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- bool EnemyIsInBox(npc enemy, int x1, int y1, int x2, int y2)
- {
- if (x1 > enemy->X+enemy->HitWidth ) return false;
- if ( x2 < enemy->X ) return false;
- if ( y1 > enemy->Y+enemy->HitHeight ) return false;
- if ( y2 < enemy->Y) return false;
- return true;
- }
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