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  1. +++ New Roster (Warhammer 40,000 8th Edition) [94 PL, 1770pts] +++
  2.  
  3. ++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [46 PL, 858pts] ++
  4. Rules: Canticles of the Omnissiah, Dogma: Glory of the Omnissiah (Mars)
  5.  
  6. + Uncategorised +
  7.  
  8. Forge World: Mars
  9. . Rules: Mars
  10.  
  11. + HQ [20 PL, 367pts] +
  12.  
  13. Belisarius Cawl [13 PL, 240pts]
  14. . Categories: Character, HQ, Infantry, Belisarius Cawl, Tech-Priest, Faction: Imperium, Faction: Mars, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus
  15. . Abilities: Archmagos, Canticles of the Omnissiah, Lord of Mars, Master of Machines (Cawl), Refractor Field, Self-repair Mechanisms, Unit: Belisarius Cawl, Weapon: Arc scourge, Mechadendrite Hive, Omnissian Axe, Solar Atomiser
  16. Profiles:
  17. . Archmagos: Description:While Belisarius Cawl is on the battlefield, you can add or subtract 1 when rolling on the Canticles of the Omnissiah table.|
  18. . Canticles of the Omnissiah: Description:Refer to Canticles of the Omnissiah for details.|
  19. . Lord of Mars: Description:You can re-roll any hit rolls in the Shooting phase for friendly MARS units within 6"|
  20. . Master of Machines (Cawl): Description:At the end of your Movement phase this model can repair a single friendly IMPERIUM model within 3" (but not himself). The model being repaired regains 1 lost wound, unless it is an ADEPTUS MECHANICUS model, in which case it regains D3 lost wounds. A model may not be the target of Master of machines ability more than once per turn.|
  21. . Refractor Field: Description:Unit has a 5+ invulnerable save.|
  22. . Self-repair Mechanisms: Description:At the beginning of your turns, Belisarius Cawl heals D3 wounds.|
  23. . Belisarius Cawl: M:6|WS:2+|BS:2+|S:5|T:6|W:8|A:4|Ld:9|Save:2+|Index 2
  24. . Arc scourge: Range:Melee|Type:Melee|S:x2|AP:-1|D:1|Abilities:When attacking a VEHICLE, this weapon has a Damage of D3.|
  25. . Mechadendrite Hive: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time Belisarius Cawl fights, he can make 2D6 additional attacks with this weapon.|
  26. . Omnissian Axe: Range:Melee|Type:Melee|S:+1|AP:-2|D:2|Abilities:-|
  27. . Solar Atomiser: Range:12"|Type:Assault D3|S:10|AP:-4|D:D3|Abilities:If the target is within half range of this weapon, it has a Damage of D6|
  28.  
  29. Tech-Priest Dominus [7 PL, 127pts]: Omnissian Axe, Phosphor Serpenta [4pts], Volkite Blaster [8pts]
  30. . Categories: Character, HQ, Infantry, Tech-Priest, Dominus, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <FORGE WORLD>, Faction: Imperium
  31. . Abilities: Canticles of the Omnissiah, Lord of the Machine Cult, Master of Machines, Masterwork Bionics, Refractor Field, Unit: Tech-Priest Dominus, Weapon: Omnissian Axe, Phosphor Serpenta, Volkite Blaster
  32. Profiles:
  33. . Canticles of the Omnissiah: Description:Refer to Canticles of the Omnissiah for details.|
  34. . Lord of the Machine Cult: Description:You can re-roll hit rolls of 1 in the Shooting phase for friendly <FORGE WORLD> units within 6"|
  35. . Master of Machines: Description:At the end of your Movement phase this model can repair a single friendly <FORGE WORLD> or QUESTOR MECHANICUS model within 3" (but not itself). If the model being repaired is a <FORGE WORLD> model, it regains D3 lost wounds; if it is a QUESTOR MECHANNICUS model, it regains 1 lost wound. A model may not be the target of the Master of machines ability more than once per turn.|
  36. . Masterwork Bionics: Description:At the beginning of each of your turns, this model regains D3 lost wounds.|
  37. . Refractor Field: Description:Unit has a 5+ invulnerable save.|
  38. . Tech-Priest Dominus: M:6"|WS:3+|BS:2+|S:4|T:4|W:5|A:3|Ld:8|Save:2+|
  39. . Omnissian Axe: Range:Melee|Type:Melee|S:+1|AP:-2|D:2|Abilities:-|
  40. . Phosphor Serpenta: Range:18"|Type:Assault 1|S:5|AP:-1|D:1|Abilities:Units attacked by this weapon do not gain any bonus to their saving throws for being in cover.|
  41. . Volkite Blaster: Range:24"|Type:Heavy 3|S:6|AP:0|D:1|Abilities:Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage.|
  42.  
