Advertisement
shgsiughiiruhdu12354

terror of ggrelior333 Fe

Aug 11th, 2019
165
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. warn("Welp")
  153. --Converted with ggrelior333 model to script plugin v4
  154. --Terror of ggrelior333
  155. function sandbox(var,func)
  156. local env = getfenv(func)
  157. local newenv = setmetatable({},{
  158. __index = function(self,k)
  159. if k=="script" then
  160. return var
  161. else
  162. return env[k]
  163. end
  164. end,
  165. })
  166. setfenv(func,newenv)
  167. return func
  168. end
  169. cors = {}
  170. mas = Instance.new("Model",game:GetService("Lighting"))
  171. LocalScript0 = Instance.new("LocalScript")
  172. ParticleEmitter1 = Instance.new("ParticleEmitter")
  173. ParticleEmitter2 = Instance.new("ParticleEmitter")
  174. ParticleEmitter3 = Instance.new("ParticleEmitter")
  175. ParticleEmitter4 = Instance.new("ParticleEmitter")
  176. ParticleEmitter5 = Instance.new("ParticleEmitter")
  177. ParticleEmitter6 = Instance.new("ParticleEmitter")
  178. ParticleEmitter7 = Instance.new("ParticleEmitter")
  179. ParticleEmitter8 = Instance.new("ParticleEmitter")
  180. LocalScript9 = Instance.new("LocalScript")
  181. NumberValue10 = Instance.new("NumberValue")
  182. NumberValue11 = Instance.new("NumberValue")
  183. BoolValue12 = Instance.new("BoolValue")
  184. ParticleEmitter13 = Instance.new("ParticleEmitter")
  185. ParticleEmitter14 = Instance.new("ParticleEmitter")
  186. ParticleEmitter15 = Instance.new("ParticleEmitter")
  187. ParticleEmitter16 = Instance.new("ParticleEmitter")
  188. ParticleEmitter17 = Instance.new("ParticleEmitter")
  189. ParticleEmitter18 = Instance.new("ParticleEmitter")
  190. ParticleEmitter19 = Instance.new("ParticleEmitter")
  191. ParticleEmitter20 = Instance.new("ParticleEmitter")
  192. ParticleEmitter21 = Instance.new("ParticleEmitter")
  193. ParticleEmitter22 = Instance.new("ParticleEmitter")
  194. LocalScript0.Name = "WarPheonix"
  195. LocalScript0.Parent = mas
  196. table.insert(cors,sandbox(LocalScript0,function()
  197.  
  198. wait(0.2)
  199. Player = game:GetService("Players").LocalPlayer
  200. PlayerGui = Player.PlayerGui
  201. Cam = workspace.CurrentCamera
  202. Backpack = Player.Backpack
  203. Character = Player.Character
  204. Humanoid = Character.Humanoid
  205. Mouse = Player:GetMouse()
  206. RootPart = Character.HumanoidRootPart
  207. Torso = Character.Torso
  208. Head = Character.Head
  209. RightArm = Character["Right Arm"]
  210. LeftArm = Character["Left Arm"]
  211. RightLeg = Character["Right Leg"]
  212. LeftLeg = Character["Left Leg"]
  213. RootJoint = RootPart.RootJoint
  214. Neck = Torso.Neck
  215. RightShoulder = Torso["Right Shoulder"]
  216. LeftShoulder = Torso["Left Shoulder"]
  217. RightHip = Torso["Right Hip"]
  218. LeftHip = Torso["Left Hip"]
  219. local sick = Instance.new("Sound", Character)
  220. sick.SoundId = "rbxassetid://1604456093"
  221. sick.Looped = true
  222. IT = Instance.new
  223. CF = CFrame.new
  224. VT = Vector3.new
  225. RAD = math.rad
  226. C3 = Color3.new
  227. UD2 = UDim2.new
  228. BRICKC = BrickColor.new
  229. ANGLES = CFrame.Angles
  230. EULER = CFrame.fromEulerAnglesXYZ
  231. COS = math.cos
  232. ACOS = math.acos
  233. SIN = math.sin
  234. ASIN = math.asin
  235. ABS = math.abs
  236. MRANDOM = math.random
  237. FLOOR = math.floor
  238.  
  239. local naeeym2 = Instance.new("BillboardGui",Character)
  240. naeeym2.AlwaysOnTop = true
  241. naeeym2.Size = UDim2.new(5,35,2,35)
  242. naeeym2.StudsOffset = Vector3.new(0,4.5,0)
  243. naeeym2.Adornee = Character.Head
  244. naeeym2.Name = "Name"
  245. naeeym2.MaxDistance = 200
  246. local tecks2 = Instance.new("TextLabel",naeeym2)
  247. tecks2.BackgroundTransparency = 1
  248. tecks2.TextScaled = true
  249. tecks2.BorderSizePixel = 0
  250. tecks2.Text = "terror of ggrelior333"
  251. tecks2.Font = "Fantasy"
  252. tecks2.TextSize = 48
  253. tecks2.TextStrokeTransparency = 0
  254. tecks2.TextColor3 = Color3.new(255,255,255)
  255. tecks2.TextStrokeColor3 = Color3.new(188/255, 155/255, 93/255)
  256. tecks2.Size = UDim2.new(1,0,0.5,0)
  257. tecks2.Parent = naeeym2
  258.  
  259. local naeeym3 = Instance.new("BillboardGui",Character)
  260. naeeym3.AlwaysOnTop = true
  261. naeeym3.Size = UDim2.new(5,35,2,35)
  262. naeeym3.StudsOffset = Vector3.new(0,3,0)
  263. naeeym3.Adornee = Character.Head
  264. naeeym3.Name = "Name"
  265. naeeym3.MaxDistance = 200
  266. local tecks3 = Instance.new("TextLabel",naeeym2)
  267. tecks3.BackgroundTransparency = 1
  268. tecks3.TextScaled = true
  269. tecks3.BorderSizePixel = 0
  270. tecks3.Text = Player.Name
  271. tecks3.Font = "Fantasy"
  272. tecks3.TextSize = 32
  273. tecks3.TextStrokeTransparency = 1
  274. tecks3.TextColor3 = Color3.new(125/255,125/255,125/255)
  275. tecks3.TextStrokeColor3 = Color3.new(125/255,125/255,125/255)
  276. tecks3.Size = UDim2.new(1,0,0.5,0)
  277. tecks3.Parent = naeeym3
  278.  
  279.  
  280. Animation_Speed = 3
  281. Frame_Speed = 0.016666666666666666
  282. local Speed = 16
  283. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  284. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  285. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  286. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  287. local DAMAGEMULTIPLIER = 1
  288. local ANIM = "Idle"
  289. local ATTACK = false
  290. local EQUIPPED = false
  291. local HOLD = false
  292. local COMBO = 1
  293. local Rooted = false
  294. local SINE = 0
  295. local KEYHOLD = false
  296. local CHANGE = 2 / Animation_Speed
  297. local WALKINGANIM = false
  298. local VALUE1 = false
  299. local VALUE2 = false
  300. local ROBLOXIDLEANIMATION = IT("Animation")
  301. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  302. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  303. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  304. WEAPONGUI.Name = "Weapon GUI"
  305. local Effects = IT("Folder", Character)
  306. Effects.Name = "Effects"
  307. local ANIMATOR = Humanoid.Animator
  308. local ANIMATE = Character.Animate
  309. local UNANCHOR = true
  310. local FLIGHT = false
  311. local BODYPOS, GYRO, FLIGHTRING
  312. local PARTICLES = false
  313. local WINGS = false
  314. local APPLYGYRO = true
  315. local DIRECTTURN = false
  316. local PHEONIXCOLOR = C3(0.9, 0.9, 0.9)
  317. ArtificialHB = Instance.new("BindableEvent", script)
  318. ArtificialHB.Name = "ArtificialHB"
  319. script:WaitForChild("ArtificialHB")
  320. frame = Frame_Speed
  321. tf = 0
  322. allowframeloss = false
  323. tossremainder = false
  324. lastframe = tick()
  325. script.ArtificialHB:Fire()
  326. game:GetService("RunService").Heartbeat:connect(function(s, p)
  327. tf = tf + s
  328. if tf >= frame then
  329. if allowframeloss then
  330. script.ArtificialHB:Fire()
  331. lastframe = tick()
  332. else
  333. for i = 1, math.floor(tf / frame) do
  334. script.ArtificialHB:Fire()
  335. end
  336. lastframe = tick()
  337. end
  338. if tossremainder then
  339. tf = 0
  340. else
  341. tf = tf - frame * math.floor(tf / frame)
  342. end
  343. end
  344. end)
  345. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  346. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  347. end
  348. function PositiveAngle(NUMBER)
  349. if NUMBER >= 0 then
  350. NUMBER = 0
  351. end
  352. return NUMBER
  353. end
  354. function NegativeAngle(NUMBER)
  355. if NUMBER <= 0 then
  356. NUMBER = 0
  357. end
  358. return NUMBER
  359. end
  360. function Swait(NUMBER)
  361. if NUMBER == 0 or NUMBER == nil then
  362. ArtificialHB.Event:wait()
  363. else
  364. for i = 1, NUMBER do
  365. ArtificialHB.Event:wait()
  366. end
  367. end
  368. end
  369. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  370. local NEWMESH = IT(MESH)
  371. if MESH == "SpecialMesh" then
  372. NEWMESH.MeshType = MESHTYPE
  373. if MESHID ~= "nil" and MESHID ~= "" then
  374. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  375. end
  376. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  377. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  378. end
  379. end
  380. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  381. NEWMESH.Scale = SCALE
  382. NEWMESH.Parent = PARENT
  383. return NEWMESH
  384. end
  385. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  386. local NEWPART = IT("Part")
  387. NEWPART.formFactor = FORMFACTOR
  388. NEWPART.Reflectance = REFLECTANCE
  389. NEWPART.Transparency = TRANSPARENCY
  390. NEWPART.CanCollide = false
  391. NEWPART.Locked = true
  392. NEWPART.Anchored = true
  393. if ANCHOR == false then
  394. NEWPART.Anchored = false
  395. end
  396. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  397. NEWPART.Name = NAME
  398. NEWPART.Size = SIZE
  399. NEWPART.Position = Torso.Position
  400. NEWPART.Material = MATERIAL
  401. NEWPART:BreakJoints()
  402. NEWPART.Parent = PARENT
  403. return NEWPART
  404. end
  405. local weldBetween = function(a, b)
  406. local weldd = Instance.new("ManualWeld")
  407. weldd.Part0 = a
  408. weldd.Part1 = b
  409. weldd.C0 = CFrame.new()
  410. weldd.C1 = b.CFrame:inverse() * a.CFrame
  411. weldd.Parent = a
  412. return weldd
  413. end
  414. function QuaternionFromCFrame(cf)
  415. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  416. local trace = m00 + m11 + m22
  417. if trace > 0 then
  418. local s = math.sqrt(1 + trace)
  419. local recip = 0.5 / s
  420. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  421. else
  422. local i = 0
  423. if m00 < m11 then
  424. i = 1
  425. end
  426. if m22 > (i == 0 and m00 or m11) then
  427. i = 2
  428. end
  429. if i == 0 then
  430. local s = math.sqrt(m00 - m11 - m22 + 1)
  431. local recip = 0.5 / s
  432. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  433. elseif i == 1 then
  434. local s = math.sqrt(m11 - m22 - m00 + 1)
  435. local recip = 0.5 / s
  436. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  437. elseif i == 2 then
  438. local s = math.sqrt(m22 - m00 - m11 + 1)
  439. local recip = 0.5 / s
  440. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  441. end
  442. end
  443. end
  444. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  445. local xs, ys, zs = x + x, y + y, z + z
  446. local wx, wy, wz = w * xs, w * ys, w * zs
  447. local xx = x * xs
  448. local xy = x * ys
  449. local xz = x * zs
  450. local yy = y * ys
  451. local yz = y * zs
  452. local zz = z * zs
  453. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  454. end
  455. function QuaternionSlerp(a, b, t)
  456. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  457. local startInterp, finishInterp
  458. if cosTheta >= 1.0E-4 then
  459. if 1 - cosTheta > 1.0E-4 then
  460. local theta = ACOS(cosTheta)
  461. local invSinTheta = 1 / SIN(theta)
  462. startInterp = SIN((1 - t) * theta) * invSinTheta
  463. finishInterp = SIN(t * theta) * invSinTheta
  464. else
  465. startInterp = 1 - t
  466. finishInterp = t
  467. end
  468. elseif 1 + cosTheta > 1.0E-4 then
  469. local theta = ACOS(-cosTheta)
  470. local invSinTheta = 1 / SIN(theta)
  471. startInterp = SIN((t - 1) * theta) * invSinTheta
  472. finishInterp = SIN(t * theta) * invSinTheta
  473. else
  474. startInterp = t - 1
  475. finishInterp = t
  476. end
  477. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  478. end
  479. function Clerp(a, b, t)
  480. local qa = {
  481. QuaternionFromCFrame(a)
  482. }
  483. local qb = {
  484. QuaternionFromCFrame(b)
  485. }
  486. local ax, ay, az = a.x, a.y, a.z
  487. local bx, by, bz = b.x, b.y, b.z
  488. local _t = 1 - t
  489. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  490. end
  491. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  492. local frame = IT("Frame")
  493. frame.BackgroundTransparency = TRANSPARENCY
  494. frame.BorderSizePixel = BORDERSIZEPIXEL
  495. frame.Position = POSITION
  496. frame.Size = SIZE
  497. frame.BackgroundColor3 = COLOR
  498. frame.BorderColor3 = BORDERCOLOR
  499. frame.Name = NAME
  500. frame.Parent = PARENT
  501. return frame
  502. end
  503. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  504. local label = IT("TextLabel")
  505. label.BackgroundTransparency = 1
  506. label.Size = UD2(1, 0, 1, 0)
  507. label.Position = UD2(0, 0, 0, 0)
  508. label.TextColor3 = TEXTCOLOR
  509. label.TextStrokeTransparency = STROKETRANSPARENCY
  510. label.TextTransparency = TRANSPARENCY
  511. label.FontSize = TEXTFONTSIZE
  512. label.Font = TEXTFONT
  513. label.BorderSizePixel = BORDERSIZEPIXEL
  514. label.TextScaled = false
  515. label.Text = TEXT
  516. label.Name = NAME
  517. label.Parent = PARENT
  518. return label
  519. end
  520. function NoOutlines(PART)
  521. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  522. end
  523. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  524. local NEWWELD = IT(TYPE)
  525. NEWWELD.Part0 = PART0
  526. NEWWELD.Part1 = PART1
  527. NEWWELD.C0 = C0
  528. NEWWELD.C1 = C1
  529. NEWWELD.Parent = PARENT
  530. return NEWWELD
  531. end
  532. local S = IT("Sound")
  533. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  534. local NEWSOUND
  535. coroutine.resume(coroutine.create(function()
  536. NEWSOUND = S:Clone()
  537. NEWSOUND.Parent = PARENT
  538. NEWSOUND.Volume = VOLUME
  539. NEWSOUND.Pitch = PITCH
  540. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  541. NEWSOUND:play()
  542. if DOESLOOP == true then
  543. NEWSOUND.Looped = true
  544. else
  545. repeat
  546. wait(1)
  547. until NEWSOUND.Playing == false
  548. NEWSOUND:remove()
  549. end
  550. end))
  551. return NEWSOUND
  552. end
  553. function CFrameFromTopBack(at, top, back)
  554. local right = top:Cross(back)
  555. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  556. end
  557. function WACKYEFFECT(Table)
  558. local TYPE = Table.EffectType or "Sphere"
  559. local SIZE = Table.Size or VT(1, 1, 1)
  560. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  561. local TRANSPARENCY = Table.Transparency or 0
  562. local ENDTRANSPARENCY = Table.Transparency2 or 1
  563. local CFRAME = Table.CFrame or Torso.CFrame
  564. local MOVEDIRECTION = Table.MoveToPos or nil
  565. local ROTATION1 = Table.RotationX or 0
  566. local ROTATION2 = Table.RotationY or 0
  567. local ROTATION3 = Table.RotationZ or 0
  568. local MATERIAL = Table.Material or "Neon"
  569. local COLOR = Table.Color or C3(1, 1, 1)
  570. local TIME = Table.Time or 45
  571. local SOUNDID = Table.SoundID or nil
  572. local SOUNDPITCH = Table.SoundPitch or nil
  573. local SOUNDVOLUME = Table.SoundVolume or nil
  574. coroutine.resume(coroutine.create(function()
  575. local PLAYSSOUND = false
  576. local SOUND
  577. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  578. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  579. PLAYSSOUND = true
  580. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  581. end
  582. EFFECT.Color = COLOR
  583. local MSH
  584. if TYPE == "Sphere" then
  585. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  586. elseif TYPE == "Block" then
  587. MSH = IT("BlockMesh", EFFECT)
  588. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  589. elseif TYPE == "Wave" then
  590. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  591. elseif TYPE == "Ring" then
  592. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  593. elseif TYPE == "Slash" then
  594. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  595. elseif TYPE == "Round Slash" then
  596. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  597. elseif TYPE == "Swirl" then
  598. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  599. elseif TYPE == "Skull" then
  600. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  601. elseif TYPE == "Crystal" then
  602. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  603. end
  604. if MSH ~= nil then
  605. local MOVESPEED
  606. if MOVEDIRECTION ~= nil then
  607. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  608. end
  609. local GROWTH = SIZE - ENDSIZE
  610. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  611. if TYPE == "Block" then
  612. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  613. else
  614. EFFECT.CFrame = CFRAME
  615. end
  616. for LOOP = 1, TIME + 1 do
  617. Swait()
  618. MSH.Scale = MSH.Scale - GROWTH / TIME
  619. if TYPE == "Wave" then
  620. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  621. end
  622. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  623. if TYPE == "Block" then
  624. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  625. else
  626. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  627. end
  628. if MOVEDIRECTION ~= nil then
  629. local ORI = EFFECT.Orientation
  630. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  631. EFFECT.Orientation = ORI
  632. end
  633. end
  634. if PLAYSSOUND == false then
  635. EFFECT:remove()
  636. else
  637. repeat
  638. Swait()
  639. until SOUND.Playing == false
  640. EFFECT:remove()
  641. end
  642. elseif PLAYSSOUND == false then
  643. EFFECT:remove()
  644. else
  645. repeat
  646. Swait()
  647. until SOUND.Playing == false
  648. EFFECT:remove()
  649. end
  650. end))
  651. end
  652. function MakeForm(PART, TYPE)
  653. if TYPE == "Cyl" then
  654. local MSH = IT("CylinderMesh", PART)
  655. elseif TYPE == "Ball" then
  656. local MSH = IT("SpecialMesh", PART)
  657. MSH.MeshType = "Sphere"
  658. elseif TYPE == "Wedge" then
  659. local MSH = IT("SpecialMesh", PART)
  660. MSH.MeshType = "Wedge"
  661. end
  662. end
  663. Debris = game:GetService("Debris")
  664. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  665. local DIRECTION = CF(StartPos, EndPos).lookVector
  666. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  667. end
  668. function turnto(position)
  669. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  670. end
  671. local DECAL = IT("Decal", nil)
  672. function MagicRing(PART, CFRAME, VARIANT)
  673. if VARIANT == "Pheonix" or VARIANT == "Crimson" or VARIANT == "Fire" then
  674. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0, 0, 0), false)
  675. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  676. local MESH = IT("BlockMesh", RING)
  677. local BOTTOMTEXTURE = DECAL:Clone()
  678. BOTTOMTEXTURE.Parent = RING
  679. BOTTOMTEXTURE.Face = "Bottom"
  680. BOTTOMTEXTURE.Name = "BottomTexture"
  681. local TOPTEXTURE = DECAL:Clone()
  682. TOPTEXTURE.Parent = RING
  683. TOPTEXTURE.Face = "Top"
  684. TOPTEXTURE.Name = "TopTexture"
  685. local T = script.RingEmit:Clone()
  686. T.Parent = RING
  687. local LIGHT = IT("PointLight", RING)
  688. if VARIANT == "Pheonix" then
  689. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617574752"
  690. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617575377"
  691. T.Color = ColorSequence.new(PHEONIXCOLOR)
  692. CreateSound(462809305, RING, 5, 1, false)
  693. elseif VARIANT == "Crimson" then
  694. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217786509"
  695. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217788749"
  696. T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
  697. CreateSound(462809305, RING, 5, 1, false)
  698. LIGHT.Color = BRICKC("Bright orange").Color
  699. elseif VARIANT == "Fire" then
  700. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222222911"
  701. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222223218"
  702. T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
  703. CreateSound(343211019, RING, 5, 1, false)
  704. LIGHT.Color = C3(1, 0.3333333333333333, 0)
  705. end
  706. T.LightEmission = 1
  707. T:Emit(5)
  708. Debris:AddItem(T, 5)
  709. return RING, WELD, MESH
  710. end
  711. end
  712. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  713. for _, c in pairs(PARENT:GetDescendants()) do
  714. if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  715. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  716. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  717. if DIST > (TORSO.Position - FROM).Magnitude then
  718. table.insert(TABLE, c)
  719. end
  720. end
  721. end
  722. end
  723. local BACKATTACHMENT1 = IT("Attachment", Torso)
  724. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  725. local BACKATTACHMENT2 = IT("Attachment", Torso)
  726. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  727. local WINGS1 = script.Wing1
  728. WINGS1.EmissionDirection="Right"
  729. WINGS1.Size=NumberSequence.new(2)
  730. local WINGS1B = script.Wing1B
  731. WINGS1B.EmissionDirection="Right"
  732. WINGS1B.Size=NumberSequence.new(2)
  733. local WINGS2 = script.Wing2
  734. WINGS2.EmissionDirection="Left"
  735. WINGS2.Size=NumberSequence.new(2)
  736. local WINGS2B = script.Wing2B
  737. WINGS2B.EmissionDirection="Left"
  738. WINGS2B.Size=NumberSequence.new(2)
  739. WINGS1.Parent = BACKATTACHMENT1
  740. WINGS1.LockedToPart=true
  741. WINGS1B.Parent = BACKATTACHMENT1
  742. WINGS1B.LockedToPart=true
  743. WINGS2.Parent = BACKATTACHMENT2
  744. WINGS2.LockedToPart=true
  745. WINGS2B.Parent = BACKATTACHMENT2
  746. WINGS2B.LockedToPart=true
  747. local FACEATTACHMENT = IT("Attachment", Head)
  748. FACEATTACHMENT.Position = VT(0.167, 0.272, -0.5)
  749. FACEATTACHMENT.Orientation = VT(0, 35, 0)
  750. local EYE = script.Eye1
  751. EYE.LockedToPart=true
  752. EYE.Parent = FACEATTACHMENT
  753. local EYE2 = script.Eye2
  754. EYE2.Parent = FACEATTACHMENT
  755. EYE2.LockedToPart=true
  756. local TRAIL1 = script.PheonixTrail:Clone()
  757. TRAIL1.LockedToPart=true
  758. TRAIL1.Size=NumberSequence.new(.01)
  759. TRAIL1.Parent = BACKATTACHMENT1
  760. local TRAIL2 = script.PheonixTrail:Clone()
  761. TRAIL2.LockedToPart=true
  762. TRAIL2.Parent = BACKATTACHMENT2
  763. TRAIL2.Size=NumberSequence.new(.01)
  764. local LIGHT = IT("PointLight", FACEATTACHMENT)
  765. LIGHT.Enabled = false
  766. LIGHT.Brightness = 5
  767. LIGHT.Range = 6
  768. Humanoid.Died:connect(function()
  769. ATTACK = true
  770. end)
  771. function ApplyDamage(Humanoid, Damage, TorsoPart, Time, AfterBurn, Variant)
  772. local defence = Instance.new("BoolValue", Humanoid.Parent)
  773. defence.Name = "HitBy" .. Player.Name
  774. game:GetService("Debris"):AddItem(defence, 0.001)
  775. Damage = Damage * DAMAGEMULTIPLIER
  776. if Humanoid.Health ~= 0 then
  777. local CritChance = MRANDOM(1, 100)
  778. if Damage > Humanoid.Health then
  779. Damage = math.ceil(Humanoid.Health)
  780. if Damage == 0 then
  781. Damage = 0.1
  782. end
  783. end
  784. Humanoid.Health = Humanoid.Health - Damage
  785. if AfterBurn == true then
  786. Afterburn(Humanoid, Time, Damage / 5, Variant)
  787. end
  788. end
  789. end
  790. function Afterburn(Human, Time, Damage, Variant)
  791. coroutine.resume(coroutine.create(function()
  792. if Human and (Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")) then
  793. local Torso = Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")
  794. local FIRE
  795. if Variant == "Pheonix" then
  796. FIRE = script.PheonixBurn:Clone()
  797. FIRE.Parent = Torso
  798. FIRE.Enabled = true
  799. elseif Variant == "Crimson" then
  800. FIRE = script.SunBurn:Clone()
  801. FIRE.Parent = Torso
  802. FIRE.Enabled = true
  803. elseif Variant == "Fire" then
  804. FIRE = script.Burn:Clone()
  805. FIRE.Parent = Torso
  806. FIRE.Enabled = true
  807. end
  808. for i = 1, Time do
  809. wait(0.5)
  810. Human.Health = Human.Health - Damage
  811. end
  812. wait(0.25)
  813. FIRE.Enabled = false
  814. Debris:AddItem(FIRE, 1.5)
  815. end
  816. end))
  817. end
  818. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, AFTERBURN, TIME, VARIANT, DOESCAMSHAKE, CAMVALUES)
  819. local CHILDREN = workspace:GetChildren()
  820. for index, CHILD in pairs(CHILDREN) do
  821. if CHILD.ClassName == "Model" and CHILD ~= Character then
  822. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  823. if HUM then
  824. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  825. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  826. local DMG = MRANDOM(MINDMG, MAXDMG)
  827. ApplyDamage(HUM, DMG, TORSO, TIME, AFTERBURN, VARIANT)
  828. if HUM.MaxHealth == math.huge then
  829. CHILD:BreakJoints()
  830. end
  831. if DOESCAMSHAKE == true then
  832. local CAMSHAKER = script.CamShake:Clone()
  833. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  834. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  835. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  836. CAMSHAKER.Parent = CHILD
  837. CAMSHAKER.Disabled = false
  838. end
  839. if FLING > 0 then
  840. for _, c in pairs(CHILD:GetChildren()) do
  841. if c:IsA("BasePart") then
  842. local bv = Instance.new("BodyVelocity")
  843. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  844. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  845. bv.Parent = c
  846. Debris:AddItem(bv, 0.05)
  847. end
  848. end
  849. end
  850. end
  851. end
  852. end
  853. end
  854. end
  855. function ShootingStar()
  856. ATTACK = true
  857. Rooted = false
  858. local GYRO = IT("BodyGyro", RootPart)
  859. GYRO.D = 20
  860. GYRO.P = 4000
  861. GYRO.MaxTorque = VT(0, 40000, 0)
  862. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Crimson")
  863. coroutine.resume(coroutine.create(function()
  864. for i = 1, 35 do
  865. Swait()
  866. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  867. end
  868. end))
