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  1. scriptName = "MineplexNewJumpByscorpion3013#8482";
  2. scriptVersion = 0.1;
  3. scriptAuthor = "scorpion3013";
  4. ## if you have questions, ask me on discord scorpion3013#8482
  5.  
  6.  
  7. registerModule(HighJumpMineplex, Movement) {
  8.  
  9.     func onEnable {
  10.             command.execute .speed customspeed speed .35
  11.             command.execute .speed customspeed y 0
  12.             command.execute .speed type custom
  13.             chat.display [scorpion3013]: §6 put Customstrafe in Speed on
  14.             command.execute .t A0.0499
  15.            
  16.             command.execute .t speed
  17.     }
  18.  
  19.     func onUpdate {
  20.         if $player.onGround$ {
  21.             player.jump
  22.         }
  23.     }
  24.    
  25.     func onDisable {
  26.             command.execute .t A0.0499
  27.             command.execute .t speed
  28.             command.execute .speed type ncphop
  29.     }
  30. }
  31.  
  32. registerModule(A0.0499, Movement) {
  33.  
  34.     func nothing {
  35.  
  36.         player.motionY = $player.motionY$ + 0.0499
  37.     }
  38.  
  39.     func falling {
  40.  
  41.         player.motionY = $player.motionY$ + 0.051
  42.        
  43.     }
  44.  
  45.     func onMove {
  46.  
  47.         ifcall nothing FLOAT $player.fallDistance$ == 0 else falling
  48.     }  
  49. }
  50.  
  51. registerModule(LongJumpAddOn, Movement) {
  52.    
  53.    
  54.     func onEnable {
  55.  
  56.         chat.display [scorpion3013]: §6bind LongJumpAddOn and Longjump on the same key
  57.         chat.display [scorpion3013]: §6ONLY WORKS STRAIGHT
  58.  
  59.         command.execute .longjump nocheat aacv2
  60.     }
  61.    
  62.     func onMove {
  63.            
  64.         if FLOAT $player.fallDistance$ != 0 {
  65.  
  66.         player.motionY = $player.motionY$ + 0.037
  67.  
  68.         }      
  69.     }
  70.  
  71. }
  72.  
  73. registerModule(YMotionDisplay, Misc) {
  74.  
  75.    
  76.     func onMove {
  77.  
  78.         if !$player.onGround$ {
  79.  
  80.             chat.display §6 MotionY: $player.motionY$
  81.         }
  82.  
  83.     }
  84. }
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