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Robloxian_Scripter

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Mar 27th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88.  
  89. local player = "LocalPlayer"
  90. local Character = game.Players[player].Character
  91. it = Instance.new
  92. vt = Vector3.new
  93. cf = CFrame.new
  94. euler = CFrame.fromEulerAnglesXYZ
  95. angles = CFrame.Angles
  96. mr = math.rad
  97. local decreaseatk = 0
  98. local decreasedef = 0
  99. local decreasemvmt = 0
  100. local Anim = "Idle"
  101. local Effects = {}
  102. local armorparts = {}
  103. local armorwelds = {}
  104. local weaponparts = {}
  105. local weaponwelds = {}
  106. local Hands = {}
  107. local necko = euler(0, 0, 0) * cf(0, 1.3, 0)
  108. local attack = false
  109. local jump = false
  110. local start = false
  111. local move = 10
  112. local hitfloor, posfloor = nil, nil
  113. local run = Instance.new("NumberValue")
  114. run.Name = "DecreaseMvmt"
  115. run.Value = -0.5
  116. local bName = "Manotech"
  117. local MainColor = BrickColor.new("Black")
  118. NoOutline = function(Part)
  119. Part.TopSurface = 10
  120. end
  121. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  122. local fp = it("Part")
  123. fp.formFactor = formfactor
  124. fp.Parent = parent
  125. fp.Reflectance = reflectance
  126. fp.Transparency = transparency
  127. fp.CanCollide = false
  128. fp.Locked = true
  129. fp.BrickColor = brickcolor
  130. fp.Name = name
  131. fp.Size = size
  132. NoOutline(fp)
  133. fp.Material = "SmoothPlastic"
  134. fp:BreakJoints()
  135. return fp
  136. end
  137. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  138. local mesh = it(Mesh)
  139. mesh.Parent = part
  140. if Mesh == "SpecialMesh" then
  141. mesh.MeshType = meshtype
  142. if meshid ~= "nil" then
  143. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  144. end
  145. end
  146. mesh.Offset = offset
  147. mesh.Scale = scale
  148. return mesh
  149. end
  150. weld = function(parent, part0, part1, c0)
  151. local weld = it("Motor6D")
  152. weld.Parent = parent
  153. weld.Part0 = part0
  154. weld.Part1 = part1
  155. weld.C0 = c0
  156. return weld
  157. end
  158. gui = function(GuiType, parent, text, backtrans, backcol, pos, size, image)
  159. local gui = it(GuiType)
  160. gui.Parent = parent
  161. gui.BackgroundTransparency = backtrans
  162. gui.BackgroundColor3 = backcol
  163. gui.SizeConstraint = "RelativeXY"
  164. gui.Position = pos
  165. gui.Size = size
  166. if GuiType == "TextLabel" then
  167. gui.Text = text
  168. gui.TextXAlignment = "Center"
  169. gui.TextYAlignment = "Center"
  170. gui.Font = "SourceSans"
  171. gui.FontSize = "Size14"
  172. gui.TextWrapped = false
  173. gui.TextStrokeTransparency = 0
  174. gui.TextColor = BrickColor.new("White")
  175. else
  176. if GuiType == "ImageLabel" then
  177. gui.Image = "rbxassetid://" .. image
  178. gui.ImageColor3 = backcol
  179. end
  180. end
  181. return gui
  182. end
  183. local handle = nil
  184. AesthPart = function(model, wldpar, reflec, trans, col, name, neon, meshh, mshtype, mshtxt, x1, y1, z1, ceef)
  185. prt = part(3, model, reflec, trans, BrickColor.new(col), name, vt())
  186. prt.Material = neon
  187. msh = mesh(meshh, prt, mshtype, mshtxt, vt(0, 0, 0), vt(x1, y1, z1))
  188. wld = weld(handle, prt, wldpar, ceef)
  189. v = it("NumberValue", prt)
  190. v.Value = trans
  191. v.Name = "MainTransparency"
  192. return prt, msh, wld
  193. end
  194. AesthPartHand = function(model, wldpar, reflec, trans, col, name, neon, meshh, mshtype, mshtxt, x1, y1, z1, ceef, wldpare)
  195. prt = part(3, model, reflec, trans, BrickColor.new(col), name, vt())
  196. prt.Material = neon
  197. msh = mesh(meshh, prt, mshtype, mshtxt, vt(0, 0, 0), vt(x1, y1, z1))
  198. wld = weld(wldpare, prt, wldpar, ceef)
  199. v = it("NumberValue", prt)
  200. v.Value = trans
  201. v.Name = "MainTransparency"
  202. return prt, msh, wld
  203. end
  204. local modelzorz = Instance.new("Model")
  205. modelzorz.Parent = workspace.CurrentCamera
  206. modelzorz.Name = "ManotechBody"
  207. local Torso = Character.Torso
  208. local LeftArm = Character["Left Arm"]
  209. local RightArm = Character["Right Arm"]
  210. local LeftLeg = Character["Left Leg"]
  211. local RightLeg = Character["Right Leg"]
  212. local Head = Character.Head
  213. local RootPart = Character.HumanoidRootPart
  214. handle = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Handle", vt())
  215. local handlewld = weld(handle, handle, Torso, euler(0, 0, -0.8) * cf(0, 0, -0.7))
  216. Tprt01 = AesthPart(modelzorz, Torso, 0, 0, "Fossil", "Torso Part01", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.1, 12.1, 12.1, euler(0, mr(-90), 0) * cf(0, 0, 0))
  217. Tprt02 = AesthPart(modelzorz, Tprt01, 0, 0, "Pastel light blue", "Torso Part02", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.2, 12.2, 4, euler(mr(90), 0, 0) * cf(0, -0.84, 0))
  218. Tprt03 = AesthPart(modelzorz, Tprt01, 0, 0, "Storm blue", "Torso Part03", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.14, 12.14, 4, euler(mr(90), 0, 0) * cf(0, -0.01, 0))
  219. Tprt04 = AesthPart(modelzorz, Tprt01, 0, 0, "Medium blue", "Torso Part04", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.15, 12.15, 2, euler(mr(90), 0, 0) * cf(0, -0.01, 0))
