Eshaanopn

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Aug 19th, 2023
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  1. local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
  2.  
  3. local Window = OrionLib:MakeWindow({Name = "Doors hub by eshaanopn", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"})
  4.  
  5. local Tab = Window:MakeTab({
  6. Name = "Doors hub",
  7. Icon = "rbxassetid://4483345998",
  8. PremiumOnly = false
  9. })
  10.  
  11. local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
  12.  
  13. local Window = OrionLib:MakeWindow({Name = "Doors hub by eshaanopn", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"})
  14.  
  15. local Tab = Window:MakeTab({
  16. Name = "The main tab",
  17. Icon = "rbxassetid://4483345998",
  18. PremiumOnly = false
  19. })
  20.  
  21. local Section = Tab:AddSection({
  22. Name = "Hope u enjoy"
  23. })
  24.  
  25. OrionLib:MakeNotification({
  26. Name = "Credits to eshaanopn",
  27. Content = "And infernus for some extra things",
  28. Image = "rbxassetid://4483345998",
  29. Time = 5
  30. })
  31.  
  32. Tab:AddButton({
  33. Name = "Bobhub not by me",
  34. Callback = function()
  35. loadstring(game:HttpGet("https://raw.githubusercontent.com/KINGHUB01/BlackKing-obf/main/Doors%20Blackking%20And%20BobHub"))()
  36. print("button pressed")
  37. end
  38. })
  39.  
  40. Tab:AddButton({
  41. Name = "Crucfix on real entitys",
  42. Callback = function()
  43. _G.Uses = 1000
  44. _G.Range = 20
  45. loadstring(game:HttpGet('https://raw.githubusercontent.com/CloneNikita/CrucifixStuff/main/CrucifixOnReal.lua'))()
  46. print("button pressed")
  47. end
  48. })
  49.  
  50. Tab:AddButton({
  51. Name = "Vitamins 5 times (execute in shop)" ,
  52. Callback = function()
  53. local item = "Vitamins" -- Name of item to multiple buy. Lighter, Flashlight, Lockpick, Vitamins
  54. local giveitems = 5 -- How many times buy selected item
  55.  
  56.  
  57. --// DONT TOUCH
  58. local args = {}
  59. local e = 1
  60. repeat
  61. table.insert(args, e, item)
  62. e += 1
  63. until e > giveitems
  64. game:GetService("ReplicatedStorage").EntityInfo.PreRunShop:FireServer({unpack(args)})
  65. print("button pressed")
  66. end
  67. })
  68.  
  69. Tab:AddButton({
  70. Name = "Lighter 5 times (execute in shop)",
  71. Callback = function()
  72. local item = "Lighter" -- Name of item to multiple buy. Lighter, Flashlight, Lockpick, Vitamins
  73. local giveitems = 5 -- How many times buy selected item
  74.  
  75.  
  76. --// DONT TOUCH
  77. local args = {}
  78. local e = 1
  79. repeat
  80. table.insert(args, e, item)
  81. e += 1
  82. until e > giveitems
  83. game:GetService("ReplicatedStorage").EntityInfo.PreRunShop:FireServer({unpack(args)})
  84. print("button pressed")
  85. end
  86. })
  87.  
  88. Tab:AddButton({
  89. Name = "Same but with flashlight",
  90. Callback = function()
  91. local item = "Flashlight" -- Name of item to multiple buy. Lighter, Flashlight, Lockpick, Vitamins
  92. local giveitems = 5 -- How many times buy selected item
  93.  
  94.  
  95. --// DONT TOUCH
  96. local args = {}
  97. local e = 1
  98. repeat
  99. table.insert(args, e, item)
  100. e += 1
  101. until e > giveitems
  102. game:GetService("ReplicatedStorage").EntityInfo.PreRunShop:FireServer({unpack(args)})
  103. print("button pressed")
  104. end
  105. })
  106.  
