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  1. # ======================================================
  2. #
  3. # CustomGUI Version: 2.2.9.2
  4. # Created by: JC_Plays_MC
  5. # Link: http://bit.ly/customgui
  6. #
  7. # ======================================================
  8. #
  9. # This is the CustomGUI configuration file where all general settings
  10. # and other plugin toggles will be found. If you have any questions feel free
  11. # to ask me preferably by PM on spigot. Also if you have any feature suggestions
  12. # or anything like that i'm always open to new ideas.
  13. #
  14. # Thank you for supporting this project!
  15. #
  16. # ======================================================
  17. #
  18. # Settings Configuration
  19. #
  20. # This setting toggles wether or not to use individual file based GUI's or to keep
  21. # them all stored in the config. Set as any value other than 'file' to store GUI's
  22. # in this configuration file.
  23. # GUIFormat: file
  24. #
  25. # This sets a global value (in seconds) of how long before a player is allowed to click on
  26. # another item within any of the GUI's. Set to 0 to have no delay
  27. # PlayerClickDelay: 0
  28. #
  29. # Set as true or false this determines whether or not the GUI should be closed if a player
  30. # clicks again before the player click delay has expired.
  31. # CloseWithinDelay: true
  32. #
  33. # If set to true this will allow click items to override any item in the players hotbar if
  34. # an item slot is provided. If set as false it will not override items.
  35. # OverrideClickItems: false
  36. #
  37. # ======================================================
  38. #
  39. # Registered GUI's Format
  40. #
  41. # The registered GUI section is where you toggle most settings for the general framework of each
  42. # GUI. Here you will set click items, commands and other various aspects related to each GUI. Every
  43. # single GUI must be listed below otherwise it will not be accessible by any means in-game. When creating
  44. # any GUI's in-game this section will automatically be created.
  45. #
  46. # RegisteredGUI:
  47. # <GUI Identifier>:
  48. # Enabled: <true/false>
  49. # OpenDelay: <time in seconds>
  50. # Worlds:
  51. # - <world name>
  52. # Commands:
  53. # - <open command without the slash>
  54. # SignLocations:
  55. # - <registered sign location>
  56. # EntityLocations:
  57. # - <registered sign location>
  58. # ClickItems:
  59. # <Click Item Identifier>:
  60. #
  61. # Registered GUI's Index:
  62. #
  63. # <GUI Identifier> | The unique identifier for each GUI, they must all be different
  64. # Enabled: <true/false> | The toggle to enable and disable the GUI in-game. true = enabled | false = disabled
  65. # OpenDelay: <time in seconds> | The time in seconds before a player can open the same GUI again
  66. # Worlds: - <world name> | A list of worlds the GUI can be opened in, if empty any world is allowed
  67. # Commands: - <open command> | A list of the valid commands that can be used to open the GUI
  68. # SignLocations: - <sign location> | All signs created in-game will be set under the defined GUI
  69. # EntityLocations: - <entity location> | All entities created in-game will be set under the defined GUI
  70. # ClickItems: <Click Item Identifier> | Visit the plugin page for more info on click items
  71. #
  72. # ======================================================
  73. #
  74. # GUI Format:
  75. #
  76. # This is a description of how to format the GUI's from within the config if you choose not to do
  77. # so in-game. All file based GUI's are also formatted in the same way. If you want a full detailed
  78. # explanation of how to create a GUI be sure to check out the plugin page.
