Tesla_Colbolt

Steaming Danger Tyranny

Oct 20th, 2019
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  1. IC Name - Dat Boi Ryu
  2. Key - Dat Boi Ryu
  3. -----------
  4. Jutsu Name: Steaming Danger Tyranny
  5. Skill Rank: A
  6. Element: Water
  7. Drain: 1000 Ess / 100 Stam
  8. Damage Cap: Lethal
  9. Description: - the user creates a clone, which resembles a chibi version of themself, made from the oil and water in their body. The water in the clone is surrounded by a thin layer of oil and due to this structure, the clone's temperature can easily be altered from cold to hot and vice-versa. When it exerts itself, the outer layer of oil heats up and evaporates the water inside. As the internal pressure builds, the clone expands until it violently explodes and the water vapor is released. This vapor then cools down as it rises and as a result, turns into hail that cools the clone, causing it to shrink to its original size and start the entire process again. However, using this powerful technique leaves the user in a severely weakened and vulnerable state
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  12. New Calculation:
  13. (Requires a payment of 500 Ess a turn to maintain)
  14. (Steaming Danger Tyranny moves at user's Control +5 Stat.)
  15. (Steaming Danger Tyranny has all the user's physical stats and can manipulate it's own body to create makeshift weapons to attack.)
  16. (Steaming Danger Tyranny Takes three full turns to reach Critical mass)
  17. (When Steaming Danger Tyranny reaches "Critical mass" it will explode outward dealing Ninjutsu + 15)
  18. (After Steaming Danger Tyranny explodes, it produces a massive cloud of hail that hits for Spirit Vs Spirit Resistance for one turn, causing the Clone to return to it's starting Size)
  19. (User can pay an additional 500 Ess to cause the Steaming Danger Tyranny to expand into the next stage of Critical mass at Control Speed, three times per battle)
  20. (The user pays 75% of all physical stats and 75% of both Defensive stats while Steaming Danger Tyranny is active )
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  22. Expert Calculation:
  23. (Requires a payment of 500 Ess a turn to maintain)
  24. (Steaming Danger Tyranny moves at user's Control +10 Stat.)
  25. (Steaming Danger Tyranny has all the user's physical stats and can manipulate it's own body to create makeshift weapons to attack.)
  26. (Steaming Danger Tyranny Takes Two full turns to reach Critical mass)
  27. (When Steaming Danger Tyranny reaches "Critical mass" it will explode outward dealing Ninjutsu + 20)
  28. (After Steaming Danger Tyranny explodes, it produces a massive cloud of hail that hits for Spirit +3 Vs Spirit Resistance for one turn, causing the Cone to return to it's starting Size)
  29. (User can pay an additional 500 Ess to cause the Steaming Danger Tyranny to expand into the next stage of Critical mass at Control +5 Speed, three times per battle)
  30. (The user pays 50% of all physical stats and 50% of both Defensive stats )
  31.  
  32. Mastered Calculation:
  33. (Requires a payment of 500 Ess a turn to maintain)
  34. (Steaming Danger Tyranny moves at user's Control +15 Stat.)
  35. (Steaming Danger Tyranny has all the user's physical stats and can manipulate it's own body to create makeshift weapons to attack.)
  36. (Steaming Danger Tyranny Takes one full turn to reach Critical mass)
  37. (When Steaming Danger Tyranny reaches "Critical mass" it will explode outward dealing Ninjutsu + 25)
  38. (After Steaming Danger Tyranny explodes, it produces a massive cloud of hail that hits for Spirit +6 Vs Spirit Resistance for one turn, causing the Cone to return to it's starting Size)
  39. (User can pay an additional 500 Ess to cause the Steaming Danger Tyranny to expand into Critical mass at Control +10 Speed, three times per battle)
  40. (The user pays 25% of all physical stats and 25% of both Defensive stats )
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