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Test

Basykung7845 May 2nd, 2019 119 Never
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4.     print("FE Compatibility code by Basykung7845")
  5.     script.Parent = Player.Character
  6.  
  7.     --RemoteEvent for communicating
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.  
  11.     --Fake event to make stuff like Mouse.KeyDown work
  12.     local function fakeEvent()
  13.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.  
  18.     --Creating fake input objects with fake variables
  19.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23.     end}
  24.     --Merged 2 functions into one by checking amount of arguments
  25.     CAS.UnbindAction = CAS.BindAction
  26.  
  27.     --This function will trigger the events that have been :Connect()'ed
  28.     local function te(self,ev,...)
  29.         local t = m[ev]
  30.         if t and t._fakeEvent and t.Function then
  31.             t.Function(...)
  32.         end
  33.     end
  34.     m.TrigEvent = te
  35.     UIS.TrigEvent = te
  36.  
  37.     Event.OnServerEvent:Connect(function(plr,io)
  38.         if plr~=Player then return end
  39.         if io.isMouse then
  40.             m.Target = io.Target
  41.             m.Hit = io.Hit
  42.         else
  43.             local b = io.UserInputState == Enum.UserInputState.Begin
  44.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46.             end
  47.             for _,t in pairs(CAS.Actions) do
  48.                 for _,k in pairs(t.Keys) do
  49.                     if k==io.KeyCode then
  50.                         t.Function(t.Name,io.UserInputState,io)
  51.                     end
  52.                 end
  53.             end
  54.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56.         end
  57.     end)
  58.     Event.Parent = NLS([==[
  59.     local Player = game:GetService("Players").LocalPlayer
  60.     local Event = script:WaitForChild("UserInput_Event")
  61.  
  62.     local UIS = game:GetService("UserInputService")
  63.     local input = function(io,a)
  64.         if a then return end
  65.         --Since InputObject is a client-side instance, we create and pass table instead
  66.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67.     end
  68.     UIS.InputBegan:Connect(input)
  69.     UIS.InputEnded:Connect(input)
  70.  
  71.     local Mouse = Player:GetMouse()
  72.     local h,t
  73.     --Give the server mouse data 30 times every second, but only if the values changed
  74.     --If player is not moving their mouse, client won't fire events
  75.     while wait(1/30) do
  76.         if h~=Mouse.Hit or t~=Mouse.Target then
  77.             h,t=Mouse.Hit,Mouse.Target
  78.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  79.         end
  80.     end]==],Player.Character)
  81.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. script.Name = "Banisher Gun V3 / 1"
  85. --//====================================================\\--
  86. --||               CREATED BY SHACKLUSTER
  87. --\\====================================================//--
  88.  
  89. wait(0.2)
  90.  
  91. Player = owner
  92. PlayerGui = Player.PlayerGui
  93. Cam = workspace.CurrentCamera
  94. Backpack = Player.Backpack
  95. Character = Player.Character
  96. Humanoid = Character.Humanoid
  97. RootPart = Character["HumanoidRootPart"]
  98. Torso = Character["Torso"]
  99. Head = Character["Head"]
  100. RightArm = Character["Right Arm"]
  101. LeftArm = Character["Left Arm"]
  102. RightLeg = Character["Right Leg"]
  103. LeftLeg = Character["Left Leg"]
  104. RootJoint = RootPart["RootJoint"]
  105. Neck = Torso["Neck"]
  106. RightShoulder = Torso["Right Shoulder"]
  107. LeftShoulder = Torso["Left Shoulder"]
  108. RightHip = Torso["Right Hip"]
  109. LeftHip = Torso["Left Hip"]
  110. local sick = Instance.new("Sound",Torso)
  111. sick.SoundId = "rbxassetid://1292635106"
  112. sick.Looped = true
  113. sick.Pitch = 1
  114. sick.Volume = 2
  115. sick.TimePosition = 110
  116. Character.Archivable = true
  117. Humanoid.DisplayDistanceType = "None"
  118.  
  119. local naeeym2 = Instance.new("BillboardGui",Character)
  120. naeeym2.AlwaysOnTop = true
  121. naeeym2.Size = UDim2.new(5,35,2,35)
  122. naeeym2.StudsOffset = Vector3.new(0,3,0)
  123. naeeym2.Adornee = Character.Head
  124. naeeym2.Name = "Name"
  125. local tecks2 = Instance.new("TextLabel",naeeym2)
  126. tecks2.BackgroundTransparency = 1
  127. tecks2.TextScaled = true
  128. tecks2.BorderSizePixel = 0
  129. tecks2.Text = "The Banisher"
  130. tecks2.Font = "Code"
  131. tecks2.TextSize = 30
  132. tecks2.TextTransparency = 1
  133. tecks2.TextStrokeTransparency = 1
  134. tecks2.TextColor3 = Color3.new(1/0,0/1,1/0)
  135. tecks2.Size = UDim2.new(1,0,0.5,0)
  136. tecks2.Parent = naeeym2
  137.  
  138. IT = Instance.new
  139. CF = CFrame.new
  140. VT = Vector3.new
  141. RAD = math.rad
  142. C3 = Color3.new
  143. UD2 = UDim2.new
  144. BRICKC = BrickColor.new
  145. ANGLES = CFrame.Angles
  146. EULER = CFrame.fromEulerAnglesXYZ
  147. COS = math.cos
  148. ACOS = math.acos
  149. SIN = math.sin
  150. ASIN = math.asin
  151. ABS = math.abs
  152. MRANDOM = math.random
  153. FLOOR = math.floor
  154.  
  155. --//=================================\\
  156. --||          USEFUL VALUES
  157. --\\=================================//
  158.  
  159. Animation_Speed = 3
  160. local FORCERESET = false
  161. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  162. local Speed = 16
  163. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  164. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  165. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  166. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  167. local DAMAGEMULTIPLIER = 1
  168. local ANIM = "Idle"
  169. local ATTACK = false
  170. local EQUIPPED = false
  171. local HOLD = false
  172. local COMBO = 1
  173. local Rooted = false
  174. local INTRO = false
  175. local Gun = IT("Model")
  176. Gun.Name = "Gun"
  177. local SINE = 0
  178. local KEYHOLD = false
  179. local CHANGE = 2 / Animation_Speed
  180. local WALKINGANIM = false
  181. local VALUE1 = false
  182. local VALUE2 = false
  183. local ROBLOXIDLEANIMATION = IT("Animation")
  184. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  185. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  186. --ROBLOXIDLEANIMATION.Parent = Humanoid
  187. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  188. WEAPONGUI.Name = "BanishV3Gui"
  189. local Weapon = IT("Model")
  190. Weapon.Name = "Adds"
  191. local Effects = IT("Folder", Weapon)
  192. Effects.Name = "Effects"
  193. local ANIMATOR = Humanoid.Animator
  194. local ANIMATE = Character:FindFirstChild("Animate")
  195. local UNANCHOR = true
  196. local TOBANISH = {}
  197. script.Parent = PlayerGui
  198.  
  199. --//=================================\\
  200. --\\=================================//
  201.  
  202.  
  203. --//=================================\\
  204. --||          CUSTOMIZATION
  205. --\\=================================//
  206.  
  207. Class_Name = "Sharpshooter"
  208. Weapon_Name = "Add-ons"
  209.  
  210.     Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
  211.     Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
  212.  
  213.     Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
  214.     Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  215.     Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  216.     Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  217.     Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  218.  
  219.     Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  220.     Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  221.     Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  222.     Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  223.     Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  224.  
  225.  
  226. Player_Size = 1 --Size of the player.
  227. Animation_Speed = 3
  228. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  229.  
  230. local Speed = 16
  231. local Effects2 = {}
  232.  
  233. --//=================================\\
  234. --||      END OF CUSTOMIZATION
  235. --\\=================================//
  236.  
  237.  
  238. --//=================================\\
  239. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  240. --\\=================================//
  241.  
  242. ArtificialHB = Instance.new("BindableEvent", script)
  243. ArtificialHB.Name = "ArtificialHB"
  244.  
  245. script:WaitForChild("ArtificialHB")
  246.  
  247. frame = Frame_Speed
  248. tf = 0
  249. allowframeloss = false
  250. tossremainder = false
  251. lastframe = tick()
  252. script.ArtificialHB:Fire()
  253.  
  254. game:GetService("RunService").Heartbeat:connect(function(s, p)
  255.     tf = tf + s
  256.     if tf >= frame then
  257.         if allowframeloss then
  258.             script.ArtificialHB:Fire()
  259.             lastframe = tick()
  260.         else
  261.             for i = 1, math.floor(tf / frame) do
  262.                 script.ArtificialHB:Fire()
  263.             end
  264.         lastframe = tick()
  265.         end
  266.         if tossremainder then
  267.             tf = 0
  268.         else
  269.             tf = tf - frame * math.floor(tf / frame)
  270.         end
  271.     end
  272. end)
  273.  
  274. --//=================================\\
  275. --\\=================================//
  276.  
  277. --//=================================\\
  278. --||          SOME FUNCTIONS
  279. --\\=================================//
  280.  
  281. function Clerp(a, b, t)
  282.     local qa = {QuaternionFromCFrame(a)}
  283.     local qb = {QuaternionFromCFrame(b)}
  284.     local ax, ay, az = a.x, a.y, a.z
  285.     local bx, by, bz = b.x, b.y, b.z
  286.     local _t = 1 - t
  287.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  288. end
  289.  
  290. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  291.     local frame = IT("Frame")
  292.     frame.BackgroundTransparency = TRANSPARENCY
  293.     frame.BorderSizePixel = BORDERSIZEPIXEL
  294.     frame.Position = POSITION
  295.     frame.Size = SIZE
  296.     frame.BackgroundColor3 = COLOR
  297.     frame.BorderColor3 = BORDERCOLOR
  298.     frame.Name = NAME
  299.     frame.Parent = PARENT
  300.     return frame
  301. end
  302.  
  303. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  304.     local label = IT("TextLabel")
  305.     label.BackgroundTransparency = 1
  306.     label.Size = UD2(1, 0, 1, 0)
  307.     label.Position = UD2(0, 0, 0, 0)
  308.     label.TextColor3 = TEXTCOLOR
  309.     label.TextStrokeTransparency = STROKETRANSPARENCY
  310.     label.TextTransparency = TRANSPARENCY
  311.     label.FontSize = TEXTFONTSIZE
  312.     label.Font = TEXTFONT
  313.     label.BorderSizePixel = BORDERSIZEPIXEL
  314.     label.TextScaled = false
  315.     label.Text = TEXT
  316.     label.Name = NAME
  317.     label.Parent = PARENT
  318.     return label
  319. end
  320.  
  321. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  322.     if FLOOR ~= nil then
  323.         coroutine.resume(coroutine.create(function()
  324.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  325.             PART.CFrame = CF(POSITION)
  326.             for i = 1, 45 do
  327.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  328.                 RingPiece.Material = FLOOR.Material
  329.                 RingPiece.Color = FLOOR.Color
  330.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  331.                 Debris:AddItem(RingPiece,SWAIT)
  332.             end
  333.             PART:remove()
  334.         end))
  335.     end
  336. end
  337.  
  338. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  339.     if FLOOR ~= nil then
  340.         for i = 1, AMOUNT do
  341.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  342.             DEBREE.Material = FLOOR.Material
  343.             DEBREE.Color = FLOOR.Color
  344.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  345.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  346.             coroutine.resume(coroutine.create(function()
  347.                 Swait(15)
  348.                 DEBREE.Parent = workspace
  349.                 DEBREE.CanCollide = true
  350.                 Debris:AddItem(DEBREE,SWAIT)
  351.             end))
  352.         end
  353.     end
  354. end
  355.  
  356. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  357.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  358. end
  359.  
  360. function PositiveAngle(NUMBER)
  361.     if NUMBER >= 0 then
  362.         NUMBER = 0
  363.     end
  364.     return NUMBER
  365. end
  366.  
  367. function NegativeAngle(NUMBER)
  368.     if NUMBER <= 0 then
  369.         NUMBER = 0
  370.     end
  371.     return NUMBER
  372. end
  373.  
  374. function Swait(NUMBER)
  375.     if NUMBER == 0 or NUMBER == nil then
  376.         ArtificialHB.Event:wait()
  377.     else
  378.         for i = 1, NUMBER do
  379.             ArtificialHB.Event:wait()
  380.         end
  381.     end
  382. end
  383.  
  384. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  385.     local NEWMESH = IT(MESH)
  386.     if MESH == "SpecialMesh" then
  387.         NEWMESH.MeshType = MESHTYPE
  388.         if MESHID ~= "nil" and MESHID ~= "" then
  389.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  390.         end
  391.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  392.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  393.         end
  394.     end
  395.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  396.     NEWMESH.Scale = SCALE
  397.     NEWMESH.Parent = PARENT
  398.     return NEWMESH
  399. end
  400.  
  401. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  402.     local NEWPART = IT("Part")
  403.     NEWPART.formFactor = FORMFACTOR
  404.     NEWPART.Reflectance = REFLECTANCE
  405.     NEWPART.Transparency = TRANSPARENCY
  406.     NEWPART.CanCollide = false
  407.     NEWPART.Locked = true
  408.     NEWPART.Anchored = true
  409.     if ANCHOR == false then
  410.         NEWPART.Anchored = false
  411.     end
  412.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  413.     NEWPART.Name = NAME
  414.     NEWPART.Size = SIZE
  415.     NEWPART.Position = Torso.Position
  416.     NEWPART.Material = MATERIAL
  417.     NEWPART:BreakJoints()
  418.     NEWPART.Parent = PARENT
  419.     return NEWPART
  420. end
  421.  
  422.     local function weldBetween(a, b)
  423.         local weldd = Instance.new("ManualWeld")
  424.         weldd.Part0 = a
  425.         weldd.Part1 = b
  426.         weldd.C0 = CFrame.new()
  427.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  428.         weldd.Parent = a
  429.         return weldd
  430.     end
  431.  
  432.  
  433. function QuaternionFromCFrame(cf)
  434.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  435.     local trace = m00 + m11 + m22
  436.     if trace > 0 then
  437.         local s = math.sqrt(1 + trace)
  438.         local recip = 0.5 / s
  439.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  440.     else
  441.         local i = 0
  442.         if m11 > m00 then
  443.             i = 1
  444.         end
  445.         if m22 > (i == 0 and m00 or m11) then
  446.             i = 2
  447.         end
  448.         if i == 0 then
  449.             local s = math.sqrt(m00 - m11 - m22 + 1)
  450.             local recip = 0.5 / s
  451.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  452.         elseif i == 1 then
  453.             local s = math.sqrt(m11 - m22 - m00 + 1)
  454.             local recip = 0.5 / s
  455.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  456.         elseif i == 2 then
  457.             local s = math.sqrt(m22 - m00 - m11 + 1)
  458.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  459.         end
  460.     end
  461. end
  462.  
  463. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  464.     local xs, ys, zs = x + x, y + y, z + z
  465.     local wx, wy, wz = w * xs, w * ys, w * zs
  466.     local xx = x * xs
  467.     local xy = x * ys
  468.     local xz = x * zs
  469.     local yy = y * ys
  470.     local yz = y * zs
  471.     local zz = z * zs
  472.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  473. end
  474.  
  475. function QuaternionSlerp(a, b, t)
  476.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  477.     local startInterp, finishInterp;
  478.     if cosTheta >= 0.0001 then
  479.         if (1 - cosTheta) > 0.0001 then
  480.             local theta = ACOS(cosTheta)
  481.             local invSinTheta = 1 / SIN(theta)
  482.             startInterp = SIN((1 - t) * theta) * invSinTheta
  483.             finishInterp = SIN(t * theta) * invSinTheta
  484.         else
  485.             startInterp = 1 - t
  486.             finishInterp = t
  487.         end
  488.     else
  489.         if (1 + cosTheta) > 0.0001 then
  490.             local theta = ACOS(-cosTheta)
  491.             local invSinTheta = 1 / SIN(theta)
  492.             startInterp = SIN((t - 1) * theta) * invSinTheta
  493.             finishInterp = SIN(t * theta) * invSinTheta
  494.         else
  495.             startInterp = t - 1
  496.             finishInterp = t
  497.         end
  498.     end
  499.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  500. end
  501.  
  502. function Clerp(a, b, t)
  503.     local qa = {QuaternionFromCFrame(a)}
  504.     local qb = {QuaternionFromCFrame(b)}
  505.     local ax, ay, az = a.x, a.y, a.z
  506.     local bx, by, bz = b.x, b.y, b.z
  507.     local _t = 1 - t
  508.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  509. end
  510.  
  511. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  512.     local frame = IT("Frame")
  513.     frame.BackgroundTransparency = TRANSPARENCY
  514.     frame.BorderSizePixel = BORDERSIZEPIXEL
  515.     frame.Position = POSITION
  516.     frame.Size = SIZE
  517.     frame.BackgroundColor3 = COLOR
  518.     frame.BorderColor3 = BORDERCOLOR
  519.     frame.Name = NAME
  520.     frame.Parent = PARENT
  521.     return frame
  522. end
  523.  
  524. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  525.     local label = IT("TextLabel")
  526.     label.BackgroundTransparency = 1
  527.     label.Size = UD2(1, 0, 1, 0)
  528.     label.Position = UD2(0, 0, 0, 0)
  529.     label.TextColor3 = TEXTCOLOR
  530.     label.TextStrokeTransparency = STROKETRANSPARENCY
  531.     label.TextTransparency = TRANSPARENCY
  532.     label.FontSize = TEXTFONTSIZE
  533.     label.Font = TEXTFONT
  534.     label.BorderSizePixel = BORDERSIZEPIXEL
  535.     label.TextScaled = false
  536.     label.Text = TEXT
  537.     label.Name = NAME
  538.     label.Parent = PARENT
  539.     return label
  540. end
  541.  
  542. function NoOutlines(PART)
  543.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  544. end
  545.  
  546. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  547.     local NEWWELD = IT(TYPE)
  548.     NEWWELD.Part0 = PART0
  549.     NEWWELD.Part1 = PART1
  550.     NEWWELD.C0 = C0
  551.     NEWWELD.C1 = C1
  552.     NEWWELD.Parent = PARENT
  553.     return NEWWELD
  554. end
  555.  
  556. local S = IT("Sound")
  557. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  558.     local NEWSOUND = nil
  559.     coroutine.resume(coroutine.create(function()
  560.         NEWSOUND = S:Clone()
  561.         NEWSOUND.Parent = PARENT
  562.         NEWSOUND.Volume = VOLUME
  563.         NEWSOUND.Pitch = PITCH
  564.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  565.         NEWSOUND:play()
  566.         if DOESLOOP == true then
  567.             NEWSOUND.Looped = true
  568.         else
  569.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  570.             NEWSOUND:remove()
  571.         end
  572.     end))
  573.     return NEWSOUND
  574. end
  575.  
  576. function CFrameFromTopBack(at, top, back)
  577.     local right = top:Cross(back)
  578.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  579. end
  580.  
  581. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  582. function WACKYEFFECT(Table)
  583.     local TYPE = (Table.EffectType or "Sphere")
  584.     local SIZE = (Table.Size or VT(1,1,1))
  585.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  586.     local TRANSPARENCY = (Table.Transparency or 0)
  587.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  588.     local CFRAME = (Table.CFrame or Torso.CFrame)
  589.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  590.     local ROTATION1 = (Table.RotationX or 0)
  591.     local ROTATION2 = (Table.RotationY or 0)
  592.     local ROTATION3 = (Table.RotationZ or 0)
  593.     local MATERIAL = (Table.Material or "Neon")
  594.     local COLOR = (Table.Color or C3(1,1,1))
  595.     local TIME = (Table.Time or 45)
  596.     local SOUNDID = (Table.SoundID or nil)
  597.     local SOUNDPITCH = (Table.SoundPitch or nil)
  598.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  599.     coroutine.resume(coroutine.create(function()
  600.         local PLAYSSOUND = false
  601.         local SOUND = nil
  602.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  603.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  604.             PLAYSSOUND = true
  605.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  606.         end
  607.         EFFECT.Color = COLOR
  608.         local MSH = nil
  609.         if TYPE == "Sphere" then
  610.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  611.         elseif TYPE == "Block" then
  612.             MSH = IT("BlockMesh",EFFECT)
  613.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  614.         elseif TYPE == "Wave" then
  615.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  616.         elseif TYPE == "Ring" then
  617.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  618.         elseif TYPE == "Slash" then
  619.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  620.         elseif TYPE == "Round Slash" then
  621.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  622.         elseif TYPE == "Swirl" then
  623.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  624.         elseif TYPE == "Skull" then
  625.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  626.         elseif TYPE == "Crystal" then
  627.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  628.         end
  629.         if MSH ~= nil then
  630.             local MOVESPEED = nil
  631.             if MOVEDIRECTION ~= nil then
  632.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  633.             end
  634.             local GROWTH = SIZE - ENDSIZE
  635.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  636.             if TYPE == "Block" then
  637.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  638.             else
  639.                 EFFECT.CFrame = CFRAME
  640.             end
  641.             for LOOP = 1, TIME+1 do
  642.                 Swait()
  643.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  644.                 if TYPE == "Wave" then
  645.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  646.                 end
  647.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  648.                 if TYPE == "Block" then
  649.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  650.                 else
  651.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  652.                 end
  653.                 if MOVEDIRECTION ~= nil then
  654.                     local ORI = EFFECT.Orientation
  655.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  656.                     EFFECT.Orientation = ORI
  657.                 end
  658.             end
  659.             if PLAYSSOUND == false then
  660.                 EFFECT:remove()
  661.             else
  662.                 SOUND.Stopped:Connect(function()
  663.                     EFFECT:remove()
  664.                 end)
  665.             end
  666.         else
  667.             if PLAYSSOUND == false then
  668.                 EFFECT:remove()
  669.             else
  670.                 repeat Swait() until SOUND.Playing == false
  671.                 EFFECT:remove()
  672.             end
  673.         end
  674.     end))
  675. end
  676.  
  677. local DECAL = IT("Decal")
  678. function MakeRing()
  679.     local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "MagicRing", VT(0, 0, 0), true)
  680.     local MSH = IT("BlockMesh", RING)
  681.     local TOP = DECAL:Clone()
  682.     local BOTTOM = DECAL:Clone()
  683.     TOP.Parent = RING
  684.     BOTTOM.Parent = RING
  685.     TOP.Face = "Top"
  686.     BOTTOM.Face = "Bottom"
  687.     TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  688.     BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  689.     local function REMOVE()
  690.         coroutine.resume(coroutine.create(function()
  691.             local SIZE = MSH.Scale.X
  692.             for i = 1, 35 do
  693.                 Swait()
  694.                 MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  695.                 TOP.Transparency = TOP.Transparency + 0.02857142857142857
  696.                 BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  697.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  698.             end
  699.             RING:remove()
  700.         end))
  701.     end
  702.     return RING, MSH, REMOVE
  703. end
  704.  
  705. function MakeForm(PART,TYPE)
  706.     if TYPE == "Cyl" then
  707.         local MSH = IT("CylinderMesh",PART)
  708.     elseif TYPE == "Ball" then
  709.         local MSH = IT("SpecialMesh",PART)
  710.         MSH.MeshType = "Sphere"
  711.     elseif TYPE == "Wedge" then
  712.         local MSH = IT("SpecialMesh",PART)
  713.         MSH.MeshType = "Wedge"
  714.     end
  715. end
  716.  
  717. function SpawnTrail(FROM,TO,BIG)
  718.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  719.     MakeForm(TRAIL,"Cyl")
  720.     local DIST = (FROM - TO).Magnitude
  721.     if BIG == true then
  722.         TRAIL.Size = VT(0.5,DIST,0.5)
  723.     else
  724.         TRAIL.Size = VT(0.25,DIST,0.25)
  725.     end
  726.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  727.     coroutine.resume(coroutine.create(function()
  728.         for i = 1, 5 do
  729.             Swait()
  730.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  731.         end
  732.         TRAIL:remove()
  733.     end))
  734. end
  735. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  736. function WACKYEFFECT(Table)
  737.     local TYPE = (Table.EffectType or "Sphere")
  738.     local SIZE = (Table.Size or VT(1,1,1))
  739.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  740.     local TRANSPARENCY = (Table.Transparency or 0)
  741.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  742.     local CFRAME = (Table.CFrame or Torso.CFrame)
  743.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  744.     local ROTATION1 = (Table.RotationX or 0)
  745.     local ROTATION2 = (Table.RotationY or 0)
  746.     local ROTATION3 = (Table.RotationZ or 0)
  747.     local MATERIAL = (Table.Material or "Neon")
  748.     local COLOR = (Table.Color or C3(1,1,1))
  749.     local TIME = (Table.Time or 45)
  750.     local SOUNDID = (Table.SoundID or nil)
  751.     local SOUNDPITCH = (Table.SoundPitch or nil)
  752.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  753.     coroutine.resume(coroutine.create(function()
  754.         local PLAYSSOUND = false
  755.         local SOUND = nil
  756.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  757.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  758.             PLAYSSOUND = true
  759.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  760.         end
  761.         EFFECT.Color = COLOR
  762.         local MSH = nil
  763.         if TYPE == "Sphere" then
  764.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  765.         elseif TYPE == "Block" then
  766.             MSH = IT("BlockMesh",EFFECT)
  767.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  768.         elseif TYPE == "Wave" then
  769.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  770.         elseif TYPE == "Ring" then
  771.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  772.         elseif TYPE == "Slash" then
  773.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  774.         elseif TYPE == "Round Slash" then
  775.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  776.         elseif TYPE == "Swirl" then
  777.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  778.         elseif TYPE == "Skull" then
  779.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  780.         elseif TYPE == "Crystal" then
  781.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  782.         end
  783.         if MSH ~= nil then
  784.             local MOVESPEED = nil
  785.             if MOVEDIRECTION ~= nil then
  786.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  787.             end
  788.             local GROWTH = SIZE - ENDSIZE
  789.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  790.             if TYPE == "Block" then
  791.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  792.             else
  793.                 EFFECT.CFrame = CFRAME
  794.             end
  795.             for LOOP = 1, TIME+1 do
  796.                 Swait()
  797.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  798.                 if TYPE == "Wave" then
  799.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  800.                 end
  801.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  802.                 if TYPE == "Block" then
  803.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  804.                 else
  805.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  806.                 end
  807.                 if MOVEDIRECTION ~= nil then
  808.                     local ORI = EFFECT.Orientation
  809.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  810.                     EFFECT.Orientation = ORI
  811.                 end
  812.             end
  813.             if PLAYSSOUND == false then
  814.                 EFFECT:remove()
  815.             else
  816.                 SOUND.Stopped:Connect(function()
  817.                     EFFECT:remove()
  818.                 end)
  819.             end
  820.         else
  821.             if PLAYSSOUND == false then
  822.                 EFFECT:remove()
  823.             else
  824.                 repeat Swait() until SOUND.Playing == false
  825.                 EFFECT:remove()
  826.             end
  827.         end
  828.     end))
  829. end
  830.  
  831. function MakeForm(PART,TYPE)
  832.     if TYPE == "Cyl" then
  833.         local MSH = IT("CylinderMesh",PART)
  834.     elseif TYPE == "Ball" then
  835.         local MSH = IT("SpecialMesh",PART)
  836.         MSH.MeshType = "Sphere"
  837.     elseif TYPE == "Wedge" then
  838.         local MSH = IT("SpecialMesh",PART)
  839.         MSH.MeshType = "Wedge"
  840.     end
  841. end
  842.  
  843. function SpawnTrail(FROM,TO,BIG)
  844.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  845.     MakeForm(TRAIL,"Cyl")
  846.     local DIST = (FROM - TO).Magnitude
  847.     if BIG == true then
  848.         TRAIL.Size = VT(0.5,DIST,0.5)
  849.     else
  850.         TRAIL.Size = VT(0.25,DIST,0.25)
  851.     end
  852.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  853.     coroutine.resume(coroutine.create(function()
  854.         for i = 1, 5 do
  855.             Swait()
  856.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  857.         end
  858.         TRAIL:remove()
  859.     end))
  860. end
  861.  
  862. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  863.     local TORSO = Torso
  864.     local HUM = Humanoid
  865.     if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  866.         coroutine.wrap(function()
  867.             VT = Vector3.new
  868.             MRANDOM = math.random
  869.             local A = TIME
  870.             local B = INTENSITY
  871.             local C = true
  872.             local HUMANOID = Humanoid
  873.             local TIMER = A or 35
  874.             local SHAKE = B or 5
  875.             local FADE = C or true
  876.             if HUMANOID then
  877.                 local FADER = SHAKE / TIMER
  878.                 for i = 1, TIMER do
  879.                     wait()
  880.                     HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  881.                 end
  882.                 HUMANOID.CameraOffset = VT(0, 0, 0)
  883.             end
  884.  
  885.         end)()
  886.     end
  887. end
  888.  
  889. function chatfunc(text)
  890.     local chat = coroutine.wrap(function()
  891.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  892.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  893.     end
  894.     local Bill = Instance.new("BillboardGui",Character)
  895.     Bill.Size = UDim2.new(0,100,0,40)
  896.     Bill.StudsOffset = Vector3.new(0,3,0)
  897.     Bill.Adornee = Character.Head
  898.     Bill.Name = "TalkingBillBoard"
  899.     local Hehe = Instance.new("TextLabel",Bill)
  900.     Hehe.BackgroundTransparency = 1
  901.     Hehe.BorderSizePixel = 0
  902.     Hehe.Text = ""
  903.     Hehe.Font = "Bodoni"
  904.     Hehe.TextSize = 40
  905.     Hehe.TextStrokeTransparency = 0
  906.     Hehe.Size = UDim2.new(1,0,0.5,0)
  907.     coroutine.resume(coroutine.create(function()
  908.         while Hehe ~= nil do
  909.             Swait()
  910.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  911.             Hehe.Rotation = math.random(-2.5,2.5)
  912.             Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  913.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  914.         end
  915.     end))
  916.     for i = 1,string.len(text),1 do
  917.         Swait()
  918.         Hehe.Text = string.sub(text,1,i)
  919.     end
  920.     Swait(90)--Re[math.random(1, 93)]
  921.     for i = 0, 1, .025 do
  922.         Swait()
  923.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  924.         Hehe.TextStrokeTransparency = i
  925.         Hehe.TextTransparency = i
  926.     end
  927.     Bill:Destroy()
  928.     end)
  929. chat()
  930. end
  931.  
  932. Debris = game:GetService("Debris")
  933.  
  934. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  935.     local DIRECTION = CF(StartPos,EndPos).lookVector
  936.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  937. end
  938.  
  939. function turnto(position)
  940.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  941. end
  942.  
  943. --//=================================\\
  944. --||         RAGDOLL STUFF
  945. --\\=================================//
  946.  
  947. function recurse(root,callback,i)
  948.     i= i or 0
  949.     for _,v in pairs(root:GetChildren()) do
  950.         i = i + 1
  951.         callback(i,v)
  952.        
  953.         if #v:GetChildren() > 0 then
  954.             i = recurse(v,callback,i)
  955.         end
  956.     end
  957.    
  958.     return i
  959. end
  960.  
  961. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  962.     attachmentName = attachmentName.."RigAttachment"
  963.     local constraint = Instance.new(className.."Constraint")
  964.     constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  965.     constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  966.     constraint.Name = "RagdollConstraint"..part1.Name
  967.    
  968.     for _,propertyData in next,properties or {} do
  969.         constraint[propertyData[1]] = propertyData[2]
  970.     end
  971.    
  972.     constraint.Parent = character
  973. end
  974.  
  975. function getAttachment0(character, attachmentName)
  976.     for _,child in next,character:GetChildren() do
  977.         local attachment = child:FindFirstChild(attachmentName)
  978.         if attachment then
  979.             return attachment
  980.         end
  981.     end
  982. end
  983.  
  984. function ArtificialHitbox(Part)
  985.     local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  986.     HITBOX.CanCollide = true
  987.     HITBOX.CFrame = Part.CFrame
  988.     weldBetween(Part,HITBOX)
  989. end
  990.  
  991. function R15Ragdoll(character,KeepArms)
  992.     character:BreakJoints()
  993.     coroutine.resume(coroutine.create(function()
  994.         recurse(character, function(_,v)
  995.             if v:IsA("Attachment") then
  996.                 v.Axis = Vector3.new(0, 1, 0)
  997.                 v.SecondaryAxis = Vector3.new(0, 0, 1)
  998.                 v.Rotation = Vector3.new(0, 0, 0)
  999.             end
  1000.         end)
  1001.         for _,child in next,character:GetChildren() do
  1002.             if child:IsA("Accoutrement") then
  1003.                 for _,part in next,child:GetChildren() do
  1004.                     if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1005.                         local attachment1 = part:FindFirstChildOfClass("Attachment")
  1006.                         local attachment0 = getAttachment0(character,attachment1.Name)
  1007.                         if attachment0 and attachment1 then
  1008.                             local constraint = Instance.new("HingeConstraint")
  1009.                             constraint.Attachment0 = attachment0
  1010.                             constraint.Attachment1 = attachment1
  1011.                             constraint.LimitsEnabled = true
  1012.                             constraint.UpperAngle = 0
  1013.                             constraint.LowerAngle = 0
  1014.                             constraint.Parent = character
  1015.                         end
  1016.                         ArtificialHitbox(part)
  1017.                     elseif part.Name == "HumanoidRootPart" then
  1018.                         part:remove()
  1019.                     end
  1020.                 end
  1021.             end
  1022.         end
  1023.        
  1024.         ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1025.             {"LimitsEnabled",true};
  1026.             {"UpperAngle",5};
  1027.         })
  1028.         if character:FindFirstChild("Head") then
  1029.             ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1030.                 {"LimitsEnabled",true};
  1031.                 {"UpperAngle",15};
  1032.             })
  1033.         end
  1034.        
  1035.         local handProperties = {
  1036.             {"LimitsEnabled", true};
  1037.             {"UpperAngle",0};
  1038.             {"LowerAngle",0};
  1039.         }
  1040.         ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1041.         ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1042.        
  1043.         local shinProperties = {
  1044.             {"LimitsEnabled", true};
  1045.             {"UpperAngle", 0};
  1046.             {"LowerAngle", -75};
  1047.         }
  1048.         ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1049.         ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1050.        
  1051.         local footProperties = {
  1052.             {"LimitsEnabled", true};
  1053.             {"UpperAngle", 15};
  1054.             {"LowerAngle", -45};
  1055.         }
  1056.         ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1057.         ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1058.         if KeepArms == true then
  1059.             ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1060.             ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1061.             ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1062.             ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1063.         end
  1064.         ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1065.         ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1066.         Debris:AddItem(character,5)
  1067.     end))
  1068. end
  1069.  
  1070. function Ragdoll(Character2,CharTorso,KeepArms)
  1071.     coroutine.resume(coroutine.create(function()
  1072.         Character2:BreakJoints()
  1073.         local hum = Character2:findFirstChild("Humanoid")
  1074.         hum:remove()
  1075.         local function Scan(ch)
  1076.             local e
  1077.             for e = 1,#ch do
  1078.                 Scan(ch[e]:GetChildren())
  1079.                 if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1080.                     ch[e]:remove()
  1081.                 end
  1082.             end
  1083.         end
  1084.         local NEWHUM = IT("Humanoid")
  1085.         NEWHUM.Name = "Corpse"
  1086.         NEWHUM.Health = 0
  1087.         NEWHUM.MaxHealth = 0
  1088.         NEWHUM.PlatformStand = true
  1089.         NEWHUM.Parent = Character2
  1090.         NEWHUM.DisplayDistanceType = "None"
  1091.    
  1092.         local ch = Character2:GetChildren()
  1093.         local i
  1094.         for i = 1,#ch do
  1095.             if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1096.                 ch[i]:remove()
  1097.             end
  1098.         end
  1099.    
  1100.         local Torso2 = Character2.Torso
  1101.         local movevector = Vector3.new()
  1102.    
  1103.         if Torso2 then
  1104.             movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1105.             local Head = Character2:FindFirstChild("Head")
  1106.             if Head then
  1107.                 local Neck = Instance.new("Weld")
  1108.                 Neck.Name = "Neck"
  1109.                 Neck.Part0 = Torso2
  1110.                 Neck.Part1 = Head
  1111.                 Neck.C0 = CFrame.new(0, 1.5, 0)
  1112.                 Neck.C1 = CFrame.new()
  1113.                 Neck.Parent = Torso2
  1114.    
  1115.             end
  1116.             local Limb = Character2:FindFirstChild("Right Arm")
  1117.             if Limb and KeepArms == true then
  1118.    
  1119.                 Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1120.                 local Joint = Instance.new("Glue")
  1121.                 Joint.Name = "RightShoulder"
  1122.                 Joint.Part0 = Torso2
  1123.                 Joint.Part1 = Limb
  1124.                 Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1125.                 Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1126.                 Joint.Parent = Torso2
  1127.    
  1128.                 local B = Instance.new("Part")
  1129.                 B.TopSurface = 0
  1130.                 B.BottomSurface = 0
  1131.                 B.formFactor = "Symmetric"
  1132.                 B.Size = Vector3.new(1, 1, 1)
  1133.                 B.Transparency = 1
  1134.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1135.                 B.Parent = Character2
  1136.                 local W = Instance.new("Weld")
  1137.                 W.Part0 = Limb
  1138.                 W.Part1 = B
  1139.                 W.C0 = CFrame.new(0, -0.5, 0)
  1140.                 W.Parent = Limb
  1141.    
  1142.             end
  1143.             local Limb = Character2:FindFirstChild("Left Arm")
  1144.             if Limb and KeepArms == true then
  1145.    
  1146.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1147.                 local Joint = Instance.new("Glue")
  1148.                 Joint.Name = "LeftShoulder"
  1149.                 Joint.Part0 = Torso2
  1150.                 Joint.Part1 = Limb
  1151.                 Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1152.                 Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1153.                 Joint.Parent = Torso2
  1154.    
  1155.                 local B = Instance.new("Part")
  1156.                 B.TopSurface = 0
  1157.                 B.BottomSurface = 0
  1158.                 B.formFactor = "Symmetric"
  1159.                 B.Size = Vector3.new(1, 1, 1)
  1160.                 B.Transparency = 1
  1161.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1162.                 B.Parent = Character2
  1163.                 local W = Instance.new("Weld")
  1164.                 W.Part0 = Limb
  1165.                 W.Part1 = B
  1166.                 W.C0 = CFrame.new(0, -0.5, 0)
  1167.                 W.Parent = Limb
  1168.    
  1169.             end
  1170.             local Limb = Character2:FindFirstChild("Right Leg")
  1171.             if Limb then
  1172.    
  1173.                 Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1174.                 local Joint = Instance.new("Glue")
  1175.                 Joint.Name = "RightHip"
  1176.                 Joint.Part0 = Torso2
  1177.                 Joint.Part1 = Limb
  1178.                 Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1179.                 Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1180.                 Joint.Parent = Torso2
  1181.    
  1182.                 local B = Instance.new("Part")
  1183.                 B.TopSurface = 0
  1184.                 B.BottomSurface = 0
  1185.                 B.formFactor = "Symmetric"
  1186.                 B.Size = Vector3.new(1, 1, 1)
  1187.                 B.Transparency = 1
  1188.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1189.                 B.Parent = Character2
  1190.                 local W = Instance.new("Weld")
  1191.                 W.Part0 = Limb
  1192.                 W.Part1 = B
  1193.                 W.C0 = CFrame.new(0, -0.5, 0)
  1194.                 W.Parent = Limb
  1195.    
  1196.             end
  1197.             local Limb = Character2:FindFirstChild("Left Leg")
  1198.             if Limb then
  1199.    
  1200.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1201.                 local Joint = Instance.new("Glue")
  1202.                 Joint.Name = "LeftHip"
  1203.                 Joint.Part0 = Torso2
  1204.                 Joint.Part1 = Limb
  1205.                 Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1206.                 Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1207.                 Joint.Parent = Torso2
  1208.    
  1209.                 local B = Instance.new("Part")
  1210.                 B.TopSurface = 0
  1211.                 B.BottomSurface = 0
  1212.                 B.formFactor = "Symmetric"
  1213.                 B.Size = Vector3.new(1, 1, 1)
  1214.                 B.Transparency = 1
  1215.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1216.                 B.Parent = Character2
  1217.                 local W = Instance.new("Weld")
  1218.                 W.Part0 = Limb
  1219.                 W.Part1 = B
  1220.                 W.C0 = CFrame.new(0, -0.5, 0)
  1221.                 W.Parent = Limb
  1222.    
  1223.             end
  1224.             --[
  1225.             local Bar = Instance.new("Part")
  1226.             Bar.TopSurface = 0
  1227.             Bar.BottomSurface = 0
  1228.             Bar.formFactor = "Symmetric"
  1229.             Bar.Size = Vector3.new(1, 1, 1)
  1230.             Bar.Transparency = 1
  1231.             Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1232.             Bar.Parent = Character2
  1233.             local Weld = Instance.new("Weld")
  1234.             Weld.Part0 = Torso2
  1235.             Weld.Part1 = Bar
  1236.             Weld.C0 = CFrame.new(0, 0.5, 0)
  1237.             Weld.Parent = Torso2
  1238.             --]]
  1239.         end
  1240.         Character2.Parent = workspace
  1241.         Debris:AddItem(Character2,5)
  1242.    
  1243.         return Character2,Torso2
  1244.     end))
  1245. end
  1246.  
  1247. --//=================================\\
  1248. --||         WEAPON CREATION
  1249. --\\=================================//
  1250. ----------------------------------------------
  1251. CircleParts = {}
  1252. Equipped = false
  1253.  
  1254. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1255.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1256. end
  1257.     Humanoid = Character:FindFirstChildOfClass("Humanoid")
  1258.     Torso = Character:FindFirstChild("Torso")
  1259.     if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  1260.         return
  1261.     end
  1262.     Equipped = true
  1263.     Circle = Instance.new("Model")
  1264.     Circle.Name = "Circle"
  1265.     Angle = 0
  1266.     for i = 1, 1 do
  1267.         local CirclePart = Instance.new("Part")
  1268.         CirclePart.Name = "CirclePart"
  1269.         CirclePart.Transparency = 1
  1270.         CirclePart.BrickColor = BrickColor.new("Really black")
  1271.         CirclePart.Material = Enum.Material.Plastic
  1272.         CirclePart.Shape = Enum.PartType.Block
  1273.         CirclePart.FormFactor = Enum.FormFactor.Custom
  1274.         CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1275.         CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1276.         CirclePart.Anchored = true
  1277.         CirclePart.CanCollide = false
  1278.         CirclePart.Locked = true
  1279.         CirclePart.Size = Vector3.new(10, 0.2, 10)
  1280.         local Aura = Instance.new('ParticleEmitter')
  1281. Aura.Name = "Aura"
  1282. Aura.Texture = "rbxassetid://141116476"
  1283. Aura.Parent = CirclePart
  1284. Aura.LightEmission = 0
  1285. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1286. Aura.Color = ColorSequence.new(Color3.new(255/255, 0/255, 0/255),Color3.new(0/200, 0/200, 0/200))
  1287. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1288. Aura.LockedToPart = false
  1289. Aura.Lifetime = NumberRange.new(1)
  1290. Aura.Rate = 100
  1291. Aura.Speed = NumberRange.new(2)
  1292. Aura.SpreadAngle = Vector2.new(80,80)
  1293.         local BlockMesh = Instance.new("BlockMesh")
  1294.         BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1295.         BlockMesh.Parent = CirclePart
  1296.         CirclePart.Parent = Circle
  1297.         local Star = Instance.new("Decal", CirclePart)
  1298.         Star.Texture = "http://www.roblox.com/asset/?id=511898588"
  1299.         Star.Face = "Top"
  1300.         local Light = Instance.new("PointLight", CirclePart)
  1301.         Light.Color = Color3.new(1,0,0)
  1302.         Light.Brightness = 100
  1303.         Light.Range = 15
  1304.         table.insert(CircleParts, CirclePart)
  1305.     end
  1306.     Spawn(function()
  1307.         while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  1308.             if Angle == 360 then
  1309.                 Angle = 0
  1310.             end
  1311.             Angle = Angle + 0.05
  1312.             local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1313.             if Hit then
  1314.                 if not Circle.Parent then
  1315.                     Circle.Parent = Character
  1316.                 end
  1317.                 for i, v in pairs(CircleParts) do
  1318.                     v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1319.                 end
  1320.             else
  1321.                 Circle.Parent = nil
  1322.             end
  1323.             wait()
  1324.         end
  1325.     end)
  1326.  
  1327. Neck.Name = "Weld"
  1328. RootJoint.Name = "Weld"
  1329. RightShoulder.Name = "Weld"
  1330. LeftShoulder.Name = "Weld"
  1331. RightHip.Name = "Weld"
  1332. LeftHip.Name = "Weld"
  1333.  
  1334. local BODY = {}
  1335. for _, c in pairs(Character:GetDescendants()) do
  1336.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1337.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1338.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1339.         end
  1340.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1341.     elseif c:IsA("JointInstance") then
  1342.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1343.     end
  1344. end
  1345. for e = 1, #BODY do
  1346.     if BODY[e] ~= nil then
  1347.         local STUFF = BODY[e]
  1348.         local PART = STUFF[1]
  1349.         local PARENT = STUFF[2]
  1350.         local MATERIAL = STUFF[3]
  1351.         local COLOR = STUFF[4]
  1352.         local TRANSPARENCY = STUFF[5]
  1353.         if PART.ClassName == "Part" and PART ~= RootPart then
  1354.             PART.Material = MATERIAL
  1355.             PART.Color = COLOR
  1356.             PART.Transparency = TRANSPARENCY
  1357.         end
  1358.         PART.AncestryChanged:Connect(function()
  1359.             PART.Parent = PARENT
  1360.         end)
  1361.     end
  1362. end
  1363. ----------------------------------------------
  1364. m=Instance.new('Model',Character)
  1365. it=Instance.new
  1366. function nooutline(part)
  1367.     part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  1368. end
  1369. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1370.     local fp=it("Part")
  1371.     fp.formFactor=formfactor
  1372.     fp.Parent=parent
  1373.     fp.Reflectance=reflectance
  1374.     fp.Transparency=transparency
  1375.     fp.CanCollide=false
  1376.     fp.Locked=true
  1377.     fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1378.     fp.Name=name
  1379.     fp.Size=size
  1380.     fp.Position=Character.Torso.Position
  1381.     nooutline(fp)
  1382.     fp.Material=material
  1383.     fp:BreakJoints()
  1384.     return fp
  1385. end
  1386. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1387.     local mesh=it(Mesh)
  1388.     mesh.Parent=part
  1389.     if Mesh=="SpecialMesh" then
  1390.         mesh.MeshType=meshtype
  1391.         mesh.MeshId=meshid
  1392.     end
  1393.     mesh.Offset=offset
  1394.     mesh.Scale=scale
  1395.     return mesh
  1396. end
  1397. function weld(parent,part0,part1,c0,c1)
  1398.     local weld=it("Weld")
  1399.     weld.Parent=parent
  1400.     weld.Part0=part0
  1401.     weld.Part1=part1
  1402.     weld.C0=c0
  1403.     weld.C1=c1
  1404.     return weld
  1405. end
  1406.  