  869. for i = 0, 1.8, 0.1 / Animation_Speed do
  870. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  871. Swait()
  872. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  876. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  878. end
  879. coroutine.resume(coroutine.create(function()
  880. local POSITION = Mouse.Hit.p
  881. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Fire", VT(3, 3, 3))
  882. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  883. local FIRE = script.CrimsonFireball:Clone()
  884. FIRE.Parent = FIREBALL
  885. FIRE.Enabled = true
  886. local EXPLOSION = script.CrimsonExplosion:Clone()
  887. EXPLOSION.Parent = FIREBALL
  888. CreateSound(463598785, FIREBALL, 5, 1, false)
  889. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  890. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 145, 0)) * CF(0, 0, -DISTANCE / 2)
  891. for i = 1, 75 do
  892. Swait()
  893. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  894. end
  895. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  896. for i = 1, 300 do
  897. Swait()
  898. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  899. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  900. if HITFLOOR ~= nil then
  901. FIRE.Enabled = false
  902. EXPLOSION:Emit(500)
  903. CreateSound(416328540, FIREBALL, 5, 1, false)
  904. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Crimson", true, {
  905. SHAKE = 1,
  906. TIMER = 6,
  907. DOESFADE = true
  908. })
  909. WACKYEFFECT({
  910. EffectType = "Sphere",
  911. Size = VT(0, 0, 0),
  912. Size2 = VT(150, 150, 150),
  913. Transparency = 0,
  914. Transparency2 = 1,
  915. CFrame = CF(FIREBALL.Position),
  916. MoveToPos = nil,
  917. RotationX = 0,
  918. RotationY = 0,
  919. RotationZ = 0,
  920. Material = "Neon",
  921. Color = C3(1, 0.6666666666666666, 0),
  922. SoundID = nil,
  923. SoundPitch = nil,
  924. SoundVolume = nil
  925. })
  926. wait(5)
  927. break
  928. end
  929. end
  930. FIREBALL:remove()
  931. end))
  932. GYRO:remove()
  933. RING.Anchored = true
  934. WELD:remove()
  935. coroutine.resume(coroutine.create(function()
  936. for i = 1, 35 do
  937. Swait()
  938. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  939. end
  940. RING:remove()
  941. end))
  942. ATTACK = false
  943. Rooted = false
  944. end
  945. function PheonixRage()
  946. ATTACK = true
  947. Rooted = true
  948. local A = false
  949. local B = false
  950. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3, 0), "Pheonix")
  951. WELD:remove()
  952. RING.Anchored = true
  953. coroutine.resume(coroutine.create(function()
  954. for i = 1, 45 do
  955. Swait()
  956. MESH.Scale = MESH.Scale + VT(15, 0, 15)
  957. end
  958. end))
  959. coroutine.resume(coroutine.create(function()
  960. repeat
  961. Swait()
  962. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. until A == true
  969. repeat
  970. Swait()
  971. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. until B == true
  978. for i = 1, 45 do
  979. Swait()
  980. MESH.Scale = MESH.Scale - VT(15, 0, 15)
  981. end
  982. RING:remove()
  983. end))
  984. wait(1)
  985. for i = 1, 4 do
  986. WACKYEFFECT({
  987. EffectType = "Sphere",
  988. Size = VT(45, 45, 45),
  989. Size2 = VT(0, 0, 0),
  990. Transparency = 1,
  991. Transparency2 = 0.8,
  992. CFrame = CF(Torso.Position),
  993. MoveToPos = nil,
  994. RotationX = 0,
  995. RotationY = 0,
  996. RotationZ = 0,
  997. Material = "Neon",
  998. Color = PHEONIXCOLOR,
  999. SoundID = nil,
  1000. SoundPitch = nil,
  1001. SoundVolume = nil
  1002. })
  1003. wait(0.5)
  1004. end
  1005. A = true
  1006. ApplyAoE(Torso.Position, 80, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1007. SHAKE = 2,
  1008. TIMER = 25,
  1009. DOESFADE = true
  1010. })
  1011. WACKYEFFECT({
  1012. Time = 60,
  1013. EffectType = "Sphere",
  1014. Size = VT(40, 40, 40),
  1015. Size2 = VT(140, 140, 140),
  1016. Transparency = 0,
  1017. Transparency2 = 1,
  1018. CFrame = CF(Torso.Position),
  1019. MoveToPos = nil,
  1020. RotationX = 0,
  1021. RotationY = 0,
  1022. RotationZ = 0,
  1023. Material = "Neon",
  1024. Color = C3(1, 0.6666666666666666, 0),
  1025. SoundID = nil,
  1026. SoundPitch = nil,
  1027. SoundVolume = nil
  1028. })
  1029. WACKYEFFECT({
  1030. Time = 60,
  1031. EffectType = "Sphere",
  1032. Size = VT(50, 50, 50),
  1033. Size2 = VT(150, 150, 150),
  1034. Transparency = 0.5,
  1035. Transparency2 = 1,
  1036. CFrame = CF(Torso.Position),
  1037. MoveToPos = nil,
  1038. RotationX = 0,
  1039. RotationY = 0,
  1040. RotationZ = 0,
  1041. Material = "Neon",
  1042. Color = PHEONIXCOLOR,
  1043. SoundID = 462692971,
  1044. SoundPitch = 0.8,
  1045. SoundVolume = 6
  1046. })
  1047. local EXPLOSION = script.PheonixExplosion1:Clone()
  1048. EXPLOSION.Parent = Torso
  1049. EXPLOSION.Enabled = true
  1050. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1051. EXPLOSION2.Parent = Torso
  1052. EXPLOSION2.Enabled = true
  1053. wait(0.3)
  1054. EXPLOSION.Enabled = false
  1055. EXPLOSION2.Enabled = false
  1056. Debris:AddItem(EXPLOSION, 5)
  1057. Debris:AddItem(EXPLOSION2, 5)
  1058. wait(1)
  1059. B = true
  1060. ATTACK = false
  1061. Rooted = false
  1062. end
  1063. function Breath()
  1064. ATTACK = true
  1065. local POSITION = IT("BodyPosition", RootPart)
  1066. POSITION.Position = RootPart.CFrame * CF(0, 35, 35).p
  1067. POSITION.D = 1250
  1068. POSITION.P = 40000
  1069. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1070. WINGS = true
  1071. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 0.6) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  1072. coroutine.resume(coroutine.create(function()
  1073. for i = 1, 20 do
  1074. Swait()
  1075. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  1076. end
  1077. end))
  1078. for i = 1, 25 do
  1079. Swait()
  1080. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-14.4 * i), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1084. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1086. end
  1087. local GYRO = IT("BodyGyro", RootPart)
  1088. GYRO.D = 20
  1089. GYRO.P = 4000
  1090. GYRO.MaxTorque = VT(0, 40000, 0)
  1091. coroutine.resume(coroutine.create(function()
  1092. repeat
  1093. Swait()
  1094. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1095. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. until ATTACK == false
  1102. POSITION:remove()
  1103. GYRO:remove()
  1104. for i = 1, 20 do
  1105. Swait()
  1106. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  1107. end
  1108. RING:remove()
  1109. end))
  1110. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1111. for i = 1, 35 do
  1112. Swait()
  1113. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  1114. end
  1115. wait(0.3)
  1116. coroutine.resume(coroutine.create(function()
  1117. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1118. FIREBALL.CFrame = CF(RING.Position, Mouse.Hit.p)
  1119. local PARTICLES1 = script.PheonixFireball1:Clone()
  1120. PARTICLES1.Parent = FIREBALL
  1121. PARTICLES1.Enabled = true
  1122. local PARTICLES2 = script.PheonixFireball2:Clone()
  1123. PARTICLES2.Parent = FIREBALL
  1124. PARTICLES2.Enabled = true
  1125. CreateSound(463593339, FIREBALL, 6, 1, false)
  1126. for i = 1, 250 do
  1127. Swait()
  1128. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1129. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1130. if HIT then
  1131. ApplyAoE(FIREBALL.Position, 50, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1132. SHAKE = 2,
  1133. TIMER = 25,
  1134. DOESFADE = true
  1135. })
  1136. WACKYEFFECT({
  1137. Time = 60,
  1138. EffectType = "Sphere",
  1139. Size = VT(0, 0, 0),
  1140. Size2 = VT(100, 100, 100),
  1141. Transparency = 0,
  1142. Transparency2 = 1,
  1143. CFrame = CF(FIREBALL.Position),
  1144. MoveToPos = nil,
  1145. RotationX = 0,
  1146. RotationY = 0,
  1147. RotationZ = 0,
  1148. Material = "Neon",
  1149. Color = C3(1, 0.6666666666666666, 0),
  1150. SoundID = nil,
  1151. SoundPitch = nil,
  1152. SoundVolume = nil
  1153. })
  1154. WACKYEFFECT({
  1155. Time = 60,
  1156. EffectType = "Sphere",
  1157. Size = VT(0, 0, 0),
  1158. Size2 = VT(120, 120, 120),
  1159. Transparency = 0.5,
  1160. Transparency2 = 1,
  1161. CFrame = CF(FIREBALL.Position),
  1162. MoveToPos = nil,
  1163. RotationX = 0,
  1164. RotationY = 0,
  1165. RotationZ = 0,
  1166. Material = "Neon",
  1167. Color = PHEONIXCOLOR,
  1168. SoundID = 462692971,
  1169. SoundPitch = 1,
  1170. SoundVolume = 6
  1171. })
  1172. PARTICLES1.Enabled = false
  1173. PARTICLES2.Enabled = false
  1174. local EXPLOSION = script.PheonixExplosion1:Clone()
  1175. EXPLOSION.Parent = FIREBALL
  1176. EXPLOSION.Enabled = true
  1177. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1178. EXPLOSION2.Parent = FIREBALL
  1179. EXPLOSION2.Enabled = true
  1180. wait(0.3)
  1181. EXPLOSION.Enabled = false
  1182. EXPLOSION2.Enabled = false
  1183. break
  1184. end
  1185. end
  1186. PARTICLES1.Enabled = false
  1187. PARTICLES2.Enabled = false
  1188. Debris:AddItem(FIREBALL, 7)
  1189. end))
  1190. wait(0.3)
  1191. coroutine.resume(coroutine.create(function()
  1192. WELD:remove()
  1193. RING.Anchored = true
  1194. for i = 1, 35 do
  1195. Swait()
  1196. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1197. end
  1198. RING:remove()
  1199. end))
  1200. WINGS = false
  1201. ATTACK = false
  1202. end
  1203. function ThreeShootingStars()
  1204. ATTACK = true
  1205. Rooted = false
  1206. local POS1, POS2, POS3
  1207. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Crimson")
  1208. coroutine.resume(coroutine.create(function()
  1209. for i = 1, 35 do
  1210. Swait()
  1211. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  1212. end
  1213. end))
  1214. coroutine.resume(coroutine.create(function()
  1215. repeat
  1216. Swait()
  1217. if POS1 then
  1218. coroutine.resume(coroutine.create(function()
  1219. local POSITION = POS1
  1220. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Fire", VT(3, 3, 3))
  1221. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1222. local FIRE = script.SunFireball:Clone()
  1223. FIRE.Parent = FIREBALL
  1224. FIRE.Enabled = true
  1225. local EXPLOSION = script.SunExplosion:Clone()
  1226. EXPLOSION.Parent = FIREBALL
  1227. CreateSound(463598785, FIREBALL, 5, 1, false)
  1228. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1229. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1230. for i = 1, 75 do
  1231. Swait()
  1232. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1233. end
  1234. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1235. for i = 1, 300 do
  1236. Swait()
  1237. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1238. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1239. if HITFLOOR ~= nil then
  1240. FIRE.Enabled = false
  1241. EXPLOSION:Emit(500)
  1242. CreateSound(416328540, FIREBALL, 5, 1, false)
  1243. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Crimson", true, {
  1244. SHAKE = 1,
  1245. TIMER = 6,
  1246. DOESFADE = true
  1247. })
  1248. WACKYEFFECT({
  1249. EffectType = "Sphere",
  1250. Size = VT(0, 0, 0),
  1251. Size2 = VT(150, 150, 150),
  1252. Transparency = 0,
  1253. Transparency2 = 1,
  1254. CFrame = CF(FIREBALL.Position),
  1255. MoveToPos = nil,
  1256. RotationX = 0,
  1257. RotationY = 0,
  1258. RotationZ = 0,
  1259. Material = "Neon",
  1260. Color = C3(1, 0.6666666666666666, 0),
  1261. SoundID = nil,
  1262. SoundPitch = nil,
  1263. SoundVolume = nil
  1264. })
  1265. wait(5)
  1266. break
  1267. end
  1268. end
  1269. FIREBALL:remove()
  1270. end))
  1271. POS1 = nil
  1272. end
  1273. if POS2 then
  1274. coroutine.resume(coroutine.create(function()
  1275. local POSITION = POS2
  1276. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Fire", VT(3, 3, 3))
  1277. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1278. local FIRE = script.SunFireball:Clone()
  1279. FIRE.Parent = FIREBALL
  1280. FIRE.Enabled = true
  1281. local EXPLOSION = script.SunExplosion:Clone()
  1282. EXPLOSION.Parent = FIREBALL
  1283. CreateSound(463598785, FIREBALL, 5, 1, false)
  1284. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1285. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1286. for i = 1, 75 do
  1287. Swait()
  1288. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1289. end
  1290. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1291. for i = 1, 300 do
  1292. Swait()
  1293. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1294. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1295. if HITFLOOR ~= nil then
  1296. FIRE.Enabled = false
  1297. EXPLOSION:Emit(500)
