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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- Text4EndMessage = "RIP ROCOCKS 9/11" -- Change this to whatever you want the message to say after 9/11 xd
- -----------------------------------------------------------
- AMD = Instance.new("Model")
- AMD.Parent = game.Workspace
- BASE = Instance.new("Part", AMD)
- BASE.Parent = game.Workspace
- BASE.Size = Vector3.new(98.17, 1, 127.15)
- BASE.Position = owner
- BASE.Anchored = true
- BASE.CanCollide = true
- BASE.TopSurface = "SmoothNoOutlines"
- BASE.BottomSurface = "SmoothNoOutlines"
- BASE.FrontSurface = "SmoothNoOutlines"
- BASE.LeftSurface = "SmoothNoOutlines"
- BASE.RightSurface = "SmoothNoOutlines"
- BASE.BrickColor = BrickColor.new("Earth green")
- Spawnxd = Instance.new("SpawnLocation", game.Workspace)
- Spawnxd.Position = BASE.Position + Vector3.new(10,1,0)
- Spawnxd.Neutral = true
- Spawnxd.Anchored = true
- Spawnxd.Transparency = 1
- Spawnxd.CanCollide = false
- WTC1 = Instance.new("Part", AMD)
- WTC1.Parent = game.Workspace
- WTC1.Size = Vector3.new(24.51, 92.53, 26.89)
- WTC1.Position = owner
- WTC1.Anchored = true
- WTC1.CanCollide = true
- WTC1.TopSurface = "SmoothNoOutlines"
- WTC1.BottomSurface = "SmoothNoOutlines"
- WTC1.FrontSurface = "SmoothNoOutlines"
- WTC1.LeftSurface = "SmoothNoOutlines"
- WTC1.RightSurface = "SmoothNoOutlines"
- WTC1.BrickColor = BrickColor.new("Medium stone grey")
- WTC2 = Instance.new("Part", AMD)
- WTC2.Parent = game.Workspace
- WTC2.Size = Vector3.new(24.51, 92.53, 26.89)
- WTC2.Position = owner
- WTC2.Anchored = true
- WTC2.CanCollide = true
- WTC2.TopSurface = "SmoothNoOutlines"
- WTC2.BottomSurface = "SmoothNoOutlines"
- WTC2.FrontSurface = "SmoothNoOutlines"
- WTC2.LeftSurface = "SmoothNoOutlines"
- WTC2.RightSurface = "SmoothNoOutlines"
- WTC2.BrickColor = BrickColor.new("Medium stone grey")
- WTC2P = Instance.new("Part", AMD)
- WTC2P.Parent = game.Workspace
- WTC2P.Size = Vector3.new(3.78, 41.41, 2.71)
- WTC2P.Position = owner
- WTC2P.Anchored = true
- WTC2P.CanCollide = true
- WTC2P.TopSurface = "SmoothNoOutlines"
- WTC2P.BottomSurface = "SmoothNoOutlines"
- WTC2P.FrontSurface = "SmoothNoOutlines"
- WTC2P.LeftSurface = "SmoothNoOutlines"
- WTC2P.RightSurface = "SmoothNoOutlines"
- WTC2P.BrickColor = BrickColor.new("Medium stone grey")
- SMP1 = Instance.new("Part", AMD)
- SMP1.Parent = game.Workspace
- SMP1.Size = Vector3.new(4, 1, 2)
- SMP1.Position = owner
- SMP1.Anchored = true
- SMP1.CanCollide = true
- SMP1.Transparency = 1
- SMP1.TopSurface = "SmoothNoOutlines"
- SMP1.BottomSurface = "SmoothNoOutlines"
- SMP1.FrontSurface = "SmoothNoOutlines"
- SMP1.LeftSurface = "SmoothNoOutlines"
- SMP1.RightSurface = "SmoothNoOutlines"
- BS = Instance.new("Smoke", SMP1)
- BS.Enabled = false
- BS.Size = 20
- BS.Color = Color3.new(0,0,0)
- BS.Opacity = 1
- BS.RiseVelocity = 20
- SMP2 = Instance.new("Part")
- SMP2.Parent = game.Workspace
- SMP2.Size = Vector3.new(4, 1, 2)
- SMP2.Position = owner
- SMP2.Anchored = true
- SMP2.CanCollide = true
- SMP2.Transparency = 1
- SMP2.TopSurface = "SmoothNoOutlines"
- SMP2.BottomSurface = "SmoothNoOutlines"
- SMP2.FrontSurface = "SmoothNoOutlines"
- SMP2.LeftSurface = "SmoothNoOutlines"
- SMP2.RightSurface = "SmoothNoOutlines"
- BZ = Instance.new("Smoke")
- BZ.Parent = SMP2
- BZ.Enabled = false
- BZ.Size = 20
- BZ.Color = Color3.new(0,0,0)
- BZ.Opacity = 1
- BZ.RiseVelocity = 20
- PLN1 = Instance.new("Part", AMD)
- PLN1.Parent = game.Workspace
- PLN1.Size = Vector3.new(4, 1, 2)
- PLN1.Position = owner
- PLN1.Anchored = true
- PLN1.CanCollide = true
- PLN1.Transparency = 1
- PLN1.Rotation = Vector3.new(-45, -90, 0)
- PLN1.TopSurface = "SmoothNoOutlines"
- PLN1.BottomSurface = "SmoothNoOutlines"
- PLN1.FrontSurface = "SmoothNoOutlines"
- PLN1.LeftSurface = "SmoothNoOutlines"
- PLN1.RightSurface = "SmoothNoOutlines"
- PLN1.BrickColor = BrickColor.new("Earth green")
- MESH1 = Instance.new("SpecialMesh", PLN1)
- MESH1.MeshId = "rbxassetid://441716520"
- MESH1.MeshType = "FileMesh"
- MESH1.Offset = Vector3.new(0, 0, -10)
- MESH1.Scale = Vector3.new(0.7, 0.7, 0.7)
- MESH1.TextureId = "rbxassetid://441716524"
- PLN2 = Instance.new("Part", AMD)
- PLN2.Parent = game.Workspace
- PLN2.Size = Vector3.new(4, 1, 2)
- PLN2.Position = owner
- PLN2.Anchored = true
- PLN2.CanCollide = true
- PLN2.Transparency = 1
- PLN2.Rotation = Vector3.new(-45, -90, 0)
- PLN2.TopSurface = "SmoothNoOutlines"
- PLN2.BottomSurface = "SmoothNoOutlines"
