Aetheral

Other forms of abilities

Jun 18th, 2015
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  1. Gem armor.
  2. Gem armor is an umbrella term for all items that are worn or used as protection, that contain gems in them. Gem armor is essentially formed when a normal item or armor piece, is encrusted with a gem. Gem armor does not work that easily. All gems have to be properly positioned, and the armor is crafted especially as to have such gems work. By placing a single Ability Gem in the center, all gems are linked.. You will be surrounded in fire in no time, and kicking folks asses. Gem armor is used outside of the ruling dystopia, Exalia by bandits, or Corps individuals, and inside of Exalia, by security forces.
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  4. Cycles. A cycle is usually, a number of gems, summoning or spells, which are activated in response to one another. Example. Master Arcane Wizard can use a Master Arcane enchantment when summoned. Master Arcane Strength is chosen, which allows an effect spell which provokes Master Arcane Justice spell to come forth. Master Arcane Justice then can bring a condition spell, which is Master Arcane Judgement. Judgement can summon Master Arcane Reaper. Many summons or summon groups are supposed to form a cycle with each-other.
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  6. Internal Release. Someone can use Union Summoning on their own spirit summon, this is called Internal release, becoming one with the summon, that is born from your soul in the first place. Few people master it, and few go for this method. Internal release has several stages as to say.
  7. 1. Passive stage. Passive stage works by channeling some amount of the spirit summon's dream force into your own body, in a continuous, slow and controlled stream. It allows for minimal appearance shifts, and a basic form of the spirit summon's abilities.
  8. 2. Surge state. A stage where the user releases the full dream force potential of their spirit summon, achieving much more power, but for only a short time nonetheless.
  9. 3. Partial stage. The user calls upon a singular aspect of their spirit summon into Internal Release, to be used at full, for an average time, e.g the fire coating of a armored fire knight spirit summon.
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  11. Internal Arms. Ambient dream force is a thing, yes. Summoning battles created a large mass of it, and the fights between daemons caused more of it. That was when some daemons had a smart idea. Why don't they train humans to side with them? And so they did. Said trained humans learned to take in ambient dream force and shape it into an item or ability which could be bound to their internal release. This became known as Internal arms.
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  13. Special Weapons.
  14. Special weapons are items created and imbued with dream force which humans use. They require no training to use, but one can only have one at a time, unless they undertake a specific contract of sorts and acquire a second weapon. These are divided into five groups.
  15. 1. Force. Force essentially goes around giving one a special ability, like super strength or speed, or maybe catching flame, becoming a rubber man or whatever. The weapon can be the subject of the power too, if it is not the user, like it can extend in length at highly rapid movements or turn into smaller blades, if it is a sword for example.
  16. 2. Sorcery. Inspired by magician daemons, these weapons go from one to five stars. Each star signifies a special ability. Each sorcery weapon has a specific theme, like flowers. E.g , a two star flower themed weapon could have the following abilities. One is to summon rose thorns and ensnare or pierce the enemy, another could be to summon dangerous pollen that paralyzes people. Essentially, each is a specific ability, which works like a spell of sorts.
  17. 3. Enchantment. It allows control of an object or concept like fire or pain. For objects, one must create a connection to it. It happens at a random moment with a random object. If the user connects to a concept, they must be in a state where the concept is "in" them, like feeling pain for pain or dying, for death. They can then replicate the state of their dream force at that moment (it is affected by emotions or sensations and alters pattern ) and apply it to other dream force.
  18. 4. Cloth . Cloth essentially summons an armor around the user. Its power is based around a specific daemon. The daemon ended their life cycle, their dream force was absorbed by glass (the gem making material) and the glass was imbued into armor. The armor is summoned by the special weapon and grants the user the abilities of that daemon. The daemon can actually be alive, but the power used then, despite being greater might grow unstable.
  19. 5. Chaos. Chaos special weapons are a rumor of sorts. People haven't seen any. They are said to belong to H.A.T. Their power upholds an aspect of an Ancient.
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  24. Daemon slaying. Daemon slaying is the act of killing a daemon and taking its power. This is done by the faction of that name, Daemon Slayers. They essentially slay daemons, use the taken power and slay more. Daemon slayers utilize rings to carry out the process. The rings also focus their powers, and enable their use. Daemons who slay a stronger daemon, which is classified as a Daemon Lord/King or Lady/Queen, are granted the title "immortal". Only eight of them might exist at the same time.
  25. Daemon force is when a daemon slayer calls upon the condensed dream force they have absorbed and adapt a form which can access the full potential they have taken in. The user is covered in a dream force layer, which makes them daemon-like. Only immortals are known to use it.
  26. Daemon reign. A technique which does essentially the same, but without condensing the dream force. The result is a gargantuan creature with the same power.
  27. Ring weapon. The slayers can attach their ring to a weapon's part, like for example a sword's hilt, and focus their powers through that item.
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