  220. Tprt05 = AesthPart(modelzorz, Tprt01, 0, 0, "Pastel light blue", "Torso Part05", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.2, 12.2, 4, euler(mr(90), 0, 0) * cf(0, 0.83, 0))
  221. Tprt06 = AesthPart(modelzorz, Tprt01, 0, 0, "Storm blue", "Torso Part06", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.5, 12.5, 2, euler(mr(90), 0, 0) * cf(0, 1.03, 0))
  222. Tprt07 = AesthPart(modelzorz, Tprt01, 0, 0, "Medium blue", "Torso Part07", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.6, 12.6, 1, euler(mr(90), 0, 0) * cf(0, 1.14, 0))
  223. Tprt08 = AesthPart(modelzorz, Tprt01, 0, 0, "Storm blue", "Torso Part08", "SmoothPlastic", "SpecialMesh", "Cylinder", "nil", 1, 5, 5, euler(mr(90), 0, 0) * cf(-0.562, 0.82, 0))
  224. Tprt09 = AesthPart(modelzorz, Tprt01, 0, 0, "Institutional white", "Torso Part09", "Neon", "SpecialMesh", "Cylinder", "nil", 1, 4, 4, euler(mr(90), 0, 0) * cf(-0.572, 0.82, 0))
  225. Tprt10 = AesthPart(modelzorz, Tprt01, 0, 0, "Medium blue", "Torso Part10", "SmoothPlastic", "SpecialMesh", "FileMesh", "9756362", 0.2, 1, 0.4, euler(mr(90), 0, 0) * cf(-0.662, 0.82, 0))
  226. Tprt11 = AesthPart(modelzorz, Tprt01, 0, 0, "Institutional white", "Torso Part11", "Neon", "SpecialMesh", "Sphere", "nil", 1, 0.4, 2, euler(mr(90), 0, 0) * cf(-0.722, 0.82, 0))
  227. Tprt12 = AesthPart(modelzorz, Tprt01, 0, 0, "Storm blue", "Torso Part12", "SmoothPlastic", "SpecialMesh", "FileMesh", "26340522", 1, 1, 1.4, euler(0, mr(90), 0) * cf(0, -0.34, 0))
  228. Tprt13 = AesthPart(modelzorz, Tprt01, 0, 0, "Storm blue", "Torso Part13", "SmoothPlastic", "SpecialMesh", "FileMesh", "189759018", 3, 4, 3.5, euler(0, mr(90), 0) * cf(0, -0.55, -0.06))
  229. LAprt01 = AesthPart(modelzorz, LeftArm, 0, 0, "Fossil", "Left Arm Part01", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.1, 12.1, 6.1, euler(0, mr(-90), 0) * cf(0, 0, 0))
  230. LAprt01a = AesthPart(modelzorz, LAprt01, 0, 0, "Fossil", "Left Arm Part01a", "SmoothPlastic", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, mr(90), 0) * cf(0, 0, 0))
  231. RAprt01 = AesthPart(modelzorz, RightArm, 0, 0, "Fossil", "Right Arm Part01", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.1, 12.1, 6.1, euler(0, mr(90), 0) * cf(0, 0, 0))
  232. RAprt01a = AesthPart(modelzorz, RAprt01, 0, 0, "Fossil", "Right Arm Part01a", "SmoothPlastic", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, mr(90), 0) * cf(0, 0, 0))
  233. LLprt01 = AesthPart(modelzorz, LeftLeg, 0, 0, "Fossil", "Left Leg Part01", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.1, 6.1, 12.1, euler(mr(90), 0, 0) * cf(0, 0, 0))
  234. LLprt01a = AesthPart(modelzorz, LLprt01, 0, 0, "Fossil", "Left Leg Part01a", "SmoothPlastic", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, mr(90)) * cf(0, 0, 0))
  235. RLprt01 = AesthPart(modelzorz, RightLeg, 0, 0, "Fossil", "Right Leg Part01", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.1, 6.1, 12.1, euler(mr(90), 0, 0) * cf(0, 0, 0))
  236. RLprt01a = AesthPart(modelzorz, RLprt01, 0, 0, "Fossil", "Right Leg Part01a", "SmoothPlastic", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, mr(-90)) * cf(0, 0, 0))
  237. local thPart = LAprt01a
  238. local thPart2 = LLprt01a
  239. for i = -1, 1, 2 do
  240. if i == 1 then
  241. thPart = RAprt01a
  242. thPart2 = RLprt01a
  243. end
  244. Aprt02 = AesthPart(modelzorz, thPart, 0, 0, "Storm blue", "Arm Part02", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.5, 4, 3, euler(mr(90), mr(90), 0) * cf(-0.23, -0.93, 0))
  245. Aprt03 = AesthPart(modelzorz, thPart, 0, 0, "Storm blue", "Arm Part03", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.5, 3, 7, euler(mr(90), mr(90), 0) * cf(0.43, -0.82, 0))
  246. Aprt04 = AesthPart(modelzorz, thPart, 0, 0, "Storm blue", "Arm Part04", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 6.5, 3, 3, euler(mr(-90), mr(-90), mr(59.815)) * cf(0.23, 0.01, 0))
  247. Aprt05 = AesthPart(modelzorz, thPart, 0, 0, "Storm blue", "Arm Part05", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 6.5, 3, 3, euler(mr(-90), mr(-90), mr(90)) * cf(0.43, 0.18, 0))
  248. Aprt06 = AesthPart(modelzorz, thPart, 0, 0, "Storm blue", "Arm Part06", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 6.5, 3, 3, euler(mr(-90), mr(-90), mr(32.321)) * cf(0.05, -0.2, 0))
  249. Aprt07 = AesthPart(modelzorz, thPart, 0, 0, "Black", "Arm Part07", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.2, 4, 6.2, euler(0, mr(90), 0) * cf(0, 0.82, 0))
  250. Aprt08 = AesthPart(modelzorz, thPart, 0, 0, "Storm blue", "Arm Part08", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.3, 3, 6.3, euler(0, mr(90), 0) * cf(0, 0.82, 0))
  251. Aprt09 = AesthPart(modelzorz, thPart, 0, 0, "Medium blue", "Arm Part09", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 7, 5, 5, euler(0, mr(90), mr(103.229)) * cf(-0.1, -0.87, 0))
  252. Aprt10 = AesthPart(modelzorz, thPart, 0, 0, "Medium blue", "Arm Part10", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 7, 5, 5, euler(0, mr(90), mr(90)) * cf(0.26, -0.85, 0))
  253. Aprt11 = AesthPart(modelzorz, thPart, 0, 0, "Black", "Arm Part11", "SmoothPlastic", "CylinderMesh", "nil", "nil", 3.5, 7.5, 3.5, euler(mr(90), 0, 0) * cf(0.47, -1.3, 0))
  254. Lprt02 = AesthPart(modelzorz, thPart2, 0, 0, "Medium blue", "Leg Part02", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.3, 6.3, 3, euler(0, 0, 0) * cf(0, 0, -0.92))
