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- public static void DungeonDefense3() {
- p = PlayerPositionListener.pilleur;
- loc = new Location(p.getWorld(), -1650, 72, 1055);
- int randomNumber = random.nextInt(100);
- Bukkit.broadcastMessage("tirage 3 ok");
- if(randomNumber >= 50) {
- Bukkit.broadcastMessage("r1 ok");
- Husk husk = (Husk) p.getWorld().spawnEntity(loc, EntityType.HUSK);
- Skeleton skeleton = (Skeleton) p.getWorld().spawnEntity(loc, EntityType.SKELETON);
- for(int i = 0; i <= 14; i++) {
- husk.setAI(true);
- husk.setCollidable(false);
- husk.setRemoveWhenFarAway(false);
- husk.setTarget(p);
- Bukkit.broadcastMessage("husk ok");
- }
- for(int i = 0; i <= 6; i++) {
- skeleton.setAI(true);
- skeleton.setCollidable(false);
- skeleton.setRemoveWhenFarAway(false);
- skeleton.setTarget(p);
- skeleton.addPotionEffect(new PotionEffect(PotionEffectType.FIRE_RESISTANCE, 9999999, 4, true));
- Bukkit.broadcastMessage("skeleton ok");
- }
- }
- }
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