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- Series Logo: Irken symbol
- Weight: 77
- Speed: 1.72
- When running, he'll start off by, well, using his feet, then uses the PAK to make spider legs, doesn't affect speed, just for visuals.
- Entrance: Jumps off the Voot Runner while it's flying
- Up Taunt: Laughs manically
- Side Taunt: Flips his handgun in his hand and points it forward with a shine coming off the edge, then says "Hehe."
- Down Taunt: Slow claps and says "Congratulations, you're a giant failure."
- Idle Animation: Looks around
- Can they Crawl?: Yes
- Can they Wall Jump?: No
- When the opponent is KO'ed, Zim will spur out insults and statements at the opponent, such as:
- "You suck!"
- "I have no words for how much of a complete loser you are..!"
- "Now I'm one step closer from world domination, Muhahahahahaha!"
- "There's no stopping me!"
- "Git gud!...Did i say it right? I hear a lot of humans use that."
- Normal Attacks
- Jab: Two punches and then a straightforward headbutt (9%)
- Up Tilt: Spinning uppercut (6%)
- Side Tilt: Quick roundhouse kick (6%)
- Down Tilt: Shoots downward with his handgun, which creates basically a small pink explosion (10%), upon shooting he rolls backwards a bit
- Dash Attack: Slides on the ground (7%)
- Getup Attack: Shoots forward then backwards (5% for the front hit, also 5% for the back hit)
- Edge Attack: Does a dropkick (8%)
- Aerial Attacks
- Neutral Air: Does a kick (7%)
- Up Air: Bicycle kick (7%)
- Forward Air: Shoots two times forward with his handgun (6% for the first hit, 6% again for the second)
- Back Air: Three continuous kicks behind him (10%)
- Down Air: Shoots downwards two times with his handgun (5% for the first hit, 3% for the second)
- Throw Attacks
- Grab: Uses a brown bag and throws it down to get the opponent inside of it, the word has 'HUMAN(?) CAPTURE BAG!' written on it
- Pummel: Yanks the bag backwards (1%)
- Up Throw: Picks them up in the bag and throws them upward, then shoots twice upward with his handgun (5% for the throw, both the lasers from the handgun do 3%)
- Forward Throw: Picks the opponent up and puts them by his shoulder, can move and jump with it and is a cargo throw similar to Donkey Kong's, can throw them forward, backward, or downwards, all do 10%, the downside is that this makes Zim a bit slower, both on the ground and in the air.
- Back Throw: Spins around and tosses them backwards while they're in the bag (6%)
- Down Throw: Puts the bag below him and jumps and stomps on them with both feet (8%)
- Smash Attacks
- Up Smash: Uses his PAK to make it have spider legs, gets down on the ground and snaps all eight legs into the center, sweetspot is of course in the center (28%)
- Side Smash: Uses the PAK again, makes spider legs and snaps all eight legs forward, sweetspot is again on the center of all legs (26%)
- Down Smash: Uses the PAK yet again with the spider legs! Uses the eight legs to thrust them downwards, will bury opponents if they're close, and has a sweetspot on the center of them (23%)
- Special Attacks
- Neutral Special: Irken Handgun (Uses a purple handgun, presses a button on it and shoots forward, creating a projectile which upon hitting an opponent, will make a purple explosion, the explosion does 17%, although it does barely any knockback)
- Up Special: Jet-PAK (Uses his PAK as a jetpack to fly, although he won't fly upwards instantly and has to keep pressing the Up Special input to keep going higher, will go into free-fall afterwards, the whole move lasts 7 seconds but doesn't doesn't go all that high)
- Side Special: Brain Scrambler (Gets a metal cap out that's connected to a purple metal rod, if an opponent is caught in the cap, the cap gets put on their head, and electrocutes their brain, then it stuns them for a while, it does 10% to them with no knockback of course)
- Down Special: Shield (Summons a purple holographic shield in front of him, will reflect projectiles, with a bit faster speed and damage, but, if this move is used after 4 hits, the shield will break, and you'll have to wait 10 seconds to use it again)
- Final Smash
- Megadoomer! (Uses the Megadoomer X-3 Combat Stealth Mech, upon entering, he will be able to control it, making it a transformational Final Smash, you can shoot rockets from it, which deal 19%, and you can stomp on opponents, which deals 30% and buries them, if stomping again, it'll launch them with great knockback, you can also cloak with it, which makes it harder for the opponent to see what you're about to do and to see where you are, after 13 seconds, Zim presses the self-destruct button while he jumps out of it, making a gigantic explosion that'll KO opponents as low as 30%!)
- Victory Screen
- Victory Animation 1: Laughs manically in the air with his arms out
- Victory Animation 2: Rises his fist up and then down, while saying "Don't mess with THE ultimate Invader, Zim! Muhahahahaha!"
- Victory Animation 3: GIR dances around in front of the camera while Zim facepalms in embarrasment
- Victory Theme: Last 6 seconds of the Invader Zim theme song
- Defeat: Stomps his foot repeatedly in anger
- Alternate Costumes
- 1. What he normally looks like
- 2. His suit is now blue with his gloves and lower body being dark blue
- 3. Green suit with dark green lower body
- 4. Dark purple suit with dark purple lower body
- 5. Human disguise
- 6. Human disguise again, Yellow suit with yellow dark lower body
- 7. Human disguise yet again, this time with a black suit
- 8. Human disguise yet yet again, this time wearing a blue and white striped shirt with a red cap on his head, and blue jeans and red and white sneakers...I'll let you figure out the reference.
- Stage
- Foodcourtia (In the background are the different food restaurants there, one platform you can be on are two food trucks, and you can be on the buildings, this stage is similar to the Mario Galaxy stage)
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