  255. Lprt03 = AesthPart(modelzorz, thPart2, 0, 0, "Black", "Leg Part03", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.25, 6.25, 3, euler(0, 0, 0) * cf(0, 0, -0.67))
  256. Lprt04 = AesthPart(modelzorz, thPart2, 0, 0, "Medium blue", "Leg Part04", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 3, 2, euler(0, 0, mr(180)) * cf(0.53 * i, 0.33, -0.42))
  257. Lprt05 = AesthPart(modelzorz, thPart2, 0, 0, "Medium blue", "Leg Part05", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 3, 2, euler(0, 0, 0) * cf(0.53 * i, -0.33, -0.42))
  258. Lprt06 = AesthPart(modelzorz, thPart2, 0, 0, "Medium blue", "Leg Part06", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 3, 2, euler(0, 0, mr(180)) * cf(-0.53 * i, 0.33, -0.42))
  259. Lprt07 = AesthPart(modelzorz, thPart2, 0, 0, "Medium blue", "Leg Part07", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 3, 2, euler(0, 0, 0) * cf(-0.53 * i, -0.33, -0.42))
  260. Lprt08 = AesthPart(modelzorz, thPart2, 0, 0, "Storm blue", "Leg Part08", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.6, 6.6, 3, euler(0, 0, 0) * cf(0, 0, 0.37))
  261. Lprt09 = AesthPart(modelzorz, thPart2, 0, 0, "Black", "Leg Part09", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.5, 6.5, 3, euler(0, 0, 0) * cf(0, 0, 0.91))
  262. Lprt10 = AesthPart(modelzorz, thPart2, 0, 0, "Institutional white", "Leg Part10", "Neon", "BlockMesh", "nil", "nil", 0.5, 1, 3, euler(0, 0, mr(90)) * cf(-0.52 * i, 0, -0.22))
  263. Lprt11 = AesthPart(modelzorz, thPart2, 0, 0, "Institutional white", "Leg Part11", "Neon", "BlockMesh", "nil", "nil", 0.5, 1, 3, euler(0, mr(-30), mr(90)) * cf(-0.52 * i, 0.2, -0.22))
  264. Lprt12 = AesthPart(modelzorz, thPart2, 0, 0, "Institutional white", "Leg Part12", "Neon", "BlockMesh", "nil", "nil", 0.5, 1, 3, euler(0, mr(30), mr(90)) * cf(-0.52 * i, -0.2, -0.22))
  265. Lprt13 = AesthPart(modelzorz, thPart2, 0, 0, "Storm blue", "Leg Part13", "SmoothPlastic", "CylinderMesh", "nil", "nil", 2, 1, 2, euler(0, 0, mr(90)) * cf(-0.62 * i, 0, 0.03))
  266. Lprt14 = AesthPart(modelzorz, thPart2, 0, 0, "Medium blue", "Leg Part14", "SmoothPlastic", "CylinderMesh", "nil", "nil", 1.7, 1.1, 1.7, euler(0, 0, mr(90)) * cf(-0.62 * i, 0, 0.03))
  267. Lprt15 = AesthPart(modelzorz, thPart2, 0, 0, "Institutional white", "Leg Part15", "Neon", "CylinderMesh", "nil", "nil", 1, 1.2, 1, euler(0, 0, mr(90)) * cf(-0.62 * i, 0, 0.03))
  268. Lprt16 = AesthPart(modelzorz, thPart2, 0, 0, "Medium blue", "Leg Part16", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 1.5, 4, euler(0, 0, mr(180)) * cf(-0.6 * i, 0.14, 0.35))
  269. Lprt17 = AesthPart(modelzorz, thPart2, 0, 0, "Medium blue", "Leg Part17", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 1.5, 4, euler(0, 0, 0) * cf(-0.6 * i, -0.16, 0.35))
  270. Lprt18 = AesthPart(modelzorz, thPart2, 0, 0, "Black", "Leg Part18", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 1.5, 4, euler(mr(15), 0, mr(180)) * cf(-0.6 * i, 0.35, 0.35))
  271. Lprt19 = AesthPart(modelzorz, thPart2, 0, 0, "Black", "Leg Part19", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 1.5, 4, euler(mr(15), 0, 0) * cf(-0.6 * i, -0.37, 0.35))
  272. end
  273. LAprt12 = AesthPart(modelzorz, LAprt01a, 0, 0, "Medium blue", "Left Arm Part12", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 7, 2, euler(mr(180), mr(-90), mr(103.229)) * cf(1.05, -1.48, 0.71))
  274. LAprt13 = AesthPart(modelzorz, LAprt01a, 0, 0, "Medium blue", "Left Arm Part13", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 7, 2, euler(mr(180), mr(-90), mr(103.229)) * cf(1.05, -1.48, -0.71))
  275. RAprt12 = AesthPart(modelzorz, RAprt01a, 0, 0, "Medium blue", "Right Arm Part12", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 6.5, 3, 6, euler(mr(180), mr(90), mr(9.214)) * cf(1.217, -1.384, 0))
  276. RAprt13 = AesthPart(modelzorz, RAprt01a, 0, 0, "Medium blue", "Right Arm Part13", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 6, 3, 6, euler(mr(180), mr(90), mr(-10.361)) * cf(1.108, -1.116, 0))
  277. RAprt14 = AesthPart(modelzorz, RAprt01a, 0, 0, "Medium blue", "Right Arm Part14", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 5.5, 3, 6, euler(mr(180), mr(90), mr(-42.832)) * cf(1.002, -0.856, 0))
  278. RAprt15 = AesthPart(modelzorz, RAprt01a, 0, 0, "Institutional white", "Right Arm Part15", "Neon", "BlockMesh", "nil", "nil", 6.5, 0.2, 6.5, euler(0, mr(90), 0) * cf(0, 0.82, 0))
  279. RAprt16 = AesthPart(modelzorz, RAprt01a, 0, 0, "Institutional white", "Right Arm Part16", "Neon", "BlockMesh", "nil", "nil", 6.5, 0.2, 6.5, euler(0, mr(90), mr(6.849)) * cf(0, 0.97, 0))
  280. RAprt17 = AesthPart(modelzorz, RAprt01a, 0, 0, "Institutional white", "Right Arm Part17", "Neon", "BlockMesh", "nil", "nil", 6.5, 0.2, 6.5, euler(0, mr(90), mr(-6.849)) * cf(0, 0.66, 0))
  281. RAprt18 = AesthPart(modelzorz, RAprt01a, 0, 0, "Steel blue", "Right Arm Part18", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.4, 0.6, 6.4, euler(0, mr(90), 0) * cf(0, 0.82, 0))
  282. RAprt19 = AesthPart(modelzorz, RAprt01a, 0, 0, "Steel blue", "Right Arm Part19", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.4, 0.6, 6.4, euler(0, mr(90), mr(6.849)) * cf(0, 0.97, 0))
  283. RAprt20 = AesthPart(modelzorz, RAprt01a, 0, 0, "Steel blue", "Right Arm Part20", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.4, 0.6, 6.4, euler(0, mr(90), mr(-6.849)) * cf(0, 0.66, 0))
  284. RAprt21 = AesthPart(modelzorz, RAprt01a, 0, 0, "Storm blue", "Right Arm Part21", "SmoothPlastic", "CylinderMesh", "nil", "nil", 3.5, 1, 3.5, euler(mr(90), mr(90), 0) * cf(0.55, 0.82, 0))
  285. RAprt22 = AesthPart(modelzorz, RAprt01a, 0, 0, "Steel blue", "Right Arm Part22", "SmoothPlastic", "CylinderMesh", "nil", "nil", 3, 1.1, 3, euler(mr(90), mr(90), 0) * cf(0.55, 0.82, 0))
  286. RAprt23 = AesthPart(modelzorz, RAprt01a, 0, 0, "Institutional white", "Right Arm Part23", "Neon", "CylinderMesh", "nil", "nil", 1, 1.2, 1, euler(mr(90), mr(90), 0) * cf(0.55, 0.82, 0))
  287. for i = 0, 135, 45 do
  288. RAprt24 = AesthPart(modelzorz, RAprt01a, 0, 0, "Institutional white", "Right Arm Part24", "Neon", "BlockMesh", "nil", "nil", 1.5, 1, 0.2, euler(mr(90), mr(90), 0) * euler(mr(i), 0, 0) * cf(0.57, 0.82, 0))
  289. end
  290. Hprt01 = AesthPart(modelzorz, Head, 0, 0, "Fossil", "Head Part01", "SmoothPlastic", "SpecialMesh", "Sphere", "nil", 8.5, 9, 9, euler(0, 0, 0) * cf(0, -0.21, 0))
  291. Hprt02 = AesthPart(modelzorz, Hprt01, 0, 0, "Fossil", "Head Part02", "SmoothPlastic", "CylinderMesh", "nil", "nil", 7.5, 0.6, 7.5, euler(0, 0, 0) * cf(0, 0.47, 0))
  292. Hprt03 = AesthPart(modelzorz, Hprt01, 0, 0, "Medium blue", "Head Part03", "SmoothPlastic", "CylinderMesh", "nil", "nil", 9, 1, 9, euler(mr(9.321), 0, 0) * cf(0, -0.15, 0.03))
  293. Hprt04 = AesthPart(modelzorz, Hprt01, 0, 0, "Pastel blue", "Head Part04", "Neon", "CylinderMesh", "nil", "nil", 9.1, 0.2, 9.1, euler(mr(9.321), 0, 0) * cf(0, -0.15, 0.03))
  294. Hprt05 = AesthPart(modelzorz, Hprt01, 0, 0, "Medium blue", "Head Part05", "SmoothPlastic", "BlockMesh", "nil", "nil", 1, 4, 3, euler(mr(90), 0, 0) * cf(0.82, -0.07, 0.06))
  295. Hprt06 = AesthPart(modelzorz, Hprt01, 0, 0, "Medium blue", "Head Part06", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 3, 1, 2, euler(0, mr(180), mr(-90)) * cf(1.02, -0.07, -0.14))
  296. Hprt07 = AesthPart(modelzorz, Hprt01, 0, 0, "Medium blue", "Head Part07", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 3, 1, 2, euler(0, 0, mr(-90)) * cf(1.02, -0.07, 0.26))
  297. Hprt08 = AesthPart(modelzorz, Hprt01, 0, 0, "Medium blue", "Head Part08", "SmoothPlastic", "BlockMesh", "nil", "nil", 1, 4, 3, euler(mr(90), 0, 0) * cf(-0.81, -0.07, 0.06))
  298. Hprt09 = AesthPart(modelzorz, Hprt01, 0, 0, "Medium blue", "Head Part09", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 3, 1, 2, euler(0, mr(180), mr(90)) * cf(-1.01, -0.07, -0.14))
  299. Hprt10 = AesthPart(modelzorz, Hprt01, 0, 0, "Medium blue", "Head Part10", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 3, 1, 2, euler(0, 0, mr(90)) * cf(-1.01, -0.07, 0.26))
  300. Hprt11 = AesthPart(modelzorz, Hprt01, 0, 0, "Medium blue", "Head Part11", "SmoothPlastic", "CylinderMesh", "nil", "nil", 3, 1, 3, euler(mr(90), 0, 0) * cf(0, 0.02, 0.86))
  301. Hprt12 = AesthPart(modelzorz, Hprt01, 0, 0, "Institutional white", "Head Part12", "Neon", "CylinderMesh", "nil", "nil", 2, 1.1, 2, euler(mr(90), 0, 0) * cf(0, 0.02, 0.86))
  302. Hprt13 = AesthPart(modelzorz, Hprt01, 0, 0, "Medium blue", "Head Part13", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 0.5, 1, 4, euler(mr(90), mr(-90), 0) * cf(0.1, 0.59, 0.91))
  303. Hprt14 = AesthPart(modelzorz, Hprt01, 0, 0, "Medium blue", "Head Part14", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 0.5, 1, 4, euler(mr(90), mr(90), 0) * cf(-0.1, 0.59, 0.91))
  304.  
  305. --//====================================================\\--
  306. --|| CREATED BY SHACKLUSTER
  307. --\\====================================================//--
  308.  
  309.  
  310.  
  311. wait(0.2)
  312.  
  313.  
  314.  
  315. Player = owner
  316. PlayerGui = Player.PlayerGui
  317. Cam = workspace.CurrentCamera
  318. Backpack = Player.Backpack
  319. Character = Player.Character
  320. Humanoid = Character.Humanoid
  321. RootPart = Character["HumanoidRootPart"]
  322. Torso = Character["Torso"]
  323. Head = Character["Head"]
  324. RightArm = Character["Right Arm"]
  325. LeftArm = Character["Left Arm"]
  326. RightLeg = Character["Right Leg"]
  327. LeftLeg = Character["Left Leg"]
  328. RootJoint = RootPart["RootJoint"]
  329. Neck = Torso["Neck"]
  330. RightShoulder = Torso["Right Shoulder"]
  331. LeftShoulder = Torso["Left Shoulder"]
  332. RightHip = Torso["Right Hip"]
  333. LeftHip = Torso["Left Hip"]
  334.  
  335. IT = Instance.new
  336. CF = CFrame.new
  337. VT = Vector3.new
  338. RAD = math.rad
  339. C3 = Color3.new
  340. UD2 = UDim2.new
  341. BRICKC = BrickColor.new
  342. ANGLES = CFrame.Angles
  343. EULER = CFrame.fromEulerAnglesXYZ
  344. COS = math.cos
  345. ACOS = math.acos
  346. SIN = math.sin
  347. ASIN = math.asin
  348. ABS = math.abs
  349. MRANDOM = math.random
  350. FLOOR = math.floor
  351.  
  352. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  353. local NEWMESH = IT(MESH)
  354. if MESH == "SpecialMesh" then
  355. NEWMESH.MeshType = MESHTYPE
  356. if MESHID ~= "nil" and MESHID ~= "" then
  357. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  358. end
  359. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  360. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  361. end
  362. end
  363. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  364. NEWMESH.Scale = SCALE
  365. NEWMESH.Parent = PARENT
  366. return NEWMESH
  367. end
  368.  
