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Jul 29th, 2020
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  1. US LOGIN I REGISTER
  2.  
  3. //Global TextDraws:
  4.  
  5.  
  6. new Text:TDEditor_TD[1];
  7.  
  8. TDEditor_TD[0] = TextDrawCreate(-10.000000, 96.812500, "LD_SPAC:white");
  9. TextDrawLetterSize(TDEditor_TD[0], 0.000000, 0.000000);
  10. TextDrawTextSize(TDEditor_TD[0], 671.000000, -1.000000);
  11. TextDrawAlignment(TDEditor_TD[0], 1);
  12. TextDrawColor(TDEditor_TD[0], -2122187009);
  13. TextDrawSetShadow(TDEditor_TD[0], 0);
  14. TextDrawSetOutline(TDEditor_TD[0], 0);
  15. TextDrawBackgroundColor(TDEditor_TD[0], 255);
  16. TextDrawFont(TDEditor_TD[0], 4);
  17. TextDrawSetProportional(TDEditor_TD[0], 0);
  18. TextDrawSetShadow(TDEditor_TD[0], 0);
  19.  
  20.  
  21.  
  22. //Player TextDraws:
  23.  
  24.  
  25. new PlayerText:TDEditor_PTD[MAX_PLAYERS][37];
  26.  
  27. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, -18.000000, 1.000000, "LD_SPAC:white");
  28. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  29. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 684.000000, 1.000000);
  30. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  31. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -2122187009);
  32. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  33. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  34. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  35. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  36. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  37. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  38.  
  39. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, -3.000000, -2.937500, "LD_SPAC:white");
  40. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  41. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 657.000000, 101.000000);
  42. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  43. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], 255);
  44. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  45. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  46. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  47. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  48. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  49. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  50.  
  51. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, -3.500000, 1.437500, "ld_spac:layer");
  52. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
  53. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 208.000000, 98.000000);
  54. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  55. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -2122187009);
  56. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  57. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  58. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  59. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
  60. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  61. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  62.  
  63. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 170.500000, 4.937500, "ld_spac:layer");
  64. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
  65. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 208.000000, 98.000000);
  66. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  67. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -2122187009);
  68. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  69. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  70. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  71. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
  72. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  73. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  74.  
  75. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 371.500000, 4.937500, "ld_spac:layer");
  76. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
  77. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 208.000000, 98.000000);
  78. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  79. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -2122187009);
  80. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  81. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  82. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  83. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 4);
  84. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
  85. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  86.  
  87. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 564.000000, 2.750000, "ld_spac:layer");
  88. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
  89. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 208.000000, 98.000000);
  90. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  91. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -2122187009);
  92. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  93. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  94. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  95. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 4);
  96. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
  97. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  98.  
  99. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, -9.500000, 95.062500, "LD_SPAC:white");
  100. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  101. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 671.000000, -1.000000);
  102. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  103. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -2122187009);
  104. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  105. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  106. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  107. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 4);
  108. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  109. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  110.  
  111. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 210.000000, -31.812500, "");
  112. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000);
  113. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 183.000000, 158.000000);
  114. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  115. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -2122187009);
  116. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  117. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  118. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 0);
  119. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 5);
  120. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
  121. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  122. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][7], 3003);
  123. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000, 0.000000, 1.000000);
  124.  
  125. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 215.000000, 118.250000, "");
  126. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.000000);
  127. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 142.000000, -174.000000);
  128. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  129. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], 255);
  130. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  131. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  132. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 0);
  133. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 5);
  134. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 0);
  135. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  136. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][8], 1246);
  137. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][8], 0.000000, 20.000000, 0.000000, 1.000000);
  138.  
  139. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 308.000000, 30.750000, "ULTIMATE");
  140. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.269499, 1.070626);
  141. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 2);
  142. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -1);
  143. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  144. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  145. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  146. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 2);
  147. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
  148. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  149.  
  150. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 296.000000, 38.187500, "school");
  151. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.269499, 1.070626);
  152. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 2);
  153. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -2122187009);
  154. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  155. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  156. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  157. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 2);
  158. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
  159. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  160.  
  161. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 475.000000, 0.562500, "I~n~I~n~I~n~I~n~I~n~I~n~I~n~I~n~I~n~");
  162. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.196500, 1.166875);
  163. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  164. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -2122187009);
  165. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  166. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  167. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  168. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 1);
  169. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
  170. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  171.  
  172. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 477.500000, 9.312500, "I~n~I~n~I~n~I~n~I~n~I~n~I~n~I~n~");
  173. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.196500, 1.166875);
  174. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  175. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -2122187009);
  176. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  177. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  178. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  179. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 1);
  180. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
  181. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  182.  
  183. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 480.000000, 1.000000, "I~n~I~n~I~n~I~n~I~n~I~n~I~n~I~n~");
  184. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.196500, 1.166875);
  185. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  186. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -2122187009);
  187. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  188. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  189. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  190. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 1);
  191. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
  192. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  193.  
