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Aug 11th, 2016
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  1. #NoEnv ;This script sprints forward, jumps, sprints again, jumps then goes back.
  2. ;I sleep on 0 and draw my weapons on Q.
  3. ;It also rests after X ammount of runs.
  4.  
  5. WinWait, Mortal Online,
  6. IfWinNotActive, Mortal Online, , WinActivate, Mortal Online,
  7. WinWaitActive, Mortal Online,
  8. Process Priority,,R
  9. #MaxThreads 3
  10.  
  11. !z::ExitApp ; Alt + z hard-crashes the macro.
  12. f6::Pause ; F6 Pauses the macro, plays if pressed again.
  13. f7::Reload ; F7 Reload the macro, if you wish to restart for some reason or update the code.
  14. f8:: ; F8 Runs the macro.
  15.  
  16. Resting_Time := 8000 ; Resting time in ms (1sec = 1000ms) 40000 normal resting or 8000 for inn.
  17. Run_Count := 30 ; Number of times you run before resting.
  18. Jump_amount := 2 ; Number of jumps you jump.
  19. Run_Time := 1000 ; Time you run forward in between jumps in ms. Total run-time = Run_Time * Jump_amount
  20.  
  21. Loop
  22. {
  23. Loop, %Run_Count%
  24. {
  25. Send, {W Down}
  26. Sleep, 30
  27. Loop, %Jump_amount%
  28. {
  29. Send, {Shift Down}
  30. Sleep, %Run_Time%
  31. Send, {Shift Up}
  32. Sleep, 30
  33. Send, {Space}
  34. Sleep, 50
  35. }
  36. Send, {W Up}
  37. Sleep, 30
  38. Send, {S Down}
  39. Sleep, 6000
  40. Send {S Up}
  41. }
  42. Sleep, 1000
  43. Send, q
  44. Sleep, 2000
  45. Send, 0
  46. Sleep, %Resting_Time%
  47. Send, w
  48. Sleep, 1000
  49. Send, q
  50. Sleep, 2000
  51. }
  52. Return
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