GregroxMun

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Feb 22nd, 2025 (edited)
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  1. Plan for Train Puzzle dot exe (title pending) 0.4:
  2.  
  3. UI/UX
  4. -Settings menu and associated features as previously discussed
  5. -add the 'dating sim' (display conductor and engineer characters and dialogue in front of each level). Mood calculation TBD.
  6. -Replace level select with level tree.
  7. -Movable camera (with limitations on how far the camera can move)
  8. --Camera should snap to pixel grid and can NOT rotate.
  9. --There needs to be limitations on where the camera can go, some kind of border or x/y position limitation.
  10. --Mode where the camera follows the locomotive (but does not go beyond the border). Still must snap to pixel grid.
  11. -when holding F key, render rolling stock and track on top of scenery objects?
  12.  
  13. Sound
  14. -Rolling resistance sounds, with stuttering-sqealing in curves.
  15. -3-chime synthesized whistle, ideally able to be quilled rather than just a static sound effect.
  16.  
  17. Game Mechanics
  18. -Train cars run on two points rather than one.
  19. -disable switch stand and play "clunk" noise when a car is fouling the switch.
  20. -isn't there a mouse cursor that's like, got an x on it? use that when mousing over a fouled switch.
  21. -Add turntables.
  22.  
  23. Levels
  24. -Add randomized Timesaver with between 5 and 7 random cars in random spots and destinations.
  25. -Turntable level based on that vintage puzzle toy I found.
  26. -Roundhouse level.
  27. -Longer/larger level variants to take advantage of moving camera.
  28. -Triplenook?
  29. -Timesaver variant where each car spot is replaced with a small spur with a few cars and the runaround is a little longer?
  30.  
  31. Train art
  32. -Extra skins for the loco.
  33. --Select in settings menu for now.
  34. -convert more cars to PBR textures, especially weathered cars.
  35. -chrome (stainless steel) reefer.
  36.  
  37. Scenery
  38. -Implement roads, which can just be placeholder dark grey cuboids for now.
  39. -Implement crossing gates which open when level is completed. (Model completed, needs to be put in-game)
  40. -Modular roundhouse.
  41. -Road/utility vehicle models for decoration (and to denote 'team tracks')
  42. --Advanced steam tractor-trailer
  43. --Diesel tractor-trailer
  44. --electric van
  45. --advanced steam tractor with variants.
  46. --advanced steam mobile crane.
  47. --Forklift.
  48. -vertical tanks model.
  49. -implement all tree models in-game.
  50. -generic small warehouse.
  51. -generic loading platform.
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