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- Hey guys, Here follows a list of macros for everything. Feel free to add to this.
- This first macro, should be used for your main attacks, It will allow you to start auto attacking if you lack rage upon switching mobs. In this example i use ActionBar slot 24 for auto attack, Found in the spell book under the general tab.
- /run if not IsCurrentAction(24) then UseAction(24) end;
- /run CastSpellByName Bloodthirst
- /run if not IsCurrentAction(24) then UseAction(24) end;
- /run CastSpellByName Heroic Strike(Rank9)
- The following list contains only Double-Tap (DT) macros that include Stance-Switching - That means you have to press the macro TWICE for it to work. They will not take you back to your previous stance however.
- Charge:
- /run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Charge"); else CastSpellByName("Battle Stance()"); end;
- OverPower:
- /run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Overpower"); else CastSpellByName("Battle Stance()"); end;
- Intercept:
- /run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Intercept"); else CastSpellByName("Berserker Stance()"); end;
- Thunderclap:
- /run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Thunder Clap"); else CastSpellByName("Battle Stance()"); end;
- WirlWind:
- /run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Whirlwind"); else CastSpellByName("Berserker Stance()"); end;
- BerserkerRage:
- /run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Berserker Rage"); else CastSpellByName("Berserker Stance()"); end;
- Mocking blow:
- /run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Mocking Blow"); else CastSpellByName("Battle Stance()"); end;
- Disarm:
- /run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName("Disarm()"); else CastSpellByName("Defensive Stance()"); end;
- Pummel and Shieldbash:
- /run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Pummel"); else CastSpellByName("Shield Bash()"); end;
- Taunt:
- /run local texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName("Taunt"); else CastSpellByName("Defensive Stance()"); end;
- ------------------------------------------------------------------------------------------
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