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- $weightlist gesture_armsonly "ValveBiped.Bip01_Pelvis" 0.0 "ValveBiped.Bip01_L_Clavicle" 1.0 "ValveBiped.Bip01_R_Clavicle" 1.0
- $weightlist gesture_leftarmonly "ValveBiped.Bip01_Pelvis" 0.0 "ValveBiped.Bip01_L_Clavicle" 1.0
- $weightlist gesture_rightarmonly "ValveBiped.Bip01_Pelvis" 0.0 "ValveBiped.Bip01_R_Clavicle" 1.0
- $weightlist gesture_armsnohands "ValveBiped.Bip01_Pelvis" 0.0 "ValveBiped.Bip01_L_Clavicle" 1.0 "ValveBiped.Bip01_R_Clavicle" 1.0 "ValveBiped.Bip01_L_Hand" 0.0 "ValveBiped.Bip01_R_Hand" 0.0
- $weightlist gesture_handsonly "ValveBiped.Bip01_Pelvis" 0.0 "ValveBiped.Bip01_L_Hand" 1.0 "ValveBiped.Bip01_R_Hand" 1.0
- $weightlist gesture_fullbody "ValveBiped.Bip01_Pelvis" 1.0 "ValveBiped.Bip01_L_Thigh" 0.0 "ValveBiped.Bip01_R_Thigh" 0.0
- $weightlist gesture_justspine "ValveBiped.Bip01_Pelvis" 1.0 "ValveBiped.Bip01_L_Thigh" 0.0 "ValveBiped.Bip01_R_Thigh" 0.0 "ValveBiped.Bip01_L_Clavicle" 0.0 "ValveBiped.Bip01_R_Clavicle" 0.0
- $weightlist gesture_fullbodysmallleft "ValveBiped.Bip01_Pelvis" 1.0 "ValveBiped.Bip01_L_Thigh" 0.0 "ValveBiped.Bip01_R_Thigh" 0.0 "ValveBiped.Bip01_L_Clavicle" 0.2 "ValveBiped.Bip01_L_Hand" 0.0
- $weightlist gesture_fullbodysmallright "ValveBiped.Bip01_Pelvis" 1.0 "ValveBiped.Bip01_L_Thigh" 0.0 "ValveBiped.Bip01_R_Thigh" 0.0 "ValveBiped.Bip01_R_Clavicle" 0.2 "ValveBiped.Bip01_R_Hand" 0.0
- $poseparameter gesture_height 1 -1
- $poseparameter gesture_width 1 -1
- $definemacro makeposedgesturelockgaze gesturename filename Apex Accent LoopStart LoopEnd LoopFPS NewLastFrame \\
- //$sequence raw$gesturename$ $filename$ counterrotate "ValveBiped.forward" \\
- $animation @$gesturename$zero $filename$ frame 0 0 weightlist gesture_justspine \\
- $sequence $gesturename$apexDelta $filename$ frame 0 $Apex$ weightlist gesture_fullbody splinedelta delta hidden \\
- $sequence $gesturename$loopDelta $filename$ frame $LoopStart$ $LoopEnd$ fps $LoopFPS$ loop fixuploop -2 2 subtract $gesturename$loopDelta 0 delta weightlist gesture_armsonly realtime hidden \\
- $sequence $gesturename$accentDelta $filename$ frame $Apex$ $LoopStart$ weightlist gesture_fullbody splinedelta delta hidden \\
- $sequence $gesturename$apexHands $filename$ frame $Apex$ $Apex$ weightlist gesture_handsonly hidden noautoik \\
- $sequence $gesturename$loopHands $filename$ frame $LoopStart$ $LoopStart$ weightlist gesture_handsonly hidden noautoik \\
- $animation a_$gesturename$apex00Arms $filename$_poses frame 0 0 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$apex01Arms $filename$_poses frame 1 1 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$apex02Arms $filename$_poses frame 2 2 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$apex10Arms $filename$_poses frame 3 3 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$apex11Arms $filename$_poses frame 4 4 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$apex12Arms $filename$_poses frame 5 5 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$apex20Arms $filename$_poses frame 6 6 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$apex21Arms $filename$_poses frame 7 7 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$apex22Arms $filename$_poses frame 8 8 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$apex00Spine $filename$_poses frame 0 0 