  369. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  370. local NEWPART = IT("Part")
  371. NEWPART.formFactor = FORMFACTOR
  372. NEWPART.Reflectance = REFLECTANCE
  373. NEWPART.Transparency = TRANSPARENCY
  374. NEWPART.CanCollide = false
  375. NEWPART.Locked = true
  376. NEWPART.Anchored = true
  377. if ANCHOR == false then
  378. NEWPART.Anchored = false
  379. end
  380. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  381. NEWPART.Name = NAME
  382. NEWPART.Size = SIZE
  383. NEWPART.Position = Torso.Position
  384. NEWPART.Material = MATERIAL
  385. NEWPART:BreakJoints()
  386. NEWPART.Parent = PARENT
  387. return NEWPART
  388. end
  389.  
  390. --//=================================\\
  391. --|| CUSTOMIZATION
  392. --\\=================================//
  393.  
  394. Class_Name = "Immortal curse"
  395. Weapon_Name = "Add-ons"
  396.  
  397. Custom_Colors = {
  398. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  399. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  400.  
  401. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  402. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  403. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  404. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  405. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  406.  
  407. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  408. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  409. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  410. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  411. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  412. }
  413.  
  414.  
  415. Player_Size = 1 --Size of the player.
  416. Animation_Speed = 3
  417. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  418.  
  419. local Speed = 16
  420. local Effects2 = {}
  421.  
  422. --//=================================\\
  423. --|| END OF CUSTOMIZATION
  424. --\\=================================//
  425.  
  426. local function weldBetween(a, b)
  427. local weldd = Instance.new("ManualWeld")
  428. weldd.Part0 = a
  429. weldd.Part1 = b
  430. weldd.C0 = CFrame.new()
  431. weldd.C1 = b.CFrame:inverse() * a.CFrame
  432. weldd.Parent = a
  433. return weldd
  434. end
  435.  
  436. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  437. local acs = Instance.new("Part")
  438. acs.CanCollide = false
  439. acs.Anchored = false
  440. acs.Size = Vector3.new(0,0,0)
  441. acs.CFrame = attachmentpart.CFrame
  442. acs.Parent = Character
  443. acs.BrickColor = color
  444. local meshs = Instance.new("SpecialMesh")
  445. meshs.MeshId = mesh
  446. meshs.TextureId = texture
  447. meshs.Parent = acs
  448. meshs.Scale = scale
  449. meshs.Offset = offset
  450. weldBetween(attachmentpart,acs)
  451. end
  452.  
  453. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  454. if TYPE == "Gem" then
  455. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  456. acs.Anchored = false
  457. acs.CanCollide = false
  458. acs.CFrame = PART.CFrame
  459. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  460. weldBetween(PART,acs)
  461. elseif TYPE == "Skull" then
  462. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  463. acs.Anchored = false
  464. acs.CanCollide = false
  465. acs.CFrame = PART.CFrame
  466. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  467. weldBetween(PART,acs)
  468. elseif TYPE == "Eye" then
  469. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  470. acs.Anchored = false
  471. acs.CanCollide = false
  472. acs.CFrame = PART.CFrame
  473. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  474. weldBetween(PART,acs)
  475. end
  476. end
  477.  
  478. --//=================================\\
  479. --|| USEFUL VALUES
  480. --\\=================================//
  481.  
  482. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  483. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  484. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  485. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  486. local CHANGEDEFENSE = 0
  487. local CHANGEDAMAGE = 0
  488. local CHANGEMOVEMENT = 0
  489. local ANIM = "Idle"
  490. local ATTACK = false
  491. local EQUIPPED = false
  492. local HOLD = false
  493. local COMBO = 1
  494. local Rooted = false
  495. local SINE = 0
  496. local KEYHOLD = false
  497. local CHANGE = 2 / Animation_Speed
  498. local WALKINGANIM = false
  499. local WALK = 0
  500. local VALUE1 = false
  501. local VALUE2 = false
  502. local ROBLOXIDLEANIMATION = IT("Animation")
  503. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  504. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  505. --ROBLOXIDLEANIMATION.Parent = Humanoid
  506. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  507. WEAPONGUI.Name = "Weapon GUI"
  508. local Weapon = IT("Model")
  509. Weapon.Name = Weapon_Name
  510. local Effects = IT("Folder", Weapon)
  511. Effects.Name = "Effects"
  512. local ANIMATOR = Humanoid.Animator
  513. local ANIMATE = Character.Animate
  514. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  515. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  516. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  517. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  518. local UNANCHOR = true
  519.  
  520. local SKILLTEXTCOLOR = C3(0,0,0)
  521.  
  522. --//=================================\\
  523. --\\=================================//
  524.  
  525.  
  526. --//=================================\\
  527. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  528. --\\=================================//
  529.  
  530. ArtificialHB = Instance.new("BindableEvent", script)
  531. ArtificialHB.Name = "ArtificialHB"
  532.  
  533. script:WaitForChild("ArtificialHB")
  534.  
  535. frame = Frame_Speed
  536. tf = 0
  537. allowframeloss = false
  538. tossremainder = false
  539. lastframe = tick()
  540. script.ArtificialHB:Fire()
  541.  
  542. game:GetService("RunService").Heartbeat:connect(function(s, p)
  543. tf = tf + s
  544. if tf >= frame then
  545. if allowframeloss then
  546. script.ArtificialHB:Fire()
  547. lastframe = tick()
  548. else
  549. for i = 1, math.floor(tf / frame) do
  550. script.ArtificialHB:Fire()
  551. end
  552. lastframe = tick()
  553. end
  554. if tossremainder then
  555. tf = 0
  556. else
  557. tf = tf - frame * math.floor(tf / frame)
  558. end
  559. end
  560. end)
  561.  
  562. --//=================================\\
  563. --\\=================================//
  564.  
  565.  
  566.  
  567.  
  568.  
  569. --//=================================\\
  570. --|| SOME FUNCTIONS
  571. --\\=================================//
  572.  
  573. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  574. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  575. end
  576.  
  577. function PositiveAngle(NUMBER)
  578. if NUMBER >= 0 then
  579. NUMBER = 0
  580. end
  581. return NUMBER
  582. end
  583.  
  584. function NegativeAngle(NUMBER)
  585. if NUMBER <= 0 then
  586. NUMBER = 0
  587. end
  588. return NUMBER
  589. end
  590.  
  591. function Swait(NUMBER)
  592. if NUMBER == 0 or NUMBER == nil then
  593. ArtificialHB.Event:wait()
  594. else
  595. for i = 1, NUMBER do
  596. ArtificialHB.Event:wait()
  597. end
  598. end
  599. end
  600.  
  601. function QuaternionFromCFrame(cf)
  602. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  603. local trace = m00 + m11 + m22
  604. if trace > 0 then
  605. local s = math.sqrt(1 + trace)
  606. local recip = 0.5 / s
  607. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  608. else
  609. local i = 0
  610. if m11 > m00 then
  611. i = 1
  612. end
  613. if m22 > (i == 0 and m00 or m11) then
  614. i = 2
  615. end
  616. if i == 0 then
  617. local s = math.sqrt(m00 - m11 - m22 + 1)
  618. local recip = 0.5 / s
  619. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  620. elseif i == 1 then
  621. local s = math.sqrt(m11 - m22 - m00 + 1)
  622. local recip = 0.5 / s
  623. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  624. elseif i == 2 then
  625. local s = math.sqrt(m22 - m00 - m11 + 1)
  626. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  627. end
  628. end
  629. end
  630.  
