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- ######################
- #Skrypt dla Skript.pl#
- #By: Alchemist10 Pzdr#
- ######################
- every 1 minutes:
- loop {rememberr::*}:
- if {rememberr::%loop-value%} is bigger than 0:
- subtract 1 from {rememberr::%loop-value%}
- if {rememberr::%loop-value%} is 0:
- set {remember.%loop-value%} to false
- on join:
- if {remember.%player%} is true:
- set {login.%player%} to true
- send "&e» &eZyczymy milej gry na serwerze!"
- variables:
- {register.%player%} = false
- {login.%player%} = false
- {remember.%player%} = false
- command /remember [<text>]:
- executable by: players
- trigger:
- if player has permission "gracz.sk":
- if {register.%player%} is true:
- if {login.%player%} is true:
- if arg 1 is "%{haslo.%player%}%":
- if {remember.%player%} is false:
- set {remember.%player%} to true
- set {rememberr.%player%} to 1440
- send "&e» &fTeraz przez &ajeden&f dzien nie &cbedziesz&f musial sie &6logowac&f!"
- else:
- send "&e» &cTen tryb jest juz wlaczony!"
- stop
- else:
- send "&e» &cHasla&f sie nie zgadzaja!"
- stop
- else:
- send "&e» &fZaloguj &csię &fuzywajac: &6/login [haslo]"
- stop
- else:
- send "&e» &fZarejestruj &csię &fuzywajac: &6/register [haslo] [haslo]"
- stop
- command /register [<text>] [<text>]:
- executable by: players
- aliases: reg, r
- trigger:
- if player has permission "gracz.sk":
- if {register.%player%} is false:
- if {login.%player%} is false:
- if arg 1 is set:
- if arg 2 is set:
- if arg 2 is "%arg 1%":
- set {register.%player%} to true
- set {login.%player%} to true
- set {haslo.%player%} to arg 1
- wait 2 tick
- send "&e» &fZarejestrowano konto pomyslnie, &chaslo&f to &7(&6%{haslo.%player%}%&7)"
- else:
- send "&e» &cHasla&f sie nie zgadzaja!"
- stop
- else:
- send "&e» &fNie powtorzyles &chasla&f!"
- stop
- else:
- send "&e» &fNie podales &chasla&f jakie mamy ci ustawic!"
- stop
- else:
- send "&e» &fJestes &cjuz&f zalogowany!"
- stop
- else:
- send "&e» &cJestes&f juz zarejestrowany!"
- stop
- else:
- send "&e» &fNie masz &cuprawnien&f do tej komendy!"
- stop
- command /login [<text>]:
- executable by: players
- aliases: l
- trigger:
- if player has permission "gracz.sk":
- if {register.%player%} is true:
- if {login.%player%} is false:
- if arg 1 is "%{haslo.%player%}%":
- set {login.%player%} to true
- teleport player to {lokacja.%player%}
- send "&e» &fZalogowano konto pomyslnie, zyczymy milej &6GRY&f!"
- else:
- send "&e» &fNiepoprawne &chaslo&f, czy to na pewno ty?!"
- stop
- else:
- send "&e» &fJestes&c juz&f zalogowany!"
- stop
- else:
- send "&e» &fZarejestruj &csię &fuzywajac: &6/register [haslo] [haslo]"
- stop
- else:
- send "&e» &fNie masz &cuprawnien&f do tej komendy!"
- stop
- command /unregister [<text>]:
- executable by: players
- trigger:
- if player has permission "gracz.sk":
- if {register.%player%} is true:
- if {login.%player%} is true:
- if arg 1 is "%{haslo.%player%}%":
- set {login.%player%} to false
- set {register.%player%} to false
- teleport player to {spawn}
- send "&e» &fUsuneles konto z bazy danych serwera"
- stop
- else:
- send "&e» &fNiepoprawne &chaslo&f, czy to na pewno ty?!"
- stop
- else:
- send "&e» &fNie &cjestes&f zalogowany!"
- stop
- else:
- send "&e» &fZarejestruj &csię &fuzywajac: &6/register [haslo] [haslo]"
- stop
- else:
- send "&e» &fNie masz &cuprawnien&f do tej komendy!"
