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Jan 7th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. -----------------------
  84. --[[ Name : Inked Monster ]]--
  85. -------------------------------------------------------
  86. --A script By makhail07
  87.  
  88. --Discord Creterisk#2958
  89.  
  90. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  91. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  92. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  93. --YOU FUCKING SKIDS,
  94. --For Those who log/decompile this, If you sell or trade this,
  95. --and I find out who you are, i will take massive action.
  96.  
  97. -------------------------------------------------------
  98.  
  99. local FavIDs = {
  100. 340106355, --Nefl Crystals
  101. 927529620, --Dimension
  102. 876981900, --Fantasy
  103. 398987889, --Ordinary Days
  104. 1117396305, --Oh wait, it's you.
  105. 885996042, --Action Winter Journey
  106. 919231299, --Sprawling Idiot Effigy
  107. 743466274, --Good Day Sunshine
  108. 727411183, --Knife Fight
  109. 1402748531, --The Earth Is Counting On You!
  110. 595230126 --Robot Language
  111. }
  112.  
  113.  
  114.  
  115. --The reality of my life isn't real but a Universe -makhail07
  116. wait(0.2)
  117. local plr = owner
  118. print('Local User is '..plr.Name)
  119. print('Inked Monster Loaded')
  120. print('Wat')
  121. local char = plr.Character
  122. local hum = char.Humanoid
  123. local hed = char.Head
  124. local root = char.HumanoidRootPart
  125. local rootj = root.RootJoint
  126. local tors = char.Torso
  127. local ra = char["Right Arm"]
  128. local la = char["Left Arm"]
  129. local rl = char["Right Leg"]
  130. local ll = char["Left Leg"]
  131. local neck = tors["Neck"]
  132. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  133. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  134. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  135. local maincolor = BrickColor.new("Institutional white")
  136. -------------------------------------------------------
  137. --Start Whitelist and Invincibility--
  138. -------------------------------------------------------
  139. ff = Instance.new("ForceField",char)
  140. ff.Visible = false
  141. hum.Name = "Base"
  142. hum.MaxHealth = 1.0E298
  143. hum.Health = 1.0E298
  144. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  145. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  146. hum.MaxHealth = 1.0E298
  147. hum.Health = 1.0E298
  148. end
  149. end)
  150. -------------------------------------------------------
  151. --End Whitelist and Invincibility--
  152. -------------------------------------------------------
  153.  
  154. -------------------------------------------------------
  155. --Start Good Stuff--
  156. -------------------------------------------------------
  157. cam = game.Workspace.CurrentCamera
  158. CF = CFrame.new
  159. angles = CFrame.Angles
  160. attack = false
  161. Euler = CFrame.fromEulerAnglesXYZ
  162. Rad = math.rad
  163. IT = Instance.new
  164. BrickC = BrickColor.new
  165. Cos = math.cos
  166. Acos = math.acos
  167. Sin = math.sin
  168. Asin = math.asin
  169. Abs = math.abs
  170. Mrandom = math.random
  171. Floor = math.floor
  172. -------------------------------------------------------
  173. --End Good Stuff--
  174. -------------------------------------------------------
  175. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  176. RSH, LSH = nil, nil
  177. RW = Instance.new("Weld")
  178. LW = Instance.new("Weld")
  179. RH = tors["Right Hip"]
  180. LH = tors["Left Hip"]
  181. RSH = tors["Right Shoulder"]
  182. LSH = tors["Left Shoulder"]
  183. RSH.Parent = nil
  184. LSH.Parent = nil
  185. RW.Name = "RW"
  186. RW.Part0 = tors
  187. RW.C0 = CF(1.5, 0.5, 0)
  188. RW.C1 = CF(0, 0.5, 0)
  189. RW.Part1 = ra
  190. RW.Parent = tors
  191. LW.Name = "LW"
  192. LW.Part0 = tors
  193. LW.C0 = CF(-1.5, 0.5, 0)
  194. LW.C1 = CF(0, 0.5, 0)
  195. LW.Part1 = la
  196. LW.Parent = tors
  197. Effects = {}
  198. -------------------------------------------------------
  199. --Start HeartBeat--
  200. -------------------------------------------------------
  201. ArtificialHB = Instance.new("BindableEvent", script)
  202. ArtificialHB.Name = "Heartbeat"
  203. script:WaitForChild("Heartbeat")
  204.  
  205. frame = 1 / 60
  206. tf = 0
  207. allowframeloss = false
  208. tossremainder = false
  209.  
  210.  
  211. lastframe = tick()
  212. script.Heartbeat:Fire()
  213.  
  214.  
  215. game:GetService("RunService").Heartbeat:connect(function(s, p)
  216. tf = tf + s
  217. if tf >= frame then
  218. if allowframeloss then
  219. script.Heartbeat:Fire()
  220. lastframe = tick()
  221. else
  222. for i = 1, math.floor(tf / frame) do
  223. script.Heartbeat:Fire()
  224. end
  225. lastframe = tick()
  226. end
  227. if tossremainder then
  228. tf = 0
  229. else
  230. tf = tf - frame * math.floor(tf / frame)
  231. end
  232. end
  233. end)
  234. -------------------------------------------------------
  235. --End HeartBeat--
  236. -------------------------------------------------------
  237.  
