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Sep 15th, 2019
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  1. case 0x05:
  2. {
  3. if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then
  4. {
  5. if (ExileClientIsInConstructionMode) then
  6. {
  7. if !(ExileClientConstructionKitClassName isEqualTo "Exile_Item_Flag") then
  8. {
  9. ExileClientConstructionModePhysx = !ExileClientConstructionModePhysx;
  10. [] call ExileClient_gui_constructionMode_update;
  11. };
  12. }
  13. else
  14. {
  15. if (currentWeapon player != "") then
  16. {
  17. ExileClientPlayerHolsteredWeapon = currentWeapon player;
  18. player action["switchWeapon", player, player, 100];
  19. }
  20. else
  21. {
  22. if (ExileClientPlayerHolsteredWeapon != "") then
  23. {
  24. player selectWeapon ExileClientPlayerHolsteredWeapon;
  25. };
  26. };
  27. };
  28. };
  29. _stopPropagation = true;
  30. };
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