  1407. Handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(4, 1, 2))
  1408. Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.606956482, -6.08631992, -4.85469818, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1409. Emitter=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1410. Emitterweld=weld(m,Handle,Emitter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 3.18198395, 2.45869446, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.77635684e-15, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1411. Emitter1=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter1",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1412. Emitter1weld=weld(m,Handle,Emitter1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50817871, 4.67385864, 2.45869446, -0.923879385, -0.382683396, 0, 0.382683396, -0.923879504, 1.63912773e-07, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1413. Emitter10=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter10",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1414. Emitter10weld=weld(m,Handle,Emitter10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50072479, 5.10736465, 2.45648956, -0.923879385, 0.382683367, 0, -0.382683426, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
  1415. Emitter11=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter11",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1416. Emitter11weld=weld(m,Handle,Emitter11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80597305, 5.41551208, -2.45868683, 0.382683426, -0.923879206, 1.1920929e-07, -0.923879385, -0.382683426, -1.78813934e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1417. Emitter12=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter12",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1418. Emitter12weld=weld(m,Handle,Emitter12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55233765, 5.10635376, -2.45868683, 0.923879504, -0.382683367, 1.49011612e-07, -0.382683396, -0.923879266, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1419. Emitter13=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1420. Emitter13weld=weld(m,Handle,Emitter13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 4.31216431, -2.45868683, 0, -0.999999464, 1.49011594e-08, -0.999999881, -1.42108547e-14, -2.38418579e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1421. Emitter14=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter14",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1422. Emitter14weld=weld(m,Handle,Emitter14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.31216431, 3.74092484, -2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, -0.999999464, 1.49011594e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1423. Emitter15=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter15",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1424. Emitter15weld=weld(m,Handle,Emitter15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14199066, 4.15154266, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.70710659, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1425. Emitter16=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter16",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1426. Emitter16weld=weld(m,Handle,Emitter16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 4.31216431, -2.45869446, 0, -0.999999464, 1.49011594e-08, -0.999999881, 2.66453526e-15, -5.96046448e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1427. Emitter17=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter17",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1428. Emitter17weld=weld(m,Handle,Emitter17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23797226, 5.42060089, -2.45868683, -0.382683307, -0.923879385, 0, -0.923879504, 0.382683337, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1429. Emitter18=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter18",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1430. Emitter18weld=weld(m,Handle,Emitter18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 5.8644104, -2.45868683, 0, -0.999999523, 8.94069601e-08, -0.999999881, -1.77635684e-14, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1431. Emitter19=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter19",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1432. Emitter19weld=weld(m,Handle,Emitter19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81681824, 4.3685379, 2.45868683, -0.382683426, -0.923879385, 0, 0.923879504, -0.382683396, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1433. Emitter2=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1434. Emitter2weld=weld(m,Handle,Emitter2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.29289341, 2.45648956, -0.999999881, 0, 0, 0, -0.999999702, -5.96046377e-08, 0, -5.96046448e-08, 0.999999642))
  1435. Emitter20=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter20",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1436. Emitter20weld=weld(m,Handle,Emitter20,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.30652666, -2.45868683, -0.999999881, 0, 0, 0, 0.999999702, 5.96046377e-08, 0, 5.96046448e-08, -0.999999642))
  1437. Emitter21=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter21",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1438. Emitter21weld=weld(m,Handle,Emitter21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55550385, 4.68522263, -2.45868683, -0.923879385, 0.382683337, 0, 0.382683307, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
  1439. Emitter22=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter22",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1440. Emitter22weld=weld(m,Handle,Emitter22,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.5059433, 5.11996078, -2.45868683, -0.923879385, -0.382683367, 0, -0.382683426, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
  1441. Emitter23=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter23",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1442. Emitter23weld=weld(m,Handle,Emitter23,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.15154266, 4.14199066, -2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, -0.707106709, -0.707106411, 0, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1443. Emitter24=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter24",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1444. Emitter24weld=weld(m,Handle,Emitter24,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.15393066, 3.35063171, -2.45868683, -0.707106709, 0.707106471, -2.98023224e-08, 0.707106709, 0.707106471, -2.98023224e-08, 0, 5.96046448e-08, -0.999999642))
  1445. Emitter25=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter25",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1446. Emitter25weld=weld(m,Handle,Emitter25,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35063171, 4.15393066, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.707106411, 0, 0, 5.96046448e-08, -0.999999642))
  1447. Emitter26=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter26",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1448. Emitter26weld=weld(m,Handle,Emitter26,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25045013, 5.41542816, -2.45868683, 0.382683456, -0.923879504, 1.63912773e-07, -0.923879504, -0.382683367, -8.94069672e-08, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1449. Emitter27=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter27",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1450. Emitter27weld=weld(m,Handle,Emitter27,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.394340515, 5.70398712, -2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, -0.707106709, 0.707106411, -2.98023224e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1451. Emitter28=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter28",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1452. Emitter28weld=weld(m,Handle,Emitter28,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25100708, 4.37654877, 2.45868683, 0.382683396, -0.923879504, 1.63912773e-07, 0.923879504, 0.382683396, 1.49011612e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1453. Emitter29=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter29",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1454. Emitter29weld=weld(m,Handle,Emitter29,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.18198395, 3.75449371, 2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, 0.999999464, -1.49011594e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1455. Emitter3=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter3",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1456. Emitter3weld=weld(m,Handle,Emitter3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55028534, 4.6726265, 2.45648956, -0.923879385, -0.382683337, 0, 0.382683307, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
  1457. Emitter30=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter30",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1458. Emitter30weld=weld(m,Handle,Emitter30,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.34073639, 3.35028839, 2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, 0.707106709, 0.707106411, 0, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1459. Emitter31=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter31",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1460. Emitter31weld=weld(m,Handle,Emitter31,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81850815, 5.4207077, -2.45869446, -0.382683396, -0.923879385, 0, -0.923879504, 0.382683396, -8.94069672e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1461. Emitter32=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter32",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1462. Emitter32weld=weld(m,Handle,Emitter32,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.54714203, 5.11889267, -2.45869446, -0.923879385, -0.382683396, 0, -0.382683426, 0.923879206, -1.1920929e-07, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1463. Emitter33=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter33",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1464. Emitter33weld=weld(m,Handle,Emitter33,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80434036, 4.37371063, 2.45868683, 0.382683307, -0.923879504, 1.78813934e-07, 0.923879504, 0.382683337, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1465. Emitter34=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter34",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1466. Emitter34weld=weld(m,Handle,Emitter34,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.31216431, 3.75449371, -2.45869446, -0.999999881, -1.77635684e-15, -5.96046448e-08, 0, 0.999999464, -1.49011594e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1467. Emitter35=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter35",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1468. Emitter35weld=weld(m,Handle,Emitter35,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.50298309, 4.68639374, 2.45868683, 0.923879385, -0.382683426, 1.78813934e-07, 0.382683456, 0.923879147, 4.47034836e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1469. Emitter36=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter36",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1470. Emitter36weld=weld(m,Handle,Emitter36,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 4.73126984, 2.45868683, 0, -0.999999523, 8.94069601e-08, 0.999999881, 1.77635684e-14, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1471. Emitter37=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter37",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1472. Emitter37weld=weld(m,Handle,Emitter37,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.404823303, 4.9048233, 2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, 0.707106709, 0.707106531, 8.94069672e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1473. Emitter38=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter38",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1474. Emitter38weld=weld(m,Handle,Emitter38,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 3.18198395, 2.45868683, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.42108547e-14, 2.38418579e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1475. Emitter39=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter39",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1476. Emitter39weld=weld(m,Handle,Emitter39,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35028839, 3.34073639, 2.45868683, -0.707106709, -0.707106411, 0, 0.707106709, -0.70710659, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1477. Emitter4=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter4",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1478. Emitter4weld=weld(m,Handle,Emitter4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.18198395, 3.74092484, 2.45869446, -0.999999881, 2.66453526e-15, -5.96046448e-08, 0, -0.999999464, 1.49011594e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1479. Emitter5=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter5",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1480. Emitter5weld=weld(m,Handle,Emitter5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23846817, 4.37135315, 2.45869446, -0.382683426, -0.923879206, 8.94069672e-08, 0.923879385, -0.382683396, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1481. Emitter6=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter6",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1482. Emitter6weld=weld(m,Handle,Emitter6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.395233154, 4.89523315, 2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106411, 2.98023224e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1483. Emitter7=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter7",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1484. Emitter7weld=weld(m,Handle,Emitter7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.34099579, 4.14429474, 2.45648956, -0.707106709, 0.707106411, 0, -0.707106709, -0.707106411, 0, 0, -5.96046448e-08, 0.999999642))
  1485. Emitter8=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter8",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1486. Emitter8weld=weld(m,Handle,Emitter8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.403930664, 5.69439697, -2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, -0.707106709, -0.707106531, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1487. Emitter9=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter9",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1488. Emitter9weld=weld(m,Handle,Emitter9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14429474, 3.34099579, 2.45648956, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106471, 2.98023224e-08, 0, -5.96046448e-08, 0.999999642))
  1489.  
  1490.  
  1491. local particleemitter = Instance.new("ParticleEmitter", Emitter)
  1492.  
  1493. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1494. particleemitter.LightEmission = 1
  1495. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1496. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1497. particleemitter.Lifetime = NumberRange.new(2, 2)
  1498. particleemitter.Rate = 200
  1499. local particleemitter = Instance.new("ParticleEmitter", Emitter1)
  1500.  
  1501. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1502. particleemitter.LightEmission = 1
  1503. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1504. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1505. particleemitter.Lifetime = NumberRange.new(2, 2)
  1506. particleemitter.Rate = 200
  1507. local particleemitter = Instance.new("ParticleEmitter", Emitter2)
  1508.  
  1509. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1510. particleemitter.LightEmission = 1
  1511. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1512. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1513. particleemitter.Lifetime = NumberRange.new(2, 2)
  1514. particleemitter.Rate = 200
  1515. local particleemitter = Instance.new("ParticleEmitter", Emitter3)
  1516.  
  1517. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1518. particleemitter.LightEmission = 1
  1519. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1520. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1521. particleemitter.Lifetime = NumberRange.new(2, 2)
  1522. particleemitter.Rate = 200
  1523. local particleemitter = Instance.new("ParticleEmitter", Emitter4)
  1524.  
  1525. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1526. particleemitter.LightEmission = 1
  1527. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1528. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1529. particleemitter.Lifetime = NumberRange.new(2, 2)
  1530. particleemitter.Rate = 200
  1531. local particleemitter = Instance.new("ParticleEmitter", Emitter5)
  1532.  
  1533. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1534. particleemitter.LightEmission = 1
  1535. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1536. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1537. particleemitter.Lifetime = NumberRange.new(2, 2)
  1538. particleemitter.Rate = 200
  1539. local particleemitter = Instance.new("ParticleEmitter", Emitter6)
  1540.  
  1541. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1542. particleemitter.LightEmission = 1
  1543. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1544. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1545. particleemitter.Lifetime = NumberRange.new(2, 2)
  1546. particleemitter.Rate = 200
  1547. local particleemitter = Instance.new("ParticleEmitter", Emitter7)
  1548.  
  1549. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1550. particleemitter.LightEmission = 1
  1551. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1552. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1553. particleemitter.Lifetime = NumberRange.new(2, 2)
  1554. particleemitter.Rate = 200
  1555. local particleemitter = Instance.new("ParticleEmitter", Emitter8)
  1556.  
  1557. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1558. particleemitter.LightEmission = 1
  1559. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1560. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1561. particleemitter.Lifetime = NumberRange.new(2, 2)
  1562. particleemitter.Rate = 200
  1563. local particleemitter = Instance.new("ParticleEmitter", Emitter9)
  1564.  
  1565. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1566. particleemitter.LightEmission = 1
  1567. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1568. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1569. particleemitter.Lifetime = NumberRange.new(2, 2)
  1570. particleemitter.Rate = 200
  1571. local particleemitter = Instance.new("ParticleEmitter", Emitter10)
  1572.  
  1573. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1574. particleemitter.LightEmission = 1
  1575. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1576. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1577. particleemitter.Lifetime = NumberRange.new(2, 2)
  1578. particleemitter.Rate = 200
  1579. local particleemitter = Instance.new("ParticleEmitter", Emitter11)
  1580.  
  1581. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1582. particleemitter.LightEmission = 1
  1583. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1584. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1585. particleemitter.Lifetime = NumberRange.new(2, 2)
  1586. particleemitter.Rate = 200
  1587. local particleemitter = Instance.new("ParticleEmitter", Emitter12)
  1588.  
  1589. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1590. particleemitter.LightEmission = 1
  1591. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1592. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1593. particleemitter.Lifetime = NumberRange.new(2, 2)
  1594. particleemitter.Rate = 200
  1595. local particleemitter = Instance.new("ParticleEmitter", Emitter13)
  1596.  
  1597. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1598. particleemitter.LightEmission = 1
  1599. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1600. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1601. particleemitter.Lifetime = NumberRange.new(2, 2)
  1602. particleemitter.Rate = 200
  1603. local particleemitter = Instance.new("ParticleEmitter", Emitter14)
  1604.  
  1605. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1606. particleemitter.LightEmission = 1
  1607. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1608. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1609. particleemitter.Lifetime = NumberRange.new(2, 2)
  1610. particleemitter.Rate = 200
  1611. local particleemitter = Instance.new("ParticleEmitter", Emitter15)
  1612.  
  1613. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1614. particleemitter.LightEmission = 1
  1615. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1616. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1617. particleemitter.Lifetime = NumberRange.new(2, 2)
  1618. particleemitter.Rate = 200
  1619. local particleemitter = Instance.new("ParticleEmitter", Emitter16)
  1620.  
  1621. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1622. particleemitter.LightEmission = 1
  1623. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1624. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1625. particleemitter.Lifetime = NumberRange.new(2, 2)
  1626. particleemitter.Rate = 200
  1627. local particleemitter = Instance.new("ParticleEmitter", Emitter17)
  1628.  
  1629. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1630. particleemitter.LightEmission = 1
  1631. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1632. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1633. particleemitter.Lifetime = NumberRange.new(2, 2)
  1634. particleemitter.Rate = 200
  1635. local particleemitter = Instance.new("ParticleEmitter", Emitter18)
  1636.  
  1637. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1638. particleemitter.LightEmission = 1
  1639. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1640. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1641. particleemitter.Lifetime = NumberRange.new(2, 2)
  1642. particleemitter.Rate = 200
  1643. local particleemitter = Instance.new("ParticleEmitter", Emitter19)
  1644.  
  1645. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1646. particleemitter.LightEmission = 1
  1647. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1648. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1649. particleemitter.Lifetime = NumberRange.new(2, 2)
  1650. particleemitter.Rate = 200
  1651. local particleemitter = Instance.new("ParticleEmitter", Emitter20)
  1652.  
  1653. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1654. particleemitter.LightEmission = 1
  1655. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1656. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1657. particleemitter.Lifetime = NumberRange.new(2, 2)
  1658. particleemitter.Rate = 200
  1659. local particleemitter = Instance.new("ParticleEmitter", Emitter21)
  1660.  
  1661. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1662. particleemitter.LightEmission = 1
  1663. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1664. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1665. particleemitter.Lifetime = NumberRange.new(2, 2)
  1666. particleemitter.Rate = 200
  1667. local particleemitter = Instance.new("ParticleEmitter", Emitter22)
  1668.  
  1669. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1670. particleemitter.LightEmission = 1
  1671. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1672. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1673. particleemitter.Lifetime = NumberRange.new(2, 2)
  1674. particleemitter.Rate = 200
  1675. local particleemitter = Instance.new("ParticleEmitter", Emitter23)
  1676.  
  1677. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1678. particleemitter.LightEmission = 1
  1679. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1680. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1681. particleemitter.Lifetime = NumberRange.new(2, 2)
  1682. particleemitter.Rate = 200
  1683. local particleemitter = Instance.new("ParticleEmitter", Emitter24)
  1684.  
  1685. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1686. particleemitter.LightEmission = 1
  1687. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1688. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1689. particleemitter.Lifetime = NumberRange.new(2, 2)
  1690. particleemitter.Rate = 200
  1691. local particleemitter = Instance.new("ParticleEmitter", Emitter25)
  1692.  
  1693. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1694. particleemitter.LightEmission = 1
  1695. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1696. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1697. particleemitter.Lifetime = NumberRange.new(2, 2)
  1698. particleemitter.Rate = 200
  1699. local particleemitter = Instance.new("ParticleEmitter", Emitter26)
  1700.  
  1701. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1702. particleemitter.LightEmission = 1
  1703. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1704. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1705. particleemitter.Lifetime = NumberRange.new(2, 2)
  1706. particleemitter.Rate = 200
  1707. local particleemitter = Instance.new("ParticleEmitter", Emitter27)
  1708.  
  1709. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1710. particleemitter.LightEmission = 1
  1711. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1712. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1713. particleemitter.Lifetime = NumberRange.new(2, 2)
  1714. particleemitter.Rate = 200
  1715. local particleemitter = Instance.new("ParticleEmitter", Emitter28)
  1716.  
  1717. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1718. particleemitter.LightEmission = 1
  1719. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1720. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1721. particleemitter.Lifetime = NumberRange.new(2, 2)
  1722. particleemitter.Rate = 200
  1723. local particleemitter = Instance.new("ParticleEmitter", Emitter29)
  1724.  
  1725. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1726. particleemitter.LightEmission = 1
  1727. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1728. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1729. particleemitter.Lifetime = NumberRange.new(2, 2)
  1730. particleemitter.Rate = 200
  1731. local particleemitter = Instance.new("ParticleEmitter", Emitter30)
  1732.  
  1733. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1734. particleemitter.LightEmission = 1
  1735. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1736. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1737. particleemitter.Lifetime = NumberRange.new(2, 2)
  1738. particleemitter.Rate = 200
  1739. local particleemitter = Instance.new("ParticleEmitter", Emitter31)
  1740.  
  1741. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1742. particleemitter.LightEmission = 1
  1743. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1744. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1745. particleemitter.Lifetime = NumberRange.new(2, 2)
  1746. particleemitter.Rate = 200
  1747. local particleemitter = Instance.new("ParticleEmitter", Emitter32)
  1748.  
  1749. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1750. particleemitter.LightEmission = 1
  1751. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1752. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1753. particleemitter.Lifetime = NumberRange.new(2, 2)
  1754. particleemitter.Rate = 200
  1755. local particleemitter = Instance.new("ParticleEmitter", Emitter33)
  1756.  
  1757. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1758. particleemitter.LightEmission = 1
  1759. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1760. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1761. particleemitter.Lifetime = NumberRange.new(2, 2)
  1762. particleemitter.Rate = 200
  1763. local particleemitter = Instance.new("ParticleEmitter", Emitter34)
  1764.  
  1765. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1766. particleemitter.LightEmission = 1
  1767. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1768. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1769. particleemitter.Lifetime = NumberRange.new(2, 2)
  1770. particleemitter.Rate = 200
  1771. local particleemitter = Instance.new("ParticleEmitter", Emitter35)
  1772.  
  1773. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1774. particleemitter.LightEmission = 1
  1775. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1776. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1777. particleemitter.Lifetime = NumberRange.new(2, 2)
  1778. particleemitter.Rate = 200
  1779. local particleemitter = Instance.new("ParticleEmitter", Emitter36)
  1780.  
  1781. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1782. particleemitter.LightEmission = 1
  1783. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1784. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1785. particleemitter.Lifetime = NumberRange.new(2, 2)
  1786. particleemitter.Rate = 200
  1787. local particleemitter = Instance.new("ParticleEmitter", Emitter37)
  1788.  
  1789. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1790. particleemitter.LightEmission = 1
  1791. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1792. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1793. particleemitter.Lifetime = NumberRange.new(2, 2)
  1794. particleemitter.Rate = 200
  1795. local particleemitter = Instance.new("ParticleEmitter", Emitter38)
  1796.  
  1797. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1798. particleemitter.LightEmission = 1
  1799. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1800. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1801. particleemitter.Lifetime = NumberRange.new(2, 2)
  1802. particleemitter.Rate = 200
  1803. local particleemitter = Instance.new("ParticleEmitter", Emitter39)
  1804.  
  1805. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1806. particleemitter.LightEmission = 1
  1807. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1808. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1809. particleemitter.Lifetime = NumberRange.new(2, 2)
  1810. particleemitter.Rate = 200
  1811.  
  1812. player=owner
  1813. c=player.Character
  1814. local color="Really red"
  1815.                 local transPoints = {
  1816.                         NumberSequenceKeypoint.new(0,.819,.0375),
  1817.                         NumberSequenceKeypoint.new(.207,.594,.0187),
  1818.                         NumberSequenceKeypoint.new(.4,.55,.031),
  1819.                         NumberSequenceKeypoint.new(.57,.619,.05),
  1820.                         NumberSequenceKeypoint.new(.76,.8,.0375),
  1821.                         NumberSequenceKeypoint.new(1,1,0),
  1822.                 }
  1823.                 local sizePoints = {
  1824.                         NumberSequenceKeypoint.new(0,0.505,0),
  1825.                         NumberSequenceKeypoint.new(1,0,0),
  1826.                 }
  1827.                 local Size = NumberSequence.new(sizePoints)
  1828.                 local Transparency = NumberSequence.new(transPoints)
  1829.                 efxBlock = Instance.new("Part",c)
  1830.                 efxBlock.CanCollide=false
  1831.                 efxBlock.BrickColor = BrickColor.new(color)
  1832.                 efxBlock.Material = "Neon"
  1833.                 efxBlock.FormFactor = "Custom"
  1834.                 efxBlock.Transparency = .3
  1835.                 efxBlock.Size = Vector3.new(.25,.25,.25)
  1836.                 local mesh = Instance.new("SpecialMesh",efxBlock)
  1837.                 mesh.MeshType = Enum.MeshType.Sphere
  1838.                 mesh.Scale = Vector3.new(1,1,1)
  1839.                 local particles = Instance.new("ParticleEmitter",efxBlock)
  1840.                 particles.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  1841.                 particles.LightEmission = .7
  1842.                 particles.Size = Size
  1843.                 particles.Name = "Fire"
  1844.                 particles.Transparency = Transparency
  1845.                 particles.LockedToPart = false
  1846.                 particles.VelocityInheritance = .5
  1847.                 particles.LockedToPart = false
  1848.                 particles.Rate = 70
  1849.                 particles.Texture = "rbxassetid://56562006"
  1850.                 particles.Lifetime = NumberRange.new(2,2)
  1851.                 particles.RotSpeed = NumberRange.new(100,100)
  1852.                 particles.Speed = NumberRange.new(1,1)
  1853.                 local offset = Vector3.new(-0.11, .23, -0.5)
  1854.                 local weld = Instance.new("Weld",c.Head)
  1855.                 weld.Part0 = c.Head
  1856.                 weld.Part1 = efxBlock
  1857.                 weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(50),math.rad(40))
  1858.                 efxBlock.Parent = c
  1859.              efxBlock2 = Instance.new("Part",c)
  1860.                 efxBlock2.CanCollide=false
  1861.                 efxBlock2.BrickColor = BrickColor.new(color)
  1862.                 efxBlock2.Material = "Neon"
  1863.                 efxBlock2.FormFactor = "Custom"
  1864.                 efxBlock2.Transparency = .3
  1865.                 efxBlock2.Size = Vector3.new(.25,.25,.25)
  1866.                 local mesh2 = Instance.new("SpecialMesh",efxBlock2)
  1867.                 mesh2.MeshType = Enum.MeshType.Sphere
  1868.                 mesh2.Scale = Vector3.new(1,1,1)
  1869.                 local particles2 = Instance.new("ParticleEmitter",efxBlock2)
  1870.                 particles2.Color =ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  1871.                 particles2.LightEmission = .2
  1872.                 particles2.Size = Size
  1873.                 particles2.Name = "Fire"
  1874.                 particles2.Transparency = Transparency
  1875.                 particles2.LockedToPart = false
  1876.                 particles2.VelocityInheritance = .5
  1877.                 particles2.LockedToPart = false
  1878.                 particles2.Rate = 70
  1879.                 particles2.Texture = "rbxassetid://56562006"
  1880.                 particles2.Lifetime = NumberRange.new(2,2)
  1881.                 particles2.RotSpeed = NumberRange.new(100,100)
  1882.                 particles2.Speed = NumberRange.new(1,1)
  1883.                 local offset = Vector3.new(0.11, .23, -0.5)
  1884.                 local weld2 = Instance.new("Weld",c.Head)
  1885.                 weld2.Part0 = c.Head
  1886.                 weld2.Part1 = efxBlock2
  1887.                 weld2.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(40),math.rad(50),math.rad(-40))
  1888.                 efxBlock2.Parent = c
  1889.  
  1890.  
  1891.  
  1892.  
  1893.  
  1894.  
  1895.  
  1896.  
  1897. --Converted with ttyyuu12345's model to script plugin v4
  1898. function sandbox(var,func)
  1899.     local env = getfenv(func)
  1900.     local newenv = setmetatable({},{
  1901.         __index = function(self,k)
  1902.             if k=="script" then
  1903.                 return var
  1904.             else
  1905.                 return env[k]
  1906.             end
  1907.         end,
  1908.     })
  1909.     setfenv(func,newenv)
  1910.     return func
  1911. end
  1912. cors = {}
  1913. mas = Instance.new("Model",game:GetService("Lighting"))
  1914. Model0 = Instance.new("Model")
  1915. Model1 = Instance.new("Model")
  1916. WedgePart2 = Instance.new("WedgePart")
  1917. WedgePart3 = Instance.new("WedgePart")
  1918. Part4 = Instance.new("Part")
  1919. Part5 = Instance.new("Part")
  1920. Part6 = Instance.new("Part")
  1921. Part7 = Instance.new("Part")
  1922. Part8 = Instance.new("Part")
  1923. Part9 = Instance.new("Part")
  1924. Part10 = Instance.new("Part")
  1925. Part11 = Instance.new("Part")
  1926. Part12 = Instance.new("Part")
  1927. Part13 = Instance.new("Part")
  1928. Part14 = Instance.new("Part")
  1929. Part15 = Instance.new("Part")
  1930. SpecialMesh16 = Instance.new("SpecialMesh")
  1931. Part17 = Instance.new("Part")
  1932. SpecialMesh18 = Instance.new("SpecialMesh")
  1933. Part19 = Instance.new("Part")
  1934. SpecialMesh20 = Instance.new("SpecialMesh")
  1935. Part21 = Instance.new("Part")
  1936. SpecialMesh22 = Instance.new("SpecialMesh")
  1937. Part23 = Instance.new("Part")
  1938. SpecialMesh24 = Instance.new("SpecialMesh")
  1939. Part25 = Instance.new("Part")
  1940. SpecialMesh26 = Instance.new("SpecialMesh")
  1941. Part27 = Instance.new("Part")
  1942. SpecialMesh28 = Instance.new("SpecialMesh")
  1943. Part29 = Instance.new("Part")
  1944. SpecialMesh30 = Instance.new("SpecialMesh")
  1945. Part31 = Instance.new("Part")
  1946. Part32 = Instance.new("Part")
  1947. Part33 = Instance.new("Part")
  1948. Part34 = Instance.new("Part")
  1949. Part35 = Instance.new("Part")
  1950. Part36 = Instance.new("Part")
  1951. Part37 = Instance.new("Part")
  1952. ParticleEmitter38 = Instance.new("ParticleEmitter")
  1953. Part39 = Instance.new("Part")
  1954. Part40 = Instance.new("Part")
  1955. Part41 = Instance.new("Part")
  1956. Part42 = Instance.new("Part")
  1957. Part43 = Instance.new("Part")
  1958. Part44 = Instance.new("Part")
  1959. Part45 = Instance.new("Part")
  1960. Part46 = Instance.new("Part")
  1961. Part47 = Instance.new("Part")
  1962. Part48 = Instance.new("Part")
  1963. Part49 = Instance.new("Part")
  1964. Part50 = Instance.new("Part")
  1965. Part51 = Instance.new("Part")
  1966. Part52 = Instance.new("Part")
  1967. Part53 = Instance.new("Part")
  1968. Part54 = Instance.new("Part")
  1969. Part55 = Instance.new("Part")
  1970. Part56 = Instance.new("Part")
  1971. Part57 = Instance.new("Part")
  1972. Part58 = Instance.new("Part")
  1973. Part59 = Instance.new("Part")
  1974. Part60 = Instance.new("Part")
  1975. Part61 = Instance.new("Part")
  1976. Part62 = Instance.new("Part")
  1977. Part63 = Instance.new("Part")
  1978. Part64 = Instance.new("Part")
  1979. Part65 = Instance.new("Part")
  1980. Part66 = Instance.new("Part")
  1981. Part67 = Instance.new("Part")
  1982. Part68 = Instance.new("Part")
  1983. Part69 = Instance.new("Part")
  1984. Part70 = Instance.new("Part")
  1985. Part71 = Instance.new("Part")
  1986. Part72 = Instance.new("Part")
  1987. Part73 = Instance.new("Part")
  1988. Part74 = Instance.new("Part")
  1989. Part75 = Instance.new("Part")
  1990. Part76 = Instance.new("Part")
  1991. Part77 = Instance.new("Part")
  1992. Part78 = Instance.new("Part")
  1993. Part79 = Instance.new("Part")
  1994. Part80 = Instance.new("Part")
  1995. Part81 = Instance.new("Part")
  1996. Part82 = Instance.new("Part")
  1997. Part83 = Instance.new("Part")
  1998. Part84 = Instance.new("Part")
  1999. Part85 = Instance.new("Part")
  2000. Part86 = Instance.new("Part")
  2001. Part87 = Instance.new("Part")
  2002. Part88 = Instance.new("Part")
  2003. Part89 = Instance.new("Part")
  2004. Part90 = Instance.new("Part")
  2005. Part91 = Instance.new("Part")
  2006. Part92 = Instance.new("Part")
  2007. Part93 = Instance.new("Part")
  2008. Part94 = Instance.new("Part")
  2009. Part95 = Instance.new("Part")
  2010. Part96 = Instance.new("Part")
  2011. Part97 = Instance.new("Part")
  2012. Part98 = Instance.new("Part")
  2013. Part99 = Instance.new("Part")
  2014. Part100 = Instance.new("Part")
  2015. Part101 = Instance.new("Part")
  2016. Part102 = Instance.new("Part")
  2017. Part103 = Instance.new("Part")
  2018. Part104 = Instance.new("Part")
  2019. Part105 = Instance.new("Part")
  2020. Part106 = Instance.new("Part")
  2021. Part107 = Instance.new("Part")
  2022. Part108 = Instance.new("Part")
  2023. Part109 = Instance.new("Part")
  2024. Part110 = Instance.new("Part")
  2025. Part111 = Instance.new("Part")
  2026. Part112 = Instance.new("Part")
  2027. Part113 = Instance.new("Part")
  2028. Part114 = Instance.new("Part")
  2029. Part115 = Instance.new("Part")
  2030. Part116 = Instance.new("Part")
  2031. Part117 = Instance.new("Part")
  2032. Part118 = Instance.new("Part")
  2033. Part119 = Instance.new("Part")
  2034. Part120 = Instance.new("Part")
  2035. Part121 = Instance.new("Part")
  2036. Part122 = Instance.new("Part")
  2037. Part123 = Instance.new("Part")
  2038. Part124 = Instance.new("Part")
  2039. Part125 = Instance.new("Part")
  2040. Part126 = Instance.new("Part")
  2041. Part127 = Instance.new("Part")
  2042. Part128 = Instance.new("Part")
  2043. Part129 = Instance.new("Part")
  2044. Part130 = Instance.new("Part")
  2045. Part131 = Instance.new("Part")
  2046. Part132 = Instance.new("Part")
  2047. Part133 = Instance.new("Part")
  2048. Part134 = Instance.new("Part")
  2049. Part135 = Instance.new("Part")
  2050. Part136 = Instance.new("Part")
  2051. Part137 = Instance.new("Part")
  2052. Part138 = Instance.new("Part")
  2053. Part139 = Instance.new("Part")
  2054. Part140 = Instance.new("Part")
  2055. Part141 = Instance.new("Part")
  2056. Part142 = Instance.new("Part")
  2057. Part143 = Instance.new("Part")
  2058. Part144 = Instance.new("Part")
  2059. Part145 = Instance.new("Part")
  2060. Part146 = Instance.new("Part")
  2061. Part147 = Instance.new("Part")
  2062. Part148 = Instance.new("Part")
  2063. Part149 = Instance.new("Part")
  2064. Part150 = Instance.new("Part")
  2065. Part151 = Instance.new("Part")
  2066. Part152 = Instance.new("Part")
  2067. Part153 = Instance.new("Part")
  2068. Part154 = Instance.new("Part")
  2069. Part155 = Instance.new("Part")
  2070. Part156 = Instance.new("Part")
  2071. Part157 = Instance.new("Part")
  2072. Part158 = Instance.new("Part")
  2073. Part159 = Instance.new("Part")
  2074. Part160 = Instance.new("Part")
  2075. Part161 = Instance.new("Part")
  2076. Part162 = Instance.new("Part")
  2077. Part163 = Instance.new("Part")
  2078. Part164 = Instance.new("Part")
  2079. Part165 = Instance.new("Part")
  2080. Part166 = Instance.new("Part")
  2081. Part167 = Instance.new("Part")
  2082. Part168 = Instance.new("Part")
  2083. Part169 = Instance.new("Part")
  2084. Part170 = Instance.new("Part")
  2085. WedgePart171 = Instance.new("WedgePart")
  2086. WedgePart172 = Instance.new("WedgePart")
  2087. WedgePart173 = Instance.new("WedgePart")
  2088. WedgePart174 = Instance.new("WedgePart")
  2089. WedgePart175 = Instance.new("WedgePart")
  2090. WedgePart176 = Instance.new("WedgePart")
  2091. WedgePart177 = Instance.new("WedgePart")
  2092. WedgePart178 = Instance.new("WedgePart")
  2093. WedgePart179 = Instance.new("WedgePart")
  2094. WedgePart180 = Instance.new("WedgePart")
  2095. WedgePart181 = Instance.new("WedgePart")
  2096. WedgePart182 = Instance.new("WedgePart")
  2097. WedgePart183 = Instance.new("WedgePart")
  2098. WedgePart184 = Instance.new("WedgePart")
  2099. WedgePart185 = Instance.new("WedgePart")
  2100. WedgePart186 = Instance.new("WedgePart")
  2101. WedgePart187 = Instance.new("WedgePart")
  2102. WedgePart188 = Instance.new("WedgePart")
  2103. WedgePart189 = Instance.new("WedgePart")
  2104. WedgePart190 = Instance.new("WedgePart")
  2105. WedgePart191 = Instance.new("WedgePart")
  2106. WedgePart192 = Instance.new("WedgePart")
  2107. WedgePart193 = Instance.new("WedgePart")
  2108. WedgePart194 = Instance.new("WedgePart")
  2109. WedgePart195 = Instance.new("WedgePart")
  2110. WedgePart196 = Instance.new("WedgePart")
  2111. WedgePart197 = Instance.new("WedgePart")
  2112. WedgePart198 = Instance.new("WedgePart")
  2113. WedgePart199 = Instance.new("WedgePart")
  2114. WedgePart200 = Instance.new("WedgePart")
  2115. WedgePart201 = Instance.new("WedgePart")
  2116. WedgePart202 = Instance.new("WedgePart")
  2117. Model203 = Instance.new("Model")
  2118. Part204 = Instance.new("Part")
  2119. Part205 = Instance.new("Part")
  2120. ParticleEmitter206 = Instance.new("ParticleEmitter")
  2121. Model207 = Instance.new("Model")
  2122. WedgePart208 = Instance.new("WedgePart")
  2123. Part209 = Instance.new("Part")
  2124. Part210 = Instance.new("Part")
  2125. Part211 = Instance.new("Part")
  2126. Part212 = Instance.new("Part")
  2127. Part213 = Instance.new("Part")
  2128. Part214 = Instance.new("Part")
  2129. Part215 = Instance.new("Part")
  2130. Part216 = Instance.new("Part")
  2131. Part217 = Instance.new("Part")
  2132. Part218 = Instance.new("Part")
  2133. Part219 = Instance.new("Part")
  2134. Part220 = Instance.new("Part")
  2135. Part221 = Instance.new("Part")
  2136. Part222 = Instance.new("Part")
  2137. Part223 = Instance.new("Part")
  2138. Part224 = Instance.new("Part")
  2139. Part225 = Instance.new("Part")
  2140. Part226 = Instance.new("Part")
  2141. Part227 = Instance.new("Part")
  2142. Part228 = Instance.new("Part")
  2143. Part229 = Instance.new("Part")
  2144. Part230 = Instance.new("Part")
  2145. Part231 = Instance.new("Part")
  2146. Part232 = Instance.new("Part")
  2147. Part233 = Instance.new("Part")
  2148. Part234 = Instance.new("Part")
  2149. Part235 = Instance.new("Part")
  2150. Part236 = Instance.new("Part")
  2151. Part237 = Instance.new("Part")
  2152. Part238 = Instance.new("Part")
  2153. Part239 = Instance.new("Part")
  2154. Part240 = Instance.new("Part")
  2155. Part241 = Instance.new("Part")
  2156. Part242 = Instance.new("Part")
  2157. Part243 = Instance.new("Part")
  2158. Part244 = Instance.new("Part")
  2159. Part245 = Instance.new("Part")
  2160. Part246 = Instance.new("Part")
  2161. Part247 = Instance.new("Part")
  2162. Part248 = Instance.new("Part")
  2163. Part249 = Instance.new("Part")
  2164. Part250 = Instance.new("Part")
  2165. ParticleEmitter251 = Instance.new("ParticleEmitter")
  2166. Model252 = Instance.new("Model")
  2167. Part253 = Instance.new("Part")
  2168. Part254 = Instance.new("Part")
  2169. ParticleEmitter255 = Instance.new("ParticleEmitter")
  2170. Model256 = Instance.new("Model")
  2171. Part257 = Instance.new("Part")
  2172. WedgePart258 = Instance.new("WedgePart")
  2173. Part259 = Instance.new("Part")
  2174. Part260 = Instance.new("Part")
  2175. Part261 = Instance.new("Part")
  2176. Part262 = Instance.new("Part")
  2177. Part263 = Instance.new("Part")
  2178. Part264 = Instance.new("Part")
  2179. Part265 = Instance.new("Part")
  2180. Part266 = Instance.new("Part")
  2181. Part267 = Instance.new("Part")
  2182. Part268 = Instance.new("Part")
  2183. Part269 = Instance.new("Part")
  2184. Part270 = Instance.new("Part")
  2185. Part271 = Instance.new("Part")
  2186. Part272 = Instance.new("Part")
  2187. Part273 = Instance.new("Part")
  2188. Part274 = Instance.new("Part")
  2189. Part275 = Instance.new("Part")
  2190. Part276 = Instance.new("Part")
  2191. Part277 = Instance.new("Part")
  2192. Part278 = Instance.new("Part")
  2193. Part279 = Instance.new("Part")
  2194. Part280 = Instance.new("Part")
  2195. Part281 = Instance.new("Part")
  2196. Part282 = Instance.new("Part")
  2197. Part283 = Instance.new("Part")
  2198. Part284 = Instance.new("Part")
  2199. Part285 = Instance.new("Part")
  2200. Part286 = Instance.new("Part")
  2201. Part287 = Instance.new("Part")
  2202. Part288 = Instance.new("Part")
  2203. Part289 = Instance.new("Part")
  2204. Part290 = Instance.new("Part")