  43. + Troops [12 PL, 211pts] +
  44.  
  45. Skitarii Rangers [4 PL, 85pts]
  46. . Categories: Troops, Faction: <FORGE WORLD>, Faction: Adeptus Mechanicus, Faction: Imperium, Faction: Skitarii
  47. . Abilities: Bionics, Canticles of the Omnissiah
  48. . 2x Ranger (Transuranic Arquebus) [64pts]: 2x Transuranic arquebus [50pts]
  49. . . Unit: Skitarii Ranger, Weapon: Transuranic arquebus
  50. . Ranger Alpha [7pts]: Galvanic rifle
  51. . . Categories: Infantry, Skitarii Rangers
  52. . . Unit: Skitarii Alpha, Weapon: Galvanic rifle
  53. . 2x Skitarii Ranger [14pts]
  54. . . Categories: Infantry, Skitarii Rangers
  55. . . Unit: Skitarii Ranger, Weapon: Galvanic rifle
  56. Profiles:
  57. . Bionics: Description:All models in this unit have a 6+ invulnerable save.|
  58. . Canticles of the Omnissiah: Description:Refer to Canticles of the Omnissiah for details.|
  59. . Skitarii Alpha: M:6"|WS:4+|BS:3+|S:3|T:3|W:1|A:2|Ld:7|Save:4+|
  60. . Skitarii Ranger: M:6"|WS:4+|BS:3+|S:3|T:3|W:1|A:1|Ld:6|Save:4+|
  61. . Galvanic rifle: Range:30"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -1.|
  62. . Transuranic arquebus: Range:60"|Type:Heavy 1|S:7|AP:-2|D:D3|Abilities:This weapon cannot be fired if the firing model moved during the Movement phase. This weapon may target a CHARACTER even if it is not the closest enemy unit. Each time you make a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage.|
  63.  
  64. Skitarii Rangers [4 PL, 63pts]
  65. . Categories: Troops, Faction: <FORGE WORLD>, Faction: Adeptus Mechanicus, Faction: Imperium, Faction: Skitarii
  66. . Abilities: Bionics, Canticles of the Omnissiah
  67. . 2x Ranger (Plasma caliver) [42pts]: 2x Plasma caliver [28pts]
  68. . . Unit: Skitarii Ranger, Weapon: Plasma caliver (standard), Plasma caliver (Supercharge)
  69. . Ranger Alpha [7pts]: Galvanic rifle
  70. . . Categories: Infantry, Skitarii Rangers
  71. . . Unit: Skitarii Alpha, Weapon: Galvanic rifle
  72. . 2x Skitarii Ranger [14pts]
  73. . . Categories: Infantry, Skitarii Rangers
  74. . . Unit: Skitarii Ranger, Weapon: Galvanic rifle
  75. Profiles:
  76. . Bionics: Description:All models in this unit have a 6+ invulnerable save.|
  77. . Canticles of the Omnissiah: Description:Refer to Canticles of the Omnissiah for details.|
  78. . Skitarii Alpha: M:6"|WS:4+|BS:3+|S:3|T:3|W:1|A:2|Ld:7|Save:4+|
  79. . Skitarii Ranger: M:6"|WS:4+|BS:3+|S:3|T:3|W:1|A:1|Ld:6|Save:4+|
  80. . Galvanic rifle: Range:30"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -1.|
  81. . Plasma caliver (standard): Range:18"|Type:Assault 2|S:7|AP:-3|D:1|Abilities:-|
  82. . Plasma caliver (Supercharge): Range:18"|Type:Assault 2|S:8|AP:-3|D:2|Abilities:On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.|
  83.  
  84. Skitarii Rangers [4 PL, 63pts]
  85. . Categories: Troops, Faction: <FORGE WORLD>, Faction: Adeptus Mechanicus, Faction: Imperium, Faction: Skitarii
  86. . Abilities: Bionics, Canticles of the Omnissiah
  87. . 2x Ranger (Plasma caliver) [42pts]: 2x Plasma caliver [28pts]
  88. . . Unit: Skitarii Ranger, Weapon: Plasma caliver (standard), Plasma caliver (Supercharge)
  89. . Ranger Alpha [7pts]: Galvanic rifle
  90. . . Categories: Infantry, Skitarii Rangers
  91. . . Unit: Skitarii Alpha, Weapon: Galvanic rifle
  92. . 2x Skitarii Ranger [14pts]
  93. . . Categories: Infantry, Skitarii Rangers
  94. . . Unit: Skitarii Ranger, Weapon: Galvanic rifle
  95. Profiles:
  96. . Bionics: Description:All models in this unit have a 6+ invulnerable save.|
  97. . Canticles of the Omnissiah: Description:Refer to Canticles of the Omnissiah for details.|
  98. . Skitarii Alpha: M:6"|WS:4+|BS:3+|S:3|T:3|W:1|A:2|Ld:7|Save:4+|
  99. . Skitarii Ranger: M:6"|WS:4+|BS:3+|S:3|T:3|W:1|A:1|Ld:6|Save:4+|
  100. . Galvanic rifle: Range:30"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -1.|
  101. . Plasma caliver (standard): Range:18"|Type:Assault 2|S:7|AP:-3|D:1|Abilities:-|
  102. . Plasma caliver (Supercharge): Range:18"|Type:Assault 2|S:8|AP:-3|D:2|Abilities:On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.|
  103.  
  104. + Heavy Support [14 PL, 280pts] +
  105.  
  106. Onager Dunecrawler [7 PL, 140pts]
  107. . Categories: Heavy Support, Vehicle, Onager Dunecrawler, Faction: <FORGE WORLD>, Faction: Skitarii, Faction: Imperium, Faction: Adeptus Mechanicus
  108. . Abilities: Canticles of the Omnissiah, Crawler, Emanatus Force Field, Explodes, Unit: Onager Dunecrawler, Wound Track: Onager Dunecrawler 1, Onager Dunecrawler 2, Onager Dunecrawler 3
  109. . Neutron laser & cognis heavy Stubber [50pts]: Cognis heavy stubber [5pts], Neutron Laser [45pts]
  110. . . Weapon: Cognis heavy stubber, Neutron laser
  111. Profiles:
  112. . Canticles of the Omnissiah: Description:Refer to Canticles of the Omnissiah for details.|
  113. . Crawler: Description:This model can only Advance D3", but ignores the -1 penalty to its hit rolls for moving and firing a Heavy weapon.|
  114. . Emanatus Force Field: Description:This model has a 5+ invulnerable save. You can re-roll invulnerable saving throws of 1 for any Onager Dunecrawler if it is within 6" of at least one other <FORGE WORLD> Onager Dunecrawler.|
  115. . Explodes: Description:If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.|
  116. . Onager Dunecrawler: M:*|WS:5+|BS:*|S:6|T:7|W:11|A:*|Ld:8|Save:3+|
  117. . Cognis heavy stubber: Range:36"|Type:Heavy 3|S:4|AP:0|D:1|Abilities:You may fire this weapon even if the firing model Advanced but you must subtract 2 from any hit rolls if you do so.|
  118. . Neutron laser: Range:48"|Type:Heavy D3|S:10|AP:-4|D:D6|Abilities:Treat damage rolls of 1 or 2 made by this weapon as 3 instead.|
  119. . Onager Dunecrawler 1: Remaining W:6-11|Characteristic 1:8"|Characteristic 2:3+|Characteristic 3:3|
  120. . Onager Dunecrawler 2: Remaining W:3-5|Characteristic 1:6"|Characteristic 2:4+|Characteristic 3:D3|
  121. . Onager Dunecrawler 3: Remaining W:1-2|Characteristic 1:4"|Characteristic 2:5+|Characteristic 3:1|
  122.  
  123. Onager Dunecrawler [7 PL, 140pts]
  124. . Categories: Heavy Support, Vehicle, Onager Dunecrawler, Faction: <FORGE WORLD>, Faction: Skitarii, Faction: Imperium, Faction: Adeptus Mechanicus
  125. . Abilities: Canticles of the Omnissiah, Crawler, Emanatus Force Field, Explodes, Unit: Onager Dunecrawler, Wound Track: Onager Dunecrawler 1, Onager Dunecrawler 2, Onager Dunecrawler 3
  126. . Neutron laser & cognis heavy Stubber [50pts]: Cognis heavy stubber [5pts], Neutron Laser [45pts]
  127. . . Weapon: Cognis heavy stubber, Neutron laser
  128. Profiles:
  129. . Canticles of the Omnissiah: Description:Refer to Canticles of the Omnissiah for details.|
  130. . Crawler: Description:This model can only Advance D3", but ignores the -1 penalty to its hit rolls for moving and firing a Heavy weapon.|
  131. . Emanatus Force Field: Description:This model has a 5+ invulnerable save. You can re-roll invulnerable saving throws of 1 for any Onager Dunecrawler if it is within 6" of at least one other <FORGE WORLD> Onager Dunecrawler.|
  132. . Explodes: Description:If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.|
  133. . Onager Dunecrawler: M:*|WS:5+|BS:*|S:6|T:7|W:11|A:*|Ld:8|Save:3+|
  134. . Cognis heavy stubber: Range:36"|Type:Heavy 3|S:4|AP:0|D:1|Abilities:You may fire this weapon even if the firing model Advanced but you must subtract 2 from any hit rolls if you do so.|
  135. . Neutron laser: Range:48"|Type:Heavy D3|S:10|AP:-4|D:D6|Abilities:Treat damage rolls of 1 or 2 made by this weapon as 3 instead.|
  136. . Onager Dunecrawler 1: Remaining W:6-11|Characteristic 1:8"|Characteristic 2:3+|Characteristic 3:3|
  137. . Onager Dunecrawler 2: Remaining W:3-5|Characteristic 1:6"|Characteristic 2:4+|Characteristic 3:D3|
  138. . Onager Dunecrawler 3: Remaining W:1-2|Characteristic 1:4"|Characteristic 2:5+|Characteristic 3:1|
  139.  
  140. ++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [48 PL, 912pts] ++
  141.  
  142. + Lord of War [48 PL, 912pts] +
  143.  
  144. Armiger Warglaives [12 PL, 227pts]
  145. . Categories: Lord of War
  146. . Armiger Warglaive [12 PL, 227pts]: Heavy stubber [4pts]
  147. . . Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger, Armiger Warglaive, Vehicle
  148. . . Abilities: Explodes (Armiger), Ion Shield (Armiger), Vehicle Squadron, Unit: Armiger Warglaive, Weapon: Heavy stubber, Reaper Chain-Cleaver, Thermal Spear, Wound Track: Armiger Warglaive 1, Armiger Warglaive 2, Armiger Warglaive 3
  149. Profiles:
  150. . Explodes (Armiger): Description:If a model in this unit is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.|Forgebane
  151. . Ion Shield (Armiger): Description:Models in this unit have a 5+ invulnerable save against shooting attacks.|Forgebane
  152. . Vehicle Squadron: Description:The first time this unit is set up, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit.|Forgebane
  153. . Armiger Warglaive: M:*|WS:*|BS:*|S:6|T:7|W:12|A:4|Ld:8|Save:3+|Forgebane
  154. . Heavy stubber: Range:36"|Type:Heavy 3|S:4|AP:0|D:1|Abilities:-|
  155. . Reaper Chain-Cleaver: Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:-|Forgebane
  156. . Thermal Spear: Range:30"|Type:Assault D3|S:8|AP:-4|D:D6|Abilities:If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.|Forgebane
  157. . Armiger Warglaive 1: Remaining W:7-12+|Characteristic 1:14"|Characteristic 2:3+|Characteristic 3:3+|Forgebane
  158. . Armiger Warglaive 2: Remaining W:4-6|Characteristic 1:10"|Characteristic 2:4+|Characteristic 3:4+|Forgebane
  159. . Armiger Warglaive 3: Remaining W:1-3|Characteristic 1:7"|Characteristic 2:5+|Characteristic 3:5+|Forgebane
  160.  
  161. Armiger Warglaives [12 PL, 227pts]
  162. . Categories: Lord of War
  163. . Armiger Warglaive [12 PL, 227pts]: Heavy stubber [4pts]
  164. . . Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger, Armiger Warglaive, Vehicle
  165. . . Abilities: Explodes (Armiger), Ion Shield (Armiger), Vehicle Squadron, Unit: Armiger Warglaive, Weapon: Heavy stubber, Reaper Chain-Cleaver, Thermal Spear, Wound Track: Armiger Warglaive 1, Armiger Warglaive 2, Armiger Warglaive 3
  166. Profiles:
  167. . Explodes (Armiger): Description:If a model in this unit is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.|Forgebane
  168. . Ion Shield (Armiger): Description:Models in this unit have a 5+ invulnerable save against shooting attacks.|Forgebane
  169. . Vehicle Squadron: Description:The first time this unit is set up, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit.|Forgebane
  170. . Armiger Warglaive: M:*|WS:*|BS:*|S:6|T:7|W:12|A:4|Ld:8|Save:3+|Forgebane
  171. . Heavy stubber: Range:36"|Type:Heavy 3|S:4|AP:0|D:1|Abilities:-|
  172. . Reaper Chain-Cleaver: Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:-|Forgebane
  173. . Thermal Spear: Range:30"|Type:Assault D3|S:8|AP:-4|D:D6|Abilities:If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.|Forgebane
  174. . Armiger Warglaive 1: Remaining W:7-12+|Characteristic 1:14"|Characteristic 2:3+|Characteristic 3:3+|Forgebane
  175. . Armiger Warglaive 2: Remaining W:4-6|Characteristic 1:10"|Characteristic 2:4+|Characteristic 3:4+|Forgebane
  176. . Armiger Warglaive 3: Remaining W:1-3|Characteristic 1:7"|Characteristic 2:5+|Characteristic 3:5+|Forgebane
  177.  
