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- options:
- owner: siso_AZ
- command /evaluate <text>:
- permission: owner
- aliases: /ea, /eva, /debug
- trigger:
- name of player is "{@owner}"
- evaluate logging in {_errors::*}: arg 1
- loop {_errors::*}:
- send loop-value
- command /loop <text>:
- trigger:
- name of player is "{@owner}"
- if {%arg 1%::*} is set:
- loop {%arg 1%::*}:
- send "&6%loop-index%&3:&b%loop-value%"
- else:
- send "&c%arg 1% is not set"
- stop
- command /send <text>:
- trigger:
- name of player is "{@owner}"
- evaluate: "send ""%arg 1%"""
- command /set <text> <text>:
- trigger:
- name of player is "{@owner}"
- evaluate: "set {%arg 1%} to arg 2"
- send "&6Set &b&l%{%arg 1%}%"
- command /setmobname <text>:
- permission: owner
- trigger:
- name of player is "{@owner}"
- if targeted entity is not set:
- send "&cMiss"
- stop
- set name of targeted entity to colored arg 1
- command /setname <text>:
- permission: owner
- trigger:
- name of player is "{@owner}"
- set name of player's held item to colored arg 1
- command /setlore <number> <text>:
- permission: owner
- trigger:
- name of player is "{@owner}"
- set line arg 1 of lore of player's held item to colored arg 2
- command /checkname:
- permission: owner
- trigger:
- name of player is "{@owner}"
- send "&6%player's held item%"
- command /checkmobname:
- permission: owner
- trigger:
- name of player is "{@owner}"
- if targeted entity is not set:
- send "&cMiss"
- stop
- send "&6%targeted entity%"
- command /slotnumber <number>:
- permission: owner
- aliases: slotnum
- trigger:
- name of player is "{@owner}"
- open chest with arg 1 row named "Debug" to player
- on inventory click:
- name of player's current inventory contain "Debug"
- send "&6%clicked slot%"
- command /debughelp:
- permission: owner
- aliases: debugmenu, dhelp, dh
- trigger:
- name of player is "{@owner}"
- send "&3==============&6&lDebug&f&3==============="
- send "&e/evaluate (effect/experssion) &5aliases→[eva/ea/debug]"
- send "&e/loop (listvariables)"
- send "&e/send (variable/expression)"
- send "&e/set (variablename) (value)"
- send "&e/set (name/mobname/lore) (name)"
- send "&e/check (name/mobname)"
- send "&e/slotnumber (slotsize) &5aliases→[slotnum]"
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