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- local player = game.Players.LocalPlayer
- -- Wait until character is loaded
- player.CharacterAdded:Connect(function(char)
- -- Wait for full character to load
- char:WaitForChild("HumanoidRootPart")
- -- Loop through all parts of the character
- for _, part in ipairs(char:GetDescendants()) do
- if part:IsA("BasePart") then
- part.Material = Enum.Material.ForceField
- part.Color = Color3.fromRGB(128, 0, 128) -- Purple
- end
- end
- end)
- -- If character already exists (for first run)
- if player.Character then
- for _, part in ipairs(player.Character:GetDescendants()) do
- if part:IsA("BasePart") then
- part.Material = Enum.Material.ForceField
- part.Color = Color3.fromRGB(128, 0, 128)
- end
- end
- end
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