  2205. Part291 = Instance.new("Part")
  2206. Part292 = Instance.new("Part")
  2207. Part293 = Instance.new("Part")
  2208. Part294 = Instance.new("Part")
  2209. Part295 = Instance.new("Part")
  2210. Part296 = Instance.new("Part")
  2211. Part297 = Instance.new("Part")
  2212. Part298 = Instance.new("Part")
  2213. Part299 = Instance.new("Part")
  2214. ParticleEmitter300 = Instance.new("ParticleEmitter")
  2215. Model301 = Instance.new("Model")
  2216. Part302 = Instance.new("Part")
  2217. SpecialMesh303 = Instance.new("SpecialMesh")
  2218. Script304 = Instance.new("Script")
  2219. Model0.Name = "Armor"
  2220. Model0.Parent = mas
  2221. Model1.Name = "Torso"
  2222. Model1.Parent = Model0
  2223. WedgePart2.Parent = Model1
  2224. WedgePart2.Material = Enum.Material.SmoothPlastic
  2225. WedgePart2.BrickColor = BrickColor.new("Really black")
  2226. WedgePart2.Rotation = Vector3.new(-90, 0, 89.9700012)
  2227. WedgePart2.Anchored = true
  2228. WedgePart2.FormFactor = Enum.FormFactor.Custom
  2229. WedgePart2.Size = Vector3.new(1.0200001, 0.619999945, 0.419999927)
  2230. WedgePart2.CFrame = CFrame.new(-77.1676636, 3.09398293, 67.9688416, 0.000461003598, -1.00000465, -4.90226157e-05, 4.89950617e-05, -4.89997983e-05, 1, -1.00000465, -0.000461003598, 4.89721933e-05)
  2231. WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
  2232. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2233. WedgePart2.Position = Vector3.new(-77.1676636, 3.09398293, 67.9688416)
  2234. WedgePart2.Orientation = Vector3.new(-90, 89.9700012, 0)
  2235. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2236. WedgePart3.Parent = Model1
  2237. WedgePart3.Material = Enum.Material.SmoothPlastic
  2238. WedgePart3.BrickColor = BrickColor.new("Really black")
  2239. WedgePart3.Rotation = Vector3.new(-90, 0, -90.0299988)
  2240. WedgePart3.Anchored = true
  2241. WedgePart3.FormFactor = Enum.FormFactor.Custom
  2242. WedgePart3.Size = Vector3.new(1.0200001, 0.619999886, 0.419999927)
  2243. WedgePart3.CFrame = CFrame.new(-78.5677032, 3.09391475, 67.9682007, -0.000460999901, 0.999999881, -4.90225793e-05, -4.89999948e-05, 4.89999911e-05, 1, 0.999999881, 0.000461002346, 4.89773993e-05)
  2244. WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
  2245. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2246. WedgePart3.Position = Vector3.new(-78.5677032, 3.09391475, 67.9682007)
  2247. WedgePart3.Orientation = Vector3.new(-90, -90.0299988, 0)
  2248. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2249. Part4.Name = "Torso1"
  2250. Part4.Parent = Model1
  2251. Part4.Material = Enum.Material.SmoothPlastic
  2252. Part4.BrickColor = BrickColor.new("Pastel brown")
  2253. Part4.Transparency = 1
  2254. Part4.Rotation = Vector3.new(-180, 0, 0)
  2255. Part4.Anchored = true
  2256. Part4.CanCollide = false
  2257. Part4.FormFactor = Enum.FormFactor.Plate
  2258. Part4.Size = Vector3.new(2, 2, 1)
  2259. Part4.CFrame = CFrame.new(-77.8778534, 3.00016689, 67.9689102, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  2260. Part4.TopSurface = Enum.SurfaceType.Smooth
  2261. Part4.Color = Color3.new(1, 0.8, 0.6)
  2262. Part4.Position = Vector3.new(-77.8778534, 3.00016689, 67.9689102)
  2263. Part4.Orientation = Vector3.new(0, 180, 180)
  2264. Part4.Color = Color3.new(1, 0.8, 0.6)
  2265. Part5.Parent = Model1
  2266. Part5.Material = Enum.Material.Neon
  2267. Part5.BrickColor = BrickColor.new("Really red")
  2268. Part5.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  2269. Part5.Anchored = true
  2270. Part5.CanCollide = false
  2271. Part5.FormFactor = Enum.FormFactor.Custom
  2272. Part5.Size = Vector3.new(0.0500000007, 1.91800082, 1.16999972)
  2273. Part5.CFrame = CFrame.new(-79.0512848, 1.17125535, 68.0216827, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  2274. Part5.BottomSurface = Enum.SurfaceType.Smooth
  2275. Part5.TopSurface = Enum.SurfaceType.Smooth
  2276. Part5.Color = Color3.new(1, 0, 0)
  2277. Part5.Position = Vector3.new(-79.0512848, 1.17125535, 68.0216827)
  2278. Part5.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  2279. Part5.Color = Color3.new(1, 0, 0)
  2280. Part6.Parent = Model1
  2281. Part6.Material = Enum.Material.SmoothPlastic
  2282. Part6.BrickColor = BrickColor.new("Really black")
  2283. Part6.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  2284. Part6.Anchored = true
  2285. Part6.CanCollide = false
  2286. Part6.FormFactor = Enum.FormFactor.Custom
  2287. Part6.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  2288. Part6.CFrame = CFrame.new(-76.7488022, 2.1413517, 68.017746, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  2289. Part6.BottomSurface = Enum.SurfaceType.Smooth
  2290. Part6.TopSurface = Enum.SurfaceType.Smooth
  2291. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2292. Part6.Position = Vector3.new(-76.7488022, 2.1413517, 68.017746)
  2293. Part6.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  2294. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2295. Part7.Parent = Model1
  2296. Part7.Material = Enum.Material.SmoothPlastic
  2297. Part7.BrickColor = BrickColor.new("Really black")
  2298. Part7.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2299. Part7.Anchored = true
  2300. Part7.CanCollide = false
  2301. Part7.FormFactor = Enum.FormFactor.Custom
  2302. Part7.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  2303. Part7.CFrame = CFrame.new(-78.7115326, 3.00300574, 67.96698, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2304. Part7.BottomSurface = Enum.SurfaceType.Smooth
  2305. Part7.TopSurface = Enum.SurfaceType.Smooth
  2306. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2307. Part7.Position = Vector3.new(-78.7115326, 3.00300574, 67.96698)
  2308. Part7.Orientation = Vector3.new(0, 179.979996, 0)
  2309. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2310. Part8.Parent = Model1
  2311. Part8.Material = Enum.Material.Neon
  2312. Part8.BrickColor = BrickColor.new("Really red")
  2313. Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2314. Part8.Anchored = true
  2315. Part8.CanCollide = false
  2316. Part8.FormFactor = Enum.FormFactor.Custom
  2317. Part8.Size = Vector3.new(1.94999981, 0.778000236, 0.109999791)
  2318. Part8.CFrame = CFrame.new(-77.9062576, 3.68302608, 67.5223465, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2319. Part8.BottomSurface = Enum.SurfaceType.Smooth
  2320. Part8.TopSurface = Enum.SurfaceType.Smooth
  2321. Part8.Color = Color3.new(1, 0, 0)
  2322. Part8.Position = Vector3.new(-77.9062576, 3.68302608, 67.5223465)
  2323. Part8.Orientation = Vector3.new(0, 179.979996, 0)
  2324. Part8.Color = Color3.new(1, 0, 0)
  2325. Part9.Parent = Model1
  2326. Part9.Material = Enum.Material.Neon
  2327. Part9.BrickColor = BrickColor.new("Really red")
  2328. Part9.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  2329. Part9.Anchored = true
  2330. Part9.CanCollide = false
  2331. Part9.FormFactor = Enum.FormFactor.Custom
  2332. Part9.Size = Vector3.new(0.0500000007, 2.0580008, 1.16999972)
  2333. Part9.CFrame = CFrame.new(-76.6643295, 1.24533391, 68.0228119, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  2334. Part9.BottomSurface = Enum.SurfaceType.Smooth
  2335. Part9.TopSurface = Enum.SurfaceType.Smooth
  2336. Part9.Color = Color3.new(1, 0, 0)
  2337. Part9.Position = Vector3.new(-76.6643295, 1.24533391, 68.0228119)
  2338. Part9.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  2339. Part9.Color = Color3.new(1, 0, 0)
  2340. Part10.Parent = Model1
  2341. Part10.Material = Enum.Material.SmoothPlastic
  2342. Part10.BrickColor = BrickColor.new("Really black")
  2343. Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2344. Part10.Anchored = true
  2345. Part10.CanCollide = false
  2346. Part10.FormFactor = Enum.FormFactor.Custom
  2347. Part10.Size = Vector3.new(2.03999972, 2.07800055, 0.43999961)
  2348. Part10.CFrame = CFrame.new(-77.8613586, 3.00302076, 67.6673279, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2349. Part10.BottomSurface = Enum.SurfaceType.Smooth
  2350. Part10.TopSurface = Enum.SurfaceType.Smooth
  2351. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2352. Part10.Position = Vector3.new(-77.8613586, 3.00302076, 67.6673279)
  2353. Part10.Orientation = Vector3.new(0, 179.979996, 0)
  2354. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2355. Part11.Parent = Model1
  2356. Part11.Material = Enum.Material.SmoothPlastic
  2357. Part11.BrickColor = BrickColor.new("Really black")
  2358. Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2359. Part11.Anchored = true
  2360. Part11.CanCollide = false
  2361. Part11.FormFactor = Enum.FormFactor.Custom
  2362. Part11.Size = Vector3.new(0.63999939, 0.748000264, 1.03999972)
  2363. Part11.CFrame = CFrame.new(-77.1614304, 3.66800475, 67.9676514, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2364. Part11.BottomSurface = Enum.SurfaceType.Smooth
  2365. Part11.TopSurface = Enum.SurfaceType.Smooth
  2366. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2367. Part11.Position = Vector3.new(-77.1614304, 3.66800475, 67.9676514)
  2368. Part11.Orientation = Vector3.new(0, 179.979996, 0)
  2369. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2370. Part12.Parent = Model1
  2371. Part12.Material = Enum.Material.SmoothPlastic
  2372. Part12.BrickColor = BrickColor.new("Really black")
  2373. Part12.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  2374. Part12.Anchored = true
  2375. Part12.CanCollide = false
  2376. Part12.FormFactor = Enum.FormFactor.Custom
  2377. Part12.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  2378. Part12.CFrame = CFrame.new(-78.9659119, 2.15757179, 68.0168304, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  2379. Part12.BottomSurface = Enum.SurfaceType.Smooth
  2380. Part12.TopSurface = Enum.SurfaceType.Smooth
  2381. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2382. Part12.Position = Vector3.new(-78.9659119, 2.15757179, 68.0168304)
  2383. Part12.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  2384. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2385. Part13.Parent = Model1
  2386. Part13.Material = Enum.Material.SmoothPlastic
  2387. Part13.BrickColor = BrickColor.new("Really black")
  2388. Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2389. Part13.Anchored = true
  2390. Part13.CanCollide = false
  2391. Part13.FormFactor = Enum.FormFactor.Custom
  2392. Part13.Size = Vector3.new(0.61999929, 0.748000264, 1.03999972)
  2393. Part13.CFrame = CFrame.new(-78.5715332, 3.66800499, 67.9670563, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2394. Part13.BottomSurface = Enum.SurfaceType.Smooth
  2395. Part13.TopSurface = Enum.SurfaceType.Smooth
  2396. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2397. Part13.Position = Vector3.new(-78.5715332, 3.66800499, 67.9670563)
  2398. Part13.Orientation = Vector3.new(0, 179.979996, 0)
  2399. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2400. Part14.Parent = Model1
  2401. Part14.Material = Enum.Material.SmoothPlastic
  2402. Part14.BrickColor = BrickColor.new("Really black")
  2403. Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2404. Part14.Anchored = true
  2405. Part14.CanCollide = false
  2406. Part14.FormFactor = Enum.FormFactor.Custom
  2407. Part14.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  2408. Part14.CFrame = CFrame.new(-77.011528, 3.00300574, 67.9676819, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2409. Part14.BottomSurface = Enum.SurfaceType.Smooth
  2410. Part14.TopSurface = Enum.SurfaceType.Smooth
  2411. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2412. Part14.Position = Vector3.new(-77.011528, 3.00300574, 67.9676819)
  2413. Part14.Orientation = Vector3.new(0, 179.979996, 0)
  2414. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2415. Part15.Parent = Model1
  2416. Part15.Material = Enum.Material.Ice
  2417. Part15.BrickColor = BrickColor.new("Black")
  2418. Part15.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  2419. Part15.Anchored = true
  2420. Part15.CanCollide = false
  2421. Part15.FormFactor = Enum.FormFactor.Custom
  2422. Part15.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2423. Part15.CFrame = CFrame.new(-77.2257233, 4.12555265, 68.1891327, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  2424. Part15.BottomSurface = Enum.SurfaceType.Smooth
  2425. Part15.TopSurface = Enum.SurfaceType.Smooth
  2426. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2427. Part15.Position = Vector3.new(-77.2257233, 4.12555265, 68.1891327)
  2428. Part15.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  2429. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2430. SpecialMesh16.Parent = Part15
  2431. SpecialMesh16.MeshId = "rbxassetid://437432504"
  2432. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2433. SpecialMesh16.MeshType = Enum.MeshType.FileMesh
  2434. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2435. Part17.Parent = Model1
  2436. Part17.Material = Enum.Material.Ice
  2437. Part17.BrickColor = BrickColor.new("Black")
  2438. Part17.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  2439. Part17.Anchored = true
  2440. Part17.CanCollide = false
  2441. Part17.FormFactor = Enum.FormFactor.Custom
  2442. Part17.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2443. Part17.CFrame = CFrame.new(-78.5291367, 4.0998354, 68.1886673, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  2444. Part17.BottomSurface = Enum.SurfaceType.Smooth
  2445. Part17.TopSurface = Enum.SurfaceType.Smooth
  2446. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2447. Part17.Position = Vector3.new(-78.5291367, 4.0998354, 68.1886673)
  2448. Part17.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  2449. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2450. SpecialMesh18.Parent = Part17
  2451. SpecialMesh18.MeshId = "rbxassetid://437432504"
  2452. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2453. SpecialMesh18.MeshType = Enum.MeshType.FileMesh
  2454. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2455. Part19.Parent = Model1
  2456. Part19.Material = Enum.Material.Ice
  2457. Part19.BrickColor = BrickColor.new("Black")
  2458. Part19.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  2459. Part19.Anchored = true
  2460. Part19.CanCollide = false
  2461. Part19.FormFactor = Enum.FormFactor.Custom
  2462. Part19.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2463. Part19.CFrame = CFrame.new(-78.5289612, 4.09985685, 67.6886597, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  2464. Part19.BottomSurface = Enum.SurfaceType.Smooth
  2465. Part19.TopSurface = Enum.SurfaceType.Smooth
  2466. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2467. Part19.Position = Vector3.new(-78.5289612, 4.09985685, 67.6886597)
  2468. Part19.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  2469. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2470. SpecialMesh20.Parent = Part19
  2471. SpecialMesh20.MeshId = "rbxassetid://437432504"
  2472. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2473. SpecialMesh20.MeshType = Enum.MeshType.FileMesh
  2474. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2475. Part21.Parent = Model1
  2476. Part21.Material = Enum.Material.Ice
  2477. Part21.BrickColor = BrickColor.new("Black")
  2478. Part21.Rotation = Vector3.new(-90, 0.00999999978, 134.979996)
  2479. Part21.Anchored = true
  2480. Part21.CanCollide = false
  2481. Part21.FormFactor = Enum.FormFactor.Custom
  2482. Part21.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2483. Part21.CFrame = CFrame.new(-78.2032242, 4.09985018, 67.0802307, -0.706854165, -0.707359314, 0.000120877783, 0.000123484657, 4.74895205e-05, 1, -0.707359314, 0.706854105, 5.37798551e-05)
  2484. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2485. Part21.TopSurface = Enum.SurfaceType.Smooth
  2486. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2487. Part21.Position = Vector3.new(-78.2032242, 4.09985018, 67.0802307)
  2488. Part21.Orientation = Vector3.new(-90, 134.979996, 0)
  2489. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2490. SpecialMesh22.Parent = Part21
  2491. SpecialMesh22.MeshId = "rbxassetid://437432504"
  2492. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2493. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  2494. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2495. Part23.Parent = Model1
  2496. Part23.Material = Enum.Material.Ice
  2497. Part23.BrickColor = BrickColor.new("Black")
  2498. Part23.Rotation = Vector3.new(-90, 0.00999999978, -150.020004)
  2499. Part23.Anchored = true
  2500. Part23.CanCollide = false
  2501. Part23.FormFactor = Enum.FormFactor.Custom
  2502. Part23.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2503. Part23.CFrame = CFrame.new(-77.2388077, 4.12559319, 67.365921, -0.866203785, 0.49969089, 0.000123095379, 8.23280643e-05, -0.000103629071, 1, 0.49969089, 0.866203785, 4.86253048e-05)
  2504. Part23.BottomSurface = Enum.SurfaceType.Smooth
  2505. Part23.TopSurface = Enum.SurfaceType.Smooth
  2506. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2507. Part23.Position = Vector3.new(-77.2388077, 4.12559319, 67.365921)
  2508. Part23.Orientation = Vector3.new(-90, -150.020004, 0)
  2509. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2510. SpecialMesh24.Parent = Part23
  2511. SpecialMesh24.MeshId = "rbxassetid://437432504"
  2512. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2513. SpecialMesh24.MeshType = Enum.MeshType.FileMesh
  2514. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2515. Part25.Parent = Model1
  2516. Part25.Material = Enum.Material.Ice
  2517. Part25.BrickColor = BrickColor.new("Black")
  2518. Part25.Rotation = Vector3.new(-90, 0.00999999978, -135.020004)
  2519. Part25.Anchored = true
  2520. Part25.CanCollide = false
  2521. Part25.FormFactor = Enum.FormFactor.Custom
  2522. Part25.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2523. Part25.CFrame = CFrame.new(-77.5215683, 4.12564182, 67.0829773, -0.707359254, 0.706854224, 0.0001229974, 5.24813586e-05, -0.000121487923, 1, 0.706854224, 0.707359254, 4.88389414e-05)
  2524. Part25.BottomSurface = Enum.SurfaceType.Smooth
  2525. Part25.TopSurface = Enum.SurfaceType.Smooth
  2526. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2527. Part25.Position = Vector3.new(-77.5215683, 4.12564182, 67.0829773)
  2528. Part25.Orientation = Vector3.new(-90, -135.020004, 0)
  2529. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2530. SpecialMesh26.Parent = Part25
  2531. SpecialMesh26.MeshId = "rbxassetid://437432504"
  2532. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2533. SpecialMesh26.MeshType = Enum.MeshType.FileMesh
  2534. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2535. Part27.Parent = Model1
  2536. Part27.Material = Enum.Material.Ice
  2537. Part27.BrickColor = BrickColor.new("Black")
  2538. Part27.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  2539. Part27.Anchored = true
  2540. Part27.CanCollide = false
  2541. Part27.FormFactor = Enum.FormFactor.Custom
  2542. Part27.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2543. Part27.CFrame = CFrame.new(-77.2255096, 4.12558365, 67.5891266, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  2544. Part27.BottomSurface = Enum.SurfaceType.Smooth
  2545. Part27.TopSurface = Enum.SurfaceType.Smooth
  2546. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2547. Part27.Position = Vector3.new(-77.2255096, 4.12558365, 67.5891266)
  2548. Part27.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  2549. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2550. SpecialMesh28.Parent = Part27
  2551. SpecialMesh28.MeshId = "rbxassetid://437432504"
  2552. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2553. SpecialMesh28.MeshType = Enum.MeshType.FileMesh
  2554. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2555. Part29.Parent = Model1
  2556. Part29.Material = Enum.Material.Ice
  2557. Part29.BrickColor = BrickColor.new("Black")
  2558. Part29.Rotation = Vector3.new(-90, 0.00999999978, 149.979996)
  2559. Part29.Anchored = true
  2560. Part29.CanCollide = false
  2561. Part29.FormFactor = Enum.FormFactor.Custom
  2562. Part29.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2563. Part29.CFrame = CFrame.new(-78.4154282, 4.09986591, 67.2922897, -0.865846992, -0.50030905, 0.000120519209, 0.00013132258, 1.3619534e-05, 1, -0.50030905, 0.865846992, 5.39094326e-05)
  2564. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2565. Part29.TopSurface = Enum.SurfaceType.Smooth
  2566. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2567. Part29.Position = Vector3.new(-78.4154282, 4.09986591, 67.2922897)
  2568. Part29.Orientation = Vector3.new(-90, 149.979996, 0)
  2569. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2570. SpecialMesh30.Parent = Part29
  2571. SpecialMesh30.MeshId = "rbxassetid://437432504"
  2572. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2573. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  2574. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2575. Part31.Parent = Model1
  2576. Part31.Material = Enum.Material.Neon
  2577. Part31.BrickColor = BrickColor.new("Really red")
  2578. Part31.Rotation = Vector3.new(-180, 0.0199999996, 140)
  2579. Part31.Anchored = true
  2580. Part31.CanCollide = false
  2581. Part31.FormFactor = Enum.FormFactor.Custom
  2582. Part31.Size = Vector3.new(1.33999908, 0.0500000007, 0.43999961)
  2583. Part31.CFrame = CFrame.new(-78.4640808, 2.52961612, 67.6334152, -0.766044021, -0.642787993, 0.000412892521, -0.642787993, 0.766044199, 4.62145072e-05, -0.000346000015, -0.000230000005, -1)
  2584. Part31.BottomSurface = Enum.SurfaceType.Smooth
  2585. Part31.TopSurface = Enum.SurfaceType.Smooth
  2586. Part31.Color = Color3.new(1, 0, 0)
  2587. Part31.Position = Vector3.new(-78.4640808, 2.52961612, 67.6334152)
  2588. Part31.Orientation = Vector3.new(0, 179.979996, -40)
  2589. Part31.Color = Color3.new(1, 0, 0)
  2590. Part32.Parent = Model1
  2591. Part32.Material = Enum.Material.Neon
  2592. Part32.BrickColor = BrickColor.new("Really red")
  2593. Part32.Rotation = Vector3.new(-180, 0.0199999996, -150)
  2594. Part32.Anchored = true
  2595. Part32.CanCollide = false
  2596. Part32.FormFactor = Enum.FormFactor.Custom
  2597. Part32.Size = Vector3.new(1.14999926, 0.0500000007, 0.43999961)
  2598. Part32.CFrame = CFrame.new(-77.2380981, 2.54341984, 67.6339722, -0.866025269, 0.500000119, 0.000412520603, 0.500000179, 0.866025329, 5.05062853e-05, -0.000332000112, 0.00025000007, -1)
  2599. Part32.BottomSurface = Enum.SurfaceType.Smooth
  2600. Part32.TopSurface = Enum.SurfaceType.Smooth
  2601. Part32.Color = Color3.new(1, 0, 0)
  2602. Part32.Position = Vector3.new(-77.2380981, 2.54341984, 67.6339722)
  2603. Part32.Orientation = Vector3.new(0, 179.979996, 30)
  2604. Part32.Color = Color3.new(1, 0, 0)
  2605. Part33.Parent = Model1
  2606. Part33.Material = Enum.Material.Neon
  2607. Part33.BrickColor = BrickColor.new("Really red")
  2608. Part33.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2609. Part33.Anchored = true
  2610. Part33.CanCollide = false
  2611. Part33.FormFactor = Enum.FormFactor.Custom
  2612. Part33.Size = Vector3.new(0.0500000007, 1.23000026, 0.43999961)
  2613. Part33.CFrame = CFrame.new(-77.7270355, 3.42889428, 67.6337891, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2614. Part33.BottomSurface = Enum.SurfaceType.Smooth
  2615. Part33.TopSurface = Enum.SurfaceType.Smooth
  2616. Part33.Color = Color3.new(1, 0, 0)
  2617. Part33.Position = Vector3.new(-77.7270355, 3.42889428, 67.6337891)
  2618. Part33.Orientation = Vector3.new(0, 179.979996, 0)
  2619. Part33.Color = Color3.new(1, 0, 0)
  2620. Part34.Parent = Model1
  2621. Part34.Material = Enum.Material.Neon
  2622. Part34.BrickColor = BrickColor.new("Really red")
  2623. Part34.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2624. Part34.Anchored = true
  2625. Part34.CanCollide = false
  2626. Part34.FormFactor = Enum.FormFactor.Custom
  2627. Part34.Size = Vector3.new(0.0500000007, 1.10000098, 0.43999961)
  2628. Part34.CFrame = CFrame.new(-77.9625778, 3.49389386, 67.6336823, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2629. Part34.BottomSurface = Enum.SurfaceType.Smooth
  2630. Part34.TopSurface = Enum.SurfaceType.Smooth
  2631. Part34.Color = Color3.new(1, 0, 0)
  2632. Part34.Position = Vector3.new(-77.9625778, 3.49389386, 67.6336823)
  2633. Part34.Orientation = Vector3.new(0, 179.979996, 0)
  2634. Part34.Color = Color3.new(1, 0, 0)
  2635. Part35.Parent = Model1
  2636. Part35.Material = Enum.Material.Neon
  2637. Part35.BrickColor = BrickColor.new("Really red")
  2638. Part35.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  2639. Part35.Anchored = true
  2640. Part35.CanCollide = false
  2641. Part35.FormFactor = Enum.FormFactor.Custom
  2642. Part35.Size = Vector3.new(0.0500000007, 3.85799909, 1.14999986)
  2643. Part35.CFrame = CFrame.new(-78.9676361, 2.13764286, 68.0318298, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  2644. Part35.BottomSurface = Enum.SurfaceType.Smooth
  2645. Part35.TopSurface = Enum.SurfaceType.Smooth
  2646. Part35.Color = Color3.new(1, 0, 0)
  2647. Part35.Position = Vector3.new(-78.9676361, 2.13764286, 68.0318298)
  2648. Part35.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  2649. Part35.Color = Color3.new(1, 0, 0)
  2650. Part36.Parent = Model1
  2651. Part36.Material = Enum.Material.Neon
  2652. Part36.BrickColor = BrickColor.new("Really red")
  2653. Part36.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  2654. Part36.Anchored = true
  2655. Part36.CanCollide = false
  2656. Part36.FormFactor = Enum.FormFactor.Custom
  2657. Part36.Size = Vector3.new(0.0500000007, 3.85799932, 1.14999974)
  2658. Part36.CFrame = CFrame.new(-76.7488022, 2.14135766, 68.0327454, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  2659. Part36.BottomSurface = Enum.SurfaceType.Smooth
  2660. Part36.TopSurface = Enum.SurfaceType.Smooth
  2661. Part36.Color = Color3.new(1, 0, 0)
  2662. Part36.Position = Vector3.new(-76.7488022, 2.14135766, 68.0327454)
  2663. Part36.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  2664. Part36.Color = Color3.new(1, 0, 0)
  2665. Part37.Parent = Model1
  2666. Part37.Material = Enum.Material.SmoothPlastic
  2667. Part37.Transparency = 1
  2668. Part37.Rotation = Vector3.new(90, 0.0199999996, 180)
  2669. Part37.Anchored = true
  2670. Part37.FormFactor = Enum.FormFactor.Custom
  2671. Part37.Size = Vector3.new(1.9000001, 1, 2)
  2672. Part37.CFrame = CFrame.new(-77.889267, 3.01040053, 67.9884949, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  2673. Part37.BottomSurface = Enum.SurfaceType.Smooth
  2674. Part37.TopSurface = Enum.SurfaceType.Smooth
  2675. Part37.Position = Vector3.new(-77.889267, 3.01040053, 67.9884949)
  2676. Part37.Orientation = Vector3.new(90, -180, 0)
  2677. ParticleEmitter38.Name = "Void"
  2678. ParticleEmitter38.Parent = Part37
  2679. ParticleEmitter38.Transparency = NumberSequence.new(0,0.78750002384186,1)
  2680. ParticleEmitter38.Rotation = NumberRange.new(100, 100)
  2681. ParticleEmitter38.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  2682. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  2683. ParticleEmitter38.Texture = "rbxassetid://341277531"
  2684. ParticleEmitter38.ZOffset = -1
  2685. ParticleEmitter38.Lifetime = NumberRange.new(0.5, 0.5)
  2686. ParticleEmitter38.Rate = 1000
  2687. ParticleEmitter38.RotSpeed = NumberRange.new(-20, -10)
  2688. ParticleEmitter38.Speed = NumberRange.new(0, 0)
  2689. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  2690. Part39.Parent = Model1
  2691. Part39.Material = Enum.Material.Neon
  2692. Part39.BrickColor = BrickColor.new("Really red")
  2693. Part39.Rotation = Vector3.new(83.7299957, 71.2900009, -88.6399994)
  2694. Part39.Anchored = true
  2695. Part39.CanCollide = false
  2696. Part39.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2697. Part39.CFrame = CFrame.new(-80.9609222, 4.06732559, 66.8783646, 0.00759400381, 0.320662409, 0.947163165, -0.0868270025, 0.943824589, -0.318835974, -0.996194482, -0.0798180923, 0.0350095592)
  2698. Part39.Color = Color3.new(1, 0, 0)
  2699. Part39.Position = Vector3.new(-80.9609222, 4.06732559, 66.8783646)
  2700. Part39.Orientation = Vector3.new(18.5900002, 87.8799973, -5.25999975)
  2701. Part39.Color = Color3.new(1, 0, 0)
  2702. Part40.Parent = Model1
  2703. Part40.Material = Enum.Material.Neon
  2704. Part40.BrickColor = BrickColor.new("Really red")
  2705. Part40.Rotation = Vector3.new(-100.659996, -85.6100006, 84.3099976)
  2706. Part40.Anchored = true
  2707. Part40.CanCollide = false
  2708. Part40.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2709. Part40.CFrame = CFrame.new(-80.1355591, 4.43367529, 66.8527222, 0.00759400381, -0.0761589408, -0.997066677, -0.0868270025, -0.993380606, 0.0752160549, -0.996194482, 0.0860012472, -0.01415639)
  2710. Part40.Color = Color3.new(1, 0, 0)
  2711. Part40.Position = Vector3.new(-80.1355591, 4.43367529, 66.8527222)
  2712. Part40.Orientation = Vector3.new(-4.30999994, -90.8099976, -175)
  2713. Part40.Color = Color3.new(1, 0, 0)
  2714. Part41.Parent = Model1
  2715. Part41.Material = Enum.Material.Neon
  2716. Part41.BrickColor = BrickColor.new("Really red")
  2717. Part41.Rotation = Vector3.new(84.9300003, 11.0199995, -89.5599976)
  2718. Part41.Anchored = true
  2719. Part41.CanCollide = false
  2720. Part41.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2721. Part41.CFrame = CFrame.new(-81.8653641, 5.04024267, 66.7866592, 0.00759404665, 0.98153311, 0.191141799, -0.0868269652, 0.191072732, -0.977728844, -0.996194601, -0.00917136669, 0.086674653)
  2722. Part41.Color = Color3.new(1, 0, 0)
  2723. Part41.Position = Vector3.new(-81.8653641, 5.04024267, 66.7866592)
  2724. Part41.Orientation = Vector3.new(77.8899994, 65.6100006, -24.4399986)
  2725. Part41.Color = Color3.new(1, 0, 0)
  2726. Part42.Parent = Model1
  2727. Part42.Material = Enum.Material.Neon
  2728. Part42.BrickColor = BrickColor.new("Really red")
  2729. Part42.Rotation = Vector3.new(85.2099991, -23.7999992, -89.5199966)
  2730. Part42.Anchored = true
  2731. Part42.CanCollide = false
  2732. Part42.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2733. Part42.CFrame = CFrame.new(-81.8024826, 5.49255276, 66.7477417, 0.00759404339, 0.914910614, -0.403585136, -0.0868269727, -0.401469499, -0.91174823, -0.996194482, 0.0419659801, 0.0763902515)
  2734. Part42.Color = Color3.new(1, 0, 0)
  2735. Part42.Position = Vector3.new(-81.8024826, 5.49255276, 66.7477417)
  2736. Part42.Orientation = Vector3.new(65.75, -79.2799988, -167.800003)
  2737. Part42.Color = Color3.new(1, 0, 0)
  2738. Part43.Parent = Model1
  2739. Part43.Material = Enum.Material.Neon
  2740. Part43.BrickColor = BrickColor.new("Really red")
  2741. Part43.Rotation = Vector3.new(-94.8699951, 14.4699993, 89.5499954)
  2742. Part43.Anchored = true
  2743. Part43.CanCollide = false
  2744. Part43.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2745. Part43.CFrame = CFrame.new(-80.6370544, 6.32220268, 66.6842804, 0.00759398239, -0.968230307, 0.249944776, -0.0868269727, 0.248369485, 0.964766204, -0.996194482, -0.0290283635, -0.0821823999)
  2746. Part43.Color = Color3.new(1, 0, 0)
  2747. Part43.Position = Vector3.new(-80.6370544, 6.32220268, 66.6842804)
  2748. Part43.Orientation = Vector3.new(-74.75, 108.199997, -19.2700005)
  2749. Part43.Color = Color3.new(1, 0, 0)
  2750. Part44.Parent = Model1
  2751. Part44.Material = Enum.Material.Neon
  2752. Part44.BrickColor = BrickColor.new("Really red")
  2753. Part44.Rotation = Vector3.new(85.0899963, -9.59000015, -89.5599976)
  2754. Part44.Anchored = true
  2755. Part44.CanCollide = false
  2756. Part44.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2757. Part44.CFrame = CFrame.new(-81.8764572, 5.26630545, 66.7668533, 0.00759404711, 0.98600018, -0.166571513, -0.0868269727, -0.165297091, -0.98241502, -0.996194601, 0.0219234154, 0.0843562484)
  2758. Part44.Color = Color3.new(1, 0, 0)
  2759. Part44.Position = Vector3.new(-81.8764572, 5.26630545, 66.7668533)
  2760. Part44.Orientation = Vector3.new(79.2399979, -63.1399994, -152.289993)
  2761. Part44.Color = Color3.new(1, 0, 0)
  2762. Part45.Parent = Model1
  2763. Part45.Material = Enum.Material.Neon
  2764. Part45.BrickColor = BrickColor.new("Really red")
  2765. Part45.Rotation = Vector3.new(-96.8299942, -76.7200012, 88.1100006)
  2766. Part45.Anchored = true
  2767. Part45.CanCollide = false
  2768. Part45.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2769. Part45.CFrame = CFrame.new(-80.6731567, 4.50452137, 66.8424225, 0.00759399682, -0.229550794, -0.973267138, -0.0868270099, -0.96977073, 0.228048652, -0.996194482, 0.0827740654, -0.0272956435)
  2770. Part45.Color = Color3.new(1, 0, 0)
  2771. Part45.Position = Vector3.new(-80.6731567, 4.50452137, 66.8424225)
  2772. Part45.Orientation = Vector3.new(-13.1799994, -91.6100006, -174.87999)
  2773. Part45.Color = Color3.new(1, 0, 0)
  2774. Part46.Parent = Model1
  2775. Part46.Material = Enum.Material.Neon
  2776. Part46.BrickColor = BrickColor.new("Really red")
  2777. Part46.Rotation = Vector3.new(-95.3099976, -36.8199997, 89.4599991)
  2778. Part46.Anchored = true
  2779. Part46.CanCollide = false
  2780. Part46.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2781. Part46.CFrame = CFrame.new(-80.3977356, 5.41454506, 66.765213, 0.0075939931, -0.800491452, -0.599296093, -0.086826995, -0.597578168, 0.797096491, -0.996194482, 0.0459820107, -0.0740423575)
  2782. Part46.Color = Color3.new(1, 0, 0)
  2783. Part46.Position = Vector3.new(-80.3977356, 5.41454506, 66.765213)
  2784. Part46.Orientation = Vector3.new(-52.8499985, -97.0400009, -171.729996)
  2785. Part46.Color = Color3.new(1, 0, 0)
  2786. Part47.Parent = Model1
  2787. Part47.Material = Enum.Material.Neon
  2788. Part47.BrickColor = BrickColor.new("Really red")
  2789. Part47.Rotation = Vector3.new(84.5599976, 46.8199997, -89.3600006)
  2790. Part47.Anchored = true
  2791. Part47.CanCollide = false
  2792. Part47.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2793. Part47.CFrame = CFrame.new(-79.551918, 4.24167252, 66.8738708, 0.00759400381, 0.684249878, 0.729208171, -0.0868270025, 0.726926208, -0.681204498, -0.996194482, -0.0581418909, 0.064931646)
  2794. Part47.Color = Color3.new(1, 0, 0)
  2795. Part47.Position = Vector3.new(-79.551918, 4.24167252, 66.8738708)
  2796. Part47.Orientation = Vector3.new(42.9399986, 84.909996, -6.80999994)
  2797. Part47.Color = Color3.new(1, 0, 0)
  2798. Part48.Parent = Model1
  2799. Part48.Material = Enum.Material.Neon
  2800. Part48.BrickColor = BrickColor.new("Really red")
  2801. Part48.Rotation = Vector3.new(-95.4899979, -49.5699997, 89.3299942)
  2802. Part48.Anchored = true
  2803. Part48.CanCollide = false
  2804. Part48.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2805. Part48.CFrame = CFrame.new(-81.3364105, 4.80461454, 66.8112183, 0.0075939782, -0.648475409, -0.761197746, -0.086826995, -0.758772254, 0.645542979, -0.996194482, 0.0611902662, -0.0620672777)
  2806. Part48.Color = Color3.new(1, 0, 0)
  2807. Part48.Position = Vector3.new(-81.3364105, 4.80461454, 66.8112183)
  2808. Part48.Orientation = Vector3.new(-40.2099991, -94.659996, -173.470001)
  2809. Part48.Color = Color3.new(1, 0, 0)
  2810. Part49.Parent = Model1
  2811. Part49.Material = Enum.Material.Neon
  2812. Part49.BrickColor = BrickColor.new("Really red")
  2813. Part49.Rotation = Vector3.new(-95.0599976, -9.80000019, 89.5599976)
  2814. Part49.Anchored = true
  2815. Part49.CanCollide = false
  2816. Part49.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2817. Part49.CFrame = CFrame.new(-80.649765, 6.0361166, 66.7091522, 0.00759398192, -0.985364258, -0.170292363, -0.0868269801, -0.170303956, 0.981559515, -0.996194482, 0.00733205071, -0.0868496001)
  2818. Part49.Color = Color3.new(1, 0, 0)
  2819. Part49.Position = Vector3.new(-80.649765, 6.0361166, 66.7091522)
  2820. Part49.Orientation = Vector3.new(-78.9799957, -117.019997, -152.98999)
  2821. Part49.Color = Color3.new(1, 0, 0)
  2822. Part50.Parent = Model1
  2823. Part50.Material = Enum.Material.Neon
  2824. Part50.BrickColor = BrickColor.new("Really red")
  2825. Part50.Rotation = Vector3.new(84.3799973, 55.5999985, -89.2299957)
  2826. Part50.Anchored = true
  2827. Part50.CanCollide = false
  2828. Part50.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2829. Part50.CFrame = CFrame.new(-80.3144913, 4.63437653, 66.8338547, 0.00759399822, 0.564875007, 0.825141549, -0.086826995, 0.822421789, -0.562214196, -0.996194482, -0.067375198, 0.0552919321)
  2830. Part50.Color = Color3.new(1, 0, 0)
  2831. Part50.Position = Vector3.new(-80.3144913, 4.63437653, 66.8338547)
  2832. Part50.Orientation = Vector3.new(34.2099991, 86.1699982, -6.02999973)
  2833. Part50.Color = Color3.new(1, 0, 0)
  2834. Part51.Parent = Model1
  2835. Part51.Material = Enum.Material.Neon
  2836. Part51.BrickColor = BrickColor.new("Really red")
  2837. Part51.Rotation = Vector3.new(-95.3399963, -39.7999992, 89.4300003)
  2838. Part51.Anchored = true
  2839. Part51.CanCollide = false
  2840. Part51.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2841. Part51.CFrame = CFrame.new(-81.568718, 5.0362649, 66.7892685, 0.00759397354, -0.768200755, -0.640164018, -0.0868269876, -0.638271689, 0.76489979, -0.996194482, 0.0497749671, -0.0715476498)
  2842. Part51.Color = Color3.new(1, 0, 0)
  2843. Part51.Position = Vector3.new(-81.568718, 5.0362649, 66.7892685)
  2844. Part51.Orientation = Vector3.new(-49.8999977, -96.3799973, -172.25)
  2845. Part51.Color = Color3.new(1, 0, 0)
  2846. Part52.Parent = Model1
  2847. Part52.Material = Enum.Material.Neon
  2848. Part52.BrickColor = BrickColor.new("Really red")
  2849. Part52.Rotation = Vector3.new(84.909996, 13.75, -89.5499954)
  2850. Part52.Anchored = true
  2851. Part52.CanCollide = false
  2852. Part52.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2853. Part52.CFrame = CFrame.new(-79.2731934, 3.62613988, 66.9296722, 0.00759404944, 0.971322894, 0.237643093, -0.0868269578, 0.237393051, -0.967526197, -0.996194601, -0.0132864155, 0.0861398876)
  2854. Part52.Color = Color3.new(1, 0, 0)
  2855. Part52.Position = Vector3.new(-79.2731934, 3.62613988, 66.9296722)
  2856. Part52.Orientation = Vector3.new(75.3600006, 70.0800018, -20.0900002)
  2857. Part52.Color = Color3.new(1, 0, 0)
  2858. Part53.Parent = Model1
  2859. Part53.Material = Enum.Material.Neon
  2860. Part53.BrickColor = BrickColor.new("Really red")
  2861. Part53.Rotation = Vector3.new(-96, -66.8199997, 88.8899994)
  2862. Part53.Anchored = true
  2863. Part53.CanCollide = false
  2864. Part53.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2865. Part53.CFrame = CFrame.new(-81.0384674, 4.62372255, 66.8292542, 0.00759398937, -0.393595785, -0.919252217, -0.0868270025, -0.916067004, 0.391514659, -0.996194482, 0.0768428743, -0.0411313884)
  2866. Part53.Color = Color3.new(1, 0, 0)
  2867. Part53.Position = Vector3.new(-81.0384674, 4.62372255, 66.8292542)
  2868. Part53.Orientation = Vector3.new(-23.0499992, -92.5599976, -174.589996)
  2869. Part53.Color = Color3.new(1, 0, 0)
  2870. Part54.Parent = Model1
  2871. Part54.Material = Enum.Material.Neon
  2872. Part54.BrickColor = BrickColor.new("Really red")
  2873. Part54.Rotation = Vector3.new(84.6699982, 38.9399986, -89.4399948)
  2874. Part54.Anchored = true
  2875. Part54.CanCollide = false
  2876. Part54.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2877. Part54.CFrame = CFrame.new(-79.3473053, 3.81352353, 66.9127808, 0.00759404106, 0.777735233, 0.628546178, -0.0868269429, 0.62670356, -0.774406195, -0.996194601, -0.0486939289, 0.0722876564)
  2878. Part54.Color = Color3.new(1, 0, 0)
  2879. Part54.Position = Vector3.new(-79.3473053, 3.81352353, 66.9127808)
  2880. Part54.Orientation = Vector3.new(50.75, 83.4399948, -7.88999987)
  2881. Part54.Color = Color3.new(1, 0, 0)
  2882. Part55.Parent = Model1
  2883. Part55.Material = Enum.Material.Neon
  2884. Part55.BrickColor = BrickColor.new("Really red")
  2885. Part55.Rotation = Vector3.new(84.9499969, 8.67999935, -89.5599976)
  2886. Part55.Anchored = true
  2887. Part55.CanCollide = false
  2888. Part55.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2889. Part55.CFrame = CFrame.new(-80.9358749, 5.58966732, 66.745842, 0.00759401359, 0.988516212, 0.150924504, -0.0868270248, 0.151010707, -0.984712243, -0.996194482, -0.00562642468, 0.0869768038)
  2890. Part55.Color = Color3.new(1, 0, 0)
  2891. Part55.Position = Vector3.new(-80.9358749, 5.58966732, 66.745842)
  2892. Part55.Orientation = Vector3.new(79.9700012, 60.0499992, -29.8999996)
  2893. Part55.Color = Color3.new(1, 0, 0)
  2894. Part56.Parent = Model1
  2895. Part56.Material = Enum.Material.Neon
  2896. Part56.BrickColor = BrickColor.new("Really red")
  2897. Part56.Rotation = Vector3.new(-95.3600006, -40.8099976, 89.4300003)
  2898. Part56.Anchored = true
  2899. Part56.CanCollide = false
  2900. Part56.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2901. Part56.CFrame = CFrame.new(-78.9142838, 3.24433255, 66.9656906, 0.00759393862, -0.756797194, -0.653605759, -0.0868270695, -0.651655555, 0.753530025, -0.996194482, 0.0510284826, -0.0706591904)
  2902. Part56.Color = Color3.new(1, 0, 0)
  2903. Part56.Position = Vector3.new(-78.9142838, 3.24433255, 66.9656906)
  2904. Part56.Orientation = Vector3.new(-48.8999977, -96.1699982, -172.410004)
  2905. Part56.Color = Color3.new(1, 0, 0)
  2906. Part57.Parent = Model1
  2907. Part57.Material = Enum.Material.Neon
  2908. Part57.BrickColor = BrickColor.new("Really red")
  2909. Part57.Rotation = Vector3.new(84.8099976, 25.5699997, -89.5199966)
  2910. Part57.Anchored = true
  2911. Part57.CanCollide = false
  2912. Part57.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2913. Part57.CFrame = CFrame.new(-80.8216553, 5.2129941, 66.7795334, 0.00759400707, 0.902023971, 0.431619108, -0.0868270099, 0.430596471, -0.89835912, -0.996194482, -0.03065411, 0.0815900937)
  2914. Part57.Color = Color3.new(1, 0, 0)
  2915. Part57.Position = Vector3.new(-80.8216553, 5.2129941, 66.7795334)
  2916. Part57.Orientation = Vector3.new(63.9399986, 79.2999954, -11.3999996)
  2917. Part57.Color = Color3.new(1, 0, 0)
  2918. Part58.Parent = Model1
  2919. Part58.Material = Enum.Material.Neon
  2920. Part58.BrickColor = BrickColor.new("Really red")
  2921. Part58.Rotation = Vector3.new(-95.0999985, -15.5299997, 89.5499954)
  2922. Part58.Anchored = true
  2923. Part58.CanCollide = false
  2924. Part58.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2925. Part58.CFrame = CFrame.new(-81.7013016, 5.29024553, 66.7661438, 0.00759396097, -0.963482916, -0.267661929, -0.0868269727, -0.267294198, 0.959695995, -0.996194482, 0.0159524158, -0.0856862366)
  2926. Part58.Color = Color3.new(1, 0, 0)
  2927. Part58.Position = Vector3.new(-81.7013016, 5.29024553, 66.7661438)
  2928. Part58.Orientation = Vector3.new(-73.6800003, -107.75, -162)
  2929. Part58.Color = Color3.new(1, 0, 0)
  2930. Part59.Parent = Model1
  2931. Part59.Material = Enum.Material.Neon
  2932. Part59.BrickColor = BrickColor.new("Really red")
  2933. Part59.Rotation = Vector3.new(84.8099976, 25.3699989, -89.5199966)
  2934. Part59.Anchored = true
  2935. Part59.CanCollide = false
  2936. Part59.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2937. Part59.CFrame = CFrame.new(-79.1539307, 3.58030295, 66.9345551, 0.00759401033, 0.90349108, 0.428539693, -0.0868270099, 0.427529603, -0.899822772, -0.996194482, -0.0303756148, 0.0816941932)
  2938. Part59.Color = Color3.new(1, 0, 0)
  2939. Part59.Position = Vector3.new(-79.1539307, 3.58030295, 66.9345551)
  2940. Part59.Orientation = Vector3.new(64.1299973, 79.2099991, -11.4799995)
  2941. Part59.Color = Color3.new(1, 0, 0)
  2942. Part60.Parent = Model1
  2943. Part60.Material = Enum.Material.Neon
  2944. Part60.BrickColor = BrickColor.new("Really red")
  2945. Part60.Rotation = Vector3.new(-94.8399963, 18.1599998, 89.5400009)
  2946. Part60.Anchored = true
  2947. Part60.CanCollide = false
  2948. Part60.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2949. Part60.CFrame = CFrame.new(-79.1577148, 3.89818358, 66.9068222, 0.0075939293, -0.950169265, 0.311642051, -0.0868270174, 0.309847504, 0.946813405, -0.996194482, -0.0342489891, -0.0801474079)
  2950. Part60.Color = Color3.new(1, 0, 0)
  2951. Part60.Position = Vector3.new(-79.1577148, 3.89818358, 66.9068222)
  2952. Part60.Orientation = Vector3.new(-71.2299957, 104.419998, -15.6499996)
  2953. Part60.Color = Color3.new(1, 0, 0)
  2954. Part61.Parent = Model1
  2955. Part61.Material = Enum.Material.Neon
  2956. Part61.BrickColor = BrickColor.new("Really red")
  2957. Part61.Rotation = Vector3.new(-95.1899948, -25.8499985, 89.5199966)
  2958. Part61.Anchored = true
  2959. Part61.CanCollide = false
  2960. Part61.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2961. Part61.CFrame = CFrame.new(-79.2444916, 4.27266932, 66.8735275, 0.00759398565, -0.899877787, -0.436076015, -0.0868269876, -0.435035199, 0.896218061, -0.996194482, 0.0310573522, -0.0814374238)
  2962. Part61.Color = Color3.new(1, 0, 0)
  2963. Part61.Position = Vector3.new(-79.2444916, 4.27266932, 66.8735275)
  2964. Part61.Orientation = Vector3.new(-63.6699982, -100.579994, -168.709991)
  2965. Part61.Color = Color3.new(1, 0, 0)
  2966. Part62.Parent = Model1
  2967. Part62.Material = Enum.Material.Neon
  2968. Part62.BrickColor = BrickColor.new("Really red")
  2969. Part62.Rotation = Vector3.new(85.1500015, -16.25, -89.5499954)
  2970. Part62.Anchored = true
  2971. Part62.CanCollide = false
  2972. Part62.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2973. Part62.CFrame = CFrame.new(-79.3702545, 3.67099357, 66.9250336, 0.00759406714, 0.960014403, -0.279854894, -0.0868269876, -0.278180748, -0.956608832, -0.996194482, 0.0315630175, 0.081242308)
  2974. Part62.Color = Color3.new(1, 0, 0)
  2975. Part62.Position = Vector3.new(-79.3702545, 3.67099357, 66.9250336)
  2976. Part62.Orientation = Vector3.new(73.0599976, -73.8099976, -162.669998)
  2977. Part62.Color = Color3.new(1, 0, 0)
  2978. Part63.Parent = Model1
  2979. Part63.Material = Enum.Material.Neon
  2980. Part63.BrickColor = BrickColor.new("Really red")
  2981. Part63.Rotation = Vector3.new(85.5499954, -50.8999977, -89.3099976)
  2982. Part63.Anchored = true
  2983. Part63.CanCollide = false
  2984. Part63.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2985. Part63.CFrame = CFrame.new(-79.25354, 3.97497034, 66.8994217, 0.00759399869, 0.630693197, -0.775995076, -0.0868270621, -0.772671223, -0.62884146, -0.996194482, 0.0721528828, 0.0488936529)
  2986. Part63.Color = Color3.new(1, 0, 0)
  2987. Part63.Position = Vector3.new(-79.25354, 3.97497034, 66.8994217)
  2988. Part63.Orientation = Vector3.new(38.9599991, -86.3899994, -173.589996)
  2989. Part63.Color = Color3.new(1, 0, 0)
  2990. Part64.Parent = Model1
  2991. Part64.Material = Enum.Material.Neon
  2992. Part64.BrickColor = BrickColor.new("Really red")
  2993. Part64.Rotation = Vector3.new(85.3799973, -39.5900002, -89.4399948)
  2994. Part64.Anchored = true
  2995. Part64.CanCollide = false
  2996. Part64.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2997. Part64.CFrame = CFrame.new(-80.8006897, 6.3887167, 66.6772308, 0.00759406155, 0.770614088, -0.637256861, -0.086826995, -0.634360135, -0.768146038, -0.996194482, 0.0611644424, 0.0620927364)
  2998. Part64.Color = Color3.new(1, 0, 0)
  2999. Part64.Position = Vector3.new(-80.8006897, 6.3887167, 66.6772308)
  3000. Part64.Orientation = Vector3.new(50.1899986, -84.4300003, -172.209991)