  238. -------------------------------------------------------
  239. --Start Important Functions--
  240. -------------------------------------------------------
  241. function swait(num)
  242. if num == 0 or num == nil then
  243. game:service("RunService").Stepped:wait(0)
  244. else
  245. for i = 0, num do
  246. game:service("RunService").Stepped:wait(0)
  247. end
  248. end
  249. end
  250. function thread(f)
  251. coroutine.resume(coroutine.create(f))
  252. end
  253. function clerp(a, b, t)
  254. local qa = {
  255. QuaternionFromCFrame(a)
  256. }
  257. local qb = {
  258. QuaternionFromCFrame(b)
  259. }
  260. local ax, ay, az = a.x, a.y, a.z
  261. local bx, by, bz = b.x, b.y, b.z
  262. local _t = 1 - t
  263. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  264. end
  265. function QuaternionFromCFrame(cf)
  266. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  267. local trace = m00 + m11 + m22
  268. if trace > 0 then
  269. local s = math.sqrt(1 + trace)
  270. local recip = 0.5 / s
  271. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  272. else
  273. local i = 0
  274. if m00 < m11 then
  275. i = 1
  276. end
  277. if m22 > (i == 0 and m00 or m11) then
  278. i = 2
  279. end
  280. if i == 0 then
  281. local s = math.sqrt(m00 - m11 - m22 + 1)
  282. local recip = 0.5 / s
  283. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  284. elseif i == 1 then
  285. local s = math.sqrt(m11 - m22 - m00 + 1)
  286. local recip = 0.5 / s
  287. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  288. elseif i == 2 then
  289. local s = math.sqrt(m22 - m00 - m11 + 1)
  290. local recip = 0.5 / s
  291. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  292. end
  293. end
  294. end
  295. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  296. local xs, ys, zs = x + x, y + y, z + z
  297. local wx, wy, wz = w * xs, w * ys, w * zs
  298. local xx = x * xs
  299. local xy = x * ys
  300. local xz = x * zs
  301. local yy = y * ys
  302. local yz = y * zs
  303. local zz = z * zs
  304. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  305. end
  306. function QuaternionSlerp(a, b, t)
  307. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  308. local startInterp, finishInterp
  309. if cosTheta >= 1.0E-4 then
  310. if 1 - cosTheta > 1.0E-4 then
  311. local theta = math.acos(cosTheta)
  312. local invSinTheta = 1 / Sin(theta)
  313. startInterp = Sin((1 - t) * theta) * invSinTheta
  314. finishInterp = Sin(t * theta) * invSinTheta
  315. else
  316. startInterp = 1 - t
  317. finishInterp = t
  318. end
  319. elseif 1 + cosTheta > 1.0E-4 then
  320. local theta = math.acos(-cosTheta)
  321. local invSinTheta = 1 / Sin(theta)
  322. startInterp = Sin((t - 1) * theta) * invSinTheta
  323. finishInterp = Sin(t * theta) * invSinTheta
  324. else
  325. startInterp = t - 1
  326. finishInterp = t
  327. end
  328. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  329. end
  330. function rayCast(Position, Direction, Range, Ignore)
  331. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  332. end
  333. local RbxUtility = LoadLibrary("RbxUtility")
  334. local Create = RbxUtility.Create
  335.  
  336. -------------------------------------------------------
  337. --Start Damage Function--
  338. -------------------------------------------------------
  339. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  340. if hit.Parent == nil then
  341. return
  342. end
  343. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  344. for _, v in pairs(hit.Parent:children()) do
  345. if v:IsA("Humanoid") then
  346. h = v
  347. end
  348. end
  349. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  350.  
  351. hit.Parent:FindFirstChild("Head"):BreakJoints()
  352. end
  353.  
  354. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  355. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  356. if hit.Parent.DebounceHit.Value == true then
  357. return
  358. end
  359. end
  360. if insta == true then
  361. hit.Parent:FindFirstChild("Head"):BreakJoints()
  362. end
  363. local c = Create("ObjectValue"){
  364. Name = "creator",
  365. Value = game:service("Players").LocalPlayer,
  366. Parent = h,
  367. }
  368. game:GetService("Debris"):AddItem(c, .5)
  369. if HitSound ~= nil and HitPitch ~= nil then
  370. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  371. end
  372. local Damage = math.random(minim, maxim)
  373. local blocked = false
  374. local block = hit.Parent:findFirstChild("Block")
  375. if block ~= nil then
  376. if block.className == "IntValue" then
  377. if block.Value > 0 then
  378. blocked = true
  379. block.Value = block.Value - 1
  380. print(block.Value)
  381. end
  382. end
  383. end
  384. if blocked == false then
  385. h.Health = h.Health - Damage
  386. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  387. else
  388. h.Health = h.Health - (Damage / 2)
  389. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  390. end
  391. if Type == "Knockdown" then
  392. local hum = hit.Parent.Humanoid
  393. hum.PlatformStand = true
  394. coroutine.resume(coroutine.create(function(HHumanoid)
  395. swait(1)
  396. HHumanoid.PlatformStand = false
  397. end), hum)
  398. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  399. local bodvol = Create("BodyVelocity"){
  400. velocity = angle * knockback,
  401. P = 5000,
  402. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  403. Parent = hit,
  404. }
  405. local rl = Create("BodyAngularVelocity"){
  406. P = 3000,
  407. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  408. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  409. Parent = hit,
  410. }
  411. game:GetService("Debris"):AddItem(bodvol, .5)
  412. game:GetService("Debris"):AddItem(rl, .5)
  413. elseif Type == "Normal" then
  414. local vp = Create("BodyVelocity"){
  415. P = 500,
  416. maxForce = Vector3.new(math.huge, 0, math.huge),
  417. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  418. }
  419. if knockback > 0 then
  420. vp.Parent = hit.Parent.Torso
  421. end
  422. game:GetService("Debris"):AddItem(vp, .5)
  423. elseif Type == "Up" then
  424. local bodyVelocity = Create("BodyVelocity"){
  425. velocity = Vector3.new(0, 20, 0),
  426. P = 5000,
  427. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  428. Parent = hit,
  429. }
  430. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  431. elseif Type == "DarkUp" then
  432. coroutine.resume(coroutine.create(function()
  433. for i = 0, 1, 0.1 do
  434. swait()
  435. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  436. end
  437. end))
  438. local bodyVelocity = Create("BodyVelocity"){
  439. velocity = Vector3.new(0, 20, 0),
  440. P = 5000,
  441. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  442. Parent = hit,
  443. }
  444. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  445. elseif Type == "Snare" then
  446. local bp = Create("BodyPosition"){
  447. P = 2000,
  448. D = 100,
  449. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  450. position = hit.Parent.Torso.Position,
  451. Parent = hit.Parent.Torso,
  452. }
  453. game:GetService("Debris"):AddItem(bp, 1)
  454. elseif Type == "Freeze" then
  455. local BodPos = Create("BodyPosition"){
  456. P = 50000,
  457. D = 1000,
  458. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  459. position = hit.Parent.Torso.Position,
  460. Parent = hit.Parent.Torso,
  461. }
  462. local BodGy = Create("BodyGyro") {
  463. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  464. P = 20e+003,
  465. Parent = hit.Parent.Torso,
  466. cframe = hit.Parent.Torso.CFrame,
  467. }
  468. hit.Parent.Torso.Anchored = true
  469. coroutine.resume(coroutine.create(function(Part)
  470. swait(1.5)
  471. Part.Anchored = false
  472. end), hit.Parent.Torso)
  473. game:GetService("Debris"):AddItem(BodPos, 3)
  474. game:GetService("Debris"):AddItem(BodGy, 3)
  475. end
  476. local debounce = Create("BoolValue"){
  477. Name = "DebounceHit",
  478. Parent = hit.Parent,
  479. Value = true,
  480. }
  481. game:GetService("Debris"):AddItem(debounce, Delay)
  482. c = Create("ObjectValue"){
  483. Name = "creator",
  484. Value = Player,
  485. Parent = h,
  486. }
  487. game:GetService("Debris"):AddItem(c, .5)
  488. end
  489. end
  490. -------------------------------------------------------
  491. --End Damage Function--
  492. -------------------------------------------------------
  493.  
