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Jun 24th, 2017
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  1. Changes for KW balance mod
  2.  
  3. Global
  4. - Epics at 6000/60s.
  5. - Eco reverted to Kw1.00 eco
  6. (2000/20 refs, 1400/1400 harvs, harv health down from 5000 to 4000)
  7. - Fence armor bonus nerfed from +100% to +25%.
  8. - All Rocket weapons' projectile speed increased 50%.
  9. - GDI/Nod Rocketmen vulnerability vs Grenade damage weapons doubled.
  10. - Surveyors cost reduced to 600. Speed increased 25%.
  11. - Cranes cost 600. Build radius removed.
  12.  
  13. GDI
  14. - Juggernaut RoF reduced 20%. Min range increased 50%.
  15. - APC cannon armor nerfed 10%, rocket armor buffed 7%, gun armor buffed 66%. AP APC damage reduced from 72 to 48. Range buffed 10%.
  16. - AP Hammerhead dmg reduced 25%.
  17. - AP Riflemen dmg reduced 33%.
  18. - Watchtower cost increased to 700/7. AP watchtower dmg reduced 33%.
  19. - AP Ammo upgrade time reduced 60s to 45s.
  20. - Sniper RoF increased 10%, range increased 5%. GUN resistance increased 10%, CANNON/ROCKET resistance increased 33%.
  21. - Grenadier damage increased 33%, splash radius increased 66%. Projectile speed increased 25%.
  22. - Composite armor bonus for Rocketmen and Grenadiers reduced from +100% to +66% and +50% resp. +50% GUN penalty retained after upgrade.
  23. - Orca RoF increased from 1.5 to 1.1s.
  24. - Firehawk bomb damage reduced 10%.
  25. - Zonetrooper gun/sniper/rocket armor buffed 66%. Powerpacks Health boost reduced from 50% to 20%.
  26. - Slingshot tungsten damage reduced from 75 to 55.
  27. - AA turret pre-tungsten damage increased 25 to 30. Tungsten dmg reduced 50 to 40.
  28. - Commando immune to tib fields. Overall armor increased 66%.
  29. - Rig armor increased 25%. Battlebase armor vs Cannon/Gun/Grenade increased 33%, but rocket resistance reduced 33%. Battlebase cannon projectile speed doubled to match Guardian.
  30. - Supersonic airstrike dmg reduced from 2500 to 1800.
  31.  
  32. ST
  33. - Titan cannon resistance increased 10%. Range increased from 325 to 350.
  34. - Wolverine cost reduced to 800. Pre-AP dmg increased 15%, AP dmg reduced 15%. Armor vs grenade buffed 50%. Armor vs gun buffed 10%.
  35. Wolverine are now fire on reverse move.
  36. - MRT cost reduced to 600/6. Speed increased 60 to 80. Repair drone speed buffed 50%. Evacuate button replaced with inf icon for insta evacuate.
  37. - Railgun Accs cooldown reduced 210s to 45s. Cost increased from 500 to 1000.
  38. - Behemoth min range increased 50%.
  39.  
  40. Zocom
  41. - ZShatterer cost reduced to 1500/15. Overload Beam range increased from 350 to 400.*
  42. - Zorca clipsize increased from 5 to 6. Reload time reduced from 7.5 to 6s.
  43. - Tibsuit armor boost for Rocketmen and Grenadiers reduced from +100% to +66% and +50% resp. Rocketmen now retain +50% GUN penalty after Tibsuit upgrade. Boost for Riflemen increased from +100% to +150%.
  44. - Zoneraider gun/sniper/rocket armor buffed 66%. Powerpacks Health boost reduced from 50% to 20%.
  45.  
  46. Nod
  47. - Bike rocket armor buffed 15%. Bike AA scalar increased from +0% to +25%. Tibcore AA scalar reduced from +100% to +25%.
  48. - Buggy range increased 10%. Laser anti-inf scalar increased from 50% to 75%. Vulnerability to Gun increased 10%.
  49. - Scorpion armor increased 16%. Dozer health bonus removed.
  50. - Dozer blades take 15% damage from crushing mines/disints (up from 0%). Heavy inf crush removed.
  51. - Dozer blade upgrade cost/time reduced to 1000/45s.
  52. - Laser Scorp RoF increased 15%.
  53. - Flametank Cannon resistance increased 20%. Range increased 150 to 200.
  54. - Avatar laser dmg buffed 900 to 950. Flamer range increased 25%.
  55. - Shredder turret cost increased to 700/7.
  56. - Rifle militants rocket armor buffed 100%.
  57. - Rocketmen retain +50% GUN penalty after Tib infusion upgrade.