  1298. CreateSound(416328540, FIREBALL, 5, 1, false)
  1299. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Crimson", true, {
  1300. SHAKE = 1,
  1301. TIMER = 6,
  1302. DOESFADE = true
  1303. })
  1304. WACKYEFFECT({
  1305. EffectType = "Sphere",
  1306. Size = VT(0, 0, 0),
  1307. Size2 = VT(150, 150, 150),
  1308. Transparency = 0,
  1309. Transparency2 = 1,
  1310. CFrame = CF(FIREBALL.Position),
  1311. MoveToPos = nil,
  1312. RotationX = 0,
  1313. RotationY = 0,
  1314. RotationZ = 0,
  1315. Material = "Neon",
  1316. Color = C3(1, 0.6666666666666666, 0),
  1317. SoundID = nil,
  1318. SoundPitch = nil,
  1319. SoundVolume = nil
  1320. })
  1321. wait(5)
  1322. break
  1323. end
  1324. end
  1325. FIREBALL:remove()
  1326. end))
  1327. POS2 = nil
  1328. end
  1329. if POS3 then
  1330. coroutine.resume(coroutine.create(function()
  1331. local POSITION = POS3
  1332. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Fire", VT(3, 3, 3))
  1333. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1334. local FIRE = script.SunFireball:Clone()
  1335. FIRE.Parent = FIREBALL
  1336. FIRE.Enabled = true
  1337. local EXPLOSION = script.SunExplosion:Clone()
  1338. EXPLOSION.Parent = FIREBALL
  1339. CreateSound(463598785, FIREBALL, 5, 1, false)
  1340. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1341. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1342. for i = 1, 75 do
  1343. Swait()
  1344. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1345. end
  1346. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1347. for i = 1, 300 do
  1348. Swait()
  1349. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1350. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1351. if HITFLOOR ~= nil then
  1352. FIRE.Enabled = false
  1353. EXPLOSION:Emit(500)
  1354. CreateSound(416328540, FIREBALL, 5, 1, false)
  1355. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Crimson", true, {
  1356. SHAKE = 1,
  1357. TIMER = 6,
  1358. DOESFADE = true
  1359. })
  1360. WACKYEFFECT({
  1361. EffectType = "Sphere",
  1362. Size = VT(0, 0, 0),
  1363. Size2 = VT(150, 150, 150),
  1364. Transparency = 0,
  1365. Transparency2 = 1,
  1366. CFrame = CF(FIREBALL.Position),
  1367. MoveToPos = nil,
  1368. RotationX = 0,
  1369. RotationY = 0,
  1370. RotationZ = 0,
  1371. Material = "Neon",
  1372. Color = C3(1, 0.6666666666666666, 0),
  1373. SoundID = nil,
  1374. SoundPitch = nil,
  1375. SoundVolume = nil
  1376. })
  1377. wait(5)
  1378. break
  1379. end
  1380. end
  1381. FIREBALL:remove()
  1382. end))
  1383. POS3 = nil
  1384. end
  1385. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. until ATTACK == false
  1392. end))
  1393. wait(0.4)
  1394. POS1 = Mouse.Hit.p
  1395. wait(0.5)
  1396. POS2 = Mouse.Hit.p
  1397. wait(0.6)
  1398. POS3 = Mouse.Hit.p
  1399. wait(0.3)
  1400. RING.Anchored = true
  1401. WELD:remove()
  1402. coroutine.resume(coroutine.create(function()
  1403. for i = 1, 35 do
  1404. Swait()
  1405. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1406. end
  1407. RING:remove()
  1408. end))
  1409. ATTACK = false
  1410. Rooted = false
  1411. end
  1412. function PheonixFlare()
  1413. ATTACK = true
  1414. Rooted = false
  1415. PARTICLES = true
  1416. coroutine.resume(coroutine.create(function()
  1417. repeat
  1418. Swait()
  1419. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1423. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1425. until ATTACK == false
  1426. end))
  1427. CreateSound(462676772, Torso, 7, 1, false)
  1428. WINGS1.Acceleration = VT(9, 0, -12)
  1429. WINGS1B.Acceleration = VT(9, 0, -12)
  1430. WINGS2.Acceleration = VT(-9, 0, -12)
  1431. WINGS2B.Acceleration = VT(-9, 0, -12)
  1432. wait(0.25)
  1433. coroutine.resume(coroutine.create(function()
  1434. local WIND = CreatePart(3, Effects, "Neon", 0, 1, "Blue", "Flight", VT(0, 0, 0))
  1435. WIND.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1436. local PARTICLES = script.Gale:Clone()
  1437. PARTICLES.Parent = WIND
  1438. PARTICLES.Enabled = true
  1439. CreateSound(376218535, WIND, 6, 1, false)
  1440. for i = 1, 250 do
  1441. Swait()
  1442. local HIT, HITPOS = Raycast(WIND.Position, WIND.CFrame.lookVector, 3, Character)
  1443. WIND.CFrame = WIND.CFrame * CF(0, 0, -2)
  1444. if HIT then
  1445. ApplyAoE(WIND.Position, 45, 10, 30, 135, false, MRANDOM(12, 16), "Nul", true, {
  1446. SHAKE = 3,
  1447. TIMER = 7,
  1448. DOESFADE = true
  1449. })
  1450. CreateSound(260430117, WIND, 3, 1, false)
  1451. WACKYEFFECT({
  1452. Time = 25,
  1453. EffectType = "Wave",
  1454. Size = VT(20, 0, 20),
  1455. Size2 = VT(60, 8, 60),
  1456. Transparency = 0.9,
  1457. Transparency2 = 1,
  1458. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)),
  1459. MoveToPos = nil,
  1460. RotationX = 0,
  1461. RotationY = 0,
  1462. RotationZ = 0,
  1463. Material = "Neon",
  1464. Color = C3(0.8, 0.8, 0.8),
  1465. SoundID = nil,
  1466. SoundPitch = nil,
  1467. SoundVolume = nil
  1468. })
  1469. WACKYEFFECT({
  1470. Time = 25,
  1471. EffectType = "Wave",
  1472. Size = VT(20, 0, 20),
  1473. Size2 = VT(60, 8, 60),
  1474. Transparency = 0.9,
  1475. Transparency2 = 1,
  1476. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)),
  1477. MoveToPos = nil,
  1478. RotationX = 0,
  1479. RotationY = 0,
  1480. RotationZ = 0,
  1481. Material = "Neon",
  1482. Color = C3(0.8, 0.8, 0.8),
  1483. SoundID = nil,
  1484. SoundPitch = nil,
  1485. SoundVolume = nil
  1486. })
  1487. break
  1488. end
  1489. end
  1490. PARTICLES.Enabled = false
  1491. Debris:AddItem(WIND, 7)
  1492. end))
  1493. wait(1)
  1494. CreateSound(462676772, Torso, 7, 1, false)
  1495. WINGS1.Acceleration = VT(9, 1, 4)
  1496. WINGS1B.Acceleration = VT(9, 1, 4)
  1497. WINGS2.Acceleration = VT(-9, 1, 4)
  1498. WINGS2B.Acceleration = VT(-9, 1, 4)
  1499. wait(0.25)
  1500. coroutine.resume(coroutine.create(function()
  1501. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1502. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1503. local PARTICLES1 = script.PheonixFireball1:Clone()
  1504. PARTICLES1.Parent = FIREBALL
  1505. PARTICLES1.Enabled = true
  1506. local PARTICLES2 = script.PheonixFireball2:Clone()
  1507. PARTICLES2.Parent = FIREBALL
  1508. PARTICLES2.Enabled = true
  1509. CreateSound(463593339, FIREBALL, 6, 1, false)
  1510. for i = 1, 250 do
  1511. Swait()
  1512. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1513. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1514. if HIT then
  1515. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1516. SHAKE = 2,
  1517. TIMER = 25,
  1518. DOESFADE = true
  1519. })
  1520. WACKYEFFECT({
  1521. Time = 60,
  1522. EffectType = "Sphere",
  1523. Size = VT(0, 0, 0),
  1524. Size2 = VT(120, 120, 120),
  1525. Transparency = 0,
  1526. Transparency2 = 1,
  1527. CFrame = CF(FIREBALL.Position),
  1528. MoveToPos = nil,
  1529. RotationX = 0,
  1530. RotationY = 0,
  1531. RotationZ = 0,
  1532. Material = "Neon",
  1533. Color = C3(1, 0.6666666666666666, 0),
  1534. SoundID = nil,
  1535. SoundPitch = nil,
  1536. SoundVolume = nil
  1537. })
  1538. WACKYEFFECT({
  1539. Time = 60,
  1540. EffectType = "Sphere",
  1541. Size = VT(0, 0, 0),
  1542. Size2 = VT(140, 140, 140),
  1543. Transparency = 0.5,
  1544. Transparency2 = 1,
  1545. CFrame = CF(FIREBALL.Position),
  1546. MoveToPos = nil,
  1547. RotationX = 0,
  1548. RotationY = 0,
  1549. RotationZ = 0,
  1550. Material = "Neon",
  1551. Color = PHEONIXCOLOR,
  1552. SoundID = 462692971,
  1553. SoundPitch = 1,
  1554. SoundVolume = 6
  1555. })
  1556. PARTICLES1.Enabled = false
  1557. PARTICLES2.Enabled = false
  1558. local EXPLOSION = script.PheonixExplosion1:Clone()
  1559. EXPLOSION.Parent = FIREBALL
  1560. EXPLOSION.Enabled = true
  1561. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1562. EXPLOSION2.Parent = FIREBALL
  1563. EXPLOSION2.Enabled = true
  1564. wait(0.3)
  1565. EXPLOSION.Enabled = false
  1566. EXPLOSION2.Enabled = false
  1567. break
  1568. end
  1569. end
  1570. PARTICLES1.Enabled = false
  1571. PARTICLES2.Enabled = false
  1572. Debris:AddItem(FIREBALL, 7)
  1573. end))
  1574. wait(0.5)
  1575. PARTICLES = false
  1576. ATTACK = false
  1577. Rooted = false
  1578. end
  1579. function PheonixFireballs()
  1580. ATTACK = true
  1581. local POWER = 1
  1582. DIRECTTURN = true
  1583. coroutine.resume(coroutine.create(function()
  1584. repeat
  1585. Swait()
  1586. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1592. until ATTACK == false
  1593. end))
  1594. local RING1, WELD1, MESH1 = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1595. local RING2, WELD2, MESH2 = MagicRing(RightArm, CF(0, -1.6, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1596. for i = 1, 35 do
  1597. Swait()
  1598. MESH1.Scale = MESH1.Scale + VT(6, 0, 6)
  1599. MESH2.Scale = MESH2.Scale + VT(3, 0, 3)
  1600. end
  1601. repeat
  1602. wait()
  1603. POWER = POWER + 1
  1604. until KEYHOLD == false
  1605. if POWER <= 30 then
  1606. for i = 1, 15 do
  1607. wait(0.1)
  1608. coroutine.resume(coroutine.create(function()
  1609. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2, 2, 2))
  1610. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1611. local PARTICLES1 = script.PheonixFireball1:Clone()
  1612. PARTICLES1.Parent = FIREBALL
  1613. PARTICLES1.Enabled = true
  1614. local PARTICLES2 = script.PheonixFireball2:Clone()
  1615. PARTICLES2.Parent = FIREBALL
  1616. PARTICLES2.Enabled = true
  1617. PARTICLES1.Size = NumberSequence.new(3, 0)
  1618. PARTICLES2.Size = NumberSequence.new(3, 0)
  1619. CreateSound(463593339, FIREBALL, 6, 1, false)
  1620. for i = 1, 250 do
  1621. Swait()
  1622. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.5, Character)
  1623. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1624. if HIT then
  1625. ApplyAoE(FIREBALL.Position, 25, 5, 15, 5, true, MRANDOM(5, 6), "Pheonix", true, {
  1626. SHAKE = 2,
  1627. TIMER = 25,
  1628. DOESFADE = true
  1629. })
  1630. WACKYEFFECT({
  1631. Time = 60,
  1632. EffectType = "Sphere",
  1633. Size = VT(0, 0, 0),
  1634. Size2 = VT(50, 50, 50),
  1635. Transparency = 0,
  1636. Transparency2 = 1,
  1637. CFrame = CF(FIREBALL.Position),
  1638. MoveToPos = nil,
  1639. RotationX = 0,
  1640. RotationY = 0,
  1641. RotationZ = 0,
  1642. Material = "Neon",
  1643. Color = C3(1, 0.6666666666666666, 0),
  1644. SoundID = nil,
  1645. SoundPitch = nil,
  1646. SoundVolume = nil
  1647. })
  1648. WACKYEFFECT({
  1649. Time = 60,
  1650. EffectType = "Sphere",
  1651. Size = VT(0, 0, 0),
  1652. Size2 = VT(60, 60, 60),
  1653. Transparency = 0.5,
  1654. Transparency2 = 1,
  1655. CFrame = CF(FIREBALL.Position),
  1656. MoveToPos = nil,
  1657. RotationX = 0,
  1658. RotationY = 0,
  1659. RotationZ = 0,
  1660. Material = "Neon",
  1661. Color = PHEONIXCOLOR,
  1662. SoundID = 462692971,
  1663. SoundPitch = 1,
  1664. SoundVolume = 6
  1665. })
  1666. PARTICLES1.Enabled = false
  1667. PARTICLES2.Enabled = false
  1668. local EXPLOSION = script.PheonixExplosion1:Clone()
  1669. EXPLOSION.Parent = FIREBALL
  1670. EXPLOSION.Enabled = true
  1671. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1672. EXPLOSION2.Parent = FIREBALL
  1673. EXPLOSION2.Enabled = true
  1674. wait(0.3)
  1675. EXPLOSION.Enabled = false
  1676. EXPLOSION2.Enabled = false
  1677. break
  1678. end
  1679. end
  1680. PARTICLES1.Enabled = false
  1681. PARTICLES2.Enabled = false
  1682. Debris:AddItem(FIREBALL, 7)
  1683. end))
  1684. end
  1685. else
  1686. for E = 1, 5 do
  1687. do
  1688. local OFFSET = ANGLES(RAD(72 * E), RAD(72 * E), RAD(0)) * CF(0, 0, 75)
  1689. coroutine.resume(coroutine.create(function()
  1690. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1691. FIREBALL.CFrame = CF(RootPart.Position, CF(Mouse.Hit.p, RootPart.Position) * OFFSET.p)
  1692. local PARTICLES1 = script.PheonixFireball1:Clone()
  1693. PARTICLES1.Parent = FIREBALL
  1694. PARTICLES1.Enabled = true
  1695. local PARTICLES2 = script.PheonixFireball2:Clone()
  1696. PARTICLES2.Parent = FIREBALL
  1697. PARTICLES2.Enabled = true
  1698. CreateSound(463593339, FIREBALL, 6, 1, false)
  1699. for i = 1, 650 do
  1700. Swait()
  1701. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1702. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1703. if HIT then
  1704. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1705. SHAKE = 2,
  1706. TIMER = 25,
  1707. DOESFADE = true
  1708. })
  1709. WACKYEFFECT({
  1710. Time = 60,
  1711. EffectType = "Sphere",
  1712. Size = VT(0, 0, 0),
  1713. Size2 = VT(120, 120, 120),
  1714. Transparency = 0,
  1715. Transparency2 = 1,
  1716. CFrame = CF(FIREBALL.Position),
  1717. MoveToPos = nil,
  1718. RotationX = 0,
  1719. RotationY = 0,
  1720. RotationZ = 0,
  1721. Material = "Neon",
  1722. Color = C3(1, 0.6666666666666666, 0),
  1723. SoundID = nil,
  1724. SoundPitch = nil,
  1725. SoundVolume = nil
  1726. })
  1727. WACKYEFFECT({
  1728. Time = 60,
  1729. EffectType = "Sphere",
  1730. Size = VT(0, 0, 0),
  1731. Size2 = VT(140, 140, 140),
  1732. Transparency = 0.5,
  1733. Transparency2 = 1,
  1734. CFrame = CF(FIREBALL.Position),
  1735. MoveToPos = nil,
  1736. RotationX = 0,
  1737. RotationY = 0,
  1738. RotationZ = 0,
  1739. Material = "Neon",
  1740. Color = PHEONIXCOLOR,
  1741. SoundID = 462692971,
  1742. SoundPitch = 1,
  1743. SoundVolume = 6
  1744. })
  1745. PARTICLES1.Enabled = false
  1746. PARTICLES2.Enabled = false
  1747. local EXPLOSION = script.PheonixExplosion1:Clone()
  1748. EXPLOSION.Parent = FIREBALL
  1749. EXPLOSION.Enabled = true
  1750. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1751. EXPLOSION2.Parent = FIREBALL
  1752. EXPLOSION2.Enabled = true
  1753. wait(0.3)
  1754. EXPLOSION.Enabled = false
  1755. EXPLOSION2.Enabled = false
  1756. break
  1757. end
  1758. end
  1759. PARTICLES1.Enabled = false
  1760. PARTICLES2.Enabled = false
  1761. Debris:AddItem(FIREBALL, 7)
  1762. end))
  1763. end
  1764. end
  1765. end
  1766. wait(0.5)
  1767. WELD1:remove()
  1768. WELD2:remove()
  1769. RING1.Anchored = true
  1770. RING2.Anchored = true
  1771. coroutine.resume(coroutine.create(function()
  1772. for i = 1, 35 do
  1773. Swait()
  1774. MESH1.Scale = MESH1.Scale - VT(6, 0, 6)
  1775. MESH2.Scale = MESH2.Scale - VT(3, 0, 3)
  1776. end
  1777. RING1:remove()
  1778. RING2:remove()
  1779. end))
  1780. DIRECTTURN = false
  1781. ATTACK = false
  1782. end
  1783. function PheonixJump()
  1784. local DONE = false
  1785. local STRENGTH = 15
  1786. local UP = 5
  1787. ATTACK = true
  1788. DIRECTTURN = true
  1789. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3.5, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1790. for i = 1, 30 do
  1791. Swait()
  1792. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  1793. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1799. end
  1800. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1801. if NEWKEY == "w" and VALUE2 == false then
  1802. coroutine.resume(coroutine.create(function()
  1803. ApplyAoE(RING.Position, 35, 15, 20, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1804. SHAKE = 2,
  1805. TIMER = 15,
  1806. DOESFADE = true
  1807. })
  1808. WACKYEFFECT({
  1809. EffectType = "Sphere",
  1810. Size = VT(0, 0, 0),
  1811. Size2 = VT(50, 50, 50),
  1812. Transparency = 0,
  1813. Transparency2 = 1,
  1814. CFrame = CF(RING.Position),
  1815. MoveToPos = nil,
  1816. RotationX = 0,
  1817. RotationY = 0,
  1818. RotationZ = 0,
  1819. Material = "Neon",
  1820. Color = C3(1, 0.6666666666666666, 0),
  1821. SoundID = nil,
  1822. SoundPitch = nil,
  1823. SoundVolume = nil
  1824. })
  1825. WACKYEFFECT({
  1826. EffectType = "Sphere",
  1827. Size = VT(0, 0, 0),
  1828. Size2 = VT(70, 70, 70),
  1829. Transparency = 0.5,
  1830. Transparency2 = 1,
  1831. CFrame = CF(RING.Position),
  1832. MoveToPos = nil,
  1833. RotationX = 0,
  1834. RotationY = 0,
  1835. RotationZ = 0,
  1836. Material = "Neon",
  1837. Color = PHEONIXCOLOR,
  1838. SoundID = 462692971,
  1839. SoundPitch = 1.2,
  1840. SoundVolume = 6
  1841. })
  1842. local EXPLOSION = script.PheonixExplosion1:Clone()
  1843. EXPLOSION.Parent = RING
  1844. EXPLOSION.Enabled = true
  1845. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1846. EXPLOSION2.Parent = RING
  1847. EXPLOSION2.Enabled = true
  1848. wait(0.3)
  1849. EXPLOSION.Enabled = false
  1850. EXPLOSION2.Enabled = false
  1851. Debris:AddItem(RING, 3)
  1852. end))
  1853. CreateSound(462676772, Torso, 8, 1, false)
  1854. coroutine.resume(coroutine.create(function()
  1855. for i = 1, 25 do
  1856. Swait()
  1857. ApplyAoE(Torso.Position, 15, 15, 20, 75, true, MRANDOM(4, 5), "Pheonix", false, {
  1858. SHAKE = 4,
  1859. TIMER = 5,
  1860. DOESFADE = true
  1861. })
  1862. WACKYEFFECT({
  1863. Time = 10,
  1864. EffectType = "Wave",
  1865. Size = VT(45, 5, 45) / 3,
  1866. Size2 = VT(35, 200, 35) / 5,
  1867. Transparency = 0.8,
  1868. Transparency2 = 1,
  1869. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1870. MoveToPos = nil,
  1871. RotationX = 0,
  1872. RotationY = 5,
  1873. RotationZ = 0,
  1874. Material = "Neon",
  1875. Color = C3(1, 0.6666666666666666, 0),
  1876. SoundID = nil,
  1877. SoundPitch = nil,
  1878. SoundVolume = nil
  1879. })
  1880. WACKYEFFECT({
  1881. Time = 10,
  1882. EffectType = "Wave",
  1883. Size = VT(55, 5, 55) / 3,
  1884. Size2 = VT(45, 200, 45) / 5,
  1885. Transparency = 0.8,
  1886. Transparency2 = 1,
  1887. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1888. MoveToPos = nil,
  1889. RotationX = 0,
  1890. RotationY = -5,
  1891. RotationZ = 0,
  1892. Material = "Neon",
  1893. Color = PHEONIXCOLOR,
  1894. SoundID = nil,
  1895. SoundPitch = nil,
  1896. SoundVolume = nil
  1897. })
  1898. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(28.8 * i)), 2 / Animation_Speed)
  1899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1904. end
  1905. ATTACK = false
  1906. end))
  1907. repeat
  1908. VALUE2 = true
  1909. Swait()
  1910. BODYPOS.Position = RootPart.CFrame * CF(0, UP, -STRENGTH).p
  1911. if STRENGTH > 2.5 then
  1912. STRENGTH = STRENGTH - 0.1
  1913. else
  1914. STRENGTH = 2.5
  1915. end
  1916. if UP > 0 then
  1917. UP = UP - 0.15
  1918. else
  1919. UP = 0
  1920. end
  1921. until KEYHOLD == false and STRENGTH < 5 and ATTACK == false
  1922. DONE = true
  1923. end
  1924. end)
  1925. repeat
  1926. Swait()
  1927. if STRENGTH < 50 then
  1928. STRENGTH = STRENGTH + 0.15
  1929. MESH.Scale = MESH.Scale + VT(0.5, 0, 0.5)
  1930. end
  1931. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1937. until VALUE2 == true
  1938. DIRECTTURN = false
  1939. WELD:remove()
  1940. RING.Anchored = true
  1941. local SIZE = MESH.Scale.X
  1942. coroutine.resume(coroutine.create(function()
  1943. for i = 1, 30 do
  1944. Swait()
  1945. MESH.Scale = MESH.Scale - VT(SIZE, 0, SIZE) / 30
  1946. end
  1947. RING:remove()
  1948. end))
  1949. repeat
  1950. wait()
  1951. until DONE == true
  1952. KEYDOWN:disconnect()
  1953. VALUE2 = false
  1954. end
  1955. function DragonFirePillar()
  1956. ATTACK = true
  1957. local POS = Mouse.Hit.p
  1958. APPLYGYRO = false
  1959. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Fire")
  1960. coroutine.resume(coroutine.create(function()
  1961. repeat
  1962. Swait()
  1963. GYRO.CFrame = CF(RootPart.Position, POS)
  1964. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970. until ATTACK == false
  1971. end))
  1972. for i = 1, 40 do
  1973. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  1974. Swait()
  1975. end
  1976. for i = 1, 6 do
  1977. WACKYEFFECT({
  1978. EffectType = "Sphere",
  1979. Size = VT(35, 35, 35),
  1980. Size2 = VT(0, 0, 0),
  1981. Transparency = 1,
  1982. Transparency2 = 0.5,
  1983. CFrame = CF(POS),
  1984. MoveToPos = nil,
  1985. RotationX = 0,
  1986. RotationY = 0,
  1987. RotationZ = 0,
  1988. Material = "Neon",
  1989. Color = C3(1, 0.3333333333333333, 0),
  1990. SoundID = nil,
  1991. SoundPitch = nil,
  1992. SoundVolume = nil
  1993. })
  1994. wait(1)
  1995. end
  1996. coroutine.resume(coroutine.create(function()
  1997. coroutine.resume(coroutine.create(function()
  1998. for i = 1, 30 do
  1999. Swait()
  2000. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  2001. end
  2002. RING:remove()
  2003. end))
  2004. WACKYEFFECT({
  2005. Time = 640,
  2006. EffectType = "Sphere",
  2007. Size = VT(15, 500, 15),
  2008. Size2 = VT(10, 700, 10),
  2009. Transparency = 0,
  2010. Transparency2 = 1,
  2011. CFrame = CF(POS),
  2012. MoveToPos = nil,
  2013. RotationX = 0,
  2014. RotationY = 0,
  2015. RotationZ = 0,
  2016. Material = "Neon",
  2017. Color = C3(1, 0.3333333333333333, 0),
  2018. SoundID = nil,
  2019. SoundPitch = nil,
  2020. SoundVolume = nil
  2021. })
  2022. for i = 1, 15 do
  2023. ApplyAoE(POS, 35, 20, 30, 15, true, MRANDOM(3, 4), "Fire", true, {
  2024. SHAKE = 5,
  2025. TIMER = 6,
  2026. DOESFADE = true
  2027. })
  2028. WACKYEFFECT({
  2029. Time = 125,
  2030. EffectType = "Wave",
  2031. Size = VT(0, 5, 0),
  2032. Size2 = VT(250, 35, 250),
  2033. Transparency = 0.4,
  2034. Transparency2 = 1,
  2035. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2036. MoveToPos = nil,
  2037. RotationX = 0,
  2038. RotationY = MRANDOM(-5, 5) * 2,
  2039. RotationZ = 0,
  2040. Material = "Neon",
  2041. Color = C3(1, 0.3333333333333333, 0),
  2042. SoundID = nil,
  2043. SoundPitch = MRANDOM(9, 11) / 10,
  2044. SoundVolume = 4
  2045. })
  2046. WACKYEFFECT({
  2047. Time = 75,
  2048. EffectType = "Swirl",
  2049. Size = VT(20, 20, 20),
  2050. Size2 = VT(65, 500, 65),
  2051. Transparency = 0.4,
  2052. Transparency2 = 1,
  2053. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2054. MoveToPos = nil,
  2055. RotationX = 0,
  2056. RotationY = MRANDOM(-5, 5) * 6,
  2057. RotationZ = 0,
  2058. Material = "Neon",
  2059. Color = C3(1, 0.3333333333333333, 0),
  2060. SoundID = nil,
  2061. SoundPitch = MRANDOM(9, 11) / 10,
  2062. SoundVolume = 4
  2063. })
  2064. WACKYEFFECT({
  2065. Time = 75,
  2066. EffectType = "Swirl",
  2067. Size = VT(20, 20, 20),
  2068. Size2 = VT(45, 600, 45),
  2069. Transparency = 0.4,
  2070. Transparency2 = 1,
  2071. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2072. MoveToPos = nil,
  2073. RotationX = 0,
  2074. RotationY = MRANDOM(-5, 5) * 6,
  2075. RotationZ = 0,
  2076. Material = "Neon",
  2077. Color = C3(1, 0.3333333333333333, 0),
  2078. SoundID = 304529688,
  2079. SoundPitch = MRANDOM(9, 11) / 10,
  2080. SoundVolume = 4
  2081. })
  2082. wait(0.6)
  2083. end
  2084. end))
  2085. APPLYGYRO = true
  2086. ATTACK = false
  2087. end
  2088. function PheonixTornado()
  2089. ATTACK = true
  2090. local BUILDUP = true
  2091. local HITS = {}
  2092. PARTICLES = true
  2093. coroutine.resume(coroutine.create(function()
  2094. repeat
  2095. Swait()
  2096. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2102. until BUILDUP == false
  2103. end))
  2104. WINGS1.Acceleration = VT(9, 0, -12)
  2105. WINGS1B.Acceleration = VT(9, 0, -12)
  2106. WINGS2.Acceleration = VT(-9, 0, -12)
  2107. WINGS2B.Acceleration = VT(-9, 0, -12)
  2108. wait(1)
  2109. CreateSound(462676772, Torso, 7, 1, false)
  2110. WINGS1.Acceleration = VT(9, 1, 4)
  2111. WINGS1B.Acceleration = VT(9, 1, 4)
  2112. WINGS2.Acceleration = VT(-9, 1, 4)
  2113. WINGS2B.Acceleration = VT(-9, 1, 4)
  2114. wait(0.25)
  2115. AddChildrenToTable(Torso.Position, workspace, 35, HITS)
  2116. WACKYEFFECT({
  2117. Time = 40,
  2118. EffectType = "Swirl",
  2119. Size = VT(50, 5, 50),
  2120. Size2 = VT(50, 60, 50),
  2121. Transparency = 0.8,
  2122. Transparency2 = 1,
  2123. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2124. MoveToPos = nil,
  2125. RotationX = 0,
  2126. RotationY = -5,
  2127. RotationZ = 0,
  2128. Material = "Neon",
  2129. Color = C3(0.8, 0.8, 0.8),
  2130. SoundID = nil,
  2131. SoundPitch = nil,
  2132. SoundVolume = nil
  2133. })
  2134. BUILDUP = false
  2135. PARTICLES = false
  2136. if #HITS > 0 then
  2137. do
  2138. local BODIES = {}
  2139. if #HITS == 1 then
  2140. for i = 1, #HITS do
  2141. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  2142. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  2143. if HUM and TORSO and 0 < HUM.Health then
  2144. local POSITION = IT("BodyPosition", TORSO)
  2145. POSITION.Position = RootPart.CFrame * CF(0, 45, -35).p
  2146. POSITION.D = 15
  2147. POSITION.P = 4000000
  2148. table.insert(BODIES, POSITION)
  2149. end
  2150. end
  2151. else
  2152. for i = 1, #HITS do
  2153. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  2154. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  2155. if HUM and TORSO and 0 < HUM.Health then
  2156. local POSITION = IT("BodyPosition", TORSO)
  2157. POSITION.Position = RootPart.CFrame * CF(0, 35, -35) * ANGLES(RAD(0), RAD(360 / #HITS * i), RAD(0)) * CF(0, 0, 10).p
  2158. POSITION.D = 450
  2159. POSITION.P = 40000
  2160. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2161. table.insert(BODIES, POSITION)
  2162. end
  2163. end
  2164. end
  2165. local POS = RootPart.CFrame * CF(0, 35, -35).p
  2166. wait(1.75)
  2167. BODYPOS.D = 450
  2168. BODYPOS.Position = POS
  2169. wait(0.5)
  2170. APPLYGYRO = false
  2171. local E = 0
  2172. CreateSound(1417056081, RootPart, 10, 0.5, false)
  2173. for i = 1, 50 do
  2174. Swait()
  2175. E = E + 1
  2176. WACKYEFFECT({
  2177. Time = 25,
  2178. EffectType = "Wave",
  2179. Size = VT(45, 5, 45) / 3,
  2180. Size2 = VT(35, 200, 35) / 5,
  2181. Transparency = 0.8,
  2182. Transparency2 = 1,
  2183. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2184. MoveToPos = nil,
  2185. RotationX = 0,
  2186. RotationY = 5,
  2187. RotationZ = 0,
  2188. Material = "Neon",
  2189. Color = C3(1, 0.6666666666666666, 0),
  2190. SoundID = nil,
  2191. SoundPitch = nil,
  2192. SoundVolume = nil
  2193. })
  2194. WACKYEFFECT({
  2195. Time = 25,
  2196. EffectType = "Wave",
  2197. Size = VT(55, 5, 55) / 3,
  2198. Size2 = VT(45, 200, 45) / 5,
  2199. Transparency = 0.8,
  2200. Transparency2 = 1,
  2201. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2202. MoveToPos = nil,
  2203. RotationX = 0,
  2204. RotationY = -5,
  2205. RotationZ = 0,
  2206. Material = "Neon",
  2207. Color = PHEONIXCOLOR,
  2208. SoundID = nil,
  2209. SoundPitch = nil,
  2210. SoundVolume = nil
  2211. })
  2212. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2218. end
  2219. local TORNADO = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Tornado", VT(0, 0, 0))
  2220. TORNADO.CFrame = CF(POS)
  2221. local MESH = CreateMesh("SpecialMesh", TORNADO, "FileMesh", "102638417", "", VT(25, 25, 25), VT(0, 0, 0))
  2222. local DECAL = IT("Decal", TORNADO)
  2223. DECAL.Texture = "rbxassetid://559849514"
  2224. DECAL.Transparency = 1
  2225. DECAL.Color3 = BRICKC("Deep orange").Color
  2226. local LOOP = 0
  2227. for i = 1, 250 do
  2228. Swait()
  2229. E = E + 1
  2230. LOOP = LOOP + 1
  2231. if LOOP == 10 then
  2232. LOOP = 0
  2233. ApplyAoE(TORNADO.Position, 35, 2, 2, 0, true, MRANDOM(3, 4), "Pheonix", true, {
  2234. SHAKE = 2,
  2235. TIMER = 4,
  2236. DOESFADE = true
  2237. })
  2238. end
  2239. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2240. DECAL.Transparency = DECAL.Transparency - 0.002
  2241. WACKYEFFECT({
  2242. Time = 25,
  2243. EffectType = "Wave",
  2244. Size = VT(45, 5, 45) / 3,
  2245. Size2 = VT(35, 200, 35) / 5,
  2246. Transparency = 0.8,
  2247. Transparency2 = 1,
  2248. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2249. MoveToPos = nil,
  2250. RotationX = 0,
  2251. RotationY = 5,
  2252. RotationZ = 0,
  2253. Material = "Neon",
  2254. Color = C3(1, 0.6666666666666666, 0),
  2255. SoundID = nil,
  2256. SoundPitch = nil,
  2257. SoundVolume = nil
  2258. })
  2259. WACKYEFFECT({
  2260. Time = 25,
  2261. EffectType = "Wave",
  2262. Size = VT(55, 5, 55) / 3,
  2263. Size2 = VT(45, 200, 45) / 5,
  2264. Transparency = 0.9,
  2265. Transparency2 = 1,
  2266. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2267. MoveToPos = nil,
  2268. RotationX = 0,
  2269. RotationY = -5,
  2270. RotationZ = 0,
  2271. Material = "Neon",
  2272. Color = PHEONIXCOLOR,
  2273. SoundID = nil,
  2274. SoundPitch = nil,
  2275. SoundVolume = nil
  2276. })
  2277. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2283. end
  2284. for i = 1, #BODIES do
  2285. BODIES[i]:remove()
  2286. end
  2287. coroutine.resume(coroutine.create(function()
  2288. for i = 1, 25 do
  2289. Swait()
  2290. DECAL.Transparency = DECAL.Transparency + 0.02
  2291. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2292. end
  2293. TORNADO:remove()
  2294. end))
  2295. for i = 1, 75 do
  2296. Swait()
  2297. E = E + 1
  2298. LOOP = LOOP + 1
  2299. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  2300. DECAL.Transparency = DECAL.Transparency - 0.002
  2301. WACKYEFFECT({
  2302. Time = 25,
  2303. EffectType = "Wave",
  2304. Size = VT(45, 5, 45) / 3,
  2305. Size2 = VT(35, 200, 35) / 5,
  2306. Transparency = 0.8,
  2307. Transparency2 = 1,
  2308. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2309. MoveToPos = nil,
  2310. RotationX = 0,
  2311. RotationY = 5,
  2312. RotationZ = 0,
  2313. Material = "Neon",
  2314. Color = C3(1, 0.6666666666666666, 0),
  2315. SoundID = nil,
  2316. SoundPitch = nil,
  2317. SoundVolume = nil
  2318. })
  2319. WACKYEFFECT({
  2320. Time = 25,
  2321. EffectType = "Wave",
  2322. Size = VT(55, 5, 55) / 3,
  2323. Size2 = VT(45, 200, 45) / 5,
  2324. Transparency = 0.8,
  2325. Transparency2 = 1,
  2326. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2327. MoveToPos = nil,
  2328. RotationX = 0,
  2329. RotationY = -5,
  2330. RotationZ = 0,
  2331. Material = "Neon",
  2332. Color = PHEONIXCOLOR,
  2333. SoundID = nil,
  2334. SoundPitch = nil,
  2335. SoundVolume = nil
  2336. })
  2337. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45 - 0.6 * i, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2341. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2343. end
  2344. BODYPOS.D = 75
  2345. end
  2346. end
  2347. APPLYGYRO = true
  2348. ATTACK = false
  2349. end
  2350. function PheonixNuke()
  2351. if Mouse.Target ~= nil then
  2352. ATTACK = true
  2353. Rooted = false
  2354. BODYPOS.Position = Mouse.Hit.p + VT(0, 6, 0)
  2355. BODYPOS.D = 700
  2356. coroutine.resume(coroutine.create(function()
  2357. repeat
  2358. Swait()
  2359. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2365. until ATTACK == false
  2366. end))
  2367. wait(1.5)
  2368. for i = 1, 4 do
  2369. WACKYEFFECT({
  2370. EffectType = "Sphere",
  2371. Size = VT(125, 125, 125),
  2372. Size2 = VT(0, 0, 0),
  2373. Transparency = 1,
  2374. Transparency2 = 0.8,
  2375. CFrame = CF(Torso.Position),
  2376. MoveToPos = nil,
  2377. RotationX = 0,
  2378. RotationY = 0,
  2379. RotationZ = 0,
  2380. Material = "Neon",
  2381. Color = PHEONIXCOLOR,
  2382. SoundID = nil,
  2383. SoundPitch = nil,
  2384. SoundVolume = nil
  2385. })
  2386. wait(0.7)
  2387. end
  2388. PARTICLES = true
  2389. WINGS1.Acceleration = VT(9, 3, 4)
  2390. WINGS1B.Acceleration = VT(9, 3, 4)
  2391. WINGS2.Acceleration = VT(-9, 3, 4)
  2392. WINGS2B.Acceleration = VT(-9, 3, 4)
  2393. wait(2)
  2394. CreateSound(462676772, Torso, 8, 1, false)
  2395. WINGS1.Acceleration = VT(9, -2, -12)
  2396. WINGS1B.Acceleration = VT(9, -2, -12)
  2397. WINGS2.Acceleration = VT(-9, -2, -12)
  2398. WINGS2B.Acceleration = VT(-9, -2, -12)
  2399. wait(1)
  2400. for i = 1, 5 do
  2401. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  2402. ApplyAoE(Torso.Position, 240, 25, 30, 165, true, MRANDOM(5, 7), "Pheonix", true, {
  2403. SHAKE = 8,
  2404. TIMER = 25,
  2405. DOESFADE = true
  2406. })
  2407. for i = 1, 5 do
  2408. WACKYEFFECT({
  2409. Time = 120,
  2410. EffectType = "Swirl",
  2411. Size = VT(20, 20, 20),
  2412. Size2 = (VT(180, 180, 180) + VT(50, 50, 50) * i) * 2,
  2413. Transparency = 0.8,
  2414. Transparency2 = 1,
  2415. CFrame = CF(Torso.Position) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2416. MoveToPos = nil,
  2417. RotationX = 0,
  2418. RotationY = 6 + i,
  2419. RotationZ = 0,
  2420. Material = "Neon",
  2421. Color = PHEONIXCOLOR,
  2422. SoundID = nil,
  2423. SoundPitch = nil,
  2424. SoundVolume = nil
  2425. })
  2426. end
  2427. WACKYEFFECT({
  2428. Time = 80,
  2429. EffectType = "Sphere",
  2430. Size = VT(40, 40, 40),
  2431. Size2 = VT(240, 240, 240) * 2,
  2432. Transparency = 0,
  2433. Transparency2 = 1,
  2434. CFrame = CF(Torso.Position),
  2435. MoveToPos = nil,
  2436. RotationX = 0,
  2437. RotationY = 0,
  2438. RotationZ = 0,
  2439. Material = "Neon",
  2440. Color = C3(1, 0.6666666666666666, 0),
  2441. SoundID = nil,
  2442. SoundPitch = 1,
  2443. SoundVolume = 8
  2444. })
  2445. WACKYEFFECT({
  2446. Time = 80,
  2447. EffectType = "Sphere",
  2448. Size = VT(50, 50, 50),
  2449. Size2 = VT(250, 250, 250) * 2,
  2450. Transparency = 0.5,
  2451. Transparency2 = 1,
  2452. CFrame = CF(Torso.Position),
  2453. MoveToPos = nil,
  2454. RotationX = 0,
  2455. RotationY = 0,
  2456. RotationZ = 0,
  2457. Material = "Neon",
  2458. Color = PHEONIXCOLOR,
  2459. SoundID = nil,
  2460. SoundPitch = 0.7,
  2461. SoundVolume = 10
  2462. })
  2463. local EXPLOSION = script.PheonixExplosion1:Clone()
  2464. EXPLOSION.Parent = Torso
  2465. EXPLOSION.Enabled = true
  2466. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  2467. EXPLOSION2.Parent = Torso
  2468. EXPLOSION2.Enabled = true
  2469. EXPLOSION.Drag = -5
  2470. EXPLOSION2.Drag = -5
  2471. EXPLOSION:Emit(100)
  2472. EXPLOSION2:Emit(100)
  2473. CreateSound(462692971, Effects, 2, 1, false)
  2474. for i = 1, 5 do
  2475. wait()
  2476. WACKYEFFECT({
  2477. Time = 40,
  2478. EffectType = "Wave",
  2479. Size = VT(20, 0, 20),
  2480. Size2 = (VT(160, 6, 160) + VT(50, 4, 50) * i) * 2,
  2481. Transparency = 0.8,
  2482. Transparency2 = 1,
  2483. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2484. MoveToPos = nil,
  2485. RotationX = 0,
  2486. RotationY = -12 + i,
  2487. RotationZ = 0,
  2488. Material = "Neon",
  2489. Color = C3(1, 0.6666666666666666, 0),
  2490. SoundID = nil,
  2491. SoundPitch = nil,
  2492. SoundVolume = nil
  2493. })
  2494. WACKYEFFECT({
  2495. Time = 40,
  2496. EffectType = "Wave",
  2497. Size = VT(20, 0, 20),
  2498. Size2 = (VT(180, 6, 180) + VT(50, 5, 50) * i) * 2,
  2499. Transparency = 0.8,
  2500. Transparency2 = 1,
  2501. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2502. MoveToPos = nil,
  2503. RotationX = 0,
  2504. RotationY = -12 + i,
  2505. RotationZ = 0,
  2506. Material = "Neon",
  2507. Color = PHEONIXCOLOR,
  2508. SoundID = nil,
  2509. SoundPitch = nil,
  2510. SoundVolume = nil
  2511. })
  2512. end
  2513. EXPLOSION.Enabled = false
  2514. EXPLOSION2.Enabled = false
  2515. Debris:AddItem(EXPLOSION, 5)
  2516. Debris:AddItem(EXPLOSION2, 5)
  2517. wait(0.4)
  2518. end
  2519. wait(0.6)
  2520. PARTICLES = false
  2521. BODYPOS.D = 75
  2522. ATTACK = false
  2523. Rooted = false
  2524. end
  2525. end
  2526. function MouseDown(Mouse)
  2527. if ATTACK == false then
  2528. end
  2529. end
  2530. function MouseUp(Mouse)
  2531. HOLD = false
  2532. end
  2533. function KeyDown(Key)
  2534. KEYHOLD = true
  2535. if EQUIPPED == true then
  2536. if FLIGHT == false then
  2537. if Key == "z" and ATTACK == false then
  2538. ShootingStar()
  2539. end
  2540. if Key == "b" and ATTACK == false then
  2541. Breath()
  2542. end
  2543. if Key == "c" and ATTACK == false then
  2544. PheonixRage()
  2545. end
  2546. if Key == "q" and ATTACK == false then
  2547. FLIGHT = true
  2548. GYRO = IT("BodyGyro", RootPart)
  2549. GYRO.D = 75
  2550. GYRO.P = 40000
  2551. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2552. GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
  2553. BODYPOS = Instance.new("BodyPosition", RootPart)
  2554. BODYPOS.D = 100
  2555. BODYPOS.P = 20000
  2556. BODYPOS.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2557. BODYPOS.position = RootPart.Position + VT(0, 3, 0)
  2558. do
  2559. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  2560. FLIGHTRING = RING
  2561. coroutine.resume(coroutine.create(function()
  2562. for i = 1, 40 do
  2563. Swait()
  2564. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  2565. end
  2566. end))
  2567. PheonixJump()
  2568. end
  2569. end
  2570. elseif FLIGHT == true then
  2571. if Key == "z" and ATTACK == false and VALUE2 == false then
  2572. ThreeShootingStars()
  2573. end
  2574. if Key == "b" and ATTACK == false and VALUE2 == false then
  2575. PheonixFlare()
  2576. end
  2577. if Key == "g" and ATTACK == false and VALUE2 == false then
  2578. DragonFirePillar()
  2579. end
  2580. if Key == "v" and ATTACK == false and VALUE2 == false then
  2581. PheonixTornado()
  2582. end
  2583. if Key == "x" and ATTACK == false and VALUE2 == false then
  2584. PheonixNuke()
  2585. end
  2586. if Key == "q" and ATTACK == false and VALUE2 == false then
  2587. FLIGHT = false
  2588. coroutine.resume(coroutine.create(function()
  2589. if FLIGHTRING then
  2590. local MSH = FLIGHTRING.Mesh
  2591. local RING = FLIGHTRING
  2592. for i = 1, 40 do
  2593. Swait()
  2594. MSH.Scale = MSH.Scale - VT(4, 0, 4)
  2595. end
  2596. RING:remove()
  2597. end
  2598. end))
  2599. end
  2600. if Key == "c" and ATTACK == false and VALUE2 == false then
  2601. PheonixJump()
  2602. end
  2603. if Key == "e" and ATTACK == false and VALUE2 == false then
  2604. PheonixFireballs()()
  2605. end
  2606. if Key == "w" and ATTACK == false and VALUE2 == false then
  2607. repeat
  2608. VALUE2 = true
  2609. Swait()
  2610. BODYPOS.Position = RootPart.CFrame * CF(0, 0, -2.5).p
  2611. until KEYHOLD == false
  2612. VALUE2 = false
  2613. end
  2614. end
  2615. end
  2616. if Key == "f" and ATTACK == false and FLIGHT == false then
  2617. if EQUIPPED == false then
  2618. EQUIPPED = true
  2619. EYE.Enabled = true
  2620. EYE2.Enabled = true
  2621. sick:Play()
  2622. sick.Pitch = 0.95
  2623. sick.Volume = .1
  2624.  
