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- while wait() do
- for i,d in pairs(game:GetService("Workspace")["__THINGS"].Drops:GetChildren()) do
- for f = 1,5 do
- local oh1 = { { d.Name, "id"..f }, { false, false } }
- game:GetService("Workspace")["__THINGS"]["__REMOTES"]["take drop"]:FireServer(oh1)
- end
- end
- end
- Select a new Coin to farm
- _G.d = true
- while _G.d == true and wait() do
- for i,d in pairs(game:GetService("Workspace")["__THINGS"].Coins:GetChildren()) do
- if _G.d == true then
- game:GetService("ReplicatedStorage").Framework.Modules["2 | Signal"].Events["select coin"]:Fire(d)
- repeat
- wait()
- until not _G.d or d.Settings.Health == 0 or not d
- end
- end
- end
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