  494. -------------------------------------------------------
  495. --Start Damage Function Customization--
  496. -------------------------------------------------------
  497. function ShowDamage(Pos, Text, Time, Color)
  498. local Rate = (1 / 30)
  499. local Pos = (Pos or Vector3.new(9, 4, 8))
  500. local Text = (Text or "")
  501. local Time = (Time or 2)
  502. local Color = (Color or Color3.new(8, 4, 3))
  503. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  504. EffectPart.Anchored = true
  505. local BillboardGui = Create("BillboardGui"){
  506. Size = UDim2.new(9, 0, 9, 0),
  507. Adornee = EffectPart,
  508. Parent = EffectPart,
  509. }
  510. local TextLabel = Create("TextLabel"){
  511. BackgroundTransparency = 1,
  512. Size = UDim2.new(3, 0, 3, 0),
  513. Text = Text,
  514. Font = "Bodoni",
  515. TextColor3 = Color,
  516. TextScaled = true,
  517. TextStrokeColor3 = Color3.fromRGB(9,4,2),
  518. Parent = BillboardGui,
  519. }
  520. game.Debris:AddItem(EffectPart, (Time))
  521. EffectPart.Parent = game:GetService("Workspace")
  522. delay(0, function()
  523. local Frames = (Time / Rate)
  524. for Frame = 1, Frames do
  525. wait(Rate)
  526. local Percent = (Frame / Frames)
  527. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  528. TextLabel.TextTransparency = Percent
  529. end
  530. if EffectPart and EffectPart.Parent then
  531. EffectPart:Destroy()
  532. end
  533. end)
  534. end
  535. -------------------------------------------------------
  536. --End Damage Function Customization--
  537. -------------------------------------------------------
  538.  
  539. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  540. for _, c in pairs(workspace:children()) do
  541. local hum = c:findFirstChild("Humanoid")
  542. if hum ~= nil then
  543. local head = c:findFirstChild("Head")
  544. if head ~= nil then
  545. local targ = head.Position - Part.Position
  546. local mag = targ.magnitude
  547. if magni >= mag and c.Name ~= plr.Name then
  548. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  549. end
  550. end
  551. end
  552. end
  553. end
  554.  
  555.  
  556. CFuncs = {
  557. Part = {
  558. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  559. local Part = Create("Part")({
  560. Parent = Parent,
  561. Reflectance = Reflectance,
  562. Transparency = Transparency,
  563. CanCollide = false,
  564. Locked = true,
  565. BrickColor = BrickColor.new(tostring(BColor)),
  566. Name = Name,
  567. Size = Size,
  568. Material = Material
  569. })
  570. RemoveOutlines(Part)
  571. return Part
  572. end
  573. },
  574. Mesh = {
  575. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  576. local Msh = Create(Mesh)({
  577. Parent = Part,
  578. Offset = OffSet,
  579. Scale = Scale
  580. })
  581. if Mesh == "SpecialMesh" then
  582. Msh.MeshType = MeshType
  583. Msh.MeshId = MeshId
  584. end
  585. return Msh
  586. end
  587. },
  588. Mesh = {
  589. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  590. local Msh = Create(Mesh)({
  591. Parent = Part,
  592. Offset = OffSet,
  593. Scale = Scale
  594. })
  595. if Mesh == "SpecialMesh" then
  596. Msh.MeshType = MeshType
  597. Msh.MeshId = MeshId
  598. end
  599. return Msh
  600. end
  601. },
  602. Weld = {
  603. Create = function(Parent, Part0, Part1, C0, C1)
  604. local Weld = Create("Weld")({
  605. Parent = Parent,
  606. Part0 = Part0,
  607. Part1 = Part1,
  608. C0 = C0,
  609. C1 = C1
  610. })
  611. return Weld
  612. end
  613. },
  614. Sound = {
  615. Create = function(id, par, vol, pit)
  616. coroutine.resume(coroutine.create(function()
  617. local S = Create("Sound")({
  618. Volume = vol,
  619. Pitch = pit or 1,
  620. SoundId = id,
  621. Parent = par or workspace
  622. })
  623. wait()
  624. S:play()
  625. game:GetService("Debris"):AddItem(S, 6)
  626. end))
  627. end
  628. },
  629. ParticleEmitter = {
  630. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  631. local fp = Create("ParticleEmitter")({
  632. Parent = Parent,
  633. Color = ColorSequence.new(Color1, Color2),
  634. LightEmission = LightEmission,
  635. Size = Size,
  636. Texture = Texture,
  637. Transparency = Transparency,
  638. ZOffset = ZOffset,
  639. Acceleration = Accel,
  640. Drag = Drag,
  641. LockedToPart = LockedToPart,
  642. VelocityInheritance = VelocityInheritance,
  643. EmissionDirection = EmissionDirection,
  644. Enabled = Enabled,
  645. Lifetime = LifeTime,
  646. Rate = Rate,
  647. Rotation = Rotation,
  648. RotSpeed = RotSpeed,
  649. Speed = Speed,
  650. VelocitySpread = VelocitySpread
  651. })
  652. return fp
  653. end
  654. }
  655. }
  656. function RemoveOutlines(part)
  657. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  658. end
  659. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  660. local Part = Create("Part")({
  661. formFactor = FormFactor,
  662. Parent = Parent,
  663. Reflectance = Reflectance,
  664. Transparency = Transparency,
  665. CanCollide = false,
  666. Locked = true,
  667. BrickColor = BrickColor.new(tostring(BColor)),
  668. Name = Name,
  669. Size = Size,
  670. Material = Material
  671. })
  672. RemoveOutlines(Part)
  673. return Part
  674. end
  675. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  676. local NEWPART = IT("Part")
  677. NEWPART.formFactor = FORMFACTOR
  678. NEWPART.Reflectance = REFLECTANCE
  679. NEWPART.Transparency = TRANSPARENCY
  680. NEWPART.CanCollide = false
  681. NEWPART.Locked = true
  682. NEWPART.Anchored = true
  683. if ANCHOR == false then
  684. NEWPART.Anchored = false
  685. end
  686. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  687. NEWPART.Name = NAME
  688. NEWPART.Size = SIZE
  689. NEWPART.Position = tors.Position
  690. NEWPART.Material = MATERIAL
  691. NEWPART:BreakJoints()
  692. NEWPART.Parent = PARENT
  693. return NEWPART
  694. end
  695. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  696. local Msh = Create(Mesh)({
  697. Parent = Part,
  698. Offset = OffSet,
  699. Scale = Scale
  700. })
  701. if Mesh == "SpecialMesh" then
  702. Msh.MeshType = MeshType
  703. Msh.MeshId = MeshId
  704. end
  705. return Msh
  706. end
  707. function CreateWeld(Parent, Part0, Part1, C0, C1)
  708. local Weld = Create("Weld")({
  709. Parent = Parent,
  710. Part0 = Part0,
  711. Part1 = Part1,
  712. C0 = C0,
  713. C1 = C1
  714. })
  715. return Weld
  716. end
  717.  
