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misery item_animations.script

Jan 12th, 2017
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  1. local item_fx
  2. feature_is_active = nil
  3. local effect_outfit, effect_helm, item_in_use, item_not_in_use
  4.  
  5. function activate()
  6. if enhanced_animations.feature_is_active then
  7. return
  8. end
  9. if (feature_is_active) then
  10. return
  11. end
  12. feature_is_active = true
  13.  
  14. -- !!!IMPORTANT!!!
  15. -- for ppe and anm effect, use id > 8000
  16. -- "camera_effects\\pripyat_horror1.anm",
  17.  
  18. --;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  19. --;;;;;;;; Item usage effects ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  20. --;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  21.  
  22. item_fx = {
  23. outfit = {
  24. [0] = "use_weapon(0)",
  25. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  26. [2] = "xr_effects.play_inv_repair_sewing_kit()",
  27. [378] = "use_helmet(0)",
  28. [379] = "xr_effects.disable_nv(db.actor, nil)",
  29. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  30. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8053, false,'')",
  31. [2900] = "level.add_pp_effector('surge_fade.ppe', 8023, false)",
  32. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8054, false,'')",
  33.  
  34.  
  35. [6000] = "level.remove_pp_effector(8023)",
  36. [7001] = "xr_effects.enable_ui_lite(db.actor, nil)",
  37. [7002] = "use_helmet(1)",
  38. [7003] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  39. [7004] = "use_weapon(1)"
  40. },
  41.  
  42. helm = {
  43. [0] = "use_weapon(0)",
  44. [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  45. [2] = "xr_effects.disable_nv(db.actor, nil)",
  46. [3] = "use_helmet(0)",
  47. [4] = "xr_effects.disable_nv(db.actor, nil)",
  48.  
  49.  
  50. [5] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8053, false,'')",
  51. -- [6] = "xr_effects.play_inv_repair_sewing_kit()",
  52. [7] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8054, false,'')",
  53.  
  54.  
  55. [1700] = "use_helmet(1)",
  56. [2500] = "xr_effects.enable_ui_lite(db.actor, nil)",
  57. [2503] = "use_weapon(1)"
  58. },
  59.  
  60. gun_oil_dummy = {
  61. [0] = "use_weapon(0)",
  62. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  63. -- [378] = "use_helmet(0)",
  64. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  65. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  66. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  67. [1460] = "xr_effects.play_inv_repair_spray_oil()",
  68. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  69. -- [5450] = "use_helmet(1)",
  70. [6050] = "xr_effects.enable_imput(db.actor, nil)",
  71. [6650] = "use_weapon(1)"
  72. },
  73. gun_oil2_dummy = {
  74. [0] = "use_weapon(0)",
  75. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  76. -- [378] = "use_helmet(0)",
  77. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  78. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  79. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  80. [1460] = "xr_effects.play_inv_repair_spray_oil()",
  81. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  82. -- [5450] = "use_helmet(1)",
  83. [6050] = "xr_effects.enable_imput(db.actor, nil)",
  84. [6650] = "use_weapon(1)"
  85. },
  86. cleaning_kit_p_dummy = {
  87. [0] = "use_weapon(0)",
  88. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  89. -- [378] = "use_helmet(0)",
  90. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  91. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  92. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  93. [1460] = "xr_effects.play_inv_repair_brushes()",
  94. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  95. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  96. -- [8480] = "use_helmet(1)",
  97. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  98. [9680] = "use_weapon(1)"
  99. },
  100. cleaning_kit_p2_dummy = {
  101. [0] = "use_weapon(0)",
  102. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  103. -- [378] = "use_helmet(0)",
  104. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  105. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  106. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  107. [1460] = "xr_effects.play_inv_repair_brushes()",
  108. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  109. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  110. -- [8480] = "use_helmet(1)",
  111. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  112. [9680] = "use_weapon(1)"
  113. },
  114. cleaning_kit_p3_dummy = {
  115. [0] = "use_weapon(0)",
  116. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  117. -- [378] = "use_helmet(0)",
  118. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  119. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  120. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  121. [1460] = "xr_effects.play_inv_repair_brushes()",
  122. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  123. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  124. -- [8480] = "use_helmet(1)",
  125. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  126. [9680] = "use_weapon(1)"
  127. },
  128. cleaning_kit_s_dummy = {
  129. [0] = "use_weapon(0)",
  130. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  131. -- [378] = "use_helmet(0)",
  132. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  133. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  134. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  135. [1460] = "xr_effects.play_inv_repair_brushes()",
  136. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  137. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  138. -- [8480] = "use_helmet(1)",
  139. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  140. [9680] = "use_weapon(1)"
  141. },
  142. cleaning_kit_s2_dummy = {
  143. [0] = "use_weapon(0)",
  144. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  145. -- [378] = "use_helmet(0)",
  146. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  147. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  148. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  149. [1460] = "xr_effects.play_inv_repair_brushes()",
  150. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  151. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  152. -- [8480] = "use_helmet(1)",
  153. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  154. [9680] = "use_weapon(1)"
  155. },
  156. cleaning_kit_s3_dummy = {
  157. [0] = "use_weapon(0)",
  158. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  159. -- [378] = "use_helmet(0)",
  160. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  161. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  162. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  163. [1460] = "xr_effects.play_inv_repair_brushes()",
  164. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  165. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  166. -- [8480] = "use_helmet(1)",
  167. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  168. [9680] = "use_weapon(1)"
  169. },
  170. cleaning_kit_r5_dummy = {
  171. [0] = "use_weapon(0)",
  172. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  173. -- [378] = "use_helmet(0)",
  174. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  175. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  176. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  177. [1460] = "xr_effects.play_inv_repair_brushes()",
  178. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  179. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  180. -- [8480] = "use_helmet(1)",
  181. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  182. [9680] = "use_weapon(1)"
  183. },
  184. cleaning_kit_r5_2_dummy = {
  185. [0] = "use_weapon(0)",
  186. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  187. -- [378] = "use_helmet(0)",
  188. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  189. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  190. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  191. [1460] = "xr_effects.play_inv_repair_brushes()",
  192. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  193. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  194. -- [8480] = "use_helmet(1)",
  195. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  196. [9680] = "use_weapon(1)"
  197. },
  198. cleaning_kit_r5_3_dummy = {
  199. [0] = "use_weapon(0)",
  200. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  201. -- [378] = "use_helmet(0)",
  202. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  203. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  204. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  205. [1460] = "xr_effects.play_inv_repair_brushes()",
  206. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  207. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  208. -- [8480] = "use_helmet(1)",
  209. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  210. [9680] = "use_weapon(1)"
  211. },
  212. cleaning_kit_r7_dummy = {
  213. [0] = "use_weapon(0)",
  214. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  215. -- [378] = "use_helmet(0)",
  216. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  217. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  218. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  219. [1460] = "xr_effects.play_inv_repair_brushes()",
  220. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  221. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  222. -- [8480] = "use_helmet(1)",
  223. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  224. [9680] = "use_weapon(1)"
  225. },
  226. cleaning_kit_r7_2_dummy = {
  227. [0] = "use_weapon(0)",
  228. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  229. -- [378] = "use_helmet(0)",
  230. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  231. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  232. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  233. [1460] = "xr_effects.play_inv_repair_brushes()",
  234. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  235. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  236. -- [8480] = "use_helmet(1)",
  237. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  238. [9680] = "use_weapon(1)"
  239. },
  240. cleaning_kit_r7_3_dummy = {
  241. [0] = "use_weapon(0)",
  242. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  243. -- [378] = "use_helmet(0)",
  244. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  245. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  246. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  247. [1460] = "xr_effects.play_inv_repair_brushes()",
  248. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  249. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  250. -- [8480] = "use_helmet(1)",
  251. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  252. [9680] = "use_weapon(1)"
  253. },
  254. cleaning_kit_u_dummy = {
  255. [0] = "use_weapon(0)",
  256. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  257. -- [378] = "use_helmet(0)",
  258. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  259. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  260. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  261. [1460] = "xr_effects.play_inv_repair_brushes()",
  262. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  263. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  264. -- [8480] = "use_helmet(1)",
  265. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  266. [9680] = "use_weapon(1)"
  267. },
  268. cleaning_kit_u2_dummy = {
  269. [0] = "use_weapon(0)",
  270. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  271. -- [378] = "use_helmet(0)",
  272. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  273. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  274. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  275. [1460] = "xr_effects.play_inv_repair_brushes()",
  276. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  277. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  278. -- [8480] = "use_helmet(1)",
  279. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  280. [9680] = "use_weapon(1)"
  281. },
  282. cleaning_kit_u3_dummy = {
  283. [0] = "use_weapon(0)",
  284. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  285. -- [378] = "use_helmet(0)",
  286. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  287. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  288. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  289. [1460] = "xr_effects.play_inv_repair_brushes()",
  290. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  291. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  292. -- [8480] = "use_helmet(1)",
  293. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  294. [9680] = "use_weapon(1)"
  295. },
  296. toolkit_p_dummy = {
  297. [0] = "use_weapon(0)",
  298. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  299. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  300. [378] = "use_helmet(0)",
  301. [379] = "xr_effects.disable_nv(db.actor, nil)",
  302. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  303. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  304. [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
  305. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  306. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  307. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  308. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  309. [11600] = "use_helmet(1)",
  310. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  311. [12800] = "use_weapon(1)"
  312. },
  313. toolkit_p2_dummy = {
  314. [0] = "use_weapon(0)",
  315. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  316. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  317. [378] = "use_helmet(0)",
  318. [379] = "xr_effects.disable_nv(db.actor, nil)",
  319. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  320. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  321. [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
  322. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  323. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  324. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  325. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  326. [11600] = "use_helmet(1)",
  327. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  328. [12800] = "use_weapon(1)"
  329. },
  330. toolkit_p3_dummy = {
  331. [0] = "use_weapon(0)",
  332. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  333. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  334. [378] = "use_helmet(0)",
  335. [379] = "xr_effects.disable_nv(db.actor, nil)",
  336. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  337. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  338. [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
  339. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  340. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  341. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  342. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  343. [11600] = "use_helmet(1)",
  344. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  345. [12800] = "use_weapon(1)"
  346. },
  347. toolkit_p4_dummy = {
  348. [0] = "use_weapon(0)",
  349. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  350. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  351. [378] = "use_helmet(0)",
  352. [379] = "xr_effects.disable_nv(db.actor, nil)",
  353. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  354. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  355. [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
  356. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  357. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  358. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  359. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  360. [11600] = "use_helmet(1)",
  361. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  362. [12800] = "use_weapon(1)"
  363. },
  364. toolkit_s_dummy = {
  365. [0] = "use_weapon(0)",
  366. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  367. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  368. [378] = "use_helmet(0)",
  369. [379] = "xr_effects.disable_nv(db.actor, nil)",
  370. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  371. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  372. [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
  373. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  374. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  375. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  376. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  377. [11600] = "use_helmet(1)",
  378. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  379. [12800] = "use_weapon(1)"
  380. },
  381. toolkit_s2_dummy = {
  382. [0] = "use_weapon(0)",
  383. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  384. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  385. [378] = "use_helmet(0)",
  386. [379] = "xr_effects.disable_nv(db.actor, nil)",
  387. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  388. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  389. [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
  390. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  391. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  392. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  393. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  394. [11600] = "use_helmet(1)",
  395. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  396. [12800] = "use_weapon(1)"
  397. },
  398. toolkit_s3_dummy = {
  399. [0] = "use_weapon(0)",
  400. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  401. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  402. [378] = "use_helmet(0)",
  403. [379] = "xr_effects.disable_nv(db.actor, nil)",
  404. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  405. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  406. [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
  407. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  408. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  409. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  410. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  411. [11600] = "use_helmet(1)",
  412. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  413. [12800] = "use_weapon(1)"
  414. },
  415. toolkit_s4_dummy = {
  416. [0] = "use_weapon(0)",
  417. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  418. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  419. [378] = "use_helmet(0)",
  420. [379] = "xr_effects.disable_nv(db.actor, nil)",
  421. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  422. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  423. [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
  424. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  425. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  426. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  427. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  428. [11600] = "use_helmet(1)",
  429. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  430. [12800] = "use_weapon(1)"
  431. },
  432. toolkit_r5_dummy = {
  433. [0] = "use_weapon(0)",
  434. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  435. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  436. [378] = "use_helmet(0)",
  437. [379] = "xr_effects.disable_nv(db.actor, nil)",
  438. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  439. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  440. [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