  58. - Tib infusion upgrade cost reduced $1000 to $500. Upgrade time reduced 30s to 20s.
  59. - Confessor aura health bonus removed.
  60. - Fanatic pre-tibinf armor vs gun increased 50%. Cost reduced to 600/6. Bomb damage taper off removed. Now prioritises vehicles over infantry.
  61. - Shadow C4 damage increased 1800 to 2000. Flying speed reverted from 120 to 100.
  62. - Blackhands Speed increased 20%. Armor vs Gun/Sniper dmg reduced 25%. Immune to tib fields.
  63. - Commando immune to tib fields. Overall armor increased 33%, speed increased 33%.
  64. - Obelisk power consumption increased from 15 to 20.
  65. - Venom laser dmg nerfed 165 to 150 (Not MoK). Pre-Laser range increased 25% to match laser range.
  66. - Vertigo splash radius increased from 40 to 65. Reload time reduced 12 to 9s.
  67. - Tibcore SAM dmg reduced from 225 to 175.
  68. - Tib Vein Detonation damage vs units reduced 50%.
  69.  
  70. BH
  71. - Cabal damage reduced from 6 to 4.5. Health increased 33%. Aura health bonus removed. Grenade throw range increased 250 to 325, preattack delay reduced.
  72. - Flametank purifying flame damage reduced 15%.
  73. - Purifying flame upgrade cost/time reduced from 3000/90s to 2000/60s.
  74. - BH Disciples armor vs Gun/Sniper dmg reduced 25%. Immune to tib fields.
  75. - Mantis range increased from 300 to 350. Armor vs Cannon/Gun/Grenade increased 33%.
  76. - Purifier cost to 2500/25. Flamer range increased 25%.
  77. - BH Specter health increased 33%.
  78. - SCPB Confessor range increased 8% to match pre-SCPB, Damage reduced 20%.
  79. - SCPB Shredder DPS reduced by 50%. (still significantly more effective vs vehicles and infantry than regular shredder)
  80.  
  81. Mok
  82. - Awakened immune to tib fields.
  83. - Tib Trooper cost increased to 1300/13. Damage increased by 250%.
  84. - Enlightened cannon/rocket armor increased 50%. Immune to tib fields.
  85. - SCPB Shredder DPS reduced by 50%. (still significantly more effective vs vehicles and infantry than regular shredder)
  86. - SCPB upgrade cost reduced from $3000 to $2500.
  87.  
  88. Scrin
  89. - Seeker gun and grenade resistance buffed 100%.
  90. - Devourer uncharged RoF increased 10%.
  91. - Stormrider armor increased 15%.
  92. - Phase field duration reduced 40s to 20s. Health multiplier reduced from 1000% to 500%.
  93. - Corrupter range increased 150 to 200. Heal rate on Hexapod reduced by 60%.*
  94. - Hexapod cannot be teleported by ungarrisoned MM/prodigy, cannot be phased.*
  95. - vScrin/R17 Shocktrooper blink cooldown reduced from 30s to 10s. Health increased 5%, Speed increased 5%.
  96. - Tripod RoF increased 5%.
  97. - Mechapede Disint segment damage vs vehicles increased 33%. Range increased 40%. (note-Kw1.00 seg had 90% more dmg vs everything, 100% more range).
  98. - Devastator now prioritises infantry/structures over vehicles.
  99. - Ravager cost reduced to 1000. Rate of fire increased 125%, 125% anti-vehicle bonus removed. Range increased 30%. Speed increased 10%. Resistance to Gun reduced by 25%.
  100. - Growth Accelerator cost reduced from 1500 to 1000. Health increased from 1000 to 3000.
  101.  
  102. R17
  103. - Charged Tripod RoF increased 5%.
  104. - (vScrin ravager weapon buffs apply to Blue Shard ravagers too)
  105. - (Growth Acc buffs apply)
  106.  
  107. T59
  108. - Speed upgrade bonus reduced from 85% to 66%.
  109. - Cultist gun armour nerfed 33%.
  110.  
  111. BUGFIXES:
  112. - Delays on several abilities reduced: Jumpjets, gliders, rig/mcv packup, ftank/mantis preattack delay, orca sensorpod deploy delay.
  113. - Sonic weapons multi-hit bug fixed.
  114. - Zonetrooper squad range w/ scannerpacks bug fixed.
  115. - Shadow glider/attack bugs fixed.
  116. - Fixed BH upgraded Flametank's inconsistent ('stop/shoot/stop') firing.
  117. - R17 Tripod charged reserves bug fixed.
  118.  
  119.  
  120. *intended, but not implemented in mod yet
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