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- local item_fx
- feature_is_active = nil
- local effect_outfit, effect_helm, item_in_use, item_not_in_use
- function activate()
- if enhanced_animations.feature_is_active then
- return
- end
- if (feature_is_active) then
- return
- end
- feature_is_active = true
- -- !!!IMPORTANT!!!
- -- for ppe and anm effect, use id > 8000
- -- "camera_effects\\pripyat_horror1.anm",
- --;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- --;;;;;;;; Item usage effects ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- --;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- item_fx = {
- outfit = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "xr_effects.play_inv_repair_sewing_kit()",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8053, false,'')",
- [2900] = "level.add_pp_effector('surge_fade.ppe', 8023, false)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8054, false,'')",
- [6000] = "level.remove_pp_effector(8023)",
- [7001] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [7002] = "use_helmet(1)",
- [7003] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [7004] = "use_weapon(1)"
- },
- helm = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [2] = "xr_effects.disable_nv(db.actor, nil)",
- [3] = "use_helmet(0)",
- [4] = "xr_effects.disable_nv(db.actor, nil)",
- [5] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8053, false,'')",
- -- [6] = "xr_effects.play_inv_repair_sewing_kit()",
- [7] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8054, false,'')",
- [1700] = "use_helmet(1)",
- [2500] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [2503] = "use_weapon(1)"
- },
- gun_oil_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_spray_oil()",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [5450] = "use_helmet(1)",
- [6050] = "xr_effects.enable_imput(db.actor, nil)",
- [6650] = "use_weapon(1)"
- },
- gun_oil2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_spray_oil()",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [5450] = "use_helmet(1)",
- [6050] = "xr_effects.enable_imput(db.actor, nil)",
- [6650] = "use_weapon(1)"
- },
- cleaning_kit_p_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cleaning_kit_p2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cleaning_kit_p3_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cleaning_kit_s_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cleaning_kit_s2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cleaning_kit_s3_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cleaning_kit_r5_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cleaning_kit_r5_2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cleaning_kit_r5_3_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cleaning_kit_r7_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cleaning_kit_r7_2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cleaning_kit_r7_3_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cleaning_kit_u_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cleaning_kit_u2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cleaning_kit_u3_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- toolkit_p_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_p2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_p3_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_p4_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_s_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_s2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_s3_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_s4_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_r5_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_r5_2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_r5_3_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_r5_4_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_r7_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_r7_2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_r7_3_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_r7_4_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_u_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_u2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_u3_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- toolkit_u4_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- sharpening_stones_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- sharpening_stones2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- sharpening_stones3_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- sharpening_stones4_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_kit_with_brushes()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- gun_oil_ru_d_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_drink_flask_2()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- gun_oil_ru_d2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_drink_flask_2()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- gun_oil_ru_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_drink_flask_2()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- gun_oil_ru2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_drink_flask_2()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- solvent_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_drink_flask_2()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- solvent2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_drink_flask_2()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- glue_b_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_sewing_kit_fast()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- glue_b2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_sewing_kit_fast()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- glue_a_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_sewing_kit_fast()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- glue_a2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_sewing_kit_fast()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- glue_e_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_sewing_kit_fast()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- glue_e2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_sewing_kit_fast()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- sewing_kit_b_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_sewing_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- sewing_kit_b2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_sewing_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- sewing_kit_b3_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_sewing_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- sewing_kit_b4_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_sewing_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- sewing_kit_a_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_sewing_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- sewing_kit_a2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_sewing_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- sewing_kit_a3_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_sewing_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- sewing_kit_a4_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_sewing_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- sewing_kit_h_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_sewing_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- sewing_kit_h2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_sewing_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- sewing