  79. #
  80. # GUIList:
  81. # <GUI Identifier>:
  82. # Size: <gui size>
  83. # Name: <chest name>
  84. # CloseAfter: <time in seconds>
  85. # OpenActions:
  86. # - <action>
  87. # CloseActions:
  88. # - <action>
  89. # Items:
  90. # <Item Id>:
  91. # ItemSlot: <display slot>
  92. # Permission: <item permission>
  93. # NoPermissionSound: <sound value>
  94. # <Item Type>:
  95. # Priority: <1-5>
  96. # ClickDelay: <time in seconds>
  97. # BalanceType: <economy type>
  98. # AnimationDelay: <time in ticks>
  99. # Item: <material;amount;data>
  100. # Name: <item name>
  101. # Lore:
  102. # - <lore line>
  103. # Enchants:
  104. # - <enchant;level>
  105. # HideEnchants: <true/false>
  106. # HideAttributes: <true/false>
  107. # HidePotionEffects: <true/false>
  108. # ShowDelay: <true/false>
  109. # UpdatePlaceholders: <true/false>
  110. # ClickActions:
  111. # - <click action>
  112. # ClickCost: <value>
  113. # RequiredItem: <material;amount;data>
  114. # RequiredItemName: <item name>
  115. # RequiredItemLore:
  116. # - <lore line>
  117. # TakeRequiredItem: <true/false>
  118. # CloseOnClick: <true/false>
  119. #
  120. # GUI Format Index:
  121. #
  122. # <GUI Identifier> | The unqiue identifier for each GUI, they must all be different
  123. # Size: <gui size> | The amount of slots you would like the GUI to have (9, 18, 27, 36, 45, 54)
  124. # Name: <chest name> | The chest name you would like to display for the GUI. Supports (most) placeholders
  125. # CloseAfter: <time in seconds> | The amount of time the player can view the GUI before it will close
  126. # OpenActions: - <action> | The actions to perform upon a player opening the GUI
  127. # CloseActions: - <action> | The actions to perform upon a player closing the GUI
  128. # Items: | The section that stores all of your item identifiers
  129. # <Item Id>: | The unqiue identifier for each item in the GUI, they must all be different
  130. # ItemSlot: <display slot> | The slot you would like the item to display in (0-53)
  131. # Permission: <item permission> | The permission required to click the item in the GUI
  132. # NoPermissionSound: <sound value> | The sound to be played if the player doesn't have permission
  133. # <Item Type> | The item type specific item to display in the GUI. More info can be found on the plugin page.
  134. # Priority: <1-5> | The priority of the item type that will be determined first. 1 = highest, 5 = lowest
  135. # ClickDelay: <time in seconds> | The time in seconds before the player can click this item again
  136. # BalanceType: <economy type> | The economy type used for the clickcost and balance item
  137. # AnimationDelay: <time in ticks> | The time in ticks before updating between the animated and regular item
  138. # Item: <material;amount;data> | The item material and amount to be displayed in the GUI
  139. # Name: <item name> | The name that the item in the GUI will have displayed
  140. # Lore: - <lore line> | The lore that the item will have displayed in the GUI
  141. # Enchants: - <enchant;level> | The enchantments that the item in the GUI will have
  142. # HideEnchants: <true/false> | This toggle will determine whether or not to hide enchants to give a 'glow' effect
  143. # HideAttributes: <true/false> | This toggle will determining whether or not to hide item attributes
  144. # HidePotionEffects: <true/false> | This toggle will determining whether or not to hide item potion effects
  145. # ShowDelay: <true/false> | If true it will display an extra lore line with the remaining click delay time
  146. # UpdatePlaceholders: <true/false> | If true it will update the lore placeholders with the animation delay timer
  147. # ClickActions: - <click action> | The actions to perform upon a player clicking the item
  148. # ClickCost: - <value> | The required amount of currency to use the item.
