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- wait(.1)
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = "Welcome to F-Case RE-LOADER, "..game.Players.LocalPlayer.Name.." - (FC RE-LOADED) Module";
- Color = Color3.new(0, 75, 0);
- Font = Enum.Font.SourceSansBold;
- FontSize = Enum.FontSize.Size24;
- })
- wait(.1)
- byened = {"ROBLOX","Raderk1","AIients","builderman"}
- for _,p in pairs(game.Players:GetChildren()) do
- for _,v in pairs(byened) do
- if p.Name==v then
- repeat wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("Delete")
- game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete"):FireServer(p)
- end
- end
- end
- game.Players.PlayerAdded:Connect(function(p)
- for _,v in pairs(byened) do
- if p.Name==v then
- repeat wait() until game.Players.LocalPlayer.Backpack:FindFirstChild("Delete")
- game.Players.LocalPlayer.Backpack:WaitForChild("Delete"):WaitForChild("delete"):FireServer(p)
- end
- end
- end)
- game.Players:Chat("")
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("perm/btools/lock") then
- wait(.1)
- game.Players:Chat("Btools Locked!")
- wait(.1)
- bts=true
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("perm/btools/unlock") then
- wait(.1)
- game.Players:Chat("Btools Unlocked!")
- wait(.1)
- bts=false
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if bts == true then
- if string.match(msg, "btools ") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("removetools "..v.Name)
- game.Players:Chat("h Player "..v.Name.." Tried to use BTools")
- wait(5)
- game.Players:Chat("h Player "..v.Name.." , Please Ask Permissions From "..game.Players.LocalPlayer.Name"!")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("perm/message/lock") then
- wait(.1)
- game.Players:Chat("M/Message Command Locked!")
- wait(.1)
- ppm=true
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("perm/message/unlock") then
- wait(.1)
- game.Players:Chat("M/Message Command Unlocked!")
- wait(.1)
- ppm=false
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if ppm == true then
- if string.match(msg, "m ") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("clr")
- game.Players:Chat("clr")
- game.Players:Chat("h Player "..v.Name..", Please Do not use messaging while this is locked!")
- wait(5)
- game.Players:Chat("h Player "..v.Name.." , Please Ask Permissions From "..game.Players.LocalPlayer.Name.."!")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("perm/message/lock") then
- wait(.1)
- game.Players:Chat("M/Message Command Locked!")
- wait(.1)
- ppm=true
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("perm/pm/unlock") then
- wait(.1)
- game.Players:Chat("PM/Private_Message Command Unlocked!")
- wait(.1)
- ppm=false
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if pm == true then
- if string.match(msg, "m ") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("clr")
- game.Players:Chat("clr")
- game.Players:Chat("h Player "..v.Name..", Please Do not use private messaging cuz this is really shy, >.>")
- wait(5)
- game.Players:Chat("h Player "..v.Name.." , Please Ask Permissions From "..game.Players.LocalPlayer.Name.."!")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("stop") then
- wait(.1)
- o=false
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("clr") then
- wait(.1)
- o=false
- wait(.1)
- game.Player:Chat("h Cleared Everything!")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("fix") then
- wait(.1)
- o=false
- wait(.1)
- gmo=false
- wait(.1)
- game.Player:Chat("h Fixed Weather!")
- wait(.1)
- game.Player:Chat("fix")
- wait(.1)
- game.Player:Chat("music")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("afk") then
- wait(.1)
- game.Players:Chat("name me AFK")
- wait(.1)
- game.Players:Chat("ff me")
- wait(.1)
- afk=true
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("unafk") then
- wait(.1)
- game.Players:Chat("reload me")
- wait(.1)
- afk=false
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if afk == true then
- if string.match(msg, "kill 0") or string.match(msg, "damage ") or string.match(msg, "kill all") or string.match(msg, "kill others") or string.match(msg, "kill ") or string.match(msg, "respawn ") or string.match(msg, "reset ") or string.match(msg, "reload ") or string.match(msg, "unname ") or string.match(msg, "unff ") or string.match(msg, "ghost ") or string.match(msg, "creeper ") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("re")
- wait(.1)
- game.Players:Chat("name me AFK")
- wait(.1)
- game.Players:Chat("ff me")
- wait(.1)
- game.Players:Chat("tp me me")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("w/gm") then
- wait(.1)
- game.Players:Chat("h Grass Monster Weathering...")