_kit_h3_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_sewing_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- sewing_kit_h4_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_sewing_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- armor_repair_fa_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_sewing_kit_fast()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- armor_repair_fa2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_repair_sewing_kit_fast()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- helmet_repair_kit_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- helmet_repair_kit2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- helmet_repair_kit3_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- armor_repair_pro_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- armor_repair_pro2_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- armor_repair_pro3_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- armor_repair_pro4_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_repair_kit()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- fieldcooker_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [3] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_cooking_cooker()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- wood_stove_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [3] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [800] = "xr_effects.play_inv_cooking_stove()",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- drug_callback = {
- [0] = "use_weapon(1)",
- [10] = "level.remove_pp_effector(8012)",
- [1200] = "use_helmet(1)",
- },
- itm_actor_backpack = {
- [0] = "use_weapon(0)",
- [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [1220] = "use_weapon(1)"
- },
- itm_backpack = {
- [0] = "use_weapon(0)",
- [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [1220] = "use_weapon(1)"
- },
- itm_sleepbag = {
- [0] = "use_weapon(0)",
- [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [1220] = "use_weapon(1)"
- },
- bandage = {
- [0] = "use_weapon(0)",
- -- [1] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8050, false,'')",
- [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [4150] = "use_weapon(1)"
- },
- survival_kit = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [3502] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- -- [3503] = "xr_effects.disable_ui_only(db.actor, nil)",
- --[6500] = "level.change_game_time(0,0,5)",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- medkit = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [3502] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- -- [3503] = "xr_effects.disable_ui_only(db.actor, nil)",
- --[6500] = "level.change_game_time(0,0,5)",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- medkit_army = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [3502] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- -- [3503] = "xr_effects.disable_ui_only(db.actor, nil)",
- --[6500] = "level.change_game_time(0,0,5)",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- medkit_scientic = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
- [3502] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- -- [3503] = "xr_effects.disable_ui_only(db.actor, nil)",
- --[6500] = "level.change_game_time(0,0,5)",
- [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [11600] = "use_helmet(1)",
- [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [12800] = "use_weapon(1)"
- },
- mine = {
- [0] = "use_weapon(0)",
- [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [1220] = "use_weapon(1)"
- },
- ied_rpg = {
- [0] = "use_weapon(0)",
- [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [100] = "use_weapon(1)"
- },
- ied = {
- [0] = "use_weapon(0)",
- [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [100] = "use_weapon(1)"
- },
- batteries = {
- [0] = "use_weapon(0)",
- [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [100] = "use_weapon(1)"
- },
- batteries_dead = {
- [0] = "use_weapon(0)",
- [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [100] = "use_weapon(1)"
- },
- batteries_ccell = {
- [0] = "use_weapon(0)",
- [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [1220] = "use_weapon(1)"
- },
- glucose_s = {
- [0] = "use_weapon(0)",
- -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
- [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4750] = "use_weapon(1)"
- },
- glucose = {
- [0] = "use_weapon(0)",
- -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
- [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4750] = "use_weapon(1)"
- },
- stimpack = {
- [0] = "use_weapon(0)",
- -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
- [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4750] = "use_weapon(1)"
- },
- stimpack_army = {
- [0] = "use_weapon(0)",
- -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
- [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4750] = "use_weapon(1)"
- },
- stimpack_scientic = {
- [0] = "use_weapon(0)",
- -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
- [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4750] = "use_weapon(1)"
- },
- rebirth = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [2] = "level.add_pp_effector('slow_fade.ppe', 8050, false)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [381] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8031, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3400] = "level.add_cam_effector('camera_effects\\\\surge_02.anm', 8050, false,'') level.add_pp_effector('surge_fade.ppe', 8011, false)",
- [3410] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
- [4400] = "level.add_cam_effector('camera_effects\\\\surge_01.anm', 8050, false, '')",
- --[5000] = "level.change_game_time(0,0,5)",
- [6000] = "level.add_pp_effector('inv_medkit.ppe', 8012, false)",
- [7400] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
- [7401] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [10200] = "use_helmet(1)",
- [10800] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [11400] = "use_weapon(1)",
- },
- tetanus = {
- [0] = "use_weapon(0)",
- -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
- [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4750] = "use_weapon(1)"
- },
- salicidic_acid = {
- [0] = "use_weapon(0)",
- -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
- [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4750] = "use_weapon(1)"
- },
- morphine = {
- [0] = "use_weapon(0)",
- -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
- [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4750] = "use_weapon(1)"
- },
- adrenalin = {
- [0] = "use_weapon(0)",
- -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
- [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4750] = "use_weapon(1)"
- },
- drug_booster = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- drug_coagulant = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_coagulant2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_coagulant3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_coagulant4 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_coagulant5 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_psy_blockade = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_psy_blockade2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_psy_blockade3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_psy_blockade4 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_psy_blockade5 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_antidot = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_antidot2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_antidot3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_radioprotector = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_radioprotector2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_sleepingpills = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_sleepingpills2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_sleepingpills3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_sleepingpills4 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_sleepingpills5 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- drug_anabiotic = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)"