  3001. Part64.Color = Color3.new(1, 0, 0)
  3002. Part65.Parent = Model1
  3003. Part65.Material = Enum.Material.Neon
  3004. Part65.BrickColor = BrickColor.new("Really red")
  3005. Part65.Rotation = Vector3.new(84.9499969, 8.93999958, -89.5599976)
  3006. Part65.Anchored = true
  3007. Part65.CanCollide = false
  3008. Part65.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  3009. Part65.CFrame = CFrame.new(-79.3403244, 3.87022853, 66.9078903, 0.00759406807, 0.98781234, 0.155463696, -0.0868269727, 0.155532464, -0.984008193, -0.996194601, -0.00602583541, 0.0869499743)
  3010. Part65.Color = Color3.new(1, 0, 0)
  3011. Part65.Position = Vector3.new(-79.3403244, 3.87022853, 66.9078903)
  3012. Part65.Orientation = Vector3.new(79.7399979, 60.7799988, -29.1700001)
  3013. Part65.Color = Color3.new(1, 0, 0)
  3014. Part66.Parent = Model1
  3015. Part66.Material = Enum.Material.Neon
  3016. Part66.BrickColor = BrickColor.new("Really red")
  3017. Part66.Rotation = Vector3.new(-94.5400009, 45.1699982, 89.3799973)
  3018. Part66.Anchored = true
  3019. Part66.CanCollide = false
  3020. Part66.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  3021. Part66.CFrame = CFrame.new(-79.3836288, 3.54828477, 66.9356003, 0.00759394281, -0.705006778, 0.709162772, -0.0868270025, 0.706050813, 0.702835143, -0.996194482, -0.0669112056, -0.0558518805)
  3022. Part66.Color = Color3.new(1, 0, 0)
  3023. Part66.Position = Vector3.new(-79.3836288, 3.54828477, 66.9356003)
  3024. Part66.Orientation = Vector3.new(-44.6499977, 94.5, -7.00999975)
  3025. Part66.Color = Color3.new(1, 0, 0)
  3026. Part67.Parent = Model1
  3027. Part67.Material = Enum.Material.Neon
  3028. Part67.BrickColor = BrickColor.new("Really red")
  3029. Part67.Rotation = Vector3.new(85, 2.95000005, -89.5599976)
  3030. Part67.Anchored = true
  3031. Part67.CanCollide = false
  3032. Part67.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  3033. Part67.CFrame = CFrame.new(-79.280777, 3.44607663, 66.9453049, 0.00759404758, 0.998646379, 0.0514568128, -0.0868269652, 0.0519225039, -0.994870067, -0.996194601, 0.00308724074, 0.0871038139)
  3034. Part67.Color = Color3.new(1, 0, 0)
  3035. Part67.Position = Vector3.new(-79.280777, 3.44607663, 66.9453049)
  3036. Part67.Orientation = Vector3.new(84.1899948, 30.5699997, -59.1199989)
  3037. Part67.Color = Color3.new(1, 0, 0)
  3038. Part68.Parent = Model1
  3039. Part68.Material = Enum.Material.Neon
  3040. Part68.BrickColor = BrickColor.new("Really red")
  3041. Part68.Rotation = Vector3.new(-95.6199951, -55.8499985, 89.2200012)
  3042. Part68.Anchored = true
  3043. Part68.CanCollide = false
  3044. Part68.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  3045. Part68.CFrame = CFrame.new(-79.4662476, 4.20963955, 66.877327, 0.00759398285, -0.561275661, -0.827594101, -0.086826995, -0.824862838, 0.558626652, -0.996194482, 0.0676153973, -0.0549979359)
  3046. Part68.Color = Color3.new(1, 0, 0)
  3047. Part68.Position = Vector3.new(-79.4662476, 4.20963955, 66.877327)
  3048. Part68.Orientation = Vector3.new(-33.9599991, -93.7999954, -173.98999)
  3049. Part68.Color = Color3.new(1, 0, 0)
  3050. Part69.Parent = Model1
  3051. Part69.Material = Enum.Material.Neon
  3052. Part69.BrickColor = BrickColor.new("Really red")
  3053. Part69.Rotation = Vector3.new(84.5899963, 44.2799988, -89.3899994)
  3054. Part69.Anchored = true
  3055. Part69.CanCollide = false
  3056. Part69.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  3057. Part69.CFrame = CFrame.new(-78.9831009, 3.29310155, 66.9608917, 0.0075940052, 0.715853155, 0.698212504, -0.0868270025, 0.696070611, -0.712720454, -0.996194482, -0.0552112684, 0.0674407631)
  3058. Part69.Color = Color3.new(1, 0, 0)
  3059. Part69.Position = Vector3.new(-78.9831009, 3.29310155, 66.9608917)
  3060. Part69.Orientation = Vector3.new(45.4599991, 84.4799957, -7.10999966)
  3061. Part69.Color = Color3.new(1, 0, 0)
  3062. Part70.Parent = Model1
  3063. Part70.Material = Enum.Material.Neon
  3064. Part70.BrickColor = BrickColor.new("Really red")
  3065. Part70.Rotation = Vector3.new(84.4799957, 50.8600006, -89.3099976)
  3066. Part70.Anchored = true
  3067. Part70.CanCollide = false
  3068. Part70.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  3069. Part70.CFrame = CFrame.new(-78.8161774, 3.12300181, 66.9769897, 0.00759400148, 0.631111026, 0.775655389, -0.0868270025, 0.773164868, -0.628234565, -0.996194482, -0.0625771135, 0.0606689602)
  3070. Part70.Color = Color3.new(1, 0, 0)
  3071. Part70.Position = Vector3.new(-78.8161774, 3.12300181, 66.9769897)
  3072. Part70.Orientation = Vector3.new(38.9199982, 85.5299988, -6.40999985)
  3073. Part70.Color = Color3.new(1, 0, 0)
  3074. Part71.Parent = Model1
  3075. Part71.Material = Enum.Material.Neon
  3076. Part71.BrickColor = BrickColor.new("Really red")
  3077. Part71.Rotation = Vector3.new(86.8799973, -76.8499985, 91.909996)
  3078. Part71.Anchored = true
  3079. Part71.CanCollide = false
  3080. Part71.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  3081. Part71.CFrame = CFrame.new(-75.8541718, 4.03084755, 66.9204559, -0.00759400381, -0.227304503, -0.973794162, 0.0868270025, 0.969994962, -0.227094829, 0.996194482, -0.0862762928, 0.0123700537)
  3082. Part71.Color = Color3.new(1, 0, 0)
  3083. Part71.Position = Vector3.new(-75.8541718, 4.03084755, 66.9204559)
  3084. Part71.Orientation = Vector3.new(13.1300001, -89.2699966, 5.11999989)
  3085. Part71.Color = Color3.new(1, 0, 0)
  3086. Part72.Parent = Model1
  3087. Part72.Material = Enum.Material.Neon
  3088. Part72.BrickColor = BrickColor.new("Really red")
  3089. Part72.Rotation = Vector3.new(-93.1299973, 76.7599945, -91.9000015)
  3090. Part72.Anchored = true
  3091. Part72.CanCollide = false
  3092. Part72.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  3093. Part72.CFrame = CFrame.new(-74.8977051, 4.50635958, 66.8863144, -0.00759399682, 0.228877768, 0.973425567, 0.0868270099, -0.969626904, 0.22866191, 0.996194482, 0.086256206, -0.0125094578)
  3094. Part72.Color = Color3.new(1, 0, 0)
  3095. Part72.Position = Vector3.new(-74.8977051, 4.50635958, 66.8863144)
  3096. Part72.Orientation = Vector3.new(-13.2199993, 90.7399979, 174.87999)
  3097. Part72.Color = Color3.new(1, 0, 0)
  3098. Part73.Parent = Model1
  3099. Part73.Material = Enum.Material.Neon
  3100. Part73.BrickColor = BrickColor.new("Really red")
  3101. Part73.Rotation = Vector3.new(85.2299957, -26.3199997, 90.4899979)
  3102. Part73.Anchored = true
  3103. Part73.CanCollide = false
  3104. Part73.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  3105. Part73.CFrame = CFrame.new(-73.7891006, 4.78924561, 66.8701172, -0.00759402942, -0.89629072, -0.443401963, 0.0868269876, 0.441149354, -0.893224359, 0.996194482, -0.0452824794, 0.0744722113)
  3106. Part73.Color = Color3.new(1, 0, 0)
  3107. Part73.Position = Vector3.new(-73.7891006, 4.78924561, 66.8701172)
  3108. Part73.Orientation = Vector3.new(63.2799988, -80.4700012, 11.1300001)
  3109. Part73.Color = Color3.new(1, 0, 0)
  3110. Part74.Parent = Model1
  3111. Part74.Material = Enum.Material.Neon
  3112. Part74.BrickColor = BrickColor.new("Really red")
  3113. Part74.Rotation = Vector3.new(85.0499954, -3.72000003, -89.5599976)
  3114. Part74.Anchored = true
  3115. Part74.CanCollide = false
  3116. Part74.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  3117. Part74.CFrame = CFrame.new(-80.9592514, 5.92601109, 66.716362, 0.00759401498, 0.997866333, -0.0648477077, -0.0868270472, -0.0639466941, -0.994169652, -0.996194482, 0.0131802754, 0.0861562937)
  3118. Part74.Color = Color3.new(1, 0, 0)
  3119. Part74.Position = Vector3.new(-80.9592514, 5.92601109, 66.716362)
  3120. Part74.Orientation = Vector3.new(83.8099976, -36.9699974, -126.369995)
  3121. Part74.Color = Color3.new(1, 0, 0)
  3122. Part75.Parent = Model1
  3123. Part75.Material = Enum.Material.Neon
  3124. Part75.BrickColor = BrickColor.new("Really red")
  3125. Part75.Rotation = Vector3.new(85.1699982, -18.9799995, -89.5400009)
  3126. Part75.Anchored = true
  3127. Part75.CanCollide = false
  3128. Part75.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  3129. Part75.CFrame = CFrame.new(-80.9045792, 6.18733311, 66.6940079, 0.00759406621, 0.945601821, -0.325237662, -0.0868269876, -0.323395133, -0.942272127, -0.996194482, 0.0353950858, 0.0796478838)
  3130. Part75.Color = Color3.new(1, 0, 0)
  3131. Part75.Position = Vector3.new(-80.9045792, 6.18733311, 66.6940079)
  3132. Part75.Orientation = Vector3.new(70.4399948, -76.2399979, -164.970001)
  3133. Part75.Color = Color3.new(1, 0, 0)
  3134. Part76.Parent = Model1
  3135. Part76.Material = Enum.Material.Neon
  3136. Part76.BrickColor = BrickColor.new("Really red")
  3137. Part76.Rotation = Vector3.new(-97.4300003, -79.9199982, -92.4899979)
  3138. Part76.Anchored = true
  3139. Part76.CanCollide = false
  3140. Part76.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  3141. Part76.CFrame = CFrame.new(-75.3590088, 4.00458431, 66.9265137, -0.00759398192, 0.174922884, -0.98455286, 0.0868270025, 0.980978668, 0.173618212, 0.996194482, -0.0841674432, -0.0226375852)
  3142. Part76.Color = Color3.new(1, 0, 0)
  3143. Part76.Position = Vector3.new(-75.3590088, 4.00458431, 66.9265137)
  3144. Part76.Orientation = Vector3.new(-10, -91.3199997, 5.05999994)
  3145. Part76.Color = Color3.new(1, 0, 0)
  3146. Part77.Parent = Model1
  3147. Part77.Material = Enum.Material.Neon
  3148. Part77.BrickColor = BrickColor.new("Really red")
  3149. Part77.Rotation = Vector3.new(85.6899948, -57.0999985, 90.7999954)
  3150. Part77.Anchored = true
  3151. Part77.CanCollide = false
  3152. Part77.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  3153. Part77.CFrame = CFrame.new(-76.0786667, 3.94450235, 66.9262695, -0.00759401359, -0.543073833, -0.839650571, 0.0868270025, 0.836145997, -0.5415923, 0.996194482, -0.0770173073, 0.0408038273)
  3154. Part77.Color = Color3.new(1, 0, 0)
  3155. Part77.Position = Vector3.new(-76.0786667, 3.94450235, 66.9262695)
  3156. Part77.Orientation = Vector3.new(32.7900009, -87.2200012, 5.92999983)
  3157. Part77.Color = Color3.new(1, 0, 0)
  3158. Part78.Parent = Model1
  3159. Part78.Material = Enum.Material.Neon
  3160. Part78.BrickColor = BrickColor.new("Really red")
  3161. Part78.Rotation = Vector3.new(87.7299957, -80.9000015, 92.75)
  3162. Part78.Anchored = true
  3163. Part78.CanCollide = false
  3164. Part78.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  3165. Part78.CFrame = CFrame.new(-77.053421, 3.4281776, 66.9638443, -0.00759400101, -0.158052772, -0.987401426, 0.0868270025, 0.98359704, -0.158111602, 0.996194482, -0.0869339183, 0.00625383528)
  3166. Part78.Color = Color3.new(1, 0, 0)
  3167. Part78.Position = Vector3.new(-77.053421, 3.4281776, 66.9638443)
  3168. Part78.Orientation = Vector3.new(9.09999943, -89.6399994, 5.03999996)
  3169. Part78.Color = Color3.new(1, 0, 0)
  3170. Part79.Parent = Model1
  3171. Part79.Material = Enum.Material.Neon
  3172. Part79.BrickColor = BrickColor.new("Really red")
  3173. Part79.Rotation = Vector3.new(84.8499985, 20.8599987, 90.4700012)
  3174. Part79.Anchored = true
  3175. Part79.CanCollide = false
  3176. Part79.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  3177. Part79.CFrame = CFrame.new(-76.2466278, 3.94837761, 66.9246674, -0.00759403175, -0.934441864, 0.356034994, 0.0868269652, -0.355316907, -0.930705309, 0.996194601, 0.0238456652, 0.0838331208)
  3178. Part79.Color = Color3.new(1, 0, 0)
  3179. Part79.Position = Vector3.new(-76.2466278, 3.94837761, 66.9246674)
  3180. Part79.Orientation = Vector3.new(68.5499954, 76.75, 166.269989)
  3181. Part79.Color = Color3.new(1, 0, 0)
  3182. Part80.Parent = Model1
  3183. Part80.Material = Enum.Material.Neon
  3184. Part80.BrickColor = BrickColor.new("Really red")
  3185. Part80.Rotation = Vector3.new(86.3099976, -71.3300018, 91.3600006)
  3186. Part80.Anchored = true
  3187. Part80.CanCollide = false
  3188. Part80.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  3189. Part80.CFrame = CFrame.new(-74.6101532, 4.06930447, 66.9265823, -0.00759400381, -0.320008993, -0.947384179, 0.0868270025, 0.943622947, -0.319434494, 0.996194482, -0.0846844167, 0.0206195861)
  3190. Part80.Color = Color3.new(1, 0, 0)
  3191. Part80.Position = Vector3.new(-74.6101532, 4.06930447, 66.9265823)
  3192. Part80.Orientation = Vector3.new(18.6299992, -88.75, 5.25999975)
  3193. Part80.Color = Color3.new(1, 0, 0)
  3194. Part81.Parent = Model1
  3195. Part81.Material = Enum.Material.Neon
  3196. Part81.BrickColor = BrickColor.new("Really red")
  3197. Part81.Rotation = Vector3.new(-94.659996, 36.8400002, 89.4599991)
  3198. Part81.Anchored = true
  3199. Part81.CanCollide = false
  3200. Part81.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  3201. Part81.CFrame = CFrame.new(-79.2877731, 3.68609595, 66.924324, 0.00759393582, -0.800265431, 0.59959805, -0.0868270099, 0.596823454, 0.797661841, -0.996194482, -0.0581187606, -0.0649525002)
  3202. Part81.Color = Color3.new(1, 0, 0)
  3203. Part81.Position = Vector3.new(-79.2877731, 3.68609595, 66.924324)
  3204. Part81.Orientation = Vector3.new(-52.9099998, 96.1800003, -8.27999973)
  3205. Part81.Color = Color3.new(1, 0, 0)
  3206. Part82.Parent = Model1
  3207. Part82.Material = Enum.Material.Neon
  3208. Part82.BrickColor = BrickColor.new("Really red")
  3209. Part82.Rotation = Vector3.new(-94.8899994, 11.8800001, -90.4399948)
  3210. Part82.Anchored = true
  3211. Part82.CanCollide = false
  3212. Part82.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  3213. Part82.CFrame = CFrame.new(-76.3681564, 3.92953634, 66.9253693, -0.007593947, 0.978547394, 0.205881953, 0.0868269652, -0.204465032, 0.975015461, 0.996194482, 0.0252803192, -0.0834116042)
  3214. Part82.Color = Color3.new(1, 0, 0)
  3215. Part82.Position = Vector3.new(-76.3681564, 3.92953634, 66.9253693)
  3216. Part82.Orientation = Vector3.new(-77.1699982, 112.049995, 156.98999)
  3217. Part82.Color = Color3.new(1, 0, 0)
  3218. Part83.Parent = Model1
  3219. Part83.Material = Enum.Material.Neon
  3220. Part83.BrickColor = BrickColor.new("Really red")
  3221. Part83.Rotation = Vector3.new(85.2399979, -27.0499992, -89.5099945)
  3222. Part83.Anchored = true
  3223. Part83.CanCollide = false
  3224. Part83.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  3225. Part83.CFrame = CFrame.new(-79.4671097, 3.51874757, 66.9375534, 0.00759406714, 0.890579939, -0.454763561, -0.0868269876, -0.452472091, -0.887542307, -0.996194482, 0.0462258644, 0.0738903582)
  3226. Part83.Color = Color3.new(1, 0, 0)
  3227. Part83.Position = Vector3.new(-79.4671097, 3.51874757, 66.9375534)
  3228. Part83.Orientation = Vector3.new(62.5699997, -80.7699966, -169.139999)
  3229. Part83.Color = Color3.new(1, 0, 0)
  3230. Part84.Parent = Model1
  3231. Part84.Material = Enum.Material.Neon
  3232. Part84.BrickColor = BrickColor.new("Really red")
  3233. Part84.Rotation = Vector3.new(-93.7299957, 70.8499985, -91.3299942)
  3234. Part84.Anchored = true
  3235. Part84.CanCollide = false
  3236. Part84.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  3237. Part84.CFrame = CFrame.new(-76.9075394, 3.48444676, 66.9600449, -0.00759397866, 0.32795161, 0.944663942, 0.086826928, -0.940907717, 0.32734549, 0.996194601, 0.0845082179, -0.0213298313)
  3238. Part84.Color = Color3.new(1, 0, 0)
  3239. Part84.Position = Vector3.new(-76.9075394, 3.48444676, 66.9600449)
  3240. Part84.Orientation = Vector3.new(-19.1099987, 91.2900009, 174.729996)
  3241. Part84.Color = Color3.new(1, 0, 0)
  3242. Part85.Parent = Model1
  3243. Part85.Material = Enum.Material.Neon
  3244. Part85.BrickColor = BrickColor.new("Really red")
  3245. Part85.Rotation = Vector3.new(-95.4399948, -46.7299995, 89.3699951)
  3246. Part85.Anchored = true
  3247. Part85.CanCollide = false
  3248. Part85.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  3249. Part85.CFrame = CFrame.new(-80.1413422, 5.12933779, 66.7920227, 0.00759399822, -0.685433686, -0.728098571, -0.086826995, -0.725824833, 0.68239516, -0.996194482, 0.0580364317, -0.0650254861)
  3250. Part85.Color = Color3.new(1, 0, 0)
  3251. Part85.Position = Vector3.new(-80.1413422, 5.12933779, 66.7920227)
  3252. Part85.Orientation = Vector3.new(-43.0299988, -95.0999985, -173.179993)
  3253. Part85.Color = Color3.new(1, 0, 0)
  3254. Part86.Parent = Model1
  3255. Part86.Material = Enum.Material.Neon
  3256. Part86.BrickColor = BrickColor.new("Really red")
  3257. Part86.Rotation = Vector3.new(-95.1399994, -19.5699997, 89.5400009)
  3258. Part86.Anchored = true
  3259. Part86.CanCollide = false
  3260. Part86.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  3261. Part86.CFrame = CFrame.new(-80.5649185, 5.71970463, 66.7373352, 0.00759398332, -0.942196846, -0.334973902, -0.0868269801, -0.334339947, 0.938445091, -0.996194482, 0.0219582822, -0.0843471736)
  3262. Part86.Color = Color3.new(1, 0, 0)
  3263. Part86.Position = Vector3.new(-80.5649185, 5.71970463, 66.7373352)
  3264. Part86.Orientation = Vector3.new(-69.7900009, -104.129997, -165.440002)
  3265. Part86.Color = Color3.new(1, 0, 0)
  3266. Part87.Parent = Model1
  3267. Part87.Material = Enum.Material.Neon
  3268. Part87.BrickColor = BrickColor.new("Really red")
  3269. Part87.Rotation = Vector3.new(-94.9499969, 4.48999977, 89.5599976)
  3270. Part87.Anchored = true
  3271. Part87.CanCollide = false
  3272. Part87.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  3273. Part87.CFrame = CFrame.new(-81.718132, 5.52696705, 66.7453613, 0.0075939605, -0.996896982, 0.0783494711, -0.0868269801, 0.0773984939, 0.993212938, -0.996194601, -0.0143452697, -0.0859698877)
  3274. Part87.Color = Color3.new(1, 0, 0)
  3275. Part87.Position = Vector3.new(-81.718132, 5.52696705, 66.7453613)
  3276. Part87.Orientation = Vector3.new(-83.3199997, 137.660004, -48.2899971)
  3277. Part87.Color = Color3.new(1, 0, 0)
  3278. Part88.Parent = Model1
  3279. Part88.Material = Enum.Material.Neon
  3280. Part88.BrickColor = BrickColor.new("Really red")
  3281. Part88.Rotation = Vector3.new(-95.7900009, -61.6800003, 89.0799942)
  3282. Part88.Anchored = true
  3283. Part88.CanCollide = false
  3284. Part88.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  3285. Part88.CFrame = CFrame.new(-79.7129593, 4.36144829, 66.862236, 0.00759398658, -0.474313021, -0.88032347, -0.086826995, -0.877337337, 0.471955091, -0.996194482, 0.0728519261, -0.0478457138)
  3286. Part88.Color = Color3.new(1, 0, 0)
  3287. Part88.Position = Vector3.new(-79.7129593, 4.36144829, 66.862236)
  3288. Part88.Orientation = Vector3.new(-28.1599998, -93.1100006, -174.349991)
  3289. Part88.Color = Color3.new(1, 0, 0)
  3290. Part89.Parent = Model1
  3291. Part89.Material = Enum.Material.Neon
  3292. Part89.BrickColor = BrickColor.new("Really red")
  3293. Part89.Rotation = Vector3.new(-95.1199951, -17.0900002, 89.5400009)
  3294. Part89.Anchored = true
  3295. Part89.CanCollide = false
  3296. Part89.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  3297. Part89.CFrame = CFrame.new(-79.1109695, 3.59294295, 66.9338074, 0.0075939293, -0.955803633, -0.293907851, -0.0868270472, -0.293436676, 0.952028036, -0.996194482, 0.0182895511, -0.0852180496)
  3298. Part89.Color = Color3.new(1, 0, 0)
  3299. Part89.Position = Vector3.new(-79.1109695, 3.59294295, 66.9338074)
  3300. Part89.Orientation = Vector3.new(-72.1800003, -106.169998, -163.519989)
  3301. Part89.Color = Color3.new(1, 0, 0)
  3302. Part90.Parent = Model1
  3303. Part90.Material = Enum.Material.Neon
  3304. Part90.BrickColor = BrickColor.new("Really red")
  3305. Part90.Rotation = Vector3.new(-97.7299957, -81.0099945, -92.7900009)
  3306. Part90.Anchored = true
  3307. Part90.CanCollide = false
  3308. Part90.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  3309. Part90.CFrame = CFrame.new(-75.6303635, 4.05047131, 66.9204407, -0.00759398332, 0.156003729, -0.987727344, 0.0868270025, 0.984128773, 0.154767811, 0.996194482, -0.084586218, -0.0210188068)
  3310. Part90.Color = Color3.new(1, 0, 0)
  3311. Part90.Position = Vector3.new(-75.6303635, 4.05047131, 66.9204407)
  3312. Part90.Orientation = Vector3.new(-8.89999962, -91.2200012, 5.03999996)
  3313. Part90.Color = Color3.new(1, 0, 0)
  3314. Part91.Parent = Model1
  3315. Part91.Material = Enum.Material.Neon
  3316. Part91.BrickColor = BrickColor.new("Really red")
  3317. Part91.Rotation = Vector3.new(-95.0999985, -15.1300001, -90.4499969)
  3318. Part91.Anchored = true
  3319. Part91.CanCollide = false
  3320. Part91.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  3321. Part91.CFrame = CFrame.new(-76.3484116, 3.5141418, 66.9617233, -0.00759394793, 0.965313554, -0.26098302, 0.0868269727, 0.260641515, 0.96152401, 0.996194482, -0.0153586343, -0.0857946575)
  3322. Part91.Color = Color3.new(1, 0, 0)
  3323. Part91.Position = Vector3.new(-76.3484116, 3.5141418, 66.9617233)
  3324. Part91.Orientation = Vector3.new(-74.0499954, -108.199997, 18.4200001)
  3325. Part91.Color = Color3.new(1, 0, 0)
  3326. Part92.Parent = Model1
  3327. Part92.Material = Enum.Material.Neon
  3328. Part92.BrickColor = BrickColor.new("Really red")
  3329. Part92.Rotation = Vector3.new(90.7099991, -85.6199951, 95.7099991)
  3330. Part92.Anchored = true
  3331. Part92.CanCollide = false
  3332. Part92.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  3333. Part92.CFrame = CFrame.new(-74.99646, 3.99149466, 66.9304123, -0.00759399682, -0.0759418979, -0.997083306, 0.0868270099, 0.993296802, -0.0763148144, 0.996194482, -0.0871534124, -0.000949268695)
  3334. Part92.Color = Color3.new(1, 0, 0)
  3335. Part92.Position = Vector3.new(-74.99646, 3.99149466, 66.9304123)
  3336. Part92.Orientation = Vector3.new(4.38000011, -90.0499954, 5)
  3337. Part92.Color = Color3.new(1, 0, 0)
  3338. Part93.Parent = Model1
  3339. Part93.Material = Enum.Material.Neon
  3340. Part93.BrickColor = BrickColor.new("Really red")
  3341. Part93.Rotation = Vector3.new(85.2299957, -25.4099998, 90.4799957)
  3342. Part93.Anchored = true
  3343. Part93.CanCollide = false
  3344. Part93.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  3345. Part93.CFrame = CFrame.new(-76.4175491, 3.58115554, 66.9553452, -0.00759401312, -0.903191447, -0.429170936, 0.086826995, 0.426967084, -0.90008986, 0.996194482, -0.0440989546, 0.0751791075)
  3346. Part93.Color = Color3.new(1, 0, 0)
  3347. Part93.Position = Vector3.new(-76.4175491, 3.58115554, 66.9553452)
  3348. Part93.Orientation = Vector3.new(64.1699982, -80.0599976, 11.4899998)
  3349. Part93.Color = Color3.new(1, 0, 0)
  3350. Part94.Parent = Model1
  3351. Part94.Material = Enum.Material.Neon
  3352. Part94.BrickColor = BrickColor.new("Really red")
  3353. Part94.Rotation = Vector3.new(85.2399979, -27.1099987, 90.4899979)
  3354. Part94.Anchored = true
  3355. Part94.CanCollide = false
  3356. Part94.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  3357. Part94.CFrame = CFrame.new(-76.1702271, 4.05614853, 66.9158478, -0.00759400986, -0.890140176, -0.455623358, 0.086826995, 0.453328967, -0.887105048, 0.996194482, -0.0462971367, 0.0738457218)
  3358. Part94.Color = Color3.new(1, 0, 0)
  3359. Part94.Position = Vector3.new(-76.1702271, 4.05614853, 66.9158478)
  3360. Part94.Orientation = Vector3.new(62.5099983, -80.7900009, 10.8400002)
  3361. Part94.Color = Color3.new(1, 0, 0)
  3362. Part95.Parent = Model1
  3363. Part95.Material = Enum.Material.Neon
  3364. Part95.BrickColor = BrickColor.new("Really red")
  3365. Part95.Rotation = Vector3.new(85.659996, -55.6399994, 90.7699966)
  3366. Part95.Anchored = true
  3367. Part95.CanCollide = false
  3368. Part95.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  3369. Part95.CFrame = CFrame.new(-75.2561874, 4.6359663, 66.8722839, -0.00759399543, -0.564302742, -0.825533032, 0.0868270099, 0.822067201, -0.562732458, 0.996194482, -0.0759520233, 0.0427540168)
  3370. Part95.Color = Color3.new(1, 0, 0)
  3371. Part95.Position = Vector3.new(-75.2561874, 4.6359663, 66.8722839)
  3372. Part95.Orientation = Vector3.new(34.2399979, -87.0400009, 6.02999973)
  3373. Part95.Color = Color3.new(1, 0, 0)
  3374. Part96.Parent = Model1
  3375. Part96.Material = Enum.Material.Neon
  3376. Part96.BrickColor = BrickColor.new("Really red")
  3377. Part96.Rotation = Vector3.new(-95.0199966, -4.44999981, -90.4399948)
  3378. Part96.Anchored = true
  3379. Part96.CanCollide = false
  3380. Part96.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  3381. Part96.CFrame = CFrame.new(-73.8519516, 5.52945137, 66.8051147, -0.0075939605, 0.996951699, -0.0776498988, 0.0868270546, 0.0780163109, 0.993164539, 0.996194482, 0.000799925067, -0.0871549547)
  3382. Part96.Color = Color3.new(1, 0, 0)
  3383. Part96.Position = Vector3.new(-73.8519516, 5.52945137, 66.8051147)
  3384. Part96.Orientation = Vector3.new(-83.2999954, -138.300003, 48.0599976)
  3385. Part96.Color = Color3.new(1, 0, 0)
  3386. Part97.Parent = Model1
  3387. Part97.Material = Enum.Material.Neon
  3388. Part97.BrickColor = BrickColor.new("Really red")
  3389. Part97.Rotation = Vector3.new(-94.3399963, 55.8899994, -90.7799988)
  3390. Part97.Anchored = true
  3391. Part97.CanCollide = false
  3392. Part97.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  3393. Part97.CFrame = CFrame.new(-76.1047897, 4.2107296, 66.9028702, -0.00759398006, 0.560700953, 0.827983618, 0.0868270099, -0.824511111, 0.559145808, 0.996194482, 0.0761375725, -0.0424227305)
  3394. Part97.Color = Color3.new(1, 0, 0)
  3395. Part97.Position = Vector3.new(-76.1047897, 4.2107296, 66.9028702)
  3396. Part97.Orientation = Vector3.new(-34, 92.9300003, 173.98999)
  3397. Part97.Color = Color3.new(1, 0, 0)
  3398. Part98.Parent = Model1
  3399. Part98.Material = Enum.Material.Neon
  3400. Part98.BrickColor = BrickColor.new("Really red")
  3401. Part98.Rotation = Vector3.new(86.1500015, -68.9700012, 91.2099991)
  3402. Part98.Anchored = true
  3403. Part98.CanCollide = false
  3404. Part98.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  3405. Part98.CFrame = CFrame.new(-75.8349991, 4.37120247, 66.8909378, -0.00759398332, -0.358756334, -0.933400333, 0.0868270174, 0.929666042, -0.358027309, 0.996194482, -0.0837633237, 0.0240899157)
  3406. Part98.Color = Color3.new(1, 0, 0)
  3407. Part98.Position = Vector3.new(-75.8349991, 4.37120247, 66.8909378)
  3408. Part98.Orientation = Vector3.new(20.9799995, -88.5199966, 5.33999968)
  3409. Part98.Color = Color3.new(1, 0, 0)
  3410. Part99.Parent = Model1
  3411. Part99.Material = Enum.Material.Neon
  3412. Part99.BrickColor = BrickColor.new("Really red")
  3413. Part99.Rotation = Vector3.new(-94.8499985, 17.1299992, -90.4599991)
  3414. Part99.Anchored = true
  3415. Part99.CanCollide = false
  3416. Part99.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  3417. Part99.CFrame = CFrame.new(-76.4605331, 3.59376979, 66.9539337, -0.0075939279, 0.955601931, 0.294570148, 0.0868269652, -0.292843938, 0.952222407, 0.996194482, 0.0328072309, -0.0807478651)
  3418. Part99.Color = Color3.new(1, 0, 0)
  3419. Part99.Position = Vector3.new(-76.4605331, 3.59376979, 66.9539337)
  3420. Part99.Orientation = Vector3.new(-72.2200012, 105.329994, 163.48999)
  3421. Part99.Color = Color3.new(1, 0, 0)
  3422. Part100.Parent = Model1
  3423. Part100.Material = Enum.Material.Neon
  3424. Part100.BrickColor = BrickColor.new("Really red")
  3425. Part100.Rotation = Vector3.new(85.6100006, -53.7999992, -89.2599945)
  3426. Part100.Anchored = true
  3427. Part100.CanCollide = false
  3428. Part100.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  3429. Part100.CFrame = CFrame.new(-80.6230698, 6.5478611, 66.664711, 0.0075940541, 0.590543926, -0.806969941, -0.0868270099, -0.803556263, -0.588863015, -0.996194482, 0.0745387226, 0.0451729894)
  3430. Part100.Color = Color3.new(1, 0, 0)
  3431. Part100.Position = Vector3.new(-80.6230698, 6.5478611, 66.664711)
  3432. Part100.Orientation = Vector3.new(36.079998, -86.7999954, -173.830002)
  3433. Part100.Color = Color3.new(1, 0, 0)
  3434. Part101.Parent = Model1
  3435. Part101.Material = Enum.Material.Neon
  3436. Part101.BrickColor = BrickColor.new("Really red")
  3437. Part101.Rotation = Vector3.new(85.3699951, -38.9799995, 90.5599976)
  3438. Part101.Anchored = true
  3439. Part101.CanCollide = false
  3440. Part101.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  3441. Part101.CFrame = CFrame.new(-76.223999, 3.81453776, 66.9364853, -0.00759403873, -0.777296543, -0.629088521, 0.086827077, 0.626218498, -0.774798632, 0.996194482, -0.0605058335, 0.0627349541)
  3442. Part101.Color = Color3.new(1, 0, 0)
  3443. Part101.Position = Vector3.new(-76.223999, 3.81453776, 66.9364853)
  3444. Part101.Orientation = Vector3.new(50.7899971, -84.3099976, 7.88999987)
  3445. Part101.Color = Color3.new(1, 0, 0)
  3446. Part102.Parent = Model1
  3447. Part102.Material = Enum.Material.Neon
  3448. Part102.BrickColor = BrickColor.new("Really red")
  3449. Part102.Rotation = Vector3.new(85.2299957, -25.6099987, 90.4799957)
  3450. Part102.Anchored = true
  3451. Part102.CanCollide = false
  3452. Part102.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  3453. Part102.CFrame = CFrame.new(-74.7487411, 5.21487188, 66.8256912, -0.00759401033, -0.901722491, -0.432248682, 0.086826995, 0.43003428, -0.898628414, 0.996194482, -0.0443550944, 0.0750282779)
  3454. Part102.Color = Color3.new(1, 0, 0)
  3455. Part102.Position = Vector3.new(-74.7487411, 5.21487188, 66.8256912)
  3456. Part102.Orientation = Vector3.new(63.9799995, -80.1500015, 11.4099998)
  3457. Part102.Color = Color3.new(1, 0, 0)
  3458. Part103.Parent = Model1
  3459. Part103.Material = Enum.Material.Neon
  3460. Part103.BrickColor = BrickColor.new("Really red")
  3461. Part103.Rotation = Vector3.new(85.0999985, -11.0599995, 90.4399948)
  3462. Part103.Anchored = true
  3463. Part103.CanCollide = false
  3464. Part103.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  3465. Part103.CFrame = CFrame.new(-73.7051163, 5.0428319, 66.8486633, -0.00759404711, -0.981398821, -0.191830412, 0.0868270621, 0.190464258, -0.977846861, 0.996194482, -0.024081884, 0.0837655738)
  3466. Part103.Color = Color3.new(1, 0, 0)
  3467. Part103.Position = Vector3.new(-73.7051163, 5.0428319, 66.8486633)
  3468. Part103.Orientation = Vector3.new(77.9199982, -66.409996, 24.5100002)
  3469. Part103.Color = Color3.new(1, 0, 0)
  3470. Part104.Parent = Model1
  3471. Part104.Material = Enum.Material.Neon
  3472. Part104.BrickColor = BrickColor.new("Really red")
  3473. Part104.Rotation = Vector3.new(84.8300018, 23.7600002, 90.4799957)
  3474. Part104.Anchored = true
  3475. Part104.CanCollide = false
  3476. Part104.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  3477. Part104.CFrame = CFrame.new(-73.7677155, 5.4951067, 66.8087311, -0.00759404432, -0.915192902, 0.402944565, 0.0868270323, -0.402038038, -0.911497653, 0.996194482, 0.0280645788, 0.0825166851)
  3478. Part104.Color = Color3.new(1, 0, 0)
  3479. Part104.Position = Vector3.new(-73.7677155, 5.4951067, 66.8087311)
  3480. Part104.Orientation = Vector3.new(65.7099991, 78.4300003, 167.809998)
  3481. Part104.Color = Color3.new(1, 0, 0)
  3482. Part105.Parent = Model1
  3483. Part105.Material = Enum.Material.Neon
  3484. Part105.BrickColor = BrickColor.new("Really red")
  3485. Part105.Rotation = Vector3.new(-94.1699982, 61.7199974, -90.9199982)
  3486. Part105.Anchored = true
  3487. Part105.CanCollide = false
  3488. Part105.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  3489. Part105.CFrame = CFrame.new(-75.8579483, 4.3626833, 66.8915024, -0.00759398332, 0.473702431, 0.880652249, 0.0868270099, -0.877039731, 0.472508043, 0.996194482, 0.0800527111, -0.0344699994)
  3490. Part105.Color = Color3.new(1, 0, 0)
  3491. Part105.Position = Vector3.new(-75.8579483, 4.3626833, 66.8915024)
  3492. Part105.Orientation = Vector3.new(-28.1999989, 92.2399979, 174.349991)
  3493. Part105.Color = Color3.new(1, 0, 0)
  3494. Part106.Parent = Model1
  3495. Part106.Material = Enum.Material.Neon
  3496. Part106.BrickColor = BrickColor.new("Really red")
  3497. Part106.Rotation = Vector3.new(84.4799957, 50.8600006, 90.6899948)
  3498. Part106.Anchored = true
  3499. Part106.CanCollide = false
  3500. Part106.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  3501. Part106.CFrame = CFrame.new(-76.3177032, 3.97588158, 66.9217072, -0.00759400148, -0.631231844, 0.775557041, 0.0868269503, -0.773066998, -0.628354967, 0.996194601, 0.0625676066, 0.0606786609)
  3502. Part106.Color = Color3.new(1, 0, 0)
  3503. Part106.Position = Vector3.new(-76.3177032, 3.97588158, 66.9217072)
  3504. Part106.Orientation = Vector3.new(38.9300003, 85.5299988, 173.589996)
  3505. Part106.Color = Color3.new(1, 0, 0)
  3506. Part107.Parent = Model1
  3507. Part107.Material = Enum.Material.Neon
  3508. Part107.BrickColor = BrickColor.new("Really red")
  3509. Part107.Rotation = Vector3.new(85.4000015, -41.329998, 90.5799942)
  3510. Part107.Anchored = true
  3511. Part107.CanCollide = false
  3512. Part107.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  3513. Part107.CFrame = CFrame.new(-74.9606094, 4.89569855, 66.8518829, -0.00759400381, -0.750825346, -0.660457253, 0.0868270025, 0.657486737, -0.748446643, 0.996194482, -0.0630292296, 0.0601989552)
  3514. Part107.Color = Color3.new(1, 0, 0)
  3515. Part107.Position = Vector3.new(-74.9606094, 4.89569855, 66.8518829)
  3516. Part107.Orientation = Vector3.new(48.4599991, -84.7900009, 7.51999998)
  3517. Part107.Color = Color3.new(1, 0, 0)
  3518. Part108.Parent = Model1
  3519. Part108.Material = Enum.Material.Neon
  3520. Part108.BrickColor = BrickColor.new("Really red")
  3521. Part108.Rotation = Vector3.new(85.4399948, -44.3199997, 90.6100006)
  3522. Part108.Anchored = true
  3523. Part108.CanCollide = false
  3524. Part108.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  3525. Part108.CFrame = CFrame.new(-76.5885696, 3.29385257, 66.9790878, -0.0075940052, -0.715371251, -0.698706448, 0.0868270025, 0.695626676, -0.713154078, 0.996194482, -0.0660816953, 0.0568308868)
  3526. Part108.Color = Color3.new(1, 0, 0)
  3527. Part108.Position = Vector3.new(-76.5885696, 3.29385257, 66.9790878)
  3528. Part108.Orientation = Vector3.new(45.4899979, -85.3499985, 7.10999966)
  3529. Part108.Color = Color3.new(1, 0, 0)
  3530. Part109.Parent = Model1
  3531. Part109.Material = Enum.Material.Neon
  3532. Part109.BrickColor = BrickColor.new("Really red")
  3533. Part109.Rotation = Vector3.new(-94.5099945, 47.1299973, -90.6399994)
  3534. Part109.Anchored = true
  3535. Part109.CanCollide = false
  3536. Part109.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  3537. Part109.CFrame = CFrame.new(-76.562088, 3.68847871, 66.944931, -0.0075939633, 0.680285692, 0.732907772, 0.0868269354, -0.729712248, 0.678219199, 0.996194482, 0.0687865093, -0.0535257161)
  3538. Part109.Color = Color3.new(1, 0, 0)
  3539. Part109.Position = Vector3.new(-76.562088, 3.68847871, 66.944931)
  3540. Part109.Orientation = Vector3.new(-42.7000008, 94.1800003, 173.209991)
  3541. Part109.Color = Color3.new(1, 0, 0)
  3542. Part110.Parent = Model1
  3543. Part110.Material = Enum.Material.Neon
  3544. Part110.BrickColor = BrickColor.new("Really red")
  3545. Part110.Rotation = Vector3.new(85.4799957, -46.8600006, 90.6399994)
  3546. Part110.Anchored = true
  3547. Part110.CanCollide = false
  3548. Part110.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  3549. Part110.CFrame = CFrame.new(-76.0190277, 4.24278259, 66.9007339, -0.00759400381, -0.683742881, -0.729683638, 0.0868270025, 0.726497829, -0.681661248, 0.996194482, -0.0685327724, 0.0538503155)
  3550. Part110.Color = Color3.new(1, 0, 0)
  3551. Part110.Position = Vector3.new(-76.0190277, 4.24278259, 66.9007339)
  3552. Part110.Orientation = Vector3.new(42.9699974, -85.7799988, 6.81999969)
  3553. Part110.Color = Color3.new(1, 0, 0)
  3554. Part111.Parent = Model1
  3555. Part111.Material = Enum.Material.Neon
  3556. Part111.BrickColor = BrickColor.new("Really red")
  3557. Part111.Rotation = Vector3.new(85.1299973, -13.79, 90.4499969)
  3558. Part111.Anchored = true
  3559. Part111.CanCollide = false
  3560. Part111.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  3561. Part111.CFrame = CFrame.new(-76.2982254, 3.62711453, 66.9522476, -0.00759404665, -0.971155941, -0.238324374, 0.0868270621, 0.236790702, -0.967673123, 0.996194482, -0.0280415565, 0.0825244188)
  3562. Part111.Color = Color3.new(1, 0, 0)
  3563. Part111.Position = Vector3.new(-76.2982254, 3.62711453, 66.9522476)
  3564. Part111.Orientation = Vector3.new(75.3899994, -70.9000015, 20.1399994)
  3565. Part111.Color = Color3.new(1, 0, 0)
  3566. Part112.Parent = Model1
  3567. Part112.Material = Enum.Material.Neon
  3568. Part112.BrickColor = BrickColor.new("Really red")
  3569. Part112.Rotation = Vector3.new(-94.6199951, 39.8400002, -90.5699997)
  3570. Part112.Anchored = true
  3571. Part112.CanCollide = false
  3572. Part112.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  3573. Part112.CFrame = CFrame.new(-74.0017395, 5.03866339, 66.8467255, -0.00759397075, 0.767753899, 0.640699923, 0.0868270248, -0.63779223, 0.765298724, 0.996194482, 0.0614417195, -0.061818406)
  3574. Part112.Color = Color3.new(1, 0, 0)
  3575. Part112.Position = Vector3.new(-74.0017395, 5.03866339, 66.8467255)
  3576. Part112.Orientation = Vector3.new(-49.9300003, 95.5099945, 172.25)
  3577. Part112.Color = Color3.new(1, 0, 0)
  3578. Part113.Parent = Model1
  3579. Part113.Material = Enum.Material.Neon
  3580. Part113.BrickColor = BrickColor.new("Really red")
  3581. Part113.Rotation = Vector3.new(85.0400009, -2.99000001, 90.4399948)
  3582. Part113.Anchored = true
  3583. Part113.CanCollide = false
  3584. Part113.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  3585. Part113.CFrame = CFrame.new(-76.2907944, 3.44706178, 66.9679947, -0.00759404851, -0.99861002, -0.0521576405, 0.0868270621, 0.0513037033, -0.994902134, 0.996194482, -0.0120840333, 0.086316891)
  3586. Part113.Color = Color3.new(1, 0, 0)
  3587. Part113.Position = Vector3.new(-76.2907944, 3.44706178, 66.9679947)
  3588. Part113.Orientation = Vector3.new(84.2099991, -31.1399994, 59.4199982)
  3589. Part113.Color = Color3.new(1, 0, 0)
  3590. Part114.Parent = Model1
  3591. Part114.Material = Enum.Material.Neon
  3592. Part114.BrickColor = BrickColor.new("Really red")
  3593. Part114.Rotation = Vector3.new(-95.25, -31.6799984, 89.4899979)
  3594. Part114.Anchored = true
  3595. Part114.CanCollide = false
  3596. Part114.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  3597. Part114.CFrame = CFrame.new(-79.381897, 4.52707958, 66.8503113, 0.0075939917, -0.850930512, -0.525223255, -0.086826995, -0.523816288, 0.84739542, -0.996194482, 0.0391685143, -0.0778617039)
  3598. Part114.Color = Color3.new(1, 0, 0)
  3599. Part114.Position = Vector3.new(-79.381897, 4.52707958, 66.8503113)
  3600. Part114.Orientation = Vector3.new(-57.9300003, -98.4300003, -170.589996)
  3601. Part114.Color = Color3.new(1, 0, 0)
  3602. Part115.Parent = Model1
  3603. Part115.Material = Enum.Material.Neon
  3604. Part115.BrickColor = BrickColor.new("Really red")
  3605. Part115.Rotation = Vector3.new(85.6500015, -55.6100006, 90.7699966)
  3606. Part115.Anchored = true
  3607. Part115.CanCollide = false
  3608. Part115.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  3609. Part115.CFrame = CFrame.new(-74.2665176, 4.24027729, 66.9143219, -0.00759401452, -0.564791441, -0.82519877, 0.086826995, 0.82173413, -0.56321907, 0.996194482, -0.0759267062, 0.042798955)
  3610. Part115.Color = Color3.new(1, 0, 0)
  3611. Part115.Position = Vector3.new(-74.2665176, 4.24027729, 66.9143219)
  3612. Part115.Orientation = Vector3.new(34.2799988, -87.0299988, 6.02999973)
  3613. Part115.Color = Color3.new(1, 0, 0)
  3614. Part116.Parent = Model1
  3615. Part116.Material = Enum.Material.Neon
  3616. Part116.BrickColor = BrickColor.new("Really red")
  3617. Part116.Rotation = Vector3.new(-95.0299988, -6.79999971, -90.4399948)
  3618. Part116.Anchored = true
  3619. Part116.CanCollide = false
  3620. Part116.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  3621. Part116.CFrame = CFrame.new(-76.3620834, 3.68113971, 66.9470444, -0.00759394746, 0.992932141, -0.118439972, 0.0868269801, 0.118650883, 0.989133239, 0.996194601, -0.00277237874, -0.0871144384)
  3622. Part116.Color = Color3.new(1, 0, 0)
  3623. Part116.Position = Vector3.new(-76.3620834, 3.68113971, 66.9470444)
  3624. Part116.Orientation = Vector3.new(-81.5499954, -126.339996, 36.2000008)
  3625. Part116.Color = Color3.new(1, 0, 0)
  3626. Part117.Parent = Model1
  3627. Part117.Material = Enum.Material.Neon
  3628. Part117.BrickColor = BrickColor.new("Really red")
  3629. Part117.Rotation = Vector3.new(-94.6800003, 34.4899979, 89.4700012)
  3630. Part117.Anchored = true
  3631. Part117.CanCollide = false
  3632. Part117.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  3633. Part117.CFrame = CFrame.new(-80.5327988, 6.53569317, 66.6664581, 0.00759399263, -0.824162006, 0.566303253, -0.0868269578, 0.563637435, 0.821446955, -0.996194601, -0.0554084815, -0.067279309)
  3634. Part117.Color = Color3.new(1, 0, 0)
  3635. Part117.Position = Vector3.new(-80.5327988, 6.53569317, 66.6664581)
  3636. Part117.Orientation = Vector3.new(-55.2299995, 96.7799988, -8.76000023)
  3637. Part117.Color = Color3.new(1, 0, 0)
  3638. Part118.Parent = Model1
  3639. Part118.Material = Enum.Material.Neon
  3640. Part118.BrickColor = BrickColor.new("Really red")
  3641. Part118.Rotation = Vector3.new(85.6500015, -55.4099998, 90.7699966)
  3642. Part118.Anchored = true
  3643. Part118.CanCollide = false
  3644. Part118.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  3645. Part118.CFrame = CFrame.new(-76.5312119, 3.65615153, 66.9479599, -0.00759401871, -0.567605078, -0.82326597, 0.0868270025, 0.819806576, -0.566020727, 0.996194482, -0.0757801831, 0.0430578813)
  3646. Part118.Color = Color3.new(1, 0, 0)
  3647. Part118.Position = Vector3.new(-76.5312119, 3.65615153, 66.9479599)
  3648. Part118.Orientation = Vector3.new(34.4699974, -87.0099945, 6.04999971)
  3649. Part118.Color = Color3.new(1, 0, 0)
  3650. Part119.Parent = Model1
  3651. Part119.Material = Enum.Material.Neon
  3652. Part119.BrickColor = BrickColor.new("Really red")
  3653. Part119.Rotation = Vector3.new(-95.6199951, -55.6299973, 89.2299957)
  3654. Part119.Anchored = true
  3655. Part119.CanCollide = false
  3656. Part119.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  3657. Part119.CFrame = CFrame.new(-79.7115479, 4.80018139, 66.8239822, 0.00759400381, -0.564487934, -0.825406373, -0.0868270025, -0.82268554, 0.561828256, -0.996194482, 0.0674011409, -0.0552603379)
  3658. Part119.Color = Color3.new(1, 0, 0)
  3659. Part119.Position = Vector3.new(-79.7115479, 4.80018139, 66.8239822)
  3660. Part119.Orientation = Vector3.new(-34.1800003, -93.8299942, -173.979996)
  3661. Part119.Color = Color3.new(1, 0, 0)
  3662. Part120.Parent = Model1
  3663. Part120.Material = Enum.Material.Neon
  3664. Part120.BrickColor = BrickColor.new("Really red")
  3665. Part120.Rotation = Vector3.new(86.5699997, -74.3199997, 91.6100006)
  3666. Part120.Anchored = true
  3667. Part120.CanCollide = false
  3668. Part120.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  3669. Part120.CFrame = CFrame.new(-76.8234177, 3.49241853, 66.9599838, -0.00759400567, -0.270175904, -0.962781072, 0.0868270025, 0.958994985, -0.269798189, 0.996194482, -0.0856443569, 0.0161759816)
  3670. Part120.Color = Color3.new(1, 0, 0)
  3671. Part120.Position = Vector3.new(-76.8234177, 3.49241853, 66.9599838)
  3672. Part120.Orientation = Vector3.new(15.6499996, -89.0400009, 5.17000008)
  3673. Part120.Color = Color3.new(1, 0, 0)
  3674. Part121.Parent = Model1
  3675. Part121.Material = Enum.Material.Neon
  3676. Part121.BrickColor = BrickColor.new("Really red")
  3677. Part121.Rotation = Vector3.new(86.2200012, -70.0699997, 91.2799988)
  3678. Part121.Anchored = true
  3679. Part121.CanCollide = false
  3680. Part121.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  3681. Part121.CFrame = CFrame.new(-75.5768967, 4.46665335, 66.8845825, -0.00759398239, -0.340784639, -0.940110743, 0.0868270174, 0.936363101, -0.340127498, 0.996194482, -0.0842100307, 0.0224786326)
  3682. Part121.Color = Color3.new(1, 0, 0)
  3683. Part121.Position = Vector3.new(-75.5768967, 4.46665335, 66.8845825)
  3684. Part121.Orientation = Vector3.new(19.8799992, -88.6299973, 5.29999971)
  3685. Part121.Color = Color3.new(1, 0, 0)
  3686. Part122.Parent = Model1
  3687. Part122.Material = Enum.Material.Neon
  3688. Part122.BrickColor = BrickColor.new("Really red")
  3689. Part122.Rotation = Vector3.new(85.5499954, -50.8999977, 90.6899948)
  3690. Part122.Anchored = true
  3691. Part122.CanCollide = false
  3692. Part122.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  3693. Part122.CFrame = CFrame.new(-76.7555618, 3.12364888, 66.9926453, -0.00759400148, -0.630572498, -0.776093185, 0.0868270025, 0.772769153, -0.628721237, 0.996194482, -0.0721604526, 0.0488823839)
  3694. Part122.Color = Color3.new(1, 0, 0)
  3695. Part122.Position = Vector3.new(-76.7555618, 3.12364888, 66.9926453)
  3696. Part122.Orientation = Vector3.new(38.9599991, -86.4000015, 6.40999985)
  3697. Part122.Color = Color3.new(1, 0, 0)
  3698. Part123.Parent = Model1
  3699. Part123.Material = Enum.Material.Neon
  3700. Part123.BrickColor = BrickColor.new("Really red")
  3701. Part123.Rotation = Vector3.new(85.3699951, -38.7199974, 90.5599976)
  3702. Part123.Anchored = true
  3703. Part123.CanCollide = false
  3704. Part123.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  3705. Part123.CFrame = CFrame.new(-73.9783096, 4.50958252, 66.8930206, -0.00759402756, -0.780180871, -0.62550801, 0.0868269876, 0.622649133, -0.777669132, 0.996194482, -0.0602166206, 0.0630123392)
  3706. Part123.Color = Color3.new(1, 0, 0)
  3707. Part123.Position = Vector3.new(-73.9783096, 4.50958252, 66.8930206)
  3708. Part123.Orientation = Vector3.new(51.0499992, -84.25, 7.94000006)
  3709. Part123.Color = Color3.new(1, 0, 0)
  3710. Part124.Parent = Model1
  3711. Part124.Material = Enum.Material.Neon
  3712. Part124.BrickColor = BrickColor.new("Really red")
  3713. Part124.Rotation = Vector3.new(84.9499969, 9.55000019, 90.4399948)
  3714. Part124.Anchored = true
  3715. Part124.CanCollide = false
  3716. Part124.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  3717. Part124.CFrame = CFrame.new(-73.6938171, 5.2689023, 66.8290176, -0.00759404665, -0.986116827, 0.165879712, 0.0868270397, -0.165908381, -0.982312024, 0.996194482, 0.0069431481, 0.0868816227)
  3718. Part124.Color = Color3.new(1, 0, 0)
  3719. Part124.Position = Vector3.new(-73.6938171, 5.2689023, 66.8290176)
  3720. Part124.Orientation = Vector3.new(79.2099991, 62.3599968, 152.37999)
  3721. Part124.Color = Color3.new(1, 0, 0)
  3722. Part125.Parent = Model1
  3723. Part125.Material = Enum.Material.Neon
  3724. Part125.BrickColor = BrickColor.new("Really red")
  3725. Part125.Rotation = Vector3.new(84.7999954, 26.2799988, -89.5099945)
  3726. Part125.Anchored = true
  3727. Part125.CanCollide = false
  3728. Part125.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  3729. Part125.CFrame = CFrame.new(-81.7815704, 4.7867713, 66.8093948, 0.00759402988, 0.896599054, 0.442778051, -0.0868270248, 0.441709936, -0.892947316, -0.996194482, -0.0316640884, 0.0812034979)
  3730. Part125.Color = Color3.new(1, 0, 0)
  3731. Part125.Position = Vector3.new(-81.7815704, 4.7867713, 66.8093948)
  3732. Part125.Orientation = Vector3.new(63.25, 79.6100006, -11.1199999)
  3733. Part125.Color = Color3.new(1, 0, 0)
  3734. Part126.Parent = Model1
  3735. Part126.Material = Enum.Material.Neon
  3736. Part126.BrickColor = BrickColor.new("Really red")