  441. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  442. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  443. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  444. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  445. [11600] = "use_helmet(1)",
  446. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  447. [12800] = "use_weapon(1)"
  448. },
  449. toolkit_r5_2_dummy = {
  450. [0] = "use_weapon(0)",
  451. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  452. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  453. [378] = "use_helmet(0)",
  454. [379] = "xr_effects.disable_nv(db.actor, nil)",
  455. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  456. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  457. [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
  458. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  459. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  460. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  461. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  462. [11600] = "use_helmet(1)",
  463. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  464. [12800] = "use_weapon(1)"
  465. },
  466. toolkit_r5_3_dummy = {
  467. [0] = "use_weapon(0)",
  468. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  469. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  470. [378] = "use_helmet(0)",
  471. [379] = "xr_effects.disable_nv(db.actor, nil)",
  472. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  473. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  474. [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
  475. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  476. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  477. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  478. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  479. [11600] = "use_helmet(1)",
  480. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  481. [12800] = "use_weapon(1)"
  482. },
  483. toolkit_r5_4_dummy = {
  484. [0] = "use_weapon(0)",
  485. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  486. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  487. [378] = "use_helmet(0)",
  488. [379] = "xr_effects.disable_nv(db.actor, nil)",
  489. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  490. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  491. [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
  492. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  493. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  494. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  495. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  496. [11600] = "use_helmet(1)",
  497. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  498. [12800] = "use_weapon(1)"
  499. },
  500. toolkit_r7_dummy = {
  501. [0] = "use_weapon(0)",
  502. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  503. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  504. [378] = "use_helmet(0)",
  505. [379] = "xr_effects.disable_nv(db.actor, nil)",
  506. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  507. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  508. [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
  509. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  510. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  511. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  512. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  513. [11600] = "use_helmet(1)",
  514. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  515. [12800] = "use_weapon(1)"
  516. },
  517. toolkit_r7_2_dummy = {
  518. [0] = "use_weapon(0)",
  519. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  520. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  521. [378] = "use_helmet(0)",
  522. [379] = "xr_effects.disable_nv(db.actor, nil)",
  523. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  524. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  525. [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
  526. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  527. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  528. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  529. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  530. [11600] = "use_helmet(1)",
  531. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  532. [12800] = "use_weapon(1)"
  533. },
  534. toolkit_r7_3_dummy = {
  535. [0] = "use_weapon(0)",
  536. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  537. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  538. [378] = "use_helmet(0)",
  539. [379] = "xr_effects.disable_nv(db.actor, nil)",
  540. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  541. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  542. [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
  543. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  544. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  545. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  546. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  547. [11600] = "use_helmet(1)",
  548. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  549. [12800] = "use_weapon(1)"
  550. },
  551. toolkit_r7_4_dummy = {
  552. [0] = "use_weapon(0)",
  553. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  554. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  555. [378] = "use_helmet(0)",
  556. [379] = "xr_effects.disable_nv(db.actor, nil)",
  557. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  558. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  559. [800] = "xr_effects.play_inv_repair_kit_with_brushes()",
  560. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  561. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  562. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  563. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  564. [11600] = "use_helmet(1)",
  565. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  566. [12800] = "use_weapon(1)"
  567. },
  568. toolkit_u_dummy = {
  569. [0] = "use_weapon(0)",
  570. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  571. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  572. [378] = "use_helmet(0)",
  573. [379] = "xr_effects.disable_nv(db.actor, nil)",
  574. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  575. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  576. [800] = "xr_effects.play_inv_repair_kit()",
  577. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  578. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  579. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  580. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  581. [11600] = "use_helmet(1)",
  582. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  583. [12800] = "use_weapon(1)"
  584. },
  585. toolkit_u2_dummy = {
  586. [0] = "use_weapon(0)",
  587. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  588. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  589. [378] = "use_helmet(0)",
  590. [379] = "xr_effects.disable_nv(db.actor, nil)",
  591. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  592. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  593. [800] = "xr_effects.play_inv_repair_kit()",
  594. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  595. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  596. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  597. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  598. [11600] = "use_helmet(1)",
  599. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  600. [12800] = "use_weapon(1)"
  601. },
  602. toolkit_u3_dummy = {
  603. [0] = "use_weapon(0)",
  604. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  605. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  606. [378] = "use_helmet(0)",
  607. [379] = "xr_effects.disable_nv(db.actor, nil)",
  608. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  609. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  610. [800] = "xr_effects.play_inv_repair_kit()",
  611. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  612. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  613. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  614. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  615. [11600] = "use_helmet(1)",
  616. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  617. [12800] = "use_weapon(1)"
  618. },
  619. toolkit_u4_dummy = {
  620. [0] = "use_weapon(0)",
  621. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  622. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  623. [378] = "use_helmet(0)",
  624. [379] = "xr_effects.disable_nv(db.actor, nil)",
  625. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  626. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  627. [800] = "xr_effects.play_inv_repair_kit()",
  628. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  629. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  630. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  631. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  632. [11600] = "use_helmet(1)",
  633. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  634. [12800] = "use_weapon(1)"
  635. },
  636. sharpening_stones_dummy = {
  637. [0] = "use_weapon(0)",
  638. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  639. -- [378] = "use_helmet(0)",
  640. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  641. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  642. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  643. [1460] = "xr_effects.play_inv_repair_kit_with_brushes()",
  644. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  645. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  646. -- [8480] = "use_helmet(1)",
  647. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  648. [9680] = "use_weapon(1)"
  649. },
  650. sharpening_stones2_dummy = {
  651. [0] = "use_weapon(0)",
  652. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  653. -- [378] = "use_helmet(0)",
  654. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  655. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  656. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  657. [1460] = "xr_effects.play_inv_repair_kit_with_brushes()",
  658. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  659. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  660. -- [8480] = "use_helmet(1)",
  661. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  662. [9680] = "use_weapon(1)"
  663. },
  664. sharpening_stones3_dummy = {
  665. [0] = "use_weapon(0)",
  666. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  667. -- [378] = "use_helmet(0)",
  668. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  669. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  670. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  671. [1460] = "xr_effects.play_inv_repair_kit_with_brushes()",
  672. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  673. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  674. -- [8480] = "use_helmet(1)",
  675. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  676. [9680] = "use_weapon(1)"
  677. },
  678. sharpening_stones4_dummy = {
  679. [0] = "use_weapon(0)",
  680. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  681. -- [378] = "use_helmet(0)",
  682. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  683. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  684. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  685. [1460] = "xr_effects.play_inv_repair_kit_with_brushes()",
  686. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  687. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  688. -- [8480] = "use_helmet(1)",
  689. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  690. [9680] = "use_weapon(1)"
  691. },
  692. gun_oil_ru_d_dummy = {
  693. [0] = "use_weapon(0)",
  694. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  695. -- [378] = "use_helmet(0)",
  696. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  697. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  698. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  699. [1460] = "xr_effects.play_inv_drink_flask_2()",
  700. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  701. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  702. -- [8480] = "use_helmet(1)",
  703. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  704. [9680] = "use_weapon(1)"
  705. },
  706. gun_oil_ru_d2_dummy = {
  707. [0] = "use_weapon(0)",
  708. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  709. -- [378] = "use_helmet(0)",
  710. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  711. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  712. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  713. [1460] = "xr_effects.play_inv_drink_flask_2()",
  714. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  715. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  716. -- [8480] = "use_helmet(1)",
  717. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  718. [9680] = "use_weapon(1)"
  719. },
  720. gun_oil_ru_dummy = {
  721. [0] = "use_weapon(0)",
  722. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  723. -- [378] = "use_helmet(0)",
  724. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  725. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  726. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  727. [1460] = "xr_effects.play_inv_drink_flask_2()",
  728. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  729. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  730. -- [8480] = "use_helmet(1)",
  731. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  732. [9680] = "use_weapon(1)"
  733. },
  734. gun_oil_ru2_dummy = {
  735. [0] = "use_weapon(0)",
  736. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  737. -- [378] = "use_helmet(0)",
  738. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  739. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  740. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  741. [1460] = "xr_effects.play_inv_drink_flask_2()",
  742. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  743. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  744. -- [8480] = "use_helmet(1)",
  745. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  746. [9680] = "use_weapon(1)"
  747. },
  748. solvent_dummy = {
  749. [0] = "use_weapon(0)",
  750. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  751. -- [378] = "use_helmet(0)",
  752. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  753. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  754. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  755. [1460] = "xr_effects.play_inv_drink_flask_2()",
  756. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  757. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  758. -- [8480] = "use_helmet(1)",
  759. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  760. [9680] = "use_weapon(1)"
  761. },
  762. solvent2_dummy = {
  763. [0] = "use_weapon(0)",
  764. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  765. -- [378] = "use_helmet(0)",
  766. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  767. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  768. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  769. [1460] = "xr_effects.play_inv_drink_flask_2()",
  770. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  771. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  772. -- [8480] = "use_helmet(1)",
  773. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  774. [9680] = "use_weapon(1)"
  775. },
  776. glue_b_dummy = {
  777. [0] = "use_weapon(0)",
  778. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  779. -- [378] = "use_helmet(0)",
  780. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  781. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  782. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  783. [1460] = "xr_effects.play_inv_repair_sewing_kit_fast()",
  784. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  785. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  786. -- [8480] = "use_helmet(1)",
  787. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  788. [9680] = "use_weapon(1)"
  789. },
  790. glue_b2_dummy = {
  791. [0] = "use_weapon(0)",
  792. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  793. -- [378] = "use_helmet(0)",
  794. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  795. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  796. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  797. [1460] = "xr_effects.play_inv_repair_sewing_kit_fast()",
  798. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  799. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  800. -- [8480] = "use_helmet(1)",
  801. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  802. [9680] = "use_weapon(1)"
  803. },
  804. glue_a_dummy = {
  805. [0] = "use_weapon(0)",
  806. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  807. -- [378] = "use_helmet(0)",
  808. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  809. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  810. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  811. [1460] = "xr_effects.play_inv_repair_sewing_kit_fast()",
  812. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  813. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  814. -- [8480] = "use_helmet(1)",
  815. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  816. [9680] = "use_weapon(1)"
  817. },
  818. glue_a2_dummy = {
  819. [0] = "use_weapon(0)",
  820. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  821. -- [378] = "use_helmet(0)",
  822. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  823. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  824. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  825. [1460] = "xr_effects.play_inv_repair_sewing_kit_fast()",
  826. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  827. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  828. -- [8480] = "use_helmet(1)",
  829. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  830. [9680] = "use_weapon(1)"
  831. },
  832. glue_e_dummy = {
  833. [0] = "use_weapon(0)",
  834. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  835. -- [378] = "use_helmet(0)",
  836. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  837. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  838. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  839. [1460] = "xr_effects.play_inv_repair_sewing_kit_fast()",
  840. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  841. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  842. -- [8480] = "use_helmet(1)",
  843. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  844. [9680] = "use_weapon(1)"
  845. },
  846. glue_e2_dummy = {
  847. [0] = "use_weapon(0)",
  848. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  849. -- [378] = "use_helmet(0)",
  850. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  851. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  852. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  853. [1460] = "xr_effects.play_inv_repair_sewing_kit_fast()",
  854. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  855. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  856. -- [8480] = "use_helmet(1)",
  857. [9080] = "xr_effects.enable_imput(db.actor, nil)",
  858. [9680] = "use_weapon(1)"
  859. },
  860. sewing_kit_b_dummy = {
  861. [0] = "use_weapon(0)",
  862. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  863. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  864. [378] = "use_helmet(0)",
  865. [379] = "xr_effects.disable_nv(db.actor, nil)",
  866. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  867. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  868. [800] = "xr_effects.play_inv_repair_sewing_kit()",
  869. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  870. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  871. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  872. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  873. [11600] = "use_helmet(1)",
  874. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  875. [12800] = "use_weapon(1)"
  876. },
  877. sewing_kit_b2_dummy = {
  878. [0] = "use_weapon(0)",
  879. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  880. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  881. [378] = "use_helmet(0)",
  882. [379] = "xr_effects.disable_nv(db.actor, nil)",
  883. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  884. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  885. [800] = "xr_effects.play_inv_repair_sewing_kit()",
  886. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  887. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  888. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  889. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  890. [11600] = "use_helmet(1)",
  891. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  892. [12800] = "use_weapon(1)"
  893. },
  894. sewing_kit_b3_dummy = {
  895. [0] = "use_weapon(0)",
  896. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  897. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  898. [378] = "use_helmet(0)",
  899. [379] = "xr_effects.disable_nv(db.actor, nil)",
  900. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  901. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  902. [800] = "xr_effects.play_inv_repair_sewing_kit()",
  903. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  904. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  905. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  906. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  907. [11600] = "use_helmet(1)",
  908. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  909. [12800] = "use_weapon(1)"
  910. },
  911. sewing_kit_b4_dummy = {
  912. [0] = "use_weapon(0)",
  913. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  914. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  915. [378] = "use_helmet(0)",
  916. [379] = "xr_effects.disable_nv(db.actor, nil)",
  917. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  918. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  919. [800] = "xr_effects.play_inv_repair_sewing_kit()",
  920. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  921. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  922. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  923. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  924. [11600] = "use_helmet(1)",
  925. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  926. [12800] = "use_weapon(1)"
  927. },
  928. sewing_kit_a_dummy = {
  929. [0] = "use_weapon(0)",
  930. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  931. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  932. [378] = "use_helmet(0)",
  933. [379] = "xr_effects.disable_nv(db.actor, nil)",
  934. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  935. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  936. [800] = "xr_effects.play_inv_repair_sewing_kit()",
  937. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  938. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  939. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  940. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  941. [11600] = "use_helmet(1)",
  942. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  943. [12800] = "use_weapon(1)"
  944. },
  945. sewing_kit_a2_dummy = {
  946. [0] = "use_weapon(0)",
  947. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  948. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  949. [378] = "use_helmet(0)",
  950. [379] = "xr_effects.disable_nv(db.actor, nil)",
  951. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  952. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  953. [800] = "xr_effects.play_inv_repair_sewing_kit()",
  954. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  955. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  956. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  957. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  958. [11600] = "use_helmet(1)",
  959. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  960. [12800] = "use_weapon(1)"
  961. },
  962. sewing_kit_a3_dummy = {
  963. [0] = "use_weapon(0)",
  964. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  965. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  966. [378] = "use_helmet(0)",
  967. [379] = "xr_effects.disable_nv(db.actor, nil)",
  968. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  969. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  970. [800] = "xr_effects.play_inv_repair_sewing_kit()",
  971. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  972. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  973. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  974. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  975. [11600] = "use_helmet(1)",
  976. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  977. [12800] = "use_weapon(1)"
  978. },
  979. sewing_kit_a4_dummy = {
  980. [0] = "use_weapon(0)",
  981. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  982. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  983. [378] = "use_helmet(0)",
  984. [379] = "xr_effects.disable_nv(db.actor, nil)",
  985. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  986. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  987. [800] = "xr_effects.play_inv_repair_sewing_kit()",
  988. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  989. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  990. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  991. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  992. [11600] = "use_helmet(1)",
  993. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  994. [12800] = "use_weapon(1)"
  995. },
  996. sewing_kit_h_dummy = {
  997. [0] = "use_weapon(0)",
  998. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  999. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  1000. [378] = "use_helmet(0)",
  1001. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1002. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1003. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  1004. [800] = "xr_effects.play_inv_repair_sewing_kit()",
  1005. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  1006. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1007. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1008. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1009. [11600] = "use_helmet(1)",
  1010. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1011. [12800] = "use_weapon(1)"
  1012. },
  1013. sewing_kit_h2_dummy = {
  1014. [0] = "use_weapon(0)",
  1015. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1016. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  1017. [378] = "use_helmet(0)",
  1018. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1019. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1020. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  1021. [800] = "xr_effects.play_inv_repair_sewing_kit()",
  1022. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  1023. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1024. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1025. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1026. [11600] = "use_helmet(1)",
  1027. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1028. [12800] = "use_weapon(1)"
  1029. },
  1030. sewing_kit_h3_dummy = {
  1031. [0] = "use_weapon(0)",
  1032. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1033. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  1034. [378] = "use_helmet(0)",
  1035. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1036. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1037. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  1038. [800] = "xr_effects.play_inv_repair_sewing_kit()",
  1039. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  1040. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1041. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1042. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1043. [11600] = "use_helmet(1)",
  1044. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1045. [12800] = "use_weapon(1)"
  1046. },
  1047. sewing_kit_h4_dummy = {
  1048. [0] = "use_weapon(0)",
  1049. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1050. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  1051. [378] = "use_helmet(0)",
  1052. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1053. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1054. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  1055. [800] = "xr_effects.play_inv_repair_sewing_kit()",
  1056. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  1057. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1058. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1059. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1060. [11600] = "use_helmet(1)",
  1061. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1062. [12800] = "use_weapon(1)"
  1063. },
  1064. armor_repair_fa_dummy = {
  1065. [0] = "use_weapon(0)",
  1066. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1067. [378] = "use_helmet(0)",
  1068. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1069. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  1070. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1071. [1460] = "xr_effects.play_inv_repair_sewing_kit_fast()",
  1072. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  1073. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1074. [8480] = "use_helmet(1)",
  1075. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1076. [9680] = "use_weapon(1)"
  1077. },
  1078. armor_repair_fa2_dummy = {
  1079. [0] = "use_weapon(0)",
  1080. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1081. [378] = "use_helmet(0)",
  1082. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1083. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  1084. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1085. [1460] = "xr_effects.play_inv_repair_sewing_kit_fast()",
  1086. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  1087. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1088. [8480] = "use_helmet(1)",
  1089. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1090. [9680] = "use_weapon(1)"
  1091. },
  1092. helmet_repair_kit_dummy = {
  1093. [0] = "use_weapon(0)",
  1094. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1095. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  1096. [378] = "use_helmet(0)",
  1097. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1098. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1099. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  1100. [800] = "xr_effects.play_inv_repair_kit()",
  1101. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  1102. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1103. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1104. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1105. [11600] = "use_helmet(1)",
  1106. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1107. [12800] = "use_weapon(1)"
  1108. },
  1109. helmet_repair_kit2_dummy = {
  1110. [0] = "use_weapon(0)",
  1111. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1112. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  1113. [378] = "use_helmet(0)",
  1114. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1115. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1116. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  1117. [800] = "xr_effects.play_inv_repair_kit()",
  1118. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  1119. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1120. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1121. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1122. [11600] = "use_helmet(1)",
  1123. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1124. [12800] = "use_weapon(1)"
  1125. },
  1126. helmet_repair_kit3_dummy = {
  1127. [0] = "use_weapon(0)",
  1128. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1129. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  1130. [378] = "use_helmet(0)",
  1131. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1132. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1133. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  1134. [800] = "xr_effects.play_inv_repair_kit()",
  1135. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  1136. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1137. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1138. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1139. [11600] = "use_helmet(1)",
  1140. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1141. [12800] = "use_weapon(1)"
  1142. },
  1143. armor_repair_pro_dummy = {
  1144. [0] = "use_weapon(0)",
  1145. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1146. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  1147. [378] = "use_helmet(0)",
  1148. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1149. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1150. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  1151. [800] = "xr_effects.play_inv_repair_kit()",
  1152. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  1153. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1154. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1155. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1156. [11600] = "use_helmet(1)",
  1157. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1158. [12800] = "use_weapon(1)"
  1159. },
  1160. armor_repair_pro2_dummy = {
  1161. [0] = "use_weapon(0)",
  1162. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1163. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  1164. [378] = "use_helmet(0)",
  1165. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1166. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1167. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  1168. [800] = "xr_effects.play_inv_repair_kit()",
  1169. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  1170. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1171. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1172. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1173. [11600] = "use_helmet(1)",
  1174. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1175. [12800] = "use_weapon(1)"
  1176. },
  1177. armor_repair_pro3_dummy = {
  1178. [0] = "use_weapon(0)",
  1179. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1180. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  1181. [378] = "use_helmet(0)",
  1182. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1183. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1184. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  1185. [800] = "xr_effects.play_inv_repair_kit()",
  1186. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  1187. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1188. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1189. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1190. [11600] = "use_helmet(1)",
  1191. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1192. [12800] = "use_weapon(1)"
  1193. },
  1194. armor_repair_pro4_dummy = {
  1195. [0] = "use_weapon(0)",
  1196. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1197. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  1198. [378] = "use_helmet(0)",
  1199. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1200. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1201. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  1202. [800] = "xr_effects.play_inv_repair_kit()",
  1203. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  1204. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1205. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1206. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1207. [11600] = "use_helmet(1)",
  1208. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1209. [12800] = "use_weapon(1)"
  1210. },
  1211. fieldcooker_dummy = {
  1212. [0] = "use_weapon(0)",
  1213. [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1214. [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1215. [3] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  1216. [378] = "use_helmet(0)",
  1217. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1218. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  1219. [800] = "xr_effects.play_inv_cooking_cooker()",
  1220. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  1221. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1222. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1223. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1224. [11600] = "use_helmet(1)",
  1225. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1226. [12800] = "use_weapon(1)"
  1227. },
  1228. wood_stove_dummy = {
  1229. [0] = "use_weapon(0)",
  1230. [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1231. [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1232. [3] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  1233. [378] = "use_helmet(0)",
  1234. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1235. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  1236. [800] = "xr_effects.play_inv_cooking_stove()",
  1237. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  1238. [6500] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1239. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1240. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1241. [11600] = "use_helmet(1)",
  1242. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1243. [12800] = "use_weapon(1)"
  1244. },
  1245. drug_callback = {
  1246. [0] = "use_weapon(1)",
  1247. [10] = "level.remove_pp_effector(8012)",
  1248. [1200] = "use_helmet(1)",
  1249. },
  1250. itm_actor_backpack = {
  1251. [0] = "use_weapon(0)",
  1252. [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1253. [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1254. [1220] = "use_weapon(1)"
  1255. },
  1256. itm_backpack = {
  1257. [0] = "use_weapon(0)",
  1258. [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1259. [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1260. [1220] = "use_weapon(1)"
  1261. },
  1262. itm_sleepbag = {
  1263. [0] = "use_weapon(0)",
  1264. [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1265. [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1266. [1220] = "use_weapon(1)"
  1267. },
  1268. bandage = {
  1269. [0] = "use_weapon(0)",
  1270. -- [1] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8050, false,'')",
  1271. [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1272. [4150] = "use_weapon(1)"
  1273. },
  1274. survival_kit = {
  1275. [0] = "use_weapon(0)",
  1276. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1277. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  1278. [378] = "use_helmet(0)",
  1279. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1280. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1281. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  1282. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  1283. [3502] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1284. -- [3503] = "xr_effects.disable_ui_only(db.actor, nil)",
  1285. --[6500] = "level.change_game_time(0,0,5)",
  1286. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1287. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1288. [11600] = "use_helmet(1)",
  1289. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1290. [12800] = "use_weapon(1)"
  1291. },
  1292. medkit = {
  1293. [0] = "use_weapon(0)",
  1294. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1295. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  1296. [378] = "use_helmet(0)",
  1297. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1298. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1299. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  1300. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  1301. [3502] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1302. -- [3503] = "xr_effects.disable_ui_only(db.actor, nil)",
  1303. --[6500] = "level.change_game_time(0,0,5)",
  1304. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1305. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1306. [11600] = "use_helmet(1)",
  1307. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1308. [12800] = "use_weapon(1)"
  1309. },
  1310. medkit_army = {
  1311. [0] = "use_weapon(0)",
  1312. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1313. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  1314. [378] = "use_helmet(0)",
  1315. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1316. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1317. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  1318. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  1319. [3502] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1320. -- [3503] = "xr_effects.disable_ui_only(db.actor, nil)",
  1321. --[6500] = "level.change_game_time(0,0,5)",
  1322. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1323. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1324. [11600] = "use_helmet(1)",
  1325. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1326. [12800] = "use_weapon(1)"
  1327. },
  1328. medkit_scientic = {
  1329. [0] = "use_weapon(0)",
  1330. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1331. [2] = "level.add_pp_effector('slow_fade.ppe', 8023, false)",
  1332. [378] = "use_helmet(0)",
  1333. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1334. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1335. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8024, false,'')",
  1336. [3020] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8025, false,'')",
  1337. [3502] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1338. -- [3503] = "xr_effects.disable_ui_only(db.actor, nil)",
  1339. --[6500] = "level.change_game_time(0,0,5)",
  1340. [10300] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1341. [10301] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1342. [11600] = "use_helmet(1)",
  1343. [12200] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1344. [12800] = "use_weapon(1)"
  1345. },
  1346. mine = {
  1347. [0] = "use_weapon(0)",
  1348. [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1349. [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1350. [1220] = "use_weapon(1)"
  1351. },
  1352. ied_rpg = {
  1353. [0] = "use_weapon(0)",
  1354. [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1355. [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1356. [100] = "use_weapon(1)"
  1357. },
  1358. ied = {
  1359. [0] = "use_weapon(0)",
  1360. [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1361. [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1362. [100] = "use_weapon(1)"
  1363. },
  1364. batteries = {
  1365. [0] = "use_weapon(0)",
  1366. [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1367. [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1368. [100] = "use_weapon(1)"
  1369. },
  1370. batteries_dead = {
  1371. [0] = "use_weapon(0)",
  1372. [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1373. [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1374. [100] = "use_weapon(1)"
  1375. },
  1376. batteries_ccell = {
  1377. [0] = "use_weapon(0)",
  1378. [30] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1379. [31] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1380. [1220] = "use_weapon(1)"
  1381. },
  1382. glucose_s = {
  1383. [0] = "use_weapon(0)",
  1384. -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
  1385. [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1386. [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1387. [4750] = "use_weapon(1)"
  1388. },
  1389. glucose = {
  1390. [0] = "use_weapon(0)",
  1391. -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
  1392. [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1393. [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1394. [4750] = "use_weapon(1)"
  1395. },
  1396. stimpack = {
  1397. [0] = "use_weapon(0)",
  1398. -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
  1399. [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1400. [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1401. [4750] = "use_weapon(1)"
  1402. },
  1403. stimpack_army = {
  1404. [0] = "use_weapon(0)",
  1405. -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
  1406. [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1407. [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1408. [4750] = "use_weapon(1)"
  1409. },
  1410. stimpack_scientic = {
  1411. [0] = "use_weapon(0)",
  1412. -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
  1413. [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1414. [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1415. [4750] = "use_weapon(1)"
  1416. },
  1417. rebirth = {
  1418. [0] = "use_weapon(0)",
  1419. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1420. [2] = "level.add_pp_effector('slow_fade.ppe', 8050, false)",
  1421. [378] = "use_helmet(0)",
  1422. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1423. [380] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1424. [381] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8031, false,'')",
  1425. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1426. [3400] = "level.add_cam_effector('camera_effects\\\\surge_02.anm', 8050, false,'') level.add_pp_effector('surge_fade.ppe', 8011, false)",
  1427. [3410] = "_G.mus_vol = math.max(get_console():get_float('snd_volume_music'),_G.mus_vol or 0) _G.amb_vol = math.max(get_console():get_float('snd_volume_eff'),_G.amb_vol or 0) get_console():execute('snd_volume_music 0') get_console():execute('snd_volume_eff 0')",
  1428. [4400] = "level.add_cam_effector('camera_effects\\\\surge_01.anm', 8050, false, '')",
  1429. --[5000] = "level.change_game_time(0,0,5)",
  1430. [6000] = "level.add_pp_effector('inv_medkit.ppe', 8012, false)",
  1431. [7400] = "get_console():execute('snd_volume_music '..tostring(_G.mus_vol)) get_console():execute('snd_volume_eff '..tostring(_G.amb_vol))",
  1432. [7401] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1433. [10200] = "use_helmet(1)",
  1434. [10800] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1435. [11400] = "use_weapon(1)",
  1436. },
  1437. tetanus = {
  1438. [0] = "use_weapon(0)",
  1439. -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
  1440. [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1441. [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1442. [4750] = "use_weapon(1)"
  1443. },
  1444. salicidic_acid = {
  1445. [0] = "use_weapon(0)",
  1446. -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
  1447. [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1448. [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1449. [4750] = "use_weapon(1)"
  1450. },
  1451. morphine = {
  1452. [0] = "use_weapon(0)",
  1453. -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
  1454. [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1455. [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1456. [4750] = "use_weapon(1)"
  1457. },
  1458. adrenalin = {
  1459. [0] = "use_weapon(0)",
  1460. -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
  1461. [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1462. [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1463. [4750] = "use_weapon(1)"
  1464. },
  1465. drug_booster = {
  1466. [0] = "use_weapon(0)",
  1467. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1468. [378] = "use_helmet(0)",
  1469. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1470. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1471. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1472. [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
  1473. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1474. [5150] = "use_helmet(1)",
  1475. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1476. [6350] = "use_weapon(1)"
  1477. },
  1478. drug_coagulant = {
  1479. [0] = "use_weapon(0)",
  1480. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1481. [378] = "use_helmet(0)",
  1482. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1483. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1484. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1485. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1486. [4780] = "use_helmet(1)",
  1487. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1488. [5980] = "use_weapon(1)"
  1489. },
  1490. drug_coagulant2 = {
  1491. [0] = "use_weapon(0)",
  1492. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1493. [378] = "use_helmet(0)",
  1494. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1495. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1496. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1497. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1498. [4780] = "use_helmet(1)",
  1499. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1500. [5980] = "use_weapon(1)"
  1501. },
  1502. drug_coagulant3 = {
  1503. [0] = "use_weapon(0)",
  1504. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1505. [378] = "use_helmet(0)",
  1506. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1507. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1508. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1509. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1510. [4780] = "use_helmet(1)",
  1511. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1512. [5980] = "use_weapon(1)"
  1513. },
  1514. drug_coagulant4 = {
  1515. [0] = "use_weapon(0)",
  1516. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1517. [378] = "use_helmet(0)",
  1518. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1519. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1520. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1521. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1522. [4780] = "use_helmet(1)",
  1523. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1524. [5980] = "use_weapon(1)"
  1525. },
  1526. drug_coagulant5 = {
  1527. [0] = "use_weapon(0)",
  1528. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1529. [378] = "use_helmet(0)",
  1530. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1531. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1532. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1533. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1534. [4780] = "use_helmet(1)",
  1535. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1536. [5980] = "use_weapon(1)"
  1537. },
  1538. drug_psy_blockade = {
  1539. [0] = "use_weapon(0)",
  1540. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1541. [378] = "use_helmet(0)",
  1542. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1543. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1544. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1545. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1546. [4780] = "use_helmet(1)",
  1547. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1548. [5980] = "use_weapon(1)"
  1549. },
  1550. drug_psy_blockade2 = {
  1551. [0] = "use_weapon(0)",
  1552. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1553. [378] = "use_helmet(0)",
  1554. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1555. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1556. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1557. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1558. [4780] = "use_helmet(1)",
  1559. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1560. [5980] = "use_weapon(1)"
  1561. },
  1562. drug_psy_blockade3 = {
  1563. [0] = "use_weapon(0)",
  1564. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1565. [378] = "use_helmet(0)",
  1566. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1567. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1568. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1569. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1570. [4780] = "use_helmet(1)",
  1571. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1572. [5980] = "use_weapon(1)"
  1573. },
  1574. drug_psy_blockade4 = {
  1575. [0] = "use_weapon(0)",
  1576. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1577. [378] = "use_helmet(0)",
  1578. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1579. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1580. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1581. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1582. [4780] = "use_helmet(1)",
  1583. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1584. [5980] = "use_weapon(1)"
  1585. },
  1586. drug_psy_blockade5 = {
  1587. [0] = "use_weapon(0)",
  1588. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1589. [378] = "use_helmet(0)",
  1590. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1591. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1592. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1593. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1594. [4780] = "use_helmet(1)",
  1595. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1596. [5980] = "use_weapon(1)"
  1597. },
  1598. drug_antidot = {
  1599. [0] = "use_weapon(0)",
  1600. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1601. [378] = "use_helmet(0)",
  1602. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1603. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1604. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1605. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1606. [4780] = "use_helmet(1)",
  1607. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1608. [5980] = "use_weapon(1)"
  1609. },
  1610. drug_antidot2 = {
  1611. [0] = "use_weapon(0)",
  1612. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1613. [378] = "use_helmet(0)",
  1614. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1615. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1616. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1617. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1618. [4780] = "use_helmet(1)",
  1619. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1620. [5980] = "use_weapon(1)"
  1621. },
  1622. drug_antidot3 = {
  1623. [0] = "use_weapon(0)",
  1624. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1625. [378] = "use_helmet(0)",
  1626. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1627. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1628. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1629. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1630. [4780] = "use_helmet(1)",
  1631. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1632. [5980] = "use_weapon(1)"
  1633. },
  1634. drug_radioprotector = {
  1635. [0] = "use_weapon(0)",
  1636. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1637. [378] = "use_helmet(0)",
  1638. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1639. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1640. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1641. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1642. [4780] = "use_helmet(1)",
  1643. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1644. [5980] = "use_weapon(1)"
  1645. },
  1646. drug_radioprotector2 = {
  1647. [0] = "use_weapon(0)",
  1648. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1649. [378] = "use_helmet(0)",
  1650. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1651. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1652. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1653. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1654. [4780] = "use_helmet(1)",
  1655. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1656. [5980] = "use_weapon(1)"
  1657. },
  1658. drug_sleepingpills = {
  1659. [0] = "use_weapon(0)",
  1660. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1661. [378] = "use_helmet(0)",
  1662. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1663. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1664. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1665. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1666. [4780] = "use_helmet(1)",
  1667. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1668. [5980] = "use_weapon(1)"
  1669. },
  1670. drug_sleepingpills2 = {
  1671. [0] = "use_weapon(0)",
  1672. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1673. [378] = "use_helmet(0)",
  1674. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1675. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1676. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1677. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1678. [4780] = "use_helmet(1)",
  1679. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1680. [5980] = "use_weapon(1)"
  1681. },
  1682. drug_sleepingpills3 = {
  1683. [0] = "use_weapon(0)",
  1684. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1685. [378] = "use_helmet(0)",
  1686. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1687. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1688. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1689. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1690. [4780] = "use_helmet(1)",
  1691. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1692. [5980] = "use_weapon(1)"
  1693. },
  1694. drug_sleepingpills4 = {
  1695. [0] = "use_weapon(0)",
  1696. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1697. [378] = "use_helmet(0)",
  1698. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1699. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1700. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1701. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1702. [4780] = "use_helmet(1)",
  1703. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1704. [5980] = "use_weapon(1)"
  1705. },
  1706. drug_sleepingpills5 = {
  1707. [0] = "use_weapon(0)",
  1708. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1709. [378] = "use_helmet(0)",
  1710. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1711. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1712. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1713. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1714. [4780] = "use_helmet(1)",
  1715. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1716. [5980] = "use_weapon(1)"
  1717. },
  1718. drug_anabiotic = {
  1719. [0] = "use_weapon(0)",
  1720. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1721. [378] = "use_helmet(0)",
  1722. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1723. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1724. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)"
  1725. },
  1726. antirad = {
  1727. [0] = "use_weapon(0)",
  1728. -- [380] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8030, false,'')",
  1729. [840] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1730. [841] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1731. [4750] = "use_weapon(1)"
  1732. },
  1733. vodka = {
  1734. [0] = "use_weapon(0)",
  1735. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1736. [378] = "use_helmet(0)",
  1737. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1738. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1739. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1740. [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
  1741. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1742. [5150] = "use_helmet(1)",
  1743. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1744. [6350] = "use_weapon(1)"
  1745. },
  1746. vodka_2 = {
  1747. [0] = "use_weapon(0)",
  1748. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1749. [378] = "use_helmet(0)",
  1750. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1751. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1752. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1753. [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
  1754. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1755. [5150] = "use_helmet(1)",
  1756. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1757. [6350] = "use_weapon(1)"
  1758. },
  1759. vodka_3 = {
  1760. [0] = "use_weapon(0)",
  1761. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1762. [378] = "use_helmet(0)",
  1763. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1764. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1765. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1766. [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
  1767. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1768. [5150] = "use_helmet(1)",
  1769. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1770. [6350] = "use_weapon(1)"
  1771. },
  1772. vodka2 = {
  1773. [0] = "use_weapon(0)",
  1774. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1775. [378] = "use_helmet(0)",
  1776. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1777. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1778. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1779. [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
  1780. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1781. [5150] = "use_helmet(1)",
  1782. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1783. [6350] = "use_weapon(1)"
  1784. },
  1785. vodka2_2 = {
  1786. [0] = "use_weapon(0)",
  1787. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1788. [378] = "use_helmet(0)",
  1789. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1790. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1791. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1792. [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
  1793. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1794. [5150] = "use_helmet(1)",
  1795. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1796. [6350] = "use_weapon(1)"
  1797. },
  1798. vodka2_3 = {
  1799. [0] = "use_weapon(0)",
  1800. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1801. [378] = "use_helmet(0)",
  1802. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1803. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1804. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1805. [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
  1806. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1807. [5150] = "use_helmet(1)",
  1808. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1809. [6350] = "use_weapon(1)"
  1810. },
  1811. vodka_quality = {
  1812. [0] = "use_weapon(0)",
  1813. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1814. [378] = "use_helmet(0)",
  1815. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1816. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1817. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1818. [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
  1819. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1820. [5150] = "use_helmet(1)",
  1821. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1822. [6350] = "use_weapon(1)"
  1823. },
  1824. vodka_quality2 = {
  1825. [0] = "use_weapon(0)",
  1826. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1827. [378] = "use_helmet(0)",
  1828. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1829. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1830. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1831. [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
  1832. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1833. [5150] = "use_helmet(1)",
  1834. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1835. [6350] = "use_weapon(1)"
  1836. },
  1837. vodka_quality3 = {
  1838. [0] = "use_weapon(0)",
  1839. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1840. [378] = "use_helmet(0)",
  1841. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1842. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1843. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1844. [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
  1845. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1846. [5150] = "use_helmet(1)",
  1847. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1848. [6350] = "use_weapon(1)"
  1849. },
  1850. water_drink = {
  1851. [0] = "use_weapon(0)",
  1852. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1853. [378] = "use_helmet(0)",
  1854. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1855. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1856. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1857. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1858. [5150] = "use_helmet(1)",
  1859. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1860. [6350] = "use_weapon(1)"
  1861. },
  1862. energy_drink = {
  1863. [0] = "use_weapon(0)",
  1864. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1865. [378] = "use_helmet(0)",
  1866. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1867. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1868. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1869. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1870. [5150] = "use_helmet(1)",
  1871. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1872. [6350] = "use_weapon(1)"
  1873. },
  1874. drink_crow = {
  1875. [0] = "use_weapon(0)",
  1876. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1877. [378] = "use_helmet(0)",
  1878. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1879. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1880. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1881. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1882. [5150] = "use_helmet(1)",
  1883. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1884. [6350] = "use_weapon(1)"
  1885. },
  1886. flask = {
  1887. [0] = "use_weapon(0)",
  1888. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1889. [378] = "use_helmet(0)",
  1890. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1891. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1892. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1893. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1894. [5150] = "use_helmet(1)",
  1895. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1896. [6350] = "use_weapon(1)"
  1897. },
  1898. flask2 = {
  1899. [0] = "use_weapon(0)",
  1900. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1901. [378] = "use_helmet(0)",
  1902. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1903. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1904. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1905. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1906. [5150] = "use_helmet(1)",
  1907. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1908. [6350] = "use_weapon(1)"
  1909. },
  1910. flask3 = {
  1911. [0] = "use_weapon(0)",
  1912. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1913. [378] = "use_helmet(0)",
  1914. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1915. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1916. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1917. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1918. [5150] = "use_helmet(1)",
  1919. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1920. [6350] = "use_weapon(1)"
  1921. },
  1922. mineral_water = {
  1923. [0] = "use_weapon(0)",
  1924. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1925. [378] = "use_helmet(0)",
  1926. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1927. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1928. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1929. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1930. [5150] = "use_helmet(1)",
  1931. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1932. [6350] = "use_weapon(1)"
  1933. },
  1934. mineral_water2 = {
  1935. [0] = "use_weapon(0)",
  1936. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1937. [378] = "use_helmet(0)",
  1938. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1939. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1940. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1941. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1942. [5150] = "use_helmet(1)",
  1943. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1944. [6350] = "use_weapon(1)"
  1945. },
  1946. mineral_water3 = {
  1947. [0] = "use_weapon(0)",
  1948. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1949. [378] = "use_helmet(0)",
  1950. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1951. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  1952. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1953. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1954. [5150] = "use_helmet(1)",
  1955. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1956. [6350] = "use_weapon(1)"
  1957. },
  1958. caffeine = {
  1959. [0] = "use_weapon(0)",
  1960. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1961. [378] = "use_helmet(0)",
  1962. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1963. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1964. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1965. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1966. [4780] = "use_helmet(1)",
  1967. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1968. [5980] = "use_weapon(1)"
  1969. },
  1970. caffeine2 = {
  1971. [0] = "use_weapon(0)",
  1972. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1973. [378] = "use_helmet(0)",
  1974. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1975. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1976. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1977. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1978. [4780] = "use_helmet(1)",
  1979. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1980. [5980] = "use_weapon(1)"
  1981. },
  1982. caffeine3 = {
  1983. [0] = "use_weapon(0)",
  1984. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1985. [378] = "use_helmet(0)",
  1986. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1987. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  1988. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  1989. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  1990. [4780] = "use_helmet(1)",
  1991. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  1992. [5980] = "use_weapon(1)"
  1993. },
  1994. caffeine4 = {
  1995. [0] = "use_weapon(0)",
  1996. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  1997. [378] = "use_helmet(0)",
  1998. [379] = "xr_effects.disable_nv(db.actor, nil)",
  1999. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  2000. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2001. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2002. [4780] = "use_helmet(1)",
  2003. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2004. [5980] = "use_weapon(1)"
  2005. },
  2006. caffeine5 = {
  2007. [0] = "use_weapon(0)",
  2008. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2009. [378] = "use_helmet(0)",
  2010. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2011. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  2012. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2013. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2014. [4780] = "use_helmet(1)",
  2015. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2016. [5980] = "use_weapon(1)"
  2017. },
  2018. beer = {
  2019. [0] = "use_weapon(0)",
  2020. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2021. [378] = "use_helmet(0)",
  2022. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2023. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  2024. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2025. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2026. [5150] = "use_helmet(1)",
  2027. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2028. [6350] = "use_weapon(1)"
  2029. },
  2030. akvatab = {
  2031. [0] = "use_weapon(0)",
  2032. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2033. [378] = "use_helmet(0)",
  2034. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2035. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  2036. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2037. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2038. [4780] = "use_helmet(1)",
  2039. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2040. [5980] = "use_weapon(1)"
  2041. },
  2042. akvatab2 = {
  2043. [0] = "use_weapon(0)",
  2044. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2045. [378] = "use_helmet(0)",
  2046. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2047. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  2048. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2049. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2050. [4780] = "use_helmet(1)",
  2051. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2052. [5980] = "use_weapon(1)"
  2053. },
  2054. akvatab3 = {
  2055. [0] = "use_weapon(0)",
  2056. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2057. [378] = "use_helmet(0)",
  2058. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2059. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  2060. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2061. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2062. [4780] = "use_helmet(1)",
  2063. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2064. [5980] = "use_weapon(1)"
  2065. },
  2066. akvatab4 = {
  2067. [0] = "use_weapon(0)",
  2068. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2069. [378] = "use_helmet(0)",
  2070. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2071. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  2072. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2073. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2074. [4780] = "use_helmet(1)",
  2075. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2076. [5980] = "use_weapon(1)"
  2077. },
  2078. mint = {
  2079. [0] = "use_weapon(0)",
  2080. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2081. [378] = "use_helmet(0)",
  2082. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2083. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  2084. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2085. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2086. [4780] = "use_helmet(1)",
  2087. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2088. [5980] = "use_weapon(1)"
  2089. },
  2090. mint2 = {
  2091. [0] = "use_weapon(0)",
  2092. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2093. [378] = "use_helmet(0)",
  2094. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2095. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  2096. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2097. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2098. [4780] = "use_helmet(1)",
  2099. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2100. [5980] = "use_weapon(1)"
  2101. },
  2102. mint3 = {
  2103. [0] = "use_weapon(0)",
  2104. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2105. [378] = "use_helmet(0)",
  2106. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2107. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  2108. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2109. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2110. [4780] = "use_helmet(1)",
  2111. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2112. [5980] = "use_weapon(1)"
  2113. },
  2114. mint4 = {
  2115. [0] = "use_weapon(0)",
  2116. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2117. [378] = "use_helmet(0)",
  2118. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2119. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  2120. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2121. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2122. [4780] = "use_helmet(1)",
  2123. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2124. [5980] = "use_weapon(1)"
  2125. },
  2126. mint5 = {
  2127. [0] = "use_weapon(0)",
  2128. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2129. [378] = "use_helmet(0)",
  2130. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2131. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8047, false,'')",
  2132. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2133. [3980] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2134. [4780] = "use_helmet(1)",
  2135. [5380] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2136. [5980] = "use_weapon(1)"
  2137. },
  2138. bottle_metal = {
  2139. [0] = "use_weapon(0)",
  2140. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2141. [378] = "use_helmet(0)",
  2142. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2143. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  2144. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2145. [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
  2146. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2147. [5150] = "use_helmet(1)",
  2148. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2149. [6350] = "use_weapon(1)"
  2150. },
  2151. bottle_metal2 = {
  2152. [0] = "use_weapon(0)",
  2153. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2154. [378] = "use_helmet(0)",
  2155. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2156. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  2157. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2158. [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
  2159. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2160. [5150] = "use_helmet(1)",
  2161. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2162. [6350] = "use_weapon(1)"
  2163. },
  2164. bottle_metal3 = {
  2165. [0] = "use_weapon(0)",
  2166. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2167. [378] = "use_helmet(0)",
  2168. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2169. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  2170. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2171. [3050] = "level.add_cam_effector('camera_effects\\\\surge_01.anm',8054,false,'')",
  2172. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2173. [5150] = "use_helmet(1)",
  2174. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2175. [6350] = "use_weapon(1)"
  2176. },
  2177. tea = {
  2178. [0] = "use_weapon(0)",
  2179. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2180. [378] = "use_helmet(0)",
  2181. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2182. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  2183. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2184. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2185. [5150] = "use_helmet(1)",
  2186. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2187. [6350] = "use_weapon(1)"
  2188. },
  2189. tea2 = {
  2190. [0] = "use_weapon(0)",
  2191. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2192. [378] = "use_helmet(0)",
  2193. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2194. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  2195. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2196. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2197. [5150] = "use_helmet(1)",
  2198. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2199. [6350] = "use_weapon(1)"
  2200. },
  2201. tea3 = {
  2202. [0] = "use_weapon(0)",
  2203. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2204. [378] = "use_helmet(0)",
  2205. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2206. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  2207. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2208. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2209. [5150] = "use_helmet(1)",
  2210. [5750] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2211. [6350] = "use_weapon(1)"
  2212. },
  2213. conserva = {
  2214. [0] = "use_weapon(0)",
  2215. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2216. [378] = "use_helmet(0)",
  2217. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2218. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2219. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2220. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2221. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2222. [8480] = "use_helmet(1)",
  2223. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2224. [9680] = "use_weapon(1)"
  2225. },
  2226. kolbasa = {
  2227. [0] = "use_weapon(0)",
  2228. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2229. [378] = "use_helmet(0)",
  2230. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2231. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2232. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2233. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2234. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2235. [8480] = "use_helmet(1)",
  2236. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2237. [9680] = "use_weapon(1)"
  2238. },
  2239. protein = {
  2240. [0] = "use_weapon(0)",
  2241. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2242. [378] = "use_helmet(0)",
  2243. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2244. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2245. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2246. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2247. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2248. [8480] = "use_helmet(1)",
  2249. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2250. [9680] = "use_weapon(1)"
  2251. },
  2252. bread = {
  2253. [0] = "use_weapon(0)",
  2254. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2255. [378] = "use_helmet(0)",
  2256. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2257. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2258. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2259. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2260. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2261. [8480] = "use_helmet(1)",
  2262. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2263. [9680] = "use_weapon(1)"
  2264. },
  2265. breadold = {
  2266. [0] = "use_weapon(0)",
  2267. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2268. [378] = "use_helmet(0)",
  2269. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2270. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2271. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2272. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2273. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2274. [8480] = "use_helmet(1)",
  2275. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2276. [9680] = "use_weapon(1)"
  2277. },
  2278. tomato = {
  2279. [0] = "use_weapon(0)",
  2280. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2281. [378] = "use_helmet(0)",
  2282. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2283. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2284. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2285. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2286. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2287. [8480] = "use_helmet(1)",
  2288. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2289. [9680] = "use_weapon(1)"
  2290. },
  2291. sausage = {
  2292. [0] = "use_weapon(0)",
  2293. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2294. [378] = "use_helmet(0)",
  2295. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2296. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2297. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2298. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2299. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2300. [8480] = "use_helmet(1)",
  2301. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2302. [9680] = "use_weapon(1)"
  2303. },
  2304. corn = {
  2305. [0] = "use_weapon(0)",
  2306. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2307. [378] = "use_helmet(0)",
  2308. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2309. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2310. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2311. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2312. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2313. [8480] = "use_helmet(1)",
  2314. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2315. [9680] = "use_weapon(1)"
  2316. },
  2317. beans = {
  2318. [0] = "use_weapon(0)",
  2319. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2320. [378] = "use_helmet(0)",
  2321. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2322. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2323. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2324. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2325. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2326. [8480] = "use_helmet(1)",
  2327. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2328. [9680] = "use_weapon(1)"
  2329. },
  2330. chili = {
  2331. [0] = "use_weapon(0)",
  2332. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2333. [378] = "use_helmet(0)",
  2334. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2335. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2336. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2337. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2338. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2339. [8480] = "use_helmet(1)",
  2340. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2341. [9680] = "use_weapon(1)"
  2342. },
  2343. tushonka = {
  2344. [0] = "use_weapon(0)",
  2345. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2346. [378] = "use_helmet(0)",
  2347. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2348. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2349. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2350. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2351. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2352. [8480] = "use_helmet(1)",
  2353. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2354. [9680] = "use_weapon(1)"
  2355. },
  2356. salmon = {
  2357. [0] = "use_weapon(0)",
  2358. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2359. [378] = "use_helmet(0)",
  2360. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2361. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2362. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2363. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2364. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2365. [8480] = "use_helmet(1)",
  2366. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2367. [9680] = "use_weapon(1)"
  2368. },
  2369. raisins = {
  2370. [0] = "use_weapon(0)",
  2371. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2372. [378] = "use_helmet(0)",
  2373. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2374. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2375. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2376. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2377. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2378. [8480] = "use_helmet(1)",
  2379. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2380. [9680] = "use_weapon(1)"
  2381. },
  2382. chocolate = {
  2383. [0] = "use_weapon(0)",
  2384. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2385. [378] = "use_helmet(0)",
  2386. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2387. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2388. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2389. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2390. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2391. [8480] = "use_helmet(1)",
  2392. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2393. [9680] = "use_weapon(1)"
  2394. },
  2395. nuts = {
  2396. [0] = "use_weapon(0)",
  2397. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2398. [378] = "use_helmet(0)",
  2399. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2400. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2401. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2402. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2403. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2404. [8480] = "use_helmet(1)",
  2405. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2406. [9680] = "use_weapon(1)"
  2407. },
  2408. mre = {
  2409. [0] = "use_weapon(0)",
  2410. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2411. [378] = "use_helmet(0)",
  2412. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2413. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2414. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2415. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2416. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2417. [8480] = "use_helmet(1)",
  2418. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2419. [9680] = "use_weapon(1)"
  2420. },
  2421. mre2 = {
  2422. [0] = "use_weapon(0)",
  2423. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2424. [378] = "use_helmet(0)",
  2425. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2426. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2427. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2428. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2429. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2430. [8480] = "use_helmet(1)",
  2431. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2432. [9680] = "use_weapon(1)"
  2433. },
  2434. mre3 = {
  2435. [0] = "use_weapon(0)",
  2436. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2437. [378] = "use_helmet(0)",
  2438. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2439. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2440. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2441. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2442. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2443. [8480] = "use_helmet(1)",
  2444. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2445. [9680] = "use_weapon(1)"
  2446. },
  2447. ration_ru = {
  2448. [0] = "use_weapon(0)",
  2449. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2450. [378] = "use_helmet(0)",
  2451. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2452. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2453. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2454. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2455. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2456. [8480] = "use_helmet(1)",
  2457. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2458. [9680] = "use_weapon(1)"
  2459. },
  2460. ration_ru2 = {
  2461. [0] = "use_weapon(0)",
  2462. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2463. [378] = "use_helmet(0)",
  2464. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2465. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2466. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2467. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2468. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2469. [8480] = "use_helmet(1)",
  2470. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2471. [9680] = "use_weapon(1)"
  2472. },
  2473. ration_ru3 = {
  2474. [0] = "use_weapon(0)",
  2475. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2476. [378] = "use_helmet(0)",
  2477. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2478. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2479. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2480. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2481. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2482. [8480] = "use_helmet(1)",
  2483. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2484. [9680] = "use_weapon(1)"
  2485. },
  2486. ration_ru4 = {
  2487. [0] = "use_weapon(0)",
  2488. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2489. [378] = "use_helmet(0)",
  2490. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2491. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2492. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2493. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2494. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2495. [8480] = "use_helmet(1)",
  2496. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2497. [9680] = "use_weapon(1)"
  2498. },
  2499. ration_ru5 = {
  2500. [0] = "use_weapon(0)",
  2501. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2502. [378] = "use_helmet(0)",
  2503. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2504. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2505. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2506. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2507. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2508. [8480] = "use_helmet(1)",
  2509. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2510. [9680] = "use_weapon(1)"
  2511. },
  2512. ration_ru6 = {
  2513. [0] = "use_weapon(0)",
  2514. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2515. [378] = "use_helmet(0)",
  2516. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2517. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2518. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2519. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2520. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2521. [8480] = "use_helmet(1)",
  2522. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2523. [9680] = "use_weapon(1)"
  2524. },
  2525. ration_ru7 = {
  2526. [0] = "use_weapon(0)",
  2527. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2528. [378] = "use_helmet(0)",
  2529. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2530. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2531. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2532. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2533. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2534. [8480] = "use_helmet(1)",
  2535. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2536. [9680] = "use_weapon(1)"
  2537. },
  2538. ration_ukr = {
  2539. [0] = "use_weapon(0)",
  2540. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2541. [378] = "use_helmet(0)",
  2542. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2543. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2544. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2545. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2546. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2547. [8480] = "use_helmet(1)",
  2548. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2549. [9680] = "use_weapon(1)"
  2550. },
  2551. ration_ukr2 = {
  2552. [0] = "use_weapon(0)",
  2553. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2554. [378] = "use_helmet(0)",
  2555. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2556. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2557. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2558. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2559. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2560. [8480] = "use_helmet(1)",
  2561. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2562. [9680] = "use_weapon(1)"
  2563. },
  2564. ration_ukr3 = {
  2565. [0] = "use_weapon(0)",
  2566. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2567. [378] = "use_helmet(0)",
  2568. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2569. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2570. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2571. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2572. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2573. [8480] = "use_helmet(1)",
  2574. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2575. [9680] = "use_weapon(1)"
  2576. },
  2577. ration_ukr4 = {
  2578. [0] = "use_weapon(0)",
  2579. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2580. [378] = "use_helmet(0)",
  2581. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2582. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2583. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2584. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2585. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2586. [8480] = "use_helmet(1)",
  2587. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2588. [9680] = "use_weapon(1)"
  2589. },
  2590. ration_ukr5 = {
  2591. [0] = "use_weapon(0)",
  2592. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2593. [378] = "use_helmet(0)",
  2594. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2595. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2596. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2597. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2598. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2599. [8480] = "use_helmet(1)",
  2600. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2601. [9680] = "use_weapon(1)"
  2602. },
  2603. ration_ukr6 = {
  2604. [0] = "use_weapon(0)",
  2605. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2606. [378] = "use_helmet(0)",
  2607. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2608. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2609. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2610. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2611. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2612. [8480] = "use_helmet(1)",
  2613. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2614. [9680] = "use_weapon(1)"
  2615. },
  2616. meat_tushkano = {
  2617. [0] = "use_weapon(0)",
  2618. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2619. [378] = "use_helmet(0)",
  2620. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2621. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2622. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2623. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2624. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2625. [8480] = "use_helmet(1)",
  2626. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2627. [9680] = "use_weapon(1)"
  2628. },
  2629. meat_dog = {
  2630. [0] = "use_weapon(0)",
  2631. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2632. [378] = "use_helmet(0)",
  2633. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2634. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2635. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2636. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2637. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2638. [8480] = "use_helmet(1)",
  2639. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2640. [9680] = "use_weapon(1)"
  2641. },
  2642. meat_pseudodog = {
  2643. [0] = "use_weapon(0)",
  2644. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2645. [378] = "use_helmet(0)",
  2646. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2647. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2648. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2649. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2650. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2651. [8480] = "use_helmet(1)",
  2652. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2653. [9680] = "use_weapon(1)"
  2654. },
  2655. meat_flesh = {
  2656. [0] = "use_weapon(0)",
  2657. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2658. [378] = "use_helmet(0)",
  2659. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2660. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2661. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2662. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2663. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2664. [8480] = "use_helmet(1)",
  2665. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2666. [9680] = "use_weapon(1)"
  2667. },
  2668. meat_boar = {
  2669. [0] = "use_weapon(0)",
  2670. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2671. [378] = "use_helmet(0)",
  2672. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2673. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2674. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2675. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2676. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2677. [8480] = "use_helmet(1)",
  2678. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2679. [9680] = "use_weapon(1)"
  2680. },
  2681. meat_bloodsucker = {
  2682. [0] = "use_weapon(0)",
  2683. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2684. [378] = "use_helmet(0)",
  2685. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2686. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2687. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2688. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2689. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2690. [8480] = "use_helmet(1)",
  2691. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2692. [9680] = "use_weapon(1)"
  2693. },
  2694. meat_snork = {
  2695. [0] = "use_weapon(0)",
  2696. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2697. [378] = "use_helmet(0)",
  2698. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2699. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2700. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2701. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2702. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2703. [8480] = "use_helmet(1)",
  2704. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2705. [9680] = "use_weapon(1)"
  2706. },
  2707. meat_chimera = {
  2708. [0] = "use_weapon(0)",
  2709. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2710. [378] = "use_helmet(0)",
  2711. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2712. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2713. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2714. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2715. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2716. [8480] = "use_helmet(1)",
  2717. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2718. [9680] = "use_weapon(1)"
  2719. },
  2720. mutant_part_boar_chop = {
  2721. [0] = "use_weapon(0)",
  2722. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2723. [378] = "use_helmet(0)",
  2724. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2725. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2726. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2727. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2728. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2729. [8480] = "use_helmet(1)",
  2730. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2731. [9680] = "use_weapon(1)"
  2732. },
  2733. mutant_part_flesh_meat = {
  2734. [0] = "use_weapon(0)",
  2735. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2736. [378] = "use_helmet(0)",
  2737. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2738. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2739. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2740. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2741. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2742. [8480] = "use_helmet(1)",
  2743. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2744. [9680] = "use_weapon(1)"
  2745. },
  2746. mutant_part_dog_meat = {
  2747. [0] = "use_weapon(0)",
  2748. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2749. [378] = "use_helmet(0)",
  2750. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2751. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2752. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2753. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2754. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2755. [8480] = "use_helmet(1)",
  2756. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2757. [9680] = "use_weapon(1)"
  2758. },
  2759. mutant_part_psevdodog_meat = {
  2760. [0] = "use_weapon(0)",
  2761. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2762. [378] = "use_helmet(0)",
  2763. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2764. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2765. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2766. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2767. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2768. [8480] = "use_helmet(1)",
  2769. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2770. [9680] = "use_weapon(1)"
  2771. },
  2772. mutant_part_krovosos_meat = {
  2773. [0] = "use_weapon(0)",
  2774. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2775. [378] = "use_helmet(0)",
  2776. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2777. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2778. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2779. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2780. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2781. [8480] = "use_helmet(1)",
  2782. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2783. [9680] = "use_weapon(1)"
  2784. },
  2785. mutant_part_snork_hand = {
  2786. [0] = "use_weapon(0)",
  2787. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2788. [378] = "use_helmet(0)",
  2789. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2790. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2791. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2792. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2793. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2794. [8480] = "use_helmet(1)",
  2795. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2796. [9680] = "use_weapon(1)"
  2797. },
  2798. mutant_part_tushkano_meat = {
  2799. [0] = "use_weapon(0)",
  2800. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2801. [378] = "use_helmet(0)",
  2802. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2803. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2804. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2805. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2806. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2807. [8480] = "use_helmet(1)",
  2808. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2809. [9680] = "use_weapon(1)"
  2810. },
  2811. mutant_part_chimera_meat = {
  2812. [0] = "use_weapon(0)",
  2813. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2814. [378] = "use_helmet(0)",
  2815. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2816. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2817. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2818. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2819. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2820. [8480] = "use_helmet(1)",
  2821. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2822. [9680] = "use_weapon(1)"
  2823. },
  2824. cigarettes = {
  2825. [0] = "use_weapon(0)",
  2826. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2827. [378] = "use_helmet(0)",
  2828. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2829. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2830. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2831. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2832. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2833. [8480] = "use_helmet(1)",
  2834. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2835. [9680] = "use_weapon(1)"
  2836. },
  2837. cigarettes2 = {
  2838. [0] = "use_weapon(0)",
  2839. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2840. [378] = "use_helmet(0)",
  2841. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2842. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2843. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2844. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2845. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2846. [8480] = "use_helmet(1)",
  2847. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2848. [9680] = "use_weapon(1)"
  2849. },
  2850. cigarettes3 = {
  2851. [0] = "use_weapon(0)",
  2852. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2853. [378] = "use_helmet(0)",
  2854. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2855. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2856. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2857. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2858. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2859. [8480] = "use_helmet(1)",
  2860. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2861. [9680] = "use_weapon(1)"
  2862. },
  2863. cigarettes4 = {
  2864. [0] = "use_weapon(0)",
  2865. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2866. [378] = "use_helmet(0)",
  2867. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2868. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2869. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2870. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2871. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2872. [8480] = "use_helmet(1)",
  2873. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2874. [9680] = "use_weapon(1)"
  2875. },
  2876. cigar1 = {
  2877. [0] = "use_weapon(0)",
  2878. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2879. [378] = "use_helmet(0)",
  2880. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2881. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2882. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2883. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2884. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2885. [8480] = "use_helmet(1)",
  2886. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2887. [9680] = "use_weapon(1)"
  2888. },
  2889. cigar1_2 = {
  2890. [0] = "use_weapon(0)",
  2891. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2892. [378] = "use_helmet(0)",
  2893. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2894. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2895. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2896. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2897. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2898. [8480] = "use_helmet(1)",
  2899. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2900. [9680] = "use_weapon(1)"
  2901. },
  2902. cigar1_3 = {
  2903. [0] = "use_weapon(0)",
  2904. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2905. [378] = "use_helmet(0)",
  2906. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2907. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2908. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2909. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2910. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2911. [8480] = "use_helmet(1)",
  2912. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2913. [9680] = "use_weapon(1)"
  2914. },
  2915. cigar2 = {
  2916. [0] = "use_weapon(0)",
  2917. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2918. [378] = "use_helmet(0)",
  2919. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2920. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2921. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2922. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2923. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2924. [8480] = "use_helmet(1)",
  2925. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2926. [9680] = "use_weapon(1)"
  2927. },
  2928. cigar2_2 = {
  2929. [0] = "use_weapon(0)",
  2930. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2931. [378] = "use_helmet(0)",
  2932. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2933. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2934. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2935. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2936. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2937. [8480] = "use_helmet(1)",
  2938. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2939. [9680] = "use_weapon(1)"
  2940. },
  2941. cigar2_3 = {
  2942. [0] = "use_weapon(0)",
  2943. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2944. [378] = "use_helmet(0)",
  2945. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2946. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2947. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2948. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2949. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2950. [8480] = "use_helmet(1)",
  2951. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2952. [9680] = "use_weapon(1)"
  2953. },
  2954. cigar3 = {
  2955. [0] = "use_weapon(0)",
  2956. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2957. [378] = "use_helmet(0)",
  2958. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2959. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2960. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2961. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2962. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2963. [8480] = "use_helmet(1)",
  2964. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2965. [9680] = "use_weapon(1)"
  2966. },
  2967. cigar3_2 = {
  2968. [0] = "use_weapon(0)",
  2969. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2970. [378] = "use_helmet(0)",
  2971. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2972. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2973. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2974. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2975. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2976. [8480] = "use_helmet(1)",
  2977. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2978. [9680] = "use_weapon(1)"
  2979. },
  2980. cigar3_3 = {
  2981. [0] = "use_weapon(0)",
  2982. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2983. [378] = "use_helmet(0)",
  2984. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2985. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2986. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  2987. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  2988. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  2989. [8480] = "use_helmet(1)",
  2990. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  2991. [9680] = "use_weapon(1)"
  2992. },
  2993. cigar = {
  2994. [0] = "use_weapon(0)",
  2995. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  2996. [378] = "use_helmet(0)",
  2997. [379] = "xr_effects.disable_nv(db.actor, nil)",
  2998. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  2999. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3000. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3001. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3002. [8480] = "use_helmet(1)",
  3003. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3004. [9680] = "use_weapon(1)"
  3005. },
  3006. cigarettes_lucky = {
  3007. [0] = "use_weapon(0)",
  3008. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3009. [378] = "use_helmet(0)",
  3010. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3011. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3012. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3013. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3014. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3015. [8480] = "use_helmet(1)",
  3016. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3017. [9680] = "use_weapon(1)"
  3018. },
  3019. cigarettes_lucky2 = {
  3020. [0] = "use_weapon(0)",
  3021. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3022. [378] = "use_helmet(0)",
  3023. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3024. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3025. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3026. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3027. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3028. [8480] = "use_helmet(1)",
  3029. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3030. [9680] = "use_weapon(1)"
  3031. },
  3032. cigarettes_lucky3 = {
  3033. [0] = "use_weapon(0)",
  3034. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3035. [378] = "use_helmet(0)",
  3036. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3037. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3038. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3039. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3040. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3041. [8480] = "use_helmet(1)",
  3042. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3043. [9680] = "use_weapon(1)"
  3044. },
  3045. cigarettes_lucky4 = {
  3046. [0] = "use_weapon(0)",
  3047. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3048. [378] = "use_helmet(0)",
  3049. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3050. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3051. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3052. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3053. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3054. [8480] = "use_helmet(1)",
  3055. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3056. [9680] = "use_weapon(1)"
  3057. },
  3058. cigarettes_russian = {
  3059. [0] = "use_weapon(0)",
  3060. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3061. [378] = "use_helmet(0)",
  3062. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3063. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3064. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3065. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3066. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3067. [8480] = "use_helmet(1)",
  3068. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3069. [9680] = "use_weapon(1)"
  3070. },
  3071. cigarettes_russian2 = {
  3072. [0] = "use_weapon(0)",
  3073. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3074. [378] = "use_helmet(0)",
  3075. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3076. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3077. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3078. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3079. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3080. [8480] = "use_helmet(1)",
  3081. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3082. [9680] = "use_weapon(1)"
  3083. },
  3084. cigarettes_russian3 = {
  3085. [0] = "use_weapon(0)",
  3086. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3087. [378] = "use_helmet(0)",
  3088. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3089. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3090. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3091. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3092. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3093. [8480] = "use_helmet(1)",
  3094. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3095. [9680] = "use_weapon(1)"
  3096. },
  3097. joint = {
  3098. [0] = "use_weapon(0)",
  3099. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3100. [378] = "use_helmet(0)",
  3101. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3102. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3103. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3104. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3105. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3106. [8480] = "use_helmet(1)",
  3107. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3108. [9680] = "use_weapon(1)"
  3109. },
  3110. marijuana = {
  3111. [0] = "use_weapon(0)",
  3112. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3113. [378] = "use_helmet(0)",
  3114. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3115. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3116. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3117. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3118. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3119. [8480] = "use_helmet(1)",
  3120. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3121. [9680] = "use_weapon(1)"
  3122. },
  3123. marijuana2 = {
  3124. [0] = "use_weapon(0)",
  3125. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3126. [378] = "use_helmet(0)",
  3127. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3128. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3129. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3130. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3131. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3132. [8480] = "use_helmet(1)",
  3133. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3134. [9680] = "use_weapon(1)"
  3135. },
  3136. marijuana3 = {
  3137. [0] = "use_weapon(0)",
  3138. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3139. [378] = "use_helmet(0)",
  3140. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3141. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3142. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3143. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3144. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3145. [8480] = "use_helmet(1)",
  3146. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3147. [9680] = "use_weapon(1)"
  3148. },
  3149. tobacco = {
  3150. [0] = "use_weapon(0)",
  3151. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3152. [378] = "use_helmet(0)",
  3153. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3154. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3155. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3156. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3157. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3158. [8480] = "use_helmet(1)",
  3159. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3160. [9680] = "use_weapon(1)"
  3161. },
  3162. tobacco2 = {
  3163. [0] = "use_weapon(0)",
  3164. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3165. [378] = "use_helmet(0)",
  3166. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3167. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3168. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3169. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3170. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3171. [8480] = "use_helmet(1)",
  3172. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3173. [9680] = "use_weapon(1)"
  3174. },
  3175. tobacco3 = {
  3176. [0] = "use_weapon(0)",
  3177. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3178. [378] = "use_helmet(0)",
  3179. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3180. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3181. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3182. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3183. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3184. [8480] = "use_helmet(1)",
  3185. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3186. [9680] = "use_weapon(1)"
  3187. },
  3188. tobacco4 = {
  3189. [0] = "use_weapon(0)",
  3190. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3191. [378] = "use_helmet(0)",
  3192. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3193. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3194. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3195. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3196. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3197. [8480] = "use_helmet(1)",
  3198. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3199. [9680] = "use_weapon(1)"
  3200. },
  3201. tobacco5 = {
  3202. [0] = "use_weapon(0)",
  3203. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3204. [378] = "use_helmet(0)",
  3205. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3206. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3207. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3208. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3209. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3210. [8480] = "use_helmet(1)",
  3211. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3212. [9680] = "use_weapon(1)"
  3213. },
  3214. hand_rolling_tobacco = {
  3215. [0] = "use_weapon(0)",
  3216. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3217. [378] = "use_helmet(0)",
  3218. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3219. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3220. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3221. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3222. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3223. [8480] = "use_helmet(1)",
  3224. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3225. [9680] = "use_weapon(1)"
  3226. },
  3227. hand_rolling_tobacco2 = {
  3228. [0] = "use_weapon(0)",
  3229. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3230. [378] = "use_helmet(0)",
  3231. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3232. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3233. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3234. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3235. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3236. [8480] = "use_helmet(1)",
  3237. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3238. [9680] = "use_weapon(1)"
  3239. },
  3240. hand_rolling_tobacco3 = {
  3241. [0] = "use_weapon(0)",
  3242. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3243. [378] = "use_helmet(0)",
  3244. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3245. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3246. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3247. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3248. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3249. [8480] = "use_helmet(1)",
  3250. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3251. [9680] = "use_weapon(1)"
  3252. },
  3253. hand_rolling_tobacco4 = {
  3254. [0] = "use_weapon(0)",
  3255. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3256. [378] = "use_helmet(0)",
  3257. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3258. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3259. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3260. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3261. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3262. [8480] = "use_helmet(1)",
  3263. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3264. [9680] = "use_weapon(1)"
  3265. },
  3266. hand_rolling_tobacco5 = {
  3267. [0] = "use_weapon(0)",
  3268. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3269. [378] = "use_helmet(0)",
  3270. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3271. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3272. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3273. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3274. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3275. [8480] = "use_helmet(1)",
  3276. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3277. [9680] = "use_weapon(1)"
  3278. },
  3279. matches_script = {
  3280. [0] = "use_weapon(0)",
  3281. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3282. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3283. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3284. [2020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3285. [3081] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3286. [3082] = "xr_effects.enable_imput(db.actor, nil)",
  3287. [3083] = "use_weapon(1)",
  3288. [3084] = "level.remove_pp_effector(8064)",
  3289. },
  3290. cocaine = {
  3291. [0] = "use_weapon(0)",
  3292. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3293. [378] = "use_helmet(0)",
  3294. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3295. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3296. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3297. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3298. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3299. [8480] = "use_helmet(1)",
  3300. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3301. [9680] = "use_weapon(1)"
  3302. },
  3303. cocaine2 = {
  3304. [0] = "use_weapon(0)",
  3305. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3306. [378] = "use_helmet(0)",
  3307. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3308. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3309. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3310. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3311. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3312. [8480] = "use_helmet(1)",
  3313. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3314. [9680] = "use_weapon(1)"
  3315. },
  3316. cocaine3 = {
  3317. [0] = "use_weapon(0)",
  3318. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3319. [378] = "use_helmet(0)",
  3320. [379] = "xr_effects.disable_nv(db.actor, nil)",
  3321. [550] = "level.add_cam_effector('camera_effects\\\\item_use_fast.anm', 8063, false,'')",
  3322. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3323. [3020] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3324. [7681] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3325. [8480] = "use_helmet(1)",
  3326. [9080] = "xr_effects.enable_nv_and_imput(db.actor, nil)",
  3327. [9680] = "use_weapon(1)"
  3328. },
  3329. af_iam_dummy = {
  3330. [0] = "use_weapon(0)",
  3331. [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3332. [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3333. -- [378] = "use_helmet(0)",
  3334. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  3335. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  3336. [1460] = "xr_effects.play_inv_iam_open()",
  3337. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3338. -- [5150] = "use_helmet(1)",
  3339. [5750] = "xr_effects.enable_imput(db.actor, nil)",
  3340. [6350] = "use_weapon(1)"
  3341. },
  3342. af_aac_dummy = {
  3343. [0] = "use_weapon(0)",
  3344. [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3345. [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3346. -- [378] = "use_helmet(0)",
  3347. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  3348. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  3349. [1460] = "xr_effects.play_inv_aac_open()",
  3350. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3351. -- [5150] = "use_helmet(1)",
  3352. [5750] = "xr_effects.enable_imput(db.actor, nil)",
  3353. [6350] = "use_weapon(1)"
  3354. },
  3355. af_aam_dummy = {
  3356. [0] = "use_weapon(0)",
  3357. [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3358. [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3359. -- [378] = "use_helmet(0)",
  3360. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  3361. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  3362. [1460] = "xr_effects.play_inv_aam_open()",
  3363. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3364. -- [5150] = "use_helmet(1)",
  3365. [5750] = "xr_effects.enable_imput(db.actor, nil)",
  3366. [6350] = "use_weapon(1)"
  3367. },
  3368. lead_box_dummy = {
  3369. [0] = "use_weapon(0)",
  3370. [1] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3371. -- [378] = "use_helmet(0)",
  3372. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  3373. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  3374. [1040] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3375. [1460] = "xr_effects.play_inv_lead_open()",
  3376. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3377. -- [5150] = "use_helmet(1)",
  3378. [5750] = "xr_effects.enable_imput(db.actor, nil)",
  3379. [6350] = "use_weapon(1)"
  3380. },
  3381. container_tool_lead_box_dummy = {
  3382. [0] = "use_weapon(0)",
  3383. [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3384. [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3385. -- [378] = "use_helmet(0)",
  3386. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  3387. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  3388. [1460] = "xr_effects.play_inv_lead_close()",
  3389. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3390. -- [5150] = "use_helmet(1)",
  3391. [5750] = "xr_effects.enable_imput(db.actor, nil)",
  3392. [6350] = "use_weapon(1)"
  3393. },
  3394. container_tool_af_iam_dummy = {
  3395. [0] = "use_weapon(0)",
  3396. [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3397. [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3398. -- [378] = "use_helmet(0)",
  3399. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  3400. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  3401. [1460] = "xr_effects.play_inv_iam_close()",
  3402. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3403. -- [5150] = "use_helmet(1)",
  3404. [5750] = "xr_effects.enable_imput(db.actor, nil)",
  3405. [6350] = "use_weapon(1)"
  3406. },
  3407. container_tool_af_aac_dummy = {
  3408. [0] = "use_weapon(0)",
  3409. [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3410. [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3411. -- [378] = "use_helmet(0)",
  3412. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  3413. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  3414. [1460] = "xr_effects.play_inv_aac_close()",
  3415. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3416. -- [5150] = "use_helmet(1)",
  3417. [5750] = "xr_effects.enable_imput(db.actor, nil)",
  3418. [6350] = "use_weapon(1)"
  3419. },
  3420. container_tool_af_aam_dummy = {
  3421. [0] = "use_weapon(0)",
  3422. [1] = "xr_effects.disable_ui_inventory(db.actor, nil)",
  3423. [2] = "xr_effects.disable_ui_lite_with_imput(db.actor, nil)",
  3424. -- [378] = "use_helmet(0)",
  3425. -- [379] = "xr_effects.disable_nv(db.actor, nil)",
  3426. [550] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8053, false,'')",
  3427. [1460] = "xr_effects.play_inv_aam_close()",
  3428. [4351] = "xr_effects.enable_ui_lite(db.actor, nil)",
  3429. -- [5150] = "use_helmet(1)",
  3430. [5750] = "xr_effects.enable_imput(db.actor, nil)",
  3431. [6350] = "use_weapon(1)"
  3432.  
  3433. mutant_looting = {
  3434. [0] = "level.disable_input()",
  3435. [1] = "use_weapon(0)",
  3436. [2] = "level.add_cam_effector('camera_effects\\\\item_use_slow.anm', 8053, false,'')",
  3437. [10] = "level.add_cam_effector('camera_effects\\\\item_use.anm', 8064, false,'')",
  3438. [5570] = "level.enable_input()",
  3439. [5571] = "use_weapon(1)"
  3440. },
  3441. }
  3442.  
  3443. RegisterScriptCallback("actor_on_item_use", use_item)
  3444. RegisterScriptCallback("actor_item_to_slot",actor_item_to_slot)
  3445. RegisterScriptCallback("actor_on_before_death",time_slow)
  3446. RegisterScriptCallback("actor_on_update",use_item_update)
  3447.  
  3448. effect_outfit = "none"
  3449. effect_helm = "none"
  3450. init()
  3451. item_in_use = {}
  3452. item_not_in_use = true
  3453.  
  3454. end
  3455.  
  3456. function deactivate()
  3457. if not (feature_is_active) then
  3458. return
  3459. end
  3460. feature_is_active = false
  3461. UnregisterScriptCallback("actor_on_item_use", use_item)
  3462. UnregisterScriptCallback("actor_item_to_slot",actor_item_to_slot)
  3463. UnregisterScriptCallback("actor_on_before_death",time_slow)
  3464. RegisterScriptCallback("actor_on_update",use_item_update)
  3465. snd_obj = nil
  3466.  
  3467. effect_outfit = nil
  3468. effect_helm = nil
  3469. item_in_use = nil
  3470. item_not_in_use = nil
  3471.  
  3472. end
  3473. ------------------------------------------
  3474. -- consumable_callbacks
  3475. ------------------------------------------
  3476. local helmet_hidden = 0
  3477. local weapon_hidden = 0
  3478. function use_helmet(f)
  3479. helmet_hidden = helmet_hidden + f * 2 - 1
  3480. if mask_hud and mask_hud.feature_is_active == true then
  3481. mask_hud.helmet_active = (helmet_hidden == 0)
  3482. end
  3483. end
  3484.  
  3485. function use_weapon(f)
  3486. local hidden = weapon_hidden
  3487. weapon_hidden = weapon_hidden + f * 2 - 1
  3488. if weapon_hidden == 0 then
  3489. db.actor:restore_weapon()
  3490. elseif hidden == 0 then
  3491. db.actor:hide_weapon()
  3492. end
  3493. end
  3494. -----------------------------------------
  3495. function on_game_start()
  3496. if (axr_main.config:r_value("mm_options","consumable_animation",0,"none") ~= "simple") then return end
  3497. local function actor_on_first_update()
  3498. if enhanced_animations.feature_is_active then
  3499. enhanced_animations.deactivate()
  3500. end
  3501. activate()
  3502. end
  3503. RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
  3504. end
  3505.  
  3506. function init()
  3507. if not db.actor then return end
  3508. if db.actor:item_in_slot(7) then
  3509. effect_outfit = db.actor:item_in_slot(7):section()
  3510. end
  3511.  
  3512. if db.actor:item_in_slot(12) then
  3513. effect_helm = db.actor:item_in_slot(12):section()
  3514. end
  3515.  
  3516. time_return()
  3517. end
  3518.  
  3519. function time_slow()
  3520. if (axr_main.config:r_value("mm_options","enable_slow_death",1,false) == true) then
  3521. local console=get_console()
  3522. console:execute("time_factor 0.2")
  3523. end
  3524. end
  3525.  
  3526. function time_return()
  3527. local console=get_console()
  3528. console:execute("time_factor 1")
  3529. end
  3530.  
  3531. function actor_item_to_slot(obj)
  3532. --printf("outfit_update")
  3533. if not db.actor then return end
  3534.  
  3535. local outfit = "none"
  3536. if obj == db.actor:item_in_slot(7) then
  3537. outfit = obj:section()
  3538. end
  3539.  
  3540. if outfit ~= effect_outfit then
  3541. effect_outfit = outfit
  3542. if not has_alife_info("BAR_ARENA_FIGHT") then
  3543. use_item("outfit")
  3544. end
  3545. end
  3546.  
  3547. local helm = "none"
  3548. if obj == db.actor:item_in_slot(12) then
  3549. helm = obj:section()
  3550. end
  3551.  
  3552. if helm ~= effect_helm then
  3553. effect_helm = helm
  3554. if not has_alife_info("BAR_ARENA_FIGHT") then
  3555. use_item("helm")
  3556. end
  3557. end
  3558. end
  3559. --
  3560. function use_item(name)
  3561. if item_fx[name] then
  3562. local t = tostring(time_global())
  3563. item_not_in_use = false
  3564. item_in_use[t] = {}
  3565. for k, v in pairs(item_fx[name]) do
  3566. item_in_use[t][k] = v
  3567. end
  3568. end
  3569. end
  3570.  
  3571. function use_item_update()
  3572. if item_not_in_use then
  3573. return
  3574. end
  3575.  
  3576. local in_use = 0
  3577. for k, t in pairs(item_in_use) do
  3578. in_use = in_use+1
  3579. local remove = true
  3580. local tg = time_global()-tonumber(k)
  3581. for milli, action in pairs(t) do
  3582. remove = false
  3583. if tg > milli then
  3584. assert(loadstring(action))()
  3585. item_in_use[k][milli] = nil
  3586. end
  3587. end
  3588. if remove then
  3589. in_use = in_use-1
  3590. item_in_use[k] = nil
  3591. end
  3592. end
  3593. item_not_in_use = (in_use==0)
  3594. end
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