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- Features of each element type in the UHC gamemode: Elements
- Air:
- + Unable to take fall damage.
- + Right clicking an axe shoots you forward. (8s cooldown)
- + Receives Resistance II while exsposed to the sky.
- + Ability to double jump.
- - Permanent Jump Boost 3.
- Earth:
- + Unable to take suffocation damage.
- + 25% chance to wield double drops upon mining ores.
- + Right-clicking with a spade toggles whether you get gravel or flint from gravel.
- + Receives Speed II when on grass.
- - 25% chance of taking double the amount of damage when damaged.
- Water:
- + Unable to take drowning damage.
- + Receives Speed II while it's raining.
- + Left clicking a bow shoots a snowball. (50% of consuming 1 arrow on use)
- + Hitting someone with a snowball will incase them in ice. (20% chance, 10s cooldown)
- + Dolphins effect while in water.
- - Arrows are water logged meaning they fly 10% slower and shorter and deal 15% less damage.
- Fire:
- + Unable to take lava or fire damage.
- + Left clicking a bow shoots a fireball. (5s cooldown, 50% chance of consuming 1 arrow on use)
- + Sets animals/monsters on fire when hit, can one shot nether mobs.
- + Dolphins effect while in lava, able to MLG with lava.
- - Takes 1% for every second they are in water.
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