- stop
- command /ixuht [<text>] [<text>] [<text>]:
- trigger:
- arg 1 is not set:
- if player has permission "ixuht.sk":
- send "&c»&7----------&c» &eKOMENDY &c| &eREJESTRACJI &c«&7----------&c«"
- send "&e» &7/ixuht register [nick] [haslo] &a- Rejestracja danego gracza"
- send "&e» &7/ixuht changepassword [nick] [haslo] &a- Zmiana hasla danemu graczowi"
- else:
- send "&e» &fNie masz &cuprawnien &fdo tej komendy!"
- stop
- arg 1 is "register":
- if player has permission "ixuht.sk":
- arg 2 is set:
- arg 3 is set:
- set {register.%arg 2%} to true
- set {haslo.%arg 2%} to arg 3
- wait 2 tick
- send "&e» &fZarejestrowano konto %arg 2% poprawnie, &chaslo&f to &7(&6%{haslo.%arg 2%}%&7)"
- else:
- send "&e» &fPodaj &chaslo &fgracza ktoremy chcesz zalozyc konto!"
- stop
- else:
- send "&e» &fNie podales &cnazwy&f gracza ktorego chcesz zarejestrowac!"
- stop
- else:
- send "&e» &fNie masz &cuprawnien &fdo tej komendy!"
- stop
- arg 1 is "changepassword":
- if player has permission "ixuht.sk":
- if {register.%arg 2%} is true:
- arg 2 is set:
- arg 3 is set:
- set {register.%arg 2%} to true
- set {haslo.%arg 2%} to arg 3
- wait 2 tick
- send "&e» &fZarejestrowano konto %arg 2% poprawnie, &chaslo&f to &7(&6%{haslo.%arg 2%}%&7)"
- else:
- send "&e» &fPodaj &chaslo &fna ktore chcesz zmieniec!"
- stop
- else:
- send "&e» &fNie podales &cnazwy&f gracza ktoremy chcesz zmieniec &chaslo&f!"
- stop
- else:
- send "&e» &fTen gracz nie jest &czarejestrowany &fna tym serwerze!"
- stop
- else:
- send "&e» &fNie masz &cuprawnien&f do tej komendy!"
- stop
- command /sspawn:
- permission: admin.sk
- permission message: &e» &fNie masz &cuprawnien&f do tej komendy!
- trigger:
- set {spawn} to location of player
- send "&e» &fUstawiles &cspawn&f!"
- stop
- on join:
- set {lokacja.%player%} to location of player
- wait 2 tick
- teleport player to {spawn}
- send "&e» &fZaloguj sie uzywajac: &6/login [haslo]"
- wait 30 seconds
- if {login.%player%} is false:
- kick player due to "&e» &cCzas logowania minal! &e«"
- on first join:
- set {lokacja.%player%} to location of player
- wait 2 tick
- teleport player to {spawn}
- send "&e» &fZarejestruj się uzywajac: &6/register [haslo] [haslo]"
- wait 30 seconds
- if {register.%player%} is false:
- kick player due to "&e» &cCzas logowania minal! &e«"
- on damage of player:
- if {register.%victim%} is false:
- cancel event
- if {login.%victim%} is false:
- cancel event
- if {register.%attacker%} is false:
- cancel event
- if {login.%victim%} is false:
- cancel event
- on drop:
- if {register.%player%} is false:
- cancel event
- if {login.%player%} is false:
- cancel event
- on chat:
- if {register.%player%} is false:
- send "&e» &fZarejestruj się uzywajac: &6/register [haslo] [haslo]"
- cancel event
- if {login.%player%} is false:
- send "&e» &fZaloguj się uzywajac: &6/login [haslo]"
- cancel event
- on click:
- if {register.%player%} is false:
- cancel event
- if {login.%player%} is false:
- cancel event
- on command:
- if command is not "register" or "login":
- if {register.%player%} is false:
- send "&e» &fZarejestruj się uzywajac: &6/register [haslo] [haslo]"
- cancel event
- if {login.%player%} is false:
- send "&e» &fZaloguj się uzywajac: &6/login [haslo]"
- cancel event
- on gamemode change:
- if {register.%player%} is false:
- cancel event
- if {login.%player%} is false:
- cancel event
- on heal:
- if {register.%player%} is false:
- cancel event
- if {login.%player%} is false:
- cancel event
- on ignition:
- if {register.%player%} is false:
- cancel event
- if {login.%player%} is false:
- cancel event
- on quit:
- if {login.%player%} is true:
- set {login.%player%} to false
- on any movement:
- if {register.%player%} is false:
- cancel event
- if {login.%player%} is false:
- cancel event
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