  631. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  632. local xs, ys, zs = x + x, y + y, z + z
  633. local wx, wy, wz = w * xs, w * ys, w * zs
  634. local xx = x * xs
  635. local xy = x * ys
  636. local xz = x * zs
  637. local yy = y * ys
  638. local yz = y * zs
  639. local zz = z * zs
  640. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  641. end
  642.  
  643. function QuaternionSlerp(a, b, t)
  644. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  645. local startInterp, finishInterp;
  646. if cosTheta >= 0.0001 then
  647. if (1 - cosTheta) > 0.0001 then
  648. local theta = ACOS(cosTheta)
  649. local invSinTheta = 1 / SIN(theta)
  650. startInterp = SIN((1 - t) * theta) * invSinTheta
  651. finishInterp = SIN(t * theta) * invSinTheta
  652. else
  653. startInterp = 1 - t
  654. finishInterp = t
  655. end
  656. else
  657. if (1 + cosTheta) > 0.0001 then
  658. local theta = ACOS(-cosTheta)
  659. local invSinTheta = 1 / SIN(theta)
  660. startInterp = SIN((t - 1) * theta) * invSinTheta
  661. finishInterp = SIN(t * theta) * invSinTheta
  662. else
  663. startInterp = t - 1
  664. finishInterp = t
  665. end
  666. end
  667. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  668. end
  669.  
  670. function Clerp(a, b, t)
  671. local qa = {QuaternionFromCFrame(a)}
  672. local qb = {QuaternionFromCFrame(b)}
  673. local ax, ay, az = a.x, a.y, a.z
  674. local bx, by, bz = b.x, b.y, b.z
  675. local _t = 1 - t
  676. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  677. end
  678.  
  679. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  680. local frame = IT("Frame")
  681. frame.BackgroundTransparency = TRANSPARENCY
  682. frame.BorderSizePixel = BORDERSIZEPIXEL
  683. frame.Position = POSITION
  684. frame.Size = SIZE
  685. frame.BackgroundColor3 = COLOR
  686. frame.BorderColor3 = BORDERCOLOR
  687. frame.Name = NAME
  688. frame.Parent = PARENT
  689. return frame
  690. end
  691.  
  692. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  693. local label = IT("TextLabel")
  694. label.BackgroundTransparency = 1
  695. label.Size = UD2(1, 0, 1, 0)
  696. label.Position = UD2(0, 0, 0, 0)
  697. label.TextColor3 = TEXTCOLOR
  698. label.TextStrokeTransparency = STROKETRANSPARENCY
  699. label.TextTransparency = TRANSPARENCY
  700. label.FontSize = TEXTFONTSIZE
  701. label.Font = TEXTFONT
  702. label.BorderSizePixel = BORDERSIZEPIXEL
  703. label.TextScaled = false
  704. label.Text = TEXT
  705. label.Name = NAME
  706. label.Parent = PARENT
  707. return label
  708. end
  709.  
  710. function NoOutlines(PART)
  711. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  712. end
  713.  
  714.  
  715. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  716. local NEWWELD = IT(TYPE)
  717. NEWWELD.Part0 = PART0
  718. NEWWELD.Part1 = PART1
  719. NEWWELD.C0 = C0
  720. NEWWELD.C1 = C1
  721. NEWWELD.Parent = PARENT
  722. return NEWWELD
  723. end
  724.  
  725. function CreateSound(ID, PARENT, VOLUME, PITCH)
  726. local NEWSOUND = nil
  727. coroutine.resume(coroutine.create(function()
  728. NEWSOUND = IT("Sound", PARENT)
  729. NEWSOUND.Volume = VOLUME
  730. NEWSOUND.Pitch = PITCH
  731. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  732. Swait()
  733. NEWSOUND:play()
  734. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  735. end))
  736. return NEWSOUND
  737. end
  738.  
  739. function CFrameFromTopBack(at, top, back)
  740. local right = top:Cross(back)
  741. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  742. end
  743.  
  744. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  745. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  746. local mesh = IT("SpecialMesh",wave)
  747. mesh.MeshType = "FileMesh"
  748. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  749. mesh.Scale = VT(size,size,size)
  750. mesh.Offset = VT(0,0,-size/8)
  751. wave.CFrame = cframe
  752. coroutine.resume(coroutine.create(function(PART)
  753. for i = 1, waitt do
  754. Swait()
  755. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  756. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  757. if doesrotate == true then
  758. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  759. end
  760. wave.Transparency = wave.Transparency + (0.5/waitt)
  761. if wave.Transparency > 0.99 then
  762. wave:remove()
  763. end
  764. end
  765. end))
  766. end
  767.  
  768. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  769. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  770. local mesh = IT("SpecialMesh",wave)
  771. mesh.MeshType = "FileMesh"
  772. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  773. mesh.Scale = VT(size,size,size)
  774. wave.CFrame = cframe
  775. coroutine.resume(coroutine.create(function(PART)
  776. for i = 1, waitt do
  777. Swait()
  778. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  779. if doesrotate == true then
  780. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  781. end
  782. wave.Transparency = wave.Transparency + (0.5/waitt)
  783. if wave.Transparency > 0.99 then
  784. wave:remove()
  785. end
  786. end
  787. end))
  788. end
  789.  
  790. function MakeForm(PART,TYPE)
  791. if TYPE == "Cyl" then
  792. local MSH = IT("CylinderMesh",PART)
  793. elseif TYPE == "Ball" then
  794. local MSH = IT("SpecialMesh",PART)
  795. MSH.MeshType = "Sphere"
  796. elseif TYPE == "Wedge" then
  797. local MSH = IT("SpecialMesh",PART)
  798. MSH.MeshType = "Wedge"
  799. end
  800. end
  801.  
  802. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  803. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  804. local mesh = IT("SpecialMesh",wave)
  805. mesh.MeshType = "FileMesh"
  806. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  807. mesh.Scale = VT(size,size,size)
  808. wave.CFrame = cframe
  809. coroutine.resume(coroutine.create(function(PART)
  810. for i = 1, waitt do
  811. Swait()
  812. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  813. if doesrotate == true then
  814. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  815. end
  816. wave.Transparency = wave.Transparency + (0.5/waitt)
  817. if wave.Transparency > 0.99 then
  818. wave:remove()
  819. end
  820. end
  821. end))
  822. end
  823.  