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $animation a_$gesturename$apex01Spine $filename$_poses frame 1 1 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $animation a_$gesturename$apex02Spine $filename$_poses frame 2 2 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $animation a_$gesturename$apex10Spine $filename$_poses frame 3 3 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $animation a_$gesturename$apex11Spine $filename$_poses frame 4 4 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $animation a_$gesturename$apex12Spine $filename$_poses frame 5 5 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $animation a_$gesturename$apex20Spine $filename$_poses frame 6 6 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $animation a_$gesturename$apex21Spine $filename$_poses frame 7 7 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $animation a_$gesturename$apex22Spine $filename$_poses frame 8 8 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $animation a_$gesturename$loop00Arms $filename$_poses frame 9 9 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$loop01Arms $filename$_poses frame 10 10 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$loop02Arms $filename$_poses frame 11 11 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$loop10Arms $filename$_poses frame 12 12 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$loop11Arms $filename$_poses frame 13 13 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$loop12Arms $filename$_poses frame 14 14 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$loop20Arms $filename$_poses frame 15 15 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$loop21Arms $filename$_poses frame 16 16 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$loop22Arms $filename$_poses frame 17 17 weightlist gesture_armsnohands noautoik \\
- $animation a_$gesturename$loop00Spine $filename$_poses frame 9 9 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $animation a_$gesturename$loop01Spine $filename$_poses frame 10 10 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $animation a_$gesturename$loop02Spine $filename$_poses frame 11 11 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $animation a_$gesturename$loop10Spine $filename$_poses frame 12 12 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $animation a_$gesturename$loop11Spine $filename$_poses frame 13 13 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $animation a_$gesturename$loop12Spine $filename$_poses frame 14 14 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $animation a_$gesturename$loop20Spine $filename$_poses frame 15 15 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $animation a_$gesturename$loop21Spine $filename$_poses frame 16 16 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $animation a_$gesturename$loop22Spine $filename$_poses frame 17 17 weightlist gesture_justspine subtract @$gesturename$zero 0 \\
- $sequence $gesturename$apexArms { \\
- a_$gesturename$apex00Arms a_$gesturename$apex01Arms a_$gesturename$apex02Arms \\
- a_$gesturename$apex10Arms a_$gesturename$apex11Arms a_$gesturename$apex12Arms \\
- a_$gesturename$apex20Arms a_$gesturename$apex21Arms a_$gesturename$apex22Arms \\
- blend gesture_width 1 -1 blend gesture_height 1 -1 \\
- weightlist gesture_armsnohands \\
- hidden \\
- } \\
- $sequence $gesturename$apexSpine { \\
- a_$gesturename$apex00Spine a_$gesturename$apex01Spine a_$gesturename$apex02Spine \\
- a_$gesturename$apex10Spine a_$gesturename$apex11Spine a_$gesturename$apex12Spine \\
- a_$gesturename$apex20Spine a_$gesturename$apex21Spine a_$gesturename$apex22Spine \\
- blend gesture_width 1 -1 blend gesture_height 1 -1 \\
- weightlist gesture_justspine \\
- delta \\
- hidden \\
- } \\
- $sequence $gesturename$loopArms { \\
- a_$gesturename$loop00Arms a_$gesturename$loop01Arms a_$gesturename$loop02Arms \\
- a_$gesturename$loop10Arms a_$gesturename$loop11Arms a_$gesturename$loop12Arms \\
- a_$gesturename$loop20Arms a_$gesturename$loop21Arms a_$gesturename$loop22Arms \\
- blend gesture_width 1 -1 blend gesture_height 1 -1 \\
- weightlist gesture_armsnohands \\
- hidden \\
- } \\
- $sequence $gesturename$loopSpine { \\
- a_$gesturename$loop00Spine a_$gesturename$loop01Spine a_$gesturename$loop02Spine \\
- a_$gesturename$loop10Spine a_$gesturename$loop11Spine a_$gesturename$loop12Spine \\
- a_$gesturename$loop20Spine a_$gesturename$loop21Spine a_$gesturename$loop22Spine \\
- blend gesture_width 1 -1 blend gesture_height 1 -1 \\
- weightlist gesture_justspine \\
- delta \\
- hidden \\
- } \\
- $sequence $gesturename$ { \\
- $filename$ noanimation numframes $NewLastFrame$ \\
- blendlayer $gesturename$apexArms 0 $Apex$ $LoopStart$ $LoopStart$ spline noblend \\
- blendlayer $gesturename$apexSpine 0 $Apex$ $Apex$ $LoopStart$ spline noblend \\
- blendlayer $gesturename$apexHands 0 $Apex$ $LoopStart$ $LoopStart$ spline noblend \\
- blendlayer $gesturename$loopArms $Apex$ $LoopStart$ $LoopEnd$ $NewLastFrame$ spline noblend \\
- blendlayer $gesturename$loopSpine $Apex$ $LoopStart$ $LoopEnd$ $NewLastFrame$ spline noblend \\
- blendlayer $gesturename$loopHands $Apex$ $LoopStart$ $LoopEnd$ $NewLastFrame$ spline noblend \\
- blendlayer $gesturename$loopDelta $LoopStart$ $LoopStart$ $LoopEnd$ $NewLastFrame$ \\
- blendlayer $gesturename$apexDelta 0 0 $Apex$ $Apex$ \\
- blendlayer $gesturename$accentDelta $Apex$ $Apex$ $LoopStart$ $LoopStart$ \\
- keyvalues \\
- { \\
- faceposer \\
- { \\
- type "gesture" \\
- tags \\
- { \\
- "apex" $Apex$ \\
- "accent" $Accent$ \\
- "loop" $LoopStart$ \\
- "end" $LoopEnd$ \\
- } \\
- entrytag "apex" \\
- thumbnail_frame $Accent$ \\
- } \\
- } \\
- ikrule lhand release range 0 $Apex$ $LoopEnd$ $NewLastFrame$ \\
- ikrule rhand release range 0 $Apex$ $LoopEnd$ $NewLastFrame$ \\
- iklock rfoot 1 0 iklock lfoot 1 0 \\
- } \\
- $continue $gesturename$
- $definemacro makeposedgesture gesturename filename Apex Accent LoopStart LoopEnd LoopFPS NewLastFrame \\
- $makeposedgesturelockgaze $gesturename$ $filename$ $Apex$ $Accent$ $LoopStart$ $LoopEnd$ $LoopFPS$ $NewLastFrame$ \\
- //$prepend @$gesturename$zero counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$apex00Spine counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$apex01Spine counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$apex02Spine counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$apex10Spine counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$apex11Spine counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$apex12Spine counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$apex20Spine counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$apex21Spine counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$apex22Spine counterrotate "ValveBiped.forward" \\
