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CENTURION MATCHUPS EXTENDED

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Aug 24th, 2020
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  1. MATCHUPS FOR CHARACTERS UP TO WARMONGER
  2.  
  3. WARDEN:
  4.  
  5. ~Can game sidedodge SB attempts against Legion Kick
  6. +Multiple tools from Jab mixup to disable back-dodge SB answering everything
  7. -Lack of dodge attack narrows his ability to fight SB
  8.  
  9. PEACEKEEPER:
  10.  
  11. +Can protect himself against her overall longer dodge attack after a missed Legion Kick
  12. +PK lacks meaningful individual counters to Jab
  13. -Being GB punished on your Jab or UB heavy mixups by her is miserable
  14.  
  15. CONQUEROR:
  16.  
  17. +Neutral bash can help break his neutral defense, that would otherwise make your blockable heavies worse.
  18. -Shield bash can menace your stamina pool and your Legion Kicks
  19. -Non-legion kick neutral offense is neutered against him
  20.  
  21. LAWBRINGER:
  22.  
  23. +Fragile stamina pool makes your stamina bullying effective
  24. +Centurion's own high stamina soothes some of the stamina drain that comes from LB's parry punishes
  25. -Dodge Shove acts as a real thorn, forcing you on the defense but often unable to punish him afterwards
  26.  
  27. CENTURION MIRROR MATCH:
  28.  
  29. +High stamina pool copes with sometimes overbearing stamina bullying
  30. =Lacks meaningful counters to avoiding Legion Kick, and has no unique assistance against Jab mixup.
  31.  
  32. GLADIATOR:
  33.  
  34. -Sucker Punch can deal debilitating stamina damage and effectively harm your Legion Kick neutral.
  35. -Sucker Punch can be a condemning, hard to counter OS for Jab.
  36. -His Parry Riposte does enormous stamina damage, and forces you to acknowledge his turn.
  37. -His hefty stamina pool with the best unconditional regeneration make your stamina bullying practically worthless most times
  38.  
  39. BLACK PRIOR:
  40.  
  41. +Variable timing on heavies make his Bulwark and his Crushing Counter fail more often than normal.
  42. +UB heavy's soft feint to GB timing window can put his Bulwark Counters in an uncomfortable place.
  43. =Static Guard reduces the usefulness of UDs
  44. -No real response to dodging his dodge forward shield bash
  45.  
  46. WARMONGER:
  47.  
  48. -Side dodge unblockable and side dodge bash immediately turn the flow of the fight against you, if she dodges Legion Kick
  49. =Short turns and mediocre stamina use give you the chance to carefully control the flow of the fight
  50.  
  51. RAIDER:
  52.  
  53. +Generally poor stamina economy allows effective use of stamina bullying
  54. =Despite being slow, Cent's lack of a dodge attack and forced 300ms delay on his bash make Raider hard to disrespect in chains.
  55.  
  56. WARLORD:
  57.  
  58. +Legion Kick can get past his CC and FBS neutral defense
  59. -Lack of a response to dodging headbutt
  60. -Large HP pool and fast startup HA can be a serious problem when Cent's turn is over, with his lower damage and lower HP
  61.  
  62. BERSERKER:
  63.  
  64. +Dodge lights are easy to deal with
  65. =No unique counters to light-feint game
  66. -HA can keep your neutral game from getting far due to Legion Kick's delay and how fast feint lights are.
  67.  
  68. VALKYRIE:
  69.  
  70. +Legion Kick can get through her FBS
  71. =Not many characters have an easy time punishing her shield bash soft feint on dodge.
  72. -Strong defense against blockable attacks and distance gained on FBS can frustrate your blockable neutral offense
  73.  
  74. HIGHLANDER:
  75.  
  76. +Wide zone hitboxes can keep him in line when side dodging
  77. +Prediction lighting his kick/caber mixup immediately gives back turn with hit advantage
  78. =All characters can roll his bashes
  79. ~Neutral lights are paralyzing at the moment
  80.  
  81. SHAMAN:
  82.  
  83. +Stamina bullying works relatively well against her
  84. =All characters can punish her whiffed bash
  85. -Lack of unique tools against some of her mixups
  86.  
  87. JORMUNGANDR:
  88.  
  89. +Decent stamina economy and highest stamina pool in the game soothe attacks from the green goblin
  90. =Care needs to be taken from whiffed Legion Kicks, though they are the best way to break his neutral HA
  91. -Difficulty punishing whiffed openers due to lack of dodge attack
  92.  
  93. KENSEI:
  94.  
  95. +Strong stamina bullying opportunities, decent amounts of GB opportunities as well
  96. +Slow dodge attack makes it hard for him to punish Legion Kick
  97. -Long range on certain attacks can be irritating due to Cent's very close range preference
  98.  
  99. SHUGOKI:
  100.  
  101. =All Characters can equally backroll him
  102. ~UB heavy feints can be gamed with GB soft feint on heavies
  103. -Lights, with HA, can be inundating when trying to take his turn away. Legion Kick's delay can be an annoyance here
  104. -Large healthpool and higher damage than you on basic attacks make him very hard to deal with, and take a long time to kill
  105.  
  106. OROCHI:
  107.  
  108. +Can deal with late dodge attacks rather easily when used against Legion Kick
  109. =Static Guards can annoy Storm Rush
  110.  
  111. NOBUSHI:
  112.  
  113. +You're fighting Nobushi.
  114. =Strongly telegraphed attacks make them easy pickings even now
  115. =Kick is easy to punish for the whole cast
  116. -Hidden Stance allows her to pick and choose her responses that aren't all counterable, should he stance Legion Kick
  117. -Strange behavior on chain lights can cause attacks to whiff (if you have HA)
  118.  
  119. SHINOBI:
  120.  
  121. +Despite lower cost heavies, Shinobi's stamina economy is so-so, making bullying it a decent option
  122. -His deflect game will make you cry
  123. -His heavy parry game will make you cry
  124. -His punishes in general will make you cry
  125. -His dodge kick will work against your heavy-bash
  126. -Yes, this all still applies after CCU, you'd be surprised
  127. -"This is a warcrime character" -Senpai Kaplan
  128. -Played by Poo Poo Brains, and Senpai Kaplan
  129.  
  130. ARAMUSHA:
  131.  
  132. +Legion Kick and his lack of a dodge attack can be frustrating for his neutral game
  133. ~Longer window to block but very long window to be GB'd on BB make your variable time heavies from neutral more of a mental battle
  134. -100ms HA startup dodge attack can give him his turn very quickly if you don't attack with a bash
  135. -As of writing, punish game is still decent in a relative sense
  136.  
  137. HITOKIRI:
  138.  
  139. +No dodge attack and abominable neutral game leave her at your mercy
  140. [Needs checking] +Cent is one of the characters who can backstep light her bash mixup
  141.  
  142. TIANDI:
  143.  
  144. =Very short turns
  145. -Low commitment, feintable dodge attack with good i-frames can give Tiandi a lot of leniency fighting you
  146.  
  147. JIANGJUN:
  148.  
  149. -Sifu Stance makes stamina bullying much harder
  150. -Dodge attack has very low commitment against your mixups
  151.  
  152. NUXIA:
  153.  
  154. +Dodge attack isn't too powerful against whiffed Legion Kick
  155. =Blockable deflect
  156. -No meaningful, character specific counter to her chains
  157.  
  158. SHAOLIN:
  159.  
  160. +The long time it takes for him to initiate offense and stance mixups can be destroyed by Legion Kick
  161. ~Long dodge attack can put him in a disadvantaged game when fighting Kick and Jab
  162. =Blocking his lights is harder but the most basic form of putting him in a bad scenario.
  163.  
  164. ZHANHU:
  165.  
  166. =Very short turns
  167. =Relatively mediocre stamina economy
  168. =Dodge attacks aren't good
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