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- --// Explode Everything Script
- for _, obj in pairs(game.Workspace:GetDescendants()) do
- if obj:IsA("BasePart") then
- local explosion = Instance.new("Explosion")
- explosion.Position = obj.Position
- explosion.BlastRadius = 10
- explosion.BlastPressure = 500000
- explosion.DestroyJointRadiusPercent = 1
- explosion.Parent = game.Workspace
- end
- end
- end},
- {"Unanchor All (somegames)", function()
- --// Unanchor Everything Script
- for _, obj in pairs(game.Workspace:GetDescendants()) do
- if obj:IsA("BasePart") and obj.Anchored then
- obj.Anchored = false
- end
- end
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