  107. Tab:AddButton({
  108. Name = "Crucfix on anything script by PenguinManiack",
  109. Callback = function()
  110. _G.Uses = 875432984326598432765984326598432562
  111. _G.Range = 10000000
  112. _G.OnAnything = true
  113. _G.Fail = false
  114. loadstring(game:HttpGet("https://raw.githubusercontent.com/PenguinManiack/Crucifix/main/Crucifix.lua"))()
  115. print("button pressed")
  116. end
  117. })
  118.  
  119. Tab:AddButton({
  120. Name = "FE animation script and emotes script not by me",
  121. Callback = function()
  122. loadstring(game:HttpGet('https://raw.githubusercontent.com/TrixAde/Proxima-Hub/main/UniversalDance-AnimGui.lua'))()
  123. print("button pressed")
  124. end
  125. })
  126.  
  127. local Tab = Window:MakeTab({
  128. Name = "Entity spawner",
  129. Icon = "rbxassetid://4483345998",
  130. PremiumOnly = false
  131. })
  132.  
  133. Tab:AddButton({
  134. Name = "Spawn Obama",
  135. Callback = function()
  136. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  137.  
  138.  
  139. -- Create entity
  140. local entityTable = Spawner.createEntity({
  141. CustomName = "Template Entity", -- Custom name of your entity
  142. Model = "rbxassetid://5215347", -- Can be GitHub file or rbxassetid
  143. Speed = 100, -- Percentage, 100 = default Rush speed
  144. DelayTime = 2, -- Time before starting cycles (seconds)
  145. HeightOffset = 0,
  146. CanKill = false,
  147. KillRange = 50,
  148. BackwardsMovement = false,
  149. BreakLights = true,
  150. FlickerLights = {
  151. true, -- Enabled/Disabled
  152. 1, -- Time (seconds)
  153. },
  154. Cycles = {
  155. Min = 1,
  156. Max = 4,
  157. WaitTime = 2,
  158. },
  159. CamShake = {
  160. true, -- Enabled/Disabled
  161. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  162. 100, -- Shake start distance (from Entity to you)
  163. },
  164. Jumpscare = {
  165. true, -- Enabled/Disabled
  166. {
  167. Image1 = "rbxassetid://10483855823", -- Image1 url
  168. Image2 = "rbxassetid://10483999903", -- Image2 url
  169. Shake = true,
  170. Sound1 = {
  171. 10483790459, -- SoundId
  172. { Volume = 0.5 }, -- Sound properties
  173. },
  174. Sound2 = {
  175. 10483837590, -- SoundId
  176. { Volume = 0.5 }, -- Sound properties
  177. },
  178. Flashing = {
  179. true, -- Enabled/Disabled
  180. Color3.fromRGB(255, 255, 255), -- Color
  181. },
  182. Tease = {
  183. true, -- Enabled/Disabled
  184. Min = 1,
  185. Max = 3,
  186. },
  187. },
  188. },
  189. CustomDialog = {"Bru", "_You died to rush who rebounds", "good luck", "on surviving."}, -- Custom death message
  190. })
  191.  
  192.  
  193. -----[[ Debug -=- Advanced ]]-----
  194. entityTable.Debug.OnEntitySpawned = function()
  195. print("Entity has spawned:", entityTable)
  196. end
  197.  
  198. entityTable.Debug.OnEntityDespawned = function()
  199. print("Entity has despawned:", entityTable)
  200. end
  201.  
  202. entityTable.Debug.OnEntityStartMoving = function()
  203. print("Entity has started moving:", entityTable)
  204. end
  205.  
  206. entityTable.Debug.OnEntityFinishedRebound = function()
  207. print("Entity has finished rebound:", entityTable)
  208. end
  209.  
  210. entityTable.Debug.OnEntityEnteredRoom = function(room)
  211. print("Entity:", entityTable, "has entered room:", room)
  212. end
  213.  
  214. entityTable.Debug.OnLookAtEntity = function()
  215. print("Player has looked at entity:", entityTable)
  216. end
  217.  
  218. entityTable.Debug.OnDeath = function()
  219. warn("Player has died.")
  220. end
  221. ------------------------------------
  222.  
  223.  
  224. -- Run the created entity
  225. Spawner.runEntity(entityTable)
  226. print("button pressed")
  227. end
  228. })
  229.  
  230. Tab:AddButton({
  231. Name = "Spawn roblox",
  232. Callback = function()
  233. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  234.  
  235.  
  236. -- Create entity
  237. local entityTable = Spawner.createEntity({
  238. CustomName = "Roblox", -- Custom name of your entity
  239. Model = "rbxassetid://2132128871", -- Can be GitHub file or rbxassetid
  240. Speed = 100, -- Percentage, 100 = default Rush speed
  241. DelayTime = 2, -- Time before starting cycles (seconds)
  242. HeightOffset = 0,
  243. CanKill = false,
  244. KillRange = 50,
  245. BackwardsMovement = false,
  246. BreakLights = true,
  247. FlickerLights = {
  248. true, -- Enabled/Disabled
  249. 1, -- Time (seconds)
  250. },
  251. Cycles = {
  252. Min = 1,
  253. Max = 4,
  254. WaitTime = 2,
  255. },
  256. CamShake = {
  257. true, -- Enabled/Disabled
  258. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  259. 100, -- Shake start distance (from Entity to you)
  260. },
  261. Jumpscare = {
  262. true, -- Enabled/Disabled
  263. {
  264. Image1 = "rbxassetid://10483855823", -- Image1 url
  265. Image2 = "rbxassetid://10483999903", -- Image2 url
  266. Shake = true,
  267. Sound1 = {
  268. 10483790459, -- SoundId
  269. { Volume = 0.5 }, -- Sound properties
  270. },
  271. Sound2 = {
  272. 10483837590, -- SoundId
  273. { Volume = 0.5 }, -- Sound properties
  274. },
  275. Flashing = {
  276. true, -- Enabled/Disabled
  277. Color3.fromRGB(255, 255, 255), -- Color
  278. },
  279. Tease = {
  280. true, -- Enabled/Disabled
  281. Min = 1,
  282. Max = 3,
  283. },
  284. },
  285. },
  286. CustomDialog = {"Bru", "_You died to rush who rebounds", "good luck", "on surviving."}, -- Custom death message
  287. })
  288.  
  289.  
  290. -----[[ Debug -=- Advanced ]]-----
  291. entityTable.Debug.OnEntitySpawned = function()
  292. print("Entity has spawned:", entityTable)
  293. end
  294.  
  295. entityTable.Debug.OnEntityDespawned = function()
  296. print("Entity has despawned:", entityTable)
  297. end
  298.  
  299. entityTable.Debug.OnEntityStartMoving = function()
  300. print("Entity has started moving:", entityTable)
  301. end
  302.  
  303. entityTable.Debug.OnEntityFinishedRebound = function()
  304. print("Entity has finished rebound:", entityTable)
  305. end
  306.  
  307. entityTable.Debug.OnEntityEnteredRoom = function(room)
  308. print("Entity:", entityTable, "has entered room:", room)
  309. end
  310.  
  311. entityTable.Debug.OnLookAtEntity = function()
  312. print("Player has looked at entity:", entityTable)
  313. end
  314.  
  315. entityTable.Debug.OnDeath = function()
  316. warn("Player has died.")
  317. end
  318. ------------------------------------
  319.  
  320.  
  321. -- Run the created entity
  322. Spawner.runEntity(entityTable)
  323. print("button pressed")
  324. end
  325. })
  326.  
  327. Tab:AddButton({
  328. Name = "Spawn builderman",
  329. Callback = function()
  330. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  331.  
  332.  
