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  2. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\berry.nif bounds volume 92.7685317993164, height 47 Cathedral - 3D Pine Grass.esp Berry_0030 [GRAS:1300FC25]>
  3. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\berry.dds>
  4. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp FernBraken5 [GRAS:1300FC26]>
  5. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\fernbraken5.nif bounds volume 122.674362182617, height 41 Cathedral - 3D Pine Grass.esp FernBraken5 [GRAS:1300FC26]>
  6. [00:22] [AddModel] <Debug: Meshes\landscape\grass\fernbraken5.nif Object010 Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp FernBraken5 [GRAS:1300FC26]>
  7. [00:22] [AddModel] <Debug: Meshes\landscape\grass\fernbraken5.nif Object010 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp FernBraken5 [GRAS:1300FC26]>
  8. [00:22] [AddTextureSet] <Debug: File not found textures\landscape\grass\skylandfern_n.dds. Used by Meshes\landscape\grass\fernbraken5.nif Cathedral - 3D Pine Grass.esp FernBraken5 [GRAS:1300FC26]>
  9. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\skylandfern.dds>
  10. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Dandelion [GRAS:1300FBE3]>
  11. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\dandelion.nif bounds volume 117.889778137207, height 34 Cathedral - 3D Pine Grass.esp Dandelion [GRAS:1300FBE3]>
  12. [00:22] [AddModel] <Debug: Meshes\landscape\grass\dandelion.nif WF001 Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp Dandelion [GRAS:1300FBE3]>
  13. [00:22] [AddModel] <Debug: Meshes\landscape\grass\dandelion.nif WF001 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp Dandelion [GRAS:1300FBE3]>
  14. [00:22] [AddTextureSet] <Debug: File not found textures\landscape\grass\dandelion_n.dds. Used by Meshes\landscape\grass\dandelion.nif Cathedral - 3D Pine Grass.esp Dandelion [GRAS:1300FBE3]>
  15. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\dandelion.dds>
  16. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Dandelion_Y [GRAS:1300FBE4]>
  17. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\dandelion_y.nif bounds volume 109.781600952148, height 33 Cathedral - 3D Pine Grass.esp Dandelion_Y [GRAS:1300FBE4]>
  18. [00:22] [AddModel] <Debug: Meshes\landscape\grass\dandelion_y.nif WF001 Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp Dandelion_Y [GRAS:1300FBE4]>
  19. [00:22] [AddModel] <Debug: Meshes\landscape\grass\dandelion_y.nif WF001 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp Dandelion_Y [GRAS:1300FBE4]>
  20. [00:22] [AddTextureSet] <Debug: File not found textures\landscape\grass\dandelion_n.dds. Used by Meshes\landscape\grass\dandelion_y.nif Cathedral - 3D Pine Grass.esp Dandelion_Y [GRAS:1300FBE4]>
  21. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\dandelion.dds>
  22. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp CloverPatch_0030 [GRAS:1300FBE7]>
  23. [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\cloverpatch.nif bounds volume 84.1546173095703, height 15 Cathedral - 3D Pine Grass.esp CloverPatch_0030 [GRAS:1300FBE7]>
  24. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp GreenGrass_1230 [GRAS:1300FBEA]>
  25. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\greengrass2.nif bounds volume 89.1964111328125, height 46 Cathedral - 3D Pine Grass.esp GreenGrass_1230 [GRAS:1300FBEA]>
  26. [00:22] [AddModel] <Debug: Meshes\landscape\grass\greengrass2.nif GGupdate Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp GreenGrass_1230 [GRAS:1300FBEA]>
  27. [00:22] [AddModel] <Debug: Meshes\landscape\grass\greengrass2.nif GGupdate Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp GreenGrass_1230 [GRAS:1300FBEA]>
  28. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\greengrass3d.dds>
  29. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Alchemilla_0030 [GRAS:1300FC27]>
  30. [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\alchemilla.nif bounds volume 183.850479125977, height 15 Cathedral - 3D Pine Grass.esp Alchemilla_0030 [GRAS:1300FC27]>
  31. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp FernBraken5_1230 [GRAS:1300FC28]>
  32. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\fernbraken5.nif bounds volume 122.674362182617, height 41 Cathedral - 3D Pine Grass.esp FernBraken5_1230 [GRAS:1300FC28]>
  33. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\skylandfern.dds>
  34. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Ivy_3060 [GRAS:1300FBED]>
  35. [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\ivy.nif bounds volume 245.894287109375, height 30 Cathedral - 3D Pine Grass.esp Ivy_3060 [GRAS:1300FBED]>
  36. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp GreenGrass2_1230 [GRAS:1300FBF0]>
  37. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\greengrass.nif bounds volume 88.5720062255859, height 46 Cathedral - 3D Pine Grass.esp GreenGrass2_1230 [GRAS:1300FBF0]>
  38. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\greengrass3d.dds>
  39. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Clovers3D_0030 [GRAS:1300FC2A]>
  40. [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\clovers3d.nif bounds volume 145.027587890625, height 15 Cathedral - 3D Pine Grass.esp Clovers3D_0030 [GRAS:1300FC2A]>
  41. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Clovers3D_2030 [GRAS:1300FC2B]>
  42. [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\clovers3d.nif bounds volume 145.027587890625, height 15 Cathedral - 3D Pine Grass.esp Clovers3D_2030 [GRAS:1300FC2B]>
  43. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Ivy_4560 [GRAS:1300FC2C]>
  44. [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\ivy.nif bounds volume 245.894287109375, height 30 Cathedral - 3D Pine Grass.esp Ivy_4560 [GRAS:1300FC2C]>
  45. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Clovers3D_1530 [GRAS:1300FC2D]>
  46. [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\clovers3d.nif bounds volume 145.027587890625, height 15 Cathedral - 3D Pine Grass.esp Clovers3D_1530 [GRAS:1300FC2D]>
  47. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Clovers3D_0015 [GRAS:1300FC2E]>
  48. [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\clovers3d.nif bounds volume 145.027587890625, height 15 Cathedral - 3D Pine Grass.esp Clovers3D_0015 [GRAS:1300FC2E]>
  49. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp AlpineAllium [GRAS:1300FC38]>
  50. [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\alpineallium.nif bounds volume 53.0471496582031, height 22 Cathedral - 3D Pine Grass.esp AlpineAllium [GRAS:1300FC38]>
  51. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp FernBraken5Light_1230 [GRAS:1300FC39]>
  52. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\fernbraken5.nif bounds volume 122.674362182617, height 41 Cathedral - 3D Pine Grass.esp FernBraken5Light_1230 [GRAS:1300FC39]>
  53. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\skylandfern.dds>
  54. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp IvyRocks [GRAS:1300FBF5]>
  55. [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\ivy.nif bounds volume 245.894287109375, height 30 Cathedral - 3D Pine Grass.esp IvyRocks [GRAS:1300FBF5]>
  56. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Berry_2030 [GRAS:1300FBF6]>
  57. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\berry.nif bounds volume 92.7685317993164, height 47 Cathedral - 3D Pine Grass.esp Berry_2030 [GRAS:1300FBF6]>
  58. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\berry.dds>
  59. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp FernBracken [GRAS:1300FBF7]>
  60. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\fernbraken.nif bounds volume 139.330535888672, height 85 Cathedral - 3D Pine Grass.esp FernBracken [GRAS:1300FBF7]>
  61. [00:22] [AddModel] <Debug: Meshes\landscape\grass\fernbraken.nif Object001 Shader Flags 1: Specular | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp FernBracken [GRAS:1300FBF7]>
  62. [00:22] [AddModel] <Debug: Meshes\landscape\grass\fernbraken.nif Object001 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp FernBracken [GRAS:1300FBF7]>
  63. [00:22] [AddTextureSet] <Debug: File not found textures\landscape\grass\skylandfern_n.dds. Used by Meshes\landscape\grass\fernbraken.nif Cathedral - 3D Pine Grass.esp FernBracken [GRAS:1300FBF7]>
  64. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\skylandfern.dds>
  65. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp FernBraken5Light_0045 [GRAS:1300FC3A]>
  66. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\fernbraken5.nif bounds volume 122.674362182617, height 41 Cathedral - 3D Pine Grass.esp FernBraken5Light_0045 [GRAS:1300FC3A]>
  67. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\skylandfern.dds>
  68. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp FernBracken3 [GRAS:1300FBF9]>
  69. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\fernbraken3.nif bounds volume 135.36247253418, height 58 Cathedral - 3D Pine Grass.esp FernBracken3 [GRAS:1300FBF9]>
  70. [00:22] [AddModel] <Debug: Meshes\landscape\grass\fernbraken3.nif Object009 Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp FernBracken3 [GRAS:1300FBF9]>
  71. [00:22] [AddModel] <Debug: Meshes\landscape\grass\fernbraken3.nif Object009 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp FernBracken3 [GRAS:1300FBF9]>
  72. [00:22] [AddTextureSet] <Debug: File not found textures\landscape\grass\skylandfern_n.dds. Used by Meshes\landscape\grass\fernbraken3.nif Cathedral - 3D Pine Grass.esp FernBracken3 [GRAS:1300FBF9]>
  73. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\skylandfern.dds>
  74. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp TyrolianGrassDrJ_0020 [GRAS:1300FC3B]>
  75. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\tyroliangrassdrj.nif bounds volume 88.5720062255859, height 46 Cathedral - 3D Pine Grass.esp TyrolianGrassDrJ_0020 [GRAS:1300FC3B]>
  76. [00:22] [AddModel] <Debug: Meshes\landscape\grass\tyroliangrassdrj.nif TyrolianGrassDrJ Shader Flags 1: Specular | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp TyrolianGrassDrJ_0020 [GRAS:1300FC3B]>
  77. [00:22] [AddModel] <Debug: Meshes\landscape\grass\tyroliangrassdrj.nif TyrolianGrassDrJ Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp TyrolianGrassDrJ_0020 [GRAS:1300FC3B]>
  78. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\tyroliangrassdrj.dds>
  79. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Alchemilla_2030 [GRAS:1300FBFA]>
  80. [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\alchemilla.nif bounds volume 183.850479125977, height 15 Cathedral - 3D Pine Grass.esp Alchemilla_2030 [GRAS:1300FBFA]>
  81. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp FernBraken_1230 [GRAS:1300FBFB]>
  82. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\fernbraken.nif bounds volume 139.330535888672, height 85 Cathedral - 3D Pine Grass.esp FernBraken_1230 [GRAS:1300FBFB]>
  83. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\skylandfern.dds>
  84. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp TyrolianGrassDrJ_1230 [GRAS:1300FC3C]>
  85. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\tyroliangrassdrj.nif bounds volume 88.5720062255859, height 46 Cathedral - 3D Pine Grass.esp TyrolianGrassDrJ_1230 [GRAS:1300FC3C]>
  86. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\tyroliangrassdrj.dds>
  87. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp FernBraken3_1230 [GRAS:1300FBFC]>
  88. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\fernbraken3.nif bounds volume 135.36247253418, height 58 Cathedral - 3D Pine Grass.esp FernBraken3_1230 [GRAS:1300FBFC]>
  89. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\skylandfern.dds>
  90. [00:22] [GetRequiredBillboards] <Debug: Processing JKs Skyrim.esp XJKcarrotplant "Carrot" [TREE:1402493E]>
  91. [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\plants\citscarrot.nif bounds volume 169.782211303711, height 76 JKs Skyrim.esp XJKcarrotplant "Carrot" [TREE:1402493E]>
  92. [00:22] [GetRequiredBillboards] <Debug: Processing JKs Skyrim.esp XJKappleredtree "Apple tree" [TREE:14002C91]>
  93. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\plants\citsredappletree.nif bounds volume 631.430908203125, height 406 JKs Skyrim.esp XJKappleredtree "Apple tree" [TREE:14002C91]>
  94. [00:22] [GetRequiredBillboards] <Debug: Processing JKs Skyrim.esp XJKappleGreentree "Apple tree" [TREE:14003274]>
  95. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\plants\citsgreenappletree.nif bounds volume 631.430908203125, height 406 JKs Skyrim.esp XJKappleGreentree "Apple tree" [TREE:14003274]>
  96. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp CloverPatch_1216 [GRAS:1300FBFF]>
  97. [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\cloverpatch.nif bounds volume 84.1546173095703, height 15 Cathedral - 3D Pine Grass.esp CloverPatch_1216 [GRAS:1300FBFF]>
  98. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp AlpineStrawberry_0030 [GRAS:1300FC08]>
  99. [00:22] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\grass\alpinestrawberry.nif bounds volume 126.091239929199, height 7 Cathedral - 3D Pine Grass.esp AlpineStrawberry_0030 [GRAS:1300FC08]>
  100. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp ColumbineBush_NoFlower [GRAS:1300FC09]>
  101. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\columbinebush_noflower.nif bounds volume 105.099952697754, height 61 Cathedral - 3D Pine Grass.esp ColumbineBush_NoFlower [GRAS:1300FC09]>
  102. [00:22] [AddModel] <Debug: Meshes\landscape\grass\columbinebush_noflower.nif Leaves Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp ColumbineBush_NoFlower [GRAS:1300FC09]>
  103. [00:22] [AddModel] <Debug: Meshes\landscape\grass\columbinebush_noflower.nif Leaves Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp ColumbineBush_NoFlower [GRAS:1300FC09]>
  104. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\columbine.dds>
  105. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp ColumbineBush_NoFlower_1530 [GRAS:1300FC0A]>
  106. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\columbinebush_noflower.nif bounds volume 105.099952697754, height 61 Cathedral - 3D Pine Grass.esp ColumbineBush_NoFlower_1530 [GRAS:1300FC0A]>
  107. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\columbine.dds>
  108. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp AlpineWeed [GRAS:1300FC0C]>
  109. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\alpineweed.nif bounds volume 105.721328735352, height 64 Cathedral - 3D Pine Grass.esp AlpineWeed [GRAS:1300FC0C]>
  110. [00:22] [AddModel] <Debug: Meshes\landscape\grass\alpineweed.nif Object001 Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp AlpineWeed [GRAS:1300FC0C]>
  111. [00:22] [AddModel] <Debug: Meshes\landscape\grass\alpineweed.nif Object001 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp AlpineWeed [GRAS:1300FC0C]>
  112. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\alpineweed.dds>
  113. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp GreenGrass2_0020 [GRAS:1300FC0D]>
  114. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\greengrass.nif bounds volume 88.5720062255859, height 46 Cathedral - 3D Pine Grass.esp GreenGrass2_0020 [GRAS:1300FC0D]>
  115. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\greengrass3d.dds>
  116. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp ThalictrumFendleri [GRAS:1300FC0E]>
  117. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\thalictrumfendleri.nif bounds volume 126.150703430176, height 72 Cathedral - 3D Pine Grass.esp ThalictrumFendleri [GRAS:1300FC0E]>
  118. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\thalictrumfendleri.dds>
  119. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp TangledGrass [GRAS:1300FC10]>
  120. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\tangledgrass.nif bounds volume 118.422973632812, height 58 Cathedral - 3D Pine Grass.esp TangledGrass [GRAS:1300FC10]>
  121. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\tangledgrass.dds>
  122. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp AlpineBlueGrass_1117 [GRAS:1300FC11]>
  123. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\alpinebluegrass.nif bounds volume 97.7803649902344, height 76 Cathedral - 3D Pine Grass.esp AlpineBlueGrass_1117 [GRAS:1300FC11]>
  124. [00:22] [AddModel] <Debug: Meshes\landscape\grass\alpinebluegrass.nif Object005 Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp AlpineBlueGrass_1117 [GRAS:1300FC11]>
  125. [00:22] [AddModel] <Debug: Meshes\landscape\grass\alpinebluegrass.nif Object005 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp AlpineBlueGrass_1117 [GRAS:1300FC11]>
  126. [00:22] [AddTextureSet] <Debug: File not found textures\landscape\grass\alpinebluegrass_n.dds. Used by Meshes\landscape\grass\alpinebluegrass.nif Cathedral - 3D Pine Grass.esp AlpineBlueGrass_1117 [GRAS:1300FC11]>
  127. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\alpinebluegrass.dds>
  128. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp RedPaintbrush_0912 [GRAS:1300FC13]>
  129. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\redpaintbrush.nif bounds volume 68.1615753173828, height 40 Cathedral - 3D Pine Grass.esp RedPaintbrush_0912 [GRAS:1300FC13]>
  130. [00:22] [AddModel] <Debug: Meshes\landscape\grass\redpaintbrush.nif Object003 Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp RedPaintbrush_0912 [GRAS:1300FC13]>
  131. [00:22] [AddModel] <Debug: Meshes\landscape\grass\redpaintbrush.nif Object003 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp RedPaintbrush_0912 [GRAS:1300FC13]>
  132. [00:22] [AddTextureSet] <Debug: File not found textures\landscape\grass\redpaintbrush_n.dds. Used by Meshes\landscape\grass\redpaintbrush.nif Cathedral - 3D Pine Grass.esp RedPaintbrush_0912 [GRAS:1300FC13]>
  133. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\redpaintbrush.dds>
  134. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp Lupine_NoFlower [GRAS:1300FC14]>
  135. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\lupine.nif bounds volume 102.92716217041, height 55 Cathedral - 3D Pine Grass.esp Lupine_NoFlower [GRAS:1300FC14]>
  136. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\lupine.dds>
  137. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp LupineFlower1_1418 [GRAS:1300FC15]>
  138. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\lupineflower1.nif bounds volume 92.1791763305664, height 66 Cathedral - 3D Pine Grass.esp LupineFlower1_1418 [GRAS:1300FC15]>
  139. [00:22] [AddModel] <Debug: Meshes\landscape\grass\lupineflower1.nif Object014 Shader Flags 1: Specular | Vertex_Alpha | Recieve_Shadows | Cast_Shadows | Own_Emit | Remappable_Textures | ZBuffer_Test Cathedral - 3D Pine Grass.esp LupineFlower1_1418 [GRAS:1300FC15]>
  140. [00:22] [AddModel] <Debug: Meshes\landscape\grass\lupineflower1.nif Object014 Shader Flags 2: ZBuffer_Write | Double_Sided | Vertex_Colors Cathedral - 3D Pine Grass.esp LupineFlower1_1418 [GRAS:1300FC15]>
  141. [00:22] [AddTextureSet] <Debug: File not found textures\landscape\grass\lupine_n.dds. Used by Meshes\landscape\grass\lupineflower1.nif Cathedral - 3D Pine Grass.esp LupineFlower1_1418 [GRAS:1300FC15]>
  142. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\lupine.dds>
  143. [00:22] [GetRequiredBillboards] <Debug: Processing Cathedral - 3D Pine Grass.esp AlpineWeed_1530 [GRAS:1300FC18]>
  144. [00:22] [GetRequiredBillboards] <Debug: Adding Meshes\landscape\grass\alpineweed.nif bounds volume 105.721328735352, height 64 Cathedral - 3D Pine Grass.esp AlpineWeed_1530 [GRAS:1300FC18]>
  145. [00:22] [SplitComplexGrassTexture] <Debug: Processing textures\landscape\grass\alpineweed.dds>
  146. [00:22] [LoadTexGenPreset] <Debug: Loading C:\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen.ini>
  147. [00:22] [dynCheckPath] <Debug: Processing C:\DynDOLOD\TexGen_Output\>
  148. <Error: OpenGL version too low: 2.1 Metal - 89.3>
  149. [00:23] [TwbRender.Create] <Debug: NumPF 0>
  150. [00:23] [TwbRender.Create] <Debug: ErrorChoosingPixelFormatARB/EXT Success>
  151. [00:23] [TwbRender.Check] <Debug: OpenGL: invalid enumerant>
  152. [00:23] [TwbRender.MakeCurrent] <Debug: OpenGL: invalid enumerant>
  153. [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
  154. [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 0>
  155. [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 0>
  156. [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 0>
  157. [01:10] [TwbRender.Create] <Debug: Max texture resolution: 16384 x 16384>
  158. [01:10] [TwbRender.Create] <Debug: Max viewport resolution: 16384 x 16384>
  159. [01:10] [TwbRender.Create] <Debug: Max render resolution: 16384 x 16384>
  160. [01:10] [TwbRender.Create] <Debug: Max samples: 0>
  161. [01:10] [TwbRender.ReserveID] <Debug: Creating 1>
  162. [01:10] [TwbRender.CheckFBO] <Debug: OpenGL: framebuffer complete>
  163. [01:10] [TwbRender.CheckFBO] <Debug: OpenGL: framebuffer complete>
  164. [01:10] [TwbRender.CheckFBO] <Debug: OpenGL: framebuffer complete>
  165. [01:10] [TwbRender.DeleteID] <Debug: Deleting 1>
  166. [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
  167. [01:10] [TwbRender.Create] <Debug: Max render resolution: 16384>
  168. [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 21000 0>
  169. [01:10] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.frag>
  170. [01:10] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.vert>
  171. [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
  172. [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 21000 0>
  173. [01:10] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\envmap.frag>
  174. [01:10] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\envmap.vert>
  175. [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
  176. [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 21000 0>
  177. [01:10] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\stitched.frag>
  178. [01:10] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\stitched.vert>
  179. [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
  180. [01:10] [TwbRender.LoadTexture] <Debug: Loading textures\defaultdiffuse.dds>
  181. [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 11002 0>
  182. [01:10] [LoadGLMultiImage] <Debug: Loading textures\defaultdiffuse.dds>
  183. [01:10] [TwbRender.ReserveID] <Debug: Creating 1>
  184. [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
  185. [01:10] [TwbRender.LoadTexture] <Debug: Loading textures\default_n.dds>
  186. [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 11002 0>
  187. [01:10] [LoadGLMultiImage] <Debug: Loading textures\default_n.dds>
  188. [01:10] [TwbRender.ReserveID] <Debug: Creating 2>
  189. [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
  190. [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 21000 0>
  191. [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
  192. [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 21000 0>
  193. [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
  194. [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 21000 0>
  195. [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
  196. [01:10] [TwbRender.MakeCurrent] <Debug: F80100F0 11002 0>
  197. [01:10] [TwbRender.DeleteID] <Debug: Deleting 1>
  198. [01:10] [TwbRender.DeleteID] <Debug: Deleting 2>
  199. [01:10] [TwbRender.MakeCurrent] <Debug: 0 0 F80100F0>
  200. [06:35] [SaveTexGenPreset] <Debug: Saving C:\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen.ini>
  201. [06:35] [SaveTexGenPreset] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\DynDOLOD\lod\TexGen_SSE.ini>
  202. [00:00] [DoTexGen] <Debug: Warning: True>
  203. [00:00] [DoTexGen] <Debug: GrassHDBillboards: False>
  204. [00:00] [DoTexGen] <Debug: GrassBillboards: False>
  205. [00:00] [DoTexGen] <Debug: LockResource: True>
  206. [00:00] [DoTexGen] <Debug: SendBugReport: False>
  207. [00:00] [DoTexGen] <Debug: BillboardGlow: False>
  208. [00:00] [DoTexGen] <Debug: Info: True>
  209. [00:00] [DoTexGen] <Debug: CreateMod: False>
  210. [00:00] [DoTexGen] <Debug: TreeNormalMaps: False>
  211. [00:00] [DoTexGen] <Debug: ExecuteLODGen: True>
  212. [00:00] [DoTexGen] <Debug: DVLaSS: False>
  213. [00:00] [DoTexGen] <Debug: ObjectMipMaps: True>
  214. [00:00] [DoTexGen] <Debug: RealTimeLog: False>
  215. [00:00] [DoTexGen] <Debug: RenderObjects: True>
  216. [00:00] [DoTexGen] <Debug: DynDOLODDLL: False>
  217. [00:00] [DoTexGen] <Debug: StitchObjects: True>
  218. [00:00] [DoTexGen] <Debug: GrassTrim: True>
  219. [00:00] [DoTexGen] <Debug: RenderTrim: True>
  220. [00:00] [DoTexGen] <Debug: UseMipmaps: True>
  221. [00:00] [DoTexGen] <Debug: Error: True>
  222. [00:00] [DoTexGen] <Debug: DynDOLODNGDLL: True>
  223. [00:00] [DoTexGen] <Debug: Enderal: False>
  224. [00:00] [DoTexGen] <Debug: LoadGLCompressed: True>
  225. [00:00] [DoTexGen] <Debug: BackportedESLSupport: False>
  226. [00:00] [DoTexGen] <Debug: HDTreeTrim: True>
  227. [00:00] [DoTexGen] <Debug: CreateTreeLODAtlasOnly: False>
  228. [00:00] [DoTexGen] <Debug: DeleteFiles: False>
  229. [00:00] [DoTexGen] <Debug: BleedToTransparent: True>
  230. [00:00] [DoTexGen] <Debug: 565: False>
  231. [00:00] [DoTexGen] <Debug: GLListDebug: False>
  232. [00:00] [DoTexGen] <Debug: SummaryOnly: False>
  233. [00:00] [DoTexGen] <Debug: LocationSwaps: False>
  234. [00:00] [DoTexGen] <Debug: SkyFalls: False>
  235. [00:00] [DoTexGen] <Debug: TreeHDBillboards: False>
  236. [00:00] [DoTexGen] <Debug: Notice: False>
  237. [00:00] [DoTexGen] <Debug: DynDOLODNGScripts: True>
  238. [00:00] [DoTexGen] <Debug: RenderBillboards: True>
  239. [00:00] [DoTexGen] <Debug: RenderTexturesSingleThread: False>
  240. [00:00] [DoTexGen] <Debug: LockContainerRef: False>
  241. [00:00] [DoTexGen] <Debug: Summary: True>
  242. [00:00] [DoTexGen] <Debug: Swaps: True>
  243. [00:00] [DoTexGen] <Debug: SSRenderAlpha: False>
  244. [00:00] [DoTexGen] <Debug: RenderSingle: False>
  245. [00:00] [DoTexGen] <Debug: LargeReferences: False>
  246. [00:00] [DoTexGen] <Debug: SSBlendAlpha: False>
  247. [00:00] [DoTexGen] <Debug: CreateExportFile: True>
  248. [00:00] [DoTexGen] <Debug: DynDOLODScripts: False>
  249. [00:00] [DoTexGen] <Debug: NormalMapSteepness: False>
  250. [00:00] [DoTexGen] <Debug: CPUMipMaps: False>
  251. [00:00] [DoTexGen] <Debug: PapyrusUtilDLL: True>
  252. [00:00] [DoTexGen] <Debug: ComplexGrassUseMipmaps: False>
  253. [00:00] [DoTexGen] <Debug: Debug: False>
  254. [00:00] [DoTexGen] <Debug: GLAlphaCoverage: False>
  255. [00:00] [DoTexGen] <Debug: GLDebug: False>
  256. [00:00] [DoTexGen] <Debug: PapyrusUtilScripts: False>
  257. [00:00] [DoTexGen] <Debug: GrassMipMaps: False>
  258. [00:00] [DoTexGen] <Debug: LockTexconv: False>
  259. [00:00] [DoTexGen] <Debug: RegionSwaps: False>
  260. [00:00] [DoTexGen] <Debug: Billboards: True>
  261. [00:00] [DoTexGen] <Debug: LockRecords: False>
  262. [00:00] [DoTexGen] <Debug: Indent: True>
  263. [00:00] [DoTexGen] <Debug: Exception: True>
  264. [00:00] [DoTexGen] <Debug: KeepRenderer: True>
  265. [00:00] [DoTexGen] <Debug: TreeMipMaps: False>
  266. [00:00] [DoTexGen] <Debug: BillboardSoft: False>
  267. [00:00] [DoTexGen] <Debug: TreeBillboards: True>
  268. [00:00] [DoTexGen] <Debug: SSE: True>
  269. [00:00] [DoTexGen] <Debug: BillboardRim: False>
  270. [00:00] [DoTexGen] <Debug: CreateArchive: False>
  271. [00:00] [DoTexGen] <Debug: LastError:>
  272. [00:00] [DoTexGen] <Debug: RenderPreviewModel:>
  273. [00:00] [DoTexGen] <Debug: AppName: SSE>
  274. [00:00] [DoTexGen] <Debug: ArchiveType: .zip>
  275. [00:00] [DoTexGen] <Debug: PresetFilename: Default>
  276. [00:00] [DoTexGen] <Debug: BillboardsPreviewModel: [0006A9E6] Meshes\Landscape\Trees\TreeAspen01.nif>
  277. [00:00] [DoTexGen] <Debug: GameName: Skyrim>
  278. [00:00] [DoTexGen] <Debug: BillboardMinHeight: 26>
  279. [00:00] [DoTexGen] <Debug: TreeModelHeightMultiplier: 1.7>
  280. [00:00] [DoTexGen] <Debug: PluginVersion: 1.71>
  281. [00:00] [DoTexGen] <Debug: BillboardDiscardRatio: 0.01>
  282. [00:00] [DoTexGen] <Debug: AlphaCoverage: 0.85>
  283. [00:00] [DoTexGen] <Debug: BillboardMinWidth: 26>
  284. [00:00] [DoTexGen] <Debug: BillboardMinHeightMulitplier: 4>
  285. [00:00] [DoTexGen] <Debug: BillboardMinWidthMulitplier: 4>
  286. [00:00] [DoTexGen] <Debug: GrassModelHeightMultiplier: 1>
  287. [00:00] [DoTexGen] <Debug: RenderModelHeightMultiplier: 1.85>
  288. [00:00] [DoTexGen] <Debug: AlphaFactor: 0.25>
  289. [00:00] [DoTexGen] <Debug: BillboardsMaxSizeDefault: 2048>
  290. [00:00] [DoTexGen] <Debug: DiffuseFormat: 225>
  291. [00:00] [DoTexGen] <Debug: ArchiveLevel: 3>
  292. [00:00] [DoTexGen] <Debug: MinTreeModelHeight: 256>
  293. [00:00] [DoTexGen] <Debug: RenderObjectsAmbient: 100>
  294. [00:00] [DoTexGen] <Debug: StitchObjectsSizeDefault: 512>
  295. [00:00] [DoTexGen] <Debug: GrassBillboardsDirectTB: -100>
  296. [00:00] [DoTexGen] <Debug: GrassHDBillboardsDirectFB: 0>
  297. [00:00] [DoTexGen] <Debug: GrassHDBillboardsGlowLR: 0>
  298. [00:00] [DoTexGen] <Debug: ObjectMaxSuperSamples: 0>
  299. [00:00] [DoTexGen] <Debug: GrassHDBillboardsGlowTB: 0>
  300. [00:00] [DoTexGen] <Debug: RenderObjectsDirect: 0>
  301. [00:00] [DoTexGen] <Debug: SSAlphaThreshold: 128>
  302. [00:00] [DoTexGen] <Debug: BillboardsMaxSize: 2048>
  303. [00:00] [DoTexGen] <Debug: TreeHDBillboardsDirect: 135>
  304. [00:00] [DoTexGen] <Debug: ISize H: 1964>
  305. [00:00] [DoTexGen] <Debug: TreeHDBillboardsSmoothness: 0>
  306. [00:00] [DoTexGen] <Debug: RenderBillboardsGlow: 100>
  307. [00:00] [DoTexGen] <Debug: GrassHDBillboardsAmbient: 135>
  308. [00:00] [DoTexGen] <Debug: GrassMaxSuperSamples: 0>
  309. [00:00] [DoTexGen] <Debug: TreeBillboardsDirect: 135>
  310. [00:00] [DoTexGen] <Debug: RenderBillboardsAmbient: 150>
  311. [00:00] [DoTexGen] <Debug: MaxRenderResolution: 16384>
  312. [00:00] [DoTexGen] <Debug: StitchObjectsSize: 512>
  313. [00:00] [DoTexGen] <Debug: GrassBillboardsSmoothness: 0>
  314. [00:00] [DoTexGen] <Debug: GrassMSAlphaThreshold: 112>
  315. [00:00] [DoTexGen] <Debug: RenderObjectsSize: 512>
  316. [00:00] [DoTexGen] <Debug: TreeHDBillboardsDirectFB: 0>
  317. [00:00] [DoTexGen] <Debug: TreeHDBillboardsGlow: 100>
  318. [00:00] [DoTexGen] <Debug: GrassBillboardsDirectLR: 0>
  319. [00:00] [DoTexGen] <Debug: TreeBillboardsDirectFB: 0>
  320. [00:00] [DoTexGen] <Debug: GrassHDBillboardsDirect: 0>
  321. [00:00] [DoTexGen] <Debug: RenderBillboardsSmoothness: 0>
  322. [00:00] [DoTexGen] <Debug: RenderObjectsGlowTB: 0>
  323. [00:00] [DoTexGen] <Debug: BillboardsUnitsPerPixel: 65>
  324. [00:00] [DoTexGen] <Debug: MinTreeModelVolume: 512>
  325. [00:00] [DoTexGen] <Debug: RenderMaxSuperSamples: 0>
  326. [00:00] [DoTexGen] <Debug: MaxTextureIndex: 10>
  327. [00:00] [DoTexGen] <Debug: TexconvAdapterIndex: 0>
  328. [00:00] [DoTexGen] <Debug: GrassBillboardsDirectFB: 0>
  329. [00:00] [DoTexGen] <Debug: GrassHDBillboardsSmoothness: 0>
  330. [00:00] [DoTexGen] <Debug: GrassHDBillboardsGlow: 100>
  331. [00:00] [DoTexGen] <Debug: TreeBillboardsAmbient: 55>
  332. [00:00] [DoTexGen] <Debug: TreeHDBillboardsAmbient: 55>
  333. [00:00] [DoTexGen] <Debug: RenderObjectsSizeDefault: 512>
  334. [00:00] [DoTexGen] <Debug: RenderBillboardsDirectFB: 0>
  335. [00:00] [DoTexGen] <Debug: RenderBillboardsGlowLR: 0>
  336. [00:00] [DoTexGen] <Debug: TreeHDBillboardsGlowTB: 0>
  337. [00:00] [DoTexGen] <Debug: RenderThreads: 2>
  338. [00:00] [DoTexGen] <Debug: MaxTextureSize: 16384>
  339. [00:00] [DoTexGen] <Debug: ForceComplexGrass: 1>
  340. [00:00] [DoTexGen] <Debug: RenderObjectsGlowLR: 0>
  341. [00:00] [DoTexGen] <Debug: BillboardsUnitsPerPixelDefault: 65>
  342. [00:00] [DoTexGen] <Debug: RenderBillboardsDirectTB: -100>
  343. [00:00] [DoTexGen] <Debug: RenderObjectsSmoothness: 0>
  344. [00:00] [DoTexGen] <Debug: ArchiveThreads: 8>
  345. [00:00] [DoTexGen] <Debug: GrassBillboardsAmbient: 25>
  346. [00:00] [DoTexGen] <Debug: ACAlphaThreshold: 255>
  347. [00:00] [DoTexGen] <Debug: DiffuseAlphaFormat: 225>
  348. [00:00] [DoTexGen] <Debug: GrassHDBillboardsDirectTB: -100>
  349. [00:00] [DoTexGen] <Debug: RenderBillboardsDirectLR: 0>
  350. [00:00] [DoTexGen] <Debug: RenderBillboardsGlowTB: 0>
  351. [00:00] [DoTexGen] <Debug: NormalSpecularFormat: 225>
  352. [00:00] [DoTexGen] <Debug: TreeMaxSuperSamples: 0>
  353. [00:00] [DoTexGen] <Debug: TreeBillboardsDirectLR: 0>
  354. [00:00] [DoTexGen] <Debug: TreeHDBillboardsDirectTB: -100>
  355. [00:00] [DoTexGen] <Debug: RenderObjectsDirectFB: -100>
  356. [00:00] [DoTexGen] <Debug: TreeBillboardsDirectTB: -100>
  357. [00:00] [DoTexGen] <Debug: TreeMSAlphaThreshold: 128>
  358. [00:00] [DoTexGen] <Debug: RenderObjectsGlowFB: 100>
  359. [00:00] [DoTexGen] <Debug: BillboardsMinSize: 32>
  360. [00:00] [DoTexGen] <Debug: TreeHDBillboardsDirectLR: 0>
  361. [00:00] [DoTexGen] <Debug: RenderObjectsDirectLR: 0>
  362. [00:00] [DoTexGen] <Debug: RenderBillboardsDirect: 50>
  363. [00:00] [DoTexGen] <Debug: MinGrassModelVolume: 64>
  364. [00:00] [DoTexGen] <Debug: NormalFormat: 225>
  365. [00:00] [DoTexGen] <Debug: GrassBillboardsDirect: 150>
  366. [00:00] [DoTexGen] <Debug: GrassHDBillboardsDirectLR: 0>
  367. [00:00] [DoTexGen] <Debug: TreeHDBillboardsGlowLR: 0>
  368. [00:00] [DoTexGen] <Debug: StitchThreads: 4>
  369. [00:00] [DoTexGen] <Debug: RenderObjectsDirectTB: 0>
  370. [00:00] [DoTexGen] <Debug: RenderContexts: 1>
  371. [00:00] [DoTexGen] <Debug: RenderBillboardsGlowFB: -100>
  372. [00:00] [DoTexGen] <Debug: MaxMultiSamples: 16>
  373. [00:00] [DoTexGen] <Debug: TreeHDBillboardsGlowFB: -100>
  374. [00:00] [DoTexGen] <Debug: TextureCache: 80>
  375. [00:00] [DoTexGen] <Debug: GrassHDBillboardsGlowFB: -100>
  376. [00:00] [DoTexGen] <Debug: MinGrassModelHeight: 32>
  377. [00:00] [DoTexGen] <Debug: ObjectMSAlphaThreshold: 128>
  378. [00:00] [DoTexGen] <Debug: FormID: -1>
  379. [06:35] [TwbRender.Create] <Debug: NumPF 0>
  380. [06:35] [TwbRender.Create] <Debug: ErrorChoosingPixelFormatARB/EXT Success>
  381. [06:35] [TwbRender.Check] <Debug: OpenGL: invalid enumerant>
  382. [06:35] [TwbRender.MakeCurrent] <Debug: OpenGL: invalid enumerant>
  383. [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  384. [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 0>
  385. [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 0>
  386. [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 0>
  387. [06:42] [TwbRender.Create] <Debug: Max texture resolution: 16384 x 16384>
  388. [06:42] [TwbRender.Create] <Debug: Max viewport resolution: 16384 x 16384>
  389. [06:42] [TwbRender.Create] <Debug: Max render resolution: 16384 x 16384>
  390. [06:42] [TwbRender.Create] <Debug: Max samples: 0>
  391. [06:42] [TwbRender.ReserveID] <Debug: Creating 1>
  392. [06:42] [TwbRender.CheckFBO] <Debug: OpenGL: framebuffer complete>
  393. [06:42] [TwbRender.CheckFBO] <Debug: OpenGL: framebuffer complete>
  394. [06:42] [TwbRender.CheckFBO] <Debug: OpenGL: framebuffer complete>
  395. [06:42] [TwbRender.DeleteID] <Debug: Deleting 1>
  396. [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  397. [06:42] [TwbRender.Create] <Debug: Max render resolution: 16384>
  398. [06:42] [TwbRender.MakeCurrent] <Debug: F01008D 31002 0>
  399. [06:42] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.frag>
  400. [06:42] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\default.vert>
  401. [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  402. [06:42] [TwbRender.MakeCurrent] <Debug: F01008D 31002 0>
  403. [06:42] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\envmap.frag>
  404. [06:42] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\envmap.vert>
  405. [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  406. [06:42] [TwbRender.MakeCurrent] <Debug: F01008D 31002 0>
  407. [06:42] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\stitched.frag>
  408. [06:42] [TwbRender.LoadShader.CreateShader] <Debug: OpenGL: C:\DynDOLOD\Edit Scripts\DynDOLOD\shaders\stitched.vert>
  409. [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  410. [06:42] [TwbRender.LoadTexture] <Debug: Loading textures\defaultdiffuse.dds>
  411. [06:42] [TwbRender.MakeCurrent] <Debug: F01008D 31000 0>
  412. [06:42] [LoadGLMultiImage] <Debug: Loading textures\defaultdiffuse.dds>
  413. [06:42] [TwbRender.ReserveID] <Debug: Creating 1>
  414. [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  415. [06:42] [TwbRender.LoadTexture] <Debug: Loading textures\default_n.dds>
  416. [06:42] [TwbRender.MakeCurrent] <Debug: F01008D 31000 0>
  417. [06:42] [LoadGLMultiImage] <Debug: Loading textures\default_n.dds>
  418. [06:42] [TwbRender.ReserveID] <Debug: Creating 2>
  419. [06:42] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  420. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
  421. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk.nif>
  422. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk.nif>
  423. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk.nif>
  424. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk.nif>
  425. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk.nif>
  426. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk.nif>
  427. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk.nif>
  428. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree01_trunk.nif>
  429. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree02_trunk.nif>
  430. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree01_trunk.nif>
  431. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree02_trunk.nif>
  432. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk.nif>
  433. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk.nif>
  434. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk.nif>
  435. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk.nif>
  436. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk.nif>
  437. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk.nif>
  438. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk.nif>
  439. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk.nif>
  440. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk.nif>
  441. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk.nif>
  442. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest02_19f48223_trunk.nif>
  443. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest03_ce10d850_trunk.nif>
  444. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest04_52e1db2c_trunk.nif>
  445. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest05_c36dc7d1_trunk.nif>
  446. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdead01_6712ea87_trunk.nif>
  447. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdead02_a192b271_trunk.nif>
  448. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdead03_811c414f_trunk.nif>
  449. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdead04_edf2aab8_trunk.nif>
  450. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdead05_7a6b5bd2_trunk.nif>
  451. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnow01_2191815d_trunk.nif>
  452. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnow02_ba22f1dd_trunk.nif>
  453. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnow03_1a0f63f1_trunk.nif>
  454. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnow04_4e2bbc6a_trunk.nif>
  455. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnow05_6b024096_trunk.nif>
  456. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnowl01_adb4fc2c_trunk.nif>
  457. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnowl02_a5b75eea_trunk.nif>
  458. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnowl03_b63ea20d_trunk.nif>
  459. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnowl04_24404158_trunk.nif>
  460. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestdeadsnowl05_44247e92_trunk.nif>
  461. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnow01_f7f3b949_trunk.nif>
  462. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnow02_987f76f5_trunk.nif>
  463. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnow03_db63ae25_trunk.nif>
  464. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnow04_ca15bb0f_trunk.nif>
  465. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnow05_4bdb6490_trunk.nif>
  466. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnowl01_4060bf47_trunk.nif>
  467. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnowl02_08e98a3b_trunk.nif>
  468. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnowl03_ee667532_trunk.nif>
  469. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnowl04_11f1330c_trunk.nif>
  470. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforestsnowl05_17d2f810_trunk.nif>
  471. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treeaspen01_trunk.nif>
  472. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treeaspen02_trunk.nif>
  473. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treeaspen03_trunk.nif>
  474. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treeaspen05_trunk.nif>
  475. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treeaspen06_trunk.nif>
  476. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforest01_trunk.nif>
  477. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforest02_trunk.nif>
  478. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforest03_trunk.nif>
  479. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforest04_trunk.nif>
  480. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforest05_trunk.nif>
  481. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestash01_trunk.nif>
  482. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestash02_trunk.nif>
  483. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestash03_trunk.nif>
  484. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestash04_trunk.nif>
  485. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestash05_trunk.nif>
  486. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestashl01_trunk.nif>
  487. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestashl02_trunk.nif>
  488. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestashl03_trunk.nif>
  489. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestashl04_trunk.nif>
  490. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestashl05_trunk.nif>
  491. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdead01_trunk.nif>
  492. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdead02_trunk.nif>
  493. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdead03_trunk.nif>
  494. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdead04_trunk.nif>
  495. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdead05_trunk.nif>
  496. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadashl01_trunk.nif>
  497. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadashl02_trunk.nif>
  498. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadashl03_trunk.nif>
  499. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadashl04_trunk.nif>
  500. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadashl05_trunk.nif>
  501. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnow01_trunk.nif>
  502. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnow02_trunk.nif>
  503. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnow03_trunk.nif>
  504. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnow04_trunk.nif>
  505. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnow05_trunk.nif>
  506. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnowl01_trunk.nif>
  507. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnowl02_trunk.nif>
  508. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnowl03_trunk.nif>
  509. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnowl04_trunk.nif>
  510. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestdeadsnowl05_trunk.nif>
  511. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnow01_trunk.nif>
  512. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnow02_trunk.nif>
  513. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnow03_trunk.nif>
  514. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnow04_trunk.nif>
  515. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnow05_trunk.nif>
  516. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnowl01_trunk.nif>
  517. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnowl02_trunk.nif>
  518. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnowl03_trunk.nif>
  519. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnowl04_trunk.nif>
  520. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treepineforestsnowl05_trunk.nif>
  521. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\treereachtree01magic_trunk.nif>
  522. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\tundradriftwood01_trunk.nif>
  523. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\winteraspen01_trunk.nif>
  524. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\winteraspen02_trunk.nif>
  525. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\winteraspen03_trunk.nif>
  526. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\winteraspen05_trunk.nif>
  527. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\winteraspen06_trunk.nif>
  528. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treebaldcypress01_trunk.nif>
  529. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treebaldcypress02_trunk.nif>
  530. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treecoconutpalmtall01_trunk.nif>
  531. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treelatanpalmtree01_trunk.nif>
  532. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treemadagascarpalm01_trunk.nif>
  533. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treemadagascarpalm02_trunk.nif>
  534. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treesnowgum01_trunk.nif>
  535. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treesnowgum02_trunk.nif>
  536. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treeweepingwillow01_trunk.nif>
  537. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treeweepingwillow02_trunk.nif>
  538. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treewhiteelephantpalm01_trunk.nif>
  539. [00:06] [GetModelsToRender.CheckModel] <Debug: Dyndolod\render\skyrim\billboards\dyndolod\lod\trees\_resourcepack\treewhiteelephantpalm02_trunk.nif>
  540. [00:06] [TwbRender.Render] <Debug: New dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
  541. [00:06] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk.nif>
  542. [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  543. [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSFadeNode Tree_LOD>
  544. [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape TreePineForestBroken06:0>
  545. [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  546. [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSFadeNode DLC1TreePineShortHeavySnow01>
  547. [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape Trunk01>
  548. [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: 4 BSTriShape TreePineForestBroken06:3>
  549. [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: 7 BSTriShape TreePineForestBroken06:4>
  550. [00:06] [TwbModel.LoadFromFile.IterateNodes] <Debug: 11 BSTriShape TreePineForestBroken06:5>
  551. [00:06] [TwbRender.LoadTexture] <Debug: Loading textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
  552. [00:06] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  553. [00:06] [TwbRender.MakeCurrent] <Debug: F01008D 31000 0>
  554. [00:06] [LoadGLMultiImage] <Debug: Loading textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  555. [00:06] [TwbRender.ReserveID] <Debug: Creating 3>
  556. [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  557. [00:06] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  558. [00:06] [TwbRender.MakeCurrent] <Debug: F01008D 31000 0>
  559. [00:06] [LoadGLMultiImage] <Debug: Loading textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  560. [00:06] [TwbRender.ReserveID] <Debug: Creating 4>
  561. [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  562. [00:06] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk.nif>
  563. [00:06] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
  564. [00:06] [TwbRender.LoadScene] <Debug: Vertexdata: 760>
  565. [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  566. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 Scale: 1.85>
  567. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 Height: 431>
  568. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1, Height: 512>
  569. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1, Height: 512>
  570. [00:06] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1>
  571. [00:06] [TwbRender.MakeCurrent] <Debug: F01008D 31002 0>
  572. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 164 x 512>
  573. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 164 x 512 1>
  574. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 164 x 512 1 1>
  575. [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 framebuffer complete>
  576. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 164 x 512 1 1 2>
  577. [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 framebuffer complete>
  578. [00:06] [TwbRender.ReserveID] <Debug: Creating 5>
  579. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 164 x 512 1 1 2 5>
  580. [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 framebuffer complete>
  581. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 164 x 512 1 1 2 5 2>
  582. [00:06] [TwbRender.ReserveID] <Debug: Creating 6>
  583. [00:06] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 164 x 512>
  584. [00:06] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
  585. [00:06] [LoadGLMultiImage] <Debug: Loading textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
  586. [00:06] [TwbRender.ReserveID] <Debug: Creating 7>
  587. [00:06] Creating billboards
  588. [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  589. [00:06] [TwbRender.LoadTexture] <Debug: Loading textures\dlc02\architecture\edgetrim\WoodEdgeTrim01.dds>
  590. [00:06] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
  591. [00:06] [TwbRender.DeleteID] <Debug: Deleting 6>
  592. [00:06] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 1 1 2 5 2>
  593. [00:06] [TwbRender.DeleteID] <Debug: Deleting 5>
  594. [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  595. [00:06] [LoadGLMultiImage] <Debug: Loading textures\dlc02\architecture\edgetrim\WoodEdgeTrim01.dds>
  596. [00:06] [TwbRender.ReserveID] <Debug: Creating 5>
  597. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 MultiSamples: 0, SuperSamples: 0>
  598. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 168 x 512 -> 168 x 512>
  599. [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  600. [00:06] [TwbRender.LoadTexture] <Debug: Loading textures\dlc02\architecture\edgetrim\WoodEdgeTrim01_n.dds>
  601. [00:06] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  602. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 168 x 512>
  603. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 168 x 512 1>
  604. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 168 x 512 1 1>
  605. [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 framebuffer complete>
  606. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 168 x 512 1 1 2>
  607. [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 framebuffer complete>
  608. [00:06] [TwbRender.ReserveID] <Debug: Creating 6>
  609. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 168 x 512 1 1 2 6>
  610. [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 framebuffer complete>
  611. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 168 x 512 1 1 2 6 2>
  612. [00:06] [TwbRender.ReserveID] <Debug: Creating 8>
  613. [00:06] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 168 x 512>
  614. [00:06] [TwbRender.DeleteID] <Debug: Deleting 8>
  615. [00:06] [TwbRender.ReserveID] <Debug: Creating 8>
  616. [00:06] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 168 x 512>
  617. [00:06] [TwbRender.DeleteID] <Debug: Deleting 8>
  618. [00:06] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 FB: 1 1 2 6 2>
  619. [00:06] [TwbRender.DeleteID] <Debug: Deleting 6>
  620. [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  621. [00:06] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
  622. [00:06] [LoadGLMultiImage] <Debug: Loading textures\dlc02\architecture\edgetrim\WoodEdgeTrim01_n.dds>
  623. [00:06] [TwbRender.ReserveID] <Debug: Creating 6>
  624. [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  625. [00:06] [TwbRender.LoadScene] <Debug: Loading dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
  626. [00:06] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  627. [00:06] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1.dds>
  628. [00:06] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  629. [00:06] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1_n.dds>
  630. [00:06] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  631. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  632. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  633. [00:06] [TConvertTexturesThread.Execute] <Debug: [Texconvx64.exe] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees" -flist "C:\users\crossover\Temp\TexGen_SSE\Texconv_0_1_DB80120601E84FD68B2776639C000EF6.txt">
  634. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 Scale: 1.85>
  635. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 Height: 431>
  636. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2, Height: 512>
  637. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2, Height: 512>
  638. [00:06] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2>
  639. [00:06] [TwbRender.MakeCurrent] <Debug: F01008D 31002 0>
  640. [00:06] [TwbRender.LoadScene] <Debug: Vertexdata: 125>
  641. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 154 x 512>
  642. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 154 x 512 1>
  643. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 154 x 512 1 1>
  644. [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 framebuffer complete>
  645. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 154 x 512 1 1 2>
  646. [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 framebuffer complete>
  647. [00:06] [TwbRender.ReserveID] <Debug: Creating 8>
  648. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 154 x 512 1 1 2 8>
  649. [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 framebuffer complete>
  650. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 154 x 512 1 1 2 8 2>
  651. [00:06] [TwbRender.ReserveID] <Debug: Creating 9>
  652. [00:06] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 154 x 512>
  653. [00:06] [TwbRender.LoadScene] <Debug: Vertexdata: 7>
  654. [00:06] [TwbRender.LoadScene] <Debug: Vertexdata: 36>
  655. [00:06] [TwbRender.LoadScene] <Debug: Vertexdata: 20>
  656. [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  657. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 Scale: 1.85>
  658. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 Height: 406>
  659. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1, Height: 512>
  660. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1, Height: 512>
  661. [00:06] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1>
  662. [00:06] [TwbRender.DeleteID] <Debug: Deleting 9>
  663. [00:06] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 1 1 2 8 2>
  664. [00:06] [TwbRender.DeleteID] <Debug: Deleting 8>
  665. [00:06] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  666. [00:06] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  667. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 185 x 512>
  668. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 185 x 512 1>
  669. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 185 x 512 1 1>
  670. [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 framebuffer complete>
  671. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 185 x 512 1 1 2>
  672. [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 framebuffer complete>
  673. [00:06] [TwbRender.ReserveID] <Debug: Creating 8>
  674. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 185 x 512 1 1 2 8>
  675. [00:06] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 framebuffer complete>
  676. [00:06] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 185 x 512 1 1 2 8 2>
  677. [00:06] [TwbRender.ReserveID] <Debug: Creating 9>
  678. [00:06] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 185 x 512>
  679. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 MultiSamples: 0, SuperSamples: 0>
  680. [00:06] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 156 x 512 -> 156 x 512>
  681. [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
  682. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 1 1 2 8 2>
  683. [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
  684. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  685. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  686. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 156 x 512>
  687. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 156 x 512 1>
  688. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 156 x 512 1 1>
  689. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 framebuffer complete>
  690. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 156 x 512 1 1 2>
  691. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 framebuffer complete>
  692. [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
  693. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 156 x 512 1 1 2 8>
  694. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 framebuffer complete>
  695. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 156 x 512 1 1 2 8 2>
  696. [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
  697. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 156 x 512>
  698. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 MultiSamples: 0, SuperSamples: 0>
  699. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 180 x 512 -> 180 x 512>
  700. [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
  701. [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
  702. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 156 x 512>
  703. [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
  704. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2 FB: 1 1 2 8 2>
  705. [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
  706. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  707. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  708. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 180 x 512>
  709. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 180 x 512 1>
  710. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 180 x 512 1 1>
  711. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 framebuffer complete>
  712. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 180 x 512 1 1 2>
  713. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 framebuffer complete>
  714. [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
  715. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 180 x 512 1 1 2 8>
  716. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 framebuffer complete>
  717. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 180 x 512 1 1 2 8 2>
  718. [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
  719. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 180 x 512>
  720. [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
  721. [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
  722. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 180 x 512>
  723. [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
  724. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 FB: 1 1 2 8 2>
  725. [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
  726. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  727. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1.dds>
  728. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  729. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1_n.dds>
  730. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  731. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 textures\dlc02\architecture\edgetrim\WoodEdgeTrim01.dds>
  732. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 textures\dlc02\architecture\edgetrim\WoodEdgeTrim01_n.dds>
  733. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 textures\dlc02\landscape\trees\TreePineForestBarkCompAsh.dds>
  734. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  735. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2.dds>
  736. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 Scale: 1.85>
  737. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 Height: 406>
  738. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2, Height: 512>
  739. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2, Height: 512>
  740. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2>
  741. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  742. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 176 x 512>
  743. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 176 x 512 1>
  744. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 176 x 512 1 1>
  745. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  746. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 framebuffer complete>
  747. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 176 x 512 1 1 2>
  748. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2_n.dds>
  749. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 framebuffer complete>
  750. [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
  751. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 176 x 512 1 1 2 8>
  752. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 framebuffer complete>
  753. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 176 x 512 1 1 2 8 2>
  754. [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
  755. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 176 x 512>
  756. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  757. [00:07] [TwbRender.UnLoadTextures] <Debug: 9 > 80>
  758. [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
  759. [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
  760. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 1 1 2 8 2>
  761. [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
  762. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  763. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  764. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk.nif>
  765. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 MultiSamples: 0, SuperSamples: 0>
  766. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 172 x 512 -> 172 x 512>
  767. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  768. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 172 x 512>
  769. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 172 x 512 1>
  770. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 172 x 512 1 1>
  771. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 framebuffer complete>
  772. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 172 x 512 1 1 2>
  773. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 framebuffer complete>
  774. [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
  775. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 172 x 512 1 1 2 8>
  776. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 framebuffer complete>
  777. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 172 x 512 1 1 2 8 2>
  778. [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
  779. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 172 x 512>
  780. [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
  781. [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
  782. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 172 x 512>
  783. [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
  784. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2 FB: 1 1 2 8 2>
  785. [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
  786. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  787. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  788. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSFadeNode DLC1TreePineShortHeavySnow>
  789. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape Trunk>
  790. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk.nif>
  791. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  792. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 760>
  793. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  794. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 Scale: 1.85>
  795. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 Height: 431>
  796. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1, Height: 512>
  797. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1, Height: 512>
  798. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1>
  799. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  800. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 164 x 512>
  801. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 164 x 512 1>
  802. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 164 x 512 1 1>
  803. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 framebuffer complete>
  804. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 164 x 512 1 1 2>
  805. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 framebuffer complete>
  806. [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
  807. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 164 x 512 1 1 2 8>
  808. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 framebuffer complete>
  809. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 164 x 512 1 1 2 8 2>
  810. [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
  811. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 164 x 512>
  812. [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
  813. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 1 1 2 8 2>
  814. [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
  815. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  816. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 MultiSamples: 0, SuperSamples: 0>
  817. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 168 x 512 -> 168 x 512>
  818. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  819. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 168 x 512>
  820. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 168 x 512 1>
  821. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 168 x 512 1 1>
  822. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 framebuffer complete>
  823. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 168 x 512 1 1 2>
  824. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 framebuffer complete>
  825. [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
  826. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 168 x 512 1 1 2 8>
  827. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 framebuffer complete>
  828. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 168 x 512 1 1 2 8 2>
  829. [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
  830. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 168 x 512>
  831. [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
  832. [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
  833. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 168 x 512>
  834. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2.dds>
  835. [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
  836. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 FB: 1 1 2 8 2>
  837. [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
  838. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  839. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  840. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2_n.dds>
  841. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  842. [00:07] [TwbRender.UnLoadTextures] <Debug: 9 > 80>
  843. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  844. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  845. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk.nif>
  846. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  847. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode DLC1TreeWinterAspenSnow01>
  848. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape DLC1TreeWinterAspenSnow01:0>
  849. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1.dds>
  850. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  851. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1_n.dds>
  852. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  853. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  854. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  855. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 Scale: 1.85>
  856. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 Height: 431>
  857. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2, Height: 512>
  858. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2, Height: 512>
  859. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2>
  860. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  861. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 154 x 512>
  862. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 154 x 512 1>
  863. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 154 x 512 1 1>
  864. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 framebuffer complete>
  865. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 154 x 512 1 1 2>
  866. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 framebuffer complete>
  867. [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
  868. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 154 x 512 1 1 2 8>
  869. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 framebuffer complete>
  870. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 154 x 512 1 1 2 8 2>
  871. [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
  872. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 154 x 512>
  873. [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
  874. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 1 1 2 8 2>
  875. [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
  876. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  877. [00:07] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\trees\TreeAspenBarkComp.dds>
  878. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 MultiSamples: 0, SuperSamples: 0>
  879. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 156 x 512 -> 156 x 512>
  880. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  881. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 156 x 512>
  882. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 156 x 512 1>
  883. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 156 x 512 1 1>
  884. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 framebuffer complete>
  885. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 156 x 512 1 1 2>
  886. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 framebuffer complete>
  887. [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
  888. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 156 x 512 1 1 2 8>
  889. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 framebuffer complete>
  890. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 156 x 512 1 1 2 8 2>
  891. [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
  892. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 156 x 512>
  893. [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
  894. [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
  895. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 156 x 512>
  896. [00:07] [TwbRender.DeleteID] <Debug: Deleting 9>
  897. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2 FB: 1 1 2 8 2>
  898. [00:07] [TwbRender.DeleteID] <Debug: Deleting 8>
  899. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  900. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
  901. [00:07] [LoadGLMultiImage] <Debug: Loading textures\landscape\trees\TreeAspenBarkComp.dds>
  902. [00:07] [TwbRender.ReserveID] <Debug: Creating 8>
  903. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  904. [00:07] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\trees\TreeAspenBarkComp_N.dds>
  905. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2.dds>
  906. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  907. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2_n.dds>
  908. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  909. [00:07] [TwbRender.UnLoadTextures] <Debug: 11 > 80>
  910. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  911. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  912. [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 31000 0>
  913. [00:07] [LoadGLMultiImage] <Debug: Loading textures\landscape\trees\TreeAspenBarkComp_N.dds>
  914. [00:07] [TwbRender.ReserveID] <Debug: Creating 9>
  915. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk.nif>
  916. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  917. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode DLC1TreeWinterAspenSnow05>
  918. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape DLC1TreeWinterAspenSnow05:0>
  919. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  920. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk.nif>
  921. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  922. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 459>
  923. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  924. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 Scale: 1.85>
  925. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 Height: 356>
  926. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1, Height: 512>
  927. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1, Height: 512>
  928. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1>
  929. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  930. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 119 x 512>
  931. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 119 x 512 1>
  932. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 119 x 512 1 1>
  933. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 framebuffer complete>
  934. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 119 x 512 1 1 2>
  935. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 framebuffer complete>
  936. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  937. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 119 x 512 1 1 2 10>
  938. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 framebuffer complete>
  939. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 119 x 512 1 1 2 10 2>
  940. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  941. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 119 x 512>
  942. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk.nif>
  943. [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
  944. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  945. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 150>
  946. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 1 1 2 10 2>
  947. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  948. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  949. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  950. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 Scale: 1.85>
  951. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 Height: 172>
  952. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1, Height: 256>
  953. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1, Height: 256>
  954. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1>
  955. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  956. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 58 x 256>
  957. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 58 x 256 1>
  958. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 58 x 256 1 1>
  959. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 framebuffer complete>
  960. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 58 x 256 1 1 2>
  961. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 framebuffer complete>
  962. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  963. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 58 x 256 1 1 2 10>
  964. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 framebuffer complete>
  965. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 58 x 256 1 1 2 10 2>
  966. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  967. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 58 x 256>
  968. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  969. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 1 1 2 10 2>
  970. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  971. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  972. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 MultiSamples: 0, SuperSamples: 0>
  973. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 116 x 512 -> 116 x 512>
  974. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 MultiSamples: 0, SuperSamples: 0>
  975. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 60 x 256 -> 60 x 256>
  976. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  977. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 60 x 256>
  978. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 60 x 256 1>
  979. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 60 x 256 1 1>
  980. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 framebuffer complete>
  981. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 60 x 256 1 1 2>
  982. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 framebuffer complete>
  983. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  984. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 60 x 256 1 1 2 10>
  985. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 framebuffer complete>
  986. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 60 x 256 1 1 2 10 2>
  987. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  988. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 60 x 256>
  989. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  990. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  991. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 60 x 256>
  992. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  993. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 FB: 1 1 2 10 2>
  994. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  995. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  996. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  997. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 116 x 512>
  998. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 116 x 512 1>
  999. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 116 x 512 1 1>
  1000. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 framebuffer complete>
  1001. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 116 x 512 1 1 2>
  1002. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 framebuffer complete>
  1003. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1004. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 116 x 512 1 1 2 10>
  1005. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 framebuffer complete>
  1006. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 116 x 512 1 1 2 10 2>
  1007. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1008. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 116 x 512>
  1009. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1010. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1011. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 116 x 512>
  1012. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1013. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 FB: 1 1 2 10 2>
  1014. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  1015. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1016. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1.dds>
  1017. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1018. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1_n.dds>
  1019. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1020. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 textures\landscape\trees\TreeAspenBarkComp.dds>
  1021. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_1 textures\landscape\trees\TreeAspenBarkComp_N.dds>
  1022. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 Scale: 1.85>
  1023. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 Height: 172>
  1024. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2, Height: 256>
  1025. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2, Height: 256>
  1026. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2>
  1027. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1028. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 45 x 256>
  1029. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 45 x 256 1>
  1030. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 45 x 256 1 1>
  1031. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 framebuffer complete>
  1032. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 45 x 256 1 1 2>
  1033. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 framebuffer complete>
  1034. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1035. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 45 x 256 1 1 2 10>
  1036. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 framebuffer complete>
  1037. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 45 x 256 1 1 2 10 2>
  1038. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1039. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 45 x 256>
  1040. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1.dds>
  1041. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1042. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 1 1 2 10 2>
  1043. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  1044. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1045. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 MultiSamples: 0, SuperSamples: 0>
  1046. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 48 x 256 -> 48 x 256>
  1047. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1048. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 48 x 256>
  1049. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 48 x 256 1>
  1050. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 48 x 256 1 1>
  1051. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1052. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 framebuffer complete>
  1053. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 48 x 256 1 1 2>
  1054. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 framebuffer complete>
  1055. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1056. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 48 x 256 1 1 2 10>
  1057. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 framebuffer complete>
  1058. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 48 x 256 1 1 2 10 2>
  1059. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1060. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 48 x 256>
  1061. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1_n.dds>
  1062. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1063. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1064. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 48 x 256>
  1065. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1066. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 textures\landscape\trees\TreeAspenBarkComp.dds>
  1067. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_1 textures\landscape\trees\TreeAspenBarkComp_N.dds>
  1068. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 Scale: 1.85>
  1069. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 Height: 356>
  1070. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2, Height: 512>
  1071. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2, Height: 512>
  1072. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2>
  1073. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1074. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2 FB: 1 1 2 10 2>
  1075. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  1076. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1077. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1078. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 106 x 512>
  1079. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 106 x 512 1>
  1080. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 106 x 512 1 1>
  1081. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 framebuffer complete>
  1082. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 106 x 512 1 1 2>
  1083. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 framebuffer complete>
  1084. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1085. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 106 x 512 1 1 2 10>
  1086. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 framebuffer complete>
  1087. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 106 x 512 1 1 2 10 2>
  1088. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1089. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 106 x 512>
  1090. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1091. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 1 1 2 10 2>
  1092. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  1093. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1094. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2.dds>
  1095. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 MultiSamples: 0, SuperSamples: 0>
  1096. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 100 x 512 -> 100 x 512>
  1097. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1098. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 100 x 512>
  1099. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 100 x 512 1>
  1100. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 100 x 512 1 1>
  1101. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1102. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 framebuffer complete>
  1103. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 100 x 512 1 1 2>
  1104. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 framebuffer complete>
  1105. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1106. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 100 x 512 1 1 2 10>
  1107. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 framebuffer complete>
  1108. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 100 x 512 1 1 2 10 2>
  1109. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1110. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 100 x 512>
  1111. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2_n.dds>
  1112. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1113. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1114. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1115. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 100 x 512>
  1116. [00:07] [TwbRender.UnLoadTextures] <Debug: 11 > 80>
  1117. [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
  1118. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  1119. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk.nif>
  1120. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1121. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2 FB: 1 1 2 10 2>
  1122. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  1123. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1124. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  1125. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSFadeNode DLC2TreePineShortHeavySnow01>
  1126. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape Trunk01>
  1127. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2.dds>
  1128. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1129. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2_n.dds>
  1130. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1131. [00:07] [TwbRender.UnLoadTextures] <Debug: 11 > 80>
  1132. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  1133. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1134. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk.nif>
  1135. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  1136. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode DLC1TreeWinterAspenSnow03>
  1137. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape DLC1TreeWinterAspenSnow03:0>
  1138. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk.nif>
  1139. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  1140. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 760>
  1141. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1142. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 Scale: 1.85>
  1143. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 Height: 431>
  1144. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1, Height: 512>
  1145. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1, Height: 512>
  1146. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1>
  1147. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1148. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 164 x 512>
  1149. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 164 x 512 1>
  1150. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 164 x 512 1 1>
  1151. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 framebuffer complete>
  1152. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 164 x 512 1 1 2>
  1153. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 framebuffer complete>
  1154. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1155. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 164 x 512 1 1 2 10>
  1156. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 framebuffer complete>
  1157. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 164 x 512 1 1 2 10 2>
  1158. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1159. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 164 x 512>
  1160. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk.nif>
  1161. [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
  1162. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 387>
  1163. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  1164. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 Scale: 1.85>
  1165. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 Height: 234>
  1166. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1, Height: 256>
  1167. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1, Height: 256>
  1168. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1>
  1169. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1170. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 1 1 2 10 2>
  1171. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  1172. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1173. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1174. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 83 x 256>
  1175. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 83 x 256 1>
  1176. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 83 x 256 1 1>
  1177. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 framebuffer complete>
  1178. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 83 x 256 1 1 2>
  1179. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 framebuffer complete>
  1180. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1181. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 83 x 256 1 1 2 10>
  1182. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 framebuffer complete>
  1183. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 83 x 256 1 1 2 10 2>
  1184. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1185. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 83 x 256>
  1186. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 MultiSamples: 0, SuperSamples: 0>
  1187. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 168 x 512 -> 168 x 512>
  1188. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1189. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 1 1 2 10 2>
  1190. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  1191. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1192. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1193. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 168 x 512>
  1194. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 168 x 512 1>
  1195. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 168 x 512 1 1>
  1196. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 framebuffer complete>
  1197. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 168 x 512 1 1 2>
  1198. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 framebuffer complete>
  1199. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1200. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 168 x 512 1 1 2 10>
  1201. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 framebuffer complete>
  1202. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 168 x 512 1 1 2 10 2>
  1203. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1204. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 168 x 512>
  1205. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 MultiSamples: 0, SuperSamples: 0>
  1206. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 84 x 256 -> 84 x 256>
  1207. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1208. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1209. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 168 x 512>
  1210. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1211. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 FB: 1 1 2 10 2>
  1212. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  1213. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1214. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1215. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 84 x 256>
  1216. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 84 x 256 1>
  1217. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 84 x 256 1 1>
  1218. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 framebuffer complete>
  1219. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 84 x 256 1 1 2>
  1220. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 framebuffer complete>
  1221. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1222. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 84 x 256 1 1 2 10>
  1223. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 framebuffer complete>
  1224. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 84 x 256 1 1 2 10 2>
  1225. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1226. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 84 x 256>
  1227. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1228. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1229. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 84 x 256>
  1230. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1231. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 FB: 1 1 2 10 2>
  1232. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  1233. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1234. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1.dds>
  1235. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1236. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1_n.dds>
  1237. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1238. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 textures\landscape\trees\TreeAspenBarkComp.dds>
  1239. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_1 textures\landscape\trees\TreeAspenBarkComp_N.dds>
  1240. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 Scale: 1.85>
  1241. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 Height: 234>
  1242. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2, Height: 256>
  1243. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2, Height: 256>
  1244. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2>
  1245. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1246. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 126 x 256>
  1247. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 126 x 256 1>
  1248. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 126 x 256 1 1>
  1249. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 framebuffer complete>
  1250. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 126 x 256 1 1 2>
  1251. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 framebuffer complete>
  1252. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1253. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 126 x 256 1 1 2 10>
  1254. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 framebuffer complete>
  1255. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 126 x 256 1 1 2 10 2>
  1256. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1257. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 126 x 256>
  1258. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1259. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 1 1 2 10 2>
  1260. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  1261. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1262. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 MultiSamples: 0, SuperSamples: 0>
  1263. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 124 x 256 -> 124 x 256>
  1264. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1265. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 124 x 256>
  1266. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 124 x 256 1>
  1267. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 124 x 256 1 1>
  1268. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 framebuffer complete>
  1269. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 124 x 256 1 1 2>
  1270. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 framebuffer complete>
  1271. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1272. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 124 x 256 1 1 2 10>
  1273. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 framebuffer complete>
  1274. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 124 x 256 1 1 2 10 2>
  1275. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1276. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 124 x 256>
  1277. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1.dds>
  1278. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1279. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1280. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 124 x 256>
  1281. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1282. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1283. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2 FB: 1 1 2 10 2>
  1284. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  1285. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1286. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1_n.dds>
  1287. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1288. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  1289. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  1290. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 Scale: 1.85>
  1291. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 Height: 431>
  1292. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2, Height: 512>
  1293. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2, Height: 512>
  1294. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2>
  1295. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1296. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 154 x 512>
  1297. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 154 x 512 1>
  1298. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 154 x 512 1 1>
  1299. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 framebuffer complete>
  1300. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 154 x 512 1 1 2>
  1301. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 framebuffer complete>
  1302. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1303. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 154 x 512 1 1 2 10>
  1304. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 framebuffer complete>
  1305. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 154 x 512 1 1 2 10 2>
  1306. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1307. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 154 x 512>
  1308. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2.dds>
  1309. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1310. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 1 1 2 10 2>
  1311. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  1312. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1313. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1314. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2_n.dds>
  1315. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 MultiSamples: 0, SuperSamples: 0>
  1316. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 156 x 512 -> 156 x 512>
  1317. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1318. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 156 x 512>
  1319. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 156 x 512 1>
  1320. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 156 x 512 1 1>
  1321. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 framebuffer complete>
  1322. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 156 x 512 1 1 2>
  1323. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 framebuffer complete>
  1324. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1325. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 156 x 512 1 1 2 10>
  1326. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 framebuffer complete>
  1327. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 156 x 512 1 1 2 10 2>
  1328. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1329. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 156 x 512>
  1330. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1331. [00:07] [TwbRender.UnLoadTextures] <Debug: 11 > 80>
  1332. [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
  1333. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  1334. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk.nif>
  1335. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1336. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1337. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 156 x 512>
  1338. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1339. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2 FB: 1 1 2 10 2>
  1340. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  1341. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1342. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  1343. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSFadeNode DLC2TreePineShortHeavySnow>
  1344. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape Trunk>
  1345. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2.dds>
  1346. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1347. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2_n.dds>
  1348. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1349. [00:07] [TwbRender.UnLoadTextures] <Debug: 11 > 80>
  1350. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  1351. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1352. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree02_trunk.nif>
  1353. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk.nif>
  1354. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  1355. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 760>
  1356. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1357. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 Scale: 1.85>
  1358. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 Height: 431>
  1359. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1, Height: 512>
  1360. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1, Height: 512>
  1361. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1>
  1362. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1363. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 164 x 512>
  1364. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 164 x 512 1>
  1365. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 164 x 512 1 1>
  1366. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 framebuffer complete>
  1367. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 164 x 512 1 1 2>
  1368. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 framebuffer complete>
  1369. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1370. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 164 x 512 1 1 2 10>
  1371. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 framebuffer complete>
  1372. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 164 x 512 1 1 2 10 2>
  1373. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1374. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 164 x 512>
  1375. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1376. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 1 1 2 10 2>
  1377. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  1378. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1379. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 MultiSamples: 0, SuperSamples: 0>
  1380. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 168 x 512 -> 168 x 512>
  1381. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1382. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 168 x 512>
  1383. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 168 x 512 1>
  1384. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 168 x 512 1 1>
  1385. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 framebuffer complete>
  1386. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 168 x 512 1 1 2>
  1387. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 framebuffer complete>
  1388. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1389. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 168 x 512 1 1 2 10>
  1390. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 framebuffer complete>
  1391. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 168 x 512 1 1 2 10 2>
  1392. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1393. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 168 x 512>
  1394. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1395. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1396. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 168 x 512>
  1397. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  1398. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode ReachCliffTree02>
  1399. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape ReachCliffTree02:0 - L1_ReachCliffTree02:0>
  1400. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1401. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 FB: 1 1 2 10 2>
  1402. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  1403. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1404. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1.dds>
  1405. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1406. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1_n.dds>
  1407. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1408. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow.dds>
  1409. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_1 textures\landscape\trees\TreePineForestBarkCompSnow_N.dds>
  1410. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 Scale: 1.85>
  1411. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 Height: 431>
  1412. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2, Height: 512>
  1413. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2, Height: 512>
  1414. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2>
  1415. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1416. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 154 x 512>
  1417. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 154 x 512 1>
  1418. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 154 x 512 1 1>
  1419. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 framebuffer complete>
  1420. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 154 x 512 1 1 2>
  1421. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 framebuffer complete>
  1422. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1423. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 154 x 512 1 1 2 10>
  1424. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 framebuffer complete>
  1425. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 154 x 512 1 1 2 10 2>
  1426. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1427. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 154 x 512>
  1428. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1429. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 1 1 2 10 2>
  1430. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  1431. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1432. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 MultiSamples: 0, SuperSamples: 0>
  1433. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 156 x 512 -> 156 x 512>
  1434. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1435. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 156 x 512>
  1436. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 156 x 512 1>
  1437. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 156 x 512 1 1>
  1438. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 framebuffer complete>
  1439. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 156 x 512 1 1 2>
  1440. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 framebuffer complete>
  1441. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1442. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 156 x 512 1 1 2 10>
  1443. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 framebuffer complete>
  1444. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 156 x 512 1 1 2 10 2>
  1445. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1446. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 156 x 512>
  1447. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1448. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1449. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 156 x 512>
  1450. [00:07] [TwbRender.DeleteID] <Debug: Deleting 11>
  1451. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2 FB: 1 1 2 10 2>
  1452. [00:07] [TwbRender.DeleteID] <Debug: Deleting 10>
  1453. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1454. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2.dds>
  1455. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1456. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2_n.dds>
  1457. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1458. [00:07] [TwbRender.UnLoadTextures] <Debug: 11 > 80>
  1459. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  1460. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1461. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree01_trunk.nif>
  1462. [00:07] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\trees\TundraDriftWoodBark01.dds>
  1463. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  1464. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode ReachCliffTree01>
  1465. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape ReachCliffTree01:0 - L1_ReachCliffTree01:0>
  1466. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
  1467. [00:07] [LoadGLMultiImage] <Debug: Loading textures\landscape\trees\TundraDriftWoodBark01.dds>
  1468. [00:07] [TwbRender.ReserveID] <Debug: Creating 10>
  1469. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1470. [00:07] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  1471. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
  1472. [00:07] [LoadGLMultiImage] <Debug: Loading textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  1473. [00:07] [TwbRender.ReserveID] <Debug: Creating 11>
  1474. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1475. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree02_trunk.nif>
  1476. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  1477. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 2156>
  1478. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1479. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 Scale: 1.85>
  1480. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 Height: 123>
  1481. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1, Height: 128>
  1482. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1, Height: 128>
  1483. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1>
  1484. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1485. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 147 x 128>
  1486. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 147 x 128 1>
  1487. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 147 x 128 1 1>
  1488. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 framebuffer complete>
  1489. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 147 x 128 1 1 2>
  1490. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 framebuffer complete>
  1491. [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
  1492. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 147 x 128 1 1 2 12>
  1493. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 framebuffer complete>
  1494. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 147 x 128 1 1 2 12 2>
  1495. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1496. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 147 x 128>
  1497. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1498. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 1 1 2 12 2>
  1499. [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
  1500. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1501. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 MultiSamples: 0, SuperSamples: 0>
  1502. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 148 x 128 -> 148 x 128>
  1503. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1504. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 148 x 128>
  1505. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 148 x 128 1>
  1506. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 148 x 128 1 1>
  1507. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 framebuffer complete>
  1508. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 148 x 128 1 1 2>
  1509. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 framebuffer complete>
  1510. [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
  1511. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 148 x 128 1 1 2 12>
  1512. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 framebuffer complete>
  1513. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 148 x 128 1 1 2 12 2>
  1514. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1515. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 148 x 128>
  1516. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1517. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1518. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 148 x 128>
  1519. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1520. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 FB: 1 1 2 12 2>
  1521. [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
  1522. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1523. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1.dds>
  1524. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1525. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1_n.dds>
  1526. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1527. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 textures\landscape\trees\TundraDriftWoodBark01.dds>
  1528. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_1 textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  1529. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 Scale: 1.85>
  1530. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 Height: 123>
  1531. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2, Height: 128>
  1532. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2, Height: 128>
  1533. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2>
  1534. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1535. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 130 x 128>
  1536. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 130 x 128 1>
  1537. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 130 x 128 1 1>
  1538. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 framebuffer complete>
  1539. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 130 x 128 1 1 2>
  1540. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 framebuffer complete>
  1541. [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
  1542. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 130 x 128 1 1 2 12>
  1543. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 framebuffer complete>
  1544. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 130 x 128 1 1 2 12 2>
  1545. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1546. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 130 x 128>
  1547. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1548. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 1 1 2 12 2>
  1549. [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
  1550. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1551. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 MultiSamples: 0, SuperSamples: 0>
  1552. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 128 x 128 -> 128 x 128>
  1553. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1554. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 128 x 128>
  1555. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 128 x 128 1>
  1556. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 128 x 128 1 1>
  1557. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 framebuffer complete>
  1558. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 128 x 128 1 1 2>
  1559. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 framebuffer complete>
  1560. [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
  1561. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 128 x 128 1 1 2 12>
  1562. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 framebuffer complete>
  1563. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 128 x 128 1 1 2 12 2>
  1564. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1565. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 128 x 128>
  1566. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1567. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1568. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 128 x 128>
  1569. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1570. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2 FB: 1 1 2 12 2>
  1571. [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
  1572. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1573. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree01_trunk.nif>
  1574. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  1575. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 1188>
  1576. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1577. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 Scale: 1.85>
  1578. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 Height: 156>
  1579. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1, Height: 256>
  1580. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1, Height: 256>
  1581. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1>
  1582. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1583. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256>
  1584. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1>
  1585. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1 1>
  1586. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 framebuffer complete>
  1587. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1 1 2>
  1588. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 framebuffer complete>
  1589. [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
  1590. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1 1 2 12>
  1591. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 framebuffer complete>
  1592. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1 1 2 12 2>
  1593. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1594. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 192 x 256>
  1595. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1596. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 1 1 2 12 2>
  1597. [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
  1598. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1599. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2.dds>
  1600. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 MultiSamples: 0, SuperSamples: 0>
  1601. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 192 x 256 -> 192 x 256>
  1602. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1603. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256>
  1604. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1>
  1605. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1 1>
  1606. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 framebuffer complete>
  1607. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1 1 2>
  1608. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 framebuffer complete>
  1609. [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
  1610. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1 1 2 12>
  1611. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 framebuffer complete>
  1612. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 192 x 256 1 1 2 12 2>
  1613. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1614. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 192 x 256>
  1615. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1616. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2_n.dds>
  1617. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1618. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1619. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1620. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 192 x 256>
  1621. [00:07] [TwbRender.UnLoadTextures] <Debug: 13 > 80>
  1622. [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
  1623. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  1624. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree01_trunk.nif>
  1625. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1626. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 FB: 1 1 2 12 2>
  1627. [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
  1628. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1629. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1.dds>
  1630. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1631. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1_n.dds>
  1632. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  1633. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode ReachTree01>
  1634. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape ReachTree01:0 - L1_ReachTree01:0>
  1635. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1636. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 textures\landscape\trees\TundraDriftWoodBark01.dds>
  1637. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_1 textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  1638. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 Scale: 1.85>
  1639. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 Height: 156>
  1640. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2, Height: 256>
  1641. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2, Height: 256>
  1642. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2>
  1643. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1644. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 178 x 256>
  1645. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 178 x 256 1>
  1646. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 178 x 256 1 1>
  1647. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 framebuffer complete>
  1648. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 178 x 256 1 1 2>
  1649. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 framebuffer complete>
  1650. [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
  1651. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 178 x 256 1 1 2 12>
  1652. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 framebuffer complete>
  1653. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 178 x 256 1 1 2 12 2>
  1654. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1655. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 178 x 256>
  1656. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1657. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 1 1 2 12 2>
  1658. [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
  1659. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1660. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 MultiSamples: 0, SuperSamples: 0>
  1661. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 180 x 256 -> 180 x 256>
  1662. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1663. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 180 x 256>
  1664. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 180 x 256 1>
  1665. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 180 x 256 1 1>
  1666. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 framebuffer complete>
  1667. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 180 x 256 1 1 2>
  1668. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 framebuffer complete>
  1669. [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
  1670. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 180 x 256 1 1 2 12>
  1671. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 framebuffer complete>
  1672. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 180 x 256 1 1 2 12 2>
  1673. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1674. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 180 x 256>
  1675. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1676. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1677. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 180 x 256>
  1678. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1679. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2 FB: 1 1 2 12 2>
  1680. [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
  1681. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1682. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2.dds>
  1683. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1684. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2_n.dds>
  1685. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1686. [00:07] [TwbRender.UnLoadTextures] <Debug: 13 > 80>
  1687. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  1688. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1689. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree02_trunk.nif>
  1690. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  1691. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode ReachTree02>
  1692. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape ReachTree02:3>
  1693. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 4 BSTriShape ReachTree02:0 - L1_ReachTree02:0>
  1694. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree01_trunk.nif>
  1695. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  1696. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 2388>
  1697. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1698. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 Scale: 1.85>
  1699. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 Height: 179>
  1700. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1, Height: 256>
  1701. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1, Height: 256>
  1702. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1>
  1703. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1704. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 194 x 256>
  1705. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 194 x 256 1>
  1706. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 194 x 256 1 1>
  1707. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 framebuffer complete>
  1708. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 194 x 256 1 1 2>
  1709. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 framebuffer complete>
  1710. [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
  1711. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 194 x 256 1 1 2 12>
  1712. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 framebuffer complete>
  1713. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 194 x 256 1 1 2 12 2>
  1714. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1715. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 194 x 256>
  1716. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1717. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 1 1 2 12 2>
  1718. [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
  1719. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1720. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 MultiSamples: 0, SuperSamples: 0>
  1721. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 196 x 256 -> 196 x 256>
  1722. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1723. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 196 x 256>
  1724. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 196 x 256 1>
  1725. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 196 x 256 1 1>
  1726. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 framebuffer complete>
  1727. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 196 x 256 1 1 2>
  1728. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 framebuffer complete>
  1729. [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
  1730. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 196 x 256 1 1 2 12>
  1731. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 framebuffer complete>
  1732. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 196 x 256 1 1 2 12 2>
  1733. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1734. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 196 x 256>
  1735. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1736. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1737. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 196 x 256>
  1738. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1739. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 FB: 1 1 2 12 2>
  1740. [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
  1741. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1742. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1.dds>
  1743. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1744. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1_n.dds>
  1745. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1746. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 textures\landscape\trees\TundraDriftWoodBark01.dds>
  1747. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_1 textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  1748. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 Scale: 1.85>
  1749. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 Height: 179>
  1750. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2, Height: 256>
  1751. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2, Height: 256>
  1752. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2>
  1753. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1754. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 163 x 256>
  1755. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 163 x 256 1>
  1756. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 163 x 256 1 1>
  1757. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 framebuffer complete>
  1758. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 163 x 256 1 1 2>
  1759. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 framebuffer complete>
  1760. [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
  1761. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 163 x 256 1 1 2 12>
  1762. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 framebuffer complete>
  1763. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 163 x 256 1 1 2 12 2>
  1764. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1765. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 163 x 256>
  1766. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1767. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 1 1 2 12 2>
  1768. [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
  1769. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1770. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 MultiSamples: 0, SuperSamples: 0>
  1771. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 164 x 256 -> 164 x 256>
  1772. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1773. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 164 x 256>
  1774. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 164 x 256 1>
  1775. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 164 x 256 1 1>
  1776. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 framebuffer complete>
  1777. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 164 x 256 1 1 2>
  1778. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 framebuffer complete>
  1779. [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
  1780. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 164 x 256 1 1 2 12>
  1781. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 framebuffer complete>
  1782. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 164 x 256 1 1 2 12 2>
  1783. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1784. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 164 x 256>
  1785. [00:07] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\mountains\MountainSlab02.dds>
  1786. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1787. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1788. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 164 x 256>
  1789. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1790. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2 FB: 1 1 2 12 2>
  1791. [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
  1792. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1793. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2.dds>
  1794. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1795. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2_n.dds>
  1796. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  1797. [00:07] [TwbRender.UnLoadTextures] <Debug: 14 > 80>
  1798. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  1799. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1800. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk.nif>
  1801. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  1802. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode ReachCliffTree02>
  1803. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape ReachCliffTree02:0 - L1_ReachCliffTree02:0>
  1804. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk.nif>
  1805. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  1806. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 2156>
  1807. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1808. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 Scale: 1.85>
  1809. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 Height: 184>
  1810. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1, Height: 256>
  1811. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1, Height: 256>
  1812. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1>
  1813. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1814. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 294 x 256>
  1815. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 294 x 256 1>
  1816. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 294 x 256 1 1>
  1817. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 framebuffer complete>
  1818. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 294 x 256 1 1 2>
  1819. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 framebuffer complete>
  1820. [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
  1821. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 294 x 256 1 1 2 12>
  1822. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 framebuffer complete>
  1823. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 294 x 256 1 1 2 12 2>
  1824. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1825. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 294 x 256>
  1826. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1827. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 1 1 2 12 2>
  1828. [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
  1829. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1830. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 MultiSamples: 0, SuperSamples: 0>
  1831. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 296 x 256 -> 296 x 256>
  1832. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1833. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 296 x 256>
  1834. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 296 x 256 1>
  1835. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 296 x 256 1 1>
  1836. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 framebuffer complete>
  1837. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 296 x 256 1 1 2>
  1838. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 framebuffer complete>
  1839. [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
  1840. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 296 x 256 1 1 2 12>
  1841. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 framebuffer complete>
  1842. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 296 x 256 1 1 2 12 2>
  1843. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1844. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 296 x 256>
  1845. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1846. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1847. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 296 x 256>
  1848. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1849. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 FB: 1 1 2 12 2>
  1850. [00:07] [TwbRender.DeleteID] <Debug: Deleting 12>
  1851. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1852. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
  1853. [00:07] [LoadGLMultiImage] <Debug: Loading textures\landscape\mountains\MountainSlab02.dds>
  1854. [00:07] [TwbRender.ReserveID] <Debug: Creating 12>
  1855. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1856. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1.dds>
  1857. [00:07] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\mountains\MountainSlab02_N.dds>
  1858. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  1859. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1_n.dds>
  1860. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  1861. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 textures\landscape\trees\TundraDriftWoodBark01.dds>
  1862. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_1 textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  1863. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 Scale: 1.85>
  1864. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 Height: 184>
  1865. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2, Height: 256>
  1866. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2, Height: 256>
  1867. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2>
  1868. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1869. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 259 x 256>
  1870. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 259 x 256 1>
  1871. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 259 x 256 1 1>
  1872. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 framebuffer complete>
  1873. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 259 x 256 1 1 2>
  1874. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 framebuffer complete>
  1875. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1876. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 259 x 256 1 1 2 13>
  1877. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 framebuffer complete>
  1878. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 259 x 256 1 1 2 13 2>
  1879. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  1880. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 259 x 256>
  1881. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  1882. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 1 1 2 13 2>
  1883. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1884. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1885. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 MultiSamples: 0, SuperSamples: 0>
  1886. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 260 x 256 -> 260 x 256>
  1887. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1888. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 260 x 256>
  1889. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 260 x 256 1>
  1890. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 260 x 256 1 1>
  1891. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 framebuffer complete>
  1892. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 260 x 256 1 1 2>
  1893. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 framebuffer complete>
  1894. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1895. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 260 x 256 1 1 2 13>
  1896. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 framebuffer complete>
  1897. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 260 x 256 1 1 2 13 2>
  1898. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  1899. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 260 x 256>
  1900. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  1901. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  1902. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 260 x 256>
  1903. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  1904. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2 FB: 1 1 2 13 2>
  1905. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1906. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1907. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2.dds>
  1908. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  1909. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2_n.dds>
  1910. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  1911. [00:07] [TwbRender.UnLoadTextures] <Debug: 15 > 80>
  1912. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  1913. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1914. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk.nif>
  1915. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  1916. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode ReachTree01>
  1917. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape ReachTree01:0 - L1_ReachTree01:0>
  1918. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk.nif>
  1919. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  1920. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 2388>
  1921. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1922. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 Scale: 1.85>
  1923. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 Height: 269>
  1924. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1, Height: 512>
  1925. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1, Height: 512>
  1926. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1>
  1927. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1928. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 387 x 512>
  1929. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 387 x 512 1>
  1930. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 387 x 512 1 1>
  1931. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 framebuffer complete>
  1932. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 387 x 512 1 1 2>
  1933. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 framebuffer complete>
  1934. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1935. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 387 x 512 1 1 2 13>
  1936. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 framebuffer complete>
  1937. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 387 x 512 1 1 2 13 2>
  1938. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  1939. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 387 x 512>
  1940. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  1941. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 1 1 2 13 2>
  1942. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1943. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1944. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 MultiSamples: 0, SuperSamples: 0>
  1945. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 388 x 512 -> 388 x 512>
  1946. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1947. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 388 x 512>
  1948. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 388 x 512 1>
  1949. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 388 x 512 1 1>
  1950. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 framebuffer complete>
  1951. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 388 x 512 1 1 2>
  1952. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 framebuffer complete>
  1953. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1954. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 388 x 512 1 1 2 13>
  1955. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 framebuffer complete>
  1956. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 388 x 512 1 1 2 13 2>
  1957. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  1958. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 388 x 512>
  1959. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  1960. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  1961. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 388 x 512>
  1962. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  1963. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 FB: 1 1 2 13 2>
  1964. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1965. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1966. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1.dds>
  1967. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  1968. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1_n.dds>
  1969. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  1970. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 textures\landscape\trees\TundraDriftWoodBark01.dds>
  1971. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_1 textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  1972. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 Scale: 1.85>
  1973. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 Height: 269>
  1974. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2, Height: 512>
  1975. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2, Height: 512>
  1976. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2>
  1977. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1978. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 326 x 512>
  1979. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 326 x 512 1>
  1980. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 326 x 512 1 1>
  1981. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 framebuffer complete>
  1982. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 326 x 512 1 1 2>
  1983. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 framebuffer complete>
  1984. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  1985. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 326 x 512 1 1 2 13>
  1986. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 framebuffer complete>
  1987. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 326 x 512 1 1 2 13 2>
  1988. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  1989. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 326 x 512>
  1990. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  1991. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 1 1 2 13 2>
  1992. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  1993. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  1994. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 MultiSamples: 0, SuperSamples: 0>
  1995. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 328 x 512 -> 328 x 512>
  1996. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  1997. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 328 x 512>
  1998. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 328 x 512 1>
  1999. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 328 x 512 1 1>
  2000. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 framebuffer complete>
  2001. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 328 x 512 1 1 2>
  2002. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 framebuffer complete>
  2003. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  2004. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 328 x 512 1 1 2 13>
  2005. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 framebuffer complete>
  2006. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 328 x 512 1 1 2 13 2>
  2007. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2008. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 328 x 512>
  2009. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2010. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2011. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 328 x 512>
  2012. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2013. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2 FB: 1 1 2 13 2>
  2014. [00:07] [TwbRender.DeleteID] <Debug: Deleting 13>
  2015. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2016. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
  2017. [00:07] [LoadGLMultiImage] <Debug: Loading textures\landscape\mountains\MountainSlab02_N.dds>
  2018. [00:07] [TwbRender.ReserveID] <Debug: Creating 13>
  2019. [00:06] <Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
  2020. [00:06] <Error: File not found textures\dlc02\architecture\edgetrim\WoodEdgeTrim01_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
  2021. [00:07] <Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
  2022. [00:07] <Error: File not found textures\dlc02\architecture\edgetrim\WoodEdgeTrim01_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif>
  2023. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow01_trunk.nif
  2024. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk with dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif
  2025. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treepineshortheavysnow_trunk.nif
  2026. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow05_trunk.nif
  2027. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow01_trunk.nif
  2028. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc1treewinteraspensnow03_trunk.nif
  2029. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow01_trunk.nif
  2030. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\dlc2treepineshortheavysnow_trunk.nif
  2031. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree02_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree02_trunk.nif
  2032. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachclifftree01_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree01_trunk.nif
  2033. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree01_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree01_trunk.nif
  2034. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree02_e03f1517_trunk.nif
  2035. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2036. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2.dds>
  2037. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree02_trunk.nif>
  2038. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  2039. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 242>
  2040. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 1854>
  2041. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2042. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 Scale: 1.85>
  2043. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 Height: 204>
  2044. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1, Height: 256>
  2045. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1, Height: 256>
  2046. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1>
  2047. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2048. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 129 x 256>
  2049. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 129 x 256 1>
  2050. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 129 x 256 1 1>
  2051. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 framebuffer complete>
  2052. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 129 x 256 1 1 2>
  2053. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 framebuffer complete>
  2054. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2055. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 129 x 256 1 1 2 14>
  2056. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 framebuffer complete>
  2057. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 129 x 256 1 1 2 14 2>
  2058. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2059. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 129 x 256>
  2060. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2061. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2_n.dds>
  2062. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2063. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 1 1 2 14 2>
  2064. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2065. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2066. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 MultiSamples: 0, SuperSamples: 0>
  2067. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 132 x 256 -> 132 x 256>
  2068. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2069. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2070. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 132 x 256>
  2071. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 132 x 256 1>
  2072. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 132 x 256 1 1>
  2073. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 framebuffer complete>
  2074. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 132 x 256 1 1 2>
  2075. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 framebuffer complete>
  2076. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2077. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 132 x 256 1 1 2 14>
  2078. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 framebuffer complete>
  2079. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 132 x 256 1 1 2 14 2>
  2080. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2081. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 132 x 256>
  2082. [00:07] [TwbRender.UnLoadTextures] <Debug: 15 > 80>
  2083. [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
  2084. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  2085. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2086. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2087. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 132 x 256>
  2088. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk.nif>
  2089. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2090. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 FB: 1 1 2 14 2>
  2091. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2092. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2093. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1.dds>
  2094. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  2095. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1_n.dds>
  2096. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  2097. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 textures\landscape\mountains\MountainSlab02.dds>
  2098. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 textures\landscape\mountains\MountainSlab02_N.dds>
  2099. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 textures\landscape\trees\TundraDriftWoodBark01.dds>
  2100. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_1 textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  2101. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 Scale: 1.85>
  2102. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 Height: 204>
  2103. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2, Height: 256>
  2104. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2, Height: 256>
  2105. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2>
  2106. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  2107. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode ReachTree02>
  2108. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape ReachTree02:3>
  2109. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2110. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 4 BSTriShape ReachTree02:0 - L1_ReachTree02:0>
  2111. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 166 x 256>
  2112. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 166 x 256 1>
  2113. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 166 x 256 1 1>
  2114. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 framebuffer complete>
  2115. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 166 x 256 1 1 2>
  2116. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 framebuffer complete>
  2117. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2118. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 166 x 256 1 1 2 14>
  2119. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 framebuffer complete>
  2120. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 166 x 256 1 1 2 14 2>
  2121. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2122. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 166 x 256>
  2123. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2124. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 1 1 2 14 2>
  2125. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2126. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2127. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 MultiSamples: 0, SuperSamples: 0>
  2128. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 168 x 256 -> 168 x 256>
  2129. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2130. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 168 x 256>
  2131. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 168 x 256 1>
  2132. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 168 x 256 1 1>
  2133. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 framebuffer complete>
  2134. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 168 x 256 1 1 2>
  2135. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 framebuffer complete>
  2136. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2137. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 168 x 256 1 1 2 14>
  2138. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 framebuffer complete>
  2139. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 168 x 256 1 1 2 14 2>
  2140. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2141. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 168 x 256>
  2142. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2143. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2144. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 168 x 256>
  2145. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2146. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2 FB: 1 1 2 14 2>
  2147. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2148. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2149. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2.dds>
  2150. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  2151. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2_n.dds>
  2152. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees">
  2153. [00:07] [TwbRender.UnLoadTextures] <Debug: 15 > 80>
  2154. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  2155. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2156. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk.nif>
  2157. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk.nif>
  2158. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  2159. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  2160. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSLeafAnimNode ReachCliffTree01>
  2161. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 BSTriShape ReachCliffTree01:0 - L1_ReachCliffTree01:0>
  2162. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 242>
  2163. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 1854>
  2164. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2165. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 Scale: 1.85>
  2166. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 Height: 306>
  2167. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1, Height: 512>
  2168. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1, Height: 512>
  2169. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1>
  2170. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2171. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 257 x 512>
  2172. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 257 x 512 1>
  2173. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 257 x 512 1 1>
  2174. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 framebuffer complete>
  2175. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 257 x 512 1 1 2>
  2176. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 framebuffer complete>
  2177. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2178. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 257 x 512 1 1 2 14>
  2179. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 framebuffer complete>
  2180. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 257 x 512 1 1 2 14 2>
  2181. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2182. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 257 x 512>
  2183. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk.nif>
  2184. [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
  2185. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2186. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 1188>
  2187. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 1 1 2 14 2>
  2188. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2189. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2190. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  2191. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 Scale: 1.85>
  2192. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 Height: 234>
  2193. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1, Height: 256>
  2194. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1, Height: 256>
  2195. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1>
  2196. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2197. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256>
  2198. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1>
  2199. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1 1>
  2200. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 framebuffer complete>
  2201. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1 1 2>
  2202. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 framebuffer complete>
  2203. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2204. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1 1 2 14>
  2205. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 framebuffer complete>
  2206. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1 1 2 14 2>
  2207. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2208. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 192 x 256>
  2209. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 MultiSamples: 0, SuperSamples: 0>
  2210. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 260 x 512 -> 260 x 512>
  2211. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2212. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 1 1 2 14 2>
  2213. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2214. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2215. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2216. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 260 x 512>
  2217. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 260 x 512 1>
  2218. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 260 x 512 1 1>
  2219. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 framebuffer complete>
  2220. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 260 x 512 1 1 2>
  2221. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 framebuffer complete>
  2222. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2223. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 260 x 512 1 1 2 14>
  2224. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 framebuffer complete>
  2225. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 260 x 512 1 1 2 14 2>
  2226. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2227. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 260 x 512>
  2228. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 MultiSamples: 0, SuperSamples: 0>
  2229. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 192 x 256 -> 192 x 256>
  2230. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2231. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2232. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 260 x 512>
  2233. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2234. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 FB: 1 1 2 14 2>
  2235. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2236. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2237. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2238. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256>
  2239. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1>
  2240. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1 1>
  2241. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 framebuffer complete>
  2242. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1 1 2>
  2243. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 framebuffer complete>
  2244. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2245. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1 1 2 14>
  2246. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 framebuffer complete>
  2247. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 192 x 256 1 1 2 14 2>
  2248. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2249. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 192 x 256>
  2250. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2251. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2252. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 192 x 256>
  2253. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2254. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 FB: 1 1 2 14 2>
  2255. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2256. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2257. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1.dds>
  2258. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2259. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1_n.dds>
  2260. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2261. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 textures\landscape\trees\TundraDriftWoodBark01.dds>
  2262. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_1 textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  2263. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 Scale: 1.85>
  2264. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 Height: 234>
  2265. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2, Height: 256>
  2266. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2, Height: 256>
  2267. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2>
  2268. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2269. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 178 x 256>
  2270. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 178 x 256 1>
  2271. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 178 x 256 1 1>
  2272. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 framebuffer complete>
  2273. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 178 x 256 1 1 2>
  2274. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 framebuffer complete>
  2275. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2276. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 178 x 256 1 1 2 14>
  2277. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 framebuffer complete>
  2278. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 178 x 256 1 1 2 14 2>
  2279. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2280. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 178 x 256>
  2281. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2282. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 1 1 2 14 2>
  2283. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2284. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2285. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 MultiSamples: 0, SuperSamples: 0>
  2286. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 180 x 256 -> 180 x 256>
  2287. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2288. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 180 x 256>
  2289. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 180 x 256 1>
  2290. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 180 x 256 1 1>
  2291. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 framebuffer complete>
  2292. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 180 x 256 1 1 2>
  2293. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 framebuffer complete>
  2294. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2295. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 180 x 256 1 1 2 14>
  2296. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 framebuffer complete>
  2297. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 180 x 256 1 1 2 14 2>
  2298. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2299. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 180 x 256>
  2300. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2301. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2302. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 180 x 256>
  2303. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2304. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2 FB: 1 1 2 14 2>
  2305. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2306. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2307. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1.dds>
  2308. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2.dds>
  2309. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2310. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2311. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1_n.dds>
  2312. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2_n.dds>
  2313. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2314. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 textures\landscape\mountains\MountainSlab02.dds>
  2315. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 textures\landscape\mountains\MountainSlab02_N.dds>
  2316. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 textures\landscape\trees\TundraDriftWoodBark01.dds>
  2317. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_1 textures\landscape\trees\TundraDriftWoodBark01_N.dds>
  2318. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 Scale: 1.85>
  2319. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 Height: 306>
  2320. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2, Height: 512>
  2321. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2, Height: 512>
  2322. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2>
  2323. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2324. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2325. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512>
  2326. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1>
  2327. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1 1>
  2328. [00:07] [TwbRender.UnLoadTextures] <Debug: 15 > 80>
  2329. [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 21001 0>
  2330. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 framebuffer complete>
  2331. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1 1 2>
  2332. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  2333. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 framebuffer complete>
  2334. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2335. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1 1 2 14>
  2336. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 framebuffer complete>
  2337. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1 1 2 14 2>
  2338. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2339. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 332 x 512>
  2340. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk.nif>
  2341. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2342. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 1 1 2 14 2>
  2343. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2344. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2345. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  2346. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSTreeNode TreeAspen02.nif>
  2347. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 NiTriShape TreeAspen02_1:0>
  2348. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 MultiSamples: 0, SuperSamples: 0>
  2349. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 332 x 512 -> 332 x 512>
  2350. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk.nif>
  2351. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  2352. [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 31002 0>
  2353. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 237>
  2354. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512>
  2355. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1>
  2356. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1 1>
  2357. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 framebuffer complete>
  2358. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1 1 2>
  2359. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 framebuffer complete>
  2360. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2361. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1 1 2 14>
  2362. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2363. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 framebuffer complete>
  2364. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 332 x 512 1 1 2 14 2>
  2365. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 Scale: 1.85>
  2366. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2367. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 Height: 559>
  2368. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1, Height: 1024>
  2369. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 332 x 512>
  2370. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1, Height: 1024>
  2371. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1>
  2372. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2373. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2374. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 332 x 512>
  2375. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2376. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2 FB: 1 1 2 14 2>
  2377. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2378. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  2379. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2380. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 191 x 1024>
  2381. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 191 x 1024 1>
  2382. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 191 x 1024 1 1>
  2383. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 framebuffer complete>
  2384. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 191 x 1024 1 1 2>
  2385. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 framebuffer complete>
  2386. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2387. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 191 x 1024 1 1 2 14>
  2388. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 framebuffer complete>
  2389. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 191 x 1024 1 1 2 14 2>
  2390. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2391. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 191 x 1024>
  2392. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2393. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 1 1 2 14 2>
  2394. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2395. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2396. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 MultiSamples: 0, SuperSamples: 0>
  2397. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 188 x 1024 -> 188 x 1024>
  2398. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2399. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 188 x 1024>
  2400. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 188 x 1024 1>
  2401. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 188 x 1024 1 1>
  2402. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 framebuffer complete>
  2403. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 188 x 1024 1 1 2>
  2404. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 framebuffer complete>
  2405. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2406. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 188 x 1024 1 1 2 14>
  2407. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 framebuffer complete>
  2408. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 188 x 1024 1 1 2 14 2>
  2409. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2410. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 188 x 1024>
  2411. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2412. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2413. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 188 x 1024>
  2414. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2415. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 FB: 1 1 2 14 2>
  2416. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2417. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2418. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1.dds>
  2419. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2420. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1_n.dds>
  2421. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2422. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 textures\landscape\trees\TreeAspenBarkComp.dds>
  2423. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_1 textures\landscape\trees\TreeAspenBarkComp_N.dds>
  2424. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 Scale: 1.85>
  2425. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 Height: 559>
  2426. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2, Height: 1024>
  2427. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2, Height: 1024>
  2428. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2>
  2429. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2430. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 288 x 1024>
  2431. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 288 x 1024 1>
  2432. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 288 x 1024 1 1>
  2433. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 framebuffer complete>
  2434. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 288 x 1024 1 1 2>
  2435. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 framebuffer complete>
  2436. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2437. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 288 x 1024 1 1 2 14>
  2438. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 framebuffer complete>
  2439. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 288 x 1024 1 1 2 14 2>
  2440. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2441. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 288 x 1024>
  2442. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2443. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 1 1 2 14 2>
  2444. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2445. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2446. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2.dds>
  2447. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2448. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2_n.dds>
  2449. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 MultiSamples: 0, SuperSamples: 0>
  2450. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 284 x 1024 -> 284 x 1024>
  2451. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2452. [00:07] [TwbRender.UnLoadTextures] <Debug: 15 > 80>
  2453. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  2454. [00:07] [TwbRender.MakeCurrent] <Debug: F01008D 31002 0>
  2455. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2456. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 284 x 1024>
  2457. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 284 x 1024 1>
  2458. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 284 x 1024 1 1>
  2459. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 framebuffer complete>
  2460. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 284 x 1024 1 1 2>
  2461. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 framebuffer complete>
  2462. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2463. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 284 x 1024 1 1 2 14>
  2464. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 framebuffer complete>
  2465. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 284 x 1024 1 1 2 14 2>
  2466. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2467. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk.nif>
  2468. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 284 x 1024>
  2469. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  2470. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSTreeNode TreeAspen01.nif>
  2471. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 NiTriShape TreeAspen01_1:0>
  2472. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk.nif>
  2473. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  2474. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 317>
  2475. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2476. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 Scale: 1.85>
  2477. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 Height: 605>
  2478. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1, Height: 1024>
  2479. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1, Height: 1024>
  2480. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1>
  2481. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2482. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2483. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 284 x 1024>
  2484. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2485. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2 FB: 1 1 2 14 2>
  2486. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2487. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 F01008D>
  2488. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2489. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 204 x 1024>
  2490. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 204 x 1024 1>
  2491. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 204 x 1024 1 1>
  2492. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 framebuffer complete>
  2493. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 204 x 1024 1 1 2>
  2494. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 framebuffer complete>
  2495. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2496. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 204 x 1024 1 1 2 14>
  2497. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 framebuffer complete>
  2498. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 204 x 1024 1 1 2 14 2>
  2499. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2500. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 204 x 1024>
  2501. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2502. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 1 1 2 14 2>
  2503. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2504. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2505. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 MultiSamples: 0, SuperSamples: 0>
  2506. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 200 x 1024 -> 200 x 1024>
  2507. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2508. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 200 x 1024>
  2509. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 200 x 1024 1>
  2510. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 200 x 1024 1 1>
  2511. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 framebuffer complete>
  2512. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 200 x 1024 1 1 2>
  2513. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 framebuffer complete>
  2514. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2515. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 200 x 1024 1 1 2 14>
  2516. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 framebuffer complete>
  2517. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 200 x 1024 1 1 2 14 2>
  2518. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2519. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 200 x 1024>
  2520. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2521. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2522. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 200 x 1024>
  2523. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2524. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 FB: 1 1 2 14 2>
  2525. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2526. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2527. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2.dds>
  2528. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2529. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2_n.dds>
  2530. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2531. [00:07] [TwbRender.UnLoadTextures] <Debug: 15 > 80>
  2532. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  2533. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2534. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk.nif>
  2535. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1.dds>
  2536. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2537. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  2538. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSTreeNode TreeAspen03.nif>
  2539. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 NiTriShape TreeAspen03_1:0>
  2540. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1_n.dds>
  2541. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk.nif>
  2542. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  2543. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 232>
  2544. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2545. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 Scale: 1.85>
  2546. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 Height: 398>
  2547. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1, Height: 512>
  2548. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1, Height: 512>
  2549. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1>
  2550. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2551. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 146 x 512>
  2552. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 146 x 512 1>
  2553. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 146 x 512 1 1>
  2554. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2555. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 textures\landscape\trees\TreeAspenBarkComp.dds>
  2556. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_1 textures\landscape\trees\TreeAspenBarkComp_N.dds>
  2557. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 framebuffer complete>
  2558. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 146 x 512 1 1 2>
  2559. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 Scale: 1.85>
  2560. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 Height: 605>
  2561. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2, Height: 1024>
  2562. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2, Height: 1024>
  2563. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2>
  2564. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 framebuffer complete>
  2565. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2566. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 146 x 512 1 1 2 14>
  2567. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 framebuffer complete>
  2568. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 146 x 512 1 1 2 14 2>
  2569. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2570. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 146 x 512>
  2571. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2572. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 1 1 2 14 2>
  2573. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2574. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2575. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2576. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 188 x 1024>
  2577. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 188 x 1024 1>
  2578. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 188 x 1024 1 1>
  2579. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 framebuffer complete>
  2580. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 188 x 1024 1 1 2>
  2581. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 framebuffer complete>
  2582. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2583. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 188 x 1024 1 1 2 14>
  2584. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 framebuffer complete>
  2585. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 188 x 1024 1 1 2 14 2>
  2586. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2587. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 188 x 1024>
  2588. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 MultiSamples: 0, SuperSamples: 0>
  2589. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 148 x 512 -> 148 x 512>
  2590. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2591. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 1 1 2 14 2>
  2592. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2593. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2594. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2595. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 148 x 512>
  2596. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 148 x 512 1>
  2597. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 148 x 512 1 1>
  2598. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 framebuffer complete>
  2599. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 148 x 512 1 1 2>
  2600. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 framebuffer complete>
  2601. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2602. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 148 x 512 1 1 2 14>
  2603. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 framebuffer complete>
  2604. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 148 x 512 1 1 2 14 2>
  2605. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2606. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 148 x 512>
  2607. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2608. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2609. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 148 x 512>
  2610. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 MultiSamples: 0, SuperSamples: 0>
  2611. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 184 x 1024 -> 184 x 1024>
  2612. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2613. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 FB: 1 1 2 14 2>
  2614. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2615. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2616. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2617. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 184 x 1024>
  2618. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 184 x 1024 1>
  2619. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 184 x 1024 1 1>
  2620. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 framebuffer complete>
  2621. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 184 x 1024 1 1 2>
  2622. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 framebuffer complete>
  2623. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2624. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 184 x 1024 1 1 2 14>
  2625. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 framebuffer complete>
  2626. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 184 x 1024 1 1 2 14 2>
  2627. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2628. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 184 x 1024>
  2629. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2630. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2631. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 184 x 1024>
  2632. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2633. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2 FB: 1 1 2 14 2>
  2634. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2635. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2636. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1.dds>
  2637. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2638. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1_n.dds>
  2639. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2640. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 textures\landscape\trees\TreeAspenBarkComp.dds>
  2641. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_1 textures\landscape\trees\TreeAspenBarkComp_N.dds>
  2642. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 Scale: 1.85>
  2643. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 Height: 398>
  2644. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2, Height: 512>
  2645. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2, Height: 512>
  2646. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2>
  2647. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2648. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 223 x 512>
  2649. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 223 x 512 1>
  2650. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 223 x 512 1 1>
  2651. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 framebuffer complete>
  2652. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 223 x 512 1 1 2>
  2653. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 framebuffer complete>
  2654. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2655. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 223 x 512 1 1 2 14>
  2656. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 framebuffer complete>
  2657. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 223 x 512 1 1 2 14 2>
  2658. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2659. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 223 x 512>
  2660. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2661. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 1 1 2 14 2>
  2662. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2663. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2664. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 MultiSamples: 0, SuperSamples: 0>
  2665. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 212 x 512 -> 212 x 512>
  2666. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2667. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 212 x 512>
  2668. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 212 x 512 1>
  2669. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 212 x 512 1 1>
  2670. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 framebuffer complete>
  2671. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 212 x 512 1 1 2>
  2672. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 framebuffer complete>
  2673. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2674. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 212 x 512 1 1 2 14>
  2675. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 framebuffer complete>
  2676. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 212 x 512 1 1 2 14 2>
  2677. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2678. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 212 x 512>
  2679. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2680. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2681. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 212 x 512>
  2682. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2.dds>
  2683. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2684. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2 FB: 1 1 2 14 2>
  2685. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2686. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2687. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2688. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2_n.dds>
  2689. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2690. [00:07] [TwbRender.UnLoadTextures] <Debug: 15 > 80>
  2691. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  2692. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2693. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk.nif>
  2694. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  2695. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSTreeNode TreeAspen05.nif>
  2696. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 NiTriShape TreeAspen05_1:1>
  2697. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk.nif>
  2698. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  2699. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 126>
  2700. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2701. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 Scale: 1.85>
  2702. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 Height: 250>
  2703. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1, Height: 256>
  2704. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1, Height: 256>
  2705. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1>
  2706. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2707. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 58 x 256>
  2708. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 58 x 256 1>
  2709. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 58 x 256 1 1>
  2710. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 framebuffer complete>
  2711. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 58 x 256 1 1 2>
  2712. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 framebuffer complete>
  2713. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2714. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 58 x 256 1 1 2 14>
  2715. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 framebuffer complete>
  2716. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 58 x 256 1 1 2 14 2>
  2717. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2718. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 58 x 256>
  2719. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2720. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 1 1 2 14 2>
  2721. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2722. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2723. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 MultiSamples: 0, SuperSamples: 0>
  2724. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 60 x 256 -> 60 x 256>
  2725. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2726. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2.dds>
  2727. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 60 x 256>
  2728. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 60 x 256 1>
  2729. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 60 x 256 1 1>
  2730. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 framebuffer complete>
  2731. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 60 x 256 1 1 2>
  2732. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 framebuffer complete>
  2733. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2734. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 60 x 256 1 1 2 14>
  2735. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 framebuffer complete>
  2736. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 60 x 256 1 1 2 14 2>
  2737. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2738. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 60 x 256>
  2739. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2740. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2_n.dds>
  2741. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2742. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2743. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 60 x 256>
  2744. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2745. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 FB: 1 1 2 14 2>
  2746. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2747. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2748. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2749. [00:07] [TwbRender.UnLoadTextures] <Debug: 15 > 80>
  2750. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  2751. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2752. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest03_ce10d850_trunk.nif>
  2753. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1.dds>
  2754. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  2755. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSTreeNode TreePineForest03.nif>
  2756. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 NiTriShape TreePineForest03_1:0>
  2757. [00:07] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\trees\TreePineForestBarkComp.dds>
  2758. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2759. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1_n.dds>
  2760. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2761. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 textures\landscape\trees\TreeAspenBarkComp.dds>
  2762. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_1 textures\landscape\trees\TreeAspenBarkComp_N.dds>
  2763. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 Scale: 1.85>
  2764. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 Height: 250>
  2765. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2, Height: 256>
  2766. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2, Height: 256>
  2767. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2>
  2768. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2769. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 52 x 256>
  2770. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 52 x 256 1>
  2771. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 52 x 256 1 1>
  2772. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 framebuffer complete>
  2773. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 52 x 256 1 1 2>
  2774. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 framebuffer complete>
  2775. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2776. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 52 x 256 1 1 2 14>
  2777. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 framebuffer complete>
  2778. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 52 x 256 1 1 2 14 2>
  2779. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2780. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 52 x 256>
  2781. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2782. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 1 1 2 14 2>
  2783. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2784. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2785. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 MultiSamples: 0, SuperSamples: 0>
  2786. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 60 x 256 -> 60 x 256>
  2787. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2788. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 60 x 256>
  2789. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 60 x 256 1>
  2790. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 60 x 256 1 1>
  2791. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 framebuffer complete>
  2792. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 60 x 256 1 1 2>
  2793. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 framebuffer complete>
  2794. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2795. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 60 x 256 1 1 2 14>
  2796. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 framebuffer complete>
  2797. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 60 x 256 1 1 2 14 2>
  2798. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2799. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 60 x 256>
  2800. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2801. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2802. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 60 x 256>
  2803. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2804. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2 FB: 1 1 2 14 2>
  2805. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2806. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2807. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2.dds>
  2808. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2809. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2_n.dds>
  2810. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2811. [00:07] [TwbRender.UnLoadTextures] <Debug: 16 > 80>
  2812. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  2813. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2814. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk.nif>
  2815. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  2816. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSTreeNode TreeAspen06.nif>
  2817. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 NiTriShape TreeAspen06_1:1>
  2818. [00:07] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk.nif>
  2819. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  2820. [00:07] [TwbRender.LoadScene] <Debug: Vertexdata: 114>
  2821. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2822. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 Scale: 1.85>
  2823. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 Height: 250>
  2824. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1, Height: 256>
  2825. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1, Height: 256>
  2826. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1>
  2827. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2828. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 58 x 256>
  2829. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 58 x 256 1>
  2830. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 58 x 256 1 1>
  2831. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 framebuffer complete>
  2832. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 58 x 256 1 1 2>
  2833. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 framebuffer complete>
  2834. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2835. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 58 x 256 1 1 2 14>
  2836. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 framebuffer complete>
  2837. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 58 x 256 1 1 2 14 2>
  2838. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2839. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 58 x 256>
  2840. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2841. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 1 1 2 14 2>
  2842. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2843. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2844. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 MultiSamples: 0, SuperSamples: 0>
  2845. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 60 x 256 -> 60 x 256>
  2846. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2847. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 60 x 256>
  2848. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 60 x 256 1>
  2849. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 60 x 256 1 1>
  2850. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 framebuffer complete>
  2851. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 60 x 256 1 1 2>
  2852. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 framebuffer complete>
  2853. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2854. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 60 x 256 1 1 2 14>
  2855. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 framebuffer complete>
  2856. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 60 x 256 1 1 2 14 2>
  2857. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2858. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 60 x 256>
  2859. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2860. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2861. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 60 x 256>
  2862. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2863. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 FB: 1 1 2 14 2>
  2864. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2865. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2866. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1.dds>
  2867. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2868. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1_n.dds>
  2869. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2870. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 textures\landscape\trees\TreeAspenBarkComp.dds>
  2871. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_1 textures\landscape\trees\TreeAspenBarkComp_N.dds>
  2872. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 Scale: 1.85>
  2873. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 Height: 250>
  2874. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2, Height: 256>
  2875. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2, Height: 256>
  2876. [00:07] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2>
  2877. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2878. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 52 x 256>
  2879. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 52 x 256 1>
  2880. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 52 x 256 1 1>
  2881. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 framebuffer complete>
  2882. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 52 x 256 1 1 2>
  2883. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 framebuffer complete>
  2884. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2885. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 52 x 256 1 1 2 14>
  2886. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 framebuffer complete>
  2887. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 52 x 256 1 1 2 14 2>
  2888. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2889. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 52 x 256>
  2890. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2891. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 1 1 2 14 2>
  2892. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2893. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2894. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 MultiSamples: 0, SuperSamples: 0>
  2895. [00:07] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 60 x 256 -> 60 x 256>
  2896. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  2897. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 60 x 256>
  2898. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 60 x 256 1>
  2899. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 60 x 256 1 1>
  2900. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 framebuffer complete>
  2901. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 60 x 256 1 1 2>
  2902. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 framebuffer complete>
  2903. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2904. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 60 x 256 1 1 2 14>
  2905. [00:07] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 framebuffer complete>
  2906. [00:07] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 60 x 256 1 1 2 14 2>
  2907. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2908. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 60 x 256>
  2909. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2910. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  2911. [00:07] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 60 x 256>
  2912. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  2913. [00:07] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2 FB: 1 1 2 14 2>
  2914. [00:07] [TwbRender.DeleteID] <Debug: Deleting 14>
  2915. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2916. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2.dds>
  2917. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2918. [00:07] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2_n.dds>
  2919. [00:07] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  2920. [00:07] [TwbRender.UnLoadTextures] <Debug: 16 > 80>
  2921. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  2922. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2923. [00:07] [TwbRender.Render] <Debug: New C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk.nif>
  2924. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: NIF>
  2925. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 0 BSTreeNode TreePineForest01.nif>
  2926. [00:07] [TwbModel.LoadFromFile.IterateNodes] <Debug: 1 NiTriShape TreePineForest01_1:0>
  2927. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
  2928. [00:07] [LoadGLMultiImage] <Debug: Loading textures\landscape\trees\TreePineForestBarkComp.dds>
  2929. [00:07] [TwbRender.ReserveID] <Debug: Creating 14>
  2930. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  2931. [00:07] [TwbRender.LoadTexture] <Debug: Loading textures\landscape\trees\TreePineForestBarkComp_N.dds>
  2932. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree01_4307f8c7_trunk.nif
  2933. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\reachtree02_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachtree02_trunk.nif
  2934. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachclifftree01_08b35d64_trunk.nif
  2935. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\reachtree02_173eb5c7_trunk.nif
  2936. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen02_43069563_trunk.nif
  2937. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen01_3c90228c_trunk.nif
  2938. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen03_c17245c1_trunk.nif
  2939. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen05_1272f839_trunk.nif
  2940. [00:07] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treeaspen06_b5c48894_trunk.nif
  2941. [00:07] warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter
  2942. [00:07] info: Game: Texconvx64.exe
  2943. [00:07] info: DXVK: cxaddon-1.10.3-1-5-geba12f4
  2944. [00:07] info: Built-in extension providers:
  2945. [00:07] info: Win32 WSI
  2946. [00:07] info: OpenVR
  2947. [00:07] info: OpenXR
  2948. [00:07] info: OpenVR: could not open registry key, status 2
  2949. [00:07] info: OpenVR: Failed to locate module
  2950. [00:07] info: Enabled instance extensions:
  2951. [00:07] info: VK_KHR_get_surface_capabilities2
  2952. [00:07] info: VK_KHR_surface
  2953. [00:07] info: VK_KHR_win32_surface
  2954. [00:07] info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
  2955. [00:07] info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
  2956. [00:07] info: Device properties:
  2957. [00:07] info: Device name: : Apple M1 Pro
  2958. [00:07] info: Driver version : 0.2.2013
  2959. [00:07] info: Enabled device extensions:
  2960. [00:07] info: VK_EXT_4444_formats
  2961. [00:07] info: VK_EXT_host_query_reset
  2962. [00:07] info: VK_EXT_robustness2
  2963. [00:07] info: VK_EXT_shader_demote_to_helper_invocation
  2964. [00:07] info: VK_EXT_shader_stencil_export
  2965. [00:07] info: VK_EXT_shader_viewport_index_layer
  2966. [00:07] info: VK_EXT_transform_feedback
  2967. [00:07] info: VK_EXT_vertex_attribute_divisor
  2968. [00:07] info: VK_KHR_create_renderpass2
  2969. [00:07] info: VK_KHR_depth_stencil_resolve
  2970. [00:07] info: VK_KHR_driver_properties
  2971. [00:07] info: VK_KHR_image_format_list
  2972. [00:07] info: VK_KHR_sampler_mirror_clamp_to_edge
  2973. [00:07] info: VK_KHR_shader_float_controls
  2974. [00:07] info: VK_KHR_swapchain
  2975. [00:07] info: VK_KHR_timeline_semaphore
  2976. [00:07] info: Device features:
  2977. [00:07] info: robustBufferAccess : 1
  2978. [00:07] info: fullDrawIndexUint32 : 1
  2979. [00:07] info: imageCubeArray : 1
  2980. [00:07] info: independentBlend : 1
  2981. [00:07] info: geometryShader : 1
  2982. [00:07] info: tessellationShader : 1
  2983. [00:07] info: sampleRateShading : 1
  2984. [00:07] info: dualSrcBlend : 1
  2985. [00:07] info: logicOp : 0
  2986. [00:07] info: multiDrawIndirect : 1
  2987. [00:07] info: drawIndirectFirstInstance : 1
  2988. [00:07] info: depthClamp : 1
  2989. [00:07] info: depthBiasClamp : 1
  2990. [00:07] info: fillModeNonSolid : 1
  2991. [00:07] info: depthBounds : 0
  2992. [00:07] info: multiViewport : 1
  2993. [00:07] info: samplerAnisotropy : 1
  2994. [00:07] info: textureCompressionBC : 1
  2995. [00:07] info: occlusionQueryPrecise : 1
  2996. [00:07] info: pipelineStatisticsQuery : 1
  2997. [00:07] info: vertexPipelineStoresAndAtomics : 0
  2998. [00:07] info: fragmentStoresAndAtomics : 1
  2999. [00:07] info: shaderImageGatherExtended : 1
  3000. [00:07] info: shaderStorageImageExtendedFormats : 0
  3001. [00:07] info: shaderStorageImageReadWithoutFormat : 1
  3002. [00:07] info: shaderStorageImageWriteWithoutFormat : 1
  3003. [00:07] info: shaderClipDistance : 1
  3004. [00:07] info: shaderCullDistance : 1
  3005. [00:07] info: shaderFloat64 : 0
  3006. [00:07] info: shaderInt64 : 1
  3007. [00:07] info: variableMultisampleRate : 0