- PLN2.FrontSurface = "SmoothNoOutlines"
- PLN2.LeftSurface = "SmoothNoOutlines"
- PLN2.RightSurface = "SmoothNoOutlines"
- PLN2.BrickColor = BrickColor.new("Earth green")
- MESH2 = Instance.new("SpecialMesh", PLN2)
- MESH2.MeshId = "rbxassetid://441716520"
- MESH2.MeshType = "FileMesh"
- MESH2.Offset = Vector3.new(0, 0, -10)
- MESH2.Scale = Vector3.new(0.7, 0.7, 0.7)
- MESH2.TextureId = "rbxassetid://441716524"
- for _,v in pairs(game.Players:GetChildren()) do
- v.Character.HumanoidRootPart.CFrame = Spawnxd.CFrame
- end
- wait(2)
- PLN1.Transparency = 0
- PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN1.Position = PLN1.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN1.Transparency = 1
- BZ.Enabled = true
- EXP1 = Instance.new('Sound')
- EXP1.Parent = game.Workspace
- EXP1.Looped = true
- EXP1.Name = "9/11"
- EXP1.Playing = true
- EXP1.SoundId = "rbxassetid://165969964"
- EXP1.Volume = 10
- EXP1.TimePosition = 0
- EXP1:Play()
- wait(3)
- EXP1:Stop()
- PLN2.Transparency = 0
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- wait(.05)
- PLN2.Position = PLN2.Position + Vector3.new(4,0,0)
- PLN2.Transparency = 1
- BS.Enabled = true
- EXP1:Play()
- wait(3)
- EXP1:Stop()
- BZ.Size = 75
- asd = BZ.Parent:Clone()
- asd.Parent = game.Workspace
- asd.Position = asd.Position + Vector3.new(0, -40,0)
- WTC2P:Destroy()
- WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
- WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
- wait(.1)
- EXP1:Play()
- WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
- WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
- WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
- wait(.1)
- EXP1:Play()
- WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
- WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
- WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
- WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
- wait(.1)
- EXP1:Play()
- WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
- WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
- WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
- WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
- WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
- WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
- wait(.1)
- EXP1:Play()
- WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
- WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
- WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC2.Size = WTC2.Size + Vector3.new(0,-7,0)
- WTC2.Position = WTC2.Position + Vector3.new(0,-7,0)
- wait(.1)
- EXP1:Play()
- WTC2:Destroy()
- wait(1)
- BS.Size = 70
- asd1 = BS.Parent:Clone()
- asd1.Parent = game.Workspace
- asd1.Position = asd.Position + Vector3.new(0, -40,0)
- WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
- WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
- wait(.1)
- EXP1:Play()
- WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
- WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
- WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
- WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
- wait(.1)
- EXP1:Play()
- WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
- WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
- WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
- wait(.1)
- EXP1:Play()
- WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
- WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
- WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
- WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
- wait(.1)
- EXP1:Play()
- WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
- WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
- wait(.1)
- EXP1:Play()
- WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
- WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
- WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
- WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC1.Size = WTC1.Size + Vector3.new(0,-7,0)
- WTC1.Position = WTC1.Position + Vector3.new(0,-7,0)
- wait(.1)
- WTC1:Destroy()
- EXP1:Destroy()
- wait(5)
- o = Instance.new("Message", game.Workspace)
- o.Text = Text4EndMessage
- wait(2)
- o:Destroy()
- asd1:Destroy()
- asd:Destroy()
- SMP1:Destroy()
- SMP2:Destroy()
- AMD:Destroy()
- BASE:Destroy()
- Spawnxd:Destroy()
- PLN1:Destroy()
- PLN2:Destroy()
- for _,c in pairs(game.Players:GetChildren()) do
- c.Character.Humanoid.Health = 0
- end
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