  333. -- Create entity
  334. local entityTable = Spawner.createEntity({
  335. CustomName = "Builderman", -- Custom name of your entity
  336. Model = "https://2935736057", -- Can be GitHub file or rbxassetid
  337. Speed = 100, -- Percentage, 100 = default Rush speed
  338. DelayTime = 2, -- Time before starting cycles (seconds)
  339. HeightOffset = 0,
  340. CanKill = false,
  341. KillRange = 50,
  342. BackwardsMovement = false,
  343. BreakLights = true,
  344. FlickerLights = {
  345. true, -- Enabled/Disabled
  346. 1, -- Time (seconds)
  347. },
  348. Cycles = {
  349. Min = 1,
  350. Max = 4,
  351. WaitTime = 2,
  352. },
  353. CamShake = {
  354. true, -- Enabled/Disabled
  355. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  356. 100, -- Shake start distance (from Entity to you)
  357. },
  358. Jumpscare = {
  359. true, -- Enabled/Disabled
  360. {
  361. Image1 = "rbxassetid://10483855823", -- Image1 url
  362. Image2 = "rbxassetid://10483999903", -- Image2 url
  363. Shake = true,
  364. Sound1 = {
  365. 10483790459, -- SoundId
  366. { Volume = 0.5 }, -- Sound properties
  367. },
  368. Sound2 = {
  369. 10483837590, -- SoundId
  370. { Volume = 0.5 }, -- Sound properties
  371. },
  372. Flashing = {
  373. true, -- Enabled/Disabled
  374. Color3.fromRGB(255, 255, 255), -- Color
  375. },
  376. Tease = {
  377. true, -- Enabled/Disabled
  378. Min = 1,
  379. Max = 3,
  380. },
  381. },
  382. },
  383. CustomDialog = {"Bru", "_You died to rush who rebounds", "good luck", "on surviving."}, -- Custom death message
  384. })
  385.  
  386.  
  387. -----[[ Debug -=- Advanced ]]-----
  388. entityTable.Debug.OnEntitySpawned = function()
  389. print("Entity has spawned:", entityTable)
  390. end
  391.  
  392. entityTable.Debug.OnEntityDespawned = function()
  393. print("Entity has despawned:", entityTable)
  394. end
  395.  
  396. entityTable.Debug.OnEntityStartMoving = function()
  397. print("Entity has started moving:", entityTable)
  398. end
  399.  
  400. entityTable.Debug.OnEntityFinishedRebound = function()
  401. print("Entity has finished rebound:", entityTable)
  402. end
  403.  
  404. entityTable.Debug.OnEntityEnteredRoom = function(room)
  405. print("Entity:", entityTable, "has entered room:", room)
  406. end
  407.  
  408. entityTable.Debug.OnLookAtEntity = function()
  409. print("Player has looked at entity:", entityTable)
  410. end
  411.  
  412. entityTable.Debug.OnDeath = function()
  413. warn("Player has died.")
  414. end
  415. ------------------------------------
  416.  
  417.  
  418. -- Run the created entity
  419. Spawner.runEntity(entityTable)
  420. print("button pressed")
  421. end
  422. })
  423.  
  424. Tab:AddButton({
  425. Name = "Spawn skibidi toilet",
  426. Callback = function()
  427. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  428.  
  429.  
  430. -- Create entity
  431. local entityTable = Spawner.createEntity({
  432. CustomName = "Template Entity", -- Custom name of your entity
  433. Model = "rbxassetid://14053829241", -- Can be GitHub file or rbxassetid
  434. Speed = 100, -- Percentage, 100 = default Rush speed
  435. DelayTime = 2, -- Time before starting cycles (seconds)
  436. HeightOffset = 0,
  437. CanKill = false,
  438. KillRange = 50,
  439. BackwardsMovement = false,
  440. BreakLights = true,
  441. FlickerLights = {
  442. true, -- Enabled/Disabled
  443. 1, -- Time (seconds)
  444. },
  445. Cycles = {
  446. Min = 1,
  447. Max = 4,
  448. WaitTime = 2,
  449. },
  450. CamShake = {
  451. true, -- Enabled/Disabled
  452. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  453. 100, -- Shake start distance (from Entity to you)
  454. },
  455. Jumpscare = {
  456. true, -- Enabled/Disabled
  457. {
  458. Image1 = "rbxassetid://10483855823", -- Image1 url
  459. Image2 = "rbxassetid://10483999903", -- Image2 url
  460. Shake = true,
  461. Sound1 = {
  462. 10483790459, -- SoundId
  463. { Volume = 0.5 }, -- Sound properties
  464. },
  465. Sound2 = {
  466. 10483837590, -- SoundId
  467. { Volume = 0.5 }, -- Sound properties
  468. },
  469. Flashing = {
  470. true, -- Enabled/Disabled
  471. Color3.fromRGB(255, 255, 255), -- Color
  472. },
  473. Tease = {
  474. true, -- Enabled/Disabled
  475. Min = 1,
  476. Max = 3,
  477. },
  478. },
  479. },
  480. CustomDialog = {"Bru", "_You died to rush who rebounds", "good luck", "on surviving."}, -- Custom death message
  481. })
  482.  