  178. Knight Paladin [24 PL, 458pts]: Heavy stubber [4pts], Heavy stubber [4pts], Rapid-fire battle cannon [100pts], Reaper chainsword [30pts]
  179. . Categories: Faction: <Household>, Faction: Imperium, Lord of War, Faction: Questor Imperialis, Titanic, Vehicle, Knight Paladin
  180. . Abilities: Ion Shield, Super-heavy walker, Explosion: Explodes, Keywords: Keywords, Unit: Knight Paladin, Weapon: Heavy stubber, Rapid-fire battle cannon, Reaper chainsword, Titanic feet, Wound Track: Knight Paladin, Knight Paladin 1, Knight Paladin 2, Knight Paladin 3
  181. Profiles:
  182. . Ion Shield: Description:This model has a 5+ invulnerable save against shooting attacks.|
  183. . Super-heavy walker: Description:This model can Fall Back in the Movement phase and still shoot and/or charge in the same turn. When this model Falls Back, it can move over enemy INFANTRY models, thought it must end its move more than 1" from any enemy units. In addition, this model can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, this model only gains a bonus to its save for being in cover if at least half of the model is obscured from the firer.|
  184. . Explodes: Dice roll:6+|Distance:2D6"|Mortal wounds:D6|
  185. . Keywords: Keywords (Faction):IMPERIUM, QUESTOR IMPERIALIS / QUESTOR MECHANICUS, <HOUSEHOLD>|Keywords (Basic):TITANIC, VEHICLE, KNIGHT PALADIN|
  186. . Knight Paladin: M:*|WS:*|BS:*|S:8|T:8|W:24|A:4|Ld:9|Save:3+|Codex: Adeptus Mechanicus p85
  187. . Heavy stubber: Range:36"|Type:Heavy 3|S:4|AP:0|D:1|Abilities:-|
  188. . Rapid-fire battle cannon: Range:72"|Type:Heavy 2D6|S:8|AP:-2|D:D3|Abilities:-|Codex: Adeptus Mechanicus p90
  189. . Reaper chainsword: Range:Melee|Type:Melee|S:+4|AP:-3|D:6|Abilities:-|Codex: Adeptus Mechanicus p91
  190. . Titanic feet: Range:Melee|Type:Melee|S:User|AP:-2|D:D3|Abilities:Make 3 hit rolls for each attack made with this weapon, instead of 1.|Codex: Adeptus Mechanicus p91
  191. . Knight Paladin: Remaining W:|Characteristic 1:M|Characteristic 2:WS|Characteristic 3:BS|
  192. . Knight Paladin 1: Remaining W:13-24+|Characteristic 1:12"|Characteristic 2:3+|Characteristic 3:3+|
  193. . Knight Paladin 2: Remaining W:7-12|Characteristic 1:9"|Characteristic 2:4+|Characteristic 3:4+|
  194. . Knight Paladin 3: Remaining W:1-6|Characteristic 1:6"|Characteristic 2:5+|Characteristic 3:5+|
  195.  
  196. ++ Roster Rules ++
  197.  
  198. . Canticles of the Omnissiah:
  199.  
  200. Incantation of the Iron Soul:
  201. You can re-roll failed Morale tests for affected units.
  202.  
  203. Litany of the Electromancer:
  204. Roll a D6 for each enemy unit that is within 1" of any affected units; on a roll of 6, the unit being rolled for suffers D3 mortal wounds.
  205.  
  206. Chant of the Remorseless Fist:
  207. You can re-roll any failed hit rolls of 1 for affected units in the Fight phase.
  208.  
  209. Shroudpsalm:
  210. Affected units gain the bonus to their armour saving throws as if they were in cover. Units already in cover are unaffected.
  211.  
  212. Invocation of Machine Might:
  213. Affected units have +1 Strength.
  214.  
  215. Benediction of the Omnissiah:
  216. You can re-roll failed hit rolls of 1 for affected units in the shooting phase.
  217.  
  218.  
  219. . Dogma: Glory of the Omnissiah (Mars): Each time you randomly determine which Canticle of the Omniissiah is being canted, roll two dice instead of one. All units with this dogma receive the benefit of both results, instead of just the result of the first dice (if a duplicate is rolled, no additional Canticle is canted this turn)
  220.  
  221. ++ Selection Rules ++
  222.  
  223. . Mars: Each time you randomly determine which Canticle of the Omnissiah (pg 73) is being canted, roll two dice instead of one. All units with this dogma receive the benefit of both results, instead of just the result of the first dice (if a duplicate is rolled, no additional Canticle is canted this turn).
  224.  
  225. Created with BattleScribe (https://battlescribe.net)
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