  3737. Part126.Rotation = Vector3.new(84.4300003, 53.7599983, 90.7399979)
  3738. Part126.Anchored = true
  3739. Part126.CanCollide = false
  3740. Part126.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  3741. Part126.CFrame = CFrame.new(-74.9462967, 6.54963303, 66.7078476, -0.0075940541, -0.591105998, 0.806558073, 0.0868270099, -0.803925335, -0.588359177, 0.996194482, 0.0655630976, 0.0574290901)
  3742. Part126.Color = Color3.new(1, 0, 0)
  3743. Part126.Position = Vector3.new(-74.9462967, 6.54963303, 66.7078476)
  3744. Part126.Orientation = Vector3.new(36.0400009, 85.9300003, 173.839996)
  3745. Part126.Color = Color3.new(1, 0, 0)
  3746. Part127.Parent = Model1
  3747. Part127.Material = Enum.Material.Neon
  3748. Part127.BrickColor = BrickColor.new("Really red")
  3749. Part127.Rotation = Vector3.new(84.7999954, 27.0699997, -89.5099945)
  3750. Part127.Anchored = true
  3751. Part127.CanCollide = false
  3752. Part127.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  3753. Part127.CFrame = CFrame.new(-79.4009323, 4.05516529, 66.8912964, 0.0075940066, 0.890458047, 0.45500201, -0.0868270099, 0.453884155, -0.886821091, -0.996194482, -0.0327720009, 0.0807627141)
  3754. Part127.Color = Color3.new(1, 0, 0)
  3755. Part127.Position = Vector3.new(-79.4009323, 4.05516529, 66.8912964)
  3756. Part127.Orientation = Vector3.new(62.4799995, 79.9300003, -10.8299999)
  3757. Part127.Color = Color3.new(1, 0, 0)
  3758. Part128.Parent = Model1
  3759. Part128.Material = Enum.Material.Neon
  3760. Part128.BrickColor = BrickColor.new("Really red")
  3761. Part128.Rotation = Vector3.new(83.8199997, 70.0299988, -88.7299957)
  3762. Part128.Anchored = true
  3763. Part128.CanCollide = false
  3764. Part128.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  3765. Part128.CFrame = CFrame.new(-79.9940186, 4.46529055, 66.8510361, 0.00759398565, 0.341433495, 0.939875364, -0.0868269876, 0.936577737, -0.339533985, -0.996194482, -0.0790281221, 0.0367579944)
  3766. Part128.Color = Color3.new(1, 0, 0)
  3767. Part128.Position = Vector3.new(-79.9940186, 4.46529055, 66.8510361)
  3768. Part128.Orientation = Vector3.new(19.8500004, 87.7599945, -5.29999971)
  3769. Part128.Color = Color3.new(1, 0, 0)
  3770. Part129.Parent = Model1
  3771. Part129.Material = Enum.Material.Neon
  3772. Part129.BrickColor = BrickColor.new("Really red")
  3773. Part129.Rotation = Vector3.new(-93.9599991, 66.8600006, -91.1100006)
  3774. Part129.Anchored = true
  3775. Part129.CanCollide = false
  3776. Part129.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  3777. Part129.CFrame = CFrame.new(-74.5323181, 4.62577152, 66.878685, -0.00759398937, 0.392958879, 0.919524729, 0.0868270025, -0.915819705, 0.392092645, 0.996194482, 0.0828172192, -0.0271647647)
  3778. Part129.Color = Color3.new(1, 0, 0)
  3779. Part129.Position = Vector3.new(-74.5323181, 4.62577152, 66.878685)
  3780. Part129.Orientation = Vector3.new(-23.0799999, 91.6899948, 174.580002)
  3781. Part129.Color = Color3.new(1, 0, 0)
  3782. Part130.Parent = Model1
  3783. Part130.Material = Enum.Material.Neon
  3784. Part130.BrickColor = BrickColor.new("Really red")
  3785. Part130.Rotation = Vector3.new(-94.4700012, 49.6100006, -90.6699982)
  3786. Part130.Anchored = true
  3787. Part130.CanCollide = false
  3788. Part130.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  3789. Part130.CFrame = CFrame.new(-74.2341614, 4.80686331, 66.8651657, -0.0075939754, 0.647946119, 0.761648297, 0.0868270099, -0.758366883, 0.646020293, 0.996194482, 0.0710375905, -0.0505002774)
  3790. Part130.Color = Color3.new(1, 0, 0)
  3791. Part130.Position = Vector3.new(-74.2341614, 4.80686331, 66.8651657)
  3792. Part130.Orientation = Vector3.new(-40.2399979, 93.7900009, 173.470001)
  3793. Part130.Color = Color3.new(1, 0, 0)
  3794. Part131.Parent = Model1
  3795. Part131.Material = Enum.Material.Neon
  3796. Part131.BrickColor = BrickColor.new("Really red")
  3797. Part131.Rotation = Vector3.new(-94.5999985, 40.8499985, -90.5799942)
  3798. Part131.Anchored = true
  3799. Part131.CanCollide = false
  3800. Part131.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  3801. Part131.CFrame = CFrame.new(-76.6574249, 3.24503779, 66.9828186, -0.00759394001, 0.756341755, 0.654132724, 0.0868269429, -0.651182294, 0.753938198, 0.996194482, 0.062521711, -0.0607258007)
  3802. Part131.Color = Color3.new(1, 0, 0)
  3803. Part131.Position = Vector3.new(-76.6574249, 3.24503779, 66.9828186)
  3804. Part131.Orientation = Vector3.new(-48.9300003, 95.2999954, 172.410004)
  3805. Part131.Color = Color3.new(1, 0, 0)
  3806. Part132.Parent = Model1
  3807. Part132.Material = Enum.Material.Neon
  3808. Part132.BrickColor = BrickColor.new("Really red")
  3809. Part132.Rotation = Vector3.new(84.7999954, 27.0100002, 90.4899979)
  3810. Part132.Anchored = true
  3811. Part132.CanCollide = false
  3812. Part132.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  3813. Part132.CFrame = CFrame.new(-76.1043091, 3.51981854, 66.9631042, -0.00759406388, -0.890898645, 0.454138815, 0.0868270174, -0.453024417, -0.887260497, 0.996194482, 0.032693658, 0.0807944536)
  3814. Part132.Color = Color3.new(1, 0, 0)
  3815. Part132.Position = Vector3.new(-76.1043091, 3.51981854, 66.9631042)
  3816. Part132.Orientation = Vector3.new(62.5299988, 79.909996, 169.149994)
  3817. Part132.Color = Color3.new(1, 0, 0)
  3818. Part133.Parent = Model1
  3819. Part133.Material = Enum.Material.Neon
  3820. Part133.BrickColor = BrickColor.new("Really red")
  3821. Part133.Rotation = Vector3.new(-94.909996, 9.84999943, -90.4399948)
  3822. Part133.Anchored = true
  3823. Part133.CanCollide = false
  3824. Part133.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  3825. Part133.CFrame = CFrame.new(-74.9199295, 6.03790474, 66.7526398, -0.00759398239, 0.985244334, 0.17098543, 0.0868270248, -0.169695005, 0.981664956, 0.996194482, 0.0223009158, -0.0842572823)
  3826. Part133.Color = Color3.new(1, 0, 0)
  3827. Part133.Position = Vector3.new(-74.9199295, 6.03790474, 66.7526398)
  3828. Part133.Orientation = Vector3.new(-79.0099945, 116.229996, 152.899994)
  3829. Part133.Color = Color3.new(1, 0, 0)
  3830. Part134.Parent = Model1
  3831. Part134.Material = Enum.Material.Neon
  3832. Part134.BrickColor = BrickColor.new("Really red")
  3833. Part134.Rotation = Vector3.new(84.659996, 39.5499992, 90.5599976)
  3834. Part134.Anchored = true
  3835. Part134.CanCollide = false
  3836. Part134.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  3837. Part134.CFrame = CFrame.new(-74.7687378, 6.39060307, 66.723053, -0.00759405829, -0.771059811, 0.636717379, 0.0868270099, -0.634839773, -0.767750502, 0.996194482, 0.0494539924, 0.0717699081)
  3838. Part134.Color = Color3.new(1, 0, 0)
  3839. Part134.Position = Vector3.new(-74.7687378, 6.39060307, 66.723053)
  3840. Part134.Orientation = Vector3.new(50.1499977, 83.5699997, 172.209991)
  3841. Part134.Color = Color3.new(1, 0, 0)
  3842. Part135.Parent = Model1
  3843. Part135.Material = Enum.Material.Neon
  3844. Part135.BrickColor = BrickColor.new("Really red")
  3845. Part135.Rotation = Vector3.new(-95.1199951, -18.1199989, -90.4599991)
  3846. Part135.Anchored = true
  3847. Part135.CanCollide = false
  3848. Part135.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  3849. Part135.CFrame = CFrame.new(-76.4135056, 3.89904571, 66.927681, -0.0075939321, 0.950387061, -0.310976952, 0.0868269876, 0.310438335, 0.946620643, 0.996194482, -0.0198126584, -0.0848768055)
  3850. Part135.Color = Color3.new(1, 0, 0)
  3851. Part135.Position = Vector3.new(-76.4135056, 3.89904571, 66.927681)
  3852. Part135.Orientation = Vector3.new(-71.1899948, -105.269997, 15.6300001)
  3853. Part135.Color = Color3.new(1, 0, 0)
  3854. Part136.Parent = Model1
  3855. Part136.Material = Enum.Material.Neon
  3856. Part136.BrickColor = BrickColor.new("Really red")
  3857. Part136.Rotation = Vector3.new(-95.3099976, -36.7999992, -90.5400009)
  3858. Part136.Anchored = true
  3859. Part136.CanCollide = false
  3860. Part136.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  3861. Part136.CFrame = CFrame.new(-76.283577, 3.68702483, 66.9471359, -0.00759393908, 0.800683081, -0.599040091, 0.086826995, 0.597323179, 0.797287583, 0.996194482, -0.0459583662, -0.0740570351)
  3862. Part136.Color = Color3.new(1, 0, 0)
  3863. Part136.Position = Vector3.new(-76.283577, 3.68702483, 66.9471359)
  3864. Part136.Orientation = Vector3.new(-52.8699989, -97.0499954, 8.2699995)
  3865. Part136.Color = Color3.new(1, 0, 0)
  3866. Part137.Parent = Model1
  3867. Part137.Material = Enum.Material.Neon
  3868. Part137.BrickColor = BrickColor.new("Really red")
  3869. Part137.Rotation = Vector3.new(-94.7699966, 25.8899994, -90.4799957)
  3870. Part137.Anchored = true
  3871. Part137.CanCollide = false
  3872. Part137.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  3873. Part137.CFrame = CFrame.new(-76.326416, 4.27360153, 66.8956985, -0.00759398611, 0.899571598, 0.436707348, 0.0868270323, -0.434477717, 0.896488547, 0.996194482, 0.0447259732, -0.0748078153)
  3874. Part137.Color = Color3.new(1, 0, 0)
  3875. Part137.Position = Vector3.new(-76.326416, 4.27360153, 66.8956985)
  3876. Part137.Orientation = Vector3.new(-63.6999969, 99.7200012, 168.699997)
  3877. Part137.Color = Color3.new(1, 0, 0)
  3878. Part138.Parent = Model1
  3879. Part138.Material = Enum.Material.Neon
  3880. Part138.BrickColor = BrickColor.new("Really red")
  3881. Part138.Rotation = Vector3.new(-94.3399963, 55.6699982, -90.7699966)
  3882. Part138.Anchored = true
  3883. Part138.CanCollide = false
  3884. Part138.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  3885. Part138.CFrame = CFrame.new(-75.8590546, 4.80139446, 66.8532944, -0.00759400381, 0.563912928, 0.825799406, 0.0868270025, -0.822332859, 0.562344253, 0.996194482, 0.0759722143, -0.0427181385)
  3886. Part138.Color = Color3.new(1, 0, 0)
  3887. Part138.Position = Vector3.new(-75.8590546, 4.80139446, 66.8532944)
  3888. Part138.Orientation = Vector3.new(-34.2199974, 92.9599991, 173.970001)
  3889. Part138.Color = Color3.new(1, 0, 0)
  3890. Part139.Parent = Model1
  3891. Part139.Material = Enum.Material.Neon
  3892. Part139.BrickColor = BrickColor.new("Really red")
  3893. Part139.Rotation = Vector3.new(-94.9300003, 6.83999968, 89.5599976)
  3894. Part139.Anchored = true
  3895. Part139.CanCollide = false
  3896. Part139.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  3897. Part139.CFrame = CFrame.new(-79.2092972, 3.68026376, 66.9254379, 0.00759394746, -0.992849171, 0.119133055, -0.0868270397, 0.118031934, 0.989207268, -0.996194482, -0.0178559665, -0.085309945)
  3898. Part139.Color = Color3.new(1, 0, 0)
  3899. Part139.Position = Vector3.new(-79.2092972, 3.68026376, 66.9254379)
  3900. Part139.Orientation = Vector3.new(-81.5699997, 125.610001, -36.3400002)
  3901. Part139.Color = Color3.new(1, 0, 0)
  3902. Part140.Parent = Model1
  3903. Part140.Material = Enum.Material.Neon
  3904. Part140.BrickColor = BrickColor.new("Really red")
  3905. Part140.Rotation = Vector3.new(-95.0899963, -14.4299994, -90.4499969)
  3906. Part140.Anchored = true
  3907. Part140.CanCollide = false
  3908. Part140.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  3909. Part140.CFrame = CFrame.new(-74.9324646, 6.3239851, 66.727623, -0.00759398332, 0.968405902, -0.249263868, 0.0868270472, 0.248968363, 0.964612365, 0.996194482, -0.0143176299, -0.085974589)
  3910. Part140.Color = Color3.new(1, 0, 0)
  3911. Part140.Position = Vector3.new(-74.9324646, 6.3239851, 66.727623)
  3912. Part140.Orientation = Vector3.new(-74.7099991, -109.029999, 19.2299995)
  3913. Part140.Color = Color3.new(1, 0, 0)
  3914. Part141.Parent = Model1
  3915. Part141.Material = Enum.Material.Neon
  3916. Part141.BrickColor = BrickColor.new("Really red")
  3917. Part141.Rotation = Vector3.new(-92.2200012, 81.0499954, 87.1999969)
  3918. Part141.Anchored = true
  3919. Part141.CanCollide = false
  3920. Part141.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  3921. Part141.CFrame = CFrame.new(-79.9407272, 4.04912758, 66.8877258, 0.00759398332, -0.155323029, 0.987834513, -0.0868270025, 0.984030306, 0.155392334, -0.996194482, -0.0869508609, -0.00601354521)
  3922. Part141.Color = Color3.new(1, 0, 0)
  3923. Part141.Position = Vector3.new(-79.9407272, 4.04912758, 66.8877258)
  3924. Part141.Orientation = Vector3.new(-8.93999958, 90.3499985, -5.03999996)
  3925. Part141.Color = Color3.new(1, 0, 0)
  3926. Part142.Parent = Model1
  3927. Part142.Material = Enum.Material.Neon
  3928. Part142.BrickColor = BrickColor.new("Really red")
  3929. Part142.Rotation = Vector3.new(85.0899963, -8.97999954, 90.4399948)
  3930. Part142.Anchored = true
  3931. Part142.CanCollide = false
  3932. Part142.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  3933. Part142.CFrame = CFrame.new(-76.230896, 3.87121177, 66.9315109, -0.00759406853, -0.987702847, -0.156158492, 0.0868270546, 0.154922009, -0.984104455, 0.996194482, -0.0210321508, 0.0845829472)
  3934. Part142.Color = Color3.new(1, 0, 0)
  3935. Part142.Position = Vector3.new(-76.230896, 3.87121177, 66.9315109)
  3936. Part142.Orientation = Vector3.new(79.7699966, -61.5599976, 29.2699986)
  3937. Part142.Color = Color3.new(1, 0, 0)
  3938. Part143.Parent = Model1
  3939. Part143.Material = Enum.Material.Neon
  3940. Part143.BrickColor = BrickColor.new("Really red")
  3941. Part143.Rotation = Vector3.new(-89.25, 85.6500015, -95.75)
  3942. Part143.Anchored = true
  3943. Part143.CanCollide = false
  3944. Part143.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  3945. Part143.CFrame = CFrame.new(-75.4352951, 4.43518353, 66.8884125, -0.00759400381, 0.0754697248, 0.997119129, 0.0868270025, -0.993332803, 0.0758443922, 0.996194482, 0.0871529579, 0.000990549568)
  3946. Part143.Color = Color3.new(1, 0, 0)
  3947. Part143.Position = Vector3.new(-75.4352951, 4.43518353, 66.8884125)
  3948. Part143.Orientation = Vector3.new(-4.3499999, 89.9399948, 175)
  3949. Part143.Color = Color3.new(1, 0, 0)
  3950. Part144.Parent = Model1
  3951. Part144.Material = Enum.Material.Neon
  3952. Part144.BrickColor = BrickColor.new("Really red")
  3953. Part144.Rotation = Vector3.new(84.6699982, 38.6800003, -89.4399948)
  3954. Part144.Anchored = true
  3955. Part144.CanCollide = false
  3956. Part144.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  3957. Part144.CFrame = CFrame.new(-81.5925446, 4.50722265, 66.8351593, 0.0075940243, 0.780614674, 0.624966323, -0.0868270174, 0.623139024, -0.77727741, -0.996194482, -0.0483613722, 0.0725106746)
  3958. Part144.Color = Color3.new(1, 0, 0)
  3959. Part144.Position = Vector3.new(-81.5925446, 4.50722265, 66.8351593)
  3960. Part144.Orientation = Vector3.new(51.0099983, 83.3799973, -7.92999983)
  3961. Part144.Color = Color3.new(1, 0, 0)
  3962. Part145.Parent = Model1
  3963. Part145.Material = Enum.Material.Neon
  3964. Part145.BrickColor = BrickColor.new("Really red")
  3965. Part145.Rotation = Vector3.new(-96.2299957, -70.8099976, 88.6800003)
  3966. Part145.Anchored = true
  3967. Part145.CanCollide = false
  3968. Part145.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  3969. Part145.CFrame = CFrame.new(-78.6639404, 3.48391175, 66.9466858, 0.00759397633, -0.328601927, -0.94443804, -0.0868270844, -0.941114843, 0.326747507, -0.996194482, 0.0795214847, -0.0356783494)
  3970. Part145.Color = Color3.new(1, 0, 0)
  3971. Part145.Position = Vector3.new(-78.6639404, 3.48391175, 66.9466858)
  3972. Part145.Orientation = Vector3.new(-19.0699997, -92.159996, -174.729996)
  3973. Part145.Color = Color3.new(1, 0, 0)
  3974. Part146.Parent = Model1
  3975. Part146.Material = Enum.Material.Neon
  3976. Part146.BrickColor = BrickColor.new("Really red")
  3977. Part146.Rotation = Vector3.new(85.0899963, -8.72000027, 90.4399948)
  3978. Part146.Anchored = true
  3979. Part146.CanCollide = false
  3980. Part146.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  3981. Part146.CFrame = CFrame.new(-74.6341019, 5.59162331, 66.7937164, -0.00759401266, -0.988410294, -0.151616797, 0.0868269876, 0.150396839, -0.98480618, 0.996194482, -0.0206430703, 0.0846786723)
  3982. Part146.Color = Color3.new(1, 0, 0)
  3983. Part146.Position = Vector3.new(-74.6341019, 5.59162331, 66.7937164)
  3984. Part146.Orientation = Vector3.new(80, -60.8199997, 30)
  3985. Part146.Color = Color3.new(1, 0, 0)
  3986. Part147.Parent = Model1
  3987. Part147.Material = Enum.Material.Neon
  3988. Part147.BrickColor = BrickColor.new("Really red")
  3989. Part147.Rotation = Vector3.new(-95.4199982, -45.1299973, -90.6199951)
  3990. Part147.Anchored = true
  3991. Part147.CanCollide = false
  3992. Part147.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  3993. Part147.CFrame = CFrame.new(-76.1878662, 3.54928756, 66.9598846, -0.00759394281, 0.705496252, -0.70867604, 0.0868270025, 0.706488252, 0.70239538, 0.996194482, -0.0561982356, -0.0666205436)
  3994. Part147.Color = Color3.new(1, 0, 0)
  3995. Part147.Position = Vector3.new(-76.1878662, 3.54928756, 66.9598846)
  3996. Part147.Orientation = Vector3.new(-44.6199989, -95.3699951, 7.00999975)
  3997. Part147.Color = Color3.new(1, 0, 0)
  3998. Part148.Parent = Model1
  3999. Part148.Material = Enum.Material.Neon
  4000. Part148.BrickColor = BrickColor.new("Really red")
  4001. Part148.Rotation = Vector3.new(-94.7099991, 31.7199993, -90.5099945)
  4002. Part148.Anchored = true
  4003. Part148.CanCollide = false
  4004. Part148.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  4005. Part148.CFrame = CFrame.new(-76.1888885, 4.52808046, 66.8745651, -0.00759398844, 0.850562215, 0.52581948, 0.0868270099, -0.52328819, 0.847721636, 0.996194482, 0.0520929806, -0.0698780492)
  4006. Part148.Color = Color3.new(1, 0, 0)
  4007. Part148.Position = Vector3.new(-76.1888885, 4.52808046, 66.8745651)
  4008. Part148.Orientation = Vector3.new(-57.9599991, 97.5699997, 170.580002)
  4009. Part148.Color = Color3.new(1, 0, 0)
  4010. Part149.Parent = Model1
  4011. Part149.Material = Enum.Material.Neon
  4012. Part149.BrickColor = BrickColor.new("Really red")
  4013. Part149.Rotation = Vector3.new(-92.5199966, 79.9599991, 87.5)
  4014. Part149.Anchored = true
  4015. Part149.CanCollide = false
  4016. Part149.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  4017. Part149.CFrame = CFrame.new(-80.2121735, 4.0030694, 66.889679, 0.00759398192, -0.174244225, 0.984673083, -0.0868270025, 0.98086834, 0.17424053, -0.996194482, -0.0868195072, -0.00768043287)
  4018. Part149.Color = Color3.new(1, 0, 0)
  4019. Part149.Position = Vector3.new(-80.2121735, 4.0030694, 66.889679)
  4020. Part149.Orientation = Vector3.new(-10.0299997, 90.4499969, -5.05999994)
  4021. Part149.Color = Color3.new(1, 0, 0)
  4022. Part150.Parent = Model1
  4023. Part150.Material = Enum.Material.Neon
  4024. Part150.BrickColor = BrickColor.new("Really red")
  4025. Part150.Rotation = Vector3.new(-94.5199966, 46.7700005, -90.6399994)
  4026. Part150.Anchored = true
  4027. Part150.CanCollide = false
  4028. Part150.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  4029. Part150.CFrame = CFrame.new(-75.4289932, 5.13082552, 66.8278427, -0.00759399543, 0.684922099, 0.72857672, 0.0868270099, -0.725394309, 0.68283534, 0.996194482, 0.0684455782, -0.0539610945)
  4030. Part150.Color = Color3.new(1, 0, 0)
  4031. Part150.Position = Vector3.new(-75.4289932, 5.13082552, 66.8278427)
  4032. Part150.Orientation = Vector3.new(-43.0699997, 94.2399979, 173.169998)
  4033. Part150.Color = Color3.new(1, 0, 0)
  4034. Part151.Parent = Model1
  4035. Part151.Material = Enum.Material.Neon
  4036. Part151.BrickColor = BrickColor.new("Really red")
  4037. Part151.Rotation = Vector3.new(84.8699951, 18.9399986, 90.4599991)
  4038. Part151.Anchored = true
  4039. Part151.CanCollide = false
  4040. Part151.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  4041. Part151.CFrame = CFrame.new(-74.6650467, 6.18928909, 66.741394, -0.00759406667, -0.945830107, 0.324572921, 0.0868270248, -0.323980302, -0.942071736, 0.996194482, 0.0210275855, 0.0845840573)
  4042. Part151.Color = Color3.new(1, 0, 0)
  4043. Part151.Position = Vector3.new(-74.6650467, 6.18928909, 66.741394)
  4044. Part151.Orientation = Vector3.new(70.4000015, 75.3899994, 165)
  4045. Part151.Color = Color3.new(1, 0, 0)
  4046. Part152.Parent = Model1
  4047. Part152.Material = Enum.Material.Neon
  4048. Part152.BrickColor = BrickColor.new("Really red")
  4049. Part152.Rotation = Vector3.new(84.9899979, 3.67999983, 90.4399948)
  4050. Part152.Anchored = true
  4051. Part152.CanCollide = false
  4052. Part152.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  4053. Part152.CFrame = CFrame.new(-74.6105423, 5.92799664, 66.7645874, -0.00759401498, -0.997911453, 0.0641484559, 0.0868269801, -0.0645661056, -0.994129598, 0.996194601, -0.00197960436, 0.0871360451)
  4054. Part152.Color = Color3.new(1, 0, 0)
  4055. Part152.Position = Vector3.new(-74.6105423, 5.92799664, 66.7645874)
  4056. Part152.Orientation = Vector3.new(83.7900009, 36.3600006, 126.639999)
  4057. Part152.Color = Color3.new(1, 0, 0)
  4058. Part153.Parent = Model1
  4059. Part153.Material = Enum.Material.Neon
  4060. Part153.BrickColor = BrickColor.new("Really red")
  4061. Part153.Rotation = Vector3.new(-94.8600006, 15.5599995, -90.4499969)
  4062. Part153.Anchored = true
  4063. Part153.CanCollide = false
  4064. Part153.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  4065. Part153.CFrame = CFrame.new(-73.8689804, 5.29272985, 66.8255997, -0.0075939619, 0.963299096, 0.268330902, 0.0868270397, -0.266697764, 0.959873497, 0.996194482, 0.0305871293, -0.0816147774)
  4066. Part153.Color = Color3.new(1, 0, 0)
  4067. Part153.Position = Vector3.new(-73.8689804, 5.29272985, 66.8255997)
  4068. Part153.Orientation = Vector3.new(-73.7099991, 106.919998, 161.970001)
  4069. Part153.Color = Color3.new(1, 0, 0)
  4070. Part154.Parent = Model1
  4071. Part154.Material = Enum.Material.Neon
  4072. Part154.BrickColor = BrickColor.new("Really red")
  4073. Part154.Rotation = Vector3.new(-95.2799988, -34.4500008, -90.5299988)
  4074. Part154.Anchored = true
  4075. Part154.CanCollide = false
  4076. Part154.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  4077. Part154.CFrame = CFrame.new(-75.036499, 6.53741074, 66.7082367, -0.00759398984, 0.824558258, -0.565726042, 0.0868270621, 0.564149737, 0.821095288, 0.996194482, -0.0428850092, -0.0758782104)
  4078. Part154.Color = Color3.new(1, 0, 0)
  4079. Part154.Position = Vector3.new(-75.036499, 6.53741074, 66.7082367)
  4080. Part154.Orientation = Vector3.new(-55.1899986, -97.6399994, 8.75)
  4081. Part154.Color = Color3.new(1, 0, 0)
  4082. Part155.Parent = Model1
  4083. Part155.Material = Enum.Material.Neon
  4084. Part155.BrickColor = BrickColor.new("Really red")
  4085. Part155.Rotation = Vector3.new(84.3499985, 57.0599976, -89.1999969)
  4086. Part155.Anchored = true
  4087. Part155.CanCollide = false
  4088. Part155.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  4089. Part155.CFrame = CFrame.new(-79.4925613, 3.94343472, 66.9003296, 0.00759401359, 0.543654799, 0.839274526, -0.0868270025, 0.836487889, -0.541064203, -0.996194482, -0.0687629431, 0.0535562821)
  4090. Part155.Color = Color3.new(1, 0, 0)
  4091. Part155.Position = Vector3.new(-79.4925613, 3.94343472, 66.9003296)
  4092. Part155.Orientation = Vector3.new(32.7599983, 86.3499985, -5.92999983)
  4093. Part155.Color = Color3.new(1, 0, 0)
  4094. Part156.Parent = Model1
  4095. Part156.Material = Enum.Material.Neon
  4096. Part156.BrickColor = BrickColor.new("Really red")
  4097. Part156.Rotation = Vector3.new(83.8899994, 68.9300003, -88.7900009)
  4098. Part156.Anchored = true
  4099. Part156.CanCollide = false
  4100. Part156.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  4101. Part156.CFrame = CFrame.new(-79.7359619, 4.37000132, 66.8613205, 0.00759398658, 0.359400749, 0.933152378, -0.0868269876, 0.929892421, -0.357438654, -0.996194482, -0.0783085302, 0.0382673144)
  4102. Part156.Color = Color3.new(1, 0, 0)
  4103. Part156.Position = Vector3.new(-79.7359619, 4.37000132, 66.8613205)
  4104. Part156.Orientation = Vector3.new(20.9399986, 87.6500015, -5.32999992)
  4105. Part156.Color = Color3.new(1, 0, 0)
  4106. Part157.Parent = Model1
  4107. Part157.Material = Enum.Material.Neon
  4108. Part157.BrickColor = BrickColor.new("Really red")
  4109. Part157.Rotation = Vector3.new(84.3899994, 55.3699989, -89.2299957)
  4110. Part157.Anchored = true
  4111. Part157.CanCollide = false
  4112. Part157.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  4113. Part157.CFrame = CFrame.new(-79.0402374, 3.65537477, 66.9288788, 0.00759401871, 0.568173587, 0.822873712, -0.0868270025, 0.82016474, -0.565501869, -0.996194482, -0.0671533123, 0.0555612147)
  4114. Part157.Color = Color3.new(1, 0, 0)
  4115. Part157.Position = Vector3.new(-79.0402374, 3.65537477, 66.9288788)
  4116. Part157.Orientation = Vector3.new(34.4399986, 86.1399994, -6.03999996)
  4117. Part157.Color = Color3.new(1, 0, 0)
  4118. Part158.Parent = Model1
  4119. Part158.Material = Enum.Material.Neon
  4120. Part158.BrickColor = BrickColor.new("Really red")
  4121. Part158.Rotation = Vector3.new(84.3799973, 55.5699997, -89.2299957)
  4122. Part158.Anchored = true
  4123. Part158.CanCollide = false
  4124. Part158.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  4125. Part158.CFrame = CFrame.new(-81.3044434, 4.23808765, 66.8608627, 0.00759401126, 0.565362632, 0.824807465, -0.0868270025, 0.822089493, -0.562700093, -0.996194482, -0.0673425049, 0.0553317592)
  4126. Part158.Color = Color3.new(1, 0, 0)
  4127. Part158.Position = Vector3.new(-81.3044434, 4.23808765, 66.8608627)
  4128. Part158.Orientation = Vector3.new(34.2399979, 86.159996, -6.02999973)
  4129. Part158.Color = Color3.new(1, 0, 0)
  4130. Part159.Parent = Model1
  4131. Part159.Material = Enum.Material.Neon
  4132. Part159.BrickColor = BrickColor.new("Really red")
  4133. Part159.Rotation = Vector3.new(-95.4499969, -47.0900002, 89.3600006)
  4134. Part159.Anchored = true
  4135. Part159.CanCollide = false
  4136. Part159.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  4137. Part159.CFrame = CFrame.new(-79.009346, 3.68772578, 66.9263077, 0.0075939619, -0.680792928, -0.732436657, -0.086827077, -0.730140269, 0.677758276, -0.996194482, 0.05844846, -0.0646559224)
  4138. Part159.Color = Color3.new(1, 0, 0)
  4139. Part159.Position = Vector3.new(-79.009346, 3.68772578, 66.9263077)
  4140. Part159.Orientation = Vector3.new(-42.6699982, -95.0400009, -173.220001)
  4141. Part159.Color = Color3.new(1, 0, 0)
  4142. Part160.Parent = Model1
  4143. Part160.Material = Enum.Material.Neon
  4144. Part160.BrickColor = BrickColor.new("Really red")
  4145. Part160.Rotation = Vector3.new(79.3799973, 85.5800018, -84.3399963)
  4146. Part160.Anchored = true
  4147. Part160.CanCollide = false
  4148. Part160.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  4149. Part160.CFrame = CFrame.new(-80.5747147, 3.98975754, 66.8880386, 0.00759399682, 0.0766274109, 0.997030735, -0.0868270099, 0.993345201, -0.0756827965, -0.996194482, -0.0859946012, 0.0141967908)
  4150. Part160.Color = Color3.new(1, 0, 0)
  4151. Part160.Position = Vector3.new(-80.5747147, 3.98975754, 66.8880386)
  4152. Part160.Orientation = Vector3.new(4.33999968, 89.1800003, -5)
  4153. Part160.Color = Color3.new(1, 0, 0)
  4154. Part161.Parent = Model1
  4155. Part161.Material = Enum.Material.Neon
  4156. Part161.BrickColor = BrickColor.new("Really red")
  4157. Part161.Rotation = Vector3.new(83.159996, 76.8099976, -88.0899963)
  4158. Part161.Anchored = true
  4159. Part161.CanCollide = false
  4160. Part161.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  4161. Part161.CFrame = CFrame.new(-79.7169724, 4.02965355, 66.891098, 0.00759400381, 0.22797437, 0.973637581, -0.0868270025, 0.970138669, -0.226477861, -0.996194482, -0.0828181654, 0.0271615647)
  4162. Part161.Color = Color3.new(1, 0, 0)
  4163. Part161.Position = Vector3.new(-79.7169724, 4.02965355, 66.891098)
  4164. Part161.Orientation = Vector3.new(13.0900002, 88.4000015, -5.10999966)
  4165. Part161.Color = Color3.new(1, 0, 0)
  4166. Part162.Parent = Model1
  4167. Part162.Material = Enum.Material.Neon
  4168. Part162.BrickColor = BrickColor.new("Really red")
  4169. Part162.Rotation = Vector3.new(84.6399994, 41.2900009, -89.4199982)
  4170. Part162.Anchored = true
  4171. Part162.CanCollide = false
  4172. Part162.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  4173. Part162.CFrame = CFrame.new(-80.6099777, 4.89396334, 66.8089828, 0.00759400381, 0.751284301, 0.659934998, -0.0868270025, 0.657956958, -0.748033226, -0.996194482, -0.0516196117, 0.0702282861)
  4174. Part162.Color = Color3.new(1, 0, 0)
  4175. Part162.Position = Vector3.new(-80.6099777, 4.89396334, 66.8089828)
  4176. Part162.Orientation = Vector3.new(48.4199982, 83.9300003, -7.51999998)
  4177. Part162.Color = Color3.new(1, 0, 0)
  4178. Part163.Parent = Model1
  4179. Part163.Material = Enum.Material.Neon
  4180. Part163.BrickColor = BrickColor.new("Really red")
  4181. Part163.Rotation = Vector3.new(82.3099976, 80.8600006, -87.2599945)
  4182. Part163.Anchored = true
  4183. Part163.CanCollide = false
  4184. Part163.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  4185. Part163.CFrame = CFrame.new(-78.5181427, 3.42772889, 66.9527359, 0.00759400101, 0.158731878, 0.987292588, -0.0868270025, 0.983697414, -0.157486036, -0.996194482, -0.0845278203, 0.0212524291)
  4186. Part163.Color = Color3.new(1, 0, 0)
  4187. Part163.Position = Vector3.new(-78.5181427, 3.42772889, 66.9527359)
  4188. Part163.Orientation = Vector3.new(9.05999947, 88.7699966, -5.03999996)
  4189. Part163.Color = Color3.new(1, 0, 0)
  4190. Part164.Parent = Model1
  4191. Part164.Material = Enum.Material.Neon
  4192. Part164.BrickColor = BrickColor.new("Really red")
  4193. Part164.Rotation = Vector3.new(-94.659996, 36.8600006, -90.5400009)
  4194. Part164.Anchored = true
  4195. Part164.CanCollide = false
  4196. Part164.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  4197. Part164.CFrame = CFrame.new(-75.1723862, 5.41619301, 66.8049164, -0.0075939903, 0.800071836, 0.599856257, 0.0868270099, -0.597080946, 0.797469079, 0.996194482, 0.0581397638, -0.0649337098)
  4198. Part164.Color = Color3.new(1, 0, 0)
  4199. Part164.Position = Vector3.new(-75.1723862, 5.41619301, 66.8049164)
  4200. Part164.Orientation = Vector3.new(-52.8899994, 96.1800003, 171.729996)
  4201. Part164.Color = Color3.new(1, 0, 0)
  4202. Part165.Parent = Model1
  4203. Part165.Material = Enum.Material.Neon
  4204. Part165.BrickColor = BrickColor.new("Really red")
  4205. Part165.Rotation = Vector3.new(-94.8299942, 19.6099987, -90.4599991)
  4206. Part165.Anchored = true
  4207. Part165.CanCollide = false
  4208. Part165.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  4209. Part165.CFrame = CFrame.new(-75.0050354, 5.72146511, 66.7796021, -0.00759398378, 0.941961229, 0.33563593, 0.0868270248, -0.333756804, 0.938651979, 0.996194482, 0.0362703726, -0.0792531446)
  4210. Part165.Color = Color3.new(1, 0, 0)
  4211. Part165.Position = Vector3.new(-75.0050354, 5.72146511, 66.7796021)
  4212. Part165.Orientation = Vector3.new(-69.8300018, 103.290001, 165.419998)
  4213. Part165.Color = Color3.new(1, 0, 0)
  4214. Part166.Parent = Model1
  4215. Part166.Material = Enum.Material.Neon
  4216. Part166.BrickColor = BrickColor.new("Really red")
  4217. Part166.Rotation = Vector3.new(84.8899994, 16.2099991, 90.4499969)
  4218. Part166.Anchored = true
  4219. Part166.CanCollide = false
  4220. Part166.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  4221. Part166.CFrame = CFrame.new(-76.2011261, 3.67199254, 66.9490967, -0.0075940676, -0.960206807, 0.279186517, 0.0868270248, -0.278773487, -0.956424475, 0.996194482, 0.0169778205, 0.0854890421)
  4222. Part166.Color = Color3.new(1, 0, 0)
  4223. Part166.Position = Vector3.new(-76.2011261, 3.67199254, 66.9490967)
  4224. Part166.Orientation = Vector3.new(73.0199966, 72.9799957, 162.699997)
  4225. Part166.Color = Color3.new(1, 0, 0)
  4226. Part167.Parent = Model1
  4227. Part167.Material = Enum.Material.Neon
  4228. Part167.BrickColor = BrickColor.new("Really red")
  4229. Part167.Rotation = Vector3.new(-94.8600006, 15.1700001, 89.5499954)
  4230. Part167.Anchored = true
  4231. Part167.CanCollide = false
  4232. Part167.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  4233. Part167.CFrame = CFrame.new(-79.2231445, 3.5132587, 66.9398804, 0.00759394839, -0.965135276, 0.261649668, -0.0868270323, 0.260040283, 0.961698413, -0.996194482, -0.030020874, -0.0818247795)
  4234. Part167.Color = Color3.new(1, 0, 0)
  4235. Part167.Position = Vector3.new(-79.2231445, 3.5132587, 66.9398804)
  4236. Part167.Orientation = Vector3.new(-74.0899963, 107.369995, -18.4599991)
  4237. Part167.Color = Color3.new(1, 0, 0)
  4238. Part168.Parent = Model1
  4239. Part168.Material = Enum.Material.Neon
  4240. Part168.BrickColor = BrickColor.new("Really red")
  4241. Part168.Rotation = Vector3.new(-95.0699997, -11.8400002, 89.5599976)
  4242. Part168.Anchored = true
  4243. Part168.CanCollide = false
  4244. Part168.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  4245. Part168.CFrame = CFrame.new(-79.2030792, 3.92867231, 66.9038086, 0.00759394839, -0.978690803, -0.205198944, -0.0868270546, -0.205075338, 0.974888086, -0.996194482, 0.0104135983, -0.0865342841)
  4246. Part168.Color = Color3.new(1, 0, 0)
  4247. Part168.Position = Vector3.new(-79.2030792, 3.92867231, 66.9038086)
  4248. Part168.Orientation = Vector3.new(-77.1299973, -112.869995, -157.050003)
  4249. Part168.Color = Color3.new(1, 0, 0)
  4250. Part169.Parent = Model1
  4251. Part169.Material = Enum.Material.Neon
  4252. Part169.BrickColor = BrickColor.new("Really red")
  4253. Part169.Rotation = Vector3.new(83.4700012, 74.2799988, -88.3899994)
  4254. Part169.Anchored = true
  4255. Part169.CanCollide = false
  4256. Part169.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  4257. Part169.CFrame = CFrame.new(-78.7481232, 3.49183965, 66.9453812, 0.00759400567, 0.270840913, 0.962596357, -0.0868270025, 0.959175169, -0.269198865, -0.996194482, -0.0815347508, 0.0307998005)
  4258. Part169.Color = Color3.new(1, 0, 0)
  4259. Part169.Position = Vector3.new(-78.7481232, 3.49183965, 66.9453812)
  4260. Part169.Orientation = Vector3.new(15.6199999, 88.1699982, -5.17000008)
  4261. Part169.Color = Color3.new(1, 0, 0)
  4262. Part170.Parent = Model1
  4263. Part170.Material = Enum.Material.Neon
  4264. Part170.BrickColor = BrickColor.new("Really red")
  4265. Part170.Rotation = Vector3.new(85.1800003, -20.8999996, -89.5299988)
  4266. Part170.Anchored = true
  4267. Part170.CanCollide = false
  4268. Part170.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  4269. Part170.CFrame = CFrame.new(-79.3245773, 3.94742346, 66.9012527, 0.00759403221, 0.934193492, -0.356685966, -0.0868270621, -0.354733288, -0.930927932, -0.996194482, 0.0380395316, 0.0784195215)
  4270. Part170.Color = Color3.new(1, 0, 0)
  4271. Part170.Position = Vector3.new(-79.3245773, 3.94742346, 66.9012527)
  4272. Part170.Orientation = Vector3.new(68.5800018, -77.5999985, -166.25)
  4273. Part170.Color = Color3.new(1, 0, 0)
  4274. WedgePart171.Parent = Model1
  4275. WedgePart171.Material = Enum.Material.Neon
  4276. WedgePart171.BrickColor = BrickColor.new("Really red")
  4277. WedgePart171.Rotation = Vector3.new(83.7200012, 71.4599991, 91.3699951)
  4278. WedgePart171.Anchored = true
  4279. WedgePart171.CanCollide = false
  4280. WedgePart171.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  4281. WedgePart171.CFrame = CFrame.new(-76.5407791, 4.13524246, 66.9061279, -0.00759398378, -0.317944288, 0.948079169, 0.0868269429, -0.944735169, -0.316127539, 0.996194482, 0.0799181163, 0.0347804353)
  4282. WedgePart171.Color = Color3.new(1, 0, 0)
  4283. WedgePart171.Position = Vector3.new(-76.5407791, 4.13524246, 66.9061279)
  4284. WedgePart171.Orientation = Vector3.new(18.4300003, 87.9000015, 174.75)
  4285. WedgePart171.Color = Color3.new(1, 0, 0)
  4286. WedgePart172.Parent = Model1
  4287. WedgePart172.Material = Enum.Material.Neon
  4288. WedgePart172.BrickColor = BrickColor.new("Really red")
  4289. WedgePart172.Rotation = Vector3.new(-93.4799957, 73.8600006, 88.4300003)
  4290. WedgePart172.Anchored = true
  4291. WedgePart172.CanCollide = false
  4292. WedgePart172.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  4293. WedgePart172.CFrame = CFrame.new(-79.5114365, 3.44855285, 66.9433212, 0.0075939619, -0.277846634, 0.960595369, -0.086826995, 0.956812501, 0.277438849, -0.996194482, -0.0855125785, -0.0168586224)
  4294. WedgePart172.Color = Color3.new(1, 0, 0)
  4295. WedgePart172.Position = Vector3.new(-79.5114365, 3.44855285, 66.9433212)
  4296. WedgePart172.Orientation = Vector3.new(-16.1099987, 91.0099945, -5.19000006)
  4297. WedgePart172.Color = Color3.new(1, 0, 0)
  4298. WedgePart173.Parent = Model1
  4299. WedgePart173.Material = Enum.Material.Neon
  4300. WedgePart173.BrickColor = BrickColor.new("Really red")
  4301. WedgePart173.Rotation = Vector3.new(89.7799988, -84.7699966, -85.2200012)
  4302. WedgePart173.Anchored = true
  4303. WedgePart173.CanCollide = false
  4304. WedgePart173.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  4305. WedgePart173.CFrame = CFrame.new(-80.3664169, 6.67674065, 66.6554489, 0.0075939754, 0.0908282101, -0.995837569, -0.086827077, -0.992045879, -0.0911445022, -0.996194482, 0.0871579349, 0.000352791976)
  4306. WedgePart173.Color = Color3.new(1, 0, 0)
  4307. WedgePart173.Position = Vector3.new(-80.3664169, 6.67674065, 66.6554489)
  4308. WedgePart173.Orientation = Vector3.new(5.23000002, -89.9799957, -175)
  4309. WedgePart173.Color = Color3.new(1, 0, 0)
  4310. WedgePart174.Parent = Model1
  4311. WedgePart174.Material = Enum.Material.Neon
  4312. WedgePart174.BrickColor = BrickColor.new("Really red")
  4313. WedgePart174.Rotation = Vector3.new(-91.3099976, 83.2399979, -93.6999969)
  4314. WedgePart174.Anchored = true
  4315. WedgePart174.CanCollide = false
  4316. WedgePart174.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  4317. WedgePart174.CFrame = CFrame.new(-77.2436676, 3.42038989, 66.9630814, -0.00759398844, 0.117399104, 0.993055761, 0.0868269354, -0.989257097, 0.117614008, 0.996194601, 0.0871172398, -0.00268101646)
  4318. WedgePart174.Color = Color3.new(1, 0, 0)
  4319. WedgePart174.Position = Vector3.new(-77.2436676, 3.42038989, 66.9630814)
  4320. WedgePart174.Orientation = Vector3.new(-6.75, 90.1500015, 174.979996)
  4321. WedgePart174.Color = Color3.new(1, 0, 0)
  4322. WedgePart175.Parent = Model1
  4323. WedgePart175.Material = Enum.Material.Neon
  4324. WedgePart175.BrickColor = BrickColor.new("Really red")
  4325. WedgePart175.Rotation = Vector3.new(-94.5599976, 43.9399986, -90.5999985)
  4326. WedgePart175.Anchored = true
  4327. WedgePart175.CanCollide = false
  4328. WedgePart175.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  4329. WedgePart175.CFrame = CFrame.new(-79.483963, 3.46508861, 66.9421082, -0.00759406621, 0.720070243, 0.693859637, 0.0868270025, -0.690784156, 0.717828929, 0.996194482, 0.0656969845, -0.0572756827)
  4330. WedgePart175.Color = Color3.new(1, 0, 0)
  4331. WedgePart175.Position = Vector3.new(-79.483963, 3.46508861, 66.9421082)
  4332. WedgePart175.Orientation = Vector3.new(-45.8799973, 94.7200012, 172.839996)
  4333. WedgePart175.Color = Color3.new(1, 0, 0)
  4334. WedgePart176.Parent = Model1
  4335. WedgePart176.Material = Enum.Material.Neon
  4336. WedgePart176.BrickColor = BrickColor.new("Really red")
  4337. WedgePart176.Rotation = Vector3.new(85.2200012, -25.3299999, 90.4799957)
  4338. WedgePart176.Anchored = true
  4339. WedgePart176.CanCollide = false
  4340. WedgePart176.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  4341. WedgePart176.CFrame = CFrame.new(-79.0959625, 4.0764184, 66.8917618, -0.00759389484, -0.903852046, -0.427777827, 0.0868271068, 0.425578773, -0.900746942, 0.996194482, -0.0439829305, 0.0752471536)
  4342. WedgePart176.Color = Color3.new(1, 0, 0)
  4343. WedgePart176.Position = Vector3.new(-79.0959625, 4.0764184, 66.8917618)
  4344. WedgePart176.Orientation = Vector3.new(64.2600021, -80.0199966, 11.5299997)
  4345. WedgePart176.Color = Color3.new(1, 0, 0)
  4346. WedgePart177.Parent = Model1
  4347. WedgePart177.Material = Enum.Material.Neon
  4348. WedgePart177.BrickColor = BrickColor.new("Really red")
  4349. WedgePart177.Rotation = Vector3.new(-96.409996, -73.1100006, -91.5)
  4350. WedgePart177.Anchored = true
  4351. WedgePart177.CanCollide = false
  4352. WedgePart177.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  4353. WedgePart177.CFrame = CFrame.new(-78.5785904, 2.98294377, 66.9910126, -0.00759389903, 0.290375143, -0.95688498, 0.0868269801, 0.953497767, 0.288663864, 0.996194482, -0.0808910504, -0.0324526764)
  4354. WedgePart177.Color = Color3.new(1, 0, 0)
  4355. WedgePart177.Position = Vector3.new(-78.5785904, 2.98294377, 66.9910126)
  4356. WedgePart177.Orientation = Vector3.new(-16.7799988, -91.9399948, 5.19999981)
  4357. WedgePart177.Color = Color3.new(1, 0, 0)
  4358. WedgePart178.Parent = Model1
  4359. WedgePart178.Material = Enum.Material.Neon
  4360. WedgePart178.BrickColor = BrickColor.new("Really red")
  4361. WedgePart178.Rotation = Vector3.new(-95.0899963, -13.8999996, 89.5499954)
  4362. WedgePart178.Anchored = true
  4363. WedgePart178.CanCollide = false
  4364. WedgePart178.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  4365. WedgePart178.CFrame = CFrame.new(-76.3032837, 3.3921659, 66.972702, 0.0075940541, -0.970696867, -0.240187511, -0.0868270472, -0.23992753, 0.966900885, -0.996194482, 0.0135121085, -0.0861048773)
  4366. WedgePart178.Color = Color3.new(1, 0, 0)
  4367. WedgePart178.Position = Vector3.new(-76.3032837, 3.3921659, 66.972702)
  4368. WedgePart178.Orientation = Vector3.new(-75.2200012, -109.720001, -160.110001)
  4369. WedgePart178.Color = Color3.new(1, 0, 0)
  4370. WedgePart179.Parent = Model1
  4371. WedgePart179.Material = Enum.Material.Neon
  4372. WedgePart179.BrickColor = BrickColor.new("Really red")
  4373. WedgePart179.Rotation = Vector3.new(85.0499954, -4.71000004, -89.5599976)
  4374. WedgePart179.Anchored = true
  4375. WedgePart179.CanCollide = false
  4376. WedgePart179.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  4377. WedgePart179.CFrame = CFrame.new(-76.3320847, 4.11462736, 66.9095154, 0.00759395631, 0.996590316, -0.0821583793, -0.0868268907, -0.0811933503, -0.992909789, -0.996194601, 0.0146736708, 0.0859143361)
  4378. WedgePart179.Color = Color3.new(1, 0, 0)
  4379. WedgePart179.Position = Vector3.new(-76.3320847, 4.11462736, 66.9095154)
  4380. WedgePart179.Orientation = Vector3.new(83.1699982, -43.7199974, -133.080002)
  4381. WedgePart179.Color = Color3.new(1, 0, 0)
  4382. WedgePart180.Parent = Model1
  4383. WedgePart180.Material = Enum.Material.Neon
  4384. WedgePart180.BrickColor = BrickColor.new("Really red")
  4385. WedgePart180.Rotation = Vector3.new(83.159996, 76.8300018, -88.0899963)
  4386. WedgePart180.Anchored = true
  4387. WedgePart180.CanCollide = false
  4388. WedgePart180.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  4389. WedgePart180.CFrame = CFrame.new(-77.3295975, 3.42513061, 66.9619904, 0.00759389531, 0.227637172, 0.973716497, -0.0868269876, 0.97021699, -0.226141915, -0.996194482, -0.0828275681, 0.0271327738)
  4390. WedgePart180.Color = Color3.new(1, 0, 0)
  4391. WedgePart180.Position = Vector3.new(-77.3295975, 3.42513061, 66.9619904)
  4392. WedgePart180.Orientation = Vector3.new(13.0699997, 88.4000015, -5.10999966)
  4393. WedgePart180.Color = Color3.new(1, 0, 0)
  4394. WedgePart181.Parent = Model1
  4395. WedgePart181.Material = Enum.Material.Neon
  4396. WedgePart181.BrickColor = BrickColor.new("Really red")
  4397. WedgePart181.Rotation = Vector3.new(84.8099976, 25.289999, -89.5199966)
  4398. WedgePart181.Anchored = true
  4399. WedgePart181.CanCollide = false
  4400. WedgePart181.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  4401. WedgePart181.CFrame = CFrame.new(-76.4751587, 4.07722855, 66.9116898, 0.00759389345, 0.904150665, 0.427146107, -0.086826928, 0.42614162, -0.900480866, -0.996194601, -0.0302496776, 0.0817407891)
  4402. WedgePart181.Color = Color3.new(1, 0, 0)
  4403. WedgePart181.Position = Vector3.new(-76.4751587, 4.07722855, 66.9116898)
  4404. WedgePart181.Orientation = Vector3.new(64.2200012, 79.1699982, -11.5199995)
  4405. WedgePart181.Color = Color3.new(1, 0, 0)
  4406. WedgePart182.Parent = Model1
  4407. WedgePart182.Material = Enum.Material.Neon
  4408. WedgePart182.BrickColor = BrickColor.new("Really red")
  4409. WedgePart182.Rotation = Vector3.new(-95.4000015, -43.829998, -90.5999985)
  4410. WedgePart182.Anchored = true
  4411. WedgePart182.CanCollide = false
  4412. WedgePart182.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  4413. WedgePart182.CFrame = CFrame.new(-76.2877731, 3.36415982, 66.9752502, -0.0075939619, 0.721399546, -0.692480445, 0.0868269876, 0.690363646, 0.718250036, 0.996194482, -0.0546716005, -0.0678789765)
  4414. WedgePart182.Color = Color3.new(1, 0, 0)
  4415. WedgePart182.Position = Vector3.new(-76.2877731, 3.36415982, 66.9752502)
  4416. WedgePart182.Orientation = Vector3.new(-45.9099998, -95.5999985, 7.17000008)
  4417. WedgePart182.Color = Color3.new(1, 0, 0)
  4418. WedgePart183.Parent = Model1
  4419. WedgePart183.Material = Enum.Material.Neon
  4420. WedgePart183.BrickColor = BrickColor.new("Really red")
  4421. WedgePart183.Rotation = Vector3.new(80.2999954, 84.7299957, 94.7399979)
  4422. WedgePart183.Anchored = true
  4423. WedgePart183.CanCollide = false
  4424. WedgePart183.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  4425. WedgePart183.CFrame = CFrame.new(-75.2029037, 6.67835522, 66.6946793, -0.00759397773, -0.0915154591, 0.995774865, 0.0868269429, -0.992103457, -0.0905158818, 0.996194601, 0.0857728049, 0.015480021)
  4426. WedgePart183.Color = Color3.new(1, 0, 0)
  4427. WedgePart183.Position = Vector3.new(-75.2029037, 6.67835522, 66.6946793)
  4428. WedgePart183.Orientation = Vector3.new(5.19000006, 89.1100006, 175)
  4429. WedgePart183.Color = Color3.new(1, 0, 0)
  4430. WedgePart184.Parent = Model1
  4431. WedgePart184.Material = Enum.Material.Neon
  4432. WedgePart184.BrickColor = BrickColor.new("Really red")
  4433. WedgePart184.Rotation = Vector3.new(-95.5599976, -53.2199974, 89.2699966)
  4434. WedgePart184.Anchored = true
  4435. WedgePart184.CanCollide = false
  4436. WedgePart184.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  4437. WedgePart184.CFrame = CFrame.new(-78.6553497, 3.02159953, 66.9870529, 0.00759394513, -0.598748147, -0.800901413, -0.0868270695, -0.798294842, 0.595976233, -0.996194482, 0.0650141984, -0.0580498241)
  4438. WedgePart184.Color = Color3.new(1, 0, 0)
  4439. WedgePart184.Position = Vector3.new(-78.6553497, 3.02159953, 66.9870529)
  4440. WedgePart184.Orientation = Vector3.new(-36.579998, -94.1500015, -173.789993)
  4441. WedgePart184.Color = Color3.new(1, 0, 0)
  4442. WedgePart185.Parent = Model1
  4443. WedgePart185.Material = Enum.Material.Neon
  4444. WedgePart185.BrickColor = BrickColor.new("Really red")
  4445. WedgePart185.Rotation = Vector3.new(85.6199951, -53.8899994, 90.7399979)
  4446. WedgePart185.Anchored = true
  4447. WedgePart185.CanCollide = false
  4448. WedgePart185.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  4449. WedgePart185.CFrame = CFrame.new(-80.4121857, 6.65950871, 66.6566238, -0.00759387389, -0.589267492, -0.807902277, 0.0868270621, 0.804486156, -0.587592065, 0.996194482, -0.07460998, 0.0450552739)
  4450. WedgePart185.Color = Color3.new(1, 0, 0)
  4451. WedgePart185.Position = Vector3.new(-80.4121857, 6.65950871, 66.6566238)