- wait(.1)
- game.Players:Chat("fogend 200")
- wait(.1)
- game.Players:Chat("fogcolor 0 0 0")
- wait(.1)
- game.Players:Chat("time -")
- wait(.1)
- game.Players:Chat("ms/creepyy")
- wait(.1)
- game.Players:Chat("gear others 116040770") -- FLASHLIGHT
- wait(.1)
- gmo=true
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if gmo == true then
- if string.match(msg, "fix") or string.match(msg, "ambient ") or string.match(msg, "disco") or string.match(msg, "fogend ") or string.match(msg, "fogcolor ") or string.match(msg, "time ") or string.match(msg, "music ") or string.match(msg, "clr") or string.match(msg, "clear") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("fogend 200")
- wait(.1)
- game.Players:Chat("fogcolor 0 0 0")
- wait(.1)
- game.Players:Chat("time -")
- wait(.1)
- game.Players:Chat("ms/creepyy")
- game.Players:Chat("pm "..v.Name.." Come on, this is my best weather -.-")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("clr") then
- cor=false
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("fix") then
- cor=false
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("fixr") then
- game.Players:Chat("clr")
- game.Players:Chat("fix")
- cor=false
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("w/cv") then
- game.Players:Chat("hat all 69225884")
- game.Players:Chat("h CORONAVIRUS Weather Activated!")
- game.Players:Chat("time 0")
- game.Players:Chat("fogend 100")
- game.Players:Chat("fogcolor 0 255 0")
- game.Players:Chat("music 1844251095")
- cor=true
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if cor == true then
- if string.match(msg, "fix") or string.match(msg, "ambient ") or string.match(msg, "disco") or string.match(msg, "fogend ") or string.match(msg, "fogcolor ") or string.match(msg, "time ") or string.match(msg, "music") or string.match(msg, "fog") or string.match(msg, "unhat") or string.match(msg, "clr") or string.match(msg, "clear") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("time 0")
- game.Players:Chat("fogend 100")
- game.Players:Chat("fogcolor 0 255 0")
- game.Players:Chat("music 1844251095")
- game.Players:Chat("hat all 69225884")
- game.Players:Chat("pm "..v.Name.." Come on, this is my best weather -.-")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("battle/stop") then
- wait(.1)
- dba=false
- wait(.1)
- dbc=false
- wait(.1)
- dbs=false
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("battle/ask") then
- wait(.1)
- game.Players:Chat("m Who Want To BATTLE?")
- wait(.1)
- dba=true
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if dba == true then
- if string.match(msg, "yes") or string.match(msg, "ye") or string.match(msg, "yeh") or string.match(msg, "yeah") or string.match(msg, "me") or string.match(msg, "Me") or string.match(msg, "ME") or string.match(msg, "ME!") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("pm me They have time until say ''STOP''")
- wait(.1)
- game.Players:Chat("battle/choose")
- wait(.1)
- warn("Player "..v.Name.." Started The Battle!")
- dba=false
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("battle/choose") then
- wait(.1)
- dbc=true
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if dbc == true then
- if string.match(msg, "white") or string.match(msg, "light") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("pm me "..v.Name.." Just Choosed WHITE")
- wait(.1)
- warn("PLAYER "..v.Name.." JUST CHOOSED WHITE")
- wait(.1)
- game.Players:Chat("gear "..v.Name.." 77443461")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("battle/choose") then
- wait(.1)
- game.Players:Chat("m Choose in which 'white' or 'black' swords, Who Want To Which??")
- wait(.1)
- dbbc=true
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if dbbc == true then
- if string.match(msg, "black") or string.match(msg, "dark") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("pm me "..v.Name.." Just Choosed BLACK")
- wait(.1)
- warn("PLAYER "..v.Name.." JUST CHOOSED BLACK")
- wait(.1)
- game.Players:Chat("gear "..v.Name.." 77443491")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("battle/start") then
- wait(.1)
- game.Players:Chat("m READY...")
