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- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\berry.nif bounds volume 92.7685317993164, height 47 Cathedral - 3D Pine Grass.esp Berry_0030 [GRAS:1300FC25]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\berry.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp FernBraken5 [GRAS:1300FC26]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\fernbraken5.nif bounds volume 122.674362182617, height 41 Cathedral - 3D Pine Grass.esp FernBraken5 [GRAS:1300FC26]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\fernbraken5.nif Object010 Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp FernBraken5 [GRAS:1300FC26]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\fernbraken5.nif Object010 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp FernBraken5 [GRAS:1300FC26]>
- [00:22] [AddTextureSet] <Debug: File not found textures\landscape\grass\skylandfern_n.dds. Used by Meshes\landscape\grass\fernbraken5.nif Cathedral - 3D Pine Grass.esp FernBraken5 [GRAS:1300FC26]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\skylandfern.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Dandelion [GRAS:1300FBE3]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\dandelion.nif bounds volume 117.889778137207, height 34 Cathedral - 3D Pine Grass.esp Dandelion [GRAS:1300FBE3]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\dandelion.nif WF001 Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp Dandelion [GRAS:1300FBE3]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\dandelion.nif WF001 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp Dandelion [GRAS:1300FBE3]>
- [00:22] [AddTextureSet] <Debug: File not found textures\landscape\grass\dandelion_n.dds. Used by Meshes\landscape\grass\dandelion.nif Cathedral - 3D Pine Grass.esp Dandelion [GRAS:1300FBE3]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\dandelion.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Dandelion_Y [GRAS:1300FBE4]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\dandelion_y.nif bounds volume 109.781600952148, height 33 Cathedral - 3D Pine Grass.esp Dandelion_Y [GRAS:1300FBE4]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\dandelion_y.nif WF001 Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp Dandelion_Y [GRAS:1300FBE4]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\dandelion_y.nif WF001 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp Dandelion_Y [GRAS:1300FBE4]>
- [00:22] [AddTextureSet] <Debug: File not found textures\landscape\grass\dandelion_n.dds. Used by Meshes\landscape\grass\dandelion_y.nif Cathedral - 3D Pine Grass.esp Dandelion_Y [GRAS:1300FBE4]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\dandelion.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp CloverPatch_0030 [GRAS:1300FBE7]>
- [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\cloverpatch.nif bounds volume 84.1546173095703, height 15 Cathedral - 3D Pine Grass.esp CloverPatch_0030 [GRAS:1300FBE7]>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp GreenGrass_1230 [GRAS:1300FBEA]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\greengrass2.nif bounds volume 89.1964111328125, height 46 Cathedral - 3D Pine Grass.esp GreenGrass_1230 [GRAS:1300FBEA]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\greengrass2.nif GGupdate Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp GreenGrass_1230 [GRAS:1300FBEA]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\greengrass2.nif GGupdate Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp GreenGrass_1230 [GRAS:1300FBEA]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\greengrass3d.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Alchemilla_0030 [GRAS:1300FC27]>
- [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\alchemilla.nif bounds volume 183.850479125977, height 15 Cathedral - 3D Pine Grass.esp Alchemilla_0030 [GRAS:1300FC27]>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp FernBraken5_1230 [GRAS:1300FC28]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\fernbraken5.nif bounds volume 122.674362182617, height 41 Cathedral - 3D Pine Grass.esp FernBraken5_1230 [GRAS:1300FC28]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\skylandfern.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Ivy_3060 [GRAS:1300FBED]>
- [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\ivy.nif bounds volume 245.894287109375, height 30 Cathedral - 3D Pine Grass.esp Ivy_3060 [GRAS:1300FBED]>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp GreenGrass2_1230 [GRAS:1300FBF0]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\greengrass.nif bounds volume 88.5720062255859, height 46 Cathedral - 3D Pine Grass.esp GreenGrass2_1230 [GRAS:1300FBF0]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\greengrass3d.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Clovers3D_0030 [GRAS:1300FC2A]>
- [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\clovers3d.nif bounds volume 145.027587890625, height 15 Cathedral - 3D Pine Grass.esp Clovers3D_0030 [GRAS:1300FC2A]>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Clovers3D_2030 [GRAS:1300FC2B]>
- [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\clovers3d.nif bounds volume 145.027587890625, height 15 Cathedral - 3D Pine Grass.esp Clovers3D_2030 [GRAS:1300FC2B]>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Ivy_4560 [GRAS:1300FC2C]>
- [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\ivy.nif bounds volume 245.894287109375, height 30 Cathedral - 3D Pine Grass.esp Ivy_4560 [GRAS:1300FC2C]>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Clovers3D_1530 [GRAS:1300FC2D]>
- [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\clovers3d.nif bounds volume 145.027587890625, height 15 Cathedral - 3D Pine Grass.esp Clovers3D_1530 [GRAS:1300FC2D]>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Clovers3D_0015 [GRAS:1300FC2E]>
- [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\clovers3d.nif bounds volume 145.027587890625, height 15 Cathedral - 3D Pine Grass.esp Clovers3D_0015 [GRAS:1300FC2E]>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp AlpineAllium [GRAS:1300FC38]>
- [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\alpineallium.nif bounds volume 53.0471496582031, height 22 Cathedral - 3D Pine Grass.esp AlpineAllium [GRAS:1300FC38]>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp FernBraken5Light_1230 [GRAS:1300FC39]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\fernbraken5.nif bounds volume 122.674362182617, height 41 Cathedral - 3D Pine Grass.esp FernBraken5Light_1230 [GRAS:1300FC39]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\skylandfern.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp IvyRocks [GRAS:1300FBF5]>
- [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\ivy.nif bounds volume 245.894287109375, height 30 Cathedral - 3D Pine Grass.esp IvyRocks [GRAS:1300FBF5]>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Berry_2030 [GRAS:1300FBF6]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\berry.nif bounds volume 92.7685317993164, height 47 Cathedral - 3D Pine Grass.esp Berry_2030 [GRAS:1300FBF6]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\berry.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp FernBracken [GRAS:1300FBF7]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\fernbraken.nif bounds volume 139.330535888672, height 85 Cathedral - 3D Pine Grass.esp FernBracken [GRAS:1300FBF7]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\fernbraken.nif Object001 Shader Flags 1: Specular | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp FernBracken [GRAS:1300FBF7]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\fernbraken.nif Object001 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp FernBracken [GRAS:1300FBF7]>
- [00:22] [AddTextureSet] <Debug: File not found textures\landscape\grass\skylandfern_n.dds. Used by Meshes\landscape\grass\fernbraken.nif Cathedral - 3D Pine Grass.esp FernBracken [GRAS:1300FBF7]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\skylandfern.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp FernBraken5Light_0045 [GRAS:1300FC3A]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\fernbraken5.nif bounds volume 122.674362182617, height 41 Cathedral - 3D Pine Grass.esp FernBraken5Light_0045 [GRAS:1300FC3A]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\skylandfern.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp FernBracken3 [GRAS:1300FBF9]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\fernbraken3.nif bounds volume 135.36247253418, height 58 Cathedral - 3D Pine Grass.esp FernBracken3 [GRAS:1300FBF9]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\fernbraken3.nif Object009 Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp FernBracken3 [GRAS:1300FBF9]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\fernbraken3.nif Object009 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp FernBracken3 [GRAS:1300FBF9]>
- [00:22] [AddTextureSet] <Debug: File not found textures\landscape\grass\skylandfern_n.dds. Used by Meshes\landscape\grass\fernbraken3.nif Cathedral - 3D Pine Grass.esp FernBracken3 [GRAS:1300FBF9]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\skylandfern.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp TyrolianGrassDrJ_0020 [GRAS:1300FC3B]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\tyroliangrassdrj.nif bounds volume 88.5720062255859, height 46 Cathedral - 3D Pine Grass.esp TyrolianGrassDrJ_0020 [GRAS:1300FC3B]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\tyroliangrassdrj.nif TyrolianGrassDrJ Shader Flags 1: Specular | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp TyrolianGrassDrJ_0020 [GRAS:1300FC3B]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\tyroliangrassdrj.nif TyrolianGrassDrJ Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp TyrolianGrassDrJ_0020 [GRAS:1300FC3B]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\tyroliangrassdrj.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Alchemilla_2030 [GRAS:1300FBFA]>
- [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\alchemilla.nif bounds volume 183.850479125977, height 15 Cathedral - 3D Pine Grass.esp Alchemilla_2030 [GRAS:1300FBFA]>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp FernBraken_1230 [GRAS:1300FBFB]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\fernbraken.nif bounds volume 139.330535888672, height 85 Cathedral - 3D Pine Grass.esp FernBraken_1230 [GRAS:1300FBFB]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\skylandfern.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp TyrolianGrassDrJ_1230 [GRAS:1300FC3C]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\tyroliangrassdrj.nif bounds volume 88.5720062255859, height 46 Cathedral - 3D Pine Grass.esp TyrolianGrassDrJ_1230 [GRAS:1300FC3C]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\tyroliangrassdrj.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp FernBraken3_1230 [GRAS:1300FBFC]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\fernbraken3.nif bounds volume 135.36247253418, height 58 Cathedral - 3D Pine Grass.esp FernBraken3_1230 [GRAS:1300FBFC]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\skylandfern.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing JKs Skyrim.esp XJKcarrotplant "Carrot" [TREE:1402493E]>
- [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\plants\citscarrot.nif bounds volume 169.782211303711, height 76 JKs Skyrim.esp XJKcarrotplant "Carrot" [TREE:1402493E]>
- [00:22] [GetRequiredBillboards] <Debug: Processing JKs Skyrim.esp XJKappleredtree "Apple tree" [TREE:14002C91]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\plants\citsredappletree.nif bounds volume 631.430908203125, height 406 JKs Skyrim.esp XJKappleredtree "Apple tree" [TREE:14002C91]>
- [00:22] [GetRequiredBillboards] <Debug: Processing JKs Skyrim.esp XJKappleGreentree "Apple tree" [TREE:14003274]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\plants\citsgreenappletree.nif bounds volume 631.430908203125, height 406 JKs Skyrim.esp XJKappleGreentree "Apple tree" [TREE:14003274]>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp CloverPatch_1216 [GRAS:1300FBFF]>
- [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\cloverpatch.nif bounds volume 84.1546173095703, height 15 Cathedral - 3D Pine Grass.esp CloverPatch_1216 [GRAS:1300FBFF]>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp AlpineStrawberry_0030 [GRAS:1300FC08]>
- [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\alpinestrawberry.nif bounds volume 126.091239929199, height 7 Cathedral - 3D Pine Grass.esp AlpineStrawberry_0030 [GRAS:1300FC08]>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp ColumbineBush_NoFlower [GRAS:1300FC09]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\columbinebush_noflower.nif bounds volume 105.099952697754, height 61 Cathedral - 3D Pine Grass.esp ColumbineBush_NoFlower [GRAS:1300FC09]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\columbinebush_noflower.nif Leaves Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp ColumbineBush_NoFlower [GRAS:1300FC09]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\columbinebush_noflower.nif Leaves Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp ColumbineBush_NoFlower [GRAS:1300FC09]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\columbine.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp ColumbineBush_NoFlower_1530 [GRAS:1300FC0A]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\columbinebush_noflower.nif bounds volume 105.099952697754, height 61 Cathedral - 3D Pine Grass.esp ColumbineBush_NoFlower_1530 [GRAS:1300FC0A]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\columbine.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp AlpineWeed [GRAS:1300FC0C]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\alpineweed.nif bounds volume 105.721328735352, height 64 Cathedral - 3D Pine Grass.esp AlpineWeed [GRAS:1300FC0C]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\alpineweed.nif Object001 Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp AlpineWeed [GRAS:1300FC0C]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\alpineweed.nif Object001 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp AlpineWeed [GRAS:1300FC0C]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\alpineweed.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp GreenGrass2_0020 [GRAS:1300FC0D]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\greengrass.nif bounds volume 88.5720062255859, height 46 Cathedral - 3D Pine Grass.esp GreenGrass2_0020 [GRAS:1300FC0D]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\greengrass3d.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp ThalictrumFendleri [GRAS:1300FC0E]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\thalictrumfendleri.nif bounds volume 126.150703430176, height 72 Cathedral - 3D Pine Grass.esp ThalictrumFendleri [GRAS:1300FC0E]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\thalictrumfendleri.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp TangledGrass [GRAS:1300FC10]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\tangledgrass.nif bounds volume 118.422973632812, height 58 Cathedral - 3D Pine Grass.esp TangledGrass [GRAS:1300FC10]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\tangledgrass.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp AlpineBlueGrass_1117 [GRAS:1300FC11]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\alpinebluegrass.nif bounds volume 97.7803649902344, height 76 Cathedral - 3D Pine Grass.esp AlpineBlueGrass_1117 [GRAS:1300FC11]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\alpinebluegrass.nif Object005 Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp AlpineBlueGrass_1117 [GRAS:1300FC11]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\alpinebluegrass.nif Object005 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp AlpineBlueGrass_1117 [GRAS:1300FC11]>
- [00:22] [AddTextureSet] <Debug: File not found textures\landscape\grass\alpinebluegrass_n.dds. Used by Meshes\landscape\grass\alpinebluegrass.nif Cathedral - 3D Pine Grass.esp AlpineBlueGrass_1117 [GRAS:1300FC11]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\alpinebluegrass.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp RedPaintbrush_0912 [GRAS:1300FC13]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\redpaintbrush.nif bounds volume 68.1615753173828, height 40 Cathedral - 3D Pine Grass.esp RedPaintbrush_0912 [GRAS:1300FC13]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\redpaintbrush.nif Object003 Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp RedPaintbrush_0912 [GRAS:1300FC13]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\redpaintbrush.nif Object003 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp RedPaintbrush_0912 [GRAS:1300FC13]>
- [00:22] [AddTextureSet] <Debug: File not found textures\landscape\grass\redpaintbrush_n.dds. Used by Meshes\landscape\grass\redpaintbrush.nif Cathedral - 3D Pine Grass.esp RedPaintbrush_0912 [GRAS:1300FC13]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\redpaintbrush.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Lupine_NoFlower [GRAS:1300FC14]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\lupine.nif bounds volume 102.92716217041, height 55 Cathedral - 3D Pine Grass.esp Lupine_NoFlower [GRAS:1300FC14]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\lupine.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp LupineFlower1_1418 [GRAS:1300FC15]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\lupineflower1.nif bounds volume 92.1791763305664, height 66 Cathedral - 3D Pine Grass.esp LupineFlower1_1418 [GRAS:1300FC15]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\lupineflower1.nif Object014 Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp LupineFlower1_1418 [GRAS:1300FC15]>
- [00:22] [AddModel] <Debug: Meshes\landscape\grass\lupineflower1.nif Object014 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp LupineFlower1_1418 [GRAS:1300FC15]>
- [00:22] [AddTextureSet] <Debug: File not found textures\landscape\grass\lupine_n.dds. Used by Meshes\landscape\grass\lupineflower1.nif Cathedral - 3D Pine Grass.esp LupineFlower1_1418 [GRAS:1300FC15]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\lupine.dds>
- [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp AlpineWeed_1530 [GRAS:1300FC18]>
- [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\alpineweed.nif bounds volume 105.721328735352, height 64 Cathedral - 3D Pine Grass.esp AlpineWeed_1530 [GRAS:1300FC18]>
- [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\alpineweed.dds>
- [00:22] [LoadTexGenPreset] <Debug: Loading C:\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen.ini>
- [00:22] [dynCheckPath] <Debug: Processing C:\DynDOLOD\TexGen_Output\>
- <Error: OpenGL version too low: 2.1 Metal - 89.3>
- [00:23] [TwbRender.Create] <Debug: NumPF 0>
- [00:23] [TwbRender.Create] <Debug: ErrorChoosingPixelFormatARB/EXT Success>
- [00:23] [TwbRender.Check] <Debug: OpenGL: invalid enumerant>
- [00:23] [TwbRender.MakeCurrent] <Debug: OpenGL: invalid enumerant>
- [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
- [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 0>
- [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 0>
- [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 0>
- [01:10] [TwbRender.Create] <Debug: Max texture resolution: 16384 x 16384>
- [01:10] [TwbRender.Create] <Debug: Max viewport resolution: 16384 x 16384>
- [01:10] [TwbRender.Create] <Debug: Max render resolution: 16384 x 16384>
- [01:10] [TwbRender.Create] <Debug: Max samples: 0>
- [01:10] [TwbRender.ReserveID] <Debug: Creating 1>
- [01:10] [TwbRender.CheckFBO] <Debug: OpenGL: framebuffer complete>
- [01:10] [TwbRender.CheckFBO] <Debug: OpenGL: framebuffer complete>
- [01:10] [TwbRender.CheckFBO] <Debug: OpenGL: framebuffer complete>
- [01:10] [TwbRender.DeleteID] <Debug: Deleting 1>
- [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
- [01:10] [TwbRender.Create] <Debug: Max render resolution: 16384>
- [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 21000 0>
- [01:10] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.frag>
- [01:10] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.vert>
- [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
- [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 21000 0>
- [01:10] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\envmap.frag>
- [01:10] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\envmap.vert>
- [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
- [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 21000 0>
- [01:10] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\stitched.frag>
- [01:10] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\stitched.vert>
- [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
- [01:10] [TwbRender.LoadTexture] <Debug: Loading textures\defaultdiffuse.dds>
- [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 11002 0>
- [01:10] [LoadGLMultiImage] <Debug: Loading textures\defaultdiffuse.dds>
- [01:10] [TwbRender.ReserveID] <Debug: Creating 1>
- [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
- [01:10] [TwbRender.LoadTexture] <Debug: Loading textures\default_n.dds>
- [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 11002 0>
- [01:10] [LoadGLMultiImage] <Debug: Loading textures\default_n.dds>
- [01:10] [TwbRender.ReserveID] <Debug: Creating 2>
- [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
- [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 21000 0>
- [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
- [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 21000 0>
- [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
- [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 21000 0>
- [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
- [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 11002 0>
- [01:10] [TwbRender.DeleteID] <Debug: Deleting 1>
- [01:10] [TwbRender.DeleteID] <Debug: Deleting 2>
- [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
- [06:35] [SaveTexGenPreset] <Debug: Saving C:\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen.ini>
- [06:35] [SaveTexGenPreset] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\DynDOLOD\lod\TexGen_SSE.ini>
- [00:00] [DoTexGen] <Debug: Warning: True>
- [00:00] [DoTexGen] <Debug: GrassHDBillboards: False>
- [00:00] [DoTexGen] <Debug: GrassBillboards: False>
- [00:00] [DoTexGen] <Debug: LockResource: True>
- [00:00] [DoTexGen] <Debug: SendBugReport: False>
- [00:00] [DoTexGen] <Debug: BillboardGlow: False>
- [00:00] [DoTexGen] <Debug: Info: True>
- [00:00] [DoTexGen] <Debug: CreateMod: False>
- [00:00] [DoTexGen] <Debug: TreeNormalMaps: False>
- [00:00] [DoTexGen] <Debug: ExecuteLODGen: True>
- [00:00] [DoTexGen] <Debug: DVLaSS: False>
- [00:00] [DoTexGen] <Debug: ObjectMipMaps: True>
- [00:00] [DoTexGen] <Debug: RealTimeLog: False>
- [00:00] [DoTexGen] <Debug: RenderObjects: True>
- [00:00] [DoTexGen] <Debug: DynDOLODDLL: False>
- [00:00] [DoTexGen] <Debug: StitchObjects: True>
- [00:00] [DoTexGen] <Debug: GrassTrim: True>
- [00:00] [DoTexGen] <Debug: RenderTrim: True>
- [00:00] [DoTexGen] <Debug: UseMipmaps: True>
- [00:00] [DoTexGen] <Debug: Error: True>
- [00:00] [DoTexGen] <Debug: DynDOLODNGDLL: True>
- [00:00] [DoTexGen] <Debug: Enderal: False>
- [00:00] [DoTexGen] <Debug: LoadGLCompressed: True>
- [00:00] [DoTexGen] <Debug: BackportedESLSupport: False>
- [00:00] [DoTexGen] <Debug: HDTreeTrim: True>
- [00:00] [DoTexGen] <Debug: CreateTreeLODAtlasOnly: False>
- [00:00] [DoTexGen] <Debug: DeleteFiles: False>
- [00:00] [DoTexGen] <Debug: BleedToTransparent: True>
- [00:00] [DoTexGen] <Debug: 565: False>
- [00:00] [DoTexGen] <Debug: GLListDebug: False>
- [00:00] [DoTexGen] <Debug: SummaryOnly: False>
- [00:00] [DoTexGen] <Debug: LocationSwaps: False>
- [00:00] [DoTexGen] <Debug: SkyFalls: False>
- [00:00] [DoTexGen] <Debug: TreeHDBillboards: False>
- [00:00] [DoTexGen] <Debug: Notice: False>
- [00:00] [DoTexGen] <Debug: DynDOLODNGScripts: True>
- [00:00] [DoTexGen] <Debug: RenderBillboards: True>
- [00:00] [DoTexGen] <Debug: RenderTexturesSingleThread: False>
- [00:00] [DoTexGen] <Debug: LockContainerRef: False>
- [00:00] [DoTexGen] <Debug: Summary: True>
- [00:00] [DoTexGen] <Debug: Swaps: True>
- [00:00] [DoTexGen] <Debug: SSRenderAlpha: False>
- [00:00] [DoTexGen] <Debug: RenderSingle: False>
- [00:00] [DoTexGen] <Debug: LargeReferences: False>
- [00:00] [DoTexGen] <Debug: SSBlendAlpha: False>
- [00:00] [DoTexGen] <Debug: CreateExportFile: True>
- [00:00] [DoTexGen] <Debug: DynDOLODScripts: False>
- [00:00] [DoTexGen] <Debug: NormalMapSteepness: False>
- [00:00] [DoTexGen] <Debug: CPUMipMaps: False>
- [00:00] [DoTexGen] <Debug: PapyrusUtilDLL: True>
- [00:00] [DoTexGen] <Debug: ComplexGrassUseMipmaps: False>
- [00:00] [DoTexGen] <Debug: Debug: False>
- [00:00] [DoTexGen] <Debug: GLAlphaCoverage: False>
- [00:00] [DoTexGen] <Debug: GLDebug: False>
- [00:00] [DoTexGen] <Debug: PapyrusUtilScripts: False>
- [00:00] [DoTexGen] <Debug: GrassMipMaps: False>
- [00:00] [DoTexGen] <Debug: LockTexconv: False>
- [00:00] [DoTexGen] <Debug: RegionSwaps: False>
- [00:00] [DoTexGen] <Debug: Billboards: True>
- [00:00] [DoTexGen] <Debug: LockRecords: False>
- [00:00] [DoTexGen] <Debug: Indent: True>
- [00:00] [DoTexGen] <Debug: Exception: True>
- [00:00] [DoTexGen] <Debug: KeepRenderer: True>
- [00:00] [DoTexGen] <Debug: TreeMipMaps: False>
- [00:00] [DoTexGen] <Debug: BillboardSoft: False>
- [00:00] [DoTexGen] <Debug: TreeBillboards: True>
- [00:00] [DoTexGen] <Debug: SSE: True>
- [00:00] [DoTexGen] <Debug: BillboardRim: False>
- [00:00] [DoTexGen] <Debug: CreateArchive: False>
- [00:00] [DoTexGen] <Debug: LastError:>
- [00:00] [DoTexGen] <Debug: RenderPreviewModel:>
- [00:00] [DoTexGen] <Debug: AppName: SSE>
- [00:00] [DoTexGen] <Debug: ArchiveType: .zip>
- [00:00] [DoTexGen] <Debug: PresetFilename: Default>
- [00:00] [DoTexGen] <Debug: BillboardsPreviewModel: [0006A9E6] Meshes\Landscape\Trees\TreeAspen01.nif>
- [00:00] [DoTexGen] <Debug: GameName: Skyrim>
- [00:00] [DoTexGen] <Debug: BillboardMinHeight: 26>
- [00:00] [DoTexGen] <Debug: TreeModelHeightMultiplier: 1.7>
- [00:00] [DoTexGen] <Debug: PluginVersion: 1.71>
- [00:00] [DoTexGen] <Debug: BillboardDiscardRatio: 0.01>
- [00:00] [DoTexGen] <Debug: AlphaCoverage: 0.85>
- [00:00] [DoTexGen] <Debug: BillboardMinWidth: 26>
- [00:00] [DoTexGen] <Debug: BillboardMinHeightMulitplier: 4>
- [00:00] [DoTexGen] <Debug: BillboardMinWidthMulitplier: 4>
- [00:00] [DoTexGen] <Debug: GrassModelHeightMultiplier: 1>
- [00:00] [DoTexGen] <Debug: RenderModelHeightMultiplier: 1.85>
- [00:00] [DoTexGen] <Debug: AlphaFactor: 0.25>
- [00:00] [DoTexGen] <Debug: BillboardsMaxSizeDefault: 2048>
- [00:00] [DoTexGen] <Debug: DiffuseFormat: 225>
- [00:00] [DoTexGen] <Debug: ArchiveLevel: 3>
- [00:00] [DoTexGen] <Debug: MinTreeModelHeight: 256>
- [00:00] [DoTexGen] <Debug: RenderObjectsAmbient: 100>
- [00:00] [DoTexGen] <Debug: StitchObjectsSizeDefault: 512>
- [00:00] [DoTexGen] <Debug: GrassBillboardsDirectTB: -100>
- [00:00] [DoTexGen] <Debug: GrassHDBillboardsDirectFB: 0>
- [00:00] [DoTexGen] <Debug: GrassHDBillboardsGlowLR: 0>
- [00:00] [DoTexGen] <Debug: ObjectMaxSuperSamples: 0>
- [00:00] [DoTexGen] <Debug: GrassHDBillboardsGlowTB: 0>
- [00:00] [DoTexGen] <Debug: RenderObjectsDirect: 0>
- [00:00] [DoTexGen] <Debug: SSAlphaThreshold: 128>
- [00:00] [DoTexGen] <Debug: BillboardsMaxSize: 2048>
- [00:00] [DoTexGen] <Debug: TreeHDBillboardsDirect: 135>
- [00:00] [DoTexGen] <Debug: ISize H: 1964>
- [00:00] [DoTexGen] <Debug: TreeHDBillboardsSmoothness: 0>
- [00:00] [DoTexGen] <Debug: RenderBillboardsGlow: 100>
- [00:00] [DoTexGen] <Debug: GrassHDBillboardsAmbient: 135>
- [00:00] [DoTexGen] <Debug: GrassMaxSuperSamples: 0>
- [00:00] [DoTexGen] <Debug: TreeBillboardsDirect: 135>
- [00:00] [DoTexGen] <Debug: RenderBillboardsAmbient: 150>
- [00:00] [DoTexGen] <Debug: MaxRenderResolution: 16384>
- [00:00] [DoTexGen] <Debug: StitchObjectsSize: 512>
- [00:00] [DoTexGen] <Debug: GrassBillboardsSmoothness: 0>
- [00:00] [DoTexGen] <Debug: GrassMSAlphaThreshold: 112>
- [00:00] [DoTexGen] <Debug: RenderObjectsSize: 512>
- [00:00] [DoTexGen] <Debug: TreeHDBillboardsDirectFB: 0>
- [00:00] [DoTexGen] <Debug: TreeHDBillboardsGlow: 100>
- [00:00] [DoTexGen] <Debug: GrassBillboardsDirectLR: 0>
- [00:00] [DoTexGen] <Debug: TreeBillboardsDirectFB: 0>
- [00:00] [DoTexGen] <Debug: GrassHDBillboardsDirect: 0>
- [00:00] [DoTexGen] <Debug: RenderBillboardsSmoothness: 0>
- [00:00] [DoTexGen] <Debug: RenderObjectsGlowTB: 0>
- [00:00] [DoTexGen] <Debug: BillboardsUnitsPerPixel: 65>
- [00:00] [DoTexGen] <Debug: MinTreeModelVolume: 512>
- [00:00] [DoTexGen] <Debug: RenderMaxSuperSamples: 0>
- [00:00] [DoTexGen] <Debug: MaxTextureIndex: 10>
- [00:00] [DoTexGen] <Debug: TexconvAdapterIndex: 0>
- [00:00] [DoTexGen] <Debug: GrassBillboardsDirectFB: 0>
- [00:00] [DoTexGen] <Debug: GrassHDBillboardsSmoothness: 0>
- [00:00] [DoTexGen] <Debug: GrassHDBillboardsGlow: 100>
- [00:00] [DoTexGen] <Debug: TreeBillboardsAmbient: 55>
- [00:00] [DoTexGen] <Debug: TreeHDBillboardsAmbient: 55>
- [00:00] [DoTexGen] <Debug: RenderObjectsSizeDefault: 512>
- [00:00] [DoTexGen] <Debug: RenderBillboardsDirectFB: 0>
- [00:00] [DoTexGen] <Debug: RenderBillboardsGlowLR: 0>
- [00:00] [DoTexGen] <Debug: TreeHDBillboardsGlowTB: 0>
- [00:00] [DoTexGen] <Debug: RenderThreads: 2>
- [00:00] [DoTexGen] <Debug: MaxTextureSize: 16384>
- [00:00] [DoTexGen] <Debug: ForceComplexGrass: 1>
- [00:00] [DoTexGen] <Debug: RenderObjectsGlowLR: 0>
- [00:00] [DoTexGen] <Debug: BillboardsUnitsPerPixelDefault: 65>
- [00:00] [DoTexGen] <Debug: RenderBillboardsDirectTB: -100>
- [00:00] [DoTexGen] <Debug: RenderObjectsSmoothness: 0>
- [00:00] [DoTexGen] <Debug: ArchiveThreads: 8>
- [00:00] [DoTexGen] <Debug: GrassBillboardsAmbient: 25>
- [00:00] [DoTexGen] <Debug: ACAlphaThreshold: 255>
- [00:00] [DoTexGen] <Debug: DiffuseAlphaFormat: 225>
- [00:00] [DoTexGen] <Debug: GrassHDBillboardsDirectTB: -100>
- [00:00] [DoTexGen] <Debug: RenderBillboardsDirectLR: 0>
- [00:00] [DoTexGen] <Debug: RenderBillboardsGlowTB: 0>
- [00:00] [DoTexGen] <Debug: NormalSpecularFormat: 225>
- [00:00] [DoTexGen] <Debug: TreeMaxSuperSamples: 0>
- [00:00] [DoTexGen] <Debug: TreeBillboardsDirectLR: 0>
- [00:00] [DoTexGen] <Debug: TreeHDBillboardsDirectTB: -100>
- [00:00] [DoTexGen] <Debug: RenderObjectsDirectFB: -100>
- [00:00] [DoTexGen] <Debug: TreeBillboardsDirectTB: -100>
- [00:00] [DoTexGen] <Debug: TreeMSAlphaThreshold: 128>
- [00:00] [DoTexGen] <Debug: RenderObjectsGlowFB: 100>
- [00:00] [DoTexGen] <Debug: BillboardsMinSize: 32>
- [00:00] [DoTexGen] <Debug: TreeHDBillboardsDirectLR: 0>
- [00:00] [DoTexGen] <Debug: RenderObjectsDirectLR: 0>
- [00:00] [DoTexGen] <Debug: RenderBillboardsDirect: 50>
- [00:00] [DoTexGen] <Debug: MinGrassModelVolume: 64>
- [00:00] [DoTexGen] <Debug: NormalFormat: 225>
- [00:00] [DoTexGen] <Debug: GrassBillboardsDirect: 150>
- [00:00] [DoTexGen] <Debug: GrassHDBillboardsDirectLR: 0>
- [00:00] [DoTexGen] <Debug: TreeHDBillboardsGlowLR: 0>
- [00:00] [DoTexGen] <Debug: StitchThreads: 4>
- [00:00] [DoTexGen] <Debug: RenderObjectsDirectTB: 0>
- [00:00] [DoTexGen] <Debug: RenderContexts: 1>
- [00:00] [DoTexGen] <Debug: RenderBillboardsGlowFB: -100>
- [00:00] [DoTexGen] <Debug: MaxMultiSamples: 16>
- [00:00] [DoTexGen] <Debug: TreeHDBillboardsGlowFB: -100>
- [00:00] [DoTexGen] <Debug: TextureCache: 80>
- [00:00] [DoTexGen] <Debug: GrassHDBillboardsGlowFB: -100>
- [00:00] [DoTexGen] <Debug: MinGrassModelHeight: 32>
- [00:00] [DoTexGen] <Debug: ObjectMSAlphaThreshold: 128>
- [00:00] [DoTexGen] <Debug: FormID: -1>
- [06:35] [TwbRender.Create] <Debug: NumPF 0>
- [06:35] [TwbRender.Create] <Debug: ErrorChoosingPixelFormatARB/EXT Success>
- [06:35] [TwbRender.Check] <Debug: OpenGL: invalid enumerant>
- [06:35] [TwbRender.MakeCurrent] <Debug: OpenGL: invalid enumerant>
- [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 0>
- [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 0>
- [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 0>
- [06:42] [TwbRender.Create] <Debug: Max texture resolution: 16384 x 16384>
- [06:42] [TwbRender.Create] <Debug: Max viewport resolution: 16384 x 16384>
- [06:42] [TwbRender.Create] <Debug: Max render resolution: 16384 x 16384>
- [06:42] [TwbRender.Create] <Debug: Max samples: 0>
- [06:42] [TwbRender.ReserveID] <Debug: Creating 1>
- [06:42] [TwbRender.CheckFBO] <Debug: OpenGL: framebuffer complete>
- [06:42] [TwbRender.CheckFBO] <Debug: OpenGL: framebuffer complete>
- [06:42] [TwbRender.CheckFBO] <Debug: OpenGL: framebuffer complete>
- [06:42] [TwbRender.DeleteID] <Debug: Deleting 1>
- [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [06:42] [TwbRender.Create] <Debug: Max render resolution: 16384>
- [06:42] [TwbRender.MakeCurrent] <Debug: F01008D 31002 0>
- [06:42] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.frag>
- [06:42] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.vert>
- [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [06:42] [TwbRender.MakeCurrent] <Debug: F01008D 31002 0>
- [06:42] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\envmap.frag>
- [06:42] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\envmap.vert>
- [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [06:42] [TwbRender.MakeCurrent] <Debug: F01008D 31002 0>
- [06:42] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\stitched.frag>
- [06:42] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\stitched.vert>
- [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [06:42] [TwbRender.LoadTexture] <Debug: Loading textures\defaultdiffuse.dds>
- [06:42] [TwbRender.MakeCurrent] <Debug: F01008D 31000 0>
- [06:42] [LoadGLMultiImage] <Debug: Loading textures\defaultdiffuse.dds>
- [06:42] [TwbRender.ReserveID] <Debug: Creating 1>
- [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [06:42] [TwbRender.LoadTexture] <Debug: Loading textures\default_n.dds>
- [06:42] [TwbRender.MakeCurrent] <Debug: F01008D 31000 0>
- [06:42] [LoadGLMultiImage] <Debug: Loading textures\default_n.dds>
- [06:42] [TwbRender.ReserveID] <Debug: Creating 2>
- [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree02_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree02_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest02_19f48223_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest03_ce10d850_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest04_52e1db2c_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest05_c36dc7d1_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdead01_6712ea87_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdead02_a192b271_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdead03_811c414f_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdead04_edf2aab8_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdead05_7a6b5bd2_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnow01_2191815d_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnow02_ba22f1dd_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnow03_1a0f63f1_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnow04_4e2bbc6a_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnow05_6b024096_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnowl01_adb4fc2c_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnowl02_a5b75eea_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnowl03_b63ea20d_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnowl04_24404158_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnowl05_44247e92_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnow01_f7f3b949_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnow02_987f76f5_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnow03_db63ae25_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnow04_ca15bb0f_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnow05_4bdb6490_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnowl01_4060bf47_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnowl02_08e98a3b_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnowl03_ee667532_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnowl04_11f1330c_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnowl05_17d2f810_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treeaspen01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treeaspen02_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treeaspen03_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treeaspen05_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treeaspen06_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforest01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforest02_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforest03_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforest04_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforest05_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestash01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestash02_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestash03_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestash04_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestash05_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestashl01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestashl02_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestashl03_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestashl04_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestashl05_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdead01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdead02_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdead03_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdead04_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdead05_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadashl01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadashl02_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadashl03_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadashl04_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadashl05_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnow01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnow02_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnow03_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnow04_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnow05_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnowl01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnowl02_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnowl03_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnowl04_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnowl05_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnow01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnow02_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnow03_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnow04_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnow05_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnowl01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnowl02_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnowl03_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnowl04_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnowl05_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treereachtree01magic_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\tundradriftwood01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\winteraspen01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\winteraspen02_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\winteraspen03_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\winteraspen05_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\winteraspen06_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treebaldcypress01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treebaldcypress02_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treecoconutpalmtall01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treelatanpalmtree01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treemadagascarpalm01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treemadagascarpalm02_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treesnowgum01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treesnowgum02_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treeweepingwillow01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treeweepingwillow02_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treewhiteelephantpalm01_trunk.nif>
- [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treewhiteelephantpalm02_trunk.nif>
- [00:06] [TwbRender.Render] <Debug: New dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
- [00:06] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk.nif>
- [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSFadeNode Tree_LOD>
- [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape TreePineForestBroken06:0>
- [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSFadeNode DLC1TreePineShortHeavySnow01>
- [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape Trunk01>
- [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: 4 BSTriShape TreePineForestBroken06:3>
- [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: 7 BSTriShape TreePineForestBroken06:4>
- [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: 11 BSTriShape TreePineForestBroken06:5>
- [00:06] [TwbRender.LoadTexture] <Debug: Loading textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
- [00:06] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:06] [TwbRender.MakeCurrent] <Debug: F01008D 31000 0>
- [00:06] [LoadGLMultiImage] <Debug: Loading textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:06] [TwbRender.ReserveID] <Debug: Creating 3>
- [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:06] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:06] [TwbRender.MakeCurrent] <Debug: F01008D 31000 0>
- [00:06] [LoadGLMultiImage] <Debug: Loading textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:06] [TwbRender.ReserveID] <Debug: Creating 4>
- [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:06] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk.nif>
- [00:06] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
- [00:06] [TwbRender.LoadScene] <Debug: Vertexdata: 760>
- [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 Scale: 1.85>
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 Height: 431>
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1, Height: 512>
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1, Height: 512>
- [00:06] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1>
- [00:06] [TwbRender.MakeCurrent] <Debug: F01008D 31002 0>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 164 x 512>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 164 x 512 1>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 164 x 512 1 1>
- [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 framebuffer complete>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 164 x 512 1 1 2>
- [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 framebuffer complete>
- [00:06] [TwbRender.ReserveID] <Debug: Creating 5>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 164 x 512 1 1 2 5>
- [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 framebuffer complete>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 164 x 512 1 1 2 5 2>
- [00:06] [TwbRender.ReserveID] <Debug: Creating 6>
- [00:06] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 164 x 512>
- [00:06] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
- [00:06] [LoadGLMultiImage] <Debug: Loading textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
- [00:06] [TwbRender.ReserveID] <Debug: Creating 7>
- [00:06] Creating billboards
- [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:06] [TwbRender.LoadTexture] <Debug: Loading textures\dlc02\architecture\edgetrim\WoodEdgeTrim01.dds>
- [00:06] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
- [00:06] [TwbRender.DeleteID] <Debug: Deleting 6>
- [00:06] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 1 1 2 5 2>
- [00:06] [TwbRender.DeleteID] <Debug: Deleting 5>
- [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:06] [LoadGLMultiImage] <Debug: Loading textures\dlc02\architecture\edgetrim\WoodEdgeTrim01.dds>
- [00:06] [TwbRender.ReserveID] <Debug: Creating 5>
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 168 x 512 -> 168 x 512>
- [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:06] [TwbRender.LoadTexture] <Debug: Loading textures\dlc02\architecture\edgetrim\WoodEdgeTrim01_n.dds>
- [00:06] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 168 x 512>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 168 x 512 1>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 168 x 512 1 1>
- [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 framebuffer complete>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 168 x 512 1 1 2>
- [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 framebuffer complete>
- [00:06] [TwbRender.ReserveID] <Debug: Creating 6>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 168 x 512 1 1 2 6>
- [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 framebuffer complete>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 168 x 512 1 1 2 6 2>
- [00:06] [TwbRender.ReserveID] <Debug: Creating 8>
- [00:06] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 168 x 512>
- [00:06] [TwbRender.DeleteID] <Debug: Deleting 8>
- [00:06] [TwbRender.ReserveID] <Debug: Creating 8>
- [00:06] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 168 x 512>
- [00:06] [TwbRender.DeleteID] <Debug: Deleting 8>
- [00:06] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 1 1 2 6 2>
- [00:06] [TwbRender.DeleteID] <Debug: Deleting 6>
- [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:06] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
- [00:06] [LoadGLMultiImage] <Debug: Loading textures\dlc02\architecture\edgetrim\WoodEdgeTrim01_n.dds>
- [00:06] [TwbRender.ReserveID] <Debug: Creating 6>
- [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:06] [TwbRender.LoadScene] <Debug: Loading dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
- [00:06] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:06] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1.dds>
- [00:06] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:06] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1_n.dds>
- [00:06] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:06] [TConvertTexturesThread.Execute] <Debug: [Texconvx64.exe] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees" -flist "C:\users\crossover\Temp\TexGen_SSE\Texconv_0_1_DB80120601E84FD68B2776639C000EF6.txt">
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 Scale: 1.85>
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 Height: 431>
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2, Height: 512>
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2, Height: 512>
- [00:06] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2>
- [00:06] [TwbRender.MakeCurrent] <Debug: F01008D 31002 0>
- [00:06] [TwbRender.LoadScene] <Debug: Vertexdata: 125>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 154 x 512>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 154 x 512 1>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 154 x 512 1 1>
- [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 framebuffer complete>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 154 x 512 1 1 2>
- [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 framebuffer complete>
- [00:06] [TwbRender.ReserveID] <Debug: Creating 8>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 154 x 512 1 1 2 8>
- [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 framebuffer complete>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 154 x 512 1 1 2 8 2>
- [00:06] [TwbRender.ReserveID] <Debug: Creating 9>
- [00:06] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 154 x 512>
- [00:06] [TwbRender.LoadScene] <Debug: Vertexdata: 7>
- [00:06] [TwbRender.LoadScene] <Debug: Vertexdata: 36>
- [00:06] [TwbRender.LoadScene] <Debug: Vertexdata: 20>
- [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 Scale: 1.85>
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 Height: 406>
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1, Height: 512>
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1, Height: 512>
- [00:06] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1>
- [00:06] [TwbRender.DeleteID] <Debug: Deleting 9>
- [00:06] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 1 1 2 8 2>
- [00:06] [TwbRender.DeleteID] <Debug: Deleting 8>
- [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:06] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 185 x 512>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 185 x 512 1>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 185 x 512 1 1>
- [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 framebuffer complete>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 185 x 512 1 1 2>
- [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 framebuffer complete>
- [00:06] [TwbRender.ReserveID] <Debug: Creating 8>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 185 x 512 1 1 2 8>
- [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 framebuffer complete>
- [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 185 x 512 1 1 2 8 2>
- [00:06] [TwbRender.ReserveID] <Debug: Creating 9>
- [00:06] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 185 x 512>
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 156 x 512 -> 156 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 1 1 2 8 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 156 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 156 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 156 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 156 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 156 x 512 1 1 2 8>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 156 x 512 1 1 2 8 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 156 x 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 180 x 512 -> 180 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 156 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 1 1 2 8 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 180 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 180 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 180 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 180 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 180 x 512 1 1 2 8>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 180 x 512 1 1 2 8 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 180 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 180 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 1 1 2 8 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 textures\dlc02\architecture\edgetrim\WoodEdgeTrim01.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 textures\dlc02\architecture\edgetrim\WoodEdgeTrim01_n.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 Height: 406>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2, Height: 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2, Height: 512>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 176 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 176 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 176 x 512 1 1>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 176 x 512 1 1 2>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2_n.dds>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 176 x 512 1 1 2 8>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 176 x 512 1 1 2 8 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 176 x 512>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.UnLoadTextures] <Debug: 9 > 80>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
- [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 1 1 2 8 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk.nif>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 172 x 512 -> 172 x 512>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 172 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 172 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 172 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 172 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 172 x 512 1 1 2 8>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 172 x 512 1 1 2 8 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 172 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 172 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 1 1 2 8 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSFadeNode DLC1TreePineShortHeavySnow>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape Trunk>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 760>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 Height: 431>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1, Height: 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1, Height: 512>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 164 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 164 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 164 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 164 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 164 x 512 1 1 2 8>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 164 x 512 1 1 2 8 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 164 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 1 1 2 8 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 168 x 512 -> 168 x 512>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 168 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 168 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 168 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 168 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 168 x 512 1 1 2 8>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 168 x 512 1 1 2 8 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 168 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 168 x 512>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2.dds>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 1 1 2 8 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.UnLoadTextures] <Debug: 9 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk.nif>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode DLC1TreeWinterAspenSnow01>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape DLC1TreeWinterAspenSnow01:0>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 Height: 431>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2, Height: 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2, Height: 512>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 154 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 154 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 154 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 154 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 154 x 512 1 1 2 8>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 154 x 512 1 1 2 8 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 154 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 1 1 2 8 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 156 x 512 -> 156 x 512>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 156 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 156 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 156 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 156 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 156 x 512 1 1 2 8>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 156 x 512 1 1 2 8 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 156 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 156 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 1 1 2 8 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
- [00:07] [LoadGLMultiImage] <Debug: Loading textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.UnLoadTextures] <Debug: 11 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 31000 0>
- [00:07] [LoadGLMultiImage] <Debug: Loading textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk.nif>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode DLC1TreeWinterAspenSnow05>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape DLC1TreeWinterAspenSnow05:0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 459>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 Height: 356>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1, Height: 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1, Height: 512>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 119 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 119 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 119 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 119 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 119 x 512 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 119 x 512 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 119 x 512>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 150>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 Height: 172>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 58 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 58 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 58 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 58 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 58 x 256 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 58 x 256 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 58 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 116 x 512 -> 116 x 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 60 x 256 -> 60 x 256>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 60 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 60 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 60 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 60 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 60 x 256 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 60 x 256 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 60 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 60 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 116 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 116 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 116 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 116 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 116 x 512 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 116 x 512 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 116 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 116 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 Height: 172>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 45 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 45 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 45 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 45 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 45 x 256 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 45 x 256 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 45 x 256>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1.dds>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 48 x 256 -> 48 x 256>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 48 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 48 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 48 x 256 1 1>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 48 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 48 x 256 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 48 x 256 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 48 x 256>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1_n.dds>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 48 x 256>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 Height: 356>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2, Height: 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2, Height: 512>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 106 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 106 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 106 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 106 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 106 x 512 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 106 x 512 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 106 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 100 x 512 -> 100 x 512>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 100 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 100 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 100 x 512 1 1>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 100 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 100 x 512 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 100 x 512 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 100 x 512>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 100 x 512>
- [00:07] [TwbRender.UnLoadTextures] <Debug: 11 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk.nif>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSFadeNode DLC2TreePineShortHeavySnow01>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape Trunk01>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.UnLoadTextures] <Debug: 11 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk.nif>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode DLC1TreeWinterAspenSnow03>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape DLC1TreeWinterAspenSnow03:0>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 760>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 Height: 431>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1, Height: 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1, Height: 512>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 164 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 164 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 164 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 164 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 164 x 512 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 164 x 512 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 164 x 512>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 387>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 Height: 234>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 83 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 83 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 83 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 83 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 83 x 256 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 83 x 256 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 83 x 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 168 x 512 -> 168 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 168 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 168 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 168 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 168 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 168 x 512 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 168 x 512 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 168 x 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 84 x 256 -> 84 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 168 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 84 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 84 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 84 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 84 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 84 x 256 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 84 x 256 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 84 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 84 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 Height: 234>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 126 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 126 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 126 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 126 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 126 x 256 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 126 x 256 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 126 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 124 x 256 -> 124 x 256>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 124 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 124 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 124 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 124 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 124 x 256 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 124 x 256 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 124 x 256>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1.dds>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 124 x 256>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 Height: 431>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2, Height: 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2, Height: 512>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 154 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 154 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 154 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 154 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 154 x 512 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 154 x 512 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 154 x 512>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2.dds>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2_n.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 156 x 512 -> 156 x 512>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 156 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 156 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 156 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 156 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 156 x 512 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 156 x 512 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 156 x 512>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.UnLoadTextures] <Debug: 11 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk.nif>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 156 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSFadeNode DLC2TreePineShortHeavySnow>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape Trunk>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.UnLoadTextures] <Debug: 11 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree02_trunk.nif>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 760>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 Height: 431>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1, Height: 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1, Height: 512>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 164 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 164 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 164 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 164 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 164 x 512 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 164 x 512 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 164 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 168 x 512 -> 168 x 512>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 168 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 168 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 168 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 168 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 168 x 512 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 168 x 512 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 168 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 168 x 512>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode ReachCliffTree02>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape ReachCliffTree02:0 - L1_ReachCliffTree02:0>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 Height: 431>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2, Height: 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2, Height: 512>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 154 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 154 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 154 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 154 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 154 x 512 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 154 x 512 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 154 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 156 x 512 -> 156 x 512>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 156 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 156 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 156 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 156 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 156 x 512 1 1 2 10>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 156 x 512 1 1 2 10 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 156 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 156 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 1 1 2 10 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.UnLoadTextures] <Debug: 11 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree01_trunk.nif>
- [00:07] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode ReachCliffTree01>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape ReachCliffTree01:0 - L1_ReachCliffTree01:0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
- [00:07] [LoadGLMultiImage] <Debug: Loading textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
- [00:07] [LoadGLMultiImage] <Debug: Loading textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree02_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 2156>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 Height: 123>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1, Height: 128>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1, Height: 128>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 147 x 128>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 147 x 128 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 147 x 128 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 147 x 128 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 147 x 128 1 1 2 12>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 147 x 128 1 1 2 12 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 147 x 128>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 1 1 2 12 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 148 x 128 -> 148 x 128>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 148 x 128>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 148 x 128 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 148 x 128 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 148 x 128 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 148 x 128 1 1 2 12>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 148 x 128 1 1 2 12 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 148 x 128>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 148 x 128>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 1 1 2 12 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 Height: 123>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2, Height: 128>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2, Height: 128>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 130 x 128>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 130 x 128 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 130 x 128 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 130 x 128 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 130 x 128 1 1 2 12>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 130 x 128 1 1 2 12 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 130 x 128>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 1 1 2 12 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 128 x 128 -> 128 x 128>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 128 x 128>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 128 x 128 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 128 x 128 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 128 x 128 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 128 x 128 1 1 2 12>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 128 x 128 1 1 2 12 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 128 x 128>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 128 x 128>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 1 1 2 12 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree01_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 1188>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 Height: 156>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1 1 2 12>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1 1 2 12 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 192 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 1 1 2 12 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 192 x 256 -> 192 x 256>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1 1 2 12>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1 1 2 12 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 192 x 256>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 192 x 256>
- [00:07] [TwbRender.UnLoadTextures] <Debug: 13 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree01_trunk.nif>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 1 1 2 12 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1_n.dds>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode ReachTree01>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape ReachTree01:0 - L1_ReachTree01:0>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 Height: 156>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 178 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 178 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 178 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 178 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 178 x 256 1 1 2 12>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 178 x 256 1 1 2 12 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 178 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 1 1 2 12 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 180 x 256 -> 180 x 256>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 180 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 180 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 180 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 180 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 180 x 256 1 1 2 12>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 180 x 256 1 1 2 12 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 180 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 180 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 1 1 2 12 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.UnLoadTextures] <Debug: 13 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree02_trunk.nif>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode ReachTree02>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape ReachTree02:3>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 4 BSTriShape ReachTree02:0 - L1_ReachTree02:0>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree01_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 2388>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 Height: 179>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 194 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 194 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 194 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 194 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 194 x 256 1 1 2 12>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 194 x 256 1 1 2 12 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 194 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 1 1 2 12 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 196 x 256 -> 196 x 256>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 196 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 196 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 196 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 196 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 196 x 256 1 1 2 12>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 196 x 256 1 1 2 12 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 196 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 196 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 1 1 2 12 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 Height: 179>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 163 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 163 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 163 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 163 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 163 x 256 1 1 2 12>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 163 x 256 1 1 2 12 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 163 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 1 1 2 12 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 164 x 256 -> 164 x 256>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 164 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 164 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 164 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 164 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 164 x 256 1 1 2 12>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 164 x 256 1 1 2 12 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 164 x 256>
- [00:07] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\mountains\MountainSlab02.dds>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 164 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 1 1 2 12 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.UnLoadTextures] <Debug: 14 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk.nif>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode ReachCliffTree02>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape ReachCliffTree02:0 - L1_ReachCliffTree02:0>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 2156>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 Height: 184>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 294 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 294 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 294 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 294 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 294 x 256 1 1 2 12>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 294 x 256 1 1 2 12 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 294 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 1 1 2 12 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 296 x 256 -> 296 x 256>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 296 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 296 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 296 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 296 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 296 x 256 1 1 2 12>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 296 x 256 1 1 2 12 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 296 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 296 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 1 1 2 12 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
- [00:07] [LoadGLMultiImage] <Debug: Loading textures\landscape\mountains\MountainSlab02.dds>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1.dds>
- [00:07] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\mountains\MountainSlab02_N.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 Height: 184>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 259 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 259 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 259 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 259 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 259 x 256 1 1 2 13>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 259 x 256 1 1 2 13 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 259 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 1 1 2 13 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 260 x 256 -> 260 x 256>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 260 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 260 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 260 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 260 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 260 x 256 1 1 2 13>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 260 x 256 1 1 2 13 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 260 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 260 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 1 1 2 13 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.UnLoadTextures] <Debug: 15 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk.nif>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode ReachTree01>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape ReachTree01:0 - L1_ReachTree01:0>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 2388>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 Height: 269>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1, Height: 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1, Height: 512>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 387 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 387 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 387 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 387 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 387 x 512 1 1 2 13>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 387 x 512 1 1 2 13 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 387 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 1 1 2 13 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 388 x 512 -> 388 x 512>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 388 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 388 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 388 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 388 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 388 x 512 1 1 2 13>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 388 x 512 1 1 2 13 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 388 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 388 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 1 1 2 13 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 Height: 269>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2, Height: 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2, Height: 512>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 326 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 326 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 326 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 326 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 326 x 512 1 1 2 13>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 326 x 512 1 1 2 13 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 326 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 1 1 2 13 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 328 x 512 -> 328 x 512>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 328 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 328 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 328 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 328 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 328 x 512 1 1 2 13>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 328 x 512 1 1 2 13 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 328 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 328 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 1 1 2 13 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
- [00:07] [LoadGLMultiImage] <Debug: Loading textures\landscape\mountains\MountainSlab02_N.dds>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
- [00:06] <Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
- [00:06] <Error: File not found textures\dlc02\architecture\edgetrim\WoodEdgeTrim01_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
- [00:07] <Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
- [00:07] <Error: File not found textures\dlc02\architecture\edgetrim\WoodEdgeTrim01_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk with dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree02_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree01_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree01_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk.nif
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2.dds>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree02_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 242>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 1854>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 Height: 204>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 129 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 129 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 129 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 129 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 129 x 256 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 129 x 256 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 129 x 256>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2_n.dds>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 132 x 256 -> 132 x 256>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 132 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 132 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 132 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 132 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 132 x 256 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 132 x 256 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 132 x 256>
- [00:07] [TwbRender.UnLoadTextures] <Debug: 15 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 132 x 256>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk.nif>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 textures\landscape\mountains\MountainSlab02.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 textures\landscape\mountains\MountainSlab02_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 Height: 204>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode ReachTree02>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape ReachTree02:3>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 4 BSTriShape ReachTree02:0 - L1_ReachTree02:0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 166 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 166 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 166 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 166 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 166 x 256 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 166 x 256 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 166 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 168 x 256 -> 168 x 256>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 168 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 168 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 168 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 168 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 168 x 256 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 168 x 256 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 168 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 168 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
- [00:07] [TwbRender.UnLoadTextures] <Debug: 15 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk.nif>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode ReachCliffTree01>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape ReachCliffTree01:0 - L1_ReachCliffTree01:0>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 242>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 1854>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 Height: 306>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1, Height: 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1, Height: 512>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 257 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 257 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 257 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 257 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 257 x 512 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 257 x 512 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 257 x 512>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 1188>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 Height: 234>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 192 x 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 260 x 512 -> 260 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 260 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 260 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 260 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 260 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 260 x 512 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 260 x 512 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 260 x 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 192 x 256 -> 192 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 260 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 192 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 192 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 Height: 234>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 178 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 178 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 178 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 178 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 178 x 256 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 178 x 256 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 178 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 180 x 256 -> 180 x 256>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 180 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 180 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 180 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 180 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 180 x 256 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 180 x 256 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 180 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 180 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1.dds>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1_n.dds>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 textures\landscape\mountains\MountainSlab02.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 textures\landscape\mountains\MountainSlab02_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 textures\landscape\trees\TundraDriftWoodBark01.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 textures\landscape\trees\TundraDriftWoodBark01_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 Height: 306>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2, Height: 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2, Height: 512>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1 1>
- [00:07] [TwbRender.UnLoadTextures] <Debug: 15 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1 1 2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 332 x 512>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk.nif>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSTreeNode TreeAspen02.nif>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 NiTriShape TreeAspen02_1:0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 332 x 512 -> 332 x 512>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 31002 0>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 237>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1 1 2 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1 1 2 14 2>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 Height: 559>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1, Height: 1024>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 332 x 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1, Height: 1024>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 332 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 191 x 1024>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 191 x 1024 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 191 x 1024 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 191 x 1024 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 191 x 1024 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 191 x 1024 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 191 x 1024>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 188 x 1024 -> 188 x 1024>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 188 x 1024>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 188 x 1024 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 188 x 1024 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 188 x 1024 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 188 x 1024 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 188 x 1024 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 188 x 1024>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 188 x 1024>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 Height: 559>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2, Height: 1024>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2, Height: 1024>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 288 x 1024>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 288 x 1024 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 288 x 1024 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 288 x 1024 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 288 x 1024 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 288 x 1024 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 288 x 1024>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2_n.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 284 x 1024 -> 284 x 1024>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.UnLoadTextures] <Debug: 15 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 31002 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 284 x 1024>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 284 x 1024 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 284 x 1024 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 284 x 1024 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 284 x 1024 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 284 x 1024 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk.nif>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 284 x 1024>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSTreeNode TreeAspen01.nif>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 NiTriShape TreeAspen01_1:0>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 317>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 Height: 605>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1, Height: 1024>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1, Height: 1024>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 284 x 1024>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 204 x 1024>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 204 x 1024 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 204 x 1024 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 204 x 1024 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 204 x 1024 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 204 x 1024 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 204 x 1024>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 200 x 1024 -> 200 x 1024>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 200 x 1024>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 200 x 1024 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 200 x 1024 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 200 x 1024 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 200 x 1024 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 200 x 1024 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 200 x 1024>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 200 x 1024>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.UnLoadTextures] <Debug: 15 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk.nif>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSTreeNode TreeAspen03.nif>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 NiTriShape TreeAspen03_1:0>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1_n.dds>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 232>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 Height: 398>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1, Height: 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1, Height: 512>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 146 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 146 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 146 x 512 1 1>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 146 x 512 1 1 2>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 Height: 605>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2, Height: 1024>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2, Height: 1024>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 146 x 512 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 146 x 512 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 146 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 188 x 1024>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 188 x 1024 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 188 x 1024 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 188 x 1024 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 188 x 1024 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 188 x 1024 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 188 x 1024>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 148 x 512 -> 148 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 148 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 148 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 148 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 148 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 148 x 512 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 148 x 512 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 148 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 148 x 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 184 x 1024 -> 184 x 1024>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 184 x 1024>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 184 x 1024 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 184 x 1024 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 184 x 1024 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 184 x 1024 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 184 x 1024 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 184 x 1024>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 184 x 1024>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 Height: 398>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2, Height: 512>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2, Height: 512>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 223 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 223 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 223 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 223 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 223 x 512 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 223 x 512 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 223 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 212 x 512 -> 212 x 512>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 212 x 512>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 212 x 512 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 212 x 512 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 212 x 512 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 212 x 512 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 212 x 512 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 212 x 512>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 212 x 512>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2.dds>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.UnLoadTextures] <Debug: 15 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk.nif>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSTreeNode TreeAspen05.nif>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 NiTriShape TreeAspen05_1:1>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 126>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 Height: 250>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 58 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 58 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 58 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 58 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 58 x 256 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 58 x 256 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 58 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 60 x 256 -> 60 x 256>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2.dds>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 60 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 60 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 60 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 60 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 60 x 256 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 60 x 256 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 60 x 256>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2_n.dds>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 60 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.UnLoadTextures] <Debug: 15 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest03_ce10d850_trunk.nif>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1.dds>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSTreeNode TreePineForest03.nif>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 NiTriShape TreePineForest03_1:0>
- [00:07] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\trees\TreePineForestBarkComp.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 Height: 250>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 52 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 52 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 52 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 52 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 52 x 256 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 52 x 256 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 52 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 60 x 256 -> 60 x 256>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 60 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 60 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 60 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 60 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 60 x 256 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 60 x 256 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 60 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 60 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.UnLoadTextures] <Debug: 16 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk.nif>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSTreeNode TreeAspen06.nif>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 NiTriShape TreeAspen06_1:1>
- [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk.nif>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 114>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 Height: 250>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 58 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 58 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 58 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 58 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 58 x 256 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 58 x 256 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 58 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 60 x 256 -> 60 x 256>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 60 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 60 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 60 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 60 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 60 x 256 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 60 x 256 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 60 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 60 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 textures\landscape\trees\TreeAspenBarkComp.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 textures\landscape\trees\TreeAspenBarkComp_N.dds>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 Scale: 1.85>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 Height: 250>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2, Height: 256>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2, Height: 256>
- [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 52 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 52 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 52 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 52 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 52 x 256 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 52 x 256 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 52 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 60 x 256 -> 60 x 256>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 60 x 256>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 60 x 256 1>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 60 x 256 1 1>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 60 x 256 1 1 2>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 framebuffer complete>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 60 x 256 1 1 2 14>
- [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 framebuffer complete>
- [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 60 x 256 1 1 2 14 2>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 60 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 60 x 256>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 1 1 2 14 2>
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2_n.dds>
- [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:07] [TwbRender.UnLoadTextures] <Debug: 16 > 80>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk.nif>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSTreeNode TreePineForest01.nif>
- [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 NiTriShape TreePineForest01_1:0>
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
- [00:07] [LoadGLMultiImage] <Debug: Loading textures\landscape\trees\TreePineForestBarkComp.dds>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:07] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree02_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk.nif
- [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk.nif
- [00:07] warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter
- [00:07] info: Game: Texconvx64.exe
- [00:07] info: DXVK: cxaddon-1.10.3-1-5-geba12f4
- [00:07] info: Built-in extension providers:
- [00:07] info: Win32 WSI
- [00:07] info: OpenVR
- [00:07] info: OpenXR
- [00:07] info: OpenVR: could not open registry key, status 2
- [00:07] info: OpenVR: Failed to locate module
- [00:07] info: Enabled instance extensions:
- [00:07] info: VK_KHR_get_surface_capabilities2
- [00:07] info: VK_KHR_surface
- [00:07] info: VK_KHR_win32_surface
- [00:07] info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
- [00:07] info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
- [00:07] info: Device properties:
- [00:07] info: Device name: : Apple M1 Pro
- [00:07] info: Driver version : 0.2.2013
- [00:07] info: Enabled device extensions:
- [00:07] info: VK_EXT_4444_formats
- [00:07] info: VK_EXT_host_query_reset
- [00:07] info: VK_EXT_robustness2
- [00:07] info: VK_EXT_shader_demote_to_helper_invocation
- [00:07] info: VK_EXT_shader_stencil_export
- [00:07] info: VK_EXT_shader_viewport_index_layer
- [00:07] info: VK_EXT_transform_feedback
- [00:07] info: VK_EXT_vertex_attribute_divisor
- [00:07] info: VK_KHR_create_renderpass2
- [00:07] info: VK_KHR_depth_stencil_resolve
- [00:07] info: VK_KHR_driver_properties
- [00:07] info: VK_KHR_image_format_list
- [00:07] info: VK_KHR_sampler_mirror_clamp_to_edge
- [00:07] info: VK_KHR_shader_float_controls
- [00:07] info: VK_KHR_swapchain
- [00:07] info: VK_KHR_timeline_semaphore
- [00:07] info: Device features:
- [00:07] info: robustBufferAccess : 1
- [00:07] info: fullDrawIndexUint32 : 1
- [00:07] info: imageCubeArray : 1
- [00:07] info: independentBlend : 1
- [00:07] info: geometryShader : 1
- [00:07] info: tessellationShader : 1
- [00:07] info: sampleRateShading : 1
- [00:07] info: dualSrcBlend : 1
- [00:07] info: logicOp : 0
- [00:07] info: multiDrawIndirect : 1
- [00:07] info: drawIndirectFirstInstance : 1
- [00:07] info: depthClamp : 1
- [00:07] info: depthBiasClamp : 1
- [00:07] info: fillModeNonSolid : 1
- [00:07] info: depthBounds : 0
- [00:07] info: multiViewport : 1
- [00:07] info: samplerAnisotropy : 1
- [00:07] info: textureCompressionBC : 1
- [00:07] info: occlusionQueryPrecise : 1
- [00:07] info: pipelineStatisticsQuery : 1
- [00:07] info: vertexPipelineStoresAndAtomics : 0
- [00:07] info: fragmentStoresAndAtomics : 1
- [00:07] info: shaderImageGatherExtended : 1
- [00:07] info: shaderStorageImageExtendedFormats : 0
- [00:07] info: shaderStorageImageReadWithoutFormat : 1
- [00:07] info: shaderStorageImageWriteWithoutFormat : 1
- [00:07] info: shaderClipDistance : 1
- [00:07] info: shaderCullDistance : 1
- [00:07] info: shaderFloat64 : 0
- [00:07] info: shaderInt64 : 1
- [00:07] info: variableMultisampleRate : 0
- [00:07] info: VK_EXT_4444_formats
- [00:07] info: formatA4R4G4B4 : 1
- [00:07] info: formatA4B4G4R4 : 1
- [00:07] info: VK_EXT_custom_border_color
- [00:07] info: customBorderColors : 0
- [00:07] info: customBorderColorWithoutFormat : 0
- [00:07] info: VK_EXT_depth_clip_enable
- [00:07] info: depthClipEnable : 0
- [00:07] info: VK_EXT_extended_dynamic_state
- [00:07] info: extendedDynamicState : 0
- [00:07] info: VK_EXT_host_query_reset
- [00:07] info: hostQueryReset : 1
- [00:07] info: VK_EXT_memory_priority
- [00:07] info: memoryPriority : 0
- [00:07] info: VK_EXT_non_seamless_cube_map
- [00:07] info: nonSeamlessCubeMap : 0
- [00:07] info: VK_EXT_robustness2
- [00:07] info: robustBufferAccess2 : 0
- [00:07] info: robustImageAccess2 : 1
- [00:07] info: nullDescriptor : 0
- [00:07] info: VK_EXT_shader_demote_to_helper_invocation
- [00:07] info: shaderDemoteToHelperInvocation : 1
- [00:07] info: VK_EXT_transform_feedback
- [00:07] info: transformFeedback : 1
- [00:07] info: geometryStreams : 0
- [00:07] info: VK_EXT_vertex_attribute_divisor
- [00:07] info: vertexAttributeInstanceRateDivisor : 1
- [00:07] info: vertexAttributeInstanceRateZeroDivisor : 1
- [00:07] info: VK_KHR_buffer_device_address
- [00:07] info: bufferDeviceAddress : 0
- [00:07] info: VK_KHR_timeline_semaphore
- [00:07] info: timelineSemaphore : 1
- [00:07] info: Queue families:
- [00:07] info: Graphics : 0
- [00:07] info: Transfer : 0
- [00:07] warn: DXVK: No state cache file found
- [00:07] warn: DXVK: No state cache file found
- [00:07] warn: DXVK: Creating new state cache file
- [00:07] info: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
- [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
- [00:07] [LoadGLMultiImage] <Debug: Loading textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:07] [TConvertTexturesThread.Execute] <Debug: [Texconvx64.exe] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt" -flist "C:\users\crossover\Temp\TexGen_SSE\Texconv_1_36_0CA843A4990547669E12654F23552526.txt">
- [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:07] [LoadGLMultiImage] <Debug: File not loaded textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:08] [dynLoadMultiImage] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds DXGI_FORMAT_BC7_UNORM>
- [00:08] [dynLoadMultiImage] <Debug: [textures\landscape\trees\TreePineForestBarkComp_N.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -aw 256 -f R8G8B8A8_UNORM -o "C:\users\crossover\Temp\TexGen_SSE" "C:\users\crossover\Temp\TexGen_SSE\04D5C88FD39748D0BE5D359581D4D02A.dds">
- [00:08] warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter
- [00:08] info: Game: Texconvx64.exe
- [00:08] info: DXVK: cxaddon-1.10.3-1-5-geba12f4
- [00:08] info: Built-in extension providers:
- [00:08] info: Win32 WSI
- [00:08] info: OpenVR
- [00:08] info: OpenXR
- [00:08] info: OpenVR: could not open registry key, status 2
- [00:08] info: OpenVR: Failed to locate module
- [00:08] info: Enabled instance extensions:
- [00:08] info: VK_KHR_get_surface_capabilities2
- [00:08] info: VK_KHR_surface
- [00:08] info: VK_KHR_win32_surface
- [00:08] info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
- [00:08] info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
- [00:08] info: Device properties:
- [00:08] info: Device name: : Apple M1 Pro
- [00:08] info: Driver version : 0.2.2013
- [00:08] info: Enabled device extensions:
- [00:08] info: VK_EXT_4444_formats
- [00:08] info: VK_EXT_host_query_reset
- [00:08] info: VK_EXT_robustness2
- [00:08] info: VK_EXT_shader_demote_to_helper_invocation
- [00:08] info: VK_EXT_shader_stencil_export
- [00:08] info: VK_EXT_shader_viewport_index_layer
- [00:08] info: VK_EXT_transform_feedback
- [00:08] info: VK_EXT_vertex_attribute_divisor
- [00:08] info: VK_KHR_create_renderpass2
- [00:08] info: VK_KHR_depth_stencil_resolve
- [00:08] info: VK_KHR_driver_properties
- [00:08] info: VK_KHR_image_format_list
- [00:08] info: VK_KHR_sampler_mirror_clamp_to_edge
- [00:08] info: VK_KHR_shader_float_controls
- [00:08] info: VK_KHR_swapchain
- [00:08] info: VK_KHR_timeline_semaphore
- [00:08] info: Device features:
- [00:08] info: robustBufferAccess : 1
- [00:08] info: fullDrawIndexUint32 : 1
- [00:08] info: imageCubeArray : 1
- [00:08] info: independentBlend : 1
- [00:08] info: geometryShader : 1
- [00:08] info: tessellationShader : 1
- [00:08] info: sampleRateShading : 1
- [00:08] info: dualSrcBlend : 1
- [00:08] info: logicOp : 0
- [00:08] info: multiDrawIndirect : 1
- [00:08] info: drawIndirectFirstInstance : 1
- [00:08] info: depthClamp : 1
- [00:08] info: depthBiasClamp : 1
- [00:08] info: fillModeNonSolid : 1
- [00:08] info: depthBounds : 0
- [00:08] info: multiViewport : 1
- [00:08] info: samplerAnisotropy : 1
- [00:08] info: textureCompressionBC : 1
- [00:08] info: occlusionQueryPrecise : 1
- [00:08] info: pipelineStatisticsQuery : 1
- [00:08] info: vertexPipelineStoresAndAtomics : 0
- [00:08] info: fragmentStoresAndAtomics : 1
- [00:08] info: shaderImageGatherExtended : 1
- [00:08] info: shaderStorageImageExtendedFormats : 0
- [00:08] info: shaderStorageImageReadWithoutFormat : 1
- [00:08] info: shaderStorageImageWriteWithoutFormat : 1
- [00:08] info: shaderClipDistance : 1
- [00:08] info: shaderCullDistance : 1
- [00:08] info: shaderFloat64 : 0
- [00:08] info: shaderInt64 : 1
- [00:08] info: variableMultisampleRate : 0
- [00:08] info: VK_EXT_4444_formats
- [00:08] info: formatA4R4G4B4 : 1
- [00:08] info: formatA4B4G4R4 : 1
- [00:08] info: VK_EXT_custom_border_color
- [00:08] info: customBorderColors : 0
- [00:08] info: customBorderColorWithoutFormat : 0
- [00:08] info: VK_EXT_depth_clip_enable
- [00:08] info: depthClipEnable : 0
- [00:08] info: VK_EXT_extended_dynamic_state
- [00:08] info: extendedDynamicState : 0
- [00:08] info: VK_EXT_host_query_reset
- [00:08] info: hostQueryReset : 1
- [00:08] info: VK_EXT_memory_priority
- [00:08] info: memoryPriority : 0
- [00:08] info: VK_EXT_non_seamless_cube_map
- [00:08] info: nonSeamlessCubeMap : 0
- [00:08] info: VK_EXT_robustness2
- [00:08] info: robustBufferAccess2 : 0
- [00:08] info: robustImageAccess2 : 1
- [00:08] info: nullDescriptor : 0
- [00:08] info: VK_EXT_shader_demote_to_helper_invocation
- [00:08] info: shaderDemoteToHelperInvocation : 1
- [00:08] info: VK_EXT_transform_feedback
- [00:08] info: transformFeedback : 1
- [00:08] info: geometryStreams : 0
- [00:08] info: VK_EXT_vertex_attribute_divisor
- [00:08] info: vertexAttributeInstanceRateDivisor : 1
- [00:08] info: vertexAttributeInstanceRateZeroDivisor : 1
- [00:08] info: VK_KHR_buffer_device_address
- [00:08] info: bufferDeviceAddress : 0
- [00:08] info: VK_KHR_timeline_semaphore
- [00:08] info: timelineSemaphore : 1
- [00:08] info: Queue families:
- [00:08] info: Graphics : 0
- [00:08] info: Transfer : 0
- [00:08] warn: DXVK: No state cache file found
- [00:08] info: DXVK: Read 2 valid state cache entries
- [00:08] info: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
- [00:08] info: DXVK: Using 5 compiler threads
- [00:08] [TConvertTexturesThread.Execute] <Debug: [Texconvx64.exe] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees" -flist "C:\users\crossover\Temp\TexGen_SSE\Texconv_2_47_C5453DA8B70F4EB48EFBF387B91C0B74.txt">
- [00:09] [TwbRender.LoadTexture] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds 2048 x 8192, depth: 1, mipmap: 14>
- [00:09] [TwbRender.UnLoadTextures] <Debug: 17 > 80>
- [00:09] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
- [00:09] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:09] [TwbRender.LoadTexture] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds glTexStorage2D 3553 10 2048 x 8192 15>
- [00:09] [TwbRender.LoadTexture] <Debug: Access violation at address 0000000000000000 in module 'TexGenx64.exe'. Read of address 0000000000000000 while processing textures\landscape\trees\TreePineForestBarkComp_N.dds>
- [00:09] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:09] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:09] [TwbRender.UnLoadTextures] <Debug: 17 > 80>
- [00:09] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:09] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:09] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk.nif>
- [00:09] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:09] [TwbRender.LoadScene] <Debug: Vertexdata: 413>
- [00:09] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 Scale: 1.85>
- [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 Height: 1170>
- [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1, Height: 2048>
- [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1, Height: 2048>
- [00:09] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1>
- [00:09] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 507 x 2048>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 507 x 2048 1>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 507 x 2048 1 1>
- [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 framebuffer complete>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 507 x 2048 1 1 2>
- [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 framebuffer complete>
- [00:09] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 507 x 2048 1 1 2 15>
- [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 framebuffer complete>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 507 x 2048 1 1 2 15 2>
- [00:09] [TwbRender.ReserveID] <Debug: Creating 16>
- [00:09] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 507 x 2048>
- [00:09] [TwbRender.DeleteID] <Debug: Deleting 16>
- [00:09] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 1 1 2 15 2>
- [00:09] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:09] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 MultiSamples: 0, SuperSamples: 0>
- [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 512 x 2048 -> 512 x 2048>