  4452. WedgePart185.Orientation = Vector3.new(35.9899979, -86.8099976, 6.15999985)
  4453. WedgePart185.Color = Color3.new(1, 0, 0)
  4454. WedgePart186.Parent = Model1
  4455. WedgePart186.Material = Enum.Material.Neon
  4456. WedgePart186.BrickColor = BrickColor.new("Really red")
  4457. WedgePart186.Rotation = Vector3.new(84.4000015, 54.75, 90.75)
  4458. WedgePart186.Anchored = true
  4459. WedgePart186.CanCollide = false
  4460. WedgePart186.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  4461. WedgePart186.CFrame = CFrame.new(-73.9252472, 5.73436069, 66.7866745, -0.00759401871, -0.577138424, 0.816610992, 0.0868269429, -0.813931465, -0.574437261, 0.996194601, 0.0665416345, 0.0562922359)
  4462. WedgePart186.Color = Color3.new(1, 0, 0)
  4463. WedgePart186.Position = Vector3.new(-73.9252472, 5.73436069, 66.7866745)
  4464. WedgePart186.Orientation = Vector3.new(35.0599976, 86.0599976, 173.910004)
  4465. WedgePart186.Color = Color3.new(1, 0, 0)
  4466. WedgePart187.Parent = Model1
  4467. WedgePart187.Material = Enum.Material.Neon
  4468. WedgePart187.BrickColor = BrickColor.new("Really red")
  4469. WedgePart187.Rotation = Vector3.new(84.8300018, 23.8500004, -89.5199966)
  4470. WedgePart187.Anchored = true
  4471. WedgePart187.CanCollide = false
  4472. WedgePart187.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  4473. WedgePart187.CFrame = CFrame.new(-73.894249, 5.6966486, 66.7902069, 0.00759391487, 0.914552927, 0.404394954, -0.0868269205, 0.403482646, -0.910859168, -0.996194601, -0.0281954389, 0.082471922)
  4474. WedgePart187.Color = Color3.new(1, 0, 0)
  4475. WedgePart187.Position = Vector3.new(-73.894249, 5.6966486, 66.7902069)
  4476. WedgePart187.Orientation = Vector3.new(65.6199951, 78.4700012, -12.1399994)
  4477. WedgePart187.Color = Color3.new(1, 0, 0)
  4478. WedgePart188.Parent = Model1
  4479. WedgePart188.Material = Enum.Material.Neon
  4480. WedgePart188.BrickColor = BrickColor.new("Really red")
  4481. WedgePart188.Rotation = Vector3.new(84.6299973, 41.4599991, 90.5799942)
  4482. WedgePart188.Anchored = true
  4483. WedgePart188.CanCollide = false
  4484. WedgePart188.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  4485. WedgePart188.CFrame = CFrame.new(-76.3597794, 4.19762039, 66.9020767, -0.0075940215, -0.749388039, 0.66208756, 0.0868269354, -0.660100102, -0.746142745, 0.996194482, 0.0518208072, 0.0700798854)
  4486. WedgePart188.Color = Color3.new(1, 0, 0)
  4487. WedgePart188.Position = Vector3.new(-76.3597794, 4.19762039, 66.9020767)
  4488. WedgePart188.Orientation = Vector3.new(48.2599983, 83.9599991, 172.509995)
  4489. WedgePart188.Color = Color3.new(1, 0, 0)
  4490. WedgePart189.Parent = Model1
  4491. WedgePart189.Material = Enum.Material.Neon
  4492. WedgePart189.BrickColor = BrickColor.new("Really red")
  4493. WedgePart189.Rotation = Vector3.new(84.9799957, 4.67000008, 90.4399948)
  4494. WedgePart189.Anchored = true
  4495. WedgePart189.CanCollide = false
  4496. WedgePart189.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  4497. WedgePart189.CFrame = CFrame.new(-79.239006, 4.11372232, 66.8873978, -0.00759395538, -0.996647537, 0.0814627036, 0.0868271366, -0.0818146095, -0.992858946, 0.996194482, -0.000466539524, 0.0871574655)
  4498. WedgePart189.Color = Color3.new(1, 0, 0)
  4499. WedgePart189.Position = Vector3.new(-79.239006, 4.11372232, 66.8873978)
  4500. WedgePart189.Orientation = Vector3.new(83.1500015, 43.0699997, 133.300003)
  4501. WedgePart189.Color = Color3.new(1, 0, 0)
  4502. WedgePart190.Parent = Model1
  4503. WedgePart190.Material = Enum.Material.Neon
  4504. WedgePart190.BrickColor = BrickColor.new("Really red")
  4505. WedgePart190.Rotation = Vector3.new(86.3199997, -71.5, -88.6299973)
  4506. WedgePart190.Anchored = true
  4507. WedgePart190.CanCollide = false
  4508. WedgePart190.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  4509. WedgePart190.CFrame = CFrame.new(-79.0303192, 4.13448429, 66.8871994, 0.00759398239, 0.317289889, -0.948298216, -0.0868270621, -0.944535255, -0.316726238, -0.996194482, 0.0847432613, 0.0203766096)
  4510. WedgePart190.Color = Color3.new(1, 0, 0)
  4511. WedgePart190.Position = Vector3.new(-79.0303192, 4.13448429, 66.8871994)
  4512. WedgePart190.Orientation = Vector3.new(18.4699993, -88.7699966, -174.75)
  4513. WedgePart190.Color = Color3.new(1, 0, 0)
  4514. WedgePart191.Parent = Model1
  4515. WedgePart191.Material = Enum.Material.Neon
  4516. WedgePart191.BrickColor = BrickColor.new("Really red")
  4517. WedgePart191.Rotation = Vector3.new(86.8899994, -76.8699951, 91.9199982)
  4518. WedgePart191.Anchored = true
  4519. WedgePart191.CanCollide = false
  4520. WedgePart191.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  4521. WedgePart191.CFrame = CFrame.new(-78.241951, 3.42485881, 66.9550629, -0.00759389577, -0.226967305, -0.9738729, 0.0868270248, 0.970073581, -0.226758942, 0.996194482, -0.0862805769, 0.0123402886)
  4522. WedgePart191.Color = Color3.new(1, 0, 0)
  4523. WedgePart191.Position = Vector3.new(-78.241951, 3.42485881, 66.9550629)
  4524. WedgePart191.Orientation = Vector3.new(13.1099997, -89.2699966, 5.10999966)
  4525. WedgePart191.Color = Color3.new(1, 0, 0)
  4526. WedgePart192.Parent = Model1
  4527. WedgePart192.Material = Enum.Material.Neon
  4528. WedgePart192.BrickColor = BrickColor.new("Really red")
  4529. WedgePart192.Rotation = Vector3.new(-94.8699951, 13.9399996, -90.4499969)
  4530. WedgePart192.Anchored = true
  4531. WedgePart192.CanCollide = false
  4532. WedgePart192.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  4533. WedgePart192.CFrame = CFrame.new(-79.2683105, 3.3912437, 66.9501724, -0.00759405317, 0.97052896, 0.240864784, 0.0868269727, -0.239322022, 0.967050254, 0.996194482, 0.0282573905, -0.082450673)
  4534. WedgePart192.Color = Color3.new(1, 0, 0)
  4535. WedgePart192.Position = Vector3.new(-79.2683105, 3.3912437, 66.9501724)
  4536. WedgePart192.Orientation = Vector3.new(-75.25, 108.899994, 160.059998)
  4537. WedgePart192.Color = Color3.new(1, 0, 0)
  4538. WedgePart193.Parent = Model1
  4539. WedgePart193.Material = Enum.Material.Neon
  4540. WedgePart193.BrickColor = BrickColor.new("Really red")
  4541. WedgePart193.Rotation = Vector3.new(-96.4799957, -73.8199997, -91.5599976)
  4542. WedgePart193.Anchored = true
  4543. WedgePart193.CanCollide = false
  4544. WedgePart193.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  4545. WedgePart193.CFrame = CFrame.new(-76.0601425, 3.4496367, 66.9695358, -0.00759395864, 0.278512716, -0.960404634, 0.0868270099, 0.95699656, 0.276843399, 0.996194482, -0.0812864155, -0.0314493328)
  4546. WedgePart193.Color = Color3.new(1, 0, 0)
  4547. WedgePart193.Position = Vector3.new(-76.0601425, 3.4496367, 66.9695358)
  4548. WedgePart193.Orientation = Vector3.new(-16.0699997, -91.8799973, 5.17999983)
  4549. WedgePart193.Color = Color3.new(1, 0, 0)
  4550. WedgePart194.Parent = Model1
  4551. WedgePart194.Material = Enum.Material.Neon
  4552. WedgePart194.BrickColor = BrickColor.new("Really red")
  4553. WedgePart194.Rotation = Vector3.new(-95.4000015, -43.8999977, 89.4000015)
  4554. WedgePart194.Anchored = true
  4555. WedgePart194.CanCollide = false
  4556. WedgePart194.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  4557. WedgePart194.CFrame = CFrame.new(-76.0875931, 3.46616054, 66.9678726, 0.00759406621, -0.720555663, -0.693358481, -0.0868270025, -0.691237867, 0.717408419, -0.996194482, 0.0547541566, -0.0678124055)
  4558. WedgePart194.Color = Color3.new(1, 0, 0)
  4559. WedgePart194.Position = Vector3.new(-76.0875931, 3.46616054, 66.9678726)
  4560. WedgePart194.Orientation = Vector3.new(-45.8400002, -95.5899963, -172.839996)
  4561. WedgePart194.Color = Color3.new(1, 0, 0)
  4562. WedgePart195.Parent = Model1
  4563. WedgePart195.Material = Enum.Material.Neon
  4564. WedgePart195.BrickColor = BrickColor.new("Really red")
  4565. WedgePart195.Rotation = Vector3.new(85.2099991, -23.8899994, 90.4799957)
  4566. WedgePart195.Anchored = true
  4567. WedgePart195.CanCollide = false
  4568. WedgePart195.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  4569. WedgePart195.CFrame = CFrame.new(-81.6757736, 5.69424915, 66.7310638, -0.00759391673, -0.914271057, -0.40503189, 0.0868271068, 0.402911186, -0.911111951, 0.996194482, -0.0420866981, 0.0763239563)
  4570. WedgePart195.Color = Color3.new(1, 0, 0)
  4571. WedgePart195.Position = Vector3.new(-81.6757736, 5.69424915, 66.7310638)
  4572. WedgePart195.Orientation = Vector3.new(65.659996, -79.3300018, 12.1599998)
  4573. WedgePart195.Color = Color3.new(1, 0, 0)
  4574. WedgePart196.Parent = Model1
  4575. WedgePart196.Material = Enum.Material.Neon
  4576. WedgePart196.BrickColor = BrickColor.new("Really red")
  4577. WedgePart196.Rotation = Vector3.new(-98.6399994, -83.1999969, 86.3199997)
  4578. WedgePart196.Anchored = true
  4579. WedgePart196.CanCollide = false
  4580. WedgePart196.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  4581. WedgePart196.CFrame = CFrame.new(-78.3278885, 3.42005658, 66.9548416, 0.00759398565, -0.11808195, -0.992974758, -0.0868270844, -0.989331603, 0.116984665, -0.996194482, 0.0853288472, -0.0177656896)
  4582. WedgePart196.Color = Color3.new(1, 0, 0)
  4583. WedgePart196.Position = Vector3.new(-78.3278885, 3.42005658, 66.9548416)
  4584. WedgePart196.Orientation = Vector3.new(-6.71999979, -91.0199966, -174.979996)
  4585. WedgePart196.Color = Color3.new(1, 0, 0)
  4586. WedgePart197.Parent = Model1
  4587. WedgePart197.Material = Enum.Material.Neon
  4588. WedgePart197.BrickColor = BrickColor.new("Really red")
  4589. WedgePart197.Rotation = Vector3.new(85.6399994, -54.7899971, -89.25)
  4590. WedgePart197.Anchored = true
  4591. WedgePart197.CanCollide = false
  4592. WedgePart197.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  4593. WedgePart197.CFrame = CFrame.new(-81.6447144, 5.73197269, 66.728035, 0.00759401638, 0.576573908, -0.817009687, -0.0868270695, -0.813567758, -0.574952006, -0.996194482, 0.0753048286, 0.0438840464)
  4594. WedgePart197.Color = Color3.new(1, 0, 0)
  4595. WedgePart197.Position = Vector3.new(-81.6447144, 5.73197269, 66.728035)
  4596. WedgePart197.Orientation = Vector3.new(35.0999985, -86.9300003, -173.910004)
  4597. WedgePart197.Color = Color3.new(1, 0, 0)
  4598. WedgePart198.Parent = Model1
  4599. WedgePart198.Material = Enum.Material.Neon
  4600. WedgePart198.BrickColor = BrickColor.new("Really red")
  4601. WedgePart198.Rotation = Vector3.new(85.4000015, -41.5, -89.4199982)
  4602. WedgePart198.Anchored = true
  4603. WedgePart198.CanCollide = false
  4604. WedgePart198.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  4605. WedgePart198.CFrame = CFrame.new(-79.2112427, 4.19673634, 66.8804169, 0.00759402011, 0.748927832, -0.662608147, -0.086827077, -0.659630775, -0.746557713, -0.996194482, 0.0632016957, 0.060017962)
  4606. WedgePart198.Color = Color3.new(1, 0, 0)
  4607. WedgePart198.Position = Vector3.new(-79.2112427, 4.19673634, 66.8804169)
  4608. WedgePart198.Orientation = Vector3.new(48.2899971, -84.8199997, -172.5)
  4609. WedgePart198.Color = Color3.new(1, 0, 0)
  4610. WedgePart199.Parent = Model1
  4611. WedgePart199.Material = Enum.Material.Neon
  4612. WedgePart199.BrickColor = BrickColor.new("Really red")
  4613. WedgePart199.Rotation = Vector3.new(-94.5599976, 43.8699989, 89.4000015)
  4614. WedgePart199.Anchored = true
  4615. WedgePart199.CanCollide = false
  4616. WedgePart199.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  4617. WedgePart199.CFrame = CFrame.new(-79.2838135, 3.36323762, 66.9524765, 0.0075939591, -0.72091651, 0.692980349, -0.0868270174, 0.689907551, 0.718671441, -0.996194482, -0.0656269714, -0.0573559068)
  4618. WedgePart199.Color = Color3.new(1, 0, 0)
  4619. WedgePart199.Position = Vector3.new(-79.2838135, 3.36323762, 66.9524765)
  4620. WedgePart199.Orientation = Vector3.new(-45.9399986, 94.7299957, -7.17000008)
  4621. WedgePart199.Color = Color3.new(1, 0, 0)
  4622. WedgePart200.Parent = Model1
  4623. WedgePart200.Material = Enum.Material.Neon
  4624. WedgePart200.BrickColor = BrickColor.new("Really red")
  4625. WedgePart200.Rotation = Vector3.new(84.4199982, 53.8499985, -89.2599945)
  4626. WedgePart200.Anchored = true
  4627. WedgePart200.CanCollide = false
  4628. WedgePart200.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  4629. WedgePart200.CFrame = CFrame.new(-75.1571274, 6.66115093, 66.6965027, 0.00759387435, 0.589827895, 0.807493329, -0.0868269652, 0.804856241, -0.587085187, -0.996194601, -0.0656540319, 0.0573249981)
  4630. WedgePart200.Color = Color3.new(1, 0, 0)
  4631. WedgePart200.Position = Vector3.new(-75.1571274, 6.66115093, 66.6965027)
  4632. WedgePart200.Orientation = Vector3.new(35.9500008, 85.9399948, -6.15999985)
  4633. WedgePart200.Color = Color3.new(1, 0, 0)
  4634. WedgePart201.Parent = Model1
  4635. WedgePart201.Material = Enum.Material.Neon
  4636. WedgePart201.BrickColor = BrickColor.new("Really red")
  4637. WedgePart201.Rotation = Vector3.new(-94.4000015, 53.2599983, -90.7299957)
  4638. WedgePart201.Anchored = true
  4639. WedgePart201.CanCollide = false
  4640. WedgePart201.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  4641. WedgePart201.CFrame = CFrame.new(-76.9164505, 3.02215695, 67.0002518, -0.00759394793, 0.598192275, 0.801316679, 0.0868269578, -0.797919571, 0.596479058, 0.996194601, 0.0741055906, -0.0458799191)
  4642. WedgePart201.Color = Color3.new(1, 0, 0)
  4643. WedgePart201.Position = Vector3.new(-76.9164505, 3.02215695, 67.0002518)
  4644. WedgePart201.Orientation = Vector3.new(-36.6199989, 93.2799988, 173.789993)
  4645. WedgePart201.Color = Color3.new(1, 0, 0)
  4646. WedgePart202.Parent = Model1
  4647. WedgePart202.Material = Enum.Material.Neon
  4648. WedgePart202.BrickColor = BrickColor.new("Really red")
  4649. WedgePart202.Rotation = Vector3.new(-93.5400009, 73.1500015, 88.5)
  4650. WedgePart202.Anchored = true
  4651. WedgePart202.CanCollide = false
  4652. WedgePart202.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  4653. WedgePart202.CFrame = CFrame.new(-76.9932938, 2.98343778, 67.003067, 0.00759389997, -0.289711386, 0.957083941, -0.0868270397, 0.953306377, 0.289256811, -0.996194482, -0.0852974653, -0.0179155022)
  4654. WedgePart202.Color = Color3.new(1, 0, 0)
  4655. WedgePart202.Position = Vector3.new(-76.9932938, 2.98343778, 67.003067)
  4656. WedgePart202.Orientation = Vector3.new(-16.8099995, 91.0699997, -5.19999981)
  4657. WedgePart202.Color = Color3.new(1, 0, 0)
  4658. Model203.Name = "RightLeg"
  4659. Model203.Parent = Model0
  4660. Part204.Name = "Right Leg1"
  4661. Part204.Parent = Model203
  4662. Part204.Material = Enum.Material.SmoothPlastic
  4663. Part204.BrickColor = BrickColor.new("Pastel brown")
  4664. Part204.Transparency = 1
  4665. Part204.Rotation = Vector3.new(-180, 0, 180)
  4666. Part204.Anchored = true
  4667. Part204.CanCollide = false
  4668. Part204.FormFactor = Enum.FormFactor.Plate
  4669. Part204.Size = Vector3.new(1, 2, 1)
  4670. Part204.CFrame = CFrame.new(-78.3779373, 1.00006962, 67.9689178, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  4671. Part204.Color = Color3.new(1, 0.8, 0.6)
  4672. Part204.Position = Vector3.new(-78.3779373, 1.00006962, 67.9689178)
  4673. Part204.Orientation = Vector3.new(0, 180, 0)
  4674. Part204.Color = Color3.new(1, 0.8, 0.6)
  4675. Part205.Parent = Model203
  4676. Part205.Material = Enum.Material.SmoothPlastic
  4677. Part205.Transparency = 1
  4678. Part205.Rotation = Vector3.new(90, 0.0199999996, 180)
  4679. Part205.Anchored = true
  4680. Part205.FormFactor = Enum.FormFactor.Custom
  4681. Part205.Size = Vector3.new(1.0999999, 1, 2)
  4682. Part205.CFrame = CFrame.new(-78.2944107, 1.00644529, 67.9883041, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4683. Part205.BottomSurface = Enum.SurfaceType.Smooth
  4684. Part205.TopSurface = Enum.SurfaceType.Smooth
  4685. Part205.Position = Vector3.new(-78.2944107, 1.00644529, 67.9883041)
  4686. Part205.Orientation = Vector3.new(90, -180, 0)
  4687. ParticleEmitter206.Name = "Void"
  4688. ParticleEmitter206.Parent = Part205
  4689. ParticleEmitter206.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4690. ParticleEmitter206.Rotation = NumberRange.new(100, 100)
  4691. ParticleEmitter206.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4692. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4693. ParticleEmitter206.Texture = "rbxassetid://341277531"
  4694. ParticleEmitter206.ZOffset = -1
  4695. ParticleEmitter206.Lifetime = NumberRange.new(0.5, 0.5)
  4696. ParticleEmitter206.Rate = 1000
  4697. ParticleEmitter206.RotSpeed = NumberRange.new(-20, -10)
  4698. ParticleEmitter206.Speed = NumberRange.new(0, 0)
  4699. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4700. Model207.Name = "RightArm"
  4701. Model207.Parent = Model0
  4702. WedgePart208.Parent = Model207
  4703. WedgePart208.Material = Enum.Material.SmoothPlastic
  4704. WedgePart208.BrickColor = BrickColor.new("Really black")
  4705. WedgePart208.Reflectance = 0.20000000298023
  4706. WedgePart208.Rotation = Vector3.new(179.98999, -90, 0)
  4707. WedgePart208.Anchored = true
  4708. WedgePart208.CanCollide = false
  4709. WedgePart208.FormFactor = Enum.FormFactor.Custom
  4710. WedgePart208.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  4711. WedgePart208.CFrame = CFrame.new(-78.9717484, 2.09825993, 67.968338, 0.000411999907, 5.59999899e-05, -1, -9.79999895e-05, -1, -5.60403751e-05, -0.999999881, 9.80230689e-05, -0.000411994493)
  4712. WedgePart208.BottomSurface = Enum.SurfaceType.Smooth
  4713. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4714. WedgePart208.Position = Vector3.new(-78.9717484, 2.09825993, 67.968338)
  4715. WedgePart208.Orientation = Vector3.new(0, -90.0199966, -179.98999)
  4716. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4717. Part209.Name = "Right Arm1"
  4718. Part209.Parent = Model207
  4719. Part209.Material = Enum.Material.SmoothPlastic
  4720. Part209.BrickColor = BrickColor.new("Pastel brown")
  4721. Part209.Transparency = 1
  4722. Part209.Rotation = Vector3.new(180, 0, 180)
  4723. Part209.Anchored = true
  4724. Part209.CanCollide = false
  4725. Part209.FormFactor = Enum.FormFactor.Plate
  4726. Part209.Size = Vector3.new(1, 2, 1)
  4727. Part209.CFrame = CFrame.new(-79.2780304, 2.99997687, 67.9688416, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1)
  4728. Part209.BottomSurface = Enum.SurfaceType.Smooth
  4729. Part209.TopSurface = Enum.SurfaceType.Smooth
  4730. Part209.Color = Color3.new(1, 0.8, 0.6)
  4731. Part209.Position = Vector3.new(-79.2780304, 2.99997687, 67.9688416)
  4732. Part209.Orientation = Vector3.new(0, 180, 0)
  4733. Part209.Color = Color3.new(1, 0.8, 0.6)
  4734. Part210.Parent = Model207
  4735. Part210.Material = Enum.Material.SmoothPlastic
  4736. Part210.BrickColor = BrickColor.new("Really black")
  4737. Part210.Rotation = Vector3.new(0, -0.0199999996, 0)
  4738. Part210.Anchored = true
  4739. Part210.CanCollide = false
  4740. Part210.FormFactor = Enum.FormFactor.Custom
  4741. Part210.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4742. Part210.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.0913773, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4743. Part210.BottomSurface = Enum.SurfaceType.Smooth
  4744. Part210.TopSurface = Enum.SurfaceType.Smooth
  4745. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4746. Part210.Position = Vector3.new(-79.7765961, 2.29834604, 68.0913773)
  4747. Part210.Orientation = Vector3.new(0, -0.0199999996, 0)
  4748. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4749. Part211.Parent = Model207
  4750. Part211.Material = Enum.Material.Neon
  4751. Part211.BrickColor = BrickColor.new("Really red")
  4752. Part211.Rotation = Vector3.new(0, -0.0199999996, 0)
  4753. Part211.Anchored = true
  4754. Part211.CanCollide = false
  4755. Part211.FormFactor = Enum.FormFactor.Custom
  4756. Part211.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  4757. Part211.CFrame = CFrame.new(-79.2817078, 3.39221692, 67.8681335, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4758. Part211.BottomSurface = Enum.SurfaceType.Smooth
  4759. Part211.TopSurface = Enum.SurfaceType.Smooth
  4760. Part211.Color = Color3.new(1, 0, 0)
  4761. Part211.Position = Vector3.new(-79.2817078, 3.39221692, 67.8681335)
  4762. Part211.Orientation = Vector3.new(0, -0.0199999996, 0)
  4763. Part211.Color = Color3.new(1, 0, 0)
  4764. Part212.Parent = Model207
  4765. Part212.Material = Enum.Material.SmoothPlastic
  4766. Part212.BrickColor = BrickColor.new("Really black")
  4767. Part212.Rotation = Vector3.new(0, -0.0199999996, 0)
  4768. Part212.Anchored = true
  4769. Part212.CanCollide = false
  4770. Part212.FormFactor = Enum.FormFactor.Custom
  4771. Part212.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4772. Part212.CFrame = CFrame.new(-79.57164, 2.19334292, 68.0914612, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4773. Part212.BottomSurface = Enum.SurfaceType.Smooth
  4774. Part212.TopSurface = Enum.SurfaceType.Smooth
  4775. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4776. Part212.Position = Vector3.new(-79.57164, 2.19334292, 68.0914612)
  4777. Part212.Orientation = Vector3.new(0, -0.0199999996, 0)
  4778. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4779. Part213.Parent = Model207
  4780. Part213.Material = Enum.Material.SmoothPlastic
  4781. Part213.BrickColor = BrickColor.new("Really black")
  4782. Part213.Rotation = Vector3.new(0, -0.0199999996, 0)
  4783. Part213.Anchored = true
  4784. Part213.CanCollide = false
  4785. Part213.FormFactor = Enum.FormFactor.Custom
  4786. Part213.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  4787. Part213.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4788. Part213.BottomSurface = Enum.SurfaceType.Smooth
  4789. Part213.TopSurface = Enum.SurfaceType.Smooth
  4790. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4791. Part213.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  4792. Part213.Orientation = Vector3.new(0, -0.0199999996, 0)
  4793. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4794. Part214.Parent = Model207
  4795. Part214.Material = Enum.Material.SmoothPlastic
  4796. Part214.BrickColor = BrickColor.new("Really black")
  4797. Part214.Rotation = Vector3.new(0, -0.0199999996, 0)
  4798. Part214.Anchored = true
  4799. Part214.CanCollide = false
  4800. Part214.FormFactor = Enum.FormFactor.Custom
  4801. Part214.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4802. Part214.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.0914764, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4803. Part214.BottomSurface = Enum.SurfaceType.Smooth
  4804. Part214.TopSurface = Enum.SurfaceType.Smooth
  4805. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4806. Part214.Position = Vector3.new(-79.5316467, 2.18334699, 68.0914764)
  4807. Part214.Orientation = Vector3.new(0, -0.0199999996, 0)
  4808. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4809. Part215.Parent = Model207
  4810. Part215.Material = Enum.Material.Neon
  4811. Part215.BrickColor = BrickColor.new("Really red")
  4812. Part215.Rotation = Vector3.new(0, -0.0199999996, -30)
  4813. Part215.Anchored = true
  4814. Part215.CanCollide = false
  4815. Part215.FormFactor = Enum.FormFactor.Custom
  4816. Part215.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4817. Part215.CFrame = CFrame.new(-79.3012009, 4.16238165, 68.0653229, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  4818. Part215.BottomSurface = Enum.SurfaceType.Smooth
  4819. Part215.TopSurface = Enum.SurfaceType.Smooth
  4820. Part215.Color = Color3.new(1, 0, 0)
  4821. Part215.Position = Vector3.new(-79.3012009, 4.16238165, 68.0653229)
  4822. Part215.Orientation = Vector3.new(0, -0.0199999996, -30)
  4823. Part215.Color = Color3.new(1, 0, 0)
  4824. Part216.Parent = Model207
  4825. Part216.Material = Enum.Material.SmoothPlastic
  4826. Part216.BrickColor = BrickColor.new("Really black")
  4827. Part216.Rotation = Vector3.new(0, -0.0199999996, 0)
  4828. Part216.Anchored = true
  4829. Part216.CanCollide = false
  4830. Part216.FormFactor = Enum.FormFactor.Custom
  4831. Part216.Size = Vector3.new(1.0399996, 1.24800038, 1.03999972)
  4832. Part216.CFrame = CFrame.new(-79.2817307, 3.50221968, 67.9681396, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4833. Part216.BottomSurface = Enum.SurfaceType.Smooth
  4834. Part216.TopSurface = Enum.SurfaceType.Smooth
  4835. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4836. Part216.Position = Vector3.new(-79.2817307, 3.50221968, 67.9681396)
  4837. Part216.Orientation = Vector3.new(0, -0.0199999996, 0)
  4838. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4839. Part217.Parent = Model207
  4840. Part217.Material = Enum.Material.SmoothPlastic
  4841. Part217.BrickColor = BrickColor.new("Really black")
  4842. Part217.Rotation = Vector3.new(0, -0.0199999996, 0)
  4843. Part217.Anchored = true
  4844. Part217.CanCollide = false
  4845. Part217.FormFactor = Enum.FormFactor.Custom
  4846. Part217.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4847. Part217.CFrame = CFrame.new(-79.3516388, 2.20026493, 68.0915527, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4848. Part217.BottomSurface = Enum.SurfaceType.Smooth
  4849. Part217.TopSurface = Enum.SurfaceType.Smooth
  4850. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4851. Part217.Position = Vector3.new(-79.3516388, 2.20026493, 68.0915527)
  4852. Part217.Orientation = Vector3.new(0, -0.0199999996, 0)
  4853. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4854. Part218.Parent = Model207
  4855. Part218.Material = Enum.Material.SmoothPlastic
  4856. Part218.BrickColor = BrickColor.new("Really black")
  4857. Part218.Rotation = Vector3.new(0, -0.0199999996, 0)
  4858. Part218.Anchored = true
  4859. Part218.CanCollide = false
  4860. Part218.FormFactor = Enum.FormFactor.Custom
  4861. Part218.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  4862. Part218.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4863. Part218.BottomSurface = Enum.SurfaceType.Smooth
  4864. Part218.TopSurface = Enum.SurfaceType.Smooth
  4865. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4866. Part218.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  4867. Part218.Orientation = Vector3.new(0, -0.0199999996, 0)
  4868. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4869. Part219.Parent = Model207
  4870. Part219.Material = Enum.Material.SmoothPlastic
  4871. Part219.BrickColor = BrickColor.new("Black")
  4872. Part219.Rotation = Vector3.new(0, -0.0199999996, 0)
  4873. Part219.Anchored = true
  4874. Part219.CanCollide = false
  4875. Part219.FormFactor = Enum.FormFactor.Custom
  4876. Part219.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  4877. Part219.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4878. Part219.BottomSurface = Enum.SurfaceType.Smooth
  4879. Part219.TopSurface = Enum.SurfaceType.Smooth
  4880. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4881. Part219.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  4882. Part219.Orientation = Vector3.new(0, -0.0199999996, 0)
  4883. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4884. Part220.Parent = Model207
  4885. Part220.Material = Enum.Material.Neon
  4886. Part220.BrickColor = BrickColor.new("Really red")
  4887. Part220.Rotation = Vector3.new(0, -0.0199999996, 0)
  4888. Part220.Anchored = true
  4889. Part220.CanCollide = false
  4890. Part220.FormFactor = Enum.FormFactor.Custom
  4891. Part220.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  4892. Part220.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4893. Part220.BottomSurface = Enum.SurfaceType.Smooth
  4894. Part220.TopSurface = Enum.SurfaceType.Smooth
  4895. Part220.Color = Color3.new(1, 0, 0)
  4896. Part220.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  4897. Part220.Orientation = Vector3.new(0, -0.0199999996, 0)
  4898. Part220.Color = Color3.new(1, 0, 0)
  4899. Part221.Parent = Model207
  4900. Part221.Material = Enum.Material.SmoothPlastic
  4901. Part221.BrickColor = BrickColor.new("Really black")
  4902. Part221.Rotation = Vector3.new(0, -0.0199999996, 0)
  4903. Part221.Anchored = true
  4904. Part221.CanCollide = false
  4905. Part221.FormFactor = Enum.FormFactor.Custom
  4906. Part221.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4907. Part221.CFrame = CFrame.new(-79.7765961, 2.29834604, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4908. Part221.BottomSurface = Enum.SurfaceType.Smooth
  4909. Part221.TopSurface = Enum.SurfaceType.Smooth
  4910. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4911. Part221.Position = Vector3.new(-79.7765961, 2.29834604, 67.8524323)
  4912. Part221.Orientation = Vector3.new(0, -0.0199999996, 0)
  4913. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4914. Part222.Parent = Model207
  4915. Part222.Material = Enum.Material.SmoothPlastic
  4916. Part222.BrickColor = BrickColor.new("Really black")
  4917. Part222.Rotation = Vector3.new(0, -0.0199999996, 0)
  4918. Part222.Anchored = true
  4919. Part222.CanCollide = false
  4920. Part222.FormFactor = Enum.FormFactor.Custom
  4921. Part222.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4922. Part222.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4923. Part222.BottomSurface = Enum.SurfaceType.Smooth
  4924. Part222.TopSurface = Enum.SurfaceType.Smooth
  4925. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4926. Part222.Position = Vector3.new(-79.7765961, 2.29834604, 68.3005371)
  4927. Part222.Orientation = Vector3.new(0, -0.0199999996, 0)
  4928. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4929. Part223.Parent = Model207
  4930. Part223.Material = Enum.Material.SmoothPlastic
  4931. Part223.BrickColor = BrickColor.new("Really black")
  4932. Part223.Rotation = Vector3.new(0, -0.0199999996, 0)
  4933. Part223.Anchored = true
  4934. Part223.CanCollide = false
  4935. Part223.FormFactor = Enum.FormFactor.Custom
  4936. Part223.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4937. Part223.CFrame = CFrame.new(-79.7765884, 2.29834604, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4938. Part223.BottomSurface = Enum.SurfaceType.Smooth
  4939. Part223.TopSurface = Enum.SurfaceType.Smooth
  4940. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4941. Part223.Position = Vector3.new(-79.7765884, 2.29834604, 67.6279755)
  4942. Part223.Orientation = Vector3.new(0, -0.0199999996, 0)
  4943. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4944. Part224.Parent = Model207
  4945. Part224.Material = Enum.Material.SmoothPlastic
  4946. Part224.BrickColor = BrickColor.new("Really black")
  4947. Part224.Rotation = Vector3.new(0, -0.0199999996, 0)
  4948. Part224.Anchored = true
  4949. Part224.CanCollide = false
  4950. Part224.FormFactor = Enum.FormFactor.Custom
  4951. Part224.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4952. Part224.CFrame = CFrame.new(-79.3516617, 2.20026469, 67.8525925, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4953. Part224.BottomSurface = Enum.SurfaceType.Smooth
  4954. Part224.TopSurface = Enum.SurfaceType.Smooth
  4955. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4956. Part224.Position = Vector3.new(-79.3516617, 2.20026469, 67.8525925)
  4957. Part224.Orientation = Vector3.new(0, -0.0199999996, 0)
  4958. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4959. Part225.Parent = Model207
  4960. Part225.Material = Enum.Material.SmoothPlastic
  4961. Part225.BrickColor = BrickColor.new("Really black")
  4962. Part225.Rotation = Vector3.new(0, -0.0199999996, 0)
  4963. Part225.Anchored = true
  4964. Part225.CanCollide = false
  4965. Part225.FormFactor = Enum.FormFactor.Custom
  4966. Part225.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4967. Part225.CFrame = CFrame.new(-79.3516388, 2.20026469, 67.6281433, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4968. Part225.BottomSurface = Enum.SurfaceType.Smooth
  4969. Part225.TopSurface = Enum.SurfaceType.Smooth
  4970. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4971. Part225.Position = Vector3.new(-79.3516388, 2.20026469, 67.6281433)
  4972. Part225.Orientation = Vector3.new(0, -0.0199999996, 0)
  4973. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4974. Part226.Parent = Model207
  4975. Part226.Material = Enum.Material.SmoothPlastic
  4976. Part226.BrickColor = BrickColor.new("Really black")
  4977. Part226.Rotation = Vector3.new(0, -0.0199999996, 0)
  4978. Part226.Anchored = true
  4979. Part226.CanCollide = false
  4980. Part226.FormFactor = Enum.FormFactor.Custom
  4981. Part226.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4982. Part226.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.628067, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4983. Part226.BottomSurface = Enum.SurfaceType.Smooth
  4984. Part226.TopSurface = Enum.SurfaceType.Smooth
  4985. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4986. Part226.Position = Vector3.new(-79.5316467, 2.18334675, 67.628067)
  4987. Part226.Orientation = Vector3.new(0, -0.0199999996, 0)
  4988. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4989. Part227.Parent = Model207
  4990. Part227.Material = Enum.Material.Neon
  4991. Part227.BrickColor = BrickColor.new("Really red")
  4992. Part227.Rotation = Vector3.new(0, -0.0199999996, 0)
  4993. Part227.Anchored = true
  4994. Part227.CanCollide = false
  4995. Part227.FormFactor = Enum.FormFactor.Custom
  4996. Part227.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4997. Part227.CFrame = CFrame.new(-79.5219345, 2.17837667, 68.3037262, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4998. Part227.BottomSurface = Enum.SurfaceType.Smooth
  4999. Part227.TopSurface = Enum.SurfaceType.Smooth
  5000. Part227.Color = Color3.new(1, 0, 0)
  5001. Part227.Position = Vector3.new(-79.5219345, 2.17837667, 68.3037262)
  5002. Part227.Orientation = Vector3.new(0, -0.0199999996, 0)
  5003. Part227.Color = Color3.new(1, 0, 0)
  5004. Part228.Parent = Model207
  5005. Part228.Material = Enum.Material.Neon
  5006. Part228.BrickColor = BrickColor.new("Really red")
  5007. Part228.Rotation = Vector3.new(0, -0.0199999996, 0)
  5008. Part228.Anchored = true
  5009. Part228.CanCollide = false
  5010. Part228.FormFactor = Enum.FormFactor.Custom
  5011. Part228.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5012. Part228.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5013. Part228.BottomSurface = Enum.SurfaceType.Smooth
  5014. Part228.TopSurface = Enum.SurfaceType.Smooth
  5015. Part228.Color = Color3.new(1, 0, 0)
  5016. Part228.Position = Vector3.new(-79.7765961, 2.15820408, 68.3005371)
  5017. Part228.Orientation = Vector3.new(0, -0.0199999996, 0)
  5018. Part228.Color = Color3.new(1, 0, 0)
  5019. Part229.Parent = Model207
  5020. Part229.Material = Enum.Material.SmoothPlastic
  5021. Part229.BrickColor = BrickColor.new("Really black")
  5022. Part229.Rotation = Vector3.new(0, -0.0199999996, 0)
  5023. Part229.Anchored = true
  5024. Part229.CanCollide = false
  5025. Part229.FormFactor = Enum.FormFactor.Custom
  5026. Part229.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5027. Part229.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.3006287, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5028. Part229.BottomSurface = Enum.SurfaceType.Smooth
  5029. Part229.TopSurface = Enum.SurfaceType.Smooth
  5030. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5031. Part229.Position = Vector3.new(-79.5316467, 2.18334699, 68.3006287)
  5032. Part229.Orientation = Vector3.new(0, -0.0199999996, 0)
  5033. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5034. Part230.Parent = Model207
  5035. Part230.Material = Enum.Material.Neon
  5036. Part230.BrickColor = BrickColor.new("Really red")
  5037. Part230.Rotation = Vector3.new(0, -0.0199999996, 0)
  5038. Part230.Anchored = true
  5039. Part230.CanCollide = false
  5040. Part230.FormFactor = Enum.FormFactor.Custom
  5041. Part230.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5042. Part230.CFrame = CFrame.new(-79.5216599, 2.17834568, 67.6280975, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5043. Part230.BottomSurface = Enum.SurfaceType.Smooth
  5044. Part230.TopSurface = Enum.SurfaceType.Smooth
  5045. Part230.Color = Color3.new(1, 0, 0)
  5046. Part230.Position = Vector3.new(-79.5216599, 2.17834568, 67.6280975)
  5047. Part230.Orientation = Vector3.new(0, -0.0199999996, 0)
  5048. Part230.Color = Color3.new(1, 0, 0)
  5049. Part231.Parent = Model207
  5050. Part231.Material = Enum.Material.Neon
  5051. Part231.BrickColor = BrickColor.new("Really red")
  5052. Part231.Rotation = Vector3.new(0, -0.0199999996, 0)
  5053. Part231.Anchored = true
  5054. Part231.CanCollide = false
  5055. Part231.FormFactor = Enum.FormFactor.Custom
  5056. Part231.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  5057. Part231.CFrame = CFrame.new(-79.2817841, 3.39222479, 68.0681458, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5058. Part231.BottomSurface = Enum.SurfaceType.Smooth
  5059. Part231.TopSurface = Enum.SurfaceType.Smooth
  5060. Part231.Color = Color3.new(1, 0, 0)
  5061. Part231.Position = Vector3.new(-79.2817841, 3.39222479, 68.0681458)
  5062. Part231.Orientation = Vector3.new(0, -0.0199999996, 0)
  5063. Part231.Color = Color3.new(1, 0, 0)
  5064. Part232.Parent = Model207
  5065. Part232.Material = Enum.Material.SmoothPlastic
  5066. Part232.BrickColor = BrickColor.new("Really black")
  5067. Part232.Rotation = Vector3.new(0, -0.0199999996, 0)
  5068. Part232.Anchored = true
  5069. Part232.CanCollide = false
  5070. Part232.FormFactor = Enum.FormFactor.Custom
  5071. Part232.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5072. Part232.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.8525238, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5073. Part232.BottomSurface = Enum.SurfaceType.Smooth
  5074. Part232.TopSurface = Enum.SurfaceType.Smooth
  5075. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5076. Part232.Position = Vector3.new(-79.5316467, 2.18334675, 67.8525238)
  5077. Part232.Orientation = Vector3.new(0, -0.0199999996, 0)
  5078. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5079. Part233.Parent = Model207
  5080. Part233.Material = Enum.Material.Neon
  5081. Part233.BrickColor = BrickColor.new("Really red")
  5082. Part233.Rotation = Vector3.new(0, -0.0199999996, 0)
  5083. Part233.Anchored = true
  5084. Part233.CanCollide = false
  5085. Part233.FormFactor = Enum.FormFactor.Custom
  5086. Part233.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5087. Part233.CFrame = CFrame.new(-79.7766037, 2.15820408, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5088. Part233.BottomSurface = Enum.SurfaceType.Smooth
  5089. Part233.TopSurface = Enum.SurfaceType.Smooth
  5090. Part233.Color = Color3.new(1, 0, 0)
  5091. Part233.Position = Vector3.new(-79.7766037, 2.15820408, 67.8524323)
  5092. Part233.Orientation = Vector3.new(0, -0.0199999996, 0)
  5093. Part233.Color = Color3.new(1, 0, 0)
  5094. Part234.Parent = Model207
  5095. Part234.Material = Enum.Material.SmoothPlastic
  5096. Part234.BrickColor = BrickColor.new("Really black")
  5097. Part234.Rotation = Vector3.new(0, -0.0199999996, 0)
  5098. Part234.Anchored = true
  5099. Part234.CanCollide = false
  5100. Part234.FormFactor = Enum.FormFactor.Custom
  5101. Part234.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5102. Part234.CFrame = CFrame.new(-79.3516541, 2.20026493, 68.300705, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5103. Part234.BottomSurface = Enum.SurfaceType.Smooth
  5104. Part234.TopSurface = Enum.SurfaceType.Smooth
  5105. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5106. Part234.Position = Vector3.new(-79.3516541, 2.20026493, 68.300705)
  5107. Part234.Orientation = Vector3.new(0, -0.0199999996, 0)
  5108. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5109. Part235.Parent = Model207
  5110. Part235.Material = Enum.Material.SmoothPlastic
  5111. Part235.BrickColor = BrickColor.new("Really black")
  5112. Part235.Rotation = Vector3.new(0, -0.0199999996, -30)
  5113. Part235.Anchored = true
  5114. Part235.CanCollide = false
  5115. Part235.FormFactor = Enum.FormFactor.Custom
  5116. Part235.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  5117. Part235.CFrame = CFrame.new(-79.3018265, 4.15121365, 67.9680862, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  5118. Part235.BottomSurface = Enum.SurfaceType.Smooth
  5119. Part235.TopSurface = Enum.SurfaceType.Smooth
  5120. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5121. Part235.Position = Vector3.new(-79.3018265, 4.15121365, 67.9680862)
  5122. Part235.Orientation = Vector3.new(0, -0.0199999996, -30)
  5123. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5124. Part236.Parent = Model207
  5125. Part236.Material = Enum.Material.SmoothPlastic
  5126. Part236.BrickColor = BrickColor.new("Really black")
  5127. Part236.Rotation = Vector3.new(0, -0.0199999996, 0)
  5128. Part236.Anchored = true
  5129. Part236.CanCollide = false
  5130. Part236.FormFactor = Enum.FormFactor.Custom
  5131. Part236.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5132. Part236.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.8525085, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5133. Part236.BottomSurface = Enum.SurfaceType.Smooth
  5134. Part236.TopSurface = Enum.SurfaceType.Smooth
  5135. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5136. Part236.Position = Vector3.new(-79.5716324, 2.19334269, 67.8525085)
  5137. Part236.Orientation = Vector3.new(0, -0.0199999996, 0)
  5138. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5139. Part237.Parent = Model207
  5140. Part237.Material = Enum.Material.Neon
  5141. Part237.BrickColor = BrickColor.new("Really red")
  5142. Part237.Rotation = Vector3.new(0, -0.0199999996, 0)
  5143. Part237.Anchored = true
  5144. Part237.CanCollide = false
  5145. Part237.FormFactor = Enum.FormFactor.Custom
  5146. Part237.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5147. Part237.CFrame = CFrame.new(-79.7815857, 2.29834557, 68.0913696, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5148. Part237.BottomSurface = Enum.SurfaceType.Smooth
  5149. Part237.TopSurface = Enum.SurfaceType.Smooth
  5150. Part237.Color = Color3.new(1, 0, 0)
  5151. Part237.Position = Vector3.new(-79.7815857, 2.29834557, 68.0913696)
  5152. Part237.Orientation = Vector3.new(0, -0.0199999996, 0)
  5153. Part237.Color = Color3.new(1, 0, 0)
  5154. Part238.Parent = Model207
  5155. Part238.Material = Enum.Material.Neon
  5156. Part238.BrickColor = BrickColor.new("Really red")
  5157. Part238.Rotation = Vector3.new(0, -0.0199999996, 0)
  5158. Part238.Anchored = true
  5159. Part238.CanCollide = false
  5160. Part238.FormFactor = Enum.FormFactor.Custom
  5161. Part238.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5162. Part238.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.0913849, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5163. Part238.BottomSurface = Enum.SurfaceType.Smooth
  5164. Part238.TopSurface = Enum.SurfaceType.Smooth
  5165. Part238.Color = Color3.new(1, 0, 0)
  5166. Part238.Position = Vector3.new(-79.7765961, 2.15820408, 68.0913849)
  5167. Part238.Orientation = Vector3.new(0, -0.0199999996, 0)
  5168. Part238.Color = Color3.new(1, 0, 0)
  5169. Part239.Parent = Model207
  5170. Part239.Material = Enum.Material.Neon
  5171. Part239.BrickColor = BrickColor.new("Really red")
  5172. Part239.Rotation = Vector3.new(0, -0.0199999996, 0)
  5173. Part239.Anchored = true
  5174. Part239.CanCollide = false
  5175. Part239.FormFactor = Enum.FormFactor.Custom
  5176. Part239.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5177. Part239.CFrame = CFrame.new(-79.781601, 2.2983458, 67.852417, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5178. Part239.BottomSurface = Enum.SurfaceType.Smooth
  5179. Part239.TopSurface = Enum.SurfaceType.Smooth
  5180. Part239.Color = Color3.new(1, 0, 0)
  5181. Part239.Position = Vector3.new(-79.781601, 2.2983458, 67.852417)
  5182. Part239.Orientation = Vector3.new(0, -0.0199999996, 0)
  5183. Part239.Color = Color3.new(1, 0, 0)
  5184. Part240.Parent = Model207
  5185. Part240.Material = Enum.Material.Neon
  5186. Part240.BrickColor = BrickColor.new("Really red")
  5187. Part240.Rotation = Vector3.new(0, -0.0199999996, 0)
  5188. Part240.Anchored = true
  5189. Part240.CanCollide = false
  5190. Part240.FormFactor = Enum.FormFactor.Custom
  5191. Part240.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5192. Part240.CFrame = CFrame.new(-79.781601, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5193. Part240.BottomSurface = Enum.SurfaceType.Smooth
  5194. Part240.TopSurface = Enum.SurfaceType.Smooth
  5195. Part240.Color = Color3.new(1, 0, 0)
  5196. Part240.Position = Vector3.new(-79.781601, 2.29834604, 68.3005371)
  5197. Part240.Orientation = Vector3.new(0, -0.0199999996, 0)
  5198. Part240.Color = Color3.new(1, 0, 0)
  5199. Part241.Parent = Model207
  5200. Part241.Material = Enum.Material.Neon
  5201. Part241.BrickColor = BrickColor.new("Really red")
  5202. Part241.Rotation = Vector3.new(0, -0.0199999996, 0)
  5203. Part241.Anchored = true
  5204. Part241.CanCollide = false
  5205. Part241.FormFactor = Enum.FormFactor.Custom
  5206. Part241.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5207. Part241.CFrame = CFrame.new(-79.5217514, 2.17835808, 67.8479156, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5208. Part241.BottomSurface = Enum.SurfaceType.Smooth
  5209. Part241.TopSurface = Enum.SurfaceType.Smooth
  5210. Part241.Color = Color3.new(1, 0, 0)
  5211. Part241.Position = Vector3.new(-79.5217514, 2.17835808, 67.8479156)
  5212. Part241.Orientation = Vector3.new(0, -0.0199999996, 0)
  5213. Part241.Color = Color3.new(1, 0, 0)
  5214. Part242.Parent = Model207
  5215. Part242.Material = Enum.Material.SmoothPlastic
  5216. Part242.BrickColor = BrickColor.new("Really black")
  5217. Part242.Reflectance = 0.20000000298023
  5218. Part242.Rotation = Vector3.new(0, -0.0199999996, 0)
  5219. Part242.Anchored = true
  5220. Part242.CanCollide = false
  5221. Part242.FormFactor = Enum.FormFactor.Custom
  5222. Part242.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  5223. Part242.CFrame = CFrame.new(-79.4817429, 2.35221767, 67.9681015, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5224. Part242.BottomSurface = Enum.SurfaceType.Smooth
  5225. Part242.TopSurface = Enum.SurfaceType.Smooth
  5226. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5227. Part242.Position = Vector3.new(-79.4817429, 2.35221767, 67.9681015)
  5228. Part242.Orientation = Vector3.new(0, -0.0199999996, 0)
  5229. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5230. Part243.Parent = Model207
  5231. Part243.Material = Enum.Material.SmoothPlastic
  5232. Part243.BrickColor = BrickColor.new("Really black")
  5233. Part243.Reflectance = 0.20000000298023
  5234. Part243.Rotation = Vector3.new(0, -0.0199999996, 0)
  5235. Part243.Anchored = true
  5236. Part243.CanCollide = false
  5237. Part243.FormFactor = Enum.FormFactor.Custom
  5238. Part243.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  5239. Part243.CFrame = CFrame.new(-79.2817383, 2.45221901, 67.9681854, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5240. Part243.BottomSurface = Enum.SurfaceType.Smooth
  5241. Part243.TopSurface = Enum.SurfaceType.Smooth
  5242. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5243. Part243.Position = Vector3.new(-79.2817383, 2.45221901, 67.9681854)