  718.  
  719. -------------------------------------------------------
  720. --Start Effect Function--
  721. -------------------------------------------------------
  722. EffectModel = Instance.new("Model", char)
  723. Effects = {
  724. Block = {
  725. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  726. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  727. prt.Anchored = true
  728. prt.CFrame = cframe
  729. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  730. game:GetService("Debris"):AddItem(prt, 10)
  731. if Type == 1 or Type == nil then
  732. table.insert(Effects, {
  733. prt,
  734. "Block1",
  735. delay,
  736. x3,
  737. y3,
  738. z3,
  739. msh
  740. })
  741. elseif Type == 2 then
  742. table.insert(Effects, {
  743. prt,
  744. "Block2",
  745. delay,
  746. x3,
  747. y3,
  748. z3,
  749. msh
  750. })
  751. else
  752. table.insert(Effects, {
  753. prt,
  754. "Block3",
  755. delay,
  756. x3,
  757. y3,
  758. z3,
  759. msh
  760. })
  761. end
  762. end
  763. },
  764. Sphere = {
  765. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  766. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  767. prt.Anchored = true
  768. prt.CFrame = cframe
  769. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  770. game:GetService("Debris"):AddItem(prt, 10)
  771. table.insert(Effects, {
  772. prt,
  773. "Cylinder",
  774. delay,
  775. x3,
  776. y3,
  777. z3,
  778. msh
  779. })
  780. end
  781. },
  782. Cylinder = {
  783. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  784. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  785. prt.Anchored = true
  786. prt.CFrame = cframe
  787. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  788. game:GetService("Debris"):AddItem(prt, 10)
  789. table.insert(Effects, {
  790. prt,
  791. "Cylinder",
  792. delay,
  793. x3,
  794. y3,
  795. z3,
  796. msh
  797. })
  798. end
  799. },
  800. Wave = {
  801. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  802. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  803. prt.Anchored = true
  804. prt.CFrame = cframe
  805. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  806. game:GetService("Debris"):AddItem(prt, 10)
  807. table.insert(Effects, {
  808. prt,
  809. "Cylinder",
  810. delay,
  811. x3 / 60,
  812. y3 / 60,
  813. z3 / 60,
  814. msh
  815. })
  816. end
  817. },
  818. Ring = {
  819. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  820. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  821. prt.Anchored = true
  822. prt.CFrame = cframe
  823. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  824. game:GetService("Debris"):AddItem(prt, 10)
  825. table.insert(Effects, {
  826. prt,
  827. "Cylinder",
  828. delay,
  829. x3,
  830. y3,
  831. z3,
  832. msh
  833. })
  834. end
  835. },
  836. Break = {
  837. Create = function(brickcolor, cframe, x1, y1, z1)
  838. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  839. prt.Anchored = true
  840. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  841. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  842. local num = math.random(10, 50) / 1000
  843. game:GetService("Debris"):AddItem(prt, 10)
  844. table.insert(Effects, {
  845. prt,
  846. "Shatter",
  847. num,
  848. prt.CFrame,
  849. math.random() - math.random(),
  850. 0,
  851. math.random(50, 100) / 100
  852. })
  853. end
  854. },
  855. Spiral = {
  856. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  857. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  858. prt.Anchored = true
  859. prt.CFrame = cframe
  860. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  861. game:GetService("Debris"):AddItem(prt, 10)
  862. table.insert(Effects, {
  863. prt,
  864. "Cylinder",
  865. delay,
  866. x3,
  867. y3,
  868. z3,
  869. msh
  870. })
  871. end
  872. },
  873. Push = {
  874. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  875. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  876. prt.Anchored = true
  877. prt.CFrame = cframe
  878. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  879. game:GetService("Debris"):AddItem(prt, 10)
  880. table.insert(Effects, {
  881. prt,
  882. "Cylinder",
  883. delay,
  884. x3,
  885. y3,
  886. z3,
  887. msh
  888. })
  889. end
  890. }
  891. }
  892. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  893. local fp = IT("Part")
  894. fp.formFactor = formfactor
  895. fp.Parent = parent
  896. fp.Reflectance = reflectance
  897. fp.Transparency = transparency
  898. fp.CanCollide = false
  899. fp.Locked = true
  900. fp.BrickColor = brickcolor
  901. fp.Name = name
  902. fp.Size = size
  903. fp.Position = tors.Position
  904. RemoveOutlines(fp)
  905. fp.Material = "SmoothPlastic"
  906. fp:BreakJoints()
  907. return fp
  908. end
  909.  
  910. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  911. local mesh = IT(Mesh)
  912. mesh.Parent = part
  913. if Mesh == "SpecialMesh" then
  914. mesh.MeshType = meshtype
  915. if meshid ~= "nil" then
  916. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  917. end
  918. end
  919. mesh.Offset = offset
  920. mesh.Scale = scale
  921. return mesh
  922. end
  923.  
  924. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  925. local type = type
  926. local rng = Instance.new("Part", char)
  927. rng.Anchored = true
  928. rng.BrickColor = color
  929. rng.CanCollide = false
  930. rng.FormFactor = 3
  931. rng.Name = "Ring"
  932. rng.Material = "Neon"
  933. rng.Size = Vector3.new(9, 9, 9)
  934. rng.Transparency = 0
  935. rng.TopSurface = 0
  936. rng.BottomSurface = 0
  937. rng.CFrame = pos
  938. local rngm = Instance.new("SpecialMesh", rng)
  939. rngm.MeshType = MType
  940. rngm.Scale = scale
  941. local scaler2 = 1
  942. if type == "Add" then
  943. scaler2 = 1 * value
  944. elseif type == "Divide" then
  945. scaler2 = 1 / value
  946. end
  947. coroutine.resume(coroutine.create(function()
  948. for i = 0, 10 / bonuspeed, 0.1 do
  949. swait()
  950. if type == "Add" then
  951. scaler2 = scaler2 - 0.01 * value / bonuspeed
  952. elseif type == "Divide" then
  953. scaler2 = scaler2 - 0.01 / value * bonuspeed
  954. end
  955. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  956. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  957. end
  958. rng:Destroy()
  959. end))
  960. end
  961.  
  962. function Eviscerate(dude)
  963. if dude.Name ~= char then
  964. local bgf = IT("BodyGyro", dude.Head)
  965. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  966. local val = IT("BoolValue", dude)
  967. val.Name = "IsHit"
  968. local ds = coroutine.wrap(function()
  969. dude:WaitForChild("Head"):BreakJoints()
  970. wait(0.5)
  971. target = nil
  972. coroutine.resume(coroutine.create(function()
  973. for i, v in pairs(dude:GetChildren()) do
  974. if v:IsA("Accessory") then
  975. v:Destroy()
  976. end
  977. if v:IsA("Humanoid") then
  978. v:Destroy()
  979. end
  980. if v:IsA("CharacterMesh") then
  981. v:Destroy()
  982. end
  983. if v:IsA("Model") then
  984. v:Destroy()
  985. end
  986. if v:IsA("Part") or v:IsA("MeshPart") then
  987. for x, o in pairs(v:GetChildren()) do
  988. if o:IsA("Decal") then
  989. o:Destroy()
  990. end
  991. end
  992. coroutine.resume(coroutine.create(function()
  993. v.Material = "Neon"
  994. v.CanCollide = false
  995. local PartEmmit1 = IT("ParticleEmitter", v)
  996. PartEmmit1.LightEmission = 1
  997. PartEmmit1.Texture = "rbxassetid://284205403"
  998. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  999. PartEmmit1.Rate = 150
  1000. PartEmmit1.Lifetime = NumberRange.new(1)
  1001. PartEmmit1.Size = NumberSequence.new({
  1002. NumberSequenceKeypoint.new(0, 0.75, 0),
  1003. NumberSequenceKeypoint.new(1, 0, 0)
  1004. })
  1005. PartEmmit1.Transparency = NumberSequence.new({
  1006. NumberSequenceKeypoint.new(0, 0, 0),
  1007. NumberSequenceKeypoint.new(1, 1, 0)
  1008. })
  1009. PartEmmit1.Speed = NumberRange.new(0, 0)
  1010. PartEmmit1.VelocitySpread = 30000
  1011. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1012. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1013. local BodPoss = IT("BodyPosition", v)
  1014. BodPoss.P = 3000
  1015. BodPoss.D = 1000
  1016. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1017. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1018. v.Color = maincolor.Color
  1019. coroutine.resume(coroutine.create(function()
  1020. for i = 0, 49 do
  1021. swait(1)
  1022. v.Transparency = v.Transparency + 0.08
  1023. end
  1024. wait(0.5)
  1025. PartEmmit1.Enabled = false
  1026. wait(3)
  1027. v:Destroy()
  1028. dude:Destroy()
  1029. end))
  1030. end))
  1031. end
  1032. end
  1033. end))
  1034. end)
  1035. ds()
  1036. end
  1037. end
  1038.  
  1039. function FindNearestHead(Position, Distance, SinglePlayer)
  1040. if SinglePlayer then
  1041. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1042. end
  1043. local List = {}
  1044. for i, v in pairs(workspace:GetChildren()) do
  1045. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1046. table.insert(List, v)
  1047. end
  1048. end
  1049. return List
  1050. end
  1051.  
  1052. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1053. local type = type
  1054. local rng = Instance.new("Part", char)
  1055. rng.Anchored = true
  1056. rng.BrickColor = color
  1057. rng.CanCollide = false
  1058. rng.FormFactor = 3
  1059. rng.Name = "Ring"
  1060. rng.Material = "Neon"
  1061. rng.Size = Vector3.new(9, 9, 9)
  1062. rng.Transparency = 0
  1063. rng.TopSurface = 0
  1064. rng.BottomSurface = 0
  1065. rng.CFrame = pos
  1066. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1067. local rngm = Instance.new("SpecialMesh", rng)
  1068. rngm.MeshType = MType
  1069. rngm.Scale = Vector3.new(x1, y1, z1)
  1070. local scaler2 = 1
  1071. local speeder = FastSpeed
  1072. if type == "Add" then
  1073. scaler2 = 1 * value
  1074. elseif type == "Divide" then
  1075. scaler2 = 1 / value
  1076. end
  1077. coroutine.resume(coroutine.create(function()
  1078. for i = 0, 10 / bonuspeed, 0.1 do
  1079. swait()
  1080. if type == "Add" then
  1081. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1082. elseif type == "Divide" then
  1083. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1084. end
  1085. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1086. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1087. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1088. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1089. end
  1090. rng:Destroy()
  1091. end))
  1092. end
  1093.  
  1094. function SoulSteal(dude)
  1095. if dude.Name ~= char then
  1096. local bgf = IT("BodyGyro", dude.Head)
  1097. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1098. local val = IT("BoolValue", dude)
  1099. val.Name = "IsHit"
  1100. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1101. local soulst = coroutine.wrap(function()
  1102. local soul = Instance.new("Part",dude)
  1103. soul.Size = Vector3.new(9,9,9)
  1104. soul.CanCollide = false
  1105. soul.Anchored = false
  1106. soul.Position = torso.Position
  1107. soul.Transparency = 1
  1108. local PartEmmit1 = IT("ParticleEmitter", soul)
  1109. PartEmmit1.LightEmission = 1
  1110. PartEmmit1.Texture = "rbxassetid://569507414"
  1111. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1112. PartEmmit1.Rate = 250
  1113. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1114. PartEmmit1.Size = NumberSequence.new({
  1115. NumberSequenceKeypoint.new(0, 1, 0),
  1116. NumberSequenceKeypoint.new(1, 0, 0)
  1117. })
  1118. PartEmmit1.Transparency = NumberSequence.new({
  1119. NumberSequenceKeypoint.new(0, 0, 0),
  1120. NumberSequenceKeypoint.new(1, 1, 0)
  1121. })
  1122. PartEmmit1.Speed = NumberRange.new(0, 0)
  1123. PartEmmit1.VelocitySpread = 30000
  1124. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1125. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1126. local BodPoss = IT("BodyPosition", soul)
  1127. BodPoss.P = 3000
  1128. BodPoss.D = 1000
  1129. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1130. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1131. wait(1.6)
  1132. soul.Touched:connect(function(hit)
  1133. if hit.Parent == char then
  1134. soul:Destroy()
  1135. end
  1136. end)
  1137. wait(1.2)
  1138. while soul do
  1139. swait()
  1140. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1141. BodPoss.Position = tors.Position
  1142. end
  1143. end)
  1144. soulst()
  1145. end
  1146. end
  1147. function FaceMouse()
  1148. local Cam = workspace.CurrentCamera
  1149. return {
  1150. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1151. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1152. }
  1153. end
  1154. -------------------------------------------------------
  1155. --End Effect Function--
  1156. -------------------------------------------------------
  1157. function Cso(ID, PARENT, VOLUME, PITCH)
  1158. local NSound = nil
  1159. coroutine.resume(coroutine.create(function()
  1160. NSound = IT("Sound", PARENT)
  1161. NSound.Volume = VOLUME
  1162. NSound.Pitch = PITCH
  1163. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1164. swait()
  1165. NSound:play()
  1166. game:GetService("Debris"):AddItem(NSound, 10)
  1167. end))
  1168. return NSound
  1169. end
  1170. function CameraEnshaking(Length, Intensity)
  1171. coroutine.resume(coroutine.create(function()
  1172. local intensity = 1 * Intensity
  1173. local rotM = 0.01 * Intensity
  1174. for i = 0, Length, 0.1 do
  1175. swait()
  1176. intensity = intensity - 0.05 * Intensity / Length
  1177. rotM = rotM - 5.0E-4 * Intensity / Length
  1178. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1179. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1180. end
  1181. hum.CameraOffset = Vector3.new(0, 0, 0)
  1182. end))
  1183. end
  1184.  
  1185. local Particle = IT("ParticleEmitter",nil)
  1186. Particle.Enabled = false
  1187. --Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1188. Particle.LightEmission = 0.5
  1189. Particle.Rate = 150
  1190. Particle.ZOffset = 1
  1191. Particle.Rotation = NumberRange.new(-180, 180)
  1192. Particle.RotSpeed = NumberRange.new(-180, 180)
  1193. Particle.Texture = "http://www.roblox.com/asset/?id=284205403"
  1194. Particle.Color = ColorSequence.new(Color3.new(1,1,0),Color3.new(1,1,0))
  1195.  
  1196. function ParticleEmitter(Table)
  1197. local PRTCL = Particle:Clone()
  1198. local Speed = Table.Speed or 50
  1199. local Drag = Table.Drag or 0
  1200. local Size1 = Table.Size1 or 1
  1201. local Size2 = Table.Size2 or 5
  1202. local Lifetime1 = Table.Lifetime1 or 1
  1203. local Lifetime2 = Table.Lifetime2 or 1.5
  1204. local Parent = Table.Parent or tors
  1205. local Emit = Table.Emit or 100
  1206. local Offset = Table.Offset or 360
  1207. local Acel = Table.Acel or Vector3.new(0,-50,0)
  1208. local Enabled = Table.Enabled or false
  1209. PRTCL.Parent = Parent
  1210. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1211. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1212. PRTCL.Speed = NumberRange.new(Speed)
  1213. PRTCL.VelocitySpread = Offset
  1214. PRTCL.Drag = Drag
  1215. PRTCL.Acceleration = Acel
  1216. if Enabled == false then
  1217. PRTCL:Emit(Emit)
  1218. game:GetService("Debris"):AddItem(PRTCL,Lifetime2)
  1219. else
  1220. PRTCL.Enabled = true
  1221. end
  1222. return PRTCL
  1223. end
  1224. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 1.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = rl, Emit = 900, Offset = 360, Enabled = true})
  1225. --PRT.LockedToPart = true
  1226. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 1.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = ll, Emit = 900, Offset = 360, Enabled = true})
  1227. --PRT.LockedToPart = true
  1228. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 1.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = tors, Emit = 900, Offset = 360, Enabled = true})
  1229. --PRT.LockedToPart = true
  1230. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 1.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = ra, Emit = 900, Offset = 360, Enabled = true})
  1231. --PRT.LockedToPart = true
  1232. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 1.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = la, Emit = 900, Offset = 360, Enabled = true})
  1233. --PRT.LockedToPart = true
  1234. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1235. local NEWWELD = IT(TYPE)
  1236. NEWWELD.Part0 = PART0
  1237. NEWWELD.Part1 = PART1
  1238. NEWWELD.C0 = C0
  1239. NEWWELD.C1 = C1
  1240. NEWWELD.Parent = PARENT
  1241. return NEWWELD
  1242. end
  1243.  
  1244. function MakeForm(PART,TYPE)
  1245. local MSH = nil
  1246. if TYPE == "Cyl" then
  1247. MSH = IT("CylinderMesh",PART)
  1248. elseif TYPE == "Ball" then
  1249. MSH = IT("SpecialMesh",PART)
  1250. MSH.MeshType = "Sphere"
  1251. elseif TYPE == "Wedge" then
  1252. MSH = IT("SpecialMesh",PART)
  1253. MSH.MeshType = "Wedge"
  1254. elseif TYPE == "Block" then
  1255. MSH = IT("SpecialMesh",PART)
  1256. MSH.MeshType = "Brick"
  1257. end
  1258. return MSH
  1259. end
  1260.  
  1261. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1262. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1263. end
  1264.  
  1265. function Sink(position,radius)
  1266. for i,v in ipairs(workspace:GetChildren()) do
  1267. if v:FindFirstChild("Hit2By"..plr.Name) == nil then
  1268. local body = v:GetChildren()
  1269. for part = 1, #body do
  1270. if(v:FindFirstChild("Hit2By"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  1271. if(body[part].Position - position).Magnitude < radius then
  1272. if v.ClassName == "Model" then
  1273. v:FindFirstChildOfClass("Humanoid").Name = "Humanoid"
  1274. if v:FindFirstChild("Humanoid") then
  1275. local defence = Instance.new("BoolValue",v)
  1276. defence.Name = ("Hit2By"..plr.Name)
  1277. if v.Humanoid.Health ~= 0 then
  1278. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1279. if TORS ~= nil then
  1280. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + Vector3.new(0, -1, 0))).lookVector, 25 * TORS.Size.Y/2, v)
  1281. coroutine.resume(coroutine.create(function()
  1282. if HITFLOOR2 ~= nil then
  1283. TORS.Anchored = true
  1284. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(TORS.Size.X*4,0,TORS.Size.X*4))
  1285. Hole2.Color = Color3.new(5,3,5)
  1286. local MESH = MakeForm(Hole2,"Cyl")
  1287. MESH.Scale = Vector3.new(0,1,0)
  1288. Hole2.CFrame = CF(HITPOS2)
  1289. for i = 1, 10 do
  1290. swait()
  1291. MESH.Scale = MESH.Scale + Vector3.new(0.1,0,0.1)
  1292. end
  1293. --Cso("160440683", v:FindFirstChild("Head"), 10, .8)
  1294. Cso("154955269", v:FindFirstChild("Head"), 10, 1)
  1295. repeat
  1296. swait()
  1297. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  1298. --MESH.Scale = MESH.Scale + Vector3.new(0,1.6,0)
  1299. until TORS.Position.Y<position.Y-4
  1300. v:remove()
  1301. for i = 1, 10 do
  1302. swait()
  1303. MESH.Scale = MESH.Scale - Vector3.new(0.1,0,0.1)
  1304. end
  1305. Hole2:remove()
  1306. end
  1307. end))
  1308. end
  1309. end
  1310. end
  1311. end
  1312. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1313. end
  1314. end
  1315. end
  1316. end
  1317. end
  1318. end
  1319. function Trail(Part)
  1320. local TRAIL = Part:Clone()
  1321. TRAIL.CanCollide = false
  1322. TRAIL.Anchored = true
  1323. TRAIL.Parent = EffectModel
  1324. TRAIL.Name = "Trail"
  1325. local TRANS = Part.Transparency
  1326. coroutine.resume(coroutine.create(function()
  1327. for i = 1, 20 do
  1328. swait()
  1329. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  1330. end
  1331. TRAIL:remove()
  1332. end))
  1333. end
  1334. function getRegion(point,range,ignore)
  1335. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1336. end
  1337.  
  1338. function GetTorso(char)
  1339. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1340. end
  1341.  
  1342. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1343.  
  1344. NewInstance = function(instance,parent,properties)
  1345. local inst = Instance.new(instance)
  1346. inst.Parent = parent
  1347. if(properties)then
  1348. for i,v in next, properties do
  1349. pcall(function() inst[i] = v end)
  1350. end
  1351. end
  1352. return inst;
  1353. end
  1354.  
  1355. function Part(parent,color,material,size,cframe,anchored,cancollide)
  1356. local part = Instance.new("Part")
  1357. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(2,4,0)
  1358. part.Material = material or Enum.Material.SmoothPlastic
  1359. part.TopSurface,part.BottomSurface=10,10
  1360. part.Size = size or Vector3.new(1,1,1)
  1361. part.CFrame = cframe or CF(0,0,0)
  1362. part.Anchored = anchored or true
  1363. part.CanCollide = cancollide or false
  1364. part.Parent = parent or char
  1365. return part
  1366. end
  1367. -------------------------------------------------------
  1368. --End Important Functions--
  1369. -------------------------------------------------------
  1370.  
  1371.  
  1372. -------------------------------------------------------
  1373. --Start Customization--
  1374. -------------------------------------------------------
  1375. local Player_Size = 1
  1376. if Player_Size ~= 1 then
  1377. root.Size = root.Size * Player_Size
  1378. tors.Size = tors.Size * Player_Size
  1379. hed.Size = hed.Size * Player_Size
  1380. ra.Size = ra.Size * Player_Size
  1381. la.Size = la.Size * Player_Size
  1382. rl.Size = rl.Size * Player_Size
  1383. ll.Size = ll.Size * Player_Size
  1384. ----------------------------------------------------------------------------------
  1385. rootj.Parent = root
  1386. neck.Parent = tors
  1387. RW.Parent = tors
  1388. LW.Parent = tors
  1389. RH.Parent = tors
  1390. LH.Parent = tors
  1391. ----------------------------------------------------------------------------------
  1392. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1393. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1394. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1395. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1396. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1397. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1398. ----------------------------------------------------------------------------------
  1399. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1400. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1401. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1402. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1403. --hat.Parent = Character
  1404. end
  1405. ----------------------------------------------------------------------------------
  1406. local SONG = 660140936
  1407. local SONG2 = 0
  1408. local Music = Instance.new("Sound",tors)
  1409. Music.Volume = 2.5
  1410. Music.Looped = true
  1411. Music.Pitch = 1 --Pitcher
  1412. ----------------------------------------------------------------------------------
  1413. local equipped = false
  1414. local idle = 0
  1415. local change = 1
  1416. local val = 0
  1417. local toim = 0
  1418. local idleanim = 0.4
  1419. local sine = 0
  1420. local Sit = 1
  1421. local Mode = "Normal"
  1422. ----------------------------------------------------------------------------------
  1423. hum.WalkSpeed = 16
  1424. hum.JumpPower = 57
  1425. --hum.Animator.Parent = nil
  1426. ----------------------------------------------------------------------------------
  1427. local Hole = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(5,0,5))
  1428. local MESH = MakeForm(Hole,"Cyl")
  1429. local ROBLOXIDLEANIMATION = IT("Animation")
  1430. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1431. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1432. local ANIMATOR = hum.Animator
  1433. local ANIMATE = char.Animate
  1434. -------------------------------------------------------
  1435. --End Customization--
  1436. -------------------------------------------------------
  1437.  
  1438.  
  1439. -------------------------------------------------------
  1440. --Start Attacks N Stuff--
  1441. -------------------------------------------------------
  1442. function InkyWarp()
  1443. attack = true
  1444. attack = true
  1445. hum.WalkSpeed = 0
  1446. root.Anchored = true
  1447. for i = 0, 4, 0.1 do
  1448. swait()
  1449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  1450. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1451. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1452. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1453. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  1454. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1455. end
  1456. for i = 0, 2, 0.1 do
  1457. swait()
  1458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, -15 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  1459. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1460. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1461. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1462. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  1463. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1464. end
  1465. for i = 1, 50 do
  1466. swait()
  1467. Trail(Hole)
  1468. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  1469. end
  1470. local ORIGINPOS = root.Position
  1471. root.CFrame = CF(Vector3.new(mouse.Hit.p.X,root.Position.Y,mouse.Hit.p.Z),ORIGINPOS)
  1472. Cso("154955269", tors, 10, .8)
  1473. for i = 1, 50 do
  1474. swait()
  1475. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  1476. end
  1477. for i = 0, 4, 0.1 do
  1478. swait()
  1479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  1480. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1481. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1482. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1483. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  1484. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1485. end
  1486. attack = false
  1487. hum.WalkSpeed = 16
  1488. root.Anchored = false
  1489. end
  1490.  
