking chair, with a whittling knife. Across his lap rests a large branch of wood, which he is carefully smoothing, tapering, and shaping into a well-balanced and beautiful staff. Working at an astonishing speed, he carves a sinister claw at the top-end of the staff. A discordant note rises between you and the staff, pushing you into darkness. After a moment, the darkness lifts, and you notice with a start that your surroundings have shifted.
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  12. Song and staff struggle against your will, creating a cacophony of crossed senses while the world goes black around the edges. In your mind's eye, you see the now-familiar gnomish whittler still sitting in his rocking chair. After thoroughly inspecting his work, the whittler stands and walks across the room, dragging the staff behind him. From a petite chest, he pulls a tiny amber ball and deftly places it inside the claw atop the large wood runestaff. He holds the staff up to the light, and you notice a dark occlusion in the stone. It appears as if a long bug, perhaps a caterpillar, has been trapped within the amber. The threads of the vision begin to unravel, and you are left feeling queasy and unsettled.
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  15. At the sound of your voice, the staff yields easily, and you are plunged once more into darkness. As your vision returns, you are confronted by a golden slit-pupil eye staring directly at you. With a sigh of relief, you recognize the eye as the decorative amber globe on the whittler's ebonwood runestaff. He appears to be hard at work on another staff, this time one of silver haon. He has finished the basic shaping and tapering and is concentrating on the decorative carving for the top. Working carefully, he has roughed out a series of five interlocking rings. As he continues to refine his design, your concentration falters, and you find yourself being drawn back to the present.
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  18. Your voice vibrates in harmony with the staff, drawing you back once again to the familiar cabin. The whittler is sitting on a cushion with the silver haon staff before him. A collection of small jars and vials are strewn about the cabin floor. The gnome dips a brush into one and begins to apply some color to the carving of the five rings. Hanging on the wall behind him, you notice a well cared for painting of a stately gnome lady in profile. She is obviously related to the fellow kneeling on the floor. She is wearing a black dress, a white bonnet and white gloves in a style that suggests a generation's difference at most. As you shift your focus back to the wizened gnome on the floor, the vision ends.
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