- },
- antirad = {
- [0] = "use_weapon(0)",
- -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
- [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4750] = "use_weapon(1)"
- },
- vodka = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- vodka_2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- vodka_3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- vodka2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- vodka2_2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- vodka2_3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- vodka_quality = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- vodka_quality2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- vodka_quality3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- water_drink = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- energy_drink = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- drink_crow = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- flask = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- flask2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- flask3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- mineral_water = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- mineral_water2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- mineral_water3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- caffeine = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- caffeine2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- caffeine3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- caffeine4 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- caffeine5 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- beer = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- akvatab = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- akvatab2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- akvatab3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- akvatab4 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- mint = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- mint2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- mint3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- mint4 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- mint5 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [4780] = "use_helmet(1)",
- [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [5980] = "use_weapon(1)"
- },
- bottle_metal = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- bottle_metal2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- bottle_metal3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- tea = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- tea2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- tea3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- conserva = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- kolbasa = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- protein = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- bread = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- breadold = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- tomato = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- sausage = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- corn = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- beans = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- chili = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- tushonka = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- salmon = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- raisins = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- chocolate = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- nuts = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- mre = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- mre2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- mre3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- ration_ru = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- ration_ru2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- ration_ru3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- ration_ru4 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- ration_ru5 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- ration_ru6 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- ration_ru7 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- ration_ukr = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- ration_ukr2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- ration_ukr3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- ration_ukr4 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- ration_ukr5 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- ration_ukr6 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- meat_tushkano = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- meat_dog = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- meat_pseudodog = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- meat_flesh = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- meat_boar = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- meat_bloodsucker = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- meat_snork = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- meat_chimera = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- mutant_part_boar_chop = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- mutant_part_flesh_meat = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- mutant_part_dog_meat = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- mutant_part_psevdodog_meat = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- mutant_part_krovosos_meat = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- mutant_part_snork_hand = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- mutant_part_tushkano_meat = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- mutant_part_chimera_meat = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigarettes = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigarettes2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigarettes3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigarettes4 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigar1 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigar1_2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigar1_3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigar2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigar2_2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigar2_3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigar3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigar3_2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigar3_3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigar = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigarettes_lucky = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigarettes_lucky2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigarettes_lucky3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigarettes_lucky4 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigarettes_russian = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigarettes_russian2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cigarettes_russian3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- joint = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- marijuana = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- marijuana2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- marijuana3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- tobacco = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- tobacco2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- tobacco3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- tobacco4 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- tobacco5 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- hand_rolling_tobacco = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- hand_rolling_tobacco2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- hand_rolling_tobacco3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- hand_rolling_tobacco4 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- hand_rolling_tobacco5 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- matches_script = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [2020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [3081] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [3082] = "xr_effects.enable_imput(db.actor, nil)",
- [3083] = "use_weapon(1)",
- [3084] = "level.remove_pp_effector(8064)",
- },
- cocaine = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cocaine2 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- cocaine3 = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- [378] = "use_helmet(0)",
- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
- [8480] = "use_helmet(1)",
- [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
- [9680] = "use_weapon(1)"
- },
- af_iam_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1460] = "xr_effects.play_inv_iam_open()",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- af_aac_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1460] = "xr_effects.play_inv_aac_open()",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- af_aam_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1460] = "xr_effects.play_inv_aam_open()",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- lead_box_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [1460] = "xr_effects.play_inv_lead_open()",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- container_tool_lead_box_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1460] = "xr_effects.play_inv_lead_close()",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- container_tool_af_iam_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1460] = "xr_effects.play_inv_iam_close()",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- container_tool_af_aac_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1460] = "xr_effects.play_inv_aac_close()",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- },
- container_tool_af_aam_dummy = {
- [0] = "use_weapon(0)",
- [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
- [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
- -- [378] = "use_helmet(0)",
- -- [379] = "xr_effects.disable_nv(db.actor, nil)",
- [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
- [1460] = "xr_effects.play_inv_aam_close()",
- [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
- -- [5150] = "use_helmet(1)",
- [5750] = "xr_effects.enable_imput(db.actor, nil)",
- [6350] = "use_weapon(1)"
- mutant_looting = {
- [0] = "level.disable_input()",
- [1] = "use_weapon(0)",
- [2] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8053, false,'')",
- [10] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
- [5570] = "level.enable_input()",
- [5571] = "use_weapon(1)"
- },
- }
- RegisterScriptCallback("actor_on_item_use", use_item)
- RegisterScriptCallback("actor_item_to_slot",actor_item_to_slot)
- RegisterScriptCallback("actor_on_before_death",time_slow)
- RegisterScriptCallback("actor_on_update",use_item_update)
- effect_outfit = "none"
- effect_helm = "none"
- init()
- item_in_use = {}
- item_not_in_use = true
- end
- function deactivate()
- if not (feature_is_active) then
- return
- end
- feature_is_active = false
- UnregisterScriptCallback("actor_on_item_use", use_item)
- UnregisterScriptCallback("actor_item_to_slot",actor_item_to_slot)
- UnregisterScriptCallback("actor_on_before_death",time_slow)
- RegisterScriptCallback("actor_on_update",use_item_update)
- snd_obj = nil
- effect_outfit = nil
- effect_helm = nil
- item_in_use = nil
- item_not_in_use = nil
- end
- ------------------------------------------
- -- consumable_callbacks
- ------------------------------------------
- local helmet_hidden = 0
- local weapon_hidden = 0
- function use_helmet(f)
- helmet_hidden = helmet_hidden + f * 2 - 1
- if mask_hud and mask_hud.feature_is_active == true then
- mask_hud.helmet_active = (helmet_hidden == 0)
- end
- end
- function use_weapon(f)
- local hidden = weapon_hidden
- weapon_hidden = weapon_hidden + f * 2 - 1
- if weapon_hidden == 0 then
- db.actor:restore_weapon()
- elseif hidden == 0 then
- db.actor:hide_weapon()
- end
- end
- -----------------------------------------
- function on_game_start()
- if (axr_main.config:r_value("mm_options","consumable_animation",0,"none") ~= "simple") then return end
- local function actor_on_first_update()
- if enhanced_animations.feature_is_active then
- enhanced_animations.deactivate()
- end
- activate()
- end
- RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
- end
- function init()
- if not db.actor then return end
- if db.actor:item_in_slot(7) then
- effect_outfit = db.actor:item_in_slot(7):section()
- end
- if db.actor:item_in_slot(12) then
- effect_helm = db.actor:item_in_slot(12):section()
- end
- time_return()
- end
- function time_slow()
- if (axr_main.config:r_value("mm_options","enable_slow_death",1,false) == true) then
- local console=get_console()
- console:execute("time_factor 0.2")
- end
- end
- function time_return()
- local console=get_console()
- console:execute("time_factor 1")
- end
- function actor_item_to_slot(obj)
- --printf("outfit_update")
- if not db.actor then return end
- local outfit = "none"
- if obj == db.actor:item_in_slot(7) then
- outfit = obj:section()
- end
- if outfit ~= effect_outfit then
- effect_outfit = outfit
- if not has_alife_info("BAR_ARENA_FIGHT") then
- use_item("outfit")
- end
- end
- local helm = "none"
- if obj == db.actor:item_in_slot(12) then
- helm = obj:section()
- end
- if helm ~= effect_helm then
- effect_helm = helm
- if not has_alife_info("BAR_ARENA_FIGHT") then
- use_item("helm")
- end
- end
- end
- --
- function use_item(name)
- if item_fx[name] then
- local t = tostring(time_global())
- item_not_in_use = false
- item_in_use[t] = {}
- for k, v in pairs(item_fx[name]) do
- item_in_use[t][k] = v
- end
- end
- end
- function use_item_update()
- if item_not_in_use then
- return
- end
- local in_use = 0
- for k, t in pairs(item_in_use) do
- in_use = in_use+1
- local remove = true
- local tg = time_global()-tonumber(k)
- for milli, action in pairs(t) do
- remove = false
- if tg > milli then
- assert(loadstring(action))()
- item_in_use[k][milli] = nil
- end
- end
- if remove then
- in_use = in_use-1
- item_in_use[k] = nil
- end
- end
- item_not_in_use = (in_use==0)
- end
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