  5244. Part243.Orientation = Vector3.new(0, -0.0199999996, 0)
  5245. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5246. Part244.Parent = Model207
  5247. Part244.Material = Enum.Material.SmoothPlastic
  5248. Part244.BrickColor = BrickColor.new("Really black")
  5249. Part244.Rotation = Vector3.new(0, -0.0199999996, 0)
  5250. Part244.Anchored = true
  5251. Part244.CanCollide = false
  5252. Part244.FormFactor = Enum.FormFactor.Custom
  5253. Part244.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5254. Part244.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.6280594, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5255. Part244.BottomSurface = Enum.SurfaceType.Smooth
  5256. Part244.TopSurface = Enum.SurfaceType.Smooth
  5257. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5258. Part244.Position = Vector3.new(-79.5716324, 2.19334269, 67.6280594)
  5259. Part244.Orientation = Vector3.new(0, -0.0199999996, 0)
  5260. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5261. Part245.Parent = Model207
  5262. Part245.Material = Enum.Material.Neon
  5263. Part245.BrickColor = BrickColor.new("Really red")
  5264. Part245.Rotation = Vector3.new(0, -0.0199999996, 0)
  5265. Part245.Anchored = true
  5266. Part245.CanCollide = false
  5267. Part245.FormFactor = Enum.FormFactor.Custom
  5268. Part245.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5269. Part245.CFrame = CFrame.new(-79.781601, 2.29834557, 67.6279831, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5270. Part245.BottomSurface = Enum.SurfaceType.Smooth
  5271. Part245.TopSurface = Enum.SurfaceType.Smooth
  5272. Part245.Color = Color3.new(1, 0, 0)
  5273. Part245.Position = Vector3.new(-79.781601, 2.29834557, 67.6279831)
  5274. Part245.Orientation = Vector3.new(0, -0.0199999996, 0)
  5275. Part245.Color = Color3.new(1, 0, 0)
  5276. Part246.Parent = Model207
  5277. Part246.Material = Enum.Material.Neon
  5278. Part246.BrickColor = BrickColor.new("Really red")
  5279. Part246.Rotation = Vector3.new(0, -0.0199999996, -30)
  5280. Part246.Anchored = true
  5281. Part246.CanCollide = false
  5282. Part246.FormFactor = Enum.FormFactor.Custom
  5283. Part246.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  5284. Part246.CFrame = CFrame.new(-79.3011093, 4.16236925, 67.8691406, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  5285. Part246.BottomSurface = Enum.SurfaceType.Smooth
  5286. Part246.TopSurface = Enum.SurfaceType.Smooth
  5287. Part246.Color = Color3.new(1, 0, 0)
  5288. Part246.Position = Vector3.new(-79.3011093, 4.16236925, 67.8691406)
  5289. Part246.Orientation = Vector3.new(0, -0.0199999996, -30)
  5290. Part246.Color = Color3.new(1, 0, 0)
  5291. Part247.Parent = Model207
  5292. Part247.Material = Enum.Material.SmoothPlastic
  5293. Part247.BrickColor = BrickColor.new("Really black")
  5294. Part247.Rotation = Vector3.new(0, -0.0199999996, 0)
  5295. Part247.Anchored = true
  5296. Part247.CanCollide = false
  5297. Part247.FormFactor = Enum.FormFactor.Custom
  5298. Part247.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5299. Part247.CFrame = CFrame.new(-79.5716248, 2.19334292, 68.3006134, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5300. Part247.BottomSurface = Enum.SurfaceType.Smooth
  5301. Part247.TopSurface = Enum.SurfaceType.Smooth
  5302. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5303. Part247.Position = Vector3.new(-79.5716248, 2.19334292, 68.3006134)
  5304. Part247.Orientation = Vector3.new(0, -0.0199999996, 0)
  5305. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5306. Part248.Parent = Model207
  5307. Part248.Material = Enum.Material.Neon
  5308. Part248.BrickColor = BrickColor.new("Really red")
  5309. Part248.Rotation = Vector3.new(0, -0.0199999996, 0)
  5310. Part248.Anchored = true
  5311. Part248.CanCollide = false
  5312. Part248.FormFactor = Enum.FormFactor.Custom
  5313. Part248.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5314. Part248.CFrame = CFrame.new(-79.7765961, 2.15820408, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5315. Part248.BottomSurface = Enum.SurfaceType.Smooth
  5316. Part248.TopSurface = Enum.SurfaceType.Smooth
  5317. Part248.Color = Color3.new(1, 0, 0)
  5318. Part248.Position = Vector3.new(-79.7765961, 2.15820408, 67.6279755)
  5319. Part248.Orientation = Vector3.new(0, -0.0199999996, 0)
  5320. Part248.Color = Color3.new(1, 0, 0)
  5321. Part249.Parent = Model207
  5322. Part249.Material = Enum.Material.Neon
  5323. Part249.BrickColor = BrickColor.new("Really red")
  5324. Part249.Rotation = Vector3.new(0, -0.0199999996, 0)
  5325. Part249.Anchored = true
  5326. Part249.CanCollide = false
  5327. Part249.FormFactor = Enum.FormFactor.Custom
  5328. Part249.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5329. Part249.CFrame = CFrame.new(-79.5218506, 2.1783669, 68.0920029, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5330. Part249.BottomSurface = Enum.SurfaceType.Smooth
  5331. Part249.TopSurface = Enum.SurfaceType.Smooth
  5332. Part249.Color = Color3.new(1, 0, 0)
  5333. Part249.Position = Vector3.new(-79.5218506, 2.1783669, 68.0920029)
  5334. Part249.Orientation = Vector3.new(0, -0.0199999996, 0)
  5335. Part249.Color = Color3.new(1, 0, 0)
  5336. Part250.Parent = Model207
  5337. Part250.Material = Enum.Material.SmoothPlastic
  5338. Part250.Transparency = 1
  5339. Part250.Rotation = Vector3.new(90, 0.0199999996, 180)
  5340. Part250.Anchored = true
  5341. Part250.FormFactor = Enum.FormFactor.Custom
  5342. Part250.Size = Vector3.new(1.0999999, 1, 2)
  5343. Part250.CFrame = CFrame.new(-79.2844543, 2.96886802, 67.9766159, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  5344. Part250.BottomSurface = Enum.SurfaceType.Smooth
  5345. Part250.TopSurface = Enum.SurfaceType.Smooth
  5346. Part250.Position = Vector3.new(-79.2844543, 2.96886802, 67.9766159)
  5347. Part250.Orientation = Vector3.new(90, -180, 0)
  5348. ParticleEmitter251.Name = "Void"
  5349. ParticleEmitter251.Parent = Part250
  5350. ParticleEmitter251.Transparency = NumberSequence.new(0,0.78750002384186,1)
  5351. ParticleEmitter251.Rotation = NumberRange.new(100, 100)
  5352. ParticleEmitter251.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  5353. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5354. ParticleEmitter251.Texture = "rbxassetid://341277531"
  5355. ParticleEmitter251.ZOffset = -1
  5356. ParticleEmitter251.Lifetime = NumberRange.new(0.5, 0.5)
  5357. ParticleEmitter251.Rate = 1000
  5358. ParticleEmitter251.RotSpeed = NumberRange.new(-20, -10)
  5359. ParticleEmitter251.Speed = NumberRange.new(0, 0)
  5360. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5361. Model252.Name = "LeftLeg"
  5362. Model252.Parent = Model0
  5363. Part253.Name = "Left Leg1"
  5364. Part253.Parent = Model252
  5365. Part253.Material = Enum.Material.SmoothPlastic
  5366. Part253.BrickColor = BrickColor.new("Pastel brown")
  5367. Part253.Transparency = 1
  5368. Part253.Rotation = Vector3.new(-180, 0, 180)
  5369. Part253.Anchored = true
  5370. Part253.CanCollide = false
  5371. Part253.FormFactor = Enum.FormFactor.Plate
  5372. Part253.Size = Vector3.new(1, 2, 1)
  5373. Part253.CFrame = CFrame.new(-77.3779144, 1.00008273, 67.9689026, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  5374. Part253.Color = Color3.new(1, 0.8, 0.6)
  5375. Part253.Position = Vector3.new(-77.3779144, 1.00008273, 67.9689026)
  5376. Part253.Orientation = Vector3.new(0, 180, 0)
  5377. Part253.Color = Color3.new(1, 0.8, 0.6)
  5378. Part254.Parent = Model252
  5379. Part254.Material = Enum.Material.SmoothPlastic
  5380. Part254.Transparency = 1
  5381. Part254.Rotation = Vector3.new(90, 0.0199999996, 180)
  5382. Part254.Anchored = true
  5383. Part254.FormFactor = Enum.FormFactor.Custom
  5384. Part254.Size = Vector3.new(1.0999999, 1, 2)
  5385. Part254.CFrame = CFrame.new(-77.42836, 1.00680184, 67.9882813, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  5386. Part254.BottomSurface = Enum.SurfaceType.Smooth
  5387. Part254.TopSurface = Enum.SurfaceType.Smooth
  5388. Part254.Position = Vector3.new(-77.42836, 1.00680184, 67.9882813)
  5389. Part254.Orientation = Vector3.new(90, -180, 0)
  5390. ParticleEmitter255.Name = "Void"
  5391. ParticleEmitter255.Parent = Part254
  5392. ParticleEmitter255.Transparency = NumberSequence.new(0,0.78750002384186,1)
  5393. ParticleEmitter255.Rotation = NumberRange.new(100, 100)
  5394. ParticleEmitter255.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  5395. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5396. ParticleEmitter255.Texture = "rbxassetid://341277531"
  5397. ParticleEmitter255.ZOffset = -1
  5398. ParticleEmitter255.Lifetime = NumberRange.new(0.5, 0.5)
  5399. ParticleEmitter255.Rate = 1000
  5400. ParticleEmitter255.RotSpeed = NumberRange.new(-20, -10)
  5401. ParticleEmitter255.Speed = NumberRange.new(0, 0)
  5402. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5403. Model256.Name = "LeftArm"
  5404. Model256.Parent = Model0
  5405. Part257.Name = "Left Arm1"
  5406. Part257.Parent = Model256
  5407. Part257.Material = Enum.Material.SmoothPlastic
  5408. Part257.BrickColor = BrickColor.new("Pastel brown")
  5409. Part257.Transparency = 1
  5410. Part257.Rotation = Vector3.new(-180, 0, 0)
  5411. Part257.Anchored = true
  5412. Part257.CanCollide = false
  5413. Part257.FormFactor = Enum.FormFactor.Plate
  5414. Part257.Size = Vector3.new(1, 2, 1)
  5415. Part257.CFrame = CFrame.new(-76.4178696, 3.00015688, 67.9683304, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  5416. Part257.BottomSurface = Enum.SurfaceType.Smooth
  5417. Part257.TopSurface = Enum.SurfaceType.Smooth
  5418. Part257.Color = Color3.new(1, 0.8, 0.6)
  5419. Part257.Position = Vector3.new(-76.4178696, 3.00015688, 67.9683304)
  5420. Part257.Orientation = Vector3.new(0, 180, 180)
  5421. Part257.Color = Color3.new(1, 0.8, 0.6)
  5422. WedgePart258.Parent = Model256
  5423. WedgePart258.Material = Enum.Material.SmoothPlastic
  5424. WedgePart258.BrickColor = BrickColor.new("Really black")
  5425. WedgePart258.Reflectance = 0.20000000298023
  5426. WedgePart258.Rotation = Vector3.new(-179.98999, 90, 0)
  5427. WedgePart258.Anchored = true
  5428. WedgePart258.CanCollide = false
  5429. WedgePart258.FormFactor = Enum.FormFactor.Custom
  5430. WedgePart258.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  5431. WedgePart258.CFrame = CFrame.new(-76.7304459, 2.09602594, 67.9678497, -0.000412006339, -4.89548511e-05, 1.00000465, -9.79987526e-05, -1, -4.89949962e-05, 1.00000465, -9.80188925e-05, 0.000411999179)
  5432. WedgePart258.BottomSurface = Enum.SurfaceType.Smooth
  5433. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5434. WedgePart258.Position = Vector3.new(-76.7304459, 2.09602594, 67.9678497)
  5435. WedgePart258.Orientation = Vector3.new(0, 89.9799957, -179.98999)
  5436. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5437. Part259.Parent = Model256
  5438. Part259.Material = Enum.Material.Neon
  5439. Part259.BrickColor = BrickColor.new("Really red")
  5440. Part259.Rotation = Vector3.new(-180, 0.0199999996, 150)
  5441. Part259.Anchored = true
  5442. Part259.CanCollide = false
  5443. Part259.FormFactor = Enum.FormFactor.Custom
  5444. Part259.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  5445. Part259.CFrame = CFrame.new(-76.401001, 4.16015005, 67.8708801, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  5446. Part259.BottomSurface = Enum.SurfaceType.Smooth
  5447. Part259.TopSurface = Enum.SurfaceType.Smooth
  5448. Part259.Color = Color3.new(1, 0, 0)
  5449. Part259.Position = Vector3.new(-76.401001, 4.16015005, 67.8708801)
  5450. Part259.Orientation = Vector3.new(0, 179.979996, -30)
  5451. Part259.Color = Color3.new(1, 0, 0)
  5452. Part260.Parent = Model256
  5453. Part260.Material = Enum.Material.SmoothPlastic
  5454. Part260.BrickColor = BrickColor.new("Really black")
  5455. Part260.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5456. Part260.Anchored = true
  5457. Part260.CanCollide = false
  5458. Part260.FormFactor = Enum.FormFactor.Custom
  5459. Part260.Size = Vector3.new(1.0399996, 0.5, 1.03999972)
  5460. Part260.CFrame = CFrame.new(-76.4204636, 3.87398624, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5461. Part260.BottomSurface = Enum.SurfaceType.Smooth
  5462. Part260.TopSurface = Enum.SurfaceType.Smooth
  5463. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5464. Part260.Position = Vector3.new(-76.4204636, 3.87398624, 67.9680786)
  5465. Part260.Orientation = Vector3.new(0, 179.979996, 0)
  5466. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5467. Part261.Parent = Model256
  5468. Part261.Material = Enum.Material.SmoothPlastic
  5469. Part261.BrickColor = BrickColor.new("Really black")
  5470. Part261.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5471. Part261.Anchored = true
  5472. Part261.CanCollide = false
  5473. Part261.FormFactor = Enum.FormFactor.Custom
  5474. Part261.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  5475. Part261.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5476. Part261.BottomSurface = Enum.SurfaceType.Smooth
  5477. Part261.TopSurface = Enum.SurfaceType.Smooth
  5478. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5479. Part261.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  5480. Part261.Orientation = Vector3.new(0, 179.979996, 0)
  5481. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5482. Part262.Parent = Model256
  5483. Part262.Material = Enum.Material.SmoothPlastic
  5484. Part262.BrickColor = BrickColor.new("Really black")
  5485. Part262.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5486. Part262.Anchored = true
  5487. Part262.CanCollide = false
  5488. Part262.FormFactor = Enum.FormFactor.Custom
  5489. Part262.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  5490. Part262.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5491. Part262.BottomSurface = Enum.SurfaceType.Smooth
  5492. Part262.TopSurface = Enum.SurfaceType.Smooth
  5493. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5494. Part262.Position = Vector3.new(-75.9255981, 2.29611683, 67.8448181)
  5495. Part262.Orientation = Vector3.new(0, 179.979996, 0)
  5496. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5497. Part263.Parent = Model256
  5498. Part263.Material = Enum.Material.SmoothPlastic
  5499. Part263.BrickColor = BrickColor.new("Really black")
  5500. Part263.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5501. Part263.Anchored = true
  5502. Part263.CanCollide = false
  5503. Part263.FormFactor = Enum.FormFactor.Custom
  5504. Part263.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5505. Part263.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.844635, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5506. Part263.BottomSurface = Enum.SurfaceType.Smooth
  5507. Part263.TopSurface = Enum.SurfaceType.Smooth
  5508. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5509. Part263.Position = Vector3.new(-76.3505402, 2.19803381, 67.844635)
  5510. Part263.Orientation = Vector3.new(0, 179.979996, 0)
  5511. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5512. Part264.Parent = Model256
  5513. Part264.Material = Enum.Material.SmoothPlastic
  5514. Part264.BrickColor = BrickColor.new("Really black")
  5515. Part264.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5516. Part264.Anchored = true
  5517. Part264.CanCollide = false
  5518. Part264.FormFactor = Enum.FormFactor.Custom
  5519. Part264.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  5520. Part264.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5521. Part264.BottomSurface = Enum.SurfaceType.Smooth
  5522. Part264.TopSurface = Enum.SurfaceType.Smooth
  5523. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5524. Part264.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  5525. Part264.Orientation = Vector3.new(0, 179.979996, 0)
  5526. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5527. Part265.Parent = Model256
  5528. Part265.Material = Enum.Material.SmoothPlastic
  5529. Part265.BrickColor = BrickColor.new("Really black")
  5530. Part265.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5531. Part265.Anchored = true
  5532. Part265.CanCollide = false
  5533. Part265.FormFactor = Enum.FormFactor.Custom
  5534. Part265.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5535. Part265.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.8447189, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5536. Part265.BottomSurface = Enum.SurfaceType.Smooth
  5537. Part265.TopSurface = Enum.SurfaceType.Smooth
  5538. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5539. Part265.Position = Vector3.new(-76.1705551, 2.18111372, 67.8447189)
  5540. Part265.Orientation = Vector3.new(0, 179.979996, 0)
  5541. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5542. Part266.Parent = Model256
  5543. Part266.Material = Enum.Material.Neon
  5544. Part266.BrickColor = BrickColor.new("Really red")
  5545. Part266.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5546. Part266.Anchored = true
  5547. Part266.CanCollide = false
  5548. Part266.FormFactor = Enum.FormFactor.Custom
  5549. Part266.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  5550. Part266.CFrame = CFrame.new(-76.4205017, 3.88998222, 68.0680695, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5551. Part266.BottomSurface = Enum.SurfaceType.Smooth
  5552. Part266.TopSurface = Enum.SurfaceType.Smooth
  5553. Part266.Color = Color3.new(1, 0, 0)
  5554. Part266.Position = Vector3.new(-76.4205017, 3.88998222, 68.0680695)
  5555. Part266.Orientation = Vector3.new(0, 179.979996, 0)
  5556. Part266.Color = Color3.new(1, 0, 0)
  5557. Part267.Parent = Model256
  5558. Part267.Material = Enum.Material.SmoothPlastic
  5559. Part267.BrickColor = BrickColor.new("Black")
  5560. Part267.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5561. Part267.Anchored = true
  5562. Part267.CanCollide = false
  5563. Part267.FormFactor = Enum.FormFactor.Custom
  5564. Part267.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  5565. Part267.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5566. Part267.BottomSurface = Enum.SurfaceType.Smooth
  5567. Part267.TopSurface = Enum.SurfaceType.Smooth
  5568. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5569. Part267.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  5570. Part267.Orientation = Vector3.new(0, 179.979996, 0)
  5571. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5572. Part268.Parent = Model256
  5573. Part268.Material = Enum.Material.Neon
  5574. Part268.BrickColor = BrickColor.new("Really red")
  5575. Part268.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5576. Part268.Anchored = true
  5577. Part268.CanCollide = false
  5578. Part268.FormFactor = Enum.FormFactor.Custom
  5579. Part268.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5580. Part268.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5581. Part268.BottomSurface = Enum.SurfaceType.Smooth
  5582. Part268.TopSurface = Enum.SurfaceType.Smooth
  5583. Part268.Color = Color3.new(1, 0, 0)
  5584. Part268.Position = Vector3.new(-75.9206009, 2.29611683, 67.8448181)
  5585. Part268.Orientation = Vector3.new(0, 179.979996, 0)
  5586. Part268.Color = Color3.new(1, 0, 0)
  5587. Part269.Parent = Model256
  5588. Part269.Material = Enum.Material.Neon
  5589. Part269.BrickColor = BrickColor.new("Really red")
  5590. Part269.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5591. Part269.Anchored = true
  5592. Part269.CanCollide = false
  5593. Part269.FormFactor = Enum.FormFactor.Custom
  5594. Part269.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  5595. Part269.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5596. Part269.BottomSurface = Enum.SurfaceType.Smooth
  5597. Part269.TopSurface = Enum.SurfaceType.Smooth
  5598. Part269.Color = Color3.new(1, 0, 0)
  5599. Part269.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  5600. Part269.Orientation = Vector3.new(0, 179.979996, 0)
  5601. Part269.Color = Color3.new(1, 0, 0)
  5602. Part270.Parent = Model256
  5603. Part270.Material = Enum.Material.SmoothPlastic
  5604. Part270.BrickColor = BrickColor.new("Really black")
  5605. Part270.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5606. Part270.Anchored = true
  5607. Part270.CanCollide = false
  5608. Part270.FormFactor = Enum.FormFactor.Custom
  5609. Part270.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5610. Part270.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.8447266, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5611. Part270.BottomSurface = Enum.SurfaceType.Smooth
  5612. Part270.TopSurface = Enum.SurfaceType.Smooth
  5613. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5614. Part270.Position = Vector3.new(-76.1305618, 2.19111395, 67.8447266)
  5615. Part270.Orientation = Vector3.new(0, 179.979996, 0)
  5616. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5617. Part271.Parent = Model256
  5618. Part271.Material = Enum.Material.Neon
  5619. Part271.BrickColor = BrickColor.new("Really red")
  5620. Part271.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5621. Part271.Anchored = true
  5622. Part271.CanCollide = false
  5623. Part271.FormFactor = Enum.FormFactor.Custom
  5624. Part271.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5625. Part271.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.8448029, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5626. Part271.BottomSurface = Enum.SurfaceType.Smooth
  5627. Part271.TopSurface = Enum.SurfaceType.Smooth
  5628. Part271.Color = Color3.new(1, 0, 0)
  5629. Part271.Position = Vector3.new(-75.9256058, 2.15597177, 67.8448029)
  5630. Part271.Orientation = Vector3.new(0, 179.979996, 0)
  5631. Part271.Color = Color3.new(1, 0, 0)
  5632. Part272.Parent = Model256
  5633. Part272.Material = Enum.Material.Neon
  5634. Part272.BrickColor = BrickColor.new("Really red")
  5635. Part272.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5636. Part272.Anchored = true
  5637. Part272.CanCollide = false
  5638. Part272.FormFactor = Enum.FormFactor.Custom
  5639. Part272.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5640. Part272.CFrame = CFrame.new(-76.1804504, 2.17612576, 68.0882568, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5641. Part272.BottomSurface = Enum.SurfaceType.Smooth
  5642. Part272.TopSurface = Enum.SurfaceType.Smooth
  5643. Part272.Color = Color3.new(1, 0, 0)
  5644. Part272.Position = Vector3.new(-76.1804504, 2.17612576, 68.0882568)
  5645. Part272.Orientation = Vector3.new(0, 179.979996, 0)
  5646. Part272.Color = Color3.new(1, 0, 0)
  5647. Part273.Parent = Model256
  5648. Part273.Material = Enum.Material.SmoothPlastic
  5649. Part273.BrickColor = BrickColor.new("Really black")
  5650. Part273.Rotation = Vector3.new(-180, 0.0199999996, 150)
  5651. Part273.Anchored = true
  5652. Part273.CanCollide = false
  5653. Part273.FormFactor = Enum.FormFactor.Custom
  5654. Part273.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  5655. Part273.CFrame = CFrame.new(-76.4003677, 4.14898729, 67.9681091, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  5656. Part273.BottomSurface = Enum.SurfaceType.Smooth
  5657. Part273.TopSurface = Enum.SurfaceType.Smooth
  5658. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5659. Part273.Position = Vector3.new(-76.4003677, 4.14898729, 67.9681091)
  5660. Part273.Orientation = Vector3.new(0, 179.979996, -30)
  5661. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5662. Part274.Parent = Model256
  5663. Part274.Material = Enum.Material.Neon
  5664. Part274.BrickColor = BrickColor.new("Really red")
  5665. Part274.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5666. Part274.Anchored = true
  5667. Part274.CanCollide = false
  5668. Part274.FormFactor = Enum.FormFactor.Custom
  5669. Part274.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5670. Part274.CFrame = CFrame.new(-76.1805496, 2.1761148, 68.3081055, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5671. Part274.BottomSurface = Enum.SurfaceType.Smooth
  5672. Part274.TopSurface = Enum.SurfaceType.Smooth
  5673. Part274.Color = Color3.new(1, 0, 0)
  5674. Part274.Position = Vector3.new(-76.1805496, 2.1761148, 68.3081055)
  5675. Part274.Orientation = Vector3.new(0, 179.979996, 0)
  5676. Part274.Color = Color3.new(1, 0, 0)
  5677. Part275.Parent = Model256
  5678. Part275.Material = Enum.Material.Neon
  5679. Part275.BrickColor = BrickColor.new("Really red")
  5680. Part275.Rotation = Vector3.new(-180, 0.0199999996, 150)
  5681. Part275.Anchored = true
  5682. Part275.CanCollide = false
  5683. Part275.FormFactor = Enum.FormFactor.Custom
  5684. Part275.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  5685. Part275.CFrame = CFrame.new(-76.4010773, 4.16014147, 68.0670319, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  5686. Part275.BottomSurface = Enum.SurfaceType.Smooth
  5687. Part275.TopSurface = Enum.SurfaceType.Smooth
  5688. Part275.Color = Color3.new(1, 0, 0)
  5689. Part275.Position = Vector3.new(-76.4010773, 4.16014147, 68.0670319)
  5690. Part275.Orientation = Vector3.new(0, 179.979996, -30)
  5691. Part275.Color = Color3.new(1, 0, 0)
  5692. Part276.Parent = Model256
  5693. Part276.Material = Enum.Material.SmoothPlastic
  5694. Part276.BrickColor = BrickColor.new("Really black")
  5695. Part276.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5696. Part276.Anchored = true
  5697. Part276.CanCollide = false
  5698. Part276.FormFactor = Enum.FormFactor.Custom
  5699. Part276.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5700. Part276.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.6355667, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5701. Part276.BottomSurface = Enum.SurfaceType.Smooth
  5702. Part276.TopSurface = Enum.SurfaceType.Smooth
  5703. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5704. Part276.Position = Vector3.new(-76.1705551, 2.18111372, 67.6355667)
  5705. Part276.Orientation = Vector3.new(0, 179.979996, 0)
  5706. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5707. Part277.Parent = Model256
  5708. Part277.Material = Enum.Material.Neon
  5709. Part277.BrickColor = BrickColor.new("Really red")
  5710. Part277.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5711. Part277.Anchored = true
  5712. Part277.CanCollide = false
  5713. Part277.FormFactor = Enum.FormFactor.Custom
  5714. Part277.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5715. Part277.CFrame = CFrame.new(-75.9256058, 2.15597153, 68.308197, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5716. Part277.BottomSurface = Enum.SurfaceType.Smooth
  5717. Part277.TopSurface = Enum.SurfaceType.Smooth
  5718. Part277.Color = Color3.new(1, 0, 0)
  5719. Part277.Position = Vector3.new(-75.9256058, 2.15597153, 68.308197)
  5720. Part277.Orientation = Vector3.new(0, 179.979996, 0)
  5721. Part277.Color = Color3.new(1, 0, 0)
  5722. Part278.Parent = Model256
  5723. Part278.Material = Enum.Material.SmoothPlastic
  5724. Part278.BrickColor = BrickColor.new("Really black")
  5725. Part278.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5726. Part278.Anchored = true
  5727. Part278.CanCollide = false
  5728. Part278.FormFactor = Enum.FormFactor.Custom
  5729. Part278.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  5730. Part278.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5731. Part278.BottomSurface = Enum.SurfaceType.Smooth
  5732. Part278.TopSurface = Enum.SurfaceType.Smooth
  5733. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5734. Part278.Position = Vector3.new(-75.9255981, 2.29611683, 68.3082123)
  5735. Part278.Orientation = Vector3.new(0, 179.979996, 0)
  5736. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5737. Part279.Parent = Model256
  5738. Part279.Material = Enum.Material.SmoothPlastic
  5739. Part279.BrickColor = BrickColor.new("Really black")
  5740. Part279.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5741. Part279.Anchored = true
  5742. Part279.CanCollide = false
  5743. Part279.FormFactor = Enum.FormFactor.Custom
  5744. Part279.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5745. Part279.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.6355743, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5746. Part279.BottomSurface = Enum.SurfaceType.Smooth
  5747. Part279.TopSurface = Enum.SurfaceType.Smooth
  5748. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5749. Part279.Position = Vector3.new(-76.1305618, 2.19111395, 67.6355743)
  5750. Part279.Orientation = Vector3.new(0, 179.979996, 0)
  5751. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5752. Part280.Parent = Model256
  5753. Part280.Material = Enum.Material.SmoothPlastic
  5754. Part280.BrickColor = BrickColor.new("Really black")
  5755. Part280.Reflectance = 0.20000000298023
  5756. Part280.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5757. Part280.Anchored = true
  5758. Part280.CanCollide = false
  5759. Part280.FormFactor = Enum.FormFactor.Custom
  5760. Part280.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  5761. Part280.CFrame = CFrame.new(-76.2204514, 2.3499887, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5762. Part280.BottomSurface = Enum.SurfaceType.Smooth
  5763. Part280.TopSurface = Enum.SurfaceType.Smooth
  5764. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5765. Part280.Position = Vector3.new(-76.2204514, 2.3499887, 67.9680786)
  5766. Part280.Orientation = Vector3.new(0, 179.979996, 0)
  5767. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5768. Part281.Parent = Model256
  5769. Part281.Material = Enum.Material.Neon
  5770. Part281.BrickColor = BrickColor.new("Really red")
  5771. Part281.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5772. Part281.Anchored = true
  5773. Part281.CanCollide = false
  5774. Part281.FormFactor = Enum.FormFactor.Custom
  5775. Part281.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5776. Part281.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5777. Part281.BottomSurface = Enum.SurfaceType.Smooth
  5778. Part281.TopSurface = Enum.SurfaceType.Smooth
  5779. Part281.Color = Color3.new(1, 0, 0)
  5780. Part281.Position = Vector3.new(-75.9206009, 2.29611683, 68.3082123)
  5781. Part281.Orientation = Vector3.new(0, 179.979996, 0)
  5782. Part281.Color = Color3.new(1, 0, 0)
  5783. Part282.Parent = Model256
  5784. Part282.Material = Enum.Material.SmoothPlastic
  5785. Part282.BrickColor = BrickColor.new("Really black")
  5786. Part282.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5787. Part282.Anchored = true
  5788. Part282.CanCollide = false
  5789. Part282.FormFactor = Enum.FormFactor.Custom
  5790. Part282.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5791. Part282.CFrame = CFrame.new(-76.1305618, 2.19111371, 68.3081207, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5792. Part282.BottomSurface = Enum.SurfaceType.Smooth
  5793. Part282.TopSurface = Enum.SurfaceType.Smooth
  5794. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5795. Part282.Position = Vector3.new(-76.1305618, 2.19111371, 68.3081207)
  5796. Part282.Orientation = Vector3.new(0, 179.979996, 0)
  5797. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5798. Part283.Parent = Model256
  5799. Part283.Material = Enum.Material.Neon
  5800. Part283.BrickColor = BrickColor.new("Really red")
  5801. Part283.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5802. Part283.Anchored = true
  5803. Part283.CanCollide = false
  5804. Part283.FormFactor = Enum.FormFactor.Custom
  5805. Part283.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  5806. Part283.CFrame = CFrame.new(-76.4204254, 3.88999271, 67.8680725, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5807. Part283.BottomSurface = Enum.SurfaceType.Smooth
  5808. Part283.TopSurface = Enum.SurfaceType.Smooth
  5809. Part283.Color = Color3.new(1, 0, 0)
  5810. Part283.Position = Vector3.new(-76.4204254, 3.88999271, 67.8680725)
  5811. Part283.Orientation = Vector3.new(0, 179.979996, 0)
  5812. Part283.Color = Color3.new(1, 0, 0)
  5813. Part284.Parent = Model256
  5814. Part284.Material = Enum.Material.Neon
  5815. Part284.BrickColor = BrickColor.new("Really red")
  5816. Part284.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5817. Part284.Anchored = true
  5818. Part284.CanCollide = false
  5819. Part284.FormFactor = Enum.FormFactor.Custom
  5820. Part284.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5821. Part284.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.6356583, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5822. Part284.BottomSurface = Enum.SurfaceType.Smooth
  5823. Part284.TopSurface = Enum.SurfaceType.Smooth
  5824. Part284.Color = Color3.new(1, 0, 0)
  5825. Part284.Position = Vector3.new(-75.9206009, 2.29611683, 67.6356583)
  5826. Part284.Orientation = Vector3.new(0, 179.979996, 0)
  5827. Part284.Color = Color3.new(1, 0, 0)
  5828. Part285.Parent = Model256
  5829. Part285.Material = Enum.Material.Neon
  5830. Part285.BrickColor = BrickColor.new("Really red")
  5831. Part285.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5832. Part285.Anchored = true
  5833. Part285.CanCollide = false
  5834. Part285.FormFactor = Enum.FormFactor.Custom
  5835. Part285.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5836. Part285.CFrame = CFrame.new(-76.1803589, 2.17613578, 67.8441772, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5837. Part285.BottomSurface = Enum.SurfaceType.Smooth
  5838. Part285.TopSurface = Enum.SurfaceType.Smooth
  5839. Part285.Color = Color3.new(1, 0, 0)
  5840. Part285.Position = Vector3.new(-76.1803589, 2.17613578, 67.8441772)
  5841. Part285.Orientation = Vector3.new(0, 179.979996, 0)
  5842. Part285.Color = Color3.new(1, 0, 0)
  5843. Part286.Parent = Model256
  5844. Part286.Material = Enum.Material.SmoothPlastic
  5845. Part286.BrickColor = BrickColor.new("Really black")
  5846. Part286.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5847. Part286.Anchored = true
  5848. Part286.CanCollide = false
  5849. Part286.FormFactor = Enum.FormFactor.Custom
  5850. Part286.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5851. Part286.CFrame = CFrame.new(-76.3505402, 2.19803381, 68.3080292, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5852. Part286.BottomSurface = Enum.SurfaceType.Smooth
  5853. Part286.TopSurface = Enum.SurfaceType.Smooth
  5854. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5855. Part286.Position = Vector3.new(-76.3505402, 2.19803381, 68.3080292)
  5856. Part286.Orientation = Vector3.new(0, 179.979996, 0)
  5857. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5858. Part287.Parent = Model256
  5859. Part287.Material = Enum.Material.SmoothPlastic
  5860. Part287.BrickColor = BrickColor.new("Really black")
  5861. Part287.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5862. Part287.Anchored = true
  5863. Part287.CanCollide = false
  5864. Part287.FormFactor = Enum.FormFactor.Custom
  5865. Part287.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  5866. Part287.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5867. Part287.BottomSurface = Enum.SurfaceType.Smooth
  5868. Part287.TopSurface = Enum.SurfaceType.Smooth
  5869. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5870. Part287.Position = Vector3.new(-75.9255981, 2.29611683, 67.6356506)
  5871. Part287.Orientation = Vector3.new(0, 179.979996, 0)
  5872. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5873. Part288.Parent = Model256
  5874. Part288.Material = Enum.Material.SmoothPlastic
  5875. Part288.BrickColor = BrickColor.new("Really black")
  5876. Part288.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5877. Part288.Anchored = true
  5878. Part288.CanCollide = false
  5879. Part288.FormFactor = Enum.FormFactor.Custom
  5880. Part288.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5881. Part288.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.0836716, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5882. Part288.BottomSurface = Enum.SurfaceType.Smooth
  5883. Part288.TopSurface = Enum.SurfaceType.Smooth
  5884. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5885. Part288.Position = Vector3.new(-76.1705551, 2.18111372, 68.0836716)
  5886. Part288.Orientation = Vector3.new(0, 179.979996, 0)
  5887. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5888. Part289.Parent = Model256
  5889. Part289.Material = Enum.Material.Neon
  5890. Part289.BrickColor = BrickColor.new("Really red")
  5891. Part289.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5892. Part289.Anchored = true
  5893. Part289.CanCollide = false
  5894. Part289.FormFactor = Enum.FormFactor.Custom
  5895. Part289.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5896. Part289.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5897. Part289.BottomSurface = Enum.SurfaceType.Smooth
  5898. Part289.TopSurface = Enum.SurfaceType.Smooth
  5899. Part289.Color = Color3.new(1, 0, 0)
  5900. Part289.Position = Vector3.new(-75.9206009, 2.29611683, 68.0837631)
  5901. Part289.Orientation = Vector3.new(0, 179.979996, 0)
  5902. Part289.Color = Color3.new(1, 0, 0)
  5903. Part290.Parent = Model256
  5904. Part290.Material = Enum.Material.Neon
  5905. Part290.BrickColor = BrickColor.new("Really red")
  5906. Part290.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5907. Part290.Anchored = true
  5908. Part290.CanCollide = false
  5909. Part290.FormFactor = Enum.FormFactor.Custom
  5910. Part290.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5911. Part290.CFrame = CFrame.new(-75.9256058, 2.15597177, 68.0837555, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5912. Part290.BottomSurface = Enum.SurfaceType.Smooth
  5913. Part290.TopSurface = Enum.SurfaceType.Smooth
  5914. Part290.Color = Color3.new(1, 0, 0)
  5915. Part290.Position = Vector3.new(-75.9256058, 2.15597177, 68.0837555)
  5916. Part290.Orientation = Vector3.new(0, 179.979996, 0)
  5917. Part290.Color = Color3.new(1, 0, 0)
  5918. Part291.Parent = Model256
  5919. Part291.Material = Enum.Material.Neon
  5920. Part291.BrickColor = BrickColor.new("Really red")
  5921. Part291.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5922. Part291.Anchored = true
  5923. Part291.CanCollide = false
  5924. Part291.FormFactor = Enum.FormFactor.Custom
  5925. Part291.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5926. Part291.CFrame = CFrame.new(-76.180275, 2.17614698, 67.6324615, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5927. Part291.BottomSurface = Enum.SurfaceType.Smooth
  5928. Part291.TopSurface = Enum.SurfaceType.Smooth
  5929. Part291.Color = Color3.new(1, 0, 0)
  5930. Part291.Position = Vector3.new(-76.180275, 2.17614698, 67.6324615)
  5931. Part291.Orientation = Vector3.new(0, 179.979996, 0)
  5932. Part291.Color = Color3.new(1, 0, 0)
  5933. Part292.Parent = Model256
  5934. Part292.Material = Enum.Material.SmoothPlastic
  5935. Part292.BrickColor = BrickColor.new("Really black")
  5936. Part292.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5937. Part292.Anchored = true
  5938. Part292.CanCollide = false
  5939. Part292.FormFactor = Enum.FormFactor.Custom
  5940. Part292.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5941. Part292.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.6354828, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5942. Part292.BottomSurface = Enum.SurfaceType.Smooth
  5943. Part292.TopSurface = Enum.SurfaceType.Smooth
  5944. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5945. Part292.Position = Vector3.new(-76.3505402, 2.19803381, 67.6354828)
  5946. Part292.Orientation = Vector3.new(0, 179.979996, 0)
  5947. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5948. Part293.Parent = Model256
  5949. Part293.Material = Enum.Material.SmoothPlastic
  5950. Part293.BrickColor = BrickColor.new("Really black")
  5951. Part293.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5952. Part293.Anchored = true
  5953. Part293.CanCollide = false
  5954. Part293.FormFactor = Enum.FormFactor.Custom
  5955. Part293.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5956. Part293.CFrame = CFrame.new(-76.1305618, 2.19111395, 68.0836868, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5957. Part293.BottomSurface = Enum.SurfaceType.Smooth
  5958. Part293.TopSurface = Enum.SurfaceType.Smooth
  5959. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5960. Part293.Position = Vector3.new(-76.1305618, 2.19111395, 68.0836868)
  5961. Part293.Orientation = Vector3.new(0, 179.979996, 0)
  5962. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5963. Part294.Parent = Model256
  5964. Part294.Material = Enum.Material.SmoothPlastic
  5965. Part294.BrickColor = BrickColor.new("Really black")
  5966. Part294.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5967. Part294.Anchored = true
  5968. Part294.CanCollide = false
  5969. Part294.FormFactor = Enum.FormFactor.Custom
  5970. Part294.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  5971. Part294.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5972. Part294.BottomSurface = Enum.SurfaceType.Smooth
  5973. Part294.TopSurface = Enum.SurfaceType.Smooth
  5974. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5975. Part294.Position = Vector3.new(-75.9255981, 2.29611683, 68.0837631)
  5976. Part294.Orientation = Vector3.new(0, 179.979996, 0)
  5977. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5978. Part295.Parent = Model256
  5979. Part295.Material = Enum.Material.SmoothPlastic
  5980. Part295.BrickColor = BrickColor.new("Really black")
  5981. Part295.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5982. Part295.Anchored = true
  5983. Part295.CanCollide = false
  5984. Part295.FormFactor = Enum.FormFactor.Custom
  5985. Part295.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5986. Part295.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.3081131, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5987. Part295.BottomSurface = Enum.SurfaceType.Smooth
  5988. Part295.TopSurface = Enum.SurfaceType.Smooth
  5989. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5990. Part295.Position = Vector3.new(-76.1705551, 2.18111372, 68.3081131)
  5991. Part295.Orientation = Vector3.new(0, 179.979996, 0)
  5992. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5993. Part296.Parent = Model256
  5994. Part296.Material = Enum.Material.SmoothPlastic
  5995. Part296.BrickColor = BrickColor.new("Really black")
  5996. Part296.Reflectance = 0.20000000298023
  5997. Part296.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5998. Part296.Anchored = true
  5999. Part296.CanCollide = false
  6000. Part296.FormFactor = Enum.FormFactor.Custom
  6001. Part296.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  6002. Part296.CFrame = CFrame.new(-76.4204636, 2.4499898, 67.9680023, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  6003. Part296.BottomSurface = Enum.SurfaceType.Smooth
  6004. Part296.TopSurface = Enum.SurfaceType.Smooth
  6005. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6006. Part296.Position = Vector3.new(-76.4204636, 2.4499898, 67.9680023)
  6007. Part296.Orientation = Vector3.new(0, 179.979996, 0)
  6008. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6009. Part297.Parent = Model256
  6010. Part297.Material = Enum.Material.Neon
  6011. Part297.BrickColor = BrickColor.new("Really red")
  6012. Part297.Rotation = Vector3.new(-180, 0.0199999996, 180)
  6013. Part297.Anchored = true
  6014. Part297.CanCollide = false
  6015. Part297.FormFactor = Enum.FormFactor.Custom
  6016. Part297.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  6017. Part297.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  6018. Part297.BottomSurface = Enum.SurfaceType.Smooth
  6019. Part297.TopSurface = Enum.SurfaceType.Smooth
  6020. Part297.Color = Color3.new(1, 0, 0)
  6021. Part297.Position = Vector3.new(-75.9256058, 2.15597177, 67.6356506)
  6022. Part297.Orientation = Vector3.new(0, 179.979996, 0)
  6023. Part297.Color = Color3.new(1, 0, 0)
  6024. Part298.Parent = Model256
  6025. Part298.Material = Enum.Material.SmoothPlastic
  6026. Part298.BrickColor = BrickColor.new("Really black")
  6027. Part298.Rotation = Vector3.new(-180, 0.0199999996, 180)
  6028. Part298.Anchored = true
  6029. Part298.CanCollide = false
  6030. Part298.FormFactor = Enum.FormFactor.Custom
  6031. Part298.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  6032. Part298.CFrame = CFrame.new(-76.3505402, 2.19803405, 68.0835876, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  6033. Part298.BottomSurface = Enum.SurfaceType.Smooth
  6034. Part298.TopSurface = Enum.SurfaceType.Smooth
  6035. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6036. Part298.Position = Vector3.new(-76.3505402, 2.19803405, 68.0835876)
  6037. Part298.Orientation = Vector3.new(0, 179.979996, 0)
  6038. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6039. Part299.Parent = Model256
  6040. Part299.Material = Enum.Material.SmoothPlastic
  6041. Part299.Transparency = 1
  6042. Part299.Rotation = Vector3.new(90, 0.0199999996, 180)
  6043. Part299.Anchored = true
  6044. Part299.FormFactor = Enum.FormFactor.Custom
  6045. Part299.Size = Vector3.new(1.0999999, 1, 2)
  6046. Part299.CFrame = CFrame.new(-76.4383316, 3.03656721, 67.9838562, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  6047. Part299.BottomSurface = Enum.SurfaceType.Smooth
  6048. Part299.TopSurface = Enum.SurfaceType.Smooth
  6049. Part299.Position = Vector3.new(-76.4383316, 3.03656721, 67.9838562)
  6050. Part299.Orientation = Vector3.new(90, -180, 0)
  6051. ParticleEmitter300.Name = "Void"
  6052. ParticleEmitter300.Parent = Part299
  6053. ParticleEmitter300.Transparency = NumberSequence.new(0,0.78750002384186,1)
  6054. ParticleEmitter300.Rotation = NumberRange.new(100, 100)
  6055. ParticleEmitter300.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  6056. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  6057. ParticleEmitter300.Texture = "rbxassetid://341277531"
  6058. ParticleEmitter300.ZOffset = -1
  6059. ParticleEmitter300.Lifetime = NumberRange.new(0.5, 0.5)
  6060. ParticleEmitter300.Rate = 1000
  6061. ParticleEmitter300.RotSpeed = NumberRange.new(-20, -10)
  6062. ParticleEmitter300.Speed = NumberRange.new(0, 0)
  6063. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  6064. Model301.Name = "Head"
  6065. Model301.Parent = Model0
  6066. Part302.Name = "Head1"
  6067. Part302.Parent = Model301
  6068. Part302.Material = Enum.Material.SmoothPlastic
  6069. Part302.BrickColor = BrickColor.new("Pastel brown")
  6070. Part302.Transparency = 1
  6071. Part302.Rotation = Vector3.new(-180, 0, 180)
  6072. Part302.Anchored = true
  6073. Part302.CanCollide = false
  6074. Part302.FormFactor = Enum.FormFactor.Symmetric
  6075. Part302.Size = Vector3.new(2, 1, 1)
  6076. Part302.CFrame = CFrame.new(-77.8779831, 4.51006699, 67.9688873, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  6077. Part302.TopSurface = Enum.SurfaceType.Smooth
  6078. Part302.Color = Color3.new(1, 0.8, 0.6)
  6079. Part302.Position = Vector3.new(-77.8779831, 4.51006699, 67.9688873)
  6080. Part302.Orientation = Vector3.new(0, 180, 0)
  6081. Part302.Color = Color3.new(1, 0.8, 0.6)
  6082. SpecialMesh303.Parent = Part302
  6083. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  6084. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  6085. Script304.Name = "Welds"
  6086. Script304.Parent = Model0
  6087. Script304.Disabled = true
  6088. table.insert(cors,sandbox(Script304,function()
  6089. --Saz
  6090.  