- $prepend $gesturename$apexDelta counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$loop00Spine counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$loop01Spine counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$loop02Spine counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$loop10Spine counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$loop11Spine counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$loop12Spine counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$loop20Spine counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$loop21Spine counterrotate "ValveBiped.forward" \\
- $prepend a_$gesturename$loop22Spine counterrotate "ValveBiped.forward" \\
- $prepend $gesturename$accentDelta counterrotate "ValveBiped.forward" \\
- $continue $gesturename$
- $definemacro makegesturelockgazeall gesturename filename Apex Accent LoopStart LoopEnd LoopFPS NewLastFrame All Left Right \\
- //$sequence raw$gesturename$ $filename$ counterrotate "ValveBiped.forward" \\
- $animation @$gesturename$zero $filename$ frame 0 0 weightlist gesture_justspine \\
- $sequence $gesturename$apexArms $filename$ frame $Apex$ $Apex$ if $All$ { weightlist gesture_armsonly } if $Left$ { weightlist gesture_leftarmonly } if $Right$ { weightlist gesture_rightarmonly } hidden noautoik \\
- $sequence $gesturename$apexSpine $filename$ frame $Apex$ $Apex$ weightlist gesture_justspine subtract @$gesturename$zero 0 delta hidden \\
- $sequence $gesturename$apexDelta $filename$ frame 0 $Apex$ if $All$ { weightlist gesture_fullbody } if $Left$ { weightlist gesture_fullbodysmallright } if $Right$ { weightlist gesture_fullbodysmallleft } splinedelta delta hidden \\
- $sequence $gesturename$loopArms $filename$ frame $LoopStart$ $LoopEnd$ fps $LoopFPS$ loop fixuploop -2 2 if $All$ { weightlist gesture_armsonly } if $Left$ { weightlist gesture_leftarmonly } if $Right$ { weightlist gesture_rightarmonly } realtime hidden noautoik \\
- $sequence $gesturename$loopSpine $filename$ frame $LoopStart$ $LoopEnd$ fps $LoopFPS$ loop fixuploop -2 2 weightlist gesture_justspine subtract @$gesturename$zero 0 delta realtime hidden \\
- $sequence $gesturename$accentDelta $filename$ frame $Apex$ $LoopStart$ if $All$ { weightlist gesture_fullbody } if $Left$ { weightlist gesture_fullbodysmallright } if $Right$ { weightlist gesture_fullbodysmallleft } splinedelta delta hidden \\
- \\
- $sequence $gesturename$ { \\
- $filename$ noanimation numframes $NewLastFrame$ \\
- blendlayer $gesturename$apexArms 0 $Apex$ $Apex$ $LoopStart$ spline xfade \\
- blendlayer $gesturename$apexSpine 0 $Apex$ $Apex$ $LoopStart$ spline \\
- blendlayer $gesturename$loopArms $Apex$ $LoopStart$ $LoopEnd$ $NewLastFrame$ spline \\
- blendlayer $gesturename$loopSpine $Apex$ $LoopStart$ $LoopEnd$ $NewLastFrame$ spline \\
- blendlayer $gesturename$apexDelta 0 0 $Apex$ $Apex$ \\
- blendlayer $gesturename$accentDelta $Apex$ $Apex$ $LoopStart$ $LoopStart$ \\
- keyvalues \\
- { \\
- faceposer \\
- { \\
- type "gesture" \\
- tags \\
- { \\
- "apex" $Apex$ \\
- "accent" $Accent$ \\
- "loop" $LoopStart$ \\
- "end" $LoopEnd$ \\
- } \\
- entrytag "apex" \\
- thumbnail_frame $Accent$ \\
- } \\
- } \\
- if $All$ { ikrule lhand release range 0 $Apex$ $LoopEnd$ $NewLastFrame$ } \\
- if $All$ { ikrule rhand release range 0 $Apex$ $LoopEnd$ $NewLastFrame$ } \\
- if $Left$ { ikrule lhand release range 0 $Apex$ $LoopEnd$ $NewLastFrame$ } \\
- if $Right$ { ikrule rhand release range 0 $Apex$ $LoopEnd$ $NewLastFrame$ } \\
- iklock rfoot 1 0 iklock lfoot 1 0 \\
- } \\
- $continue $gesturename$
- $definemacro makegestureall gesturename filename Apex Accent LoopStart LoopEnd LoopFPS NewLastFrame All Left Right \\
- $makegesturelockgazeall $gesturename$ $filename$ $Apex$ $Accent$ $LoopStart$ $LoopEnd$ $LoopFPS$ $NewLastFrame$ $All$ $Left$ $Right$ \\
- //$prepend @$gesturename$zero counterrotate "ValveBiped.forward" \\
- $prepend $gesturename$apexSpine counterrotate "ValveBiped.forward" \\
- $prepend $gesturename$apexDelta counterrotate "ValveBiped.forward" \\
- $prepend $gesturename$loopSpine counterrotate "ValveBiped.forward" \\
- $prepend $gesturename$accentDelta counterrotate "ValveBiped.forward" \\
- $continue $gesturename$
- $weightlist headgesture_fullbody "ValveBiped.Bip01_Pelvis" 1.0 "ValveBiped.Bip01_L_Thigh" 0.0 "ValveBiped.Bip01_R_Thigh" 0.0
- $weightlist headgesture_headonly "ValveBiped.Bip01_Pelvis" 0.0 "ValveBiped.Bip01_L_Thigh" 0.0 "ValveBiped.Bip01_R_Thigh" 0.0
- $definemacro makeheadgesturelockgaze gesturename filename Apex Extreme LoopStart LoopEnd LoopFPS LastFrame \\
- $sequence $gesturename$default $filename$ frame 0 0 hidden \\
- $sequence $gesturename$apexDelta $filename$ frame 0 $LoopStart$ weightlist headgesture_fullbody splinedelta delta hidden \\
- $sequence $gesturename$loopDelta $filename$ frame $LoopStart$ $LoopEnd$ fps $LoopFPS$ loop fixuploop -2 2 subtract $gesturename$default 0 delta weightlist headgesture_fullbody realtime hidden \\
- \\
- $sequence $gesturename$ { \\
- $filename$ noanimation numframes $LastFrame$ \\
- blendlayer $gesturename$apexDelta 0 0 $LoopStart$ $LoopStart$ \\
- blendlayer $gesturename$loopDelta 0 $LoopStart$ $LoopEnd$ $LastFrame$ spline \\
- keyvalues \\
- { \\
- faceposer \\
- { \\
- type "gesture" \\
- tags \\
- { \\
- "apex" $Apex$ \\
- "extreme" $Extreme$ \\
- "loop" $LoopStart$ \\
- "end" $LoopEnd$ \\
- } \\
- entrytag "apex" \\
- thumbnail_frame $Extreme$ \\
- } \\
- } \\
- iklock rfoot 1 0 iklock lfoot 1 0 \\
- } \\
- $continue $gesturename$
- $definemacro makeheadgesture gesturename filename Apex Extreme LoopStart LoopEnd LoopFPS LastFrame \\
- $makeheadgesturelockgaze $gesturename$ $filename$ $Apex$ $Extreme$ $LoopStart$ $LoopEnd$ $LoopFPS$ $LastFrame$ \\
- $prepend $gesturename$default counterrotate "ValveBiped.forward" \\
- $prepend $gesturename$apexDelta counterrotate "ValveBiped.forward" \\
- $prepend $gesturename$loopDelta counterrotate "ValveBiped.forward" \\
- $continue $gesturename$
- $definemacro makeinoutgesturelockgazeall gesturename filename InFrame LoopStart LoopEnd LoopFPS OutFrame LastFrame All Left Right \\
- $animation @$gesturename$zero $filename$ frame 0 0 weightlist gesture_justspine \\
- $sequence $gesturename$inDelta $filename$ frame 0 $InFrame$ if $All$ { weightlist gesture_fullbody } if $Left$ { weightlist gesture_fullbodysmallright } if $Right$ { weightlist gesture_fullbodysmallleft } splinedelta delta hidden \\
- $sequence $gesturename$inFrameArms $filename$ frame $InFrame$ $InFrame$ if $All$ { weightlist gesture_armsonly } if $Left$ { weightlist gesture_leftarmonly } if $Right$ { weightlist gesture_rightarmonly } hidden noautoik \\
- $sequence $gesturename$inFrameSpine $filename$ frame $InFrame$ $InFrame$ weightlist gesture_justspine subtract @$gesturename$zero 0 delta hidden \\
- $sequence $gesturename$inLoopDelta $filename$ frame $InFrame$ $LoopStart$ if $All$ { weightlist gesture_fullbody } if $Left$ { weightlist gesture_fullbodysmallright } if $Right$ { weightlist gesture_fullbodysmallleft } splinedelta delta hidden \\
- $sequence $gesturename$loopFrameArms $filename$ frame $LoopStart$ $LoopStart$ if $All$ { weightlist gesture_armsonly } if $Left$ { weightlist gesture_leftarmonly } if $Right$ { weightlist gesture_rightarmonly } hidden noautoik \\
- $sequence $gesturename$loopFrameSpine $filename$ frame $LoopStart$ $LoopStart$ weightlist gesture_justspine subtract @$gesturename$zero 0 delta hidden \\
- $sequence $gesturename$loopDelta $filename$ frame $LoopStart$ $LoopEnd$ fps $LoopFPS$ loop fixuploop 0 -4 if $All$ { weightlist gesture_fullbody } if $Left$ { weightlist gesture_fullbodysmallright } if $Right$ { weightlist gesture_fullbodysmallleft } splinedelta delta realtime hidden \\
- $sequence $gesturename$outLoopDelta $filename$ frame $LoopEnd$ $OutFrame$ if $All$ { weightlist gesture_fullbody } if $Left$ { weightlist gesture_fullbodysmallright } if $Right$ { weightlist gesture_fullbodysmallleft } splinedelta delta hidden \\
- $sequence $gesturename$OutFrameArms $filename$ frame $OutFrame$ $OutFrame$ if $All$ { weightlist gesture_armsonly } if $Left$ { weightlist gesture_leftarmonly } if $Right$ { weightlist gesture_rightarmonly } hidden noautoik \\
- $sequence $gesturename$OutFrameSpine $filename$ frame $OutFrame$ $OutFrame$ weightlist gesture_justspine subtract @$gesturename$zero 0 delta hidden \\
- $sequence $gesturename$outDelta $filename$ frame $OutFrame$ $LastFrame$ if $All$ { weightlist gesture_fullbody } if $Left$ { weightlist gesture_fullbodysmallright } if $Right$ { weightlist gesture_fullbodysmallleft } splinedelta delta hidden \\
- \\
- $sequence $gesturename$ { \\
- $filename$ noanimation numframes $LastFrame$ \\
- blendlayer $gesturename$inFrameArms 0 $InFrame$ $InFrame$ $LoopStart$ spline xfade \\
- blendlayer $gesturename$inFrameSpine 0 $InFrame$ $InFrame$ $LoopStart$ spline \\
- blendlayer $gesturename$loopFrameArms $InFrame$ $LoopStart$ $LoopEnd$ $OutFrame$ spline xfade \\
- blendlayer $gesturename$loopFrameSpine $InFrame$ $LoopStart$ $LoopEnd$ $OutFrame$ spline \\
- blendlayer $gesturename$OutFrameArms $LoopEnd$ $OutFrame$ $OutFrame$ $LastFrame$ spline \\
- blendlayer $gesturename$OutFrameSpine $LoopEnd$ $OutFrame$ $OutFrame$ $LastFrame$ spline \\
- blendlayer $gesturename$inDelta 0 0 $InFrame$ $InFrame$ \\
- blendlayer $gesturename$inLoopDelta $InFrame$ $InFrame$ $LoopStart$ $LoopStart$ \\
- blendlayer $gesturename$loopDelta $InFrame$ $LoopStart$ $LoopEnd$ $OutFrame$ spline \\
- blendlayer $gesturename$outLoopDelta $LoopEnd$ $LoopEnd$ $OutFrame$ $OutFrame$ \\
- blendlayer $gesturename$outDelta $OutFrame$ $OutFrame$ $LastFrame$ $LastFrame$ \\
- keyvalues \\
- { \\
- faceposer \\
- { \\
- type "gesture" \\
- tags \\
- { \\
- "in" $InFrame$ \\
- "loop" $LoopStart$ \\
- "end" $LoopEnd$ \\
- "out" $OutFrame$ \\
- } \\
- startloop "loop" \\
- endloop "end" \\
- entrytag "in" \\
- exittag "out" \\
- thumbnail_frame $LoopStart$ \\
- } \\
- } \\
- if $All$ { ikrule lhand release range 0 $InFrame$ $OutFrame$ $LastFrame$ } \\
- if $All$ { ikrule rhand release range 0 $InFrame$ $OutFrame$ $LastFrame$ } \\
- if $Left$ { ikrule lhand release range 0 $InFrame$ $OutFrame$ $LastFrame$ } \\
- if $Right$ { ikrule rhand release range 0 $InFrame$ $OutFrame$ $LastFrame$ } \\
- iklock rfoot 1 0 iklock lfoot 1 0 \\
- } \\
- $continue $gesturename$
- $definemacro makeinoutgestureall gesturename filename InFrame LoopStart LoopEnd LoopFPS OutFrame LastFrame All Left Right \\
- $makeinoutgesturelockgazeall $gesturename$ $filename$ $InFrame$ $LoopStart$ $LoopEnd$ $LoopFPS$ $OutFrame$ $LastFrame$ $All$ $Left$ $Right$ \\
- $prepend $gesturename$inDelta counterrotate "ValveBiped.forward" \\
- $prepend $gesturename$inFrameSpine counterrotate "ValveBiped.forward" \\
- $prepend $gesturename$inLoopDelta counterrotate "ValveBiped.forward" \\
- $prepend $gesturename$loopFrameSpine counterrotate "ValveBiped.forward" \\
- $prepend $gesturename$loopDelta counterrotate "ValveBiped.forward" \\
- $prepend $gesturename$outLoopDelta counterrotate "ValveBiped.forward" \\
- $prepend $gesturename$OutFrameSpine counterrotate "ValveBiped.forward" \\
- $prepend $gesturename$outDelta counterrotate "ValveBiped.forward" \\
- $continue $gesturename$
- $definemacro makenoloopgesture gesturename filename InFrame OutFrame LastFrame \\
- $animation @$gesturename$zero $filename$ frame 0 0 weightlist gesture_justspine \\
- $sequence $gesturename$inDelta $filename$ frame 0 $InFrame$ weightlist gesture_fullbody splinedelta delta hidden \\
- $sequence $gesturename$inFrameArms $filename$ frame $InFrame$ $InFrame$ weightlist gesture_armsonly hidden noautoik\\
- $sequence $gesturename$inFrameSpine $filename$ frame $InFrame$ $InFrame$ weightlist gesture_justspine subtract @$gesturename$zero 0 delta hidden \\
- $sequence $gesturename$CoreDelta $filename$ frame $InFrame$ $OutFrame$ weightlist gesture_fullbody splinedelta delta hidden \\
- $sequence $gesturename$OutFrameArms $filename$ frame $OutFrame$ $OutFrame$ weightlist gesture_armsonly hidden noautoik \\
- $sequence $gesturename$OutFrameSpine $filename$ frame $OutFrame$ $OutFrame$ weightlist gesture_justspine subtract @$gesturename$zero 0 delta hidden \\
- $sequence $gesturename$outDelta $filename$ frame $OutFrame$ $LastFrame$ weightlist gesture_fullbody splinedelta delta hidden \\
- \\
- $sequence $gesturename$ { \\
- $filename$ noanimation numframes $LastFrame$ \\
- blendlayer $gesturename$inFrameArms 0 $InFrame$ $InFrame$ $OutFrame$ spline xfade \\
- blendlayer $gesturename$inFrameSpine 0 $InFrame$ $InFrame$ $OutFrame$ spline \\
- blendlayer $gesturename$OutFrameArms $InFrame$ $OutFrame$ $OutFrame$ $LastFrame$ spline \\
- blendlayer $gesturename$OutFrameSpine $InFrame$ $OutFrame$ $OutFrame$ $LastFrame$ spline \\
- blendlayer $gesturename$inDelta 0 0 $InFrame$ $InFrame$ \\
- blendlayer $gesturename$CoreDelta $InFrame$ $InFrame$ $OutFrame$ $OutFrame$ \\
- blendlayer $gesturename$outDelta $OutFrame$ $OutFrame$ $LastFrame$ $LastFrame$ \\
- keyvalues \\
- { \\
- faceposer \\
- { \\
- type "gesture" \\
- tags \\
- { \\
- "in" $InFrame$ \\
- "out" $OutFrame$ \\
- } \\
- entrytag "in" \\
- exittag "out" \\
- thumbnail_frame $InFrame$ \\
- } \\
- } \\
- ikrule lhand release range 0 $InFrame$ $OutFrame$ $LastFrame$ \\