  483.  
  484. -----[[ Debug -=- Advanced ]]-----
  485. entityTable.Debug.OnEntitySpawned = function()
  486. print("Entity has spawned:", entityTable)
  487. end
  488.  
  489. entityTable.Debug.OnEntityDespawned = function()
  490. print("Entity has despawned:", entityTable)
  491. end
  492.  
  493. entityTable.Debug.OnEntityStartMoving = function()
  494. print("Entity has started moving:", entityTable)
  495. end
  496.  
  497. entityTable.Debug.OnEntityFinishedRebound = function()
  498. print("Entity has finished rebound:", entityTable)
  499. end
  500.  
  501. entityTable.Debug.OnEntityEnteredRoom = function(room)
  502. print("Entity:", entityTable, "has entered room:", room)
  503. end
  504.  
  505. entityTable.Debug.OnLookAtEntity = function()
  506. print("Player has looked at entity:", entityTable)
  507. end
  508.  
  509. entityTable.Debug.OnDeath = function()
  510. warn("Player has died.")
  511. end
  512. ------------------------------------
  513.  
  514.  
  515. -- Run the created entity
  516. Spawner.runEntity(entityTable)
  517. print("button pressed")
  518. end
  519. })
  520.  
  521. Tab:AddButton({
  522. Name = "
  523.  
  524. Tab:AddButton({
  525. Name = "Spawn maxwell cat",
  526. Callback = function()
  527. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  528.  
  529.  
  530. -- Create entity
  531. local entityTable = Spawner.createEntity({
  532. CustomName = "Template Entity", -- Custom name of your entity
  533. Model = "https://github.com/RegularVynixu/Utilities/blob/main/Doors%20Entity%20Spawner/Models/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  534. Speed = 100, -- Percentage, 100 = default Rush speed
  535. DelayTime = 2, -- Time before starting cycles (seconds)
  536. HeightOffset = 0,
  537. CanKill = true,
  538. KillRange = 50,
  539. BackwardsMovement = false,
  540. BreakLights = true,
  541. FlickerLights = {
  542. true, -- Enabled/Disabled
  543. 1, -- Time (seconds)
  544. },
  545. Cycles = {
  546. Min = 1,
  547. Max = 4,
  548. WaitTime = 2,
  549. },
  550. CamShake = {
  551. true, -- Enabled/Disabled
  552. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  553. 100, -- Shake start distance (from Entity to you)
  554. },
  555. Jumpscare = {
  556. true, -- Enabled/Disabled
  557. {
  558. Image1 = "rbxassetid://10483855823", -- Image1 url
  559. Image2 = "rbxassetid://10483999903", -- Image2 url
  560. Shake = true,
  561. Sound1 = {
  562. 10483790459, -- SoundId
  563. { Volume = 0.5 }, -- Sound properties
  564. },
  565. Sound2 = {
  566. 10483837590, -- SoundId
  567. { Volume = 0.5 }, -- Sound properties
  568. },
  569. Flashing = {
  570. true, -- Enabled/Disabled
  571. Color3.fromRGB(255, 255, 255), -- Color
  572. },
  573. Tease = {
  574. true, -- Enabled/Disabled
  575. Min = 1,
  576. Max = 3,
  577. },
  578. },
  579. },
  580. CustomDialog = {"Bru", "_You died to rush who rebounds", "good luck", "on surviving."}, -- Custom death message
  581. })
  582.  
  583.  