  6091. --A new system which is a combination of fast-welds and hard-welds.
  6092. --Should be far, far better.
  6093.  
  6094. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  6095. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  6096.  
  6097. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  6098. --The fact that you're reading this means you should likely kill yourself. Immediately.
  6099.  
  6100. wait(.33)
  6101.  
  6102. Tool=script.Parent
  6103. Nib=Tool.Parent
  6104.  
  6105.  
  6106. for _,v in pairs(Nib:children()) do
  6107.         if v.className=="Hat" then
  6108.             v:Remove()
  6109.         end
  6110.     end
  6111.  
  6112. wait(1)
  6113.  
  6114. weldparts=function()
  6115.     print("Welding")
  6116.     lel={}
  6117.     function jarate(p)
  6118.         for i=1, #p do
  6119.             table.insert(lel,p[i])
  6120.             k=p[i]:children()
  6121.             if #k>0 then
  6122.                 jarate(k)
  6123.             end
  6124.         end
  6125.     end
  6126.     for _,v in pairs(script.Parent:children()) do
  6127.         if v.Name~="Cloak" and v.className~="Script" then
  6128.             v:BreakJoints()
  6129.             jarate(v:children())
  6130.         end
  6131.     end
  6132.     for _,v in pairs(lel) do
  6133.         if v.className=="Weld" or v.className=="Motor6D" then
  6134.             v:Remove()
  6135.         end
  6136.     end
  6137.     for _,v in pairs(script.Parent["RightLeg"]:children()) do
  6138.         if v.Name~="Right Leg1" then
  6139.             w=Instance.new("Weld")
  6140.             w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  6141.             w.Part1=v
  6142.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6143.             w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  6144.             w.Parent=w.Part0
  6145.         end
  6146.     end
  6147.     w=Instance.new("Weld")
  6148.     w.Part0=Nib["Right Leg"]
  6149.     w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  6150.     w.Parent=w.Part0
  6151.     w.C0=CFrame.new(0,-.1,0)
  6152.     for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  6153.         if v.Name~="Left Leg1" then
  6154.             w=Instance.new("Weld")
  6155.             w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  6156.             w.Part1=v
  6157.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6158.             w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  6159.             w.Parent=w.Part0
  6160.         end
  6161.     end
  6162.     w=Instance.new("Weld")
  6163.     w.Part0=Nib["Left Leg"]
  6164.     w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  6165.     w.Parent=w.Part0
  6166.     w.C0=CFrame.new(0,-.1,0)
  6167.     for _,v in pairs(script.Parent["RightArm"]:children()) do
  6168.         if v.Name~="Right Arm1" then
  6169.             w=Instance.new("Weld")
  6170.             w.Part0=script.Parent["RightArm"]["Right Arm1"]
  6171.             w.Part1=v
  6172.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6173.             w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  6174.             w.Parent=w.Part1
  6175.         end
  6176.     end
  6177.     w=Instance.new("Weld")
  6178.     w.Part0=Nib["Right Arm"]
  6179.     w.Part1=script.Parent["RightArm"]["Right Arm1"]
  6180.     w.Parent=w.Part0
  6181.     w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  6182.    
  6183.     for _,v in pairs(script.Parent["LeftArm"]:children()) do
  6184.         if v.Name~="Left Arm1" then
  6185.             w=Instance.new("Weld")
  6186.             w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  6187.             w.Part1=v
  6188.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6189.             w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  6190.             w.Parent=w.Part0
  6191.         end
  6192.     end
  6193.     w=Instance.new("Weld")
  6194.     w.Part0=Nib["Left Arm"]
  6195.     w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  6196.     w.Parent=w.Part0
  6197.    
  6198.    
  6199.     for _,v in pairs(script.Parent["Head"]:children()) do
  6200.         if v.Name~="Head1" then
  6201.             w=Instance.new("Weld")
  6202.             w.Part0=script.Parent["Head"]["Head1"]
  6203.             w.Part1=v
  6204.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6205.             w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  6206.             w.Parent=w.Part0
  6207.         end
  6208.     end
  6209.     w=Instance.new("Weld")
  6210.     w.Part0=Nib["Head"]
  6211.     w.Part1=script.Parent["Head"]["Head1"]
  6212.     w.Parent=w.Part0
  6213.    
  6214.     for _,v in pairs(script.Parent["Torso"]:children()) do
  6215.         if v.Name~="Torso1" then
  6216.             w=Instance.new("Weld")
  6217.             w.Part0=script.Parent["Torso"]["Torso1"]
  6218.             w.Part1=v
  6219.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6220.             w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  6221.             w.Parent=script.Parent["Torso"]["Torso1"]
  6222.         end
  6223.     end
  6224.    
  6225.     w=Instance.new("Weld")
  6226.     w.Part0=Nib["Torso"]
  6227.     w.Part1=script.Parent["Torso"]["Torso1"]
  6228.     w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  6229.     w.Parent=w.Part0
  6230.  
  6231.     for _,v in pairs(lel) do
  6232.         if v:IsA("BasePart") then v.Anchored=false end
  6233.     end
  6234.    
  6235.    
  6236.    
  6237.     wait(1)
  6238.    
  6239.     w=Instance.new("Weld")
  6240.     w.Part0=Nib.Torso
  6241.     w.Part1=Tool.Torso.Torso1
  6242.     w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  6243.     w.C1=CFrame.new(0,0,0)
  6244.     w.Parent=w.Part1
  6245.     w.Name="ClothingWeld"
  6246.    
  6247.     wait(.06)
  6248.    
  6249.     while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  6250.         wait(.03)
  6251.         w=Instance.new("Weld")
  6252.         w.Part0=Nib.Torso
  6253.         w.Part1=Tool.Torso.Torso1
  6254.         w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  6255.         w.C1=CFrame.new(0,0,0)
  6256.         w.Parent=w.Part1
  6257.         w.Name="ClothingWeld"
  6258.     end
  6259.    
  6260.     w=Instance.new("Weld")
  6261.     w.Part0=Nib["Right Leg"]
  6262.     w.Part1=Tool.RightLeg["Right Leg1"]
  6263.     w.C0=CFrame.new(0,0,0)
  6264.     w.C1=CFrame.new(0,0,0)
  6265.     w.Parent=w.Part1
  6266.     w.Name="ClothingWeld"
  6267.    
  6268.     w=Instance.new("Weld")
  6269.     w.Part0=Nib["Left Leg"]
  6270.     w.Part1=Tool.LeftLeg["Left Leg1"]
  6271.     w.C0=CFrame.new(0,0,0)
  6272.     w.C1=CFrame.new(0,0,0)
  6273.     w.Parent=w.Part1
  6274.     w.Name="ClothingWeld"
  6275.    
  6276.     w=Instance.new("Weld")
  6277.     w.Part0=Nib["Right Arm"]
  6278.     w.Part1=Tool.RightArm["Right Arm1"]
  6279.     w.C0=CFrame.new(0,0,0)
  6280.     w.C1=CFrame.new(0,0,0)
  6281.     w.Parent=w.Part1
  6282.     w.Name="ClothingWeld"
  6283.    
  6284.     w=Instance.new("Weld")
  6285.     w.Part0=Nib["Left Arm"]
  6286.     w.Part1=Tool.LeftArm["Left Arm1"]
  6287.     w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  6288.     w.C1=CFrame.new(0,0,0)
  6289.     w.Parent=w.Part1
  6290.     w.Name="ClothingWeld"
  6291.    
  6292.     wait()
  6293.    
  6294. end
  6295. weldparts()
  6296.  
  6297. end))
  6298. for i,v in pairs(mas:GetChildren()) do
  6299.     v.Parent = owner
  6300.     pcall(function() v:MakeJoints() end)
  6301. end
  6302. mas:Destroy()
  6303. for i,v in pairs(cors) do
  6304.     spawn(function()
  6305.         pcall(v)
  6306.     end)
  6307. end
  6308.  
  6309. local Particle = IT("ParticleEmitter",nil)
  6310. Particle.Enabled = false
  6311. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  6312. Particle.LightEmission = 0.5
  6313. Particle.Rate = 150
  6314. Particle.ZOffset = 0.2
  6315. Particle.Rotation = NumberRange.new(-180, 180)
  6316. Particle.RotSpeed = NumberRange.new(-180, 180)
  6317. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  6318. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  6319.  
  6320. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  6321. function ParticleEmitter(Table)
  6322.     local PRTCL = Particle:Clone()
  6323.     local Speed = Table.Speed or 5
  6324.     local Drag = Table.Drag or 0
  6325.     local Size1 = Table.Size1 or 1
  6326.     local Size2 = Table.Size2 or 5
  6327.     local Lifetime1 = Table.Lifetime1 or 1
  6328.     local Lifetime2 = Table.Lifetime2 or 1.5
  6329.     local Parent = Table.Parent or Torso
  6330.     local Emit = Table.Emit or 100
  6331.     local Offset = Table.Offset or 360
  6332.     local Acel = Table.Acel or VT(0,0,0)
  6333.     local Enabled = Table.Enabled or false
  6334.     PRTCL.Parent = Parent
  6335.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  6336.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  6337.     PRTCL.Speed = NumberRange.new(Speed)
  6338.     PRTCL.VelocitySpread = Offset
  6339.     PRTCL.Drag = Drag
  6340.     PRTCL.Acceleration = Acel
  6341.     if Enabled == false then
  6342.         PRTCL:Emit(Emit)
  6343.         Debris:AddItem(PRTCL,Lifetime2)
  6344.     else
  6345.         PRTCL.Enabled = true
  6346.     end
  6347.     return PRTCL
  6348. end
  6349.  
  6350. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  6351. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  6352. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  6353. MakeForm(Part,"Wedge")
  6354. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  6355. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  6356. MakeForm(Part,"Wedge")
  6357. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  6358. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  6359. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  6360. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  6361. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  6362. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  6363. MakeForm(Part,"Cyl")
  6364. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6365. for i = 1, 8 do
  6366.     local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  6367.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  6368. end
  6369. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  6370. MakeForm(Part,"Cyl")
  6371. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6372. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  6373. MakeForm(Part,"Ball")
  6374. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6375. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  6376. MakeForm(Part,"Wedge")
  6377. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  6378. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  6379. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  6380. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  6381. MakeForm(Part,"Cyl")
  6382. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6383. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  6384. MakeForm(Part,"Cyl")
  6385. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6386. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  6387. MakeForm(Part,"Cyl")
  6388. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6389. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  6390. MakeForm(Part,"Wedge")
  6391. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  6392. local LASTPART = Handle
  6393. for i = 1, 10 do
  6394.     if LASTPART == Handle then
  6395.         local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  6396.         LASTPART = Part
  6397.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6398.     else
  6399.         local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  6400.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  6401.         LASTPART = Part
  6402.     end
  6403. end
  6404.  
  6405. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false)
  6406. MakeForm(Barrel,"Cyl")
  6407. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6408. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false)
  6409. MakeForm(Part,"Cyl")
  6410. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0))
  6411. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  6412. MakeForm(Part,"Wedge")
  6413. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  6414. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  6415. MakeForm(Hole,"Cyl")
  6416. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0))
  6417. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  6418. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  6419. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  6420. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  6421. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  6422. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  6423. coroutine.resume(coroutine.create(function()
  6424.     while wait() do
  6425.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05))
  6426.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05))
  6427.     end
  6428. end))
  6429.  
  6430. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  6431. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  6432.  
  6433. for _, c in pairs(Gun:GetDescendants()) do
  6434.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  6435.         c.Material = "Glass"
  6436.         c.Color = C3(0,0,0)
  6437.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  6438.         c.Color = C3(1,0,0)
  6439.         c.Material = "Neon"
  6440.     end
  6441. end
  6442.  
  6443. Weapon.Parent = Character
  6444. for _, c in pairs(Weapon:GetChildren()) do
  6445.     if c.ClassName == "Part" then
  6446.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  6447.     end
  6448. end
  6449.  
  6450. Weapon.Parent = Character
  6451. Gun.Parent = nil
  6452.  
  6453. for _, c in pairs(Gun:GetChildren()) do
  6454.     if c.ClassName == "Part" then
  6455.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  6456.     end
  6457. end
  6458.  
  6459. for _, c in pairs(Weapon:GetChildren()) do
  6460.     if c.ClassName == "Part" then
  6461.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  6462.     end
  6463. end
  6464.  
  6465. local SKILLTEXTCOLOR = C3(1,0,0)
  6466. local SKILLFONT = "Antique"
  6467. local SKILLTEXTSIZE = 7
  6468.  
  6469. Humanoid.Died:connect(function()
  6470.     ATTACK = true
  6471. end)
  6472.  
  6473. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  6474. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  6475. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  6476. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  6477. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  6478.  
  6479. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  6480. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Kill", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  6481. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  6482. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ultimate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  6483. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  6484.  
  6485. function printbye(Name)
  6486.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  6487.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  6488. end
  6489.     if INTRO == false and INSTANT == false then
  6490.         INTRO = true
  6491.         coroutine.resume(coroutine.create(function()
  6492.             sick:Play()
  6493.             Intro()
  6494.         end))
  6495.     end
  6496.  
  6497. workspace.ChildAdded:connect(function(instance)
  6498.     for BANISH = 1, #TOBANISH do
  6499.         if TOBANISH[BANISH] ~= nil then
  6500.             if instance.Name == TOBANISH[BANISH] then
  6501.                 coroutine.resume(coroutine.create(function()
  6502.                     printbye(instance.Name)
  6503.                     instance:ClearAllChildren()
  6504.                     Debris:AddItem(instance,0.0005)
  6505.                 end))
  6506.             end
  6507.         end
  6508.     end
  6509. end)
  6510.  
  6511. --//=================================\\
  6512. --||            DAMAGING
  6513. --\\=================================//
  6514.  
  6515. function ApplyDamage(Humanoid,Damage,OneShot)
  6516.     Damage = Damage * DAMAGEMULTIPLIER
  6517.     local DEAD = false
  6518.     if Humanoid.Health < 2000 and OneShot == false then
  6519.         if Humanoid.Health - Damage > 0 then
  6520.             Humanoid.Health = Humanoid.Health - Damage
  6521.         else
  6522.             Humanoid.Parent:BreakJoints()
  6523.             DEAD = true
  6524.         end
  6525.     else
  6526.         DEAD = true
  6527.         Humanoid.Parent:BreakJoints()
  6528.     end
  6529.     if DEAD == true then
  6530.         local PARTS = {}
  6531.         for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  6532.             if CHILD:IsA("BasePart") then
  6533.                 table.insert(PARTS,CHILD)
  6534.             end
  6535.         end
  6536.         coroutine.resume(coroutine.create(function()
  6537.             wait(2)
  6538.             repeat
  6539.                 Swait()
  6540.                 local PIECE = nil
  6541.                 if MRANDOM(1,5) == 1 then
  6542.                     for E = 1, #PARTS do
  6543.                         if MRANDOM(1,5) == 1 then
  6544.                             PIECE = PARTS[E]
  6545.                             table.remove(PARTS,E)
  6546.                             break
  6547.                         end
  6548.                     end
  6549.                 end
  6550.                 if PIECE ~= nil then
  6551.                     if PIECE.Name == "Head" then
  6552.                         WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  6553.                     else
  6554.                         WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  6555.                     end
  6556.                     PIECE:remove()
  6557.                 end
  6558.             until #PARTS == 0
  6559.         end))
  6560.     end
  6561. end
  6562.  
  6563.  
  6564. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  6565.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  6566.     defence.Name = ("HitBy"..Player.Name)
  6567.     game:GetService("Debris"):AddItem(defence, 0.001)
  6568.     Damage = Damage * DAMAGEMULTIPLIER
  6569.     if Humanoid.Health ~= 0 then
  6570.         local CritChance = MRANDOM(1,100)
  6571.         if Damage > Humanoid.Health then
  6572.             Damage = math.ceil(Humanoid.Health)
  6573.             if Damage == 0 then
  6574.                 Damage = 0.1
  6575.             end
  6576.         end
  6577.         Humanoid.Health = Humanoid.Health - Damage
  6578.     end
  6579. end
  6580.  
  6581. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  6582.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  6583.     defence.Name = ("HitBy"..Player.Name)
  6584.     game:GetService("Debris"):AddItem(defence, 0.001)
  6585.     Damage = Damage * DAMAGEMULTIPLIER
  6586.     if Humanoid.Health ~= 0 then
  6587.         local CritChance = MRANDOM(1,100)
  6588.         if Damage > Humanoid.Health then
  6589.             Damage = math.ceil(Humanoid.Health)
  6590.             if Damage == 0 then
  6591.                 Damage = 0.1
  6592.             end
  6593.         end
  6594.         Humanoid.Health = Humanoid.Health - Damage
  6595.     end
  6596. end
  6597.  
  6598. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  6599.     local CHILDREN = workspace:GetDescendants()
  6600.     for index, CHILD in pairs(CHILDREN) do
  6601.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  6602.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6603.             if HUM then
  6604.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6605.                 if TORSO then
  6606.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6607.                         if INSTAKILL == true then
  6608.                             CHILD:BreakJoints()
  6609.                         else
  6610.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  6611.                             ApplyDamage(HUM,DMG,TORSO)
  6612.                         end
  6613.                         if FLING > 0 then
  6614.                             for _, c in pairs(CHILD:GetChildren()) do
  6615.                                 if c:IsA("BasePart") then
  6616.                                     local bv = Instance.new("BodyVelocity")
  6617.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  6618.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  6619.                                     bv.Parent = c
  6620.                                     Debris:AddItem(bv,0.05)
  6621.                                 end
  6622.                             end
  6623.                         end
  6624.                     end
  6625.                 end
  6626.             end
  6627.         end
  6628.     end
  6629. end
  6630.  
  6631. function CameraEnshaking(Length, Intensity)
  6632.     coroutine.resume(coroutine.create(function()
  6633.         local intensity = 1 * Intensity
  6634.         local rotM = 0.01 * Intensity
  6635.         for i = 0, Length, 0.1 do
  6636.             Swait()
  6637.             intensity = intensity - 0.05 * Intensity / Length
  6638.             rotM = rotM - 5.0E-4 * Intensity / Length
  6639.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  6640.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  6641.         end
  6642.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  6643.     end))
  6644. end
  6645.  
  6646. function KillChildren(v)
  6647.     v:BreakJoints()
  6648.     for _, c in pairs(v:GetChildren()) do
  6649.         if c:IsA("BasePart") then
  6650.             if c.Transparency < 1 then
  6651.                 if c:FindFirstChildOfClass("Decal") then
  6652.                     c:FindFirstChildOfClass("Decal"):remove()
  6653.                 end
  6654.                 particles(c)
  6655.                 c.PE.Enabled = true
  6656.                 c.Parent = Effects
  6657.                 c.CanCollide = false
  6658.                 c.Material = "Neon"
  6659.                 c.Color = C3(1,0,0)
  6660.                 c.Transparency = 1
  6661.                 local grav = Instance.new("BodyPosition",c)
  6662.                 grav.P = 20000
  6663.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  6664.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  6665.                 grav.Name = "GravityForce"
  6666.                 coroutine.resume(coroutine.create(function()
  6667.                     for i = 1, 20 do
  6668.                         Swait()
  6669.                         c.Transparency = c.Transparency + 1/20
  6670.                     end
  6671.                     c.PE.Enabled = false
  6672.                     Debris:AddItem(c,2)
  6673.                 end))
  6674.             end
  6675.         end
  6676.     end
  6677. end
  6678.  
  6679. function ApplyAoE(POSITION,RANGE)
  6680.     local CHILDREN = workspace:GetDescendants()
  6681.     for index, CHILD in pairs(CHILDREN) do
  6682.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  6683.             local LISTED = false
  6684.             for LIST = 1, #WHITELIST do
  6685.                 if WHITELIST[LIST] ~= nil then
  6686.                     if CHILD.Name == WHITELIST[LIST] then
  6687.                         LISTED = true
  6688.                     end
  6689.                 end
  6690.             end
  6691.             if LISTED == false then
  6692.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6693.                 if HUM then
  6694.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6695.                     if TORSO then
  6696.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  6697.                             KillChildren(CHILD)
  6698.                         end
  6699.                     end
  6700.                 end
  6701.             end
  6702.         end
  6703.     end
  6704. end
  6705.  
  6706. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  6707.     coroutine.resume(coroutine.create(function()
  6708.         local METEOR = IT("Model",Effects)
  6709.         METEOR.Name = "Meteorite"
  6710.         local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  6711.         METEOR.PrimaryPart = CENTER
  6712.         local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  6713.         PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  6714.         for i = 1, 15 do
  6715.             local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  6716.             FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  6717.         end
  6718.         if ISDEBREE ~= true then
  6719.             METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  6720.         else
  6721.             METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  6722.         end
  6723.         local IMPACT = false
  6724.         CreateSound(463593339, CENTER, 10, 0.6)
  6725.         if SIZE >= 3.5 then
  6726.             for i = 1, MRANDOM(3,7) do
  6727.                 SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  6728.             end
  6729.         end
  6730.         for i = 1, 200 do
  6731.             Swait()
  6732.             local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  6733.             if HITFLOOR == nil then
  6734.                 local ORI = CENTER.Orientation
  6735.                 METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  6736.             else
  6737.                 if HITFLOOR.Anchored == true then
  6738.                     CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  6739.                     CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  6740.                 end
  6741.                 IMPACT = true
  6742.                 break
  6743.             end
  6744.         end
  6745.         if IMPACT == true then
  6746.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  6747.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  6748.             WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  6749.             ApplyAoE(CENTER.Position,30*SIZE)
  6750.         end
  6751.         METEOR:remove()
  6752.     end))
  6753. end
  6754.  
  6755. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  6756.     local CHILDREN = workspace:GetDescendants()
  6757.     for index, CHILD in pairs(CHILDREN) do
  6758.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  6759.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6760.             if HUM then
  6761.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6762.                 if TORSO then
  6763.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6764.                         if BRUTAL == true then
  6765.                             Kill(CHILD)
  6766.                         else
  6767.                             CHILD:BreakJoints()
  6768.                         end
  6769.                     end
  6770.                 end
  6771.             end
  6772.         end
  6773.     end
  6774. end
  6775.  
  6776. function Kill(Char)
  6777.     local NewCharacter = IT("Model",Effects)
  6778.     NewCharacter.Name = "Ow im ded ;-;"
  6779.     for _, c in pairs(Char:GetDescendants()) do
  6780.         if c:IsA("BasePart") and c.Transparency == 0 then
  6781.             c:BreakJoints()
  6782.             c.Material = "Glass"
  6783.             c.Color = C3(1,0,0)
  6784.             c.CanCollide = true
  6785.             c.Transparency = 0.3
  6786.             if c:FindFirstChildOfClass("SpecialMesh") then
  6787.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  6788.             end
  6789.             if c.Name == "Head" then
  6790.                 c:ClearAllChildren()
  6791.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  6792.             end
  6793.             if c.ClassName == "MeshPart" then
  6794.                 c.TextureID = ""
  6795.             end
  6796.             if c:FindFirstChildOfClass("BodyPosition") then
  6797.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  6798.             end
  6799.             if c:FindFirstChildOfClass("ParticleEmitter") then
  6800.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  6801.             end
  6802.             c.Parent = NewCharacter
  6803.             c.Name = "DeadPart"
  6804.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  6805.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  6806.         end
  6807.     end
  6808.     Char:remove()
  6809.     Debris:AddItem(NewCharacter,5)
  6810. end
  6811.  
  6812. function ApplyAoE(POSITION,RANGE,BRUTAL)
  6813.     local CHILDREN = workspace:GetDescendants()
  6814.     for index, CHILD in pairs(CHILDREN) do
  6815.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  6816.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6817.             if HUM then
  6818.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6819.                 if TORSO then
  6820.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6821.                         if BRUTAL == true then
  6822.                             Kill(CHILD)
  6823.                         else
  6824.                             CHILD:BreakJoints()
  6825.                         end
  6826.                     end
  6827.                 end
  6828.             end
  6829.         end
  6830.     end
  6831. end
  6832.  
  6833. function ApplyAoE(POSITION,RANGE,BRUTAL)
  6834.     local CHILDREN = workspace:GetDescendants()
  6835.     for index, CHILD in pairs(CHILDREN) do
  6836.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  6837.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6838.             if HUM then
  6839.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6840.                 if TORSO then
  6841.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6842.                         if BRUTAL == true then
  6843.                             Kill(CHILD)
  6844.                         else
  6845.                             CHILD:BreakJoints()
  6846.                         end
  6847.                     end
  6848.                 end
  6849.             end
  6850.         end
  6851.     end
  6852. end
  6853.  
  6854. function Banish(Foe)
  6855.     if Foe then
  6856.         coroutine.resume(coroutine.create(function()
  6857.             --if game.Players:FindFirstChild(Foe.Name) then
  6858.                 table.insert(TOBANISH,Foe.Name)
  6859.                 printbye(Foe.Name)
  6860.             --end
  6861.             Foe.Archivable = true
  6862.             local CLONE = Foe:Clone()
  6863.             Foe:Destroy()
  6864.             CLONE.Parent = Effects
  6865.             CLONE:BreakJoints()
  6866.             local MATERIALS = {"Glass","Neon"}
  6867.             for _, c in pairs(CLONE:GetDescendants()) do
  6868.                 if c:IsA("BasePart") then
  6869.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  6870.                         CreateSound(138271815, c, 10, 1, false)
  6871.                     end
  6872.                     c.Anchored = true
  6873.                     c.Transparency = c.Transparency + 0.2
  6874.                     c.Material = MATERIALS[MRANDOM(1,2)]
  6875.                     c.Color = C3(1,0,0)
  6876.                     if c.ClassName == "MeshPart" then
  6877.                         c.TextureID = ""
  6878.                     end
  6879.                     if c:FindFirstChildOfClass("SpecialMesh") then
  6880.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  6881.                     end
  6882.                     if c:FindFirstChildOfClass("Decal") then
  6883.                         c:FindFirstChildOfClass("Decal"):remove()
  6884.                     end
  6885.                     c.Name = "Banished"
  6886.                     c.CanCollide = false
  6887.                 else
  6888.                     c:remove()
  6889.                 end
  6890.             end
  6891.             local A = false
  6892.             for i = 1, 35 do
  6893.                 if A == false then
  6894.                     A = true
  6895.                 elseif A == true then
  6896.                     A = false
  6897.                 end
  6898.                 for _, c in pairs(CLONE:GetDescendants()) do
  6899.                     if c:IsA("BasePart") then
  6900.                         c.Anchored = true
  6901.                         c.Material = MATERIALS[MRANDOM(1,2)]
  6902.                         c.Transparency = c.Transparency + 0.8/35
  6903.                         if A == false then
  6904.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  6905.                         elseif A == true then
  6906.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  6907.                         end
  6908.                     end
  6909.                 end
  6910.                 Swait()
  6911.             end
  6912.             CLONE:remove()
  6913.         end))
  6914.     end
  6915. end
  6916.  
  6917.  
  6918. function ApplyAoE(POSITION,RANGE,ISBANISH)
  6919.     local CHILDREN = workspace:GetDescendants()
  6920.     for index, CHILD in pairs(CHILDREN) do
  6921.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  6922.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6923.             if HUM then
  6924.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6925.                 if TORSO then
  6926.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6927.                         if ISBANISH == true then
  6928.                             Banish(CHILD)
  6929.                         else
  6930.                             if ISBANISH == "Gravity" then
  6931.                                 HUM.PlatformStand = true
  6932.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  6933.                                     local grav = Instance.new("BodyPosition",TORSO)
  6934.                                     grav.D = 15
  6935.                                     grav.P = 20000
  6936.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  6937.                                     grav.position = TORSO.Position
  6938.                                     grav.Name = "V3BanishForce"..Player.Name
  6939.                                 else
  6940.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  6941.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  6942.                                 end
  6943.                             else
  6944.                                 HUM.PlatformStand = false
  6945.                             end
  6946.                         end
  6947.                     elseif ISBANISH == "Gravity" then
  6948.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  6949.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  6950.                             HUM.PlatformStand = false
  6951.                         end
  6952.                     end
  6953.                 end
  6954.             end
  6955.         end
  6956.     end
  6957. end
  6958.  
  6959. function SpawnSmite(POS)
  6960.     local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  6961.     local EMITPOS = HITPOS
  6962.     if HITFLOOR ~= nil then
  6963.         if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  6964.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  6965.             EMITPOS = HITPOS
  6966.         elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  6967.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  6968.             EMITPOS = HITPOS
  6969.         end
  6970.     end
  6971.     if HITFLOOR ~= nil then
  6972.         ApplyAoE(EMITPOS,10)
  6973.         WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  6974.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  6975.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  6976.         for i = 1, 5 do
  6977.             local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  6978.             WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  6979.         end
  6980.     end
  6981. end
  6982.  
  6983. --//=================================\\
  6984. --||    ATTACK FUNCTIONS AND STUFF
  6985. --\\=================================//
  6986.  
  6987. function eh()
  6988.     ATTACK = true
  6989.     Rooted = false
  6990.     Speed = 20
  6991.         Swait()
  6992.         local CHILDREN = workspace:GetDescendants()
  6993.         for index, CHILD in pairs(CHILDREN) do
  6994.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  6995.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6996.                 if HUM then
  6997.                     local TORSO = CHILD:FindFirstChild("Head")
  6998.                     if TORSO then
  6999.                         if (TORSO.Position - Head.Position).Magnitude <= 25 then
  7000.                             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7001.                             TORSO:remove()
  7002.                             if CHILD:FindFirstChild("Torso") then
  7003.                                 Ragdoll(CHILD,Torso,true)
  7004.                             elseif CHILD:FindFirstChild("UpperTorso") then
  7005.                                 R15Ragdoll(CHILD,true)
  7006.                             end
  7007.                         end
  7008.                     end
  7009.                 end
  7010.             end
  7011.         end
  7012.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7013.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  7014.     for i=0, 0.3, 0.1 / Animation_Speed do
  7015.         Swait()
  7016.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  7017.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  7018.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  7019.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  7020.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  7021.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  7022. end
  7023.     Speed = 20
  7024.     ATTACK = false
  7025.     Rooted = false
  7026. end
  7027.  
  7028. function Taunt()
  7029.     ATTACK = true
  7030.     Rooted = true
  7031.             CreateSound("1238240145", Torso, 6, 0.9)
  7032.         for i=0, 0.6, 0.1 / Animation_Speed do
  7033.             Swait()
  7034.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7037.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7038.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7039.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7040.         end
  7041.         for i=0, 0.6, 0.1 / Animation_Speed do
  7042.             Swait()
  7043.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7046.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7047.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7048.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7049.         end
  7050.         for i=0, 0.6, 0.1 / Animation_Speed do
  7051.             Swait()
  7052.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7055.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7056.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7057.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7058.         end
  7059.         for i=0, 0.6, 0.1 / Animation_Speed do
  7060.             Swait()
  7061.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7064.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7065.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7066.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7067.         end
  7068.         for i=0, 0.6, 0.1 / Animation_Speed do
  7069.             Swait()
  7070.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7073.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7074.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7075.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7076.         end
  7077.         for i=0, 0.6, 0.1 / Animation_Speed do
  7078.             Swait()
  7079.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7082.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7083.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7084.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7085.         end
  7086.     ATTACK = false
  7087.     Rooted = false
  7088. end
  7089.  
  7090. function TakeOnMe()
  7091.     Speed = 16
  7092.     local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  7093.     ATTACK = true
  7094.     Rooted = false
  7095.     local DANCE = true
  7096.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  7097.         if NEWKEY == "p" then
  7098.             DANCE = false
  7099.         end
  7100.     end)
  7101.     PLAYSONG = false
  7102.     while true do
  7103.         for i = 1, 15 do
  7104.             Swait()
  7105.             MEME.Parent = Effects
  7106.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7107.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7108.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7109.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7110.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7111.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7112.         end
  7113.         if DANCE == false then
  7114.             break
  7115.         end
  7116.         for i = 1, 15 do
  7117.             Swait()
  7118.             MEME.Parent = Effects
  7119.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7120.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  7121.             if MRANDOM(1,7) == 1 then
  7122.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7123.             end         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7124.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7125.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7126.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7127.         end
  7128.     end
  7129.     PLAYSONG = true
  7130.     KEY:Disconnect()
  7131.     MEME:remove()
  7132.     Speed = 25
  7133.     ATTACK = false
  7134.     Rooted = false
  7135. end
  7136.  
  7137. function Intro()
  7138.     ATTACK = true
  7139.     Rooted = true
  7140.     repeat
  7141.         Swait()
  7142.         WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  7143.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7144.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7145.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  7146.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7147.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  7148.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  7149.     until sick.TimePosition > 114
  7150.     repeat
  7151.         Swait()
  7152.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7153.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7154.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7155.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7156.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7157.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7158.     until sick.TimePosition > 116
  7159.     repeat
  7160.         Swait()
  7161.         WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0.2,0.2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  7162.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7163.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7164.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7165.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-90), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7166.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7167.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7168.     until sick.TimePosition >119
  7169.     Gun.Parent = Character
  7170.     tecks2.TextTransparency = 0
  7171.     for i = 1, 100 do
  7172.         Swait()
  7173.         for _, c in pairs(Character:GetChildren()) do
  7174.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  7175.                 c.Transparency = 0
  7176.             end
  7177.         end
  7178.         for _, c in pairs(Weapon:GetChildren()) do
  7179.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  7180.                 c.Transparency = 0
  7181.             end
  7182.         end
  7183. for _, c in pairs(Weapon:GetDescendants()) do
  7184.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  7185.         c.Material = "Glass"
  7186.         c.Color = C3(0,0,0)
  7187.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  7188.         c.Color = C3(1,0,0)
  7189.         c.Material = "Neon"
  7190.     end
  7191. end
  7192.     end
  7193.     TRANSFORMED = true
  7194.     ATTACK = false
  7195.     Rooted = false
  7196. end
  7197.  
  7198. function Shot()
  7199.     ATTACK = true
  7200.     Rooted = false
  7201.     for i=0, 0.2, 0.05 / Animation_Speed do
  7202.         Swait()
  7203.         turnto(Mouse.Hit.p)
  7204.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7205.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7206.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7207.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7208.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7209.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7210.     end
  7211.     repeat
  7212.         for i=0, 0.2, 0.05 / Animation_Speed do
  7213.             Swait()
  7214.             turnto(Mouse.Hit.p)
  7215.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7216.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7217.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7218.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7219.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7220.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7221.         end
  7222.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  7223.         SpawnTrail(Hole.Position,POS)
  7224.         if HIT ~= nil then
  7225.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  7226.                 Banish(HIT.Parent)
  7227.             end
  7228.         end
  7229.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7230.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7231.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7232.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7233.     Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  7234.         for i=0, 0.2, 0.05 / Animation_Speed do
  7235.             Swait()
  7236.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7237.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  7238.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7239.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7240.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7241.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7242.         end
  7243.     until KEYHOLD == false
  7244.     ATTACK = false
  7245.     Rooted = false
  7246. end
  7247.  
  7248. function Shot2()
  7249.     ATTACK = true
  7250.     Rooted = false
  7251.     for i=0, 0.2, 0.05 / Animation_Speed do
  7252.         Swait()
  7253.         turnto(Mouse.Hit.p)
  7254.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7255.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7256.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7257.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7258.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7259.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7260.     end
  7261.     repeat
  7262.         for i=0, 0.2, 0.05 / Animation_Speed do
  7263.             Swait()
  7264.             turnto(Mouse.Hit.p)
  7265.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7266.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7267.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7268.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7269.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7270.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7271.         end
  7272.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  7273.         SpawnTrail(Hole.Position,POS)
  7274.         if HIT ~= nil then
  7275.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  7276.                 Kill(HIT.Parent)
  7277.             end
  7278.         end
  7279.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7280.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7281.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7282.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7283.     Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  7284.         for i=0, 0.2, 0.05 / Animation_Speed do
  7285.             Swait()
  7286.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7287.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  7288.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7289.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7290.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7291.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7292.         end
  7293.     until KEYHOLD == false
  7294.     ATTACK = false
  7295.     Rooted = false
  7296. end
  7297.  
  7298. function AttackTemplate()
  7299.     ATTACK = true
  7300.     Rooted = false
  7301.     for i=0, 1, 0.1 / Animation_Speed do
  7302.         Swait()
  7303.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7304.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7305.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7306.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7307.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7308.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7309.     end
  7310.     ATTACK = false
  7311.     Rooted = false
  7312. end
  7313.  
  7314. function Finisher()
  7315.     local TARGET = Mouse.Target
  7316.     if TARGET ~= nil then
  7317.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  7318.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  7319.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  7320.             if ROOT and HUM.Health > 0 then
  7321.                 local FOE = Mouse.Target.Parent
  7322.                 ATTACK = true
  7323.                 Rooted = true
  7324.                 RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4)
  7325.                 ROOT.Anchored = true
  7326.                 CreateSound(670796769, Torso, 9999, 0.6, false)
  7327.                 CreateSound(159882598, Torso, 5, 0.9, false)
  7328.                 for i=0, 0.4, 0.1 / Animation_Speed do
  7329.                     Swait()
  7330.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7331.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7332.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7333.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7334.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7335.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7336.                 end
  7337.                 HUM.PlatformStand = true
  7338.                 ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  7339.                 coroutine.resume(coroutine.create(function()
  7340.                     Swait()
  7341.                     ROOT.Anchored = true
  7342.                 end))
  7343.                 RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  7344.                 for i=0, 0.2, 0.1 / Animation_Speed do
  7345.                     Swait()
  7346.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  7347.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  7348.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7349.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7350.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7351.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  7352.                 end
  7353.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7354.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7355.                 for i=0, 0.2, 0.1 / Animation_Speed do
  7356.                     Swait()
  7357.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  7358.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  7359.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7360.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7361.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7362.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7363.                 end
  7364.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7365.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7366.                 local AMMO = 6
  7367.                 local FIRING = true
  7368.                 local SHOOTING = false
  7369.                 local TIMER = 70
  7370.                 CreateSound(147722227, GunPoint, 6, 1.3, false)
  7371.                 for i=0, 0.2, 0.1 / Animation_Speed do
  7372.                     Swait()
  7373.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  7374.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  7375.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7376.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7377.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7378.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  7379.                 end
  7380.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7381.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7382.                 for i = 1, 6 do
  7383.                     local GUNPOS = Hole.CFrame*CF(0, 0, 0).p
  7384.                     local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  7385.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7386.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7387.                     HUM.Health = HUM.Health/1.5
  7388.                     for i=0, 0.2, 0.1 / Animation_Speed do
  7389.                         Swait()
  7390.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  7391.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  7392.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7393.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7394.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7395.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  7396.                 end
  7397.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7398.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7399.                     for i=0, 0.2, 0.1 / Animation_Speed do
  7400.                         Swait()
  7401.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  7402.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  7403.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7404.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7405.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7406.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  7407.                     end
  7408.                 end
  7409.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7410.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7411.                 ApplyDamage(HUM,0,true)
  7412.                 FOE:BreakJoints()
  7413.                 ROOT.Anchored = false
  7414.                 for i=0, 0.3, 0.1 / Animation_Speed do
  7415.                     Swait()
  7416.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7417.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  7418.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7419.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7420.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7421.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7422.                 end
  7423.                 ATTACK = false
  7424.                 Rooted = false
  7425.             end
  7426.         end
  7427.     end
  7428. end
  7429.  
  7430.  
  7431. --//=================================\\
  7432. --||      ASSIGN THINGS TO KEYS
  7433. --\\=================================//
  7434.  
  7435. function MouseDown(Mouse)
  7436.     if ATTACK == false then
  7437.     end
  7438. end
  7439.  
  7440. function MouseUp(Mouse)
  7441. HOLD = false
  7442. end
  7443.  
  7444. function KeyDown(Key)
  7445.     KEYHOLD = true
  7446.     if Key == "z" and ATTACK == false then
  7447.         Shot()
  7448.     end
  7449.  
  7450.     if Key == "v" and ATTACK == false then
  7451.         Shot2()
  7452.     end
  7453.  
  7454.     if Key == "x" and ATTACK == false then
  7455.                 Finisher()
  7456.     end
  7457.  
  7458.     if Key == "t" and ATTACK == false then
  7459.                Taunt()
  7460.     end
  7461.  
  7462.     if Key == "c" and ATTACK == false then
  7463.                 eh()
  7464.     end
  7465. end
  7466.  
  7467. function KeyUp(Key)
  7468.     KEYHOLD = false
  7469. end
  7470.  
  7471.     Mouse.Button1Down:connect(function(NEWKEY)
  7472.         MouseDown(NEWKEY)
  7473.     end)
  7474.     Mouse.Button1Up:connect(function(NEWKEY)
  7475.         MouseUp(NEWKEY)
  7476.     end)
  7477.     Mouse.KeyDown:connect(function(NEWKEY)
  7478.         KeyDown(NEWKEY)
  7479.     end)
  7480.     Mouse.KeyUp:connect(function(NEWKEY)
  7481.         KeyUp(NEWKEY)
  7482.     end)
  7483.  
  7484. --//=================================\\
  7485. --\\=================================//
  7486.  
  7487.  
  7488. function unanchor()
  7489.     if UNANCHOR == true then
  7490.         g = Character:GetChildren()
  7491.         for i = 1, #g do
  7492.             if g[i].ClassName == "Part" then
  7493.                 g[i].Anchored = false
  7494.             end
  7495.         end
  7496.     end
  7497. end
  7498.  
  7499.  
  7500. --//=================================\\
  7501. --||    WRAP THE WHOLE SCRIPT UP
  7502. --\\=================================//
  7503.  
  7504. Humanoid.Changed:connect(function(Jump)
  7505.     if Jump == "Jump" and (Disable_Jump == true) then
  7506.         Humanoid.Jump = false
  7507.     end
  7508. end)
  7509.  
  7510. local FF = IT("ForceField",Character)
  7511. FF.Visible = false
  7512.  
  7513. INSTANT = false
  7514. Speed = 20
  7515.  
  7516. while true do
  7517.     Swait()
  7518.     SINE = SINE + CHANGE
  7519.         ANIMATE.Parent = nil
  7520.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  7521.         IDLEANIMATION:Play()
  7522.         if TRANSFORMED == true then
  7523.             tecks2.TextTransparency = 0
  7524.             for _, c in pairs(Character:GetChildren()) do
  7525.                 if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  7526.                     c.Anchored = false
  7527.                     c.Transparency = 0
  7528.                 end
  7529.             end
  7530.             for _, c in pairs(Weapon:GetChildren()) do
  7531.                 if c.ClassName == "Part" then
  7532.                     c.Transparency = 0
  7533.                 end
  7534.             end
  7535.             local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  7536.             local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  7537.             local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  7538.             local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  7539.             local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  7540.             if ATTACK == false and VALUE2 == false then
  7541.                             end
  7542.             if ANIM == "Walk" and TORSOVELOCITY > 1 then
  7543.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7544.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7545.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7546.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7547.             elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  7548.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7549.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7550.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7551.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7552.             end
  7553.             if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  7554.                 ANIM = "Jump"
  7555.                 if ATTACK == false then
  7556.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7557.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7558.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  7559.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  7560.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  7561.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  7562.                    end
  7563.             elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  7564.                 ANIM = "Fall"
  7565.                 if ATTACK == false then
  7566.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7567.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7568.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  7569.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  7570.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  7571.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  7572.                 end
  7573.             elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  7574.                 ANIM = "Idle"
  7575.                 if ATTACK == false then
  7576.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  7577.             if MRANDOM(1,7) == 1 then
  7578.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7579.             end    
  7580.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  7581.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  7582.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  7583.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  7584.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  7585.                 end
  7586.             elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  7587.                 ANIM = "Walk"
  7588.                 if ATTACK == false then
  7589.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7590.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  7591.             if MRANDOM(1,7) == 1 then
  7592.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7593.             end
  7594.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7595.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  7596.                     RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  7597.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  7598.                 end
  7599.             end
  7600.         end
  7601.     --end
  7602.     Humanoid.DisplayDistanceType = "None"
  7603.     unanchor()
  7604.     tecks2.TextColor3 = BrickColor.Random().Color
  7605.     tecks2.TextStrokeColor3 = BrickColor.Random().Color
  7606.     Humanoid.MaxHealth = "inf"
  7607.     Humanoid.Health = "inf"
  7608.     if Rooted == false then
  7609.         Disable_Jump = false
  7610.         Humanoid.WalkSpeed = Speed
  7611.     elseif Rooted == true then
  7612.         Disable_Jump = true
  7613.         Humanoid.WalkSpeed = 0
  7614.     end
  7615.     if Head:FindFirstChild("face") then
  7616.         Head.face.Texture = "rbxassetid://403870689"
  7617.     end
  7618.     local MATHS = {"0","1"}
  7619.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  7620.     Humanoid.PlatformStand = false
  7621.     if INTRO == false and INSTANT == false then
  7622.         INTRO = true
  7623.         coroutine.resume(coroutine.create(function()
  7624.             sick:Play()
  7625.             Intro()
  7626.         end))
  7627.     end
  7628.     if INSTANT == true then
  7629.         if TRANSFORMED == false then
  7630.             sick.TimePosition = 60
  7631.             sick:Play()
  7632.         end
  7633.         TRANSFORMED = true
  7634.     end
  7635.     script.Parent = PlayerGui
  7636.     Character.Parent = workspace
  7637.     Humanoid.Parent = Character
  7638. end
  7639. --//=================================\\
  7640. --\\=================================//
  7641.  
  7642.  
  7643.  
  7644.  
  7645.  
  7646. --//====================================================\\--
  7647. --||                     END OF SCRIPT
  7648. --\\====================================================//--
  7649.  
  7650. -------------------------------------------------
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