Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- MATCHUPS FOR CHARACTERS UP TO WARMONGER
- WARDEN:
- ~Can game sidedodge SB attempts against Legion Kick
- +Multiple tools from Jab mixup to disable back-dodge SB answering everything
- -Lack of dodge attack narrows his ability to fight SB
- PEACEKEEPER:
- +Can protect himself against her overall longer dodge attack after a missed Legion Kick
- +PK lacks meaningful individual counters to Jab
- -Being GB punished on your Jab or UB heavy mixups by her is miserable
- CONQUEROR:
- +Neutral bash can help break his neutral defense, that would otherwise make your blockable heavies worse.
- -Shield bash can menace your stamina pool and your Legion Kicks
- -Non-legion kick neutral offense is neutered against him
- LAWBRINGER:
- +Fragile stamina pool makes your stamina bullying effective
- +Centurion's own high stamina soothes some of the stamina drain that comes from LB's parry punishes
- -Dodge Shove acts as a real thorn, forcing you on the defense but often unable to punish him afterwards
- CENTURION MIRROR MATCH:
- +High stamina pool copes with sometimes overbearing stamina bullying
- =Lacks meaningful counters to avoiding Legion Kick, and has no unique assistance against Jab mixup.
- GLADIATOR:
- -Sucker Punch can deal debilitating stamina damage and effectively harm your Legion Kick neutral.
- -Sucker Punch can be a condemning, hard to counter OS for Jab.
- -His Parry Riposte does enormous stamina damage, and forces you to acknowledge his turn.
- -His hefty stamina pool with the best unconditional regeneration make your stamina bullying practically worthless most times
- BLACK PRIOR:
- +Variable timing on heavies make his Bulwark and his Crushing Counter fail more often than normal.
- +UB heavy's soft feint to GB timing window can put his Bulwark Counters in an uncomfortable place.
- =Static Guard reduces the usefulness of UDs
- -No real response to dodging his dodge forward shield bash
- WARMONGER:
- -Side dodge unblockable and side dodge bash immediately turn the flow of the fight against you, if she dodges Legion Kick
- =Short turns and mediocre stamina use give you the chance to carefully control the flow of the fight
- RAIDER:
- +Generally poor stamina economy allows effective use of stamina bullying
- =Despite being slow, Cent's lack of a dodge attack and forced 300ms delay on his bash make Raider hard to disrespect in chains.
- WARLORD:
- +Legion Kick can get past his CC and FBS neutral defense
- -Lack of a response to dodging headbutt
- -Large HP pool and fast startup HA can be a serious problem when Cent's turn is over, with his lower damage and lower HP
- BERSERKER:
- +Dodge lights are easy to deal with
- =No unique counters to light-feint game
- -HA can keep your neutral game from getting far due to Legion Kick's delay and how fast feint lights are.
- VALKYRIE:
- +Legion Kick can get through her FBS
- =Not many characters have an easy time punishing her shield bash soft feint on dodge.
- -Strong defense against blockable attacks and distance gained on FBS can frustrate your blockable neutral offense
- HIGHLANDER:
- +Wide zone hitboxes can keep him in line when side dodging
- +Prediction lighting his kick/caber mixup immediately gives back turn with hit advantage
- =All characters can roll his bashes
- ~Neutral lights are paralyzing at the moment
- SHAMAN:
- +Stamina bullying works relatively well against her
- =All characters can punish her whiffed bash
- -Lack of unique tools against some of her mixups
- JORMUNGANDR:
- +Decent stamina economy and highest stamina pool in the game soothe attacks from the green goblin
- =Care needs to be taken from whiffed Legion Kicks, though they are the best way to break his neutral HA
- -Difficulty punishing whiffed openers due to lack of dodge attack
- KENSEI:
- +Strong stamina bullying opportunities, decent amounts of GB opportunities as well
- +Slow dodge attack makes it hard for him to punish Legion Kick
- -Long range on certain attacks can be irritating due to Cent's very close range preference
- SHUGOKI:
- =All Characters can equally backroll him
- ~UB heavy feints can be gamed with GB soft feint on heavies
- -Lights, with HA, can be inundating when trying to take his turn away. Legion Kick's delay can be an annoyance here
- -Large healthpool and higher damage than you on basic attacks make him very hard to deal with, and take a long time to kill
- OROCHI:
- +Can deal with late dodge attacks rather easily when used against Legion Kick
- =Static Guards can annoy Storm Rush
- NOBUSHI:
- +You're fighting Nobushi.
- =Strongly telegraphed attacks make them easy pickings even now
- =Kick is easy to punish for the whole cast
- -Hidden Stance allows her to pick and choose her responses that aren't all counterable, should he stance Legion Kick
- -Strange behavior on chain lights can cause attacks to whiff (if you have HA)
- SHINOBI:
- +Despite lower cost heavies, Shinobi's stamina economy is so-so, making bullying it a decent option
- -His deflect game will make you cry
- -His heavy parry game will make you cry
- -His punishes in general will make you cry
- -His dodge kick will work against your heavy-bash
- -Yes, this all still applies after CCU, you'd be surprised
- -"This is a warcrime character" -Senpai Kaplan
- -Played by Poo Poo Brains, and Senpai Kaplan
- ARAMUSHA:
- +Legion Kick and his lack of a dodge attack can be frustrating for his neutral game
- ~Longer window to block but very long window to be GB'd on BB make your variable time heavies from neutral more of a mental battle
- -100ms HA startup dodge attack can give him his turn very quickly if you don't attack with a bash
- -As of writing, punish game is still decent in a relative sense
- HITOKIRI:
- +No dodge attack and abominable neutral game leave her at your mercy
- [Needs checking] +Cent is one of the characters who can backstep light her bash mixup
- TIANDI:
- =Very short turns
- -Low commitment, feintable dodge attack with good i-frames can give Tiandi a lot of leniency fighting you
- JIANGJUN:
- -Sifu Stance makes stamina bullying much harder
- -Dodge attack has very low commitment against your mixups
- NUXIA:
- +Dodge attack isn't too powerful against whiffed Legion Kick
- =Blockable deflect
- -No meaningful, character specific counter to her chains
- SHAOLIN:
- +The long time it takes for him to initiate offense and stance mixups can be destroyed by Legion Kick
- ~Long dodge attack can put him in a disadvantaged game when fighting Kick and Jab
- =Blocking his lights is harder but the most basic form of putting him in a bad scenario.
- ZHANHU:
- =Very short turns
- =Relatively mediocre stamina economy
- =Dodge attacks aren't good
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement