G4U55

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May 15th, 2020
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  1. New Patch (May 15th)
  2.  
  3. New Features
  4.  
  5. HDR Support for PC (Windows 10 and a HDR compatible display required)
  6. Improved HDR visuals on Xbox consoles (with new powerful HDR settings!)
  7. Dynamic Resolution Scaling (enables the game to automatically lower its rendering resolution to achieve higher framerate when necessary)
  8. FPS Limit (for those that prefer locked frame-rate experience with less frame-rate fluctuation at high refresh-rate)
  9. Audio Output Device Selection (to specify the device used for sound output)
  10. Speaker Type Selection (better configure audio panning and other features for headphones or speakers)
  11. Sound API Selection (multiple sound api’s available to help with potential sound hardware compatibility problems)
  12. Turning Microsoft Spatial Audio On/Off (allows more control over the spatial audio for more immersive experience and audio troubleshooting for those having no audio output)
  13. Added Steam Trading Cards, Badges, Backgrounds and Emojis
  14. Gameplay Improvements
  15.  
  16. Fine-tuned the Windtorn Ruins Escape Difficulty on Normal and Hard Mode
  17. Fixed the ‘missing Kwolok’ issue
  18. Fixed ‘Fallen Friend’ quest
  19. Fixed issues with some NPCs disappearing from side quest locations
  20. Fixed issues in Silent Woods connected to Ori’s moveset getting limited
  21. Several Quality of Life improvements have been added to the Spirit Smash, Burrow and Grapple mechanics
  22. Improvements and fixes to various enemy behaviors
  23. Improvements and fixes to the completion counter: Area completion is affected only by the collectibles and optional challenges present in the area and global completion is affected by area completion, completing all quests, owning every Spirit Shard, and learning all skills from Opher. No longer does simply uncovering parts of the map while exploring impact the completion % of the area, in the interest of not being stuck hunting down the last few nooks and crannies left that have no real significance to the experience
  24. Map fixes: Issues related to displaying icons on the map, fixing map alignment with the world, added ability tree icons to the map, added “complete” state to spirit trial icons
  25. Numerous adjustments and additions to improve understanding of unlocking, engaging with and completing Spirit Trials
  26. Small enemy distribution adjustments to Luma Pools and Mouldwood Depths post boss battles
  27.  
  28. Technical Improvements
  29.  
  30. Further improved Performance and Stability on both PC and Xbox One family consoles
  31. Fixed the ‘crashing on start’ issues
  32. Fixed the outstanding problems with achievements not being granted
  33. Fixed various potential sources of compatibility issues rooted in audio hardware and drivers
  34. Improvements to reduce pixel aliasing and improve image quality in a variety of scenes
  35. Issues concerning the Spirit Trials Leaderboards were fixed
  36.  
  37. Additional Fixes
  38.  
  39. Fixed bugs with certain resolutions not displaying properly
  40. Fixed invincibility after obtaining Seir
  41. Fixed ‘Flash ability effect lingering’ issues
  42. Fixed issues concerning skipping cutscenes
  43. Fixed issues concerning players sometimes not receiving quest rewards
  44. Improvements to localization
  45. Fixed issues related to Backup Saves
  46. Fixed button prompt issues
  47. Fixed soft locks in The Wellspring
  48. Fixed a number of asset pops and loading issues
  49. Fixed a number of motion blur issues
  50. Improvements to the Warp Mechanic
  51. Map: Added quest list to the "All" filter
  52. Fixed vitality shard having no effect while swap shard is equipped
  53. Fixed Spirit Smash and Spike descriptors
  54. Swapped default equipment assignment in Ku gameplay section to clarify the available moveset
  55. Minor adjustment to Wellspring Spirit Trial to prevent players from skipping a majority of the trial in an unintended way
  56. Added collapsing walls on the left and right of Mora’s first arena to prevent players from staying on the walls indefinitely once the escape portion has begun
  57. After completing the ‘Hand to Hand’ quest, the purchasable map icon upgrades in Lupo’s shop are considered purchased to prevent players from wasting Spirit Light unintentionally
  58. Fixed issue where small respawnable collectible orbs in water or sand would become unable to be collected on respawn
  59. Fixed undiscovered Spirit Well being activated on purchase of Windswept Wastes area map
  60. Out of bounds fix for Shriek boss battle
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