- [00:09] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 512 x 2048>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 512 x 2048 1>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 512 x 2048 1 1>
- [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 framebuffer complete>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 512 x 2048 1 1 2>
- [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 framebuffer complete>
- [00:09] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 512 x 2048 1 1 2 15>
- [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 framebuffer complete>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 512 x 2048 1 1 2 15 2>
- [00:09] [TwbRender.ReserveID] <Debug: Creating 16>
- [00:09] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 512 x 2048>
- [00:09] [TwbRender.DeleteID] <Debug: Deleting 16>
- [00:09] [TwbRender.ReserveID] <Debug: Creating 16>
- [00:09] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 512 x 2048>
- [00:09] <Error: File not found textures\landscape\trees\TreePineForestBarkComp_N.dds. Used by C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk.nif>
- [00:09] [TwbRender.DeleteID] <Debug: Deleting 16>
- [00:09] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 1 1 2 15 2>
- [00:09] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:09] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:09] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1.dds>
- [00:09] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:09] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1_n.dds>
- [00:09] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 textures\landscape\trees\TreePineForestBarkComp.dds>
- [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 Scale: 1.85>
- [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 Height: 1170>
- [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2, Height: 2048>
- [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2, Height: 2048>
- [00:09] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2>
- [00:09] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 511 x 2048>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 511 x 2048 1>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 511 x 2048 1 1>
- [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 framebuffer complete>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 511 x 2048 1 1 2>
- [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 framebuffer complete>
- [00:09] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 511 x 2048 1 1 2 15>
- [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 framebuffer complete>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 511 x 2048 1 1 2 15 2>
- [00:09] [TwbRender.ReserveID] <Debug: Creating 16>
- [00:09] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 511 x 2048>
- [00:09] [TwbRender.DeleteID] <Debug: Deleting 16>
- [00:09] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 1 1 2 15 2>
- [00:09] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:09] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 MultiSamples: 0, SuperSamples: 0>
- [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 516 x 2048 -> 516 x 2048>
- [00:09] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 516 x 2048>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 516 x 2048 1>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 516 x 2048 1 1>
- [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 framebuffer complete>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 516 x 2048 1 1 2>
- [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 framebuffer complete>
- [00:09] [TwbRender.ReserveID] <Debug: Creating 15>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 516 x 2048 1 1 2 15>
- [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 framebuffer complete>
- [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 516 x 2048 1 1 2 15 2>
- [00:09] [TwbRender.ReserveID] <Debug: Creating 16>
- [00:09] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 516 x 2048>
- [00:09] [TwbRender.DeleteID] <Debug: Deleting 16>
- [00:09] [TwbRender.ReserveID] <Debug: Creating 16>
- [00:09] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 516 x 2048>
- [00:09] [TwbRender.DeleteID] <Debug: Deleting 16>
- [00:09] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 1 1 2 15 2>
- [00:09] [TwbRender.DeleteID] <Debug: Deleting 15>
- [00:09] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:09] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2.dds>
- [00:09] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:09] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2_n.dds>
- [00:09] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
- [00:09] [TwbRender.UnLoadTextures] <Debug: 17 > 80>
- [00:09] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
- [00:09] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
- [00:09] warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter
- [00:09] info: Game: Texconvx64.exe
- [00:09] info: DXVK: cxaddon-1.10.3-1-5-geba12f4
- [00:09] info: Built-in extension providers:
- [00:09] info: Win32 WSI
- [00:09] info: OpenVR
- [00:09] info: OpenXR
- [00:09] info: OpenVR: could not open registry key, status 2
- [00:09] info: OpenVR: Failed to locate module
- [00:09] info: Enabled instance extensions:
- [00:09] info: VK_KHR_get_surface_capabilities2
- [00:09] info: VK_KHR_surface
- [00:09] info: VK_KHR_win32_surface
- [00:09] info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
- [00:09] info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
- [00:09] info: Device properties:
- [00:09] info: Device name: : Apple M1 Pro
- [00:09] info: Driver version : 0.2.2013
- [00:09] info: Enabled device extensions:
- [00:09] info: VK_EXT_4444_formats
- [00:09] info: VK_EXT_host_query_reset
- [00:09] info: VK_EXT_robustness2
- [00:09] info: VK_EXT_shader_demote_to_helper_invocation
- [00:09] info: VK_EXT_shader_stencil_export
- [00:09] info: VK_EXT_shader_viewport_index_layer
- [00:09] info: VK_EXT_transform_feedback
- [00:09] info: VK_EXT_vertex_attribute_divisor
- [00:09] info: VK_KHR_create_renderpass2
- [00:09] info: VK_KHR_depth_stencil_resolve
- [00:09] info: VK_KHR_driver_properties
- [00:09] info: VK_KHR_image_format_list
- [00:09] info: VK_KHR_sampler_mirror_clamp_to_edge
- [00:09] info: VK_KHR_shader_float_controls
- [00:09] info: VK_KHR_swapchain
- [00:09] info: VK_KHR_timeline_semaphore
- [00:09] info: Device features:
- [00:09] info: robustBufferAccess : 1
- [00:09] info: fullDrawIndexUint32 : 1
- [00:09] info: imageCubeArray : 1
- [00:09] info: independentBlend : 1
- [00:09] info: geometryShader : 1
- [00:09] info: tessellationShader : 1
- [00:09] info: sampleRateShading : 1
- [00:09] info: dualSrcBlend : 1
- [00:09] info: logicOp : 0
- [00:09] info: multiDrawIndirect : 1
- [00:09] info: drawIndirectFirstInstance : 1
- [00:09] info: depthClamp : 1
- [00:09] info: depthBiasClamp : 1
- [00:09] info: fillModeNonSolid : 1
- [00:09] info: depthBounds : 0
- [00:09] info: multiViewport : 1
- [00:09] info: samplerAnisotropy : 1
- [00:09] info: textureCompressionBC : 1
- [00:09] info: occlusionQueryPrecise : 1
- [00:09] info: pipelineStatisticsQuery : 1
- [00:09] info: vertexPipelineStoresAndAtomics : 0
- [00:09] info: fragmentStoresAndAtomics : 1
- [00:09] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk.nif
- [00:09] info: shaderImageGatherExtended : 1
- [00:09] info: shaderStorageImageExtendedFormats : 0
- [00:09] info: shaderStorageImageReadWithoutFormat : 1
- [00:09] info: shaderStorageImageWriteWithoutFormat : 1
- [00:09] info: shaderClipDistance : 1
- [00:09] info: shaderCullDistance : 1
- [00:09] info: shaderFloat64 : 0
- [00:09] info: shaderInt64 : 1
- [00:09] info: variableMultisampleRate : 0
- [00:09] info: VK_EXT_4444_formats
- [00:09] info: formatA4R4G4B4 : 1
- [00:09] info: formatA4B4G4R4 : 1
- [00:09] info: VK_EXT_custom_border_color
- [00:09] info: customBorderColors : 0
- [00:09] info: customBorderColorWithoutFormat : 0
- [00:09] info: VK_EXT_depth_clip_enable
- [00:09] info: depthClipEnable : 0
- [00:09] info: VK_EXT_extended_dynamic_state
- [00:09] info: extendedDynamicState : 0
- [00:09] info: VK_EXT_host_query_reset
- [00:09] info: hostQueryReset : 1
- [00:09] info: VK_EXT_memory_priority
- [00:09] info: memoryPriority : 0
- [00:09] info: VK_EXT_non_seamless_cube_map
- [00:09] info: nonSeamlessCubeMap : 0
- [00:09] info: VK_EXT_robustness2
- [00:09] info: robustBufferAccess2 : 0
- [00:09] info: robustImageAccess2 : 1
- [00:09] info: nullDescriptor : 0
- [00:09] info: VK_EXT_shader_demote_to_helper_invocation
- [00:09] info: shaderDemoteToHelperInvocation : 1
- [00:09] info: VK_EXT_transform_feedback
- [00:09] info: transformFeedback : 1
- [00:09] info: geometryStreams : 0
- [00:09] info: VK_EXT_vertex_attribute_divisor
- [00:09] info: vertexAttributeInstanceRateDivisor : 1
- [00:09] info: vertexAttributeInstanceRateZeroDivisor : 1
- [00:09] info: VK_KHR_buffer_device_address
- [00:09] info: bufferDeviceAddress : 0
- [00:09] info: VK_KHR_timeline_semaphore
- [00:09] info: timelineSemaphore : 1
- [00:09] info: Queue families:
- [00:09] info: Graphics : 0
- [00:09] info: Transfer : 0
- [00:09] warn: DXVK: No state cache file found
- [00:09] info: DXVK: Read 2 valid state cache entries
- [00:09] info: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
- [00:09] info: DXVK: Using 5 compiler threads
- [00:10] [TConvertTexturesThread.Execute] <Debug: [Texconvx64.exe] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt" -flist "C:\users\crossover\Temp\TexGen_SSE\Texconv_3_4_EEE2B8C5C60C4F04A82BD77FDF870C9D.txt">
- [00:10] warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter
- [00:10] info: Game: Texconvx64.exe
- [00:10] info: DXVK: cxaddon-1.10.3-1-5-geba12f4
- [00:10] info: Built-in extension providers:
- [00:10] info: Win32 WSI
- [00:10] info: OpenVR
- [00:10] info: OpenXR
- [00:10] info: OpenVR: could not open registry key, status 2
- [00:10] info: OpenVR: Failed to locate module
- [00:10] info: Enabled instance extensions:
- [00:10] info: VK_KHR_get_surface_capabilities2
- [00:10] info: VK_KHR_surface
- [00:10] info: VK_KHR_win32_surface
- [00:10] info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
- [00:10] info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
- [00:10] info: Device properties:
- [00:10] info: Device name: : Apple M1 Pro
- [00:10] info: Driver version : 0.2.2013
- [00:10] info: Enabled device extensions:
- [00:10] info: VK_EXT_4444_formats
- [00:10] info: VK_EXT_host_query_reset
- [00:10] info: VK_EXT_robustness2
- [00:10] info: VK_EXT_shader_demote_to_helper_invocation
- [00:10] info: VK_EXT_shader_stencil_export
- [00:10] info: VK_EXT_shader_viewport_index_layer
- [00:10] info: VK_EXT_transform_feedback
- [00:10] info: VK_EXT_vertex_attribute_divisor
- [00:10] info: VK_KHR_create_renderpass2
- [00:10] info: VK_KHR_depth_stencil_resolve
- [00:10] info: VK_KHR_driver_properties
- [00:10] info: VK_KHR_image_format_list
- [00:10] info: VK_KHR_sampler_mirror_clamp_to_edge
- [00:10] info: VK_KHR_shader_float_controls
- [00:10] info: VK_KHR_swapchain
- [00:10] info: VK_KHR_timeline_semaphore
- [00:10] info: Device features:
- [00:10] info: robustBufferAccess : 1
- [00:10] info: fullDrawIndexUint32 : 1
- [00:10] info: imageCubeArray : 1
- [00:10] info: independentBlend : 1
- [00:10] info: geometryShader : 1
- [00:10] info: tessellationShader : 1
- [00:10] info: sampleRateShading : 1
- [00:10] info: dualSrcBlend : 1
- [00:10] info: logicOp : 0
- [00:10] info: multiDrawIndirect : 1
- [00:10] info: drawIndirectFirstInstance : 1
- [00:10] info: depthClamp : 1
- [00:10] info: depthBiasClamp : 1
- [00:10] info: fillModeNonSolid : 1
- [00:10] info: depthBounds : 0
- [00:10] info: multiViewport : 1
- [00:10] info: samplerAnisotropy : 1
- [00:10] info: textureCompressionBC : 1
- [00:10] info: occlusionQueryPrecise : 1
- [00:10] info: pipelineStatisticsQuery : 1
- [00:10] info: vertexPipelineStoresAndAtomics : 0
- [00:10] info: fragmentStoresAndAtomics : 1
- [00:10] info: shaderImageGatherExtended : 1
- [00:10] info: shaderStorageImageExtendedFormats : 0
- [00:10] info: shaderStorageImageReadWithoutFormat : 1
- [00:10] info: shaderStorageImageWriteWithoutFormat : 1
- [00:10] info: shaderClipDistance : 1
- [00:10] info: shaderCullDistance : 1
- [00:10] info: shaderFloat64 : 0
- [00:10] info: shaderInt64 : 1
- [00:10] info: variableMultisampleRate : 0
- [00:10] info: VK_EXT_4444_formats
- [00:10] info: formatA4R4G4B4 : 1
- [00:10] info: formatA4B4G4R4 : 1
- [00:10] info: VK_EXT_custom_border_color
- [00:10] info: customBorderColors : 0
- [00:10] info: customBorderColorWithoutFormat : 0
- [00:10] info: VK_EXT_depth_clip_enable
- [00:10] info: depthClipEnable : 0
- [00:10] info: VK_EXT_extended_dynamic_state
- [00:10] info: extendedDynamicState : 0
- [00:10] info: VK_EXT_host_query_reset
- [00:10] info: hostQueryReset : 1
- [00:10] info: VK_EXT_memory_priority
- [00:10] info: memoryPriority : 0
- [00:10] info: VK_EXT_non_seamless_cube_map
- [00:10] info: nonSeamlessCubeMap : 0
- [00:10] info: VK_EXT_robustness2
- [00:10] info: robustBufferAccess2 : 0
- [00:10] info: robustImageAccess2 : 1
- [00:10] info: nullDescriptor : 0
- [00:10] info: VK_EXT_shader_demote_to_helper_invocation
- [00:10] info: shaderDemoteToHelperInvocation : 1
- [00:10] info: VK_EXT_transform_feedback
- [00:10] info: transformFeedback : 1
- [00:10] info: geometryStreams : 0
- [00:10] info: VK_EXT_vertex_attribute_divisor
- [00:10] info: vertexAttributeInstanceRateDivisor : 1
- [00:10] info: vertexAttributeInstanceRateZeroDivisor : 1
- [00:10] info: VK_KHR_buffer_device_address
- [00:10] info: bufferDeviceAddress : 0
- [00:10] info: VK_KHR_timeline_semaphore
- [00:10] info: timelineSemaphore : 1
- [00:10] info: Queue families:
- [00:10] info: Graphics : 0
- [00:10] info: Transfer : 0
- [00:10] warn: DXVK: No state cache file found
- [00:10] info: DXVK: Read 2 valid state cache entries
- [00:10] info: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
- [00:10] info: DXVK: Using 5 compiler threads
- [01:19] Access violation at address 0000000000000000 in module 'TexGenx64.exe'. Read of address 0000000000000000 while processing textures\landscape\trees\TreePineForestBarkComp_N.dds (4) while processing C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest03_ce10d850_trunk
- [07:55] [TwbRender.MakeCurrent] <Debug: 40100B5 31002 0>
- [07:55] [TwbRender.MakeCurrent] <Debug: 0 0 40100B5>
- [07:55] [TwbRender.MakeCurrent] <Debug: 40100B5 31002 0>
- [07:55] [TwbRender.MakeCurrent] <Debug: 0 0 40100B5>
- [07:55] [TwbRender.MakeCurrent] <Debug: 40100B5 31002 0>
- [07:55] [TwbRender.MakeCurrent] <Debug: 0 0 40100B5>
- [07:55] [TwbRender.MakeCurrent] <Debug: 40100B5 31000 0>
- [07:55] [TwbRender.DeleteID] <Debug: Deleting 2>
- [07:55] [TwbRender.DeleteID] <Debug: Deleting 9>
- [07:55] [TwbRender.DeleteID] <Debug: Deleting 12>
- [07:55] [TwbRender.DeleteID] <Debug: Deleting 7>
- [07:55] [TwbRender.DeleteID] <Debug: Deleting 5>
- [07:55] [TwbRender.DeleteID] <Debug: Deleting 10>
- [07:55] [TwbRender.DeleteID] <Debug: Deleting 4>
- [07:55] [TwbRender.DeleteID] <Debug: Deleting 1>
- [07:55] [TwbRender.DeleteID] <Debug: Deleting 14>
- [07:55] [TwbRender.DeleteID] <Debug: Deleting 8>
- [07:55] [TwbRender.DeleteID] <Debug: Deleting 13>
- [07:55] [TwbRender.DeleteID] <Debug: Deleting 11>
- [07:55] [TwbRender.DeleteID] <Debug: Deleting 6>
- [07:55] [TwbRender.DeleteID] <Debug: Deleting 3>
- [07:55] [TwbRender.MakeCurrent] <Debug: 0 0 40100B5>
- [01:19] [ConvertTexturesThreadWait] <Debug: Start 0>
- [01:19] [ConvertTexturesThreadWait] <Debug: End 0>
- [01:19] [ConvertTexturesThreadWait] <Debug: Start 0>
- [01:19] [ConvertTexturesThreadWait] <Debug: End 0>
- [01:20] [ConvertTexturesThreadFinish] <Debug: Ended>
- [01:20] [WriteSummaries] <Debug: "File Not Found Textures;https://dyndolod.info/Messages/File-Not-Found-Textures">
- [01:20] 00000000 ???
- 01058e17 TexGenx64.exe DynDOLODResourceStrings 957 dynMessageDialog
- 0104f188 TexGenx64.exe xeMainForm 21934 TLODGenThread.Execute
- 005e0010 TexGenx64.exe System.Classes ThreadProc
- 0042b845 TexGenx64.exe BrainMM 2540 BrainMMThreadProxy
- 0041336a TexGenx64.exe System ThreadWrapper
- 00512d89 TexGenx64.exe madExcept ThreadExceptFrame
- 6fffffee kernel32.dll BaseThreadInitThunk
- 6ffffff9 ntdll.dll RtlUserThreadStart
- [01:20] TexGen completed successfully
- [01:20] Created a summary of log messages C:\DynDOLOD\Summary\TexGen_Index.html.
- Access violation at address 0000000000000000 in module 'TexGenx64.exe'. Read of address 0000000000000000 while processing textures\landscape\trees\TreePineForestBarkComp_N.dds (4) while processing C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest03_ce10d850_trunk
- [01:22] [TMessageDialog.Dialog] <Debug: Creating TTaskDialog>
- [01:22] [TMessageDialog.Dialog] <Debug: [TMessageDialog.Dialog] Executing TTaskDialog>
- Error: Access violation at address 0000000000000000 in module 'TexGenx64.exe'. Read of address 0000000000000000 while processing textures\landscape\trees\TreePineForestBarkComp_N.dds (4) while processing C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest03_ce10d850_trunk.
- [02:04] [TMessageDialog.Dialog] <Debug: Gathering>
- User says "Exit TexGen"
- Forced
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