yosomith

Treecap

Jun 6th, 2013
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  1. # Configuration file
  2.  
  3. #--------------------------------------------------------------------------------------------------------#
  4. # 1_third_party_configs
  5. #--------------------------------------------------------------------------------------------------------#
  6. # Third-Party config entries tell TreeCapitator how to find the block IDs from
  7. # other mods' config files. These values are case-sensitive!
  8. #
  9. # Format:
  10. # <section_name> {
  11. # S:modID=<modID from mcmod.info>
  12. # S:configPath=<path to config file relative to .minecraft/config/>
  13. # S:blockValues=<block config section>:<config property name>; <mod config section>:<config property name>
  14. # S:itemValues=<item config section>:<property name>; <item config section>:<property name>
  15. # B:useShiftedItemID=<whether or not to use the +256 shifted item ID> (true/false)
  16. # }
  17. #
  18. # Example:
  19. # extrabiomesxl {
  20. # S:modID=ExtrabiomesXL
  21. # S:configPath=extrabiomes/extrabiomes.cfg
  22. # S:blockValues=block:customlog.id; block:quarterlog0.id; block:quarterlog1.id; block:quarterlog2.id; block:quarterlog3.id; block:autumnleaves.id; block:greenleaves.id
  23. # S:itemValues=items.world:axeRuby.id; items.world:axeGreenSapphire.id; items.world:axeSapphire.id
  24. # B:useShiftedItemID=true
  25. # }
  26. #
  27. # Once your third-party config entries are setup, you can use replacement
  28. # tags in your tree, axe, and shears ID configs. Replacement tags are structured like this:
  29. # <ModName.ConfigPropName>
  30. #--------------------------------------------------------------------------------------------------------#
  31.  
  32. 1_third_party_configs {
  33.  
  34. biomesoplenty {
  35. S:blockValues=block:Acacia Leaves ID; block:Acacia Log ID; block:Apple Leaves ID; block:Fruitless Apple Leaves ID; block:Bamboo ID; block:Bamboo Leaves ID; block:Cherry Log ID; block:Dark Leaves ID; block:Dark Log ID; block:Dying Leaves ID; block:Dead Log ID; block:Fir Leaves ID; block:Fir Log ID; block:Magic Log ID; block:Magic Leaves ID; block:Mangrove Leaves ID; block:Mangrove Log ID; block:Maple Leaves ID; block:Orange Autumn Leaves ID; block:Origin Leaves ID; block:Palm Leaves ID; block:Palm Log ID; block:Pink Cherry Leaves ID; block:Redwood Leaves ID; block:Redwood Log ID; block:White Cherry Leaves ID; block:Willow Leaves ID; block:Willow Log ID; block:Yellow Autumn Leaves ID
  36. S:configPath=BiomesOPlenty.cfg
  37. S:itemValues=item:Muddy Axe ID
  38. S:modID=BiomesOPlenty
  39. S:useShiftedItemID=true
  40. }
  41.  
  42. thaumcraft {
  43. S:blockValues=block:BlockMagicalLog; block:BlockMagicalLeaves
  44. S:configPath=Thaumcraft.cfg
  45. S:itemValues=item:Thaumaxe
  46. S:modID=Thaumcraft
  47. S:useShiftedItemID=true
  48. }
  49.  
  50. MineFactoryReloaded {
  51. S:blockValues=block:ID.RubberWood; block:ID.RubberLeaves; block:ID.RubberSapling
  52. S:configPath=powercrystals/minefactoryreloaded/common.cfg
  53. S:modID=MineFactoryReloaded
  54. }
  55.  
  56. divinerpg {
  57. S:blockValues=block:eucalyptus
  58. S:configPath=DivineRPG.cfg
  59. S:itemValues=item:Bedrock Axe; item:Crystal Axe; item:Realmite Axe; item:azuriteaxe; item:corruptedaxe; item:denseaxe; item:divineaxe; item:donatoraxe; item:energyaxe; item:mythrilaxe; item:plasmaaxe; item:serenityaxe; item:twilightaxe
  60. S:modID=DivineRPG
  61. S:useShiftedItemID=true
  62. }
  63.  
  64. twilightforest {
  65. S:blockValues=block:Log; block:MagicLog; block:MagicLogSpecial; block:Leaves; block:MagicLeaves; block:Hedge
  66. S:configPath=TwilightForest.cfg
  67. S:itemValues=item:IronwoodAxe; item:SteeleafAxe; item:MinotaurAxe
  68. S:modID=TwilightForest
  69. S:useShiftedItemID=true
  70. }
  71.  
  72. inficraft {
  73. S:blockValues=block:Bloodwood Block; block:Flora Leaves; block:Redwood Block; block:Sakura Leaves; block:Wood Block
  74. S:configPath=InfiCraft/FloraSoma.txt
  75. S:modID=Flora Trees
  76. }
  77.  
  78. zapapples {
  79. S:blockValues=block:zapAppleLogID; block:zapAppleLeavesID; block:zapAppleFlowersID
  80. S:configPath=ZapApples.cfg
  81. S:modID=ZapApples
  82. }
  83.  
  84. ic2 {
  85. S:blockValues=block:blockRubWood; block:blockRubLeaves
  86. S:configPath=IC2.cfg
  87. S:itemValues=item:itemToolBronzeAxe; item:itemToolChainsaw
  88. S:modID=IC2
  89. S:useShiftedItemID=true
  90. }
  91.  
  92. extrabiomesxl {
  93. S:blockValues=block:customlog.id; block:quarterlog0.id; block:quarterlog1.id; block:quarterlog2.id; block:quarterlog3.id; block:autumnleaves.id; block:greenleaves.id
  94. S:configPath=extrabiomes/extrabiomes.cfg
  95. S:modID=ExtrabiomesXL
  96. }
  97.  
  98. forestry {
  99. S:blockValues=block:log1; block:log2; block:log3; block:log4; block:leaves
  100. S:configPath=forestry/base.conf
  101. S:modID=Forestry
  102. }
  103.  
  104. redpower {
  105. S:blockValues=blocks.world:log.id; blocks.world:leaves.id
  106. S:configPath=redpower/redpower.cfg
  107. S:itemValues=items.world:axeRuby.id; items.world:axeGreenSapphire.id; items.world:axeSapphire.id
  108. S:modID=RedPowerWorld
  109. S:useShiftedItemID=true
  110. }
  111.  
  112. natura {
  113. S:blockValues=block:Bloodwood Block; block:Flora Leaves; block:Redwood Block; block:Sakura Leaves; block:Wood Block
  114. S:configPath=Natura.txt
  115. S:modID=Natura
  116. }
  117.  
  118. tconstruct {
  119. S:configPath=TinkersWorkshop.txt
  120. S:itemValues=tools:Axe; tools:Lumber Axe; tools: Mattock
  121. S:modID=TConstruct
  122. }
  123.  
  124. }
  125.  
  126.  
  127. #--------------------------------------------------------------------------------------------------------#
  128. # 2_tree_definitions
  129. #--------------------------------------------------------------------------------------------------------#
  130. # Add the log and leaf block IDs for all trees you want to be able to chop down.
  131. # Each section below represents a type of tree. Each list may contain block IDs
  132. # and/or third-party config replacement tags. You can change it to be more or
  133. # less granular as long as all sections follow the basic structure. Do not use
  134. # spaces or periods in your section names. Otherwise you can call them anything
  135. # you like.
  136. #
  137. # EACH LOG ID MAY ONLY APPEAR IN EXACTLY ONE SECTION.
  138. #
  139. # NOTE: Some mod trees use vanilla log blocks as well as custom blocks. If a tree
  140. # contains more than 1 type of log, all logs must be included in the same section.
  141. # Examples of this are the default entries for vanilla_ebxl_oaks and vanilla_ebxl_spruces.
  142. #
  143. # Simple Example (all logs and leaves are grouped in one section, no metadata is specified):
  144. # trees {
  145. # S:leaves=18; <Forestry.leaves>; <ExtrabiomesXL.autumnleaves.id>; <ExtrabiomesXL.greenleaves.id>
  146. # S:logs=17; <Forestry.log1>; <Forestry.log2>; <Forestry.log3>; <Forestry.log4>; <ExtrabiomesXL.customlog.id>; <ExtrabiomesXL.quarterlog0.id>; <ExtrabiomesXL.quarterlog1.id>; <ExtrabiomesXL.quarterlog2.id>;<ExtrabiomesXL.quarterlog3.id>
  147. # }
  148. #
  149. # Advanced Example (each mod tree has its own section, metadata is included):
  150. # vanilla_ebxl_oaks {
  151. # S:leaves=18,0
  152. # S:logs=17,0; 17,4; 17,8; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2;<ExtrabiomesXL.quarterlog3.id>,2;
  153. # }
  154. #
  155. # birches {
  156. # S:leaves=18,2
  157. # S:logs=17,2; 17,6; 17,10
  158. # }
  159. #
  160. # vanilla_ebxl_spruces {
  161. # S:leaves=18,1; <ExtrabiomesXL.autumnleaves.id>
  162. # S:logs=17,1; 17,5; 17,9
  163. # }
  164. #
  165. # jungle_trees {
  166. # S:leaves=18,3
  167. # S:logs=17,3; 17,7; 17,11
  168. # }
  169. #
  170. # ic2_rubber {
  171. # S:leaves=<IC2.blockRubLeaves>
  172. # S:logs=<IC2.blockRubWood>
  173. # }
  174. #
  175. # ebxl_acacia {
  176. # S:leaves=<ExtrabiomesXL.greenleaves.id>,2
  177. # S:logs=<ExtrabiomesXL.customlog.id>,1
  178. # }
  179. #
  180. # ebxl_firs {
  181. # S:leaves=<ExtrabiomesXL.greenleaves.id>,0
  182. # S:logs=<ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1
  183. # }
  184. #
  185. # ebxl_redwoods {
  186. # S:leaves=<ExtrabiomesXL.greenleaves.id>,1
  187. # S:logs=<ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0
  188. # }
  189. #--------------------------------------------------------------------------------------------------------#
  190.  
  191. 2_tree_definitions {
  192.  
  193. inficraft_sakura {
  194. S:leaves=<Flora Trees.Sakura Leaves>,0
  195. S:logs=<Flora Trees.Wood Block>, 1; <Flora Trees.Wood Block>, 5; <Flora Trees.Wood Block>, 9
  196. }
  197.  
  198. forestry_wenge {
  199. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  200. S:logs=<Forestry.log2>,1; <Forestry.log2>,5; <Forestry.log2>,9
  201. }
  202.  
  203. biomesoplenty_bamboo {
  204. S:leaves=<BiomesOPlenty.Bamboo Leaves ID>
  205. S:logs=<BiomesOPlenty.Bamboo ID>
  206. }
  207.  
  208. biomesoplenty_cherry {
  209. S:leaves=<BiomesOPlenty.Pink Cherry Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID>
  210. S:logs=<BiomesOPlenty.Cherry Log ID>
  211. }
  212.  
  213. forestry_kapok {
  214. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  215. S:logs=<Forestry.log3>,0; <Forestry.log3>,4; <Forestry.log3>,8
  216. }
  217.  
  218. thaum_silverwood {
  219. S:leaves=<Thaumcraft.BlockMagicalLeaves>,1
  220. S:logs=<Thaumcraft.BlockMagicalLog>,1; <Thaumcraft.BlockMagicalLog>,5; <Thaumcraft.BlockMagicalLog>,9
  221. }
  222.  
  223. biomesoplenty_willow {
  224. S:leaves=<BiomesOPlenty.Willow Leaves ID>
  225. S:logs=<BiomesOPlenty.Willow Log ID>
  226. }
  227.  
  228. biomesoplenty_magic {
  229. S:leaves=<BiomesOPlenty.Magic Leaves ID>
  230. S:logs=<BiomesOPlenty.Magic Log ID>
  231. }
  232.  
  233. biomesoplenty_palm {
  234. S:leaves=<BiomesOPlenty.Palm Leaves ID>
  235. S:logs=<BiomesOPlenty.Palm Log ID>
  236. }
  237.  
  238. forestry_teak {
  239. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  240. S:logs=<Forestry.log1>,1; <Forestry.log1>,5; <Forestry.log1>,9
  241. }
  242.  
  243. forestry_larch {
  244. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  245. S:logs=<Forestry.log1>,0; <Forestry.log1>,4; <Forestry.log1>,8
  246. }
  247.  
  248. forestry_mahogany {
  249. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  250. S:logs=<Forestry.log3>,2; <Forestry.log3>,6; <Forestry.log3>,10
  251. }
  252.  
  253. ebxl_acacia {
  254. S:leaves=<ExtrabiomesXL.greenleaves.id>,2
  255. S:logs=<ExtrabiomesXL.customlog.id>,1
  256. }
  257.  
  258. ic2_rubber {
  259. S:leaves=<IC2.blockRubLeaves>
  260. S:logs=<IC2.blockRubWood>
  261. }
  262.  
  263. mfr_rubber {
  264. S:leaves=<MineFactoryReloaded.ID.RubberLeaves>
  265. S:logs=<MineFactoryReloaded.ID.RubberWood>
  266. }
  267.  
  268. forestry_cherry {
  269. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  270. S:logs=<Forestry.log4>,3; <Forestry.log4>,7; <Forestry.log4>,11
  271. }
  272.  
  273. forestry_ebony {
  274. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  275. S:logs=<Forestry.log3>,1; <Forestry.log3>,5; <Forestry.log3>,9
  276. }
  277.  
  278. biomesoplenty_redwood {
  279. S:leaves=<BiomesOPlenty.Redwood Leaves ID>
  280. S:logs=<BiomesOPlenty.Redwood Log ID>
  281. }
  282.  
  283. forestry_acacia {
  284. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  285. S:logs=<Forestry.log1>,2; <Forestry.log1>,6; <Forestry.log1>,10
  286. }
  287.  
  288. twilight_mangrove {
  289. S:leaves=<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9
  290. S:logs=<TwilightForest.Log>,2; <TwilightForest.Log>,6; <TwilightForest.Log>,10; <TwilightForest.Log>,14
  291. }
  292.  
  293. zapapple {
  294. S:leaves=<ZapApples.zapAppleLeavesID>; <ZapApples.zapAppleFlowersID>
  295. S:logs=<ZapApples.zapAppleLogID>
  296. }
  297.  
  298. huge_red_mushrooms {
  299. S:leaves=100,1; 100,2; 100,3; 100,4; 100,5; 100,6; 100,7; 100,8; 100,9; 100,14
  300. S:logs=100,10; 100,15
  301. }
  302.  
  303. forestry_balsa {
  304. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  305. S:logs=<Forestry.log3>,3; <Forestry.log3>,7; <Forestry.log3>,11
  306. }
  307.  
  308. huge_brown_mushrooms {
  309. S:leaves=99,1; 99,2; 99,3; 99,4; 99,5; 99,6; 99,7; 99,8; 99,9; 99,14
  310. S:logs=99,10; 99,15
  311. }
  312.  
  313. twilight_time {
  314. S:leaves=<TwilightForest.MagicLeaves>,0; <TwilightForest.MagicLeaves>,8
  315. S:logs=<TwilightForest.MagicLog>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.MagicLog>,12
  316. }
  317.  
  318. biomesoplenty_dead {
  319. S:logs=<BiomesOPlenty.Dead Log ID>
  320. }
  321.  
  322. vanilla_ebxl_spruces {
  323. S:leaves=18,1; <ExtrabiomesXL.autumnleaves.id>
  324. S:logs=17,1; 17,5; 17,9; 17,13
  325. }
  326.  
  327. biomesoplenty_acacia {
  328. S:leaves=<BiomesOPlenty.Acacia Leaves ID>
  329. S:logs=<BiomesOPlenty.Acacia Log ID>
  330. }
  331.  
  332. divinerpg_eucalyptus {
  333. S:leaves=18
  334. S:logs=<DivineRPG.eucalyptus>
  335. }
  336.  
  337. twilight_canopy {
  338. S:leaves=<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9
  339. S:logs=<TwilightForest.Log>,1; <TwilightForest.Log>,5; <TwilightForest.Log>,9; <TwilightForest.Log>,13
  340. }
  341.  
  342. forestry_boojum {
  343. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  344. S:logs=<Forestry.log4>,2; <Forestry.log4>,6; <Forestry.log4>,10
  345. }
  346.  
  347. vanilla_bop_birches {
  348. S:leaves=18,2; <BiomesOPlenty.Yellow Autumn Leaves ID>; 18,0
  349. S:logs=17,2; 17,6; 17,10; 17,14
  350. }
  351.  
  352. ebxl_redwoods {
  353. S:leaves=<ExtrabiomesXL.greenleaves.id>,1
  354. S:logs=<ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0
  355. }
  356.  
  357. forestry_sequoia {
  358. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  359. S:logs=<Forestry.log2>,3; <Forestry.log2>,7; <Forestry.log2>,11
  360. }
  361.  
  362. twilight_oaks {
  363. S:leaves=<TwilightForest.Leaves>,0; <TwilightForest.Leaves>,3; <TwilightForest.Leaves>,8; <TwilightForest.Leaves>,11
  364. S:logs=<TwilightForest.Log>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.Log>,12
  365. }
  366.  
  367. vanilla_ebxl_bop_oaks {
  368. S:leaves=18,0; <ExtrabiomesXL.autumnleaves.id>; <BiomesOPlenty.Dying Leaves ID>; <BiomesOPlenty.Origin Leaves ID>; <BiomesOPlenty.Apple Leaves ID>; <BiomesOPlenty.Fruitless Apple Leaves ID>; <BiomesOPlenty.Orange Autumn Leaves ID>; <BiomesOPlenty.Maple Leaves ID>
  369. S:logs=17,0; 17,4; 17,8; 17,12; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2; <ExtrabiomesXL.quarterlog3.id>,2;
  370. }
  371.  
  372. jungle_trees {
  373. S:leaves=18,3
  374. S:logs=17,3; 17,7; 17,11; 17,15
  375. }
  376.  
  377. inficraft_hopseed {
  378. S:leaves=<Flora Trees.Flora Leaves>,2
  379. S:logs=<Flora Trees.Wood Block>,3; <Flora Trees.Wood Block>, 7; <Flora Trees.Wood Block>, 11
  380. }
  381.  
  382. biomesoplenty_mangrove {
  383. S:leaves=<BiomesOPlenty.Mangrove Leaves ID>
  384. S:logs=<BiomesOPlenty.Mangrove Log ID>
  385. }
  386.  
  387. forestry_lime {
  388. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  389. S:logs=<Forestry.log1>,3; <Forestry.log1>,7; <Forestry.log1>,11
  390. }
  391.  
  392. ebxl_firs {
  393. S:leaves=<ExtrabiomesXL.greenleaves.id>,0
  394. S:logs=<ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1
  395. }
  396.  
  397. forestry_chestnut {
  398. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  399. S:logs=<Forestry.log2>,0; <Forestry.log2>,4; <Forestry.log2>,8
  400. }
  401.  
  402. inficraft_redwood {
  403. S:leaves=<Flora Trees.Flora Leaves>,0
  404. S:logs=<Flora Trees.Redwood Block>
  405. }
  406.  
  407. forestry_baobab {
  408. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  409. S:logs=<Forestry.log2>,2; <Forestry.log2>,6; <Forestry.log2>,10
  410. }
  411.  
  412. forestry_walnut {
  413. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  414. S:logs=<Forestry.log4>,1; <Forestry.log4>,5; <Forestry.log4>,9
  415. }
  416.  
  417. biomesoplenty_darkwood {
  418. S:leaves=<BiomesOPlenty.Dark Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID>
  419. S:logs=<BiomesOPlenty.Dark Log ID>
  420. }
  421.  
  422. biomesoplenty_fir {
  423. S:leaves=<BiomesOPlenty.Fir Leaves ID>
  424. S:logs=<BiomesOPlenty.Fir Log ID>
  425. }
  426.  
  427. thaum_greatwood {
  428. S:leaves=<Thaumcraft.BlockMagicalLeaves>,0; <Thaumcraft.BlockMagicalLeaves>,8
  429. S:logs=<Thaumcraft.BlockMagicalLog>,0; <Thaumcraft.BlockMagicalLog>,4; <Thaumcraft.BlockMagicalLog>,8
  430. }
  431.  
  432. inficraft_bloodwood {
  433. S:leaves=<Flora Trees.Sakura Leaves>,2
  434. S:logs=<Flora Trees.Bloodwood Block>
  435. }
  436.  
  437. forestry_willow {
  438. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  439. S:logs=<Forestry.log4>,0; <Forestry.log4>,4; <Forestry.log4>,8
  440. }
  441.  
  442. twilight_darkwood {
  443. S:leaves=<TwilightForest.Hedge>,1
  444. S:logs=<TwilightForest.Log>,3; <TwilightForest.Log>,7; <TwilightForest.Log>,11; <TwilightForest.Log>,15
  445. }
  446.  
  447. rp2_rubber {
  448. S:leaves=<RedPowerWorld.leaves.id>
  449. S:logs=<RedPowerWorld.log.id>
  450. }
  451.  
  452. inficraft_ghostwood {
  453. S:leaves=<Flora Trees.Sakura Leaves>,1
  454. S:logs=<Flora Trees.Wood Block>,2; <Flora Trees.Wood Block>, 6; <Flora Trees.Wood Block>, 10
  455. }
  456.  
  457. inficraft_eucalyptus {
  458. S:leaves=<Flora Trees.Flora Leaves>,1
  459. S:logs=<Flora Trees.Wood Block>,0; <Flora Trees.Wood Block>,4; <Flora Trees.Wood Block>,8
  460. }
  461.  
  462. natura_eucalyptus {
  463. S:leaves=<Natura.Flora Leaves>,1
  464. S:logs=<Natura.Wood Block>,0; <Natura.Wood Block>,4; <Natura.Wood Block>,8
  465. }
  466.  
  467. natura_ghostwood {
  468. S:leaves=<Natura.Sakura Leaves>,2
  469. S:logs=<Natura.Wood Block>,2; <Natura.Wood Block>, 6; <Natura.Wood Block>,10
  470. }
  471.  
  472. natura_bloodwood {
  473. S:leaves=<Natura.Sakura Leaves>,2
  474. S:logs=<Natura.Bloodwood Block>
  475. }
  476.  
  477. natura_redwood {
  478. S:leaves=<Natura.Flora Leaves>,0
  479. S:logs=<Natura.Redwood Block>,0; <Natura.Redwood Block>,1; <Natura.Redwood Block>,2
  480. }
  481.  
  482. natura_hopseed {
  483. S:leaves=<Natura.Flora Leaves>,2
  484. S:logs=<Natura.Wood Block>,3
  485. }
  486.  
  487. natura_sakura {
  488. S:leaves=<Natura.Sakura Leaves>,0
  489. S:logs=<Natura.Wood Block>,1; <Natura.Wood Block>, 5; <Natura.Wood Block>,9
  490. }
  491.  
  492. }
  493.  
  494.  
  495. block_settings {
  496. # Incomplete - do not use [default: false]
  497. B:allowGetRemoteTreeConfig=false
  498.  
  499. # Automatically generated:
  500. S:localTreeConfig=<Natura.Wood Block>,2; <Natura.Wood Block>, 6; <Natura.Wood Block>,10|<Natura.Sakura Leaves>,2 ! <Thaumcraft.BlockMagicalLog>,1; <Thaumcraft.BlockMagicalLog>,5; <Thaumcraft.BlockMagicalLog>,9|<Thaumcraft.BlockMagicalLeaves>,1 ! <Forestry.log3>,1; <Forestry.log3>,5; <Forestry.log3>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! 17,3; 17,7; 17,11; 17,15|18,3 ! <RedPowerWorld.log.id>|<RedPowerWorld.leaves.id> ! <Forestry.log4>,3; <Forestry.log4>,7; <Forestry.log4>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Magic Log ID>|<BiomesOPlenty.Magic Leaves ID> ! <BiomesOPlenty.Redwood Log ID>|<BiomesOPlenty.Redwood Leaves ID> ! <TwilightForest.Log>,3; <TwilightForest.Log>,7; <TwilightForest.Log>,11; <TwilightForest.Log>,15|<TwilightForest.Hedge>,1 ! <Forestry.log3>,0; <Forestry.log3>,4; <Forestry.log3>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Natura.Wood Block>,0; <Natura.Wood Block>,4; <Natura.Wood Block>,8|<Natura.Flora Leaves>,1 ! <Forestry.log2>,3; <Forestry.log2>,7; <Forestry.log2>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1|<ExtrabiomesXL.greenleaves.id>,0 ! <BiomesOPlenty.Cherry Log ID>|<BiomesOPlenty.Pink Cherry Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID> ! <Forestry.log4>,0; <Forestry.log4>,4; <Forestry.log4>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! 17,2; 17,6; 17,10; 17,14|18,2; <BiomesOPlenty.Yellow Autumn Leaves ID>; 18,0 ! 100,10; 100,15|100,1; 100,2; 100,3; 100,4; 100,5; 100,6; 100,7; 100,8; 100,9; 100,14 ! <Flora Trees.Bloodwood Block>|<Flora Trees.Sakura Leaves>,2 ! <Forestry.log3>,2; <Forestry.log3>,6; <Forestry.log3>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Flora Trees.Redwood Block>|<Flora Trees.Flora Leaves>,0 ! <Thaumcraft.BlockMagicalLog>,0; <Thaumcraft.BlockMagicalLog>,4; <Thaumcraft.BlockMagicalLog>,8|<Thaumcraft.BlockMagicalLeaves>,0; <Thaumcraft.BlockMagicalLeaves>,8 ! <Forestry.log4>,2; <Forestry.log4>,6; <Forestry.log4>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <ExtrabiomesXL.customlog.id>,1|<ExtrabiomesXL.greenleaves.id>,2 ! <Forestry.log1>,1; <Forestry.log1>,5; <Forestry.log1>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Flora Trees.Wood Block>,0; <Flora Trees.Wood Block>,4; <Flora Trees.Wood Block>,8|<Flora Trees.Flora Leaves>,1 ! <BiomesOPlenty.Dead Log ID> ! 99,10; 99,15|99,1; 99,2; 99,3; 99,4; 99,5; 99,6; 99,7; 99,8; 99,9; 99,14 ! <TwilightForest.Log>,1; <TwilightForest.Log>,5; <TwilightForest.Log>,9; <TwilightForest.Log>,13|<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9 ! <TwilightForest.Log>,2; <TwilightForest.Log>,6; <TwilightForest.Log>,10; <TwilightForest.Log>,14|<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9 ! <BiomesOPlenty.Bamboo ID>|<BiomesOPlenty.Bamboo Leaves ID> ! <Forestry.log2>,1; <Forestry.log2>,5; <Forestry.log2>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Natura.Wood Block>,3|<Natura.Flora Leaves>,2 ! <BiomesOPlenty.Willow Log ID>|<BiomesOPlenty.Willow Leaves ID> ! <BiomesOPlenty.Acacia Log ID>|<BiomesOPlenty.Acacia Leaves ID> ! <Forestry.log1>,2; <Forestry.log1>,6; <Forestry.log1>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Dark Log ID>|<BiomesOPlenty.Dark Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID> ! <MineFactoryReloaded.ID.RubberWood>|<MineFactoryReloaded.ID.RubberLeaves> ! <DivineRPG.eucalyptus>|18 ! <IC2.blockRubWood>|<IC2.blockRubLeaves> ! <ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0|<ExtrabiomesXL.greenleaves.id>,1 ! <ZapApples.zapAppleLogID>|<ZapApples.zapAppleLeavesID>; <ZapApples.zapAppleFlowersID> ! <TwilightForest.Log>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.Log>,12|<TwilightForest.Leaves>,0; <TwilightForest.Leaves>,3; <TwilightForest.Leaves>,8; <TwilightForest.Leaves>,11 ! <TwilightForest.MagicLog>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.MagicLog>,12|<TwilightForest.MagicLeaves>,0; <TwilightForest.MagicLeaves>,8 ! <BiomesOPlenty.Mangrove Log ID>|<BiomesOPlenty.Mangrove Leaves ID> ! <Natura.Redwood Block>,0; <Natura.Redwood Block>,1; <Natura.Redwood Block>,2|<Natura.Flora Leaves>,0 ! <BiomesOPlenty.Palm Log ID>|<BiomesOPlenty.Palm Leaves ID> ! <Flora Trees.Wood Block>,3; <Flora Trees.Wood Block>, 7; <Flora Trees.Wood Block>, 11|<Flora Trees.Flora Leaves>,2 ! <Natura.Bloodwood Block>|<Natura.Sakura Leaves>,2 ! <Natura.Wood Block>,1; <Natura.Wood Block>, 5; <Natura.Wood Block>,9|<Natura.Sakura Leaves>,0 ! <Forestry.log4>,1; <Forestry.log4>,5; <Forestry.log4>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Forestry.log3>,3; <Forestry.log3>,7; <Forestry.log3>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Fir Log ID>|<BiomesOPlenty.Fir Leaves ID> ! 17,0; 17,4; 17,8; 17,12; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2; <ExtrabiomesXL.quarterlog3.id>,2;|18,0; <ExtrabiomesXL.autumnleaves.id>; <BiomesOPlenty.Dying Leaves ID>; <BiomesOPlenty.Origin Leaves ID>; <BiomesOPlenty.Apple Leaves ID>; <BiomesOPlenty.Fruitless Apple Leaves ID>; <BiomesOPlenty.Orange Autumn Leaves ID>; <BiomesOPlenty.Maple Leaves ID> ! <Flora Trees.Wood Block>, 1; <Flora Trees.Wood Block>, 5; <Flora Trees.Wood Block>, 9|<Flora Trees.Sakura Leaves>,0 ! <Forestry.log2>,2; <Forestry.log2>,6; <Forestry.log2>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Forestry.log2>,0; <Forestry.log2>,4; <Forestry.log2>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Flora Trees.Wood Block>,2; <Flora Trees.Wood Block>, 6; <Flora Trees.Wood Block>, 10|<Flora Trees.Sakura Leaves>,1 ! <Forestry.log1>,3; <Forestry.log1>,7; <Forestry.log1>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! 17,1; 17,5; 17,9; 17,13|18,1; <ExtrabiomesXL.autumnleaves.id> ! <Forestry.log1>,0; <Forestry.log1>,4; <Forestry.log1>,8|<Forestry.leaves>,0; <Forestry.leaves>,8
  501.  
  502. # The hardness of logs for when you are using items that can chop down trees. [range: 0.0 ~ 100.0, default: 4.0]
  503. S:logHardnessModified=4.0
  504.  
  505. # The hardness of logs for when you are using items that won't chop down the trees. [range: 0.0 ~ 100.0, default: 2.0]
  506. S:logHardnessNormal=2.0
  507.  
  508. # Incomplete - do not use [default: http://bspk.rs/Minecraft/1.5.1/treeCapitatorTreeConfig.txt]
  509. S:remoteTreeConfigURL=http://bspk.rs/Minecraft/1.5.1/treeCapitatorTreeConfig.txt
  510.  
  511. # Incomplete - do not use [default: false]
  512. B:useRemoteTreeConfig=false
  513.  
  514. # Set to true if you want only the leaf blocks listed with each log in blockIDList
  515. # to break when that log type is chopped. When set to false it will break
  516. # any leaf type within range of the tree, not just the type for that tree. [default: false]
  517. B:useStrictBlockPairing=false
  518. }
  519.  
  520.  
  521. #--------------------------------------------------------------------------------------------------------#
  522. # id_resolver_settings
  523. #--------------------------------------------------------------------------------------------------------#
  524. # If you are not using ID Resolver, you can safely ignore this section.
  525. # If you ARE using ID Resolver and your log file does not show any warnings
  526. # pertaining to ID Resolver, you can still ignore this section. In fact, the
  527. # only reason you should mess with this section if ShaRose decides to change
  528. # the Mod ID for ID Resolver.
  529. #--------------------------------------------------------------------------------------------------------#
  530.  
  531. id_resolver_settings {
  532. # The mod ID value for ID Resolver. [default: IDResolver]
  533. S:idResolverModID=IDResolver
  534. }
  535.  
  536.  
  537. item_settings {
  538. # Enable to cause item damage based on number of blocks destroyed [default: true]
  539. B:allowItemDamage=true
  540.  
  541. # Enable to allow chopping down the entire tree even if your item does not have enough damage remaining to cover the number of blocks. [default: false]
  542. B:allowMoreBlocksThanDamage=true
  543.  
  544. # IDs of items that can chop down trees. Use ',' to split item id from metadata and ';' to split items. [default: 271; 275; 258; 286; 279; <BiomesOPlenty.Muddy Axe ID>; <IC2.itemToolBronzeAxe>; <IC2.itemToolChainsaw>; <RedPowerWorld.axeRuby.id>; <RedPowerWorld.axeGreenSapphire.id>; <RedPowerWorld.axeSapphire.id>; <Thaumcraft.Thaumaxe>; <TwilightForest.IronwoodAxe>; <TwilightForest.SteeleafAxe>; <TwilightForest.MinotaurAxe>; <DivineRPG.Bedrock Axe>; <DivineRPG.Crystal Axe>; <DivineRPG.Realmite Axe>; <DivineRPG.azuriteaxe>; <DivineRPG.corruptedaxe>; <DivineRPG.denseaxe>; <DivineRPG.divineaxe>; <DivineRPG.donatoraxe>; <DivineRPG.energyaxe>; <DivineRPG.mythrilaxe>; <DivineRPG.plasmaaxe>; <DivineRPG.serenityaxe>; <DivineRPG.twilightaxe>]
  545. S:axeIDList=271; 275; 258; 286; 279; <BiomesOPlenty.Muddy Axe ID>; <IC2.itemToolBronzeAxe>; <IC2.itemToolChainsaw>; <RedPowerWorld.axeRuby.id>; <RedPowerWorld.axeGreenSapphire.id>; <RedPowerWorld.axeSapphire.id>; <Thaumcraft.Thaumaxe>; <TwilightForest.IronwoodAxe>; <TwilightForest.SteeleafAxe>; <TwilightForest.MinotaurAxe>; <DivineRPG.Bedrock Axe>; <DivineRPG.Crystal Axe>; <DivineRPG.Realmite Axe>; <DivineRPG.azuriteaxe>; <DivineRPG.corruptedaxe>; <DivineRPG.denseaxe>; <DivineRPG.divineaxe>; <DivineRPG.donatoraxe>; <DivineRPG.energyaxe>; <DivineRPG.mythrilaxe>; <DivineRPG.plasmaaxe>; <DivineRPG.serenityaxe>; <DivineRPG.twilightaxe>; <TConstruct.Axe>; <TConstruct.Lumber Axe>; <TConstruct.Mattock>
  546.  