  584. -----[[ Debug -=- Advanced ]]-----
  585. entityTable.Debug.OnEntitySpawned = function()
  586. print("Entity has spawned:", entityTable)
  587. end
  588.  
  589. entityTable.Debug.OnEntityDespawned = function()
  590. print("Entity has despawned:", entityTable)
  591. end
  592.  
  593. entityTable.Debug.OnEntityStartMoving = function()
  594. print("Entity has started moving:", entityTable)
  595. end
  596.  
  597. entityTable.Debug.OnEntityFinishedRebound = function()
  598. print("Entity has finished rebound:", entityTable)
  599. end
  600.  
  601. entityTable.Debug.OnEntityEnteredRoom = function(room)
  602. print("Entity:", entityTable, "has entered room:", room)
  603. end
  604.  
  605. entityTable.Debug.OnLookAtEntity = function()
  606. print("Player has looked at entity:", entityTable)
  607. end
  608.  
  609. entityTable.Debug.OnDeath = function()
  610. warn("Player has died.")
  611. end
  612. ------------------------------------
  613.  
  614.  
  615. -- Run the created entity
  616. Spawner.runEntity(entityTable)
  617. print("button pressed")
  618. end
  619. })
  620.  
  621. Tab:AddButton({
  622. Name = "Spawn A90",
  623. Callback = function()
  624. require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.A90)(require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game)
  625. print("button pressed")
  626. end
  627. })
  628.  
  629. Tab:AddButton({
  630. Name = "Spawn Cameraman",
  631. Callback = function()
  632. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  633.  
  634.  
  635. -- Create entity
  636. local entityTable = Spawner.createEntity({
  637. CustomName = "Template Entity", -- Custom name of your entity
  638. Model = "rbxassetid://13678207639", -- Can be GitHub file or rbxassetid
  639. Speed = 100, -- Percentage, 100 = default Rush speed
  640. DelayTime = 2, -- Time before starting cycles (seconds)
  641. HeightOffset = 0,
  642. CanKill = false,
  643. KillRange = 50,
  644. BackwardsMovement = false,
  645. BreakLights = true,
  646. FlickerLights = {
  647. true, -- Enabled/Disabled
  648. 1, -- Time (seconds)
  649. },
  650. Cycles = {
  651. Min = 1,
  652. Max = 4,
  653. WaitTime = 2,
  654. },
  655. CamShake = {
  656. true, -- Enabled/Disabled
  657. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  658. 100, -- Shake start distance (from Entity to you)
  659. },
  660. Jumpscare = {
  661. true, -- Enabled/Disabled
  662. {
  663. Image1 = "rbxassetid://10483855823", -- Image1 url
  664. Image2 = "rbxassetid://10483999903", -- Image2 url
  665. Shake = true,
  666. Sound1 = {
  667. 10483790459, -- SoundId
  668. { Volume = 0.5 }, -- Sound properties
  669. },
  670. Sound2 = {
  671. 10483837590, -- SoundId
  672. { Volume = 0.5 }, -- Sound properties
  673. },
  674. Flashing = {
  675. true, -- Enabled/Disabled
  676. Color3.fromRGB(255, 255, 255), -- Color
  677. },
  678. Tease = {
  679. true, -- Enabled/Disabled
  680. Min = 1,
  681. Max = 3,
  682. },
  683. },
  684. },
  685. CustomDialog = {"Bru", "_You died to rush who rebounds", "good luck", "on surviving."}, -- Custom death message
  686. })
  687.  
  688.  
  689. -----[[ Debug -=- Advanced ]]-----
  690. entityTable.Debug.OnEntitySpawned = function()
  691. print("Entity has spawned:", entityTable)
  692. end
  693.  
  694. entityTable.Debug.OnEntityDespawned = function()
  695. print("Entity has despawned:", entityTable)
  696. end
  697.  
  698. entityTable.Debug.OnEntityStartMoving = function()
  699. print("Entity has started moving:", entityTable)
  700. end
  701.  
  702. entityTable.Debug.OnEntityFinishedRebound = function()
  703