  1491. -------------------------------------------------------
  1492. --End Attacks N Stuff--
  1493. -------------------------------------------------------
  1494. mouse.KeyDown:connect(function(key)
  1495. if attack == false then
  1496. if key == 'z' then
  1497. InkyWarp()
  1498. elseif key == 'p' and Mode == "Normal" then
  1499. Mode = "Chase"
  1500. SONG = 1634663187
  1501. hum.WalkSpeed = 28
  1502. elseif key == 'p' and Mode == "Chase" then
  1503. Mode = "Normal"
  1504. SONG = 660140936
  1505. hum.WalkSpeed = 16
  1506. end
  1507. end
  1508. end)
  1509.  
  1510.  
  1511.  
  1512.  
  1513.  
  1514.  
  1515.  
  1516.  
  1517. -------------------------------------------------------
  1518. --Start Animations--
  1519. -------------------------------------------------------
  1520. print("By Makhail07")
  1521. coroutine.resume(coroutine.create(function()
  1522. while wait() do
  1523. if hitfloor ~= nil then
  1524. Hole.CFrame = CF(posfloor)
  1525. end
  1526. Sink(Hole.Position, Hole.Size.X/9.9 * MESH.Scale.X)
  1527. Hole.Color = Color3.new(3,2,8)
  1528. Trail(Hole)
  1529. end
  1530. end))
  1531. while true do
  1532. swait()
  1533. sine = sine + change
  1534. ANIMATE.Parent = nil
  1535. local IDLEANIMATION = hum:LoadAnimation(ROBLOXIDLEANIMATION)
  1536. IDLEANIMATION:Play()
  1537. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1538. local velderp = root.Velocity.y
  1539. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4 * Player_Size, char)
  1540. if equipped == true or equipped == false then
  1541. if attack == false then
  1542. idle = idle + 1
  1543. else
  1544. idle = 0
  1545. end
  1546. if 1 < root.Velocity.y and hitfloor == nil then
  1547. Anim = "Jump"
  1548. if attack == false then
  1549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1550. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1551. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * RHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1552. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1553. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1554. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1555. end
  1556. elseif -1 > root.Velocity.y and hitfloor == nil then
  1557. Anim = "Fall"
  1558. if attack == false then
  1559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  1560. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1561. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * RHCF * angles(Rad(-9.5), Rad(0), Rad(20)), 0.15)
  1562. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.4 - 0.1 * Cos(sine / 20)* Player_Size, -.5* Player_Size) * LHCF * angles(Rad(-9.5), Rad(0), Rad(20)), 0.15)
  1563. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(75 + 4.5 * Sin(sine / 20))), 0.1)
  1564. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-75 - 4.5 * Sin(sine / 20))), 0.1)
  1565. end
  1566. elseif torvel < 1 and hitfloor ~= nil then
  1567. Anim = "Idle"
  1568. change = 1
  1569. if attack == false then
  1570. if Mode == "Normal" then
  1571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  1572. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1573. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1574. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1575. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  1576. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1577. elseif Mode == "Chase" then
  1578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  1579. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Cos(sine / 12)), Rad(10), Rad(0)), 0.3)
  1580. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1581. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1582. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(5)), 0.1)
  1583. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-5)), 0.1)
  1584. end
  1585. end
  1586. elseif (tors.Velocity).magnitude < 200 and hitfloor ~= nil then
  1587. Anim = "Walk"
  1588. change = 1.1
  1589. if attack == false then
  1590. if Mode == "Normal" then
  1591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  1592. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1593. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1594. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1595. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  1596. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  1597. elseif Mode == "Chase" then
  1598. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(17 + 8 * Cos(sine / 7))), 0.15)
  1599. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(-17) - hed.RotVelocity.Y / 15), 0.3)
  1600. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1601. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1602. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(90) , Rad(10 * Cos(sine / 7)), Rad(28) - ra.RotVelocity.Y / 75), 0.1)
  1603. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  1604. end
  1605. end
  1606. end
  1607. end
  1608. for _, c in pairs(char:GetDescendants()) do
  1609. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1610. c.Material = "Neon"
  1611. c.Color = Color3.new(4,2,4)
  1612. if c:FindFirstChildOfClass("SpecialMesh") then
  1613. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1614. end
  1615. if c == hed then
  1616. if c:FindFirstChild("face") then
  1617. c.face:remove()
  1618. end
  1619. end
  1620. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1621. c.Color = Color3.new(1,0,4)
  1622. c.Material = "Neon"
  1623. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1624. c:remove()
  1625. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1626. c:remove()
  1627. end
  1628. end
  1629. Music.SoundId = "rbxassetid://"..SONG
  1630. Music.Looped = true
  1631. Music.Pitch = 1
  1632. Music.Volume = 5
  1633. Music.Parent = tors
  1634. Music:Resume()
  1635. if 0 < #Effects then
  1636. for e = 1, #Effects do
  1637. if Effects[e] ~= nil then
  1638. local Thing = Effects[e]
  1639. if Thing ~= nil then
  1640. local Part = Thing[1]
  1641. local Mode = Thing[2]
  1642. local Delay = Thing[3]
  1643. local IncX = Thing[4]
  1644. local IncY = Thing[5]
  1645. local IncZ = Thing[6]
  1646. if 1 >= Thing[1].Transparency then
  1647. if Thing[2] == "Block1" then
  1648. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1649. local Mesh = Thing[1].Mesh
  1650. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1651. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1652. elseif Thing[2] == "Block2" then
  1653. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1654. local Mesh = Thing[7]
  1655. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1656. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1657. elseif Thing[2] == "Block3" then
  1658. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1659. local Mesh = Thing[7]
  1660. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1661. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1662. elseif Thing[2] == "Cylinder" then
  1663. local Mesh = Thing[1].Mesh
  1664. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1665. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1666. elseif Thing[2] == "Blood" then
  1667. local Mesh = Thing[7]
  1668. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1669. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1670. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1671. elseif Thing[2] == "Elec" then
  1672. local Mesh = Thing[1].Mesh
  1673. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1674. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1675. elseif Thing[2] == "Disappear" then
  1676. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1677. elseif Thing[2] == "Shatter" then
  1678. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1679. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1680. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1681. Thing[6] = Thing[6] + Thing[5]
  1682. end
  1683. else
  1684. Part.Parent = nil
  1685. table.remove(Effects, e)
  1686. end
  1687. end
  1688. end
  1689. end
  1690. end
  1691. end
  1692. -------------------------------------------------------
  1693. --End Animations And Script--
  1694. -------------------------------------------------------
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