  3008. [00:07] info: VK_EXT_4444_formats
  3009. [00:07] info: formatA4R4G4B4 : 1
  3010. [00:07] info: formatA4B4G4R4 : 1
  3011. [00:07] info: VK_EXT_custom_border_color
  3012. [00:07] info: customBorderColors : 0
  3013. [00:07] info: customBorderColorWithoutFormat : 0
  3014. [00:07] info: VK_EXT_depth_clip_enable
  3015. [00:07] info: depthClipEnable : 0
  3016. [00:07] info: VK_EXT_extended_dynamic_state
  3017. [00:07] info: extendedDynamicState : 0
  3018. [00:07] info: VK_EXT_host_query_reset
  3019. [00:07] info: hostQueryReset : 1
  3020. [00:07] info: VK_EXT_memory_priority
  3021. [00:07] info: memoryPriority : 0
  3022. [00:07] info: VK_EXT_non_seamless_cube_map
  3023. [00:07] info: nonSeamlessCubeMap : 0
  3024. [00:07] info: VK_EXT_robustness2
  3025. [00:07] info: robustBufferAccess2 : 0
  3026. [00:07] info: robustImageAccess2 : 1
  3027. [00:07] info: nullDescriptor : 0
  3028. [00:07] info: VK_EXT_shader_demote_to_helper_invocation
  3029. [00:07] info: shaderDemoteToHelperInvocation : 1
  3030. [00:07] info: VK_EXT_transform_feedback
  3031. [00:07] info: transformFeedback : 1
  3032. [00:07] info: geometryStreams : 0
  3033. [00:07] info: VK_EXT_vertex_attribute_divisor
  3034. [00:07] info: vertexAttributeInstanceRateDivisor : 1
  3035. [00:07] info: vertexAttributeInstanceRateZeroDivisor : 1
  3036. [00:07] info: VK_KHR_buffer_device_address
  3037. [00:07] info: bufferDeviceAddress : 0
  3038. [00:07] info: VK_KHR_timeline_semaphore
  3039. [00:07] info: timelineSemaphore : 1
  3040. [00:07] info: Queue families:
  3041. [00:07] info: Graphics : 0
  3042. [00:07] info: Transfer : 0
  3043. [00:07] warn: DXVK: No state cache file found
  3044. [00:07] warn: DXVK: No state cache file found
  3045. [00:07] warn: DXVK: Creating new state cache file
  3046. [00:07] info: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
  3047. [00:07] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
  3048. [00:07] [LoadGLMultiImage] <Debug: Loading textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3049. [00:07] [TwbRender.ReserveID] <Debug: Creating 15>
  3050. [00:07] [TConvertTexturesThread.Execute] <Debug: [Texconvx64.exe] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt" -flist "C:\users\crossover\Temp\TexGen_SSE\Texconv_1_36_0CA843A4990547669E12654F23552526.txt">
  3051. [00:07] [TwbRender.DeleteID] <Debug: Deleting 15>
  3052. [00:07] [LoadGLMultiImage] <Debug: File not loaded textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3053. [00:07] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  3054. [00:08] [dynLoadMultiImage] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds DXGI_FORMAT_BC7_UNORM>
  3055. [00:08] [dynLoadMultiImage] <Debug: [textures\landscape\trees\TreePineForestBarkComp_N.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -aw 256 -f R8G8B8A8_UNORM -o "C:\users\crossover\Temp\TexGen_SSE" "C:\users\crossover\Temp\TexGen_SSE\04D5C88FD39748D0BE5D359581D4D02A.dds">
  3056. [00:08] warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter
  3057. [00:08] info: Game: Texconvx64.exe
  3058. [00:08] info: DXVK: cxaddon-1.10.3-1-5-geba12f4
  3059. [00:08] info: Built-in extension providers:
  3060. [00:08] info: Win32 WSI
  3061. [00:08] info: OpenVR
  3062. [00:08] info: OpenXR
  3063. [00:08] info: OpenVR: could not open registry key, status 2
  3064. [00:08] info: OpenVR: Failed to locate module
  3065. [00:08] info: Enabled instance extensions:
  3066. [00:08] info: VK_KHR_get_surface_capabilities2
  3067. [00:08] info: VK_KHR_surface
  3068. [00:08] info: VK_KHR_win32_surface
  3069. [00:08] info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
  3070. [00:08] info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
  3071. [00:08] info: Device properties:
  3072. [00:08] info: Device name: : Apple M1 Pro
  3073. [00:08] info: Driver version : 0.2.2013
  3074. [00:08] info: Enabled device extensions:
  3075. [00:08] info: VK_EXT_4444_formats
  3076. [00:08] info: VK_EXT_host_query_reset
  3077. [00:08] info: VK_EXT_robustness2
  3078. [00:08] info: VK_EXT_shader_demote_to_helper_invocation
  3079. [00:08] info: VK_EXT_shader_stencil_export
  3080. [00:08] info: VK_EXT_shader_viewport_index_layer
  3081. [00:08] info: VK_EXT_transform_feedback
  3082. [00:08] info: VK_EXT_vertex_attribute_divisor
  3083. [00:08] info: VK_KHR_create_renderpass2
  3084. [00:08] info: VK_KHR_depth_stencil_resolve
  3085. [00:08] info: VK_KHR_driver_properties
  3086. [00:08] info: VK_KHR_image_format_list
  3087. [00:08] info: VK_KHR_sampler_mirror_clamp_to_edge
  3088. [00:08] info: VK_KHR_shader_float_controls
  3089. [00:08] info: VK_KHR_swapchain
  3090. [00:08] info: VK_KHR_timeline_semaphore
  3091. [00:08] info: Device features:
  3092. [00:08] info: robustBufferAccess : 1
  3093. [00:08] info: fullDrawIndexUint32 : 1
  3094. [00:08] info: imageCubeArray : 1
  3095. [00:08] info: independentBlend : 1
  3096. [00:08] info: geometryShader : 1
  3097. [00:08] info: tessellationShader : 1
  3098. [00:08] info: sampleRateShading : 1
  3099. [00:08] info: dualSrcBlend : 1
  3100. [00:08] info: logicOp : 0
  3101. [00:08] info: multiDrawIndirect : 1
  3102. [00:08] info: drawIndirectFirstInstance : 1
  3103. [00:08] info: depthClamp : 1
  3104. [00:08] info: depthBiasClamp : 1
  3105. [00:08] info: fillModeNonSolid : 1
  3106. [00:08] info: depthBounds : 0
  3107. [00:08] info: multiViewport : 1
  3108. [00:08] info: samplerAnisotropy : 1
  3109. [00:08] info: textureCompressionBC : 1
  3110. [00:08] info: occlusionQueryPrecise : 1
  3111. [00:08] info: pipelineStatisticsQuery : 1
  3112. [00:08] info: vertexPipelineStoresAndAtomics : 0
  3113. [00:08] info: fragmentStoresAndAtomics : 1
  3114. [00:08] info: shaderImageGatherExtended : 1
  3115. [00:08] info: shaderStorageImageExtendedFormats : 0
  3116. [00:08] info: shaderStorageImageReadWithoutFormat : 1
  3117. [00:08] info: shaderStorageImageWriteWithoutFormat : 1
  3118. [00:08] info: shaderClipDistance : 1
  3119. [00:08] info: shaderCullDistance : 1
  3120. [00:08] info: shaderFloat64 : 0
  3121. [00:08] info: shaderInt64 : 1
  3122. [00:08] info: variableMultisampleRate : 0
  3123. [00:08] info: VK_EXT_4444_formats
  3124. [00:08] info: formatA4R4G4B4 : 1
  3125. [00:08] info: formatA4B4G4R4 : 1
  3126. [00:08] info: VK_EXT_custom_border_color
  3127. [00:08] info: customBorderColors : 0
  3128. [00:08] info: customBorderColorWithoutFormat : 0
  3129. [00:08] info: VK_EXT_depth_clip_enable
  3130. [00:08] info: depthClipEnable : 0
  3131. [00:08] info: VK_EXT_extended_dynamic_state
  3132. [00:08] info: extendedDynamicState : 0
  3133. [00:08] info: VK_EXT_host_query_reset
  3134. [00:08] info: hostQueryReset : 1
  3135. [00:08] info: VK_EXT_memory_priority
  3136. [00:08] info: memoryPriority : 0
  3137. [00:08] info: VK_EXT_non_seamless_cube_map
  3138. [00:08] info: nonSeamlessCubeMap : 0
  3139. [00:08] info: VK_EXT_robustness2
  3140. [00:08] info: robustBufferAccess2 : 0
  3141. [00:08] info: robustImageAccess2 : 1
  3142. [00:08] info: nullDescriptor : 0
  3143. [00:08] info: VK_EXT_shader_demote_to_helper_invocation
  3144. [00:08] info: shaderDemoteToHelperInvocation : 1
  3145. [00:08] info: VK_EXT_transform_feedback
  3146. [00:08] info: transformFeedback : 1
  3147. [00:08] info: geometryStreams : 0
  3148. [00:08] info: VK_EXT_vertex_attribute_divisor
  3149. [00:08] info: vertexAttributeInstanceRateDivisor : 1
  3150. [00:08] info: vertexAttributeInstanceRateZeroDivisor : 1
  3151. [00:08] info: VK_KHR_buffer_device_address
  3152. [00:08] info: bufferDeviceAddress : 0
  3153. [00:08] info: VK_KHR_timeline_semaphore
  3154. [00:08] info: timelineSemaphore : 1
  3155. [00:08] info: Queue families:
  3156. [00:08] info: Graphics : 0
  3157. [00:08] info: Transfer : 0
  3158. [00:08] warn: DXVK: No state cache file found
  3159. [00:08] info: DXVK: Read 2 valid state cache entries
  3160. [00:08] info: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
  3161. [00:08] info: DXVK: Using 5 compiler threads
  3162. [00:08] [TConvertTexturesThread.Execute] <Debug: [Texconvx64.exe] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees" -flist "C:\users\crossover\Temp\TexGen_SSE\Texconv_2_47_C5453DA8B70F4EB48EFBF387B91C0B74.txt">
  3163. [00:09] [TwbRender.LoadTexture] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds 2048 x 8192, depth: 1, mipmap: 14>
  3164. [00:09] [TwbRender.UnLoadTextures] <Debug: 17 > 80>
  3165. [00:09] [TwbRender.MakeCurrent] <Debug: 2301012F 31000 0>
  3166. [00:09] [TwbRender.ReserveID] <Debug: Creating 15>
  3167. [00:09] [TwbRender.LoadTexture] <Debug: Textures\landscape\trees\TreePineForestBarkComp_N.dds glTexStorage2D 3553 10 2048 x 8192 15>
  3168. [00:09] [TwbRender.LoadTexture] <Debug: Access violation at address 0000000000000000 in module 'TexGenx64.exe'. Read of address 0000000000000000 while processing textures\landscape\trees\TreePineForestBarkComp_N.dds>
  3169. [00:09] [TwbRender.DeleteID] <Debug: Deleting 15>
  3170. [00:09] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  3171. [00:09] [TwbRender.UnLoadTextures] <Debug: 17 > 80>
  3172. [00:09] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  3173. [00:09] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  3174. [00:09] [TwbRender.LoadScene] <Debug: Loading C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk.nif>
  3175. [00:09] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  3176. [00:09] [TwbRender.LoadScene] <Debug: Vertexdata: 413>
  3177. [00:09] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  3178. [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 Scale: 1.85>
  3179. [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 Height: 1170>
  3180. [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1, Height: 2048>
  3181. [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1, Height: 2048>
  3182. [00:09] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1>
  3183. [00:09] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  3184. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 507 x 2048>
  3185. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 507 x 2048 1>
  3186. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 507 x 2048 1 1>
  3187. [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 framebuffer complete>
  3188. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 507 x 2048 1 1 2>
  3189. [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 framebuffer complete>
  3190. [00:09] [TwbRender.ReserveID] <Debug: Creating 15>
  3191. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 507 x 2048 1 1 2 15>
  3192. [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 framebuffer complete>
  3193. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 507 x 2048 1 1 2 15 2>
  3194. [00:09] [TwbRender.ReserveID] <Debug: Creating 16>
  3195. [00:09] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 507 x 2048>
  3196. [00:09] [TwbRender.DeleteID] <Debug: Deleting 16>
  3197. [00:09] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 1 1 2 15 2>
  3198. [00:09] [TwbRender.DeleteID] <Debug: Deleting 15>
  3199. [00:09] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  3200. [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 MultiSamples: 0, SuperSamples: 0>
  3201. [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 512 x 2048 -> 512 x 2048>
  3202. [00:09] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  3203. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 512 x 2048>
  3204. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 512 x 2048 1>
  3205. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 512 x 2048 1 1>
  3206. [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 framebuffer complete>
  3207. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 512 x 2048 1 1 2>
  3208. [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 framebuffer complete>
  3209. [00:09] [TwbRender.ReserveID] <Debug: Creating 15>
  3210. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 512 x 2048 1 1 2 15>
  3211. [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 framebuffer complete>
  3212. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 512 x 2048 1 1 2 15 2>
  3213. [00:09] [TwbRender.ReserveID] <Debug: Creating 16>
  3214. [00:09] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 512 x 2048>
  3215. [00:09] [TwbRender.DeleteID] <Debug: Deleting 16>
  3216. [00:09] [TwbRender.ReserveID] <Debug: Creating 16>
  3217. [00:09] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 512 x 2048>
  3218. [00:09] <Error: File not found textures\landscape\trees\TreePineForestBarkComp_N.dds. Used by C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk.nif>
  3219. [00:09] [TwbRender.DeleteID] <Debug: Deleting 16>
  3220. [00:09] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 FB: 1 1 2 15 2>
  3221. [00:09] [TwbRender.DeleteID] <Debug: Deleting 15>
  3222. [00:09] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  3223. [00:09] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1.dds>
  3224. [00:09] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  3225. [00:09] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1_n.dds>
  3226. [00:09] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  3227. [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_1 textures\landscape\trees\TreePineForestBarkComp.dds>
  3228. [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 Scale: 1.85>
  3229. [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 Height: 1170>
  3230. [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2, Height: 2048>
  3231. [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2, Height: 2048>
  3232. [00:09] [TwbRender.SetRenderMax] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2>
  3233. [00:09] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  3234. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 511 x 2048>
  3235. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 511 x 2048 1>
  3236. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 511 x 2048 1 1>
  3237. [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 framebuffer complete>
  3238. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 511 x 2048 1 1 2>
  3239. [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 framebuffer complete>
  3240. [00:09] [TwbRender.ReserveID] <Debug: Creating 15>
  3241. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 511 x 2048 1 1 2 15>
  3242. [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 framebuffer complete>
  3243. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 511 x 2048 1 1 2 15 2>
  3244. [00:09] [TwbRender.ReserveID] <Debug: Creating 16>
  3245. [00:09] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 511 x 2048>
  3246. [00:09] [TwbRender.DeleteID] <Debug: Deleting 16>
  3247. [00:09] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 1 1 2 15 2>
  3248. [00:09] [TwbRender.DeleteID] <Debug: Deleting 15>
  3249. [00:09] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  3250. [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 MultiSamples: 0, SuperSamples: 0>
  3251. [00:09] [TwbRender.RenderBillboard] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 516 x 2048 -> 516 x 2048>
  3252. [00:09] [TwbRender.MakeCurrent] <Debug: 2301012F 31002 0>
  3253. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 516 x 2048>
  3254. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 516 x 2048 1>
  3255. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 516 x 2048 1 1>
  3256. [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 framebuffer complete>
  3257. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 516 x 2048 1 1 2>
  3258. [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 framebuffer complete>
  3259. [00:09] [TwbRender.ReserveID] <Debug: Creating 15>
  3260. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 516 x 2048 1 1 2 15>
  3261. [00:09] [TwbRender.CheckFBO] <Debug: OpenGL: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 framebuffer complete>
  3262. [00:09] [TwbRender.CreateRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 516 x 2048 1 1 2 15 2>
  3263. [00:09] [TwbRender.ReserveID] <Debug: Creating 16>
  3264. [00:09] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 516 x 2048>
  3265. [00:09] [TwbRender.DeleteID] <Debug: Deleting 16>
  3266. [00:09] [TwbRender.ReserveID] <Debug: Creating 16>
  3267. [00:09] [TwbRender.GetImageFromFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 516 x 2048>
  3268. [00:09] [TwbRender.DeleteID] <Debug: Deleting 16>
  3269. [00:09] [TwbRender.DeleteRenderFB] <Debug: C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2 FB: 1 1 2 15 2>
  3270. [00:09] [TwbRender.DeleteID] <Debug: Deleting 15>
  3271. [00:09] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  3272. [00:09] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2.dds>
  3273. [00:09] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  3274. [00:09] [dynSaveImage] <Debug: Saving C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2_n.dds>
  3275. [00:09] [ConvertTexturesThreadAdd] <Debug: [C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk_2_n.dds] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt">
  3276. [00:09] [TwbRender.UnLoadTextures] <Debug: 17 > 80>
  3277. [00:09] [TwbRender.MakeCurrent] <Debug: 2301012F 21001 0>
  3278. [00:09] [TwbRender.MakeCurrent] <Debug: 0 0 2301012F>
  3279. [00:09] warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter
  3280. [00:09] info: Game: Texconvx64.exe
  3281. [00:09] info: DXVK: cxaddon-1.10.3-1-5-geba12f4
  3282. [00:09] info: Built-in extension providers:
  3283. [00:09] info: Win32 WSI
  3284. [00:09] info: OpenVR
  3285. [00:09] info: OpenXR
  3286. [00:09] info: OpenVR: could not open registry key, status 2
  3287. [00:09] info: OpenVR: Failed to locate module
  3288. [00:09] info: Enabled instance extensions:
  3289. [00:09] info: VK_KHR_get_surface_capabilities2
  3290. [00:09] info: VK_KHR_surface
  3291. [00:09] info: VK_KHR_win32_surface
  3292. [00:09] info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
  3293. [00:09] info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
  3294. [00:09] info: Device properties:
  3295. [00:09] info: Device name: : Apple M1 Pro
  3296. [00:09] info: Driver version : 0.2.2013
  3297. [00:09] info: Enabled device extensions:
  3298. [00:09] info: VK_EXT_4444_formats
  3299. [00:09] info: VK_EXT_host_query_reset
  3300. [00:09] info: VK_EXT_robustness2
  3301. [00:09] info: VK_EXT_shader_demote_to_helper_invocation
  3302. [00:09] info: VK_EXT_shader_stencil_export
  3303. [00:09] info: VK_EXT_shader_viewport_index_layer
  3304. [00:09] info: VK_EXT_transform_feedback
  3305. [00:09] info: VK_EXT_vertex_attribute_divisor
  3306. [00:09] info: VK_KHR_create_renderpass2
  3307. [00:09] info: VK_KHR_depth_stencil_resolve
  3308. [00:09] info: VK_KHR_driver_properties
  3309. [00:09] info: VK_KHR_image_format_list
  3310. [00:09] info: VK_KHR_sampler_mirror_clamp_to_edge
  3311. [00:09] info: VK_KHR_shader_float_controls
  3312. [00:09] info: VK_KHR_swapchain
  3313. [00:09] info: VK_KHR_timeline_semaphore
  3314. [00:09] info: Device features:
  3315. [00:09] info: robustBufferAccess : 1
  3316. [00:09] info: fullDrawIndexUint32 : 1
  3317. [00:09] info: imageCubeArray : 1
  3318. [00:09] info: independentBlend : 1
  3319. [00:09] info: geometryShader : 1
  3320. [00:09] info: tessellationShader : 1
  3321. [00:09] info: sampleRateShading : 1
  3322. [00:09] info: dualSrcBlend : 1
  3323. [00:09] info: logicOp : 0
  3324. [00:09] info: multiDrawIndirect : 1
  3325. [00:09] info: drawIndirectFirstInstance : 1
  3326. [00:09] info: depthClamp : 1
  3327. [00:09] info: depthBiasClamp : 1
  3328. [00:09] info: fillModeNonSolid : 1
  3329. [00:09] info: depthBounds : 0
  3330. [00:09] info: multiViewport : 1
  3331. [00:09] info: samplerAnisotropy : 1
  3332. [00:09] info: textureCompressionBC : 1
  3333. [00:09] info: occlusionQueryPrecise : 1
  3334. [00:09] info: pipelineStatisticsQuery : 1
  3335. [00:09] info: vertexPipelineStoresAndAtomics : 0
  3336. [00:09] info: fragmentStoresAndAtomics : 1
  3337. [00:09] Creating billboard C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk with C:\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\sbt\treepineforest01_38f280b7_trunk.nif
  3338. [00:09] info: shaderImageGatherExtended : 1
  3339. [00:09] info: shaderStorageImageExtendedFormats : 0
  3340. [00:09] info: shaderStorageImageReadWithoutFormat : 1
  3341. [00:09] info: shaderStorageImageWriteWithoutFormat : 1
  3342. [00:09] info: shaderClipDistance : 1
  3343. [00:09] info: shaderCullDistance : 1
  3344. [00:09] info: shaderFloat64 : 0
  3345. [00:09] info: shaderInt64 : 1
  3346. [00:09] info: variableMultisampleRate : 0
  3347. [00:09] info: VK_EXT_4444_formats
  3348. [00:09] info: formatA4R4G4B4 : 1
  3349. [00:09] info: formatA4B4G4R4 : 1
  3350. [00:09] info: VK_EXT_custom_border_color
  3351. [00:09] info: customBorderColors : 0
  3352. [00:09] info: customBorderColorWithoutFormat : 0
  3353. [00:09] info: VK_EXT_depth_clip_enable
  3354. [00:09] info: depthClipEnable : 0
  3355. [00:09] info: VK_EXT_extended_dynamic_state
  3356. [00:09] info: extendedDynamicState : 0
  3357. [00:09] info: VK_EXT_host_query_reset
  3358. [00:09] info: hostQueryReset : 1
  3359. [00:09] info: VK_EXT_memory_priority
  3360. [00:09] info: memoryPriority : 0
  3361. [00:09] info: VK_EXT_non_seamless_cube_map
  3362. [00:09] info: nonSeamlessCubeMap : 0
  3363. [00:09] info: VK_EXT_robustness2
  3364. [00:09] info: robustBufferAccess2 : 0
  3365. [00:09] info: robustImageAccess2 : 1
  3366. [00:09] info: nullDescriptor : 0
  3367. [00:09] info: VK_EXT_shader_demote_to_helper_invocation
  3368. [00:09] info: shaderDemoteToHelperInvocation : 1
  3369. [00:09] info: VK_EXT_transform_feedback
  3370. [00:09] info: transformFeedback : 1
  3371. [00:09] info: geometryStreams : 0
  3372. [00:09] info: VK_EXT_vertex_attribute_divisor
  3373. [00:09] info: vertexAttributeInstanceRateDivisor : 1
  3374. [00:09] info: vertexAttributeInstanceRateZeroDivisor : 1
  3375. [00:09] info: VK_KHR_buffer_device_address
  3376. [00:09] info: bufferDeviceAddress : 0
  3377. [00:09] info: VK_KHR_timeline_semaphore
  3378. [00:09] info: timelineSemaphore : 1
  3379. [00:09] info: Queue families:
  3380. [00:09] info: Graphics : 0
  3381. [00:09] info: Transfer : 0
  3382. [00:09] warn: DXVK: No state cache file found
  3383. [00:09] info: DXVK: Read 2 valid state cache entries
  3384. [00:09] info: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
  3385. [00:09] info: DXVK: Using 5 compiler threads
  3386. [00:10] [TConvertTexturesThread.Execute] <Debug: [Texconvx64.exe] Executing "C:\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt" -flist "C:\users\crossover\Temp\TexGen_SSE\Texconv_3_4_EEE2B8C5C60C4F04A82BD77FDF870C9D.txt">
  3387. [00:10] warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter
  3388. [00:10] info: Game: Texconvx64.exe
  3389. [00:10] info: DXVK: cxaddon-1.10.3-1-5-geba12f4
  3390. [00:10] info: Built-in extension providers:
  3391. [00:10] info: Win32 WSI
  3392. [00:10] info: OpenVR
  3393. [00:10] info: OpenXR
  3394. [00:10] info: OpenVR: could not open registry key, status 2
  3395. [00:10] info: OpenVR: Failed to locate module
  3396. [00:10] info: Enabled instance extensions:
  3397. [00:10] info: VK_KHR_get_surface_capabilities2
  3398. [00:10] info: VK_KHR_surface
  3399. [00:10] info: VK_KHR_win32_surface
  3400. [00:10] info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
  3401. [00:10] info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
  3402. [00:10] info: Device properties:
  3403. [00:10] info: Device name: : Apple M1 Pro
  3404. [00:10] info: Driver version : 0.2.2013
  3405. [00:10] info: Enabled device extensions:
  3406. [00:10] info: VK_EXT_4444_formats
  3407. [00:10] info: VK_EXT_host_query_reset
  3408. [00:10] info: VK_EXT_robustness2
  3409. [00:10] info: VK_EXT_shader_demote_to_helper_invocation
  3410. [00:10] info: VK_EXT_shader_stencil_export
  3411. [00:10] info: VK_EXT_shader_viewport_index_layer
  3412. [00:10] info: VK_EXT_transform_feedback
  3413. [00:10] info: VK_EXT_vertex_attribute_divisor
  3414. [00:10] info: VK_KHR_create_renderpass2
  3415. [00:10] info: VK_KHR_depth_stencil_resolve
  3416. [00:10] info: VK_KHR_driver_properties
  3417. [00:10] info: VK_KHR_image_format_list
  3418. [00:10] info: VK_KHR_sampler_mirror_clamp_to_edge
  3419. [00:10] info: VK_KHR_shader_float_controls
  3420. [00:10] info: VK_KHR_swapchain
  3421. [00:10] info: VK_KHR_timeline_semaphore
  3422. [00:10] info: Device features:
  3423. [00:10] info: robustBufferAccess : 1
  3424. [00:10] info: fullDrawIndexUint32 : 1
  3425. [00:10] info: imageCubeArray : 1
  3426. [00:10] info: independentBlend : 1
  3427. [00:10] info: geometryShader : 1
  3428. [00:10] info: tessellationShader : 1
  3429. [00:10] info: sampleRateShading : 1
  3430. [00:10] info: dualSrcBlend : 1
  3431. [00:10] info: logicOp : 0
  3432. [00:10] info: multiDrawIndirect : 1
  3433. [00:10] info: drawIndirectFirstInstance : 1
  3434. [00:10] info: depthClamp : 1
  3435. [00:10] info: depthBiasClamp : 1
  3436. [00:10] info: fillModeNonSolid : 1
  3437. [00:10] info: depthBounds : 0
  3438. [00:10] info: multiViewport : 1
  3439. [00:10] info: samplerAnisotropy : 1
  3440. [00:10] info: textureCompressionBC : 1
  3441. [00:10] info: occlusionQueryPrecise : 1
  3442. [00:10] info: pipelineStatisticsQuery : 1
  3443. [00:10] info: vertexPipelineStoresAndAtomics : 0
  3444. [00:10] info: fragmentStoresAndAtomics : 1
  3445. [00:10] info: shaderImageGatherExtended : 1
  3446. [00:10] info: shaderStorageImageExtendedFormats : 0
  3447. [00:10] info: shaderStorageImageReadWithoutFormat : 1
  3448. [00:10] info: shaderStorageImageWriteWithoutFormat : 1
  3449. [00:10] info: shaderClipDistance : 1
  3450. [00:10] info: shaderCullDistance : 1
  3451. [00:10] info: shaderFloat64 : 0
  3452. [00:10] info: shaderInt64 : 1
  3453. [00:10] info: variableMultisampleRate : 0
  3454. [00:10] info: VK_EXT_4444_formats
  3455. [00:10] info: formatA4R4G4B4 : 1
  3456. [00:10] info: formatA4B4G4R4 : 1
  3457. [00:10] info: VK_EXT_custom_border_color
  3458. [00:10] info: customBorderColors : 0
  3459. [00:10] info: customBorderColorWithoutFormat : 0
  3460. [00:10] info: VK_EXT_depth_clip_enable
  3461. [00:10] info: depthClipEnable : 0
  3462. [00:10] info: VK_EXT_extended_dynamic_state
  3463. [00:10] info: extendedDynamicState : 0
  3464. [00:10] info: VK_EXT_host_query_reset
  3465. [00:10] info: hostQueryReset : 1
  3466. [00:10] info: VK_EXT_memory_priority
  3467. [00:10] info: memoryPriority : 0
  3468. [00:10] info: VK_EXT_non_seamless_cube_map
  3469. [00:10] info: nonSeamlessCubeMap : 0
  3470. [00:10] info: VK_EXT_robustness2
  3471. [00:10] info: robustBufferAccess2 : 0
  3472. [00:10] info: robustImageAccess2 : 1
  3473. [00:10] info: nullDescriptor : 0
  3474. [00:10] info: VK_EXT_shader_demote_to_helper_invocation
  3475. [00:10] info: shaderDemoteToHelperInvocation : 1
  3476. [00:10] info: VK_EXT_transform_feedback
  3477. [00:10] info: transformFeedback : 1
  3478. [00:10] info: geometryStreams : 0
  3479. [00:10] info: VK_EXT_vertex_attribute_divisor
  3480. [00:10] info: vertexAttributeInstanceRateDivisor : 1
  3481. [00:10] info: vertexAttributeInstanceRateZeroDivisor : 1
  3482. [00:10] info: VK_KHR_buffer_device_address
  3483. [00:10] info: bufferDeviceAddress : 0
  3484. [00:10] info: VK_KHR_timeline_semaphore
  3485. [00:10] info: timelineSemaphore : 1
  3486. [00:10] info: Queue families:
  3487. [00:10] info: Graphics : 0
  3488. [00:10] info: Transfer : 0
  3489. [00:10] warn: DXVK: No state cache file found
  3490. [00:10] info: DXVK: Read 2 valid state cache entries
  3491. [00:10] info: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
  3492. [00:10] info: DXVK: Using 5 compiler threads
  3493. [01:19] Access violation at address 0000000000000000 in module 'TexGenx64.exe'. Read of address 0000000000000000 while processing textures\landscape\trees\TreePineForestBarkComp_N.dds (4) while processing C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest03_ce10d850_trunk
  3494. [07:55] [TwbRender.MakeCurrent] <Debug: 40100B5 31002 0>
  3495. [07:55] [TwbRender.MakeCurrent] <Debug: 0 0 40100B5>
  3496. [07:55] [TwbRender.MakeCurrent] <Debug: 40100B5 31002 0>
  3497. [07:55] [TwbRender.MakeCurrent] <Debug: 0 0 40100B5>
  3498. [07:55] [TwbRender.MakeCurrent] <Debug: 40100B5 31002 0>
  3499. [07:55] [TwbRender.MakeCurrent] <Debug: 0 0 40100B5>
  3500. [07:55] [TwbRender.MakeCurrent] <Debug: 40100B5 31000 0>
  3501. [07:55] [TwbRender.DeleteID] <Debug: Deleting 2>
  3502. [07:55] [TwbRender.DeleteID] <Debug: Deleting 9>
  3503. [07:55] [TwbRender.DeleteID] <Debug: Deleting 12>
  3504. [07:55] [TwbRender.DeleteID] <Debug: Deleting 7>
  3505. [07:55] [TwbRender.DeleteID] <Debug: Deleting 5>
  3506. [07:55] [TwbRender.DeleteID] <Debug: Deleting 10>
  3507. [07:55] [TwbRender.DeleteID] <Debug: Deleting 4>
  3508. [07:55] [TwbRender.DeleteID] <Debug: Deleting 1>
  3509. [07:55] [TwbRender.DeleteID] <Debug: Deleting 14>
  3510. [07:55] [TwbRender.DeleteID] <Debug: Deleting 8>
  3511. [07:55] [TwbRender.DeleteID] <Debug: Deleting 13>
  3512. [07:55] [TwbRender.DeleteID] <Debug: Deleting 11>
  3513. [07:55] [TwbRender.DeleteID] <Debug: Deleting 6>
  3514. [07:55] [TwbRender.DeleteID] <Debug: Deleting 3>
  3515. [07:55] [TwbRender.MakeCurrent] <Debug: 0 0 40100B5>
  3516. [01:19] [ConvertTexturesThreadWait] <Debug: Start 0>
  3517. [01:19] [ConvertTexturesThreadWait] <Debug: End 0>
  3518. [01:19] [ConvertTexturesThreadWait] <Debug: Start 0>
  3519. [01:19] [ConvertTexturesThreadWait] <Debug: End 0>
  3520. [01:20] [ConvertTexturesThreadFinish] <Debug: Ended>
  3521. [01:20] [WriteSummaries] <Debug: "File Not Found Textures;https://dyndolod.info/Messages/File-Not-Found-Textures">
  3522. [01:20] 00000000 ???
  3523. 01058e17 TexGenx64.exe DynDOLODResourceStrings 957 dynMessageDialog
  3524. 0104f188 TexGenx64.exe xeMainForm 21934 TLODGenThread.Execute
  3525. 005e0010 TexGenx64.exe System.Classes ThreadProc
  3526. 0042b845 TexGenx64.exe BrainMM 2540 BrainMMThreadProxy
  3527. 0041336a TexGenx64.exe System ThreadWrapper
  3528. 00512d89 TexGenx64.exe madExcept ThreadExceptFrame
  3529. 6fffffee kernel32.dll BaseThreadInitThunk
  3530. 6ffffff9 ntdll.dll RtlUserThreadStart
  3531. [01:20] TexGen completed successfully
  3532. [01:20] Created a summary of log messages C:\DynDOLOD\Summary\TexGen_Index.html.
  3533. Access violation at address 0000000000000000 in module 'TexGenx64.exe'. Read of address 0000000000000000 while processing textures\landscape\trees\TreePineForestBarkComp_N.dds (4) while processing C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest03_ce10d850_trunk
  3534. [01:22] [TMessageDialog.Dialog] <Debug: Creating TTaskDialog>
  3535. [01:22] [TMessageDialog.Dialog] <Debug: [TMessageDialog.Dialog] Executing TTaskDialog>
  3536. Error: Access violation at address 0000000000000000 in module 'TexGenx64.exe'. Read of address 0000000000000000 while processing textures\landscape\trees\TreePineForestBarkComp_N.dds (4) while processing C:\DynDOLOD\TexGen_Output\textures\dyndolod\lod\trees\sbt\treepineforest03_ce10d850_trunk.
  3537. [02:04] [TMessageDialog.Dialog] <Debug: Gathering>
  3538. User says "Exit TexGen"
  3539. Forced
  3540.  
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