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- command /sell [<text>]:
- trigger:
- if arg 1 is "coal":
- if player has coal item:
- while amount of coal item in player's inventory is bigger than 0:
- add 1 to {_amount.%player%}
- remove 1 coal item from player's inventory
- add 0.10 to {_payout.%player%}
- message ""
- message " &aSold %{_amount.%player%}% Items:"
- message ""
- message "&7 You sold &d%{_amount.%player%}% &7items for $%{_payout.%player%} / {_amount.%player%}% &7each"
- message "&7 and received &b$%{_payout.%player%}% &7in total."
- message ""
- add {_payout.%player%} to player's balance
- stop
- else:
- message "&c&lHey! &7You don't have enough of this item to sell it."
- if arg 1 is "iron":
- if player has iron ingot:
- while amount of iron ingot in player's inventory is bigger than 0:
- add 1 to {_amount.%player%}
- remove 1 iron ingot from player's inventory
- add 0.15 to {_payout.%player%}
- message ""
- message " &aSold %{_amount.%player%}% Items:"
- message ""
- message "&7 You sold &d%{_amount.%player%}% &7items for $%{_payout.%player%} / {_amount.%player%}% &7each"
- message "&7 and received &b$%{_payout.%player%}% &7in total."
- message ""
- add {_payout.%player%} to player's balance
- stop
- else:
- message "&c&lHey! &7You don't have enough of this item to sell it."
- if arg 1 is "gold":
- if player has gold ingot:
- while amount of gold ingot in player's inventory is bigger than 0:
- add 1 to {_amount.%player%}
- remove 1 gold ingot from player's inventory
- add 0.20 to {_payout.%player%}
- message ""
- message " &aSold %{_amount.%player%}% Items:"
- message ""
- message "&7 You sold &d%{_amount.%player%}% &7items for $%{_payout.%player%} / {_amount.%player%}% &7each"
- message "&7 and received &b$%{_payout.%player%}% &7in total."
- message ""
- add {_payout.%player%} to player's balance
- stop
- else:
- message "&c&lHey! &7You don't have enough of this item to sell it."
- if arg 1 is "redstone":
- if player has redstone dust:
- while amount of redstone dust in player's inventory is bigger than 0:
- add 1 to {_amount.%player%}
- remove 1 redstone dust from player's inventory
- add 0.30 to {_payout.%player%}
- message ""
- message " &aSold %{_amount.%player%}% Items:"
- message ""
- message "&7 You sold &d%{_amount.%player%}% &7items for $%{_payout.%player%} / {_amount.%player%}% &7each"
- message "&7 and received &b$%{_payout.%player%}% &7in total."
- message ""
- add {_payout.%player%} to player's balance
- stop
- else:
- message "&c&lHey! &7You don't have enough of this item to sell it."
- if arg 1 is "lapis":
- if player has lapis lazuli:
- while amount of lapis lazli in player's inventory is bigger than 0:
- add 1 to {_amount.%player%}
- remove 1 lapis lazuli from player's inventory
- add 0.50 to {_payout.%player%}
- message ""
- message " &aSold %{_amount.%player%}% Items:"
- message ""
- message "&7 You sold &d%{_amount.%player%}% &7items for $%{_payout.%player%} / {_amount.%player%}% &7each"
- message "&7 and received &b$%{_payout.%player%}% &7in total."
- message ""
- add {_payout.%player%} to player's balance
- stop
- else:
- message "&c&lHey! &7You don't have enough of this item to sell it."
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