  824. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  825. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  826. local mesh = IT("SpecialMesh",wave)
  827. mesh.MeshType = "FileMesh"
  828. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  829. mesh.Scale = VT(size,size,size)
  830. mesh.Offset = VT(0,0,0)
  831. wave.CFrame = cframe
  832. coroutine.resume(coroutine.create(function(PART)
  833. for i = 1, waitt do
  834. Swait()
  835. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  836. if doesrotate == true then
  837. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  838. end
  839. wave.Transparency = wave.Transparency + (0.5/waitt)
  840. if wave.Transparency > 0.99 then
  841. wave:remove()
  842. end
  843. end
  844. end))
  845. end
  846.  
  847. function MagicSphere(size,waitt,cframe,color)
  848. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1), true)
  849. local mesh = IT("SpecialMesh",wave)
  850. mesh.MeshType = "Sphere"
  851. mesh.Scale = VT(size,size,size)
  852. mesh.Offset = VT(0,0,0)
  853. wave.CFrame = cframe
  854. coroutine.resume(coroutine.create(function(PART)
  855. for i = 1, waitt do
  856. Swait()
  857. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  858. wave.Transparency = wave.Transparency + (1/waitt)
  859. if wave.Transparency > 0.99 then
  860. wave:remove()
  861. end
  862. end
  863. end))
  864. end
  865.  
  866. function MagicSphere2(size,waitt,cframe,color)
  867. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1), true)
  868. local mesh = IT("SpecialMesh",wave)
  869. mesh.MeshType = "Sphere"
  870. mesh.Scale = VT(size,size,size)
  871. mesh.Offset = VT(0,0,0)
  872. wave.CFrame = cframe
  873. coroutine.resume(coroutine.create(function(PART)
  874. for i = 1, waitt do
  875. Swait()
  876. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  877. wave.Transparency = wave.Transparency - (1/waitt)
  878. end
  879. wave:remove()
  880. end))
  881. end
  882.  
  883. function MagicBlock(size,waitt,cframe,color)
  884. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size), true)
  885. local mesh = IT("BlockMesh",wave)
  886. wave.CFrame = cframe
  887. coroutine.resume(coroutine.create(function(PART)
  888. for i = 1, waitt do
  889. Swait()
  890. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  891. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  892. wave.Transparency = wave.Transparency + (1/waitt)
  893. if wave.Transparency > 0.99 then
  894. wave:remove()
  895. end
  896. end
  897. end))
  898. end
  899.  
  900. function MagicBlock2(size,waitt,cframe,color)
  901. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(size,size,size), true)
  902. local mesh = IT("BlockMesh",wave)
  903. wave.CFrame = cframe
  904. coroutine.resume(coroutine.create(function(PART)
  905. for i = 1, waitt do
  906. Swait()
  907. mesh.Scale = mesh.Scale - VT(1/waitt,1/waitt,1/waitt)
  908. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  909. wave.Transparency = wave.Transparency - (1/waitt)
  910. end
  911. wave:Destroy()
  912. end))
  913. end
  914.  
  915. function MagicBlock(size,waitt,cframe,color)
  916. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  917. local mesh = IT("BlockMesh",wave)
  918. wave.CFrame = cframe
  919. coroutine.resume(coroutine.create(function(PART)
  920. for i = 1, waitt do
  921. Swait()
  922. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  923. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  924. wave.Transparency = wave.Transparency + (1/waitt)
  925. if wave.Transparency > 0.99 then
  926. wave:remove()
  927. end
  928. end
  929. end))
  930. end
  931.  
  932. function CheckTableForString(Table, String)
  933. for i, v in pairs(Table) do
  934. if string.find(string.lower(String), string.lower(v)) then
  935. return true
  936. end
  937. end
  938. return false
  939. end
  940.  
  941. function CheckIntangible(Hit)
  942. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  943. if Hit and Hit.Parent then
  944. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  945. return true
  946. end
  947. end
  948. return false
  949. end
  950.  
  951. Debris = game:GetService("Debris")
  952.  
  953. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  954. local Direction = CFrame.new(StartPos, Vec).lookVector
  955. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  956. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  957. if RayHit and CheckIntangible(RayHit) then
  958. if DelayIfHit then
  959. wait()
  960. end
  961. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  962. end
  963. return RayHit, RayPos, RayNormal
  964. end
  965.  
  966. function turnto(position)
  967. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  968. end
  969.  
  970. --//=================================\\
  971. --|| WEAPON CREATION
  972. --\\=================================//
  973.  
  974. for _, c in pairs(Weapon:GetChildren()) do
  975. if c.ClassName == "Part" then
  976. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  977. end
  978. end
  979.  
  980. Weapon.Parent = Character
  981.  
  982. Humanoid.Died:connect(function()
  983. ATTACK = true
  984. end)
  985.  
  986. print(Class_Name.." loaded.")
  987.  
  988. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  989. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[X] Toggle [ON]", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 1")
  990.  
  991. --//=================================\\
  992. --|| DAMAGE FUNCTIONS
  993. --\\=================================//
  994.  
  995. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  996. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  997. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  998. local BODYGYRO = IT("BodyGyro", STATPART)
  999. local BODYPOSITION = IT("BodyPosition", STATPART)
  1000. BODYPOSITION.P = 2000
  1001. BODYPOSITION.D = 100
  1002. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1003. if LABELTYPE == "Normal" then
  1004. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1005. elseif LABELTYPE == "Debuff" then
  1006. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1007. elseif LABELTYPE == "Interruption" then
  1008. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1009. end
  1010. game:GetService("Debris"):AddItem(STATPART ,5)
  1011. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1012. BILLBOARDGUI.Adornee = STATPART
  1013. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1014. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1015. BILLBOARDGUI.AlwaysOnTop = false
  1016. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1017. TEXTLABEL.BackgroundTransparency = 1
  1018. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1019. TEXTLABEL.Text = TEXT
  1020. TEXTLABEL.Font = "SciFi"
  1021. TEXTLABEL.FontSize="Size42"
  1022. TEXTLABEL.TextColor3 = COLOR
  1023. TEXTLABEL.TextStrokeTransparency = 1
  1024. TEXTLABEL.TextScaled = true
  1025. TEXTLABEL.TextWrapped = true
  1026. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1027. wait(0.2)
  1028. for i=1, 5 do
  1029. wait()
  1030. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1031. end
  1032. wait(1.2)
  1033. for i=1, 5 do
  1034. wait()
  1035. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1036. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1037. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1038. end
  1039. THEPART.Parent = nil
  1040. end),STATPART, BODYPOSITION, TEXTLABEL)
  1041. end
  1042.  
  1043.  
  1044. --//=================================\\
  1045. --|| DAMAGING
  1046. --\\=================================//
  1047.  