- ikrule rhand release range 0 $InFrame$ $OutFrame$ $LastFrame$ \\
- iklock rfoot 1 0 iklock lfoot 1 0 \\
- } \\
- $continue $gesturename$
- $definemacro makegesture gesturename filename Apex Accent LoopStart LoopEnd LoopFPS NewLastFrame \\
- $makegestureall $gesturename$ $filename$ $Apex$ $Accent$ $LoopStart$ $LoopEnd$ $LoopFPS$ $NewLastFrame$ 1 0 0 \\
- $continue $gesturename$
- $definemacro makeinoutgesture gesturename filename InFrame LoopStart LoopEnd LoopFPS OutFrame LastFrame \\
- $makeinoutgestureall $gesturename$ $filename$ $InFrame$ $LoopStart$ $LoopEnd$ $LoopFPS$ $OutFrame$ $LastFrame$ 1 0 0 \\
- $continue $gesturename$
- $definemacro makegesturelockgaze gesturename filename Apex Accent LoopStart LoopEnd LoopFPS NewLastFrame \\
- $makegesturelockgazeall $gesturename$ $filename$ $Apex$ $Accent$ $LoopStart$ $LoopEnd$ $LoopFPS$ $NewLastFrame$ 1 0 0 \\
- $continue $gesturename$
- $definemacro makeinoutgesturelockgaze gesturename filename InFrame LoopStart LoopEnd LoopFPS OutFrame LastFrame \\
- $makeinoutgesturelockgazeall $gesturename$ $filename$ $InFrame$ $LoopStart$ $LoopEnd$ $LoopFPS$ $OutFrame$ $LastFrame$ 1 0 0 \\
- $continue $gesturename$
- $definemacro makegestureleft gesturename filename Apex Accent LoopStart LoopEnd LoopFPS NewLastFrame \\
- $makegestureall $gesturename$ $filename$ $Apex$ $Accent$ $LoopStart$ $LoopEnd$ $LoopFPS$ $NewLastFrame$ 0 1 0 \\
- $continue $gesturename$
- $definemacro makeinoutgestureleft gesturename filename InFrame LoopStart LoopEnd LoopFPS OutFrame LastFrame \\
- $makeinoutgestureall $gesturename$ $filename$ $InFrame$ $LoopStart$ $LoopEnd$ $LoopFPS$ $OutFrame$ $LastFrame$ 0 1 0 \\
- $continue $gesturename$
- $definemacro makegesturelockgazeleft gesturename filename Apex Accent LoopStart LoopEnd LoopFPS NewLastFrame \\
- $makegesturelockgazeall $gesturename$ $filename$ $Apex$ $Accent$ $LoopStart$ $LoopEnd$ $LoopFPS$ $NewLastFrame$ 0 1 0 \\
- $continue $gesturename$
- $definemacro makeinoutgesturelockgazeleft gesturename filename InFrame LoopStart LoopEnd LoopFPS OutFrame LastFrame \\
- $makeinoutgesturelockgazeall $gesturename$ $filename$ $InFrame$ $LoopStart$ $LoopEnd$ $LoopFPS$ $OutFrame$ $LastFrame$ 0 1 0 \\
- $continue $gesturename$
- $definemacro makegestureright gesturename filename Apex Accent LoopStart LoopEnd LoopFPS NewLastFrame \\
- $makegestureall $gesturename$ $filename$ $Apex$ $Accent$ $LoopStart$ $LoopEnd$ $LoopFPS$ $NewLastFrame$ 0 0 1 \\
- $continue $gesturename$
- $definemacro makeinoutgestureright gesturename filename InFrame LoopStart LoopEnd LoopFPS OutFrame LastFrame \\
- $makeinoutgestureall $gesturename$ $filename$ $InFrame$ $LoopStart$ $LoopEnd$ $LoopFPS$ $OutFrame$ $LastFrame$ 0 0 1 \\
- $continue $gesturename$
- $definemacro makegesturelockgazeright gesturename filename Apex Accent LoopStart LoopEnd LoopFPS NewLastFrame \\
- $makegesturelockgazeall $gesturename$ $filename$ $Apex$ $Accent$ $LoopStart$ $LoopEnd$ $LoopFPS$ $NewLastFrame$ 0 0 1 \\
- $continue $gesturename$
- $definemacro makeinoutgesturelockgazeright gesturename filename InFrame LoopStart LoopEnd LoopFPS OutFrame LastFrame \\
- $makeinoutgesturelockgazeall $gesturename$ $filename$ $InFrame$ $LoopStart$ $LoopEnd$ $LoopFPS$ $OutFrame$ $LastFrame$ 0 0 1 \\
- $continue $gesturename$
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