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DungeonDefense

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Jun 19th, 2018
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  1. public static void DungeonDefense3() {
  2.  
  3. p = PlayerPositionListener.pilleur;
  4.  
  5. loc = new Location(p.getWorld(), -1650, 72, 1055);
  6.  
  7. int randomNumber = random.nextInt(100);
  8. Bukkit.broadcastMessage("tirage 3 ok");
  9. if(randomNumber >= 50) {
  10. Bukkit.broadcastMessage("r1 ok");
  11. Husk husk = (Husk) p.getWorld().spawnEntity(loc, EntityType.HUSK);
  12. Skeleton skeleton = (Skeleton) p.getWorld().spawnEntity(loc, EntityType.SKELETON);
  13. for(int i = 0; i <= 14; i++) {
  14. husk.setAI(true);
  15. husk.setCollidable(false);
  16. husk.setRemoveWhenFarAway(false);
  17. husk.setTarget(p);
  18. Bukkit.broadcastMessage("husk ok");
  19. }
  20. for(int i = 0; i <= 6; i++) {
  21. skeleton.setAI(true);
  22. skeleton.setCollidable(false);
  23. skeleton.setRemoveWhenFarAway(false);
  24. skeleton.setTarget(p);
  25. skeleton.addPotionEffect(new PotionEffect(PotionEffectType.FIRE_RESISTANCE, 9999999, 4, true));
  26. Bukkit.broadcastMessage("skeleton ok");
  27. }
  28.  
  29. }
  30. }
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