Walkero0

new bear model.cfg

Oct 29th, 2020 (edited)
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  1. class CfgSkeletons
  2. {
  3. class Default
  4. {
  5. isDiscrete = 1;
  6. skeletonInherit = "";
  7. skeletonBones[] = {};
  8. };
  9. class ofp2_manskeleton : Default
  10. {
  11. SkeletonBones[]=
  12. {
  13. "RigHead","",
  14. "RigChest","",
  15. "RigJaw","",
  16. "RigLBLeg1","",
  17. "RigLBLeg2","",
  18. "RigLBLegAnkle","",
  19. "RigLBLegDigit11","",
  20. "RigLEyelid","",
  21. "RigLFLeg1","",
  22. "RigLFLeg2","",
  23. "RigLFLegAnkle","",
  24. "RigLFLegCollarbone","",
  25. "RigLFLegDigit11","",
  26. "RigNeck1","",
  27. "RigNeck2","",
  28. "RigPelvis","",
  29. "RigRBLeg1","",
  30. "RigRBLeg2","",
  31. "RigRBLegAnkle","",
  32. "RigRBLegDigit11","",
  33. "RigREyelid","",
  34. "RigRFLeg1","",
  35. "RigRFLeg2","",
  36. "RigRFLegAnkle","",
  37. "RigRFLegCollarbone","",
  38. "RigRFLegDigit11","",
  39. "RigRigLEar1","",
  40. "RigRigREar1","",
  41. "RigSpine1","",
  42. "RigSpine2","",
  43. "RigTail1","",
  44. "RigTail2","",
  45. "RigTongue_1","",
  46. "RigTongue_2","",
  47. "RigTongue_3","",
  48. };
  49. pivotsModel="a3\anims_f\data\skeleton\SkeletonPivots.p3d";
  50. };
  51. };
  52. class CfgModels
  53. {
  54. class Default
  55. {
  56. sections[] = {};
  57. sectionsInherit="";
  58. skeletonName = "";
  59. };
  60. class brownbear_real : Default
  61. {
  62. skeletonName="ofp2_manskeleton";
  63. sections[]=
  64. {
  65. "camo",
  66. };
  67. };
  68. };
  69.  
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