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- WELCOME! To the grand arena! You are one of the many different heroes from among the multiverse hand-picked by an unseen, neutral, and bizarre deity to serve in a series of grueling battles and trials against multiple challenges, plucked from around the world in hopes of keeping warfare and battle contained. Weird, huh? Well, too bad!
- Keep track of your sheet.
- Name:
- Age:
- Race: Stick with a humanoid. Try not to go too far-fetched. Other races can be 'unlocked' by individual players later on.
- Class: What would you describe your character's combat capabilities? Or role in their world? It can be something as simple as a really good chef, or as complex as a swift ninja samurai.
- Equipment: Depending on your class description, DM Will allow you to pick from certain equipment.
- Skills: Your unique in-game abilities.
- Statistics
- AP: 'Action points'. AP Is used in a variety of ways. Your average character begins with 3 AP by default, and generates 2 AP at the beginning of each round. Your character may store up to 6 points of AP. Weapons and equipment have certain AP Requirements to follow.
- On average, attack actions take two AP to do.
- Moving 10 feet is equal to 1 AP.
- I.E, write it as '3/6 AP, 2 per round)
- Mana: Equal to 10 for every +1 in Willpower
- ABILITY SCORES: Your ability scores are rolled. First, roll 3d6 6 times. Drop the lowest result. Arrange the results into any stat you please.
- Every 2 points above 10 is a +1 bonus to checks relating to that score. Every points BELOW 10 is a -1 penalty.
- Strength: Used for physical attacks and strikes. Used as a requirement for some equipment.
- Dexterity: Used for determining your quickness, as well as a requirement for certain equipment or skills. Dexterity is used for dodging attacks or avoiding spells. It is also the statistic for ranged attacks.
- Vigor: How many hits you can take. Also used to determine your susceptibility to most AoE effects, diseases, and other effects that are generally impossible to dodge.
- Stamina: Stamina is your endurance. How much energy you have to continue fighting on. For every +1 mod, you gain a +1 bonus to your AP Cap.
- Willpower: Your ability to project your mind upon the battlefield. Used for most spells, and is an absolute must for casters. Used to defend against certain spells; particularly charm or illusionary effects.
- TOWN MAP:
- https://pastebin.com/aRmXiLYi
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