  194. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 75.000000, 67.062500, "particle:lamp_shad_64");
  195. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.000000, 0.000000);
  196. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 111.000000, -12.000000);
  197. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  198. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -2122187009);
  199. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  200. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  201. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  202. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 4);
  203. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 0);
  204. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  205.  
  206. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, -208.000000, -100.937500, "particle:lamp_shad_64");
  207. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.000000, 0.000000);
  208. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 230.000000, 194.000000);
  209. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  210. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -2122187009);
  211. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  212. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  213. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  214. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 4);
  215. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 0);
  216. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  217.  
  218. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 621.000000, -97.875000, "particle:lamp_shad_64");
  219. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.000000, 0.000000);
  220. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][16], 230.000000, 194.000000);
  221. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  222. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], -2122187009);
  223. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  224. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0);
  225. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  226. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 4);
  227. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 0);
  228. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  229.  
  230. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 75.000000, 19.375000, "particle:lamp_shad_64");
  231. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.000000, 0.000000);
  232. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][17], 109.000000, 13.000000);
  233. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  234. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], -2122187009);
  235. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  236. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  237. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  238. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 4);
  239. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 0);
  240. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  241.  
  242. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 73.000000, 32.062500, "particle:lamp_shad_64");
  243. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.000000, 0.000000);
  244. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][18], 111.000000, -12.000000);
  245. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
  246. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -2122187009);
  247. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  248. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 0);
  249. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
  250. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 4);
  251. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 0);
  252. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  253.  
  254. TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 127.500000, 22.437500, "LOGIN");
  255. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.251500, 0.711875);
  256. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 2);
  257. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], -2122187009);
  258. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  259. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][19], -1);
  260. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
  261. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 2);
  262. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 1);
  263. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  264.  
  265. TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 76.000000, 53.937500, "particle:lamp_shad_64");
  266. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.000000, 0.000000);
  267. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][20], 109.000000, 13.000000);
  268. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
  269. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], -2122187009);
  270. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  271. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][20], 0);
  272. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 255);
  273. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 4);
  274. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 0);
  275. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  276.  
  277. TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 129.000000, 57.000000, "register");
  278. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.251500, 0.711875);
  279. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 2);
  280. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], -2122187009);
  281. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  282. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][21], -1);
  283. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
  284. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 2);
  285. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 1);
  286. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  287.  
  288. TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 198.500000, 60.500000, "LD_SPAC:white");
  289. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][22], 0.000000, 0.000000);
  290. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][22], 75.000000, 1.000000);
  291. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 1);
  292. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], -2122187009);
  293. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  294. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][22], 0);
  295. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255);
  296. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 4);
  297. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 0);
  298. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  299.  
  300. TDEditor_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 235.500000, 82.375000, "LD_SPAC:white");
  301. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][23], 0.000000, 0.000000);
  302. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][23], 1.000000, -66.000000);
  303. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][23], 1);
  304. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][23], -2122187009);
  305. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  306. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][23], 0);
  307. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][23], 255);
  308. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][23], 4);
  309. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][23], 0);
  310. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  311.  
  312. TDEditor_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 190.000000, 26.812500, "LD_SPAC:white");
  313. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][24], 0.000000, 0.000000);
  314. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][24], 67.000000, 1.000000);
  315. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][24], 1);
  316. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][24], -2122187009);
  317. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  318. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][24], 0);
  319. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][24], 255);
  320. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][24], 4);
  321. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][24], 0);
  322. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  323.  
  324. TDEditor_PTD[playerid][25] = CreatePlayerTextDraw(playerid, 186.000000, 30.750000, "");
  325. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][25], 0.000000, 0.000000);
  326. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][25], 10.000000, -7.000000);
  327. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][25], 1);
  328. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][25], -1);
  329. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  330. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][25], 0);
  331. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][25], 0);
  332. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][25], 5);
  333. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][25], 0);
  334. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  335. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][25], 3003);
  336. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][25], 0.000000, 0.000000, 0.000000, 1.000000);
  337.  
  338. TDEditor_PTD[playerid][26] = CreatePlayerTextDraw(playerid, 186.000000, 30.750000, "");
  339. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][26], 0.000000, 0.000000);
  340. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][26], 8.000000, -7.000000);
  341. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][26], 1);
  342. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][26], -2122187009);
  343. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  344. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][26], 0);
  345. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][26], 0);
  346. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][26], 5);
  347. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][26], 0);
  348. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  349. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][26], 3003);
  350. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][26], 0.000000, 0.000000, 0.000000, 1.000000);
  351.  
  352. TDEditor_PTD[playerid][27] = CreatePlayerTextDraw(playerid, 191.500000, 64.437500, "");
  353. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][27], 0.000000, 0.000000);
  354. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][27], 10.000000, -7.000000);
  355. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][27], 1);
  356. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][27], -1);
  357. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  358. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][27], 0);
  359. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][27], 0);
  360. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][27], 5);
  361. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][27], 0);
  362. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  363. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][27], 3003);
  364. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][27], 0.000000, 0.000000, 0.000000, 1.000000);
  365.  