  1048. function GoDeeper(object,position,range,maxstrength,hasdugdeep)
  1049. if object ~= Character and object~= Effects then
  1050. local body = object:GetChildren()
  1051. for part = 1, #body do
  1052. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") then
  1053. if (body[part].Position - position).Magnitude < range then
  1054. if body[part]:FindFirstChild("OOF") == nil then
  1055. CastBlast(range/2)
  1056. local defence = Instance.new("BoolValue",body[part])
  1057. defence.Name = ("OOF")
  1058. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1059. end
  1060. if hasdugdeep == true then
  1061. body[part]:Destroy()
  1062. end
  1063. end
  1064. elseif body[part].ClassName == "Model" or body[part].ClassName == "Folder" then
  1065. GoDeeper(body[part],position,range,maxstrength,true)
  1066. end
  1067. end
  1068. end
  1069. end
  1070.  
  1071. function CastEffective(position,range,maxstrength)
  1072. for i,v in ipairs(workspace:GetChildren()) do
  1073. GoDeeper(v,position,range,maxstrength,false)
  1074. local body = v:GetChildren()
  1075. for part = 1, #body do
  1076. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1077. if(body[part].Position - position).Magnitude < range then
  1078. if v.ClassName == "Model" then
  1079. v:BreakJoints()
  1080. end
  1081. if body[part]:FindFirstChild("OOF") == nil then
  1082. CastBlast(range/2)
  1083. local defence = Instance.new("BoolValue",body[part])
  1084. defence.Name = ("OOF")
  1085. end
  1086. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1087. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1088. end
  1089. end
  1090. end
  1091. if v.ClassName == "Part" then
  1092. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1093. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1094. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1095. end
  1096. end
  1097. end
  1098. end
  1099.  
  1100. --//=================================\\
  1101. --|| ATTACK FUNCTIONS AND STUFF
  1102. --\\=================================//
  1103.  
  1104. function CastBlast(size)
  1105. coroutine.resume(coroutine.create(function()
  1106. for i = 1, 3 do
  1107. CreateSwirl(0,size*0.8,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Pear")
  1108. end
  1109. local wave = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Pearl"), "Effect", VT(1,1,1))
  1110. local mesh = IT("SpecialMesh",wave)
  1111. mesh.MeshType = "Sphere"
  1112. mesh.Scale = VT(size,size,size)
  1113. mesh.Offset = VT(0,0,0)
  1114. wave.CFrame = Torso.CFrame
  1115. coroutine.resume(coroutine.create(function(PART)
  1116. for i = 1, 25 do
  1117. Swait()
  1118. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  1119. wave.Transparency = wave.Transparency + (0.2/25)
  1120. end
  1121. wave:remove()
  1122. end))
  1123. end))
  1124. end
  1125.  
  1126. --//=================================\\
  1127. --|| ASSIGN THINGS TO KEYS
  1128. --\\=================================//
  1129.  
  1130. function MouseDown(Mouse)
  1131. if ATTACK == false then
  1132. end
  1133. end
  1134.  
  1135. function MouseUp(Mouse)
  1136. HOLD = false
  1137. end
  1138.  
  1139. function KeyDown(Key)
  1140. KEYHOLD = true
  1141. if Key == "e" and ATTACK == false then
  1142. if VALUE1 == true then
  1143. VALUE1 = false
  1144. SKILL1TEXT.Text = "[E] Toggle [OFF]"
  1145. elseif VALUE1 == false then
  1146. VALUE1 = true
  1147. SKILL1TEXT.Text = "[X] Toggle [ON]"
  1148. end
  1149. end
  1150. end
  1151.  
  1152. function KeyUp(Key)
  1153. KEYHOLD = false
  1154. end
  1155.  
  1156. Mouse.Button1Down:connect(function(NEWKEY)
  1157. MouseDown(NEWKEY)
  1158. end)
  1159. Mouse.Button1Up:connect(function(NEWKEY)
  1160. MouseUp(NEWKEY)
  1161. end)
  1162. Mouse.KeyDown:connect(function(NEWKEY)
  1163. KeyDown(NEWKEY)
  1164. end)
  1165. Mouse.KeyUp:connect(function(NEWKEY)
  1166. KeyUp(NEWKEY)
  1167. end)
  1168.  
  1169. --//=================================\\
  1170. --\\=================================//
  1171.  
  1172.  
  1173. function unanchor()
  1174. if UNANCHOR == true then
  1175. g = Character:GetChildren()
  1176. for i = 1, #g do
  1177. if g[i].ClassName == "Part" then
  1178. g[i].Anchored = false
  1179. end
  1180. end
  1181. end
  1182. end
  1183.  
  1184. local ff = IT("ForceField",Character)
  1185. ff.Visible = false
  1186.  
  1187. --//=================================\\
  1188. --|| WRAP THE WHOLE SCRIPT UP
  1189. --\\=================================//
  1190.  
  1191. Humanoid.HealthChanged:connect(function()
  1192. if Humanoid.Health ~= "inf" then
  1193. Humanoid.Health = "inf"
  1194. end
  1195. if Humanoid.MaxHealth ~= "inf" then
  1196. Humanoid.MaxHealth = "inf"
  1197. end
  1198. end)
  1199.  
  1200.  
  1201. VALUE1 = true
  1202.  
  1203. while true do
  1204. Swait()
  1205. if #Effects2>0 then
  1206. for e=1,#Effects2 do
  1207. if Effects2[e]~=nil then
  1208. local Thing=Effects2[e]
  1209. if Thing~=nil then
  1210. local Part=Thing[1]
  1211. local Mode=Thing[2]
  1212. local Delay=Thing[3]
  1213. local IncX=Thing[4]
  1214. local IncY=Thing[5]
  1215. local IncZ=Thing[6]
  1216. local Part2=Thing[8]
  1217. if Thing[1].Transparency<=1 then
  1218. if Thing[2]=="Block1" then
  1219. Thing[1].CFrame=Thing[1].CFrame
  1220. Mesh=Thing[1].Mesh
  1221. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1222. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1223. elseif Thing[2]=="Cylinder" then
  1224. Mesh=Thing[1].Mesh
  1225. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1226. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1227. elseif Thing[2]=="Blood" then
  1228. Mesh=Thing[7]
  1229. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1230. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1231. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1232. elseif Thing[2]=="Elec" then
  1233. Mesh=Thing[1].Mesh
  1234. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1235. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1236. elseif Thing[2]=="Disappear" then
  1237. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1238. end
  1239. else
  1240. Part.Parent=nil
  1241. table.remove(Effects2,e)
  1242. end
  1243. end
  1244. end
  1245. end
  1246. end
  1247. unanchor()
  1248. Humanoid.MaxHealth = "inf"
  1249. Humanoid.Health = "inf"
  1250. if VALUE1 == true then
  1251. CastEffective(Torso.Position,10,100)
  1252. end
  1253. local MATHS = {"A","C","E","G","I","K","N","P"}
  1254. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1255. end
  1256.  
  1257. --//=================================\\
  1258. --\\=================================//
  1259.  
  1260.  
  1261.  
  1262.  
  1263.  
  1264. --//====================================================\\--
  1265. --|| END OF SCRIPT
  1266. --\\====================================================//--
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