  2625. else
  2626. EQUIPPED = false
  2627. FLIGHT = false
  2628. EYE.Enabled = false
  2629. EYE2.Enabled = false
  2630. sick:Stop()
  2631. end
  2632. end
  2633. if string.byte(Key) == 50 and ATTACK == false then
  2634. if Speed == 16 then
  2635. Speed = 45
  2636. elseif Speed == 45 then
  2637. Speed = 16
  2638. end
  2639. end
  2640. end
  2641. function KeyUp(Key)
  2642. KEYHOLD = false
  2643. end
  2644. Mouse.Button1Down:connect(function(NEWKEY)
  2645. MouseDown(NEWKEY)
  2646. end)
  2647. Mouse.Button1Up:connect(function(NEWKEY)
  2648. MouseUp(NEWKEY)
  2649. end)
  2650. Mouse.KeyDown:connect(function(NEWKEY)
  2651. KeyDown(NEWKEY)
  2652. end)
  2653. Mouse.KeyUp:connect(function(NEWKEY)
  2654. KeyUp(NEWKEY)
  2655. end)
  2656. function unanchor()
  2657. if UNANCHOR == true then
  2658. g = Character:GetChildren()
  2659. for i = 1, #g do
  2660. if g[i].ClassName == "Part" then
  2661. g[i].Anchored = false
  2662. end
  2663. end
  2664. end
  2665. end
  2666. Humanoid.Changed:connect(function(Jump)
  2667. if Jump == "Jump" and Disable_Jump == true then
  2668. Humanoid.Jump = false
  2669. end
  2670. end)
  2671. local LOOP = 0
  2672. local TWIST = true
  2673. while true do
  2674. Swait()
  2675. script.Parent = WEAPONGUI
  2676. ANIMATE.Parent = nil
  2677. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  2678. v:Stop()
  2679. end
  2680. SINE = SINE + CHANGE
  2681. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2682. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2683. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  2684. local WALKSPEEDVALUE = 5
  2685. if ANIM == "Walk" and TORSOVELOCITY > 1 and FLIGHT == false then
  2686. if Humanoid.WalkSpeed <= 20 then
  2687. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2688. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2689. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2690. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2691. else
  2692. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2.6))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  2693. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2.6))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2694. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), -0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2695. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), 0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2696. end
  2697. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 or FLIGHT == true then
  2698. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2699. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2700. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2701. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2702. end
  2703. if FLIGHT == false then
  2704. if GYRO ~= nil then
  2705. GYRO:remove()
  2706. end
  2707. if BODYPOS ~= nil then
  2708. BODYPOS:remove()
  2709. end
  2710. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2711. ANIM = "Jump"
  2712. if ATTACK == false then
  2713. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2714. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2715. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2719. end
  2720. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2721. ANIM = "Fall"
  2722. if ATTACK == false then
  2723. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2729. end
  2730. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2731. ANIM = "Idle"
  2732. if ATTACK == false then
  2733. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2739. end
  2740. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2741. ANIM = "Walk"
  2742. if ATTACK == false then
  2743. if Humanoid.WalkSpeed <= 30 then
  2744. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2750. elseif Humanoid.WalkSpeed > 30 then
  2751. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2754. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2755. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2756. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2757. end
  2758. end
  2759. end
  2760. elseif FLIGHT == true then
  2761. if APPLYGYRO == true then
  2762. if VALUE2 == false and DIRECTTURN == false then
  2763. if GYRO ~= nil then
  2764. GYRO.MaxTorque = VT(0, 40000, 0)
  2765. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2766. end
  2767. elseif GYRO ~= nil then
  2768. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2769. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2770. end
  2771. end
  2772. if VALUE2 == false and ATTACK == false then
  2773. ANIM = "IdleFlight"
  2774. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2780. elseif VALUE2 == true and ATTACK == false then
  2781. ANIM = "Flight"
  2782. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2788. end
  2789. end
  2790. local ACCEL1 = VT(10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2791. local ACCEL2 = VT(-10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2792. if PARTICLES == false then
  2793. WINGS1.Acceleration = ACCEL1
  2794. WINGS1B.Acceleration = ACCEL1
  2795. WINGS2.Acceleration = ACCEL2
  2796. WINGS2B.Acceleration = ACCEL2
  2797. end
  2798. if FLIGHT == true or WINGS == true then
  2799. WINGS1.Enabled = true
  2800. WINGS1B.Enabled = true
  2801. WINGS2.Enabled = true
  2802. WINGS2B.Enabled = true
  2803. else
  2804. WINGS1.Enabled = false
  2805. WINGS1B.Enabled = false
  2806. WINGS2.Enabled = false
  2807. WINGS2B.Enabled = false
  2808. end
  2809. unanchor()
  2810. TRAIL1.Enabled = FLIGHT
  2811. TRAIL2.Enabled = FLIGHT
  2812. LIGHT.Enabled = EQUIPPED
  2813. Humanoid.MaxHealth = "inf"
  2814. Humanoid.Health = "inf"
  2815. if Rooted == false and FLIGHT == false then
  2816. Disable_Jump = false
  2817. Humanoid.WalkSpeed = Speed
  2818. elseif Rooted == true or FLIGHT == true then
  2819. Disable_Jump = true
  2820. Humanoid.WalkSpeed = 0
  2821. end
  2822.  
  2823. if FLIGHT == true then
  2824. sick.Pitch = 1
  2825. sick.Volume = 1.5
  2826. LOOP = LOOP + 1
  2827. if LOOP >= 10 then
  2828. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2829. if HITFLOOR then
  2830. local DISTANCE = (RootPart.Position - HITPOS).Magnitude
  2831. local SIZE = (26 - DISTANCE) * 2
  2832. if TWIST == true then
  2833. TWIST = false
  2834. WACKYEFFECT({
  2835. Time = 25,
  2836. EffectType = "Wave",
  2837. Size = VT(SIZE / 2, 0, SIZE / 2),
  2838. Size2 = VT(SIZE, 6, SIZE),
  2839. Transparency = 0.6,
  2840. Transparency2 = 1,
  2841. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2842. MoveToPos = nil,
  2843. RotationX = 0,
  2844. RotationY = 15,
  2845. RotationZ = 0,
  2846. Material = "Neon",
  2847. Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
  2848. SoundID = nil,
  2849. SoundPitch = nil,
  2850. SoundVolume = nil
  2851. })
  2852. else
  2853. TWIST = true
  2854. WACKYEFFECT({
  2855. Time = 25,
  2856. EffectType = "Wave",
  2857. Size = VT(SIZE / 2, 0, SIZE / 2),
  2858. Size2 = VT(SIZE, 6, SIZE),
  2859. Transparency = 0.6,
  2860. Transparency2 = 1,
  2861. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2862. MoveToPos = nil,
  2863. RotationX = 0,
  2864. RotationY = -15,
  2865. RotationZ = 0,
  2866. Material = "Neon",
  2867. Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
  2868. SoundID = nil,
  2869. SoundPitch = nil,
  2870. SoundVolume = nil
  2871. })
  2872. end
  2873. LOOP = 0
  2874. end
  2875. end
  2876. else
  2877. end
  2878. sick.Parent = Character
  2879. Humanoid.Name = "WarPheonix"
  2880. end
  2881.  
  2882. end))
  2883. ParticleEmitter1.Name = "RingEmit"
  2884. ParticleEmitter1.Parent = LocalScript0
  2885. ParticleEmitter1.Transparency = NumberSequence.new(1,0.12568306922913,0,0,0.41530054807663,1)
  2886. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2887. ParticleEmitter1.Size = NumberSequence.new(0,6.2841534614563,5.027322769165,2.8961749076843,0)
  2888. ParticleEmitter1.Enabled = false
  2889. ParticleEmitter1.LightEmission = 1
  2890. ParticleEmitter1.Texture = "rbxassetid://1493478120"
  2891. ParticleEmitter1.ZOffset = 1
  2892. ParticleEmitter1.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2893. ParticleEmitter1.Rate = 5
  2894. ParticleEmitter1.Speed = NumberRange.new(0, 0)
  2895. ParticleEmitter2.Name = "Wing1"
  2896. ParticleEmitter2.Parent = LocalScript0
  2897. ParticleEmitter2.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
  2898. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2899. ParticleEmitter2.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  2900. ParticleEmitter2.Enabled = false
  2901. ParticleEmitter2.LightEmission = 1
  2902. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2903. ParticleEmitter2.Acceleration = Vector3.new(5, 4, -4)
  2904. ParticleEmitter2.Lifetime = NumberRange.new(2, 2)
  2905. ParticleEmitter2.Rate = 300
  2906. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2907. ParticleEmitter2.Speed = NumberRange.new(4, 4)
  2908. ParticleEmitter2.VelocitySpread = 35
  2909. ParticleEmitter3.Name = "SunFireball"
  2910. ParticleEmitter3.Parent = LocalScript0
  2911. ParticleEmitter3.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2912. ParticleEmitter3.Rotation = NumberRange.new(0, 360)
  2913. ParticleEmitter3.Size = NumberSequence.new(10,8.125,5.6875,1.1250001192093,0)
  2914. ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2915. ParticleEmitter3.Enabled = false
  2916. ParticleEmitter3.LightEmission = 0.75
  2917. ParticleEmitter3.Texture = "rbxassetid://296874871"
  2918. ParticleEmitter3.ZOffset = 0.20000000298023
  2919. ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0)
  2920. ParticleEmitter3.Lifetime = NumberRange.new(1, 1)
  2921. ParticleEmitter3.Rate = 300
  2922. ParticleEmitter3.RotSpeed = NumberRange.new(-56, 56)
  2923. ParticleEmitter3.Speed = NumberRange.new(3, 3)
  2924. ParticleEmitter3.VelocitySpread = 360
  2925. ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2926. ParticleEmitter4.Name = "SunExplosion"
  2927. ParticleEmitter4.Parent = LocalScript0
  2928. ParticleEmitter4.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2929. ParticleEmitter4.Rotation = NumberRange.new(0, 360)
  2930. ParticleEmitter4.Size = NumberSequence.new(5,7.875,7.875,5.3125,0)
  2931. ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2932. ParticleEmitter4.Enabled = false
  2933. ParticleEmitter4.LightEmission = 0.75
  2934. ParticleEmitter4.Texture = "rbxassetid://296874871"
  2935. ParticleEmitter4.ZOffset = 0.20000000298023
  2936. ParticleEmitter4.Acceleration = Vector3.new(0, 5, 0)
  2937. ParticleEmitter4.Lifetime = NumberRange.new(0, 3)
  2938. ParticleEmitter4.Rate = 300
  2939. ParticleEmitter4.RotSpeed = NumberRange.new(-56, 56)
  2940. ParticleEmitter4.Speed = NumberRange.new(150, 350)
  2941. ParticleEmitter4.VelocitySpread = 360
  2942. ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2943. ParticleEmitter5.Name = "SunBurn"
  2944. ParticleEmitter5.Parent = LocalScript0
  2945. ParticleEmitter5.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2946. ParticleEmitter5.Rotation = NumberRange.new(0, 360)
  2947. ParticleEmitter5.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2948. ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2949. ParticleEmitter5.Enabled = false
  2950. ParticleEmitter5.LightEmission = 0.75
  2951. ParticleEmitter5.Texture = "rbxassetid://296874871"
  2952. ParticleEmitter5.ZOffset = 0.5
  2953. ParticleEmitter5.Acceleration = Vector3.new(0, 5, 0)
  2954. ParticleEmitter5.Lifetime = NumberRange.new(1, 1)
  2955. ParticleEmitter5.Rate = 300
  2956. ParticleEmitter5.RotSpeed = NumberRange.new(-56, 56)
  2957. ParticleEmitter5.Speed = NumberRange.new(1, 1)
  2958. ParticleEmitter5.VelocitySpread = 360
  2959. ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2960. ParticleEmitter6.Name = "PheonixBurn"
  2961. ParticleEmitter6.Parent = LocalScript0
  2962. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2963. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2964. ParticleEmitter6.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2965. ParticleEmitter6.Enabled = false
  2966. ParticleEmitter6.LightEmission = 1
  2967. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2968. ParticleEmitter6.ZOffset = 0.5
  2969. ParticleEmitter6.Acceleration = Vector3.new(0, 8, 0)
  2970. ParticleEmitter6.Lifetime = NumberRange.new(1, 1)
  2971. ParticleEmitter6.Rate = 300
  2972. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2973. ParticleEmitter6.Speed = NumberRange.new(1, 1)
  2974. ParticleEmitter6.VelocitySpread = 360
  2975. ParticleEmitter7.Name = "PheonixExplosion1"
  2976. ParticleEmitter7.Parent = LocalScript0
  2977. ParticleEmitter7.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2978. ParticleEmitter7.Rotation = NumberRange.new(0, 360)
  2979. ParticleEmitter7.Size = NumberSequence.new(1.3124996423721,4.8125,5.6875,3.4999995231628,0)
  2980. ParticleEmitter7.Enabled = false
  2981. ParticleEmitter7.LightEmission = 1
  2982. ParticleEmitter7.Texture = "rbxassetid://296874871"
  2983. ParticleEmitter7.ZOffset = 0.20000000298023
  2984. ParticleEmitter7.Acceleration = Vector3.new(0, 5, 0)
  2985. ParticleEmitter7.Lifetime = NumberRange.new(0, 3)
  2986. ParticleEmitter7.Rate = 600
  2987. ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56)
  2988. ParticleEmitter7.Speed = NumberRange.new(50, 50)
  2989. ParticleEmitter7.VelocitySpread = 360
  2990. ParticleEmitter8.Name = "PheonixExplosion2"
  2991. ParticleEmitter8.Parent = LocalScript0
  2992. ParticleEmitter8.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2993. ParticleEmitter8.Rotation = NumberRange.new(0, 360)
  2994. ParticleEmitter8.Size = NumberSequence.new(4,4)
  2995. ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2996. ParticleEmitter8.Enabled = false
  2997. ParticleEmitter8.LightEmission = 0.69999998807907
  2998. ParticleEmitter8.ZOffset = 0.20000000298023
  2999. ParticleEmitter8.Acceleration = Vector3.new(0, 5, 0)
  3000. ParticleEmitter8.Lifetime = NumberRange.new(0, 3)
  3001. ParticleEmitter8.Rate = 300
  3002. ParticleEmitter8.RotSpeed = NumberRange.new(-56, 56)
  3003. ParticleEmitter8.Speed = NumberRange.new(70, 70)
  3004. ParticleEmitter8.VelocitySpread = 360
  3005. ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3006. LocalScript9.Name = "CamShake"
  3007. LocalScript9.Parent = LocalScript0
  3008. LocalScript9.Disabled = true
  3009. NumberValue10.Name = "Timer"
  3010. NumberValue10.Parent = LocalScript9
  3011. NumberValue10.Value = 35
  3012. NumberValue11.Name = "Shake"
  3013. NumberValue11.Parent = LocalScript9
  3014. NumberValue11.Value = 5
  3015. BoolValue12.Name = "DoesFade"
  3016. BoolValue12.Parent = LocalScript9
  3017. ParticleEmitter13.Name = "Gale"
  3018. ParticleEmitter13.Parent = LocalScript0
  3019. ParticleEmitter13.Transparency = NumberSequence.new(1,0.91256833076477,0.83606559038162,0.81967210769653,1)
  3020. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  3021. ParticleEmitter13.Size = NumberSequence.new(8,6)
  3022. ParticleEmitter13.Enabled = false
  3023. ParticleEmitter13.Texture = "rbxassetid://1614893149"
  3024. ParticleEmitter13.Lifetime = NumberRange.new(1, 1)
  3025. ParticleEmitter13.Rate = 50
  3026. ParticleEmitter13.Speed = NumberRange.new(0, 0)
  3027. ParticleEmitter14.Name = "PheonixFireball1"
  3028. ParticleEmitter14.Parent = LocalScript0
  3029. ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3030. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  3031. ParticleEmitter14.Size = NumberSequence.new(6.625,4.625,3.4375,1.3124996423721,0)
  3032. ParticleEmitter14.Enabled = false
  3033. ParticleEmitter14.LightEmission = 1
  3034. ParticleEmitter14.Texture = "rbxassetid://296874871"
  3035. ParticleEmitter14.ZOffset = 0.5
  3036. ParticleEmitter14.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  3037. ParticleEmitter14.Rate = 1000
  3038. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  3039. ParticleEmitter14.Speed = NumberRange.new(4, 4)
  3040. ParticleEmitter14.VelocitySpread = 360
  3041. ParticleEmitter15.Name = "PheonixFireball2"
  3042. ParticleEmitter15.Parent = LocalScript0
  3043. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3044. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  3045. ParticleEmitter15.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0)
  3046. ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3047. ParticleEmitter15.Enabled = false
  3048. ParticleEmitter15.LightEmission = 0.69999998807907
  3049. ParticleEmitter15.ZOffset = 1
  3050. ParticleEmitter15.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  3051. ParticleEmitter15.Rate = 300
  3052. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  3053. ParticleEmitter15.Speed = NumberRange.new(4, 4)
  3054. ParticleEmitter15.VelocitySpread = 360
  3055. ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3056. ParticleEmitter16.Name = "Wing2"
  3057. ParticleEmitter16.Parent = LocalScript0
  3058. ParticleEmitter16.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
  3059. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  3060. ParticleEmitter16.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  3061. ParticleEmitter16.Enabled = false
  3062. ParticleEmitter16.LightEmission = 1
  3063. ParticleEmitter16.Texture = "rbxassetid://296874871"
  3064. ParticleEmitter16.Acceleration = Vector3.new(-5, 4, -4)
  3065. ParticleEmitter16.Lifetime = NumberRange.new(2, 2)
  3066. ParticleEmitter16.Rate = 300
  3067. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  3068. ParticleEmitter16.Speed = NumberRange.new(4, 4)
  3069. ParticleEmitter16.VelocitySpread = 35
  3070. ParticleEmitter17.Name = "Wing1B"
  3071. ParticleEmitter17.Parent = LocalScript0
  3072. ParticleEmitter17.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
  3073. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  3074. ParticleEmitter17.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  3075. ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3076. ParticleEmitter17.Enabled = false
  3077. ParticleEmitter17.LightEmission = 0.69999998807907
  3078. ParticleEmitter17.ZOffset = 0.20000000298023
  3079. ParticleEmitter17.Acceleration = Vector3.new(5, 4, -4)
  3080. ParticleEmitter17.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  3081. ParticleEmitter17.Rate = 150
  3082. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  3083. ParticleEmitter17.Speed = NumberRange.new(4, 4)
  3084. ParticleEmitter17.VelocitySpread = 35
  3085. ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3086. ParticleEmitter18.Name = "Eye1"
  3087. ParticleEmitter18.EmissionDirection="Right"
  3088. ParticleEmitter18.Parent = LocalScript0
  3089. ParticleEmitter18.Transparency = NumberSequence.new(0.55737709999084,0.37704920768738,0.4426229596138,0.62841534614563,1)
  3090. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  3091. ParticleEmitter18.Size = NumberSequence.new(0.40000000596046,0.12499988079071,0)
  3092. ParticleEmitter18.Enabled = false
  3093. ParticleEmitter18.LightEmission = 0.75
  3094. ParticleEmitter18.Texture = "rbxassetid://296874871"
  3095. ParticleEmitter18.ZOffset = 0.20000000298023
  3096. ParticleEmitter18.Acceleration = Vector3.new(0, 5, 6)
  3097. ParticleEmitter18.Lifetime = NumberRange.new(1, 1)
  3098. ParticleEmitter18.Rate = 300
  3099. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  3100. ParticleEmitter18.VelocitySpread = 5
  3101. ParticleEmitter19.Name = "Eye2"
  3102. ParticleEmitter19.Parent = LocalScript0
  3103. ParticleEmitter19.EmissionDirection="Right"
  3104. ParticleEmitter19.Transparency = NumberSequence.new(0.71584701538086,0.68306010961533,0.37704920768738,0.4426229596138,0.62841534614563,1)
  3105. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  3106. ParticleEmitter19.Size = NumberSequence.new(0.65573811531067,0.2732241153717,0)
  3107. ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3108. ParticleEmitter19.Enabled = false
  3109. ParticleEmitter19.LightEmission = 0.75
  3110. ParticleEmitter19.ZOffset = 0.30000001192093
  3111. ParticleEmitter19.Acceleration = Vector3.new(0, 5, 6)
  3112. ParticleEmitter19.Lifetime = NumberRange.new(0.5, 0.5)
  3113. ParticleEmitter19.Rate = 300
  3114. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  3115. ParticleEmitter19.VelocitySpread = 5
  3116. ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3117. ParticleEmitter20.Name = "Wing2B"
  3118. ParticleEmitter20.Parent = LocalScript0
  3119. ParticleEmitter20.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
  3120. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  3121. ParticleEmitter20.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  3122. ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3123. ParticleEmitter20.Enabled = false
  3124. ParticleEmitter20.LightEmission = 0.69999998807907
  3125. ParticleEmitter20.ZOffset = 0.20000000298023
  3126. ParticleEmitter20.Acceleration = Vector3.new(-5, 4, -4)
  3127. ParticleEmitter20.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  3128. ParticleEmitter20.Rate = 150
  3129. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  3130. ParticleEmitter20.Speed = NumberRange.new(4, 4)
  3131. ParticleEmitter20.VelocitySpread = 35
  3132. ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3133. ParticleEmitter21.Name = "Burn"
  3134. ParticleEmitter21.Parent = LocalScript0
  3135. ParticleEmitter21.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3136. ParticleEmitter21.Rotation = NumberRange.new(0, 360)
  3137. ParticleEmitter21.Size = NumberSequence.new(0.98360657691956,0.32786905765533,0)
  3138. ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
  3139. ParticleEmitter21.Enabled = false
  3140. ParticleEmitter21.LightEmission = 0.75
  3141. ParticleEmitter21.Texture = "rbxassetid://296874871"
  3142. ParticleEmitter21.ZOffset = 0.5
  3143. ParticleEmitter21.Acceleration = Vector3.new(0, 5, 0)
  3144. ParticleEmitter21.Lifetime = NumberRange.new(1, 1)
  3145. ParticleEmitter21.Rate = 300
  3146. ParticleEmitter21.RotSpeed = NumberRange.new(-56, 56)
  3147. ParticleEmitter21.Speed = NumberRange.new(1, 1)
  3148. ParticleEmitter21.VelocitySpread = 360
  3149. ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
  3150. ParticleEmitter22.Name = "PheonixTrail"
  3151. ParticleEmitter22.Parent = LocalScript0
  3152. ParticleEmitter22.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3153. ParticleEmitter22.Rotation = NumberRange.new(0, 360)
  3154. ParticleEmitter22.Size = NumberSequence.new(0.49180328845978,0.4371589422226,0)
  3155. ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
  3156. ParticleEmitter22.Enabled = false
  3157. ParticleEmitter22.LightEmission = 0.75
  3158. ParticleEmitter22.Texture = "rbxassetid://296874871"
  3159. ParticleEmitter22.ZOffset = 0.5
  3160. ParticleEmitter22.Lifetime = NumberRange.new(1, 1)
  3161. ParticleEmitter22.Rate = 300
  3162. ParticleEmitter22.RotSpeed = NumberRange.new(-56, 56)
  3163. ParticleEmitter22.Speed = NumberRange.new(0, 0)
  3164. ParticleEmitter22.VelocitySpread = 360
  3165. ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
  3166. for i,v in pairs(mas:GetChildren()) do
  3167. v.Parent = game:GetService("Lighting")
  3168. pcall(function() v:MakeJoints() end)
  3169. end
  3170. mas:Destroy()
  3171. for i,v in pairs(cors) do
  3172. spawn(function()
  3173. pcall(v)
  3174. end)
  3175. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement