knugi

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Dec 14th, 2014
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  1. #Autorstwa nie przyznawaj sobie :D
  2. command /regen [<text>] [<integer>]:
  3. trigger:
  4. if arg 1 is not set:
  5. send "/regen set ID (1-10)"
  6. send "/regen delete ID (1-10)"
  7. send "/regen tp ID (1-10)"
  8. stop
  9. if arg 1 is "set":
  10. if arg 2 is not set:
  11. send "/regen set ID 1-10"
  12. stop
  13. if arg 2 is smaller than 1:
  14. send "ID musi byc dodatnie!"
  15. stop
  16. if arg 2 is larger than 10:
  17. send "ID nie moze byc wieksze od 10!"
  18. stop
  19. loop {punkt::*}:
  20. if "%loop-index%" is "%arg 2%":
  21. send "Takie ID juz istnieje!"
  22. stop
  23. set {punkt::%arg 2%} to location of player
  24. send "Ustawiles punkt ID: %arg 2%"
  25. if arg 1 is "delete":
  26. if arg 2 is not set:
  27. send "/regen delete ID (1-10}"
  28. stop
  29. if arg 2 is smaller than 1:
  30. send "ID musi byc dodatnie!"
  31. stop
  32. if arg 2 is larger than 10:
  33. send "ID nie moze byc wieksze od 10!"
  34. stop
  35. loop {punkt::*}:
  36. if "%loop-index%" is "%arg 2%":
  37. delete {punkt::%arg 2%}
  38. send "Usunales punkt o ID: %arg 2%"
  39. stop
  40. send "Nie ma takiego punku o id: %arg 2%"
  41. stop
  42. if arg 1 is "tp":
  43. if arg 2 is not set:
  44. send "/regen tp ID (1-10}"
  45. stop
  46. if arg 2 is smaller than 1:
  47. send "ID musi byc dodatnie!"
  48. stop
  49. if arg 2 is larger than 10:
  50. send "ID nie moze byc wieksze od 10!"
  51. stop
  52. loop {punkt::*}:
  53. if "%loop-index%" is "%arg 2%":
  54. teleport player to {punkt::%arg 2%}
  55. send "Teleportowales sie do punktu ID: %arg 2%"
  56. stop
  57. send "Nie ma takiego punku o id: %arg 2%"
  58. stop
  59. on death:
  60. victim is player
  61. set {_s} to location of victim
  62. loop {punkt::*}:
  63. #loop-index - ID
  64. #loop-value - lokazja respawnu
  65. if distance between loop-value and {_s} is larger than 20:
  66. set {r.%victim%} to loop-value
  67. exit loop
  68. on respawn:
  69. wait 2 tick
  70. if {r.%player%} is set:
  71. teleport player to {r.%player%}
  72. clear {r.%player%}
  73. set player's food level to 4
  74. set player's health to 4
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