- wait(3)
- game.Players:Chat("m STEADY...")
- wait(3)
- game.Players:Chat("m GOOOO!!!")
- game.Players:Chat("tp others others")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("w/cv") then
- game.Players:Chat("hat all 69225884")
- game.Players:Chat("h CORONAVIRUS Weather Activated!")
- game.Players:Chat("time 0")
- game.Players:Chat("fogend 100")
- game.Players:Chat("fogcolor 0 255 0")
- game.Players:Chat("music 1844251095")
- cor=true
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if cor == true then
- if string.match(msg, "fix") or string.match(msg, "ambient ") or string.match(msg, "disco") or string.match(msg, "fogend ") or string.match(msg, "fogcolor ") or string.match(msg, "time ") or string.match(msg, "music ") or string.match(msg, "fog") or string.match(msg, "unhat") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("time 0")
- game.Players:Chat("fogend 100")
- game.Players:Chat("fogcolor 0 255 0")
- game.Players:Chat("music 1844251095")
- game.Players:Chat("hat all 69225884")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == (";rev") then
- wait(.1)
- game.Players:Chat("music 212675193")
- wait(.1)
- game.Players:Chat("h STRONGEST COMMAND ACTIVATED!!!")
- wait(5)
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- game.Players:Chat("out all rep")
- wait(.1)
- afk=true
- wait(.1)
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- game.Players:Chat("t/l")
- wait(.1)
- game.Players:Chat(":god")
- wait(.1)
- game.Players:Chat("ff me")
- wait(.1)
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- game.Players:Chat("t/l rep")
- rev=true
- wait(.1)
- game.Players:Chat("h REV-ENGE COMMAND ENDED!")
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == (";rev off") then
- wait(.1)
- rev=false
- wait(.1)
- game.Players:Chat("h LUCKY U!")
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if rev == true then
- if string.match(msg, "fix") or string.match(msg, "ambient ") or string.match(msg, "disco") or string.match(msg, "fogend ") or string.match(msg, "fogcolor ") or string.match(msg, "time ") or string.match(msg, "music ") or string.match(msg, "fog") or string.match(msg, "char") or string.match(msg, "punish") or string.match(msg, "explode") or string.match(msg, "paint") or string.match(msg, "clip") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("unff others")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- end
- end
- end
- end)
- end
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("alpha/rep") then
- wait(.1)
- game.Players:Chat("music 212675193")
- wait(.1)
- game.Players:Chat("h NOBODY WILL SAY ANYTHING, IF DOES EVERYBODY WILL DIEEEEEEEEEEEEEEEE!!!!!")
- alp=true
- end
- end)
- plr.Chatted:Connect(function(novisual)
- if string.sub(novisual, 1) == ("alpha/rep off") then
- wait(.1)
- game.Players:Chat("h YOU LUCK SO I FORGIVE U!")
- alp=false
- end
- end)
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- v.Chatted:Connect(function(msg)
- msg = msg:lower()
- if alp == true then
- if string.match(msg, "a") or string.match(msg, "b") or string.match(msg, "c") or string.match(msg, "d") or string.match(msg, "e") or string.match(msg, "f") or string.match(msg, "g") or string.match(msg, "h") or string.match(msg, "i") or string.match(msg, "j") or string.match(msg, "k") or string.match(msg, "l") or string.match(msg, "m") or string.match(msg, "n") or string.match(msg, "o") or string.match(msg, "p") or string.match(msg, "q") or string.match(msg, "r") or string.match(msg, "s") or string.match(msg, "t") or string.match(msg, "u") or string.match(msg, "v") or string.match(msg, "w") or string.match(msg, "x") or string.match(msg, "y") or string.match(msg, "z") then
- if v.Name ~= plr.Name then
- wait(.1)
- game.Players:Chat("unff others")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- game.Players:Chat("explode "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." "..v.Name.." ")
- end
- end
- end
- end)
- end
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