  547. # When useIncreasingItemDamage=true the damage applied per block broken will increase by this amount every increaseDamageEveryXBlocks blocks broken in a tree. [range: 0.1 ~ 100.0, default: 1.0]
  548. S:damageIncreaseAmount=1.0
  549.  
  550. # Axes and shears will take damage this many times for each log broken.
  551. # Remaining damage is rounded and applied to tools when a tree is finished. [range: 0.1 ~ 50.0, default: 1.0]
  552. S:damageMultiplier=1.0
  553.  
  554. # When useIncreasingItemDamage=true the damage applied per block broken will increase each time this many blocks are broken in a tree. [range: 1 ~ 500, default: 15]
  555. I:increaseDamageEveryXBlocks=15
  556.  
  557. # Whether you need an item from the axeIDList to chop down a tree. Disabling will let you chop trees with any item. [default: true]
  558. B:needItem=true
  559.  
  560. # IDs of items that when placed in the hotbar will allow leaves to be sheared when shearLeaves is true.
  561. # Use ',' to split item id from metadata and ';' to split items. [default: 359]
  562. S:shearIDList=359
  563.  
  564. # Set to true to have the per-block item damage amount increase after every increaseDamageEveryXBlocks blocks are broken. [default: false]
  565. B:useIncreasingItemDamage=false
  566. }
  567.  
  568.  
  569. leaf_and_vine_settings {
  570. # Enabling this will make leaves be destroyed when trees are chopped. [default: true]
  571. B:destroyLeaves=true
  572.  
  573. # When true TreeCapitator will only instantly decay leaves that have actually been marked for decay.
  574. # Set to false if you want leaves to be destroyed regardless of their decay status (hint: or for "leaf" blocks that are not really leaves). [default: true]
  575. B:requireLeafDecayCheck=false
  576.  
  577. # Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
  578. B:shearLeaves=true
  579.  
  580. # Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
  581. B:shearVines=true
  582.  
  583. miscellaneous_settings {
  584. B:allowDebugLogging=false
  585. B:allowDebugOutput=false
  586. B:allowSmartTreeDetection=true
  587. B:disableCreativeDrops=false
  588. B:disableInCreative=false
  589. I:maxBreakDistance=64
  590. I:maxLeafIDDist=1
  591. I:minLeavesToID=2
  592. B:onlyDestroyUpwards=false
  593. S:sneakAction=disable
  594. }
  595.  
  596. }
  597.  
  598.  
  599. miscellaneous_settings {
  600. # Set to true if you want TreeCapitator to log info about what it's doing, false to disable [default: false]
  601. B:allowDebugLogging=false
  602.  
  603. # Set to true if you want TreeCapitator to tell you what kind of block you have clicked when sneaking, false to disable. [default: false]
  604. B:allowDebugOutput=false
  605.  
  606. # Set to false to disable TreeCapitator Smart Tree Detection.
  607. # Smart Tree Detection counts the number of leaf blocks that are adjacent to the
  608. # top-most connected log block at the x, z location of a log you've broken. If
  609. # there are at least minLeavesToID leaf blocks within maxLeafIDDist blocks then
  610. # TreeCapitator considers it a tree and allows chopping.
  611. # WARNING: Disabling Smart Tree Detection will remove the only safeguard against
  612. # accidentally destroying a log structure. Make sure you know what you're doing! [default: true]
  613. B:allowSmartTreeDetection=true
  614.  
  615. # Flag to disable drops in Creative mode [default: false]
  616. B:disableCreativeDrops=false
  617.  
  618. # Flag to disable tree chopping in Creative mode [default: false]
  619. B:disableInCreative=false
  620.  
  621. # The maximum horizontal distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 100, default: 16]
  622. I:maxBreakDistance=16
  623.  
  624. # If a tree's top log is not close enough to leaf blocks, the tree will not be chopped.
  625. # Increasing this value will search further. I would try to keep it below 3. [range: 1 ~ 8, default: 1]
  626. I:maxLeafIDDist=1
  627.  
  628. # The minimum number of leaves within maxLeafIDDist of the top log block required to identify a tree. [range: 0 ~ 8, default: 3]
  629. I:minLeavesToID=3
  630.  
  631. # Setting this to false will allow the chopping to move downward as well as upward (and blocks below the one you break will be chopped) [default: true]
  632. B:onlyDestroyUpwards=true
  633.  
  634. # Set sneakAction = "disable" to disable tree chopping while sneaking,
  635. # set sneakAction = "enable" to only enable tree chopping while sneaking,
  636. # set sneakAction = "none" to have tree chopping enabled regardless of sneaking. [default: disable]
  637. S:sneakAction=disable
  638. }
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