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- CommandInvokationFailure: Gradle build failed.
- C:/Program Files/Java/jdk1.8.0_191\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2018.2.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.10.3.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease"
- stderr[
- FAILURE: Build failed with an exception.
- * What went wrong:
- A problem occurred configuring root project 'gradleOut'.
- > No toolchains found in the NDK toolchains folder for ABI with prefix: mips64el-linux-android
- * Try:
- Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
- * Get more help at https://help.gradle.org
- BUILD FAILED in 1s
- ]
- stdout[
- Deprecated Gradle features were used in this build, making it incompatible with Gradle 5.0.
- Use '--warning-mode all' to show the individual deprecation warnings.
- See https://docs.gradle.org/4.10.3/userguide/command_line_interface.html#sec:command_line_warnings
- ]
- exit code: 1
- UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
- UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
- UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error)
- UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)
- Rethrow as GradleInvokationException: Gradle build failed
- UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)
- UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
- UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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