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- UnitBlueprint {
- AI = {
- GuardReturnRadius = 125,
- GuardScanRadius = 100,
- },
- Air = {
- AutoLandTime = 1,
- BankFactor = 5,
- BankForward = false,
- BreakOffDistance = 15,
- BreakOffIfNearNewTarget = true,
- BreakOffTrigger = 20,
- CanFly = true,
- CombatTurnSpeed = 1.9,
- EngageDistance = 50,
- KLift = 3,
- KLiftDamping = 2.5,
- KMove = 1.5,
- KMoveDamping = 1,
- KRoll = 2,
- KRollDamping = 1,
- KTurn = 1.5,
- KTurnDamping = 2.3,
- LiftFactor = 7,
- MaxAirspeed = 25,
- MinAirspeed = 8,
- PredictAheadForBombDrop = 2.5,
- StartTurnDistance = 5,
- TightTurnMultiplier = 1.02,
- TurnSpeed = 1.9,
- Winged = true,
- },
- Audio = {
- AirUnitWaterImpact = Sound {
- Bank = 'Explosions',
- Cue = 'Expl_Water_Lrg_01',
- LodCutoff = 'UnitMove_LodCutoff',
- },
- AmbientMove = Sound {
- Bank = 'UEA',
- Cue = 'UEA0303_Move_Loop',
- LodCutoff = 'UnitMove_LodCutoff',
- },
- Destroyed = Sound {
- Bank = 'UEADestroy',
- Cue = 'UEA_Destroy_Med',
- LodCutoff = 'UnitMove_LodCutoff',
- },
- Killed = Sound {
- Bank = 'UEADestroy',
- Cue = 'UEA_Destroy_Air_Killed',
- LodCutoff = 'UnitMove_LodCutoff',
- },
- Landing = Sound {
- Bank = 'UEA',
- Cue = 'UEA0303_Move_Land',
- LodCutoff = 'UnitMove_LodCutoff',
- },
- Refueling = Sound {
- Bank = 'UEA',
- Cue = 'UEA_Repair_Refuel',
- LodCutoff = 'UnitMove_LodCutoff',
- },
- StartMove = Sound {
- Bank = 'UEA',
- Cue = 'UEA0303_Move_Start',
- LodCutoff = 'UnitMove_LodCutoff',
- },
- StopMove = Sound {
- Bank = 'UEA',
- Cue = 'UEA0303_Move_Stop',
- LodCutoff = 'UnitMove_LodCutoff',
- },
- Thruster = Sound {
- Bank = 'UEA',
- Cue = 'UEA0303_Move_Thruster',
- LodCutoff = 'UnitMove_LodCutoff',
- },
- UISelection = Sound {
- Bank = 'Interface',
- Cue = 'UEF_Select_Air',
- LodCutoff = 'UnitMove_LodCutoff',
- },
- },
- Buffs = {
- Regen = {
- Level1 = 3,
- Level2 = 6,
- Level3 = 9,
- Level4 = 12,
- Level5 = 15,
- },
- },
- BuildIconSortPriority = 30,
- Categories = {
- 'WyvernBattlePack',
- 'SELECTABLE',
- 'BUILTBYTIER3FACTORY',
- 'UEF',
- 'MOBILE',
- 'AIR',
- 'BOMBER',
- 'HIGHALTAIR',
- 'TECH3',
- 'ANTIAIR',
- 'VISIBLETORECON',
- 'RECLAIMABLE',
- 'SHOWATTACKRETICLE',
- 'OVERLAYANTIAIR',
- 'OVERLAYRADAR',
- },
- CollisionOffsetY = 0,
- Defense = {
- AirThreatLevel = 9,
- ArmorType = 'Light',
- EconomyThreatLevel = 0,
- Health = 2600,
- MaxHealth = 2600,
- RegenRate = 0,
- SubThreatLevel = 0,
- SurfaceThreatLevel = 0,
- },
- Description = 'Advanced Superiority Fighter',
- Display = {
- Abilities = {
- '<LOC ability_aa>Anti-Air',
- },
- AttackReticuleSize = 4,
- LayerChangeEffects = {
- AirLand = {
- Effects = {
- {
- Bones = {
- 'UEA0305',
- },
- Type = 'Landing01',
- },
- },
- },
- LandAir = {
- Effects = {
- {
- Bones = {
- 'UEA0305',
- },
- Type = 'TakeOff01',
- },
- },
- },
- },
- Mesh = {
- IconFadeInZoom = 130,
- LODs = {
- {
- LODCutoff = 140,
- ShaderName = 'Unit',
- },
- {
- AlbedoName = 'uea0301_lod1_albedo.dds',
- LODCutoff = 215,
- ShaderName = 'Unit',
- SpecularName = 'uea0301_lod1_specteam.dds',
- },
- },
- },
- MovementEffects = {
- Air = {
- Contrails = {
- Bones = {
- 'Contrail_Left',
- 'Contrail_Right',
- },
- ZOffset = 0,
- },
- Effects = {
- {
- Bones = {
- 'Exhaust',
- },
- Type = 'AirExhaust01',
- },
- },
- },
- BeamExhaust = {
- Bones = {
- 'Exhaust',
- 'Exhaust01',
- },
- Cruise = true,
- Idle = true,
- },
- },
- PlaceholderMeshName = 'UXA0001',
- SpawnRandomRotation = false,
- UniformScale = 0.1,
- },
- Economy = {
- BuildCostEnergy = 20000,
- BuildCostMass = 400,
- BuildTime = 3000,
- },
- Footprint = {
- MaxSlope = 0.25,
- SizeX = 1,
- SizeZ = 1,
- },
- General = {
- Category = 'Fighter',
- Classification = 'RULEUC_MilitaryAircraft',
- CommandCaps = {
- RULEUCC_Attack = true,
- RULEUCC_CallTransport = true,
- RULEUCC_Capture = false,
- RULEUCC_Dock = true,
- RULEUCC_Guard = true,
- RULEUCC_Move = true,
- RULEUCC_Nuke = false,
- RULEUCC_Patrol = true,
- RULEUCC_Reclaim = false,
- RULEUCC_Repair = false,
- RULEUCC_RetaliateToggle = true,
- RULEUCC_Stop = true,
- RULEUCC_Transport = false,
- },
- FactionName = 'UEF',
- Icon = 'air',
- TechLevel = 'RULEUTL_Secret',
- UnitName = 'Tomcat',
- UnitWeight = 1,
- },
- Intel = {
- RadarRadius = 65,
- VisionRadius = 32,
- },
- Interface = {
- HelpText = 'Advanced Superiority Fighter',
- },
- LifeBarHeight = 0.075,
- LifeBarOffset = 0.65,
- LifeBarSize = 1.25,
- Physics = {
- BuildOnLayerCaps = {
- LAYER_Air = true,
- LAYER_Land = false,
- LAYER_Orbit = false,
- LAYER_Seabed = false,
- LAYER_Sub = false,
- LAYER_Water = false,
- },
- Elevation = 20,
- FuelRechargeRate = 15,
- FuelUseTime = 1000,
- GroundCollisionOffset = 2,
- MaxSpeed = 0.5,
- MeshExtentsX = 2,
- MeshExtentsY = 0.55,
- MeshExtentsZ = 1.65,
- MotionType = 'RULEUMT_Air',
- },
- SelectionSizeX = 1.1,
- SelectionSizeZ = 1,
- SelectionThickness = 0.42,
- SizeSphere = 2,
- SizeX = 1,
- SizeY = 0.3,
- SizeZ = 1.3,
- StrategicIconName = 'icon_fighter3_antiair',
- StrategicIconSortPriority = 55,
- Transport = {
- AirClass = true,
- TransportClass = 3,
- },
- Veteran = {
- Level1 = 6,
- Level2 = 12,
- Level3 = 18,
- Level4 = 24,
- Level5 = 30,
- },
- Weapon = {
- {
- Audio = {
- Fire = Sound {
- Bank = 'UELWeapon',
- Cue = 'UEB4201_Phalanx_01',
- LodCutoff = 'Weapon_LodCutoff',
- },
- },
- BallisticArc = 'RULEUBA_None',
- CannotAttackGround = true,
- CollideFriendly = false,
- Damage = 300,
- DamageType = 'Normal',
- DisplayName = 'Gatling Plasma Cannon',
- FireTargetLayerCapsTable = {
- Air = 'Air',
- Land = 'Air',
- Water = 'Air',
- },
- FiringRandomness = 0.8,
- FiringTolerance = 0.1,
- Label = 'GatlingGun',
- MaxRadius = 35,
- MuzzleSalvoDelay = 0,
- MuzzleSalvoSize = 1,
- MuzzleVelocity = 100,
- ProjectileId = '/projectiles/TDPhalanx01/TDPhalanx01_proj.bp',
- ProjectileLifetimeUsesMultiplier = 1.1,
- ProjectilesPerOnFire = 1,
- RackBones = {
- {
- MuzzleBones = {
- 'MachineMuzzle01',
- },
- RackBone = 'MachineMuzzle01',
- },
- },
- RackFireTogether = false,
- RackRecoilDistance = 0,
- RackReloadTimeout = 10,
- RackSalvoChargeTime = 0,
- RackSalvoReloadTime = 0,
- RackSalvoSize = 1,
- RackSlavedToTurret = false,
- RangeCategory = 'UWRC_AntiAir',
- RateOfFire = 1,
- TargetCheckInterval = 0.01,
- TargetPriorities = {
- 'SPECIALHIGHPRI',
- 'AIR MOBILE',
- 'AIR MOBILE -INTELLIGENCE',
- 'SPECIALLOWPRI',
- 'ALLUNITS',
- },
- TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL',
- TargetRestrictOnlyAllow = 'AIR',
- TrackingRadius = 0,
- TurretBoneMuzzle = 'MachineMuzzle01',
- TurretBonePitch = 'MachineMuzzle01',
- TurretBoneYaw = 'MachineMuzzle01',
- TurretDualManipulators = false,
- TurretPitch = 0,
- TurretPitchRange = 55,
- TurretPitchSpeed = 360,
- TurretYaw = 0,
- TurretYawRange = 55,
- TurretYawSpeed = 360,
- Turreted = true,
- UseFiringSolutionInsteadOfAimBone = true,
- WeaponCategory = 'Anti Air',
- },
- {
- AboveWaterTargetsOnly = true,
- Audio = {
- Fire = Sound {
- Bank = 'UEAWeapon',
- Cue = 'UEA0103_Carpet_Bomb',
- LodCutoff = 'Weapon_LodCutoff',
- },
- },
- AutoInitiateAttackCommand = true,
- BallisticArc = 'RULEUBA_None',
- BombDropThreshold = 4,
- CollideFriendly = false,
- Damage = 10,
- DamageFriendly = true,
- DamageRadius = 2.5,
- DamageType = 'Normal',
- DisplayName = 'Napalm Carpet Bomb',
- DoTPulses = 15,
- DoTTime = 2.5,
- FireTargetLayerCapsTable = {
- Air = 'Land|Seabed|Water',
- Land = 'Land|Seabed|Water',
- Water = 'Land|Seabed|Water',
- },
- FiringRandomness = 0.1,
- FiringTolerance = 2,
- Label = 'Bomb',
- MaxRadius = 45,
- MuzzleSalvoDelay = 0.25,
- MuzzleSalvoSize = 8,
- MuzzleVelocity = 0,
- NeedToComputeBombDrop = true,
- ProjectileId = '/projectiles/TIFNapalmCarpetBomb02/TIFNapalmCarpetBomb02_proj.bp',
- ProjectilesPerOnFire = 8,
- RackBones = {
- {
- MuzzleBones = {
- 'MissileMuzzle01',
- 'MissileMuzzle02',
- },
- RackBone = 'MissileMuzzle01',
- },
- },
- RackRecoilDistance = 0,
- RackReloadTimeout = 10,
- RackSalvoChargeTime = 0,
- RackSalvoReloadTime = 0,
- RackSalvoSize = 1,
- RackSlavedToTurret = false,
- RateOfFire = 0.1,
- SkipReadyState = true,
- StopOnPrimaryWeaponBusy = true,
- TargetCheckInterval = 1,
- TargetPriorities = {
- 'SPECIALHIGHPRI',
- 'STRUCTURE',
- 'SPECIALLOWPRI',
- 'ALLUNITS',
- },
- TargetRestrictDisallow = 'UNTARGETABLE',
- TrackingRadius = 1.25,
- TurretDualManipulators = false,
- TurretPitch = -90,
- TurretPitchRange = 20,
- TurretPitchSpeed = 60,
- TurretYaw = 0,
- TurretYawRange = 180,
- TurretYawSpeed = 120,
- Turreted = false,
- WeaponCategory = 'Bomb',
- WeaponRepackTimeout = 0,
- WeaponUnpacks = false,
- },
- {
- AboveWaterTargetsOnly = true,
- Damage = 200,
- DamageFriendly = true,
- DamageRadius = 1,
- DamageType = 'Normal',
- DisplayName = 'Air Crash',
- DummyWeapon = true,
- FiringTolerance = 2,
- Label = 'DeathImpact',
- WeaponCategory = 'Death',
- },
- },
- Wreckage = {
- Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
- EnergyMult = 0,
- HealthMult = 0.9,
- MassMult = 0.9,
- ReclaimTimeMultiplier = 1,
- WreckageLayers = {
- Air = false,
- Land = true,
- Seabed = false,
- Sub = false,
- Water = false,
- },
- },
- }
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