  149. # RequiredItem: <material;amount;data> | The item the player must have in their inventory to click item
  150. # RequiredItemName: <item name> | The name of the item the player must have in their inventory to click item
  151. # RequiredItemLore: - <lore line> | The lore of the item the player must have in their inventory to click item
  152. # TakeRequiredItem: <true/false> | Whether or not you want to take the required item on item click
  153. # CloseOnClick: <true/false> | Whether or not you want the GUI to close on item click
  154. #
  155. # ======================================================
  156. #
  157. # Valid Actions:
  158. #
  159. # ** Please note that all actions are case-sensitive **
  160. #
  161. # [Right-Click] [<action>] - Will only execute the action if the item is right clicked
  162. # [Left-Click] [<action>] - Will only execute the action if the item is left clicked
  163. # [Chance=<percent>] [<action>] - Chance out of 100% that this action will be performed
  164. # [Delay=<time>] [<action>] - Delays the action to be performed after the delay period in seconds
  165. # [PlayerCommand] <command> - Executes the command as a player
  166. # [ConsoleCommand] <command> - Executes the command as the console
  167. # [OperatorCommand] <command> - Executes the command as the console
  168. # [Broadcast] <message> - Broadcasts the following message to the server
  169. # [Message] <message> - Sends the following message to the player
  170. # [JSONBroadcast] <message> - Sends the following json message to the server
  171. # [JSONMessage] <message> - Sends the following json to the player
  172. # [Sound] <sound value> - Plays the sound for the player
  173. # [OpenGUI] <gui identifier> - Opens the specified GUI for the player
  174. # [CloseGUI] <value not required> - Closes the GUI the player has open
  175. # [GiveClickItem] <clickitem identifier> - Gives the player the specified click item
  176. # [TakeClickItem] <clickitem identifier> - Removes the click item from the players inventory
  177. # [SetClickDelay] <gui identifier>;<itemtype>;<itemslot>;<newdelay> - Sets the items click delay
  178. # [VaultGive] <amount> - Adds the amount to the players Vault economy balance
  179. # [VaultTake] <amount> - Take the amount from the players Vault economy balance
  180. # [Teleport] <world name;x;y;z> - Teleports the player to the specified coordinates
  181. # [Teleport] <world name;x;y;z;yaw;pitch> - Teleports the player to the specified coordinates
  182. # [Title] <title> - Displays the title for the player
  183. # [Title] <title>;<subtitle> - Displays the title & subtitle for the player
  184. # [ActionBar] <message> - Displays the message in the actionbar for the player
  185. # [Bungee] <server> - Sends the player to the specified bungee server
  186. #
  187. # ======================================================
  188.  
  189. GUIFormat: config
  190. PlayerClickDelay: 1
  191. CloseWithinDelay: false
  192. OverrideClickItems: false
  193. RegisteredGUI:
  194. ChatColor:
  195. Enabled: true
  196. OpenDelay: 3
  197. Worlds: []
  198. Commands:
  199. - chatcolor
  200. - cc
  201. SignLocations: []
  202. ClickItems:
  203. ExampleItem:
  204. ClickType: both
  205. Name: ''
  206. Item:
  207. Lore:
  208. - ''
  209. - ''
  210. Enchants: []
  211. ClickActions:
  212. - ''
  213. BlockMovement: false
  214. BlockDrop: false
  215. GiveOnJoin: true
  216. GiveOnRespawn: true
  217. GiveItemSlot: 100
  218. TakeOnClick: false
  219. GUIList:
  220. ChatColor:
  221. Size: 45
  222. Name: '&8&lChatColor Menu'
  223. CloseAfter: 86400
  224. Items:
  225. Glass1:
  226. ItemSlot: 1
  227. Permission: glass.no
  228. NoPermissionSound: ANVIL_LAND
  229. DefaultItem:
  230. Priority: 5
  231. ClickDelay: 10
  232. BalanceType: vault
  233. AnimationDelay: 19
  234. Item: STAINED_GLASS_PANE;15
  235. Name: ''
  236. Lore:
  237. Enchants:
  238. AnimatedItem: STAINED_GLASS_PANE;15
  239. AnimatedName: '
  240. AnimatedLore:
  241. HideEnchants: true
  242. ShowDelay: true
  243. ClickActions:
  244. - '[CloseGUI]'
  245. ClickCost: 0
  246. CloseOnClick: false
  247. Glass2:
  248. ItemSlot: 10
  249. Permission: glass.no
  250. NoPermissionSound: ANVIL_LAND
  251. DefaultItem:
  252. Priority: 5
  253. ClickDelay: 10
  254. BalanceType: vault
  255. AnimationDelay: 19
  256. Item: STAINED_GLASS_PANE;15
  257. Name: ''
  258. Lore:
  259. Enchants:
  260. AnimatedItem: STAINED_GLASS_PANE;15
  261. AnimatedName: '
  262. AnimatedLore:
  263. HideEnchants: true
  264. ShowDelay: true
  265. ClickActions:
  266. - '[CloseGUI]'
  267. ClickCost: 0
  268. CloseOnClick: false
  269. Glass3:
  270. ItemSlot: 19
  271. Permission: glass.no
  272. NoPermissionSound: ANVIL_LAND
  273. DefaultItem:
  274. Priority: 5
  275. ClickDelay: 10
  276. BalanceType: vault
  277. AnimationDelay: 19
  278. Item: STAINED_GLASS_PANE;15
  279. Name: ''
  280. Lore:
  281. Enchants:
  282. AnimatedItem: STAINED_GLASS_PANE;15
  283. AnimatedName: '
  284. AnimatedLore:
  285. HideEnchants: true
  286. ShowDelay: true
  287. ClickActions:
  288. - '[CloseGUI]'
  289. ClickCost: 0
  290. CloseOnClick: false
  291. Glass4:
  292. ItemSlot: 28
  293. Permission: glass.no
  294. NoPermissionSound: ANVIL_LAND
  295. DefaultItem:
  296. Priority: 5
  297. ClickDelay: 10
  298. BalanceType: vault
  299. AnimationDelay: 19
  300. Item: STAINED_GLASS_PANE;15
  301. Name: ''
  302. Lore:
  303. Enchants:
  304. AnimatedItem: STAINED_GLASS_PANE;15
  305. AnimatedName: '
  306. AnimatedLore:
  307. HideEnchants: true
  308. ShowDelay: true
  309. ClickActions:
  310. - '[CloseGUI]'
  311. ClickCost: 0
  312. CloseOnClick: false
  313. Glass5:
  314. ItemSlot: 37
  315. Permission: glass.no
  316. NoPermissionSound: ANVIL_LAND
  317. DefaultItem:
  318. Priority: 5
  319. ClickDelay: 10
  320. BalanceType: vault
  321. AnimationDelay: 19
  322. Item: STAINED_GLASS_PANE;15
  323. Name: ''
  324. Lore:
  325. Enchants:
  326. AnimatedItem: STAINED_GLASS_PANE;15
  327. AnimatedName: '
  328. AnimatedLore:
  329. HideEnchants: true
  330. ShowDelay: true
  331. ClickActions:
  332. - '[CloseGUI]'
  333. ClickCost: 0
  334. CloseOnClick: false
  335. Glass6:
  336. ItemSlot: 38
  337. Permission: glass.no
  338. NoPermissionSound: ANVIL_LAND
  339. DefaultItem:
  340. Priority: 5
  341. ClickDelay: 10
  342. BalanceType: vault
  343. AnimationDelay: 19
  344. Item: STAINED_GLASS_PANE;15
  345. Name: ''
  346. Lore:
  347. Enchants:
  348. AnimatedItem: STAINED_GLASS_PANE;15
  349. AnimatedName: '
  350. AnimatedLore:
  351. HideEnchants: true
  352. ShowDelay: true
  353. ClickActions:
  354. - '[CloseGUI]'
  355. ClickCost: 0
  356. CloseOnClick: false
  357. Glass7:
  358. ItemSlot: 39
  359. Permission: glass.no
  360. NoPermissionSound: ANVIL_LAND
  361. DefaultItem:
  362. Priority: 5
  363. ClickDelay: 10
  364. BalanceType: vault
  365. AnimationDelay: 19
  366. Item: STAINED_GLASS_PANE;15
  367. Name: ''
  368. Lore:
  369. Enchants:
  370. AnimatedItem: STAINED_GLASS_PANE;15
  371. AnimatedName: '
  372. AnimatedLore:
  373. HideEnchants: true
  374. ShowDelay: true
  375. ClickActions:
  376. - '[CloseGUI]'
  377. ClickCost: 0
  378. CloseOnClick: false
  379. Glass8:
  380. ItemSlot: 40
  381. Permission: glass.no
  382. NoPermissionSound: ANVIL_LAND
  383. DefaultItem:
  384. Priority: 5
  385. ClickDelay: 10
  386. BalanceType: vault
  387. AnimationDelay: 19
  388. Item: STAINED_GLASS_PANE;15
  389. Name: ''
  390. Lore:
  391. Enchants:
  392. AnimatedItem: STAINED_GLASS_PANE;15
  393. AnimatedName: '
  394. AnimatedLore:
  395. HideEnchants: true
  396. ShowDelay: true
  397. ClickActions:
  398. - '[CloseGUI]'
  399. ClickCost: 0
  400. CloseOnClick: false
  401. Glass9:
  402. ItemSlot: 41
  403. Permission: glass.no
  404. NoPermissionSound: ANVIL_LAND
  405. DefaultItem:
  406. Priority: 5
  407. ClickDelay: 10
  408. BalanceType: vault
  409. AnimationDelay: 19
  410. Item: STAINED_GLASS_PANE;15
  411. Name: ''
  412. Lore:
  413. Enchants:
  414. AnimatedItem: STAINED_GLASS_PANE;15
  415. AnimatedName: '
  416. AnimatedLore:
  417. HideEnchants: true
  418. ShowDelay: true
  419. ClickActions:
  420. - '[CloseGUI]'
  421. ClickCost: 0
  422. CloseOnClick: false
  423. Glass10:
  424. ItemSlot: 42
  425. Permission: glass.no
  426. NoPermissionSound: ANVIL_LAND
  427. DefaultItem:
  428. Priority: 5
  429. ClickDelay: 10
  430. BalanceType: vault
  431. AnimationDelay: 19
  432. Item: STAINED_GLASS_PANE;15
  433. Name: ''
  434. Lore:
  435. Enchants:
  436. AnimatedItem: STAINED_GLASS_PANE;15
  437. AnimatedName: '
  438. AnimatedLore:
  439. HideEnchants: true
  440. ShowDelay: true
  441. ClickActions:
  442. - '[CloseGUI]'
  443. ClickCost: 0
  444. CloseOnClick: false
  445. Glass11:
  446. ItemSlot: 43
  447. Permission: glass.no
  448. NoPermissionSound: ANVIL_LAND
  449. DefaultItem:
  450. Priority: 5
  451. ClickDelay: 10
  452. BalanceType: vault
  453. AnimationDelay: 19
  454. Item: STAINED_GLASS_PANE;15
  455. Name: ''
  456. Lore:
  457. Enchants:
  458. AnimatedItem: STAINED_GLASS_PANE;15
  459. AnimatedName: '
  460. AnimatedLore:
  461. HideEnchants: true
  462. ShowDelay: true
  463. ClickActions:
  464. - '[CloseGUI]'
  465. ClickCost: 0
  466. CloseOnClick: false
  467. Glass12:
  468. ItemSlot: 44
  469. Permission: glass.no
  470. NoPermissionSound: ANVIL_LAND
  471. DefaultItem:
  472. Priority: 5
  473. ClickDelay: 10
  474. BalanceType: vault
  475. AnimationDelay: 19
  476. Item: STAINED_GLASS_PANE;15
  477. Name: ''
  478. Lore:
  479. Enchants:
  480. AnimatedItem: STAINED_GLASS_PANE;15
  481. AnimatedName: '
  482. AnimatedLore:
  483. HideEnchants: true
  484. ShowDelay: true
  485. ClickActions:
  486. - '[CloseGUI]'
  487. ClickCost: 0
  488. CloseOnClick: false
  489. Glass13:
  490. ItemSlot: 45
  491. Permission: glass.no
  492. NoPermissionSound: ANVIL_LAND
  493. DefaultItem:
  494. Priority: 5
  495. ClickDelay: 10
  496. BalanceType: vault
  497. AnimationDelay: 19
  498. Item: STAINED_GLASS_PANE;15
  499. Name: ''
  500. Lore:
  501. Enchants:
  502. AnimatedItem: STAINED_GLASS_PANE;15
  503. AnimatedName: '
  504. AnimatedLore:
  505. HideEnchants: true
  506. ShowDelay: true
  507. ClickActions:
  508. - '[CloseGUI]'
  509. ClickCost: 0
  510. CloseOnClick: false
  511. Glass14:
  512. ItemSlot: 36
  513. Permission: glass.no
  514. NoPermissionSound: ANVIL_LAND
  515. DefaultItem:
  516. Priority: 5
  517. ClickDelay: 10
  518. BalanceType: vault
  519. AnimationDelay: 19
  520. Item: STAINED_GLASS_PANE;15
  521. Name: ''
  522. Lore:
  523. Enchants:
  524. AnimatedItem: STAINED_GLASS_PANE;15
  525. AnimatedName: '
  526. AnimatedLore:
  527. HideEnchants: true
  528. ShowDelay: true
  529. ClickActions:
  530. - '[CloseGUI]'
  531. ClickCost: 0
  532. CloseOnClick: false
  533. Glass15:
  534. ItemSlot: 27
  535. Permission: glass.no
  536. NoPermissionSound: ANVIL_LAND
  537. DefaultItem:
  538. Priority: 5
  539. ClickDelay: 10
  540. BalanceType: vault
  541. AnimationDelay: 19
  542. Item: STAINED_GLASS_PANE;15
  543. Name: ''
  544. Lore:
  545. Enchants:
  546. AnimatedItem: STAINED_GLASS_PANE;15
  547. AnimatedName: '
  548. AnimatedLore:
  549. HideEnchants: true
  550. ShowDelay: true
  551. ClickActions:
  552. - '[CloseGUI]'
  553. ClickCost: 0
  554. CloseOnClick: false
  555. Glass16:
  556. ItemSlot: 18
  557. Permission: glass.no
  558. NoPermissionSound: ANVIL_LAND
  559. DefaultItem:
  560. Priority: 5
  561. ClickDelay: 10
  562. BalanceType: vault
  563. AnimationDelay: 19
  564. Item: STAINED_GLASS_PANE;15
  565. Name: ''
  566. Lore:
  567. Enchants:
  568. AnimatedItem: STAINED_GLASS_PANE;15
  569. AnimatedName: '
  570. AnimatedLore:
  571. HideEnchants: true
  572. ShowDelay: true
  573. ClickActions:
  574. - '[CloseGUI]'
  575. ClickCost: 0
  576. CloseOnClick: false
  577. Glass17:
  578. ItemSlot: 9
  579. Permission: glass.no
  580. NoPermissionSound: ANVIL_LAND
  581. DefaultItem:
  582. Priority: 5
  583. ClickDelay: 10
  584. BalanceType: vault
  585. AnimationDelay: 19
  586. Item: STAINED_GLASS_PANE;15
  587. Name: ''
  588. Lore:
  589. Enchants:
  590. AnimatedItem: STAINED_GLASS_PANE;15
  591. AnimatedName: '
  592. AnimatedLore:
  593. HideEnchants: true
  594. ShowDelay: true
  595. ClickActions:
  596. - '[CloseGUI]'
  597. ClickCost: 0
  598. CloseOnClick: false
  599. Glass18:
  600. ItemSlot: 8
  601. Permission: glass.no
  602. NoPermissionSound: ANVIL_LAND
  603. DefaultItem:
  604. Priority: 5
  605. ClickDelay: 10
  606. BalanceType: vault
  607. AnimationDelay: 19
  608. Item: STAINED_GLASS_PANE;15
  609. Name: ''
  610. Lore:
  611. Enchants:
  612. AnimatedItem: STAINED_GLASS_PANE;15
  613. AnimatedName: '
  614. AnimatedLore:
  615. HideEnchants: true
  616. ShowDelay: true
  617. ClickActions:
  618. - '[CloseGUI]'
  619. ClickCost: 0
  620. CloseOnClick: false
  621. Glass19:
  622. ItemSlot: 7
  623. Permission: glass.no
  624. NoPermissionSound: ANVIL_LAND
  625. DefaultItem:
  626. Priority: 5
  627. ClickDelay: 10
  628. BalanceType: vault
  629. AnimationDelay: 19
  630. Item: STAINED_GLASS_PANE;15
  631. Name: ''
  632. Lore:
  633. Enchants:
  634. AnimatedItem: STAINED_GLASS_PANE;15
  635. AnimatedName: '
  636. AnimatedLore:
  637. HideEnchants: true
  638. ShowDelay: true
  639. ClickActions:
  640. - '[CloseGUI]'
  641. ClickCost: 0
  642. CloseOnClick: false
  643. Glass20:
  644. ItemSlot: 6
  645. Permission: glass.no
  646. NoPermissionSound: ANVIL_LAND
  647. DefaultItem:
  648. Priority: 5
  649. ClickDelay: 10
  650. BalanceType: vault
  651. AnimationDelay: 19
  652. Item: STAINED_GLASS_PANE;15
  653. Name: ''
  654. Lore:
  655. Enchants:
  656. AnimatedItem: STAINED_GLASS_PANE;15
  657. AnimatedName: '
  658. AnimatedLore:
  659. HideEnchants: true
  660. ShowDelay: true
  661. ClickActions:
  662. - '[CloseGUI]'
  663. ClickCost: 0
  664. CloseOnClick: false
  665. Glass21:
  666. ItemSlot: 5
  667. Permission: glass.no
  668. NoPermissionSound: ANVIL_LAND
  669. DefaultItem:
  670. Priority: 5
  671. ClickDelay: 10
  672. BalanceType: vault
  673. AnimationDelay: 19
  674. Item: STAINED_GLASS_PANE;15
  675. Name: ''
  676. Lore:
  677. Enchants:
  678. AnimatedItem: STAINED_GLASS_PANE;15
  679. AnimatedName: '
  680. AnimatedLore:
  681. HideEnchants: true
  682. ShowDelay: true
  683. ClickActions:
  684. - '[CloseGUI]'
  685. ClickCost: 0
  686. CloseOnClick: false
  687. Glass22:
  688. ItemSlot: 4
  689. Permission: glass.no
  690. NoPermissionSound: ANVIL_LAND
  691. DefaultItem:
  692. Priority: 5
  693. ClickDelay: 10
  694. BalanceType: vault
  695. AnimationDelay: 19
  696. Item: STAINED_GLASS_PANE;15
  697. Name: ''
  698. Lore:
  699. Enchants:
  700. AnimatedItem: STAINED_GLASS_PANE;15
  701. AnimatedName: '
  702. AnimatedLore:
  703. HideEnchants: true
  704. ShowDelay: true
  705. ClickActions:
  706. - '[CloseGUI]'
  707. ClickCost: 0
  708. CloseOnClick: false
  709. Glass23:
  710. ItemSlot: 3
  711. Permission: glass.no
  712. NoPermissionSound: ANVIL_LAND
  713. DefaultItem:
  714. Priority: 5
  715. ClickDelay: 10
  716. BalanceType: vault
  717. AnimationDelay: 19
  718. Item: STAINED_GLASS_PANE;15
  719. Name: ''
  720. Lore:
  721. Enchants:
  722. AnimatedItem: STAINED_GLASS_PANE;15
  723. AnimatedName: '
  724. AnimatedLore:
  725. HideEnchants: true
  726. ShowDelay: true
  727. ClickActions:
  728. - '[CloseGUI]'
  729. ClickCost: 0
  730. CloseOnClick: false
  731. Glass24:
  732. ItemSlot: 2
  733. Permission: glass.no
  734. NoPermissionSound: ANVIL_LAND
  735. DefaultItem:
  736. Priority: 5
  737. ClickDelay: 10
  738. BalanceType: vault
  739. AnimationDelay: 19
  740. Item: STAINED_GLASS_PANE;15
  741. Name: ''
  742. Lore:
  743. Enchants:
  744. AnimatedItem: STAINED_GLASS_PANE;15
  745. AnimatedName: '
  746. AnimatedLore:
  747. HideEnchants: true
  748. ShowDelay: true
  749. ClickActions:
  750. - '[CloseGUI]'
  751. ClickCost: 0
  752. CloseOnClick: false
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