  366. TDEditor_PTD[playerid][28] = CreatePlayerTextDraw(playerid, 191.500000, 64.437500, "");
  367. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][28], 0.000000, 0.000000);
  368. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][28], 8.000000, -7.000000);
  369. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][28], 1);
  370. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][28], -2122187009);
  371. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  372. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][28], 0);
  373. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][28], 0);
  374. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][28], 5);
  375. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][28], 0);
  376. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  377. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][28], 3003);
  378. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][28], 0.000000, 0.000000, 0.000000, 1.000000);
  379.  
  380. TDEditor_PTD[playerid][29] = CreatePlayerTextDraw(playerid, 494.000000, 29.000000, "");
  381. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][29], 0.000000, 0.000000);
  382. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][29], 32.000000, 29.000000);
  383. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][29], 1);
  384. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][29], -2122187009);
  385. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);
  386. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][29], 0);
  387. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][29], 0);
  388. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][29], 5);
  389. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][29], 0);
  390. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);
  391. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][29], 3003);
  392. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][29], 0.000000, 0.000000, 0.000000, 1.000000);
  393.  
  394. TDEditor_PTD[playerid][30] = CreatePlayerTextDraw(playerid, 591.000000, 29.000000, "");
  395. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][30], 0.000000, 0.000000);
  396. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][30], 32.000000, 29.000000);
  397. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][30], 1);
  398. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][30], -2122187009);
  399. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0);
  400. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][30], 0);
  401. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][30], 0);
  402. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][30], 5);
  403. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][30], 0);
  404. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0);
  405. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][30], 3003);
  406. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][30], 0.000000, 0.000000, 0.000000, 1.000000);
  407.  
  408. TDEditor_PTD[playerid][31] = CreatePlayerTextDraw(playerid, 508.000000, 37.750000, "LD_SPAC:white");
  409. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][31], 0.000000, 0.000000);
  410. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][31], 102.000000, 1.000000);
  411. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][31], 1);
  412. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][31], -2122187009);
  413. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0);
  414. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][31], 0);
  415. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][31], 255);
  416. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][31], 4);
  417. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][31], 0);
  418. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0);
  419.  
  420. TDEditor_PTD[playerid][32] = CreatePlayerTextDraw(playerid, 508.000000, 48.250000, "LD_SPAC:white");
  421. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][32], 0.000000, 0.000000);
  422. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][32], 102.000000, 1.000000);
  423. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][32], 1);
  424. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][32], -2122187009);
  425. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 0);
  426. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][32], 0);
  427. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][32], 255);
  428. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][32], 4);
  429. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][32], 0);
  430. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 0);
  431.  
  432. TDEditor_PTD[playerid][33] = CreatePlayerTextDraw(playerid, 507.000000, 37.312500, "f");
  433. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][33], 0.351000, 1.328750);
  434. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][33], 1);
  435. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][33], 255);
  436. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][33], 0);
  437. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][33], 0);
  438. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][33], 255);
  439. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][33], 1);
  440. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][33], 1);
  441. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][33], 0);
  442.  
  443. TDEditor_PTD[playerid][34] = CreatePlayerTextDraw(playerid, 559.000000, 39.500000, "ULTIMATE_SCHOOL_-_OGC");
  444. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][34], 0.115500, 0.725000);
  445. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][34], 2);
  446. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][34], -2122187009);
  447. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][34], 0);
  448. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][34], 0);
  449. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][34], 255);
  450. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][34], 2);
  451. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][34], 1);
  452. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][34], 0);
  453.  
  454. TDEditor_PTD[playerid][35] = CreatePlayerTextDraw(playerid, 615.500000, 72.312500, "ULTIMATE_SCOOL_MODE_V1.0_BY~n~CAMEEX");
  455. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][35], 0.144500, 0.930625);
  456. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][35], 3);
  457. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][35], -2122187009);
  458. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][35], 0);
  459. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][35], 0);
  460. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][35], 255);
  461. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][35], 2);
  462. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][35], 1);
  463. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][35], 0);
  464.  
  465. TDEditor_PTD[playerid][36] = CreatePlayerTextDraw(playerid, 347.000000, 22.000000, "Dobrodosli_na~n~ultimate_school_community~n~ukoliko_nemate_registrovan~n~account,_kliknite_register~n~za_sve_nejasnoce_obratite");
  466. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][36], 0.170499, 0.685625);
  467. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][36], 1);
  468. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][36], -2122187009);
  469. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][36], 0);
  470. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][36], 0);
  471. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][36], 255);
  472. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][36], 2);
  473. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][36], 1);
  474. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][36], 0);
  475.  
  476.  
  477.  
  478.  
  479. //Total textdraws exported: 38 (1 global textdraws / 37 player textdraws) ~ 14/7/2020 ~ 23:5:24
  480. TDEditor V1.17 BY ADRI1
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