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- #include <a_samp>
- #include <DOF2>
- #include <zcmd>
- new Arma[5];
- new Bala[5];
- // criado Por HigorGamer
- public OnPlayerSpawn(playerid)
- {
- CarregarArmas(playerid);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- DOF2_Exit();
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- new string[100];
- format(string, sizeof(string), "%s.ini", PlayerName(playerid));
- new weapons[13];
- new balas[13];
- GetPlayerWeaponData(playerid, 1, weapons[1], balas[1]);
- DOF2_SetInt(string, "Arma1",weapons[1]);
- DOF2_SetInt(string, "Bala1",balas[1]);
- GetPlayerWeaponData(playerid, 2, weapons[2], balas[2]);
- DOF2_SetInt(string, "Arma2",weapons[2]);
- DOF2_SetInt(string, "Bala2",balas[2]);
- GetPlayerWeaponData(playerid, 3, weapons[3], balas[3]);
- DOF2_SetInt(string, "Arma3",weapons[3]);
- DOF2_SetInt(string, "Bala3",balas[3]);
- GetPlayerWeaponData(playerid, 4, weapons[4], balas[4]);
- DOF2_SetInt(string, "Arma4",weapons[4]);
- DOF2_SetInt(string, "Bala4",balas[4]);
- GetPlayerWeaponData(playerid, 5, weapons[5], balas[5]);
- DOF2_SetInt(string, "Arma5",weapons[5]);
- DOF2_SetInt(string, "Bala5",balas[5]);
- DOF2_SaveFile();
- DOF2_Exit();
- return 1;
- }
- CMD:salvar(playerid)
- {
- new string[100];
- format(string, sizeof(string), "%s.ini", PlayerName(playerid));
- new weapons[13];
- new balas[13];
- GetPlayerWeaponData(playerid, 1, weapons[1], balas[1]);
- DOF2_SetInt(string, "Arma1",weapons[1]);
- DOF2_SetInt(string, "Bala1",balas[1]);
- GetPlayerWeaponData(playerid, 2, weapons[2], balas[2]);
- DOF2_SetInt(string, "Arma2",weapons[2]);
- DOF2_SetInt(string, "Bala2",balas[2]);
- GetPlayerWeaponData(playerid, 3, weapons[3], balas[3]);
- DOF2_SetInt(string, "Arma3",weapons[3]);
- DOF2_SetInt(string, "Bala3",balas[3]);
- GetPlayerWeaponData(playerid, 4, weapons[4], balas[4]);
- DOF2_SetInt(string, "Arma4",weapons[4]);
- DOF2_SetInt(string, "Bala4",balas[4]);
- GetPlayerWeaponData(playerid, 5, weapons[5], balas[5]);
- DOF2_SetInt(string, "Arma5",weapons[5]);
- DOF2_SetInt(string, "Bala5",balas[5]);
- DOF2_SaveFile();
- DOF2_Exit();
- SendClientMessage(playerid,-1,"salvo!");
- return 1;
- }
- stock CarregarArmas(playerid)
- {
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- new string[100];
- format(string, sizeof(string), "%s.ini", PlayerName(playerid));
- Arma[0] = DOF2_GetInt(string, "Arma1");
- Bala[0] = DOF2_GetInt(string, "Bala1");
- Arma[1] = DOF2_GetInt(string, "Arma2");
- Bala[1] = DOF2_GetInt(string, "Bala2");
- Arma[2] = DOF2_GetInt(string, "Arma3");
- Bala[2] = DOF2_GetInt(string, "Bala3");
- Arma[3] = DOF2_GetInt(string, "Arma4");
- Bala[3] = DOF2_GetInt(string, "Bala4");
- Arma[4] = DOF2_GetInt(string, "Arma5");
- Bala[4] = DOF2_GetInt(string, "Bala5");
- GivePlayerWeapon(playerid , Arma[0], Bala[0]);
- GivePlayerWeapon(playerid , Arma[1], Bala[1]);
- GivePlayerWeapon(playerid , Arma[2], Bala[2]);
- GivePlayerWeapon(playerid , Arma[3], Bala[3]);
- GivePlayerWeapon(playerid , Arma[4], Bala[4]);
- return 1;
- }
- CMD:delarmas(playerid)return ResetPlayerWeapons(playerid);
- CMD:kit1(playerid)
- {
- GivePlayerWeapon(playerid , 1, 10);
- GivePlayerWeapon(playerid , 6, 10);
- GivePlayerWeapon(playerid , 16, 10);
- GivePlayerWeapon(playerid , 27, 10);
- GivePlayerWeapon(playerid , 29, 10);
- return 1;
- }
- stock PlayerName(playerid)
- {
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- return name;
- }
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