Advertisement
Guest User

Untitled

a guest
Apr 15th, 2017
572
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.71 KB | None | 0 0
  1.  
  2. ## Config version (DO NOT EDIT)
  3. config: 3
  4. lang: 'en'
  5. debug: false
  6. log:
  7. enabled: true
  8. # Reset log on startup
  9. reset: false
  10.  
  11. update:
  12. check: false
  13.  
  14. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  15. # PLUGIN SPECIFIC SETTINGS
  16. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  17.  
  18. # Placeholder settings
  19. placeholder:
  20. # logs the memory usage of placeholders on startup
  21. log-memory: false
  22. # Clear unused placeholders that are not enabled.
  23. clear-unused: true
  24. # Config cache only
  25. # This will only use placeholders in the config
  26. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  27. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  28. config-cache: false
  29.  
  30. # Tweaks to increase performance (Use at own risk)
  31. tweaks:
  32. # This option does not send scoreboard remove packets
  33. # to the client on quit. This can increase performance on servers
  34. # where players quit a lot (hubs, ...)
  35. #
  36. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  37. # /data folder
  38. #
  39. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  40. keepScoreboardOnQuit: false
  41. # Some placeholders have a slow process behind them. Meaning they might contact a database
  42. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  43. # separate from the sending. But can slow down the animation because it has to wait
  44. # for the placeholder to be loaded. When having multiple lines like a text that shows
  45. # the information about the placeholders you put below it, this can cause problems.
  46. # Enabling this will output a message in the console and ingame to operators
  47. # saying when a placeholder is causing delays.
  48. detect-placeholderdelay: false
  49. # Putting this to true will SPAM your console with timings report per placeholder/animation
  50. # refresh. Used for debugging purposes.
  51. # This requires detect-placeholderdelay to true
  52. verbose-placeholder-timings: false
  53. # Ignore placeholder problems
  54. # When set to true, the placeholder will not be disabled
  55. # this also means that no ERRORS will be logged -> no troubleshooting
  56. ignore-placeholder-problems: false
  57.  
  58. # Toggling allows you to disable the scoreboard
  59. database:
  60. # If you want the toggle to stay even when your users
  61. # log off you can enable this. Keep in mind that this requires a
  62. # MySQL or SQLite database.
  63. # If you are configuring the plugin for the first time it is advised
  64. # to stay away from these settings until you managed the scoreboard
  65. # set up.
  66. persistent: false
  67. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  68. # with isolation, url, driver, ...
  69. # Database name
  70. database: "featherboard"
  71. # Database username
  72. username: bukkit
  73. # Database isolation type
  74. isolation: SERIALIZABLE
  75. # Database driver
  76. driver: org.sqlite.JDBC
  77. # Database password
  78. password: walrus
  79. # Database driver URL
  80. # {DIR} will be replaced with the plugin directory
  81. # {NAME} will be replaced wit the plugin name
  82. url: jdbc:sqlite:{DIR}{NAME}.db
  83. # Save interval in ticks
  84. save-interval: 6000
  85.  
  86. # Disabled worlds. Add your world name in this list to
  87. # disable it.
  88. disabled-worlds:
  89. - 'example_world'
  90.  
  91. # Show delay on join. Usefull if you wish to let the user
  92. # enjoy a Title MOTD without having the scoreboard obstructing
  93. # the view.
  94. show-delay: 0
  95.  
  96. # Anti Flicker will use a new engine that will allow you to use fast animations
  97. # without any flicker.
  98. # You can disable this feature if you do not have fast refresh rates.
  99. antiflicker: true
  100.  
  101. # Scoreboard assigning. The boards can be assigned by various ways.
  102. # default the scoreboards will be assigned by permissions.
  103. # You can only have one way of assigning the scoreboards
  104. #
  105. # PERMISSION - Assign scoreboards based on permissions
  106. # This is the default setting (since 2014)
  107. # featherboard.group.<scoreboard>
  108. #
  109. # GROUP - Assign scoreboards based on Vault groups
  110. # this means the scoreboard name has to
  111. # have the name of your Vault group.
  112. #
  113. # WORLD - Assign scoreboards based on the world
  114. # the player is in.
  115. #
  116. # NONE - Do no assign scoreboards and just rely on
  117. # manual assigning (triggers, etc...)
  118. scoreboard-assigning: "PERMISSION"
  119.  
  120. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  121. # The GUI will show all scoreboards you have permission to. It is not very
  122. # configurable in the way you can't control the location or order of the scoreboards
  123. # For a more configurable GUI I recommend DeluxeMenus
  124. gui:
  125. # This is the title of the GUI
  126. title: "Scoreboards"
  127. # Size of the GUI (leave to -1 to make it dynamic)
  128. # Sizes: 9,27,54
  129. size: -1
  130.  
  131. # A list of different scoreboards
  132. boards:
  133. # Default FeatherBoard comes with a board called "default". All players have the permission
  134. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  135. # the permission is negated.
  136. #
  137. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  138. # names such as "vip-board", "mcmmo-levelup", ...
  139. default:
  140. # Every section here are different lines. The first section will be used as the title
  141. # the following sections will be used as the lines on the scoreboard (max 15)
  142. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  143. # things simple I will use logical names such as "title", "spacer", "header", ...
  144. title:
  145. # Every line has its own frames. The animation will loop through these frames on intervals
  146. # that you configure below.
  147. # Put all your frames under 'text:'. You can make as many lines as you want and use
  148. # placeholders and preset effects.
  149. # Keep in mind that there is a limit in line width!
  150. text:
  151. # To create cool looking animations you create yourself
  152. # you can use the graphical tool AnimationCreator
  153. # https://www.spigotmc.org/resources/animationcreator.6001/
  154. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  155. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  156. - '&6&lMINECUBE'
  157. # Interval is the animation interval in TICKS (20 ticks is one second).
  158. # Every X ticks the animation goes to the next frame (see above)
  159. # Once all frames are finished it will start over from the first one
  160. interval: 5
  161. # If you don't want a static order of the frames and want to show each frame at random
  162. # you can enable this option.
  163. random: false
  164. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  165. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  166. # These lines (usually a header or footer) are also good for decoration.
  167. header:
  168. spacer1:
  169. - '&r'
  170. interval: 10
  171. random: true
  172. coins:
  173. text:
  174. - '&7Coins: &e{money_formatted}'
  175. interval: 100
  176. random: false
  177. rank:
  178. text:
  179. - '&7Rank: &7{group}'
  180. interval: 100
  181. random: false
  182. spacer4:
  183. text:
  184. - '&r'
  185. interval: 100
  186. random: false
  187. server:
  188. text:
  189. - '&7Lobby: &6#1'
  190. interval: 100
  191. random: false
  192. online:
  193. text:
  194. - '&7Giocatori: &a{bungeecount}'
  195. interval: 100
  196. random: false
  197. spacer3:
  198. text:
  199. - '&r'
  200. interval: 100
  201. random: false
  202. ip:
  203. text:
  204. - '&6play.minecube.it'
  205. interval: 5
  206. random: false
  207. footer:
  208. text:
  209. - '&8&m+----------------+'
  210. interval: 5
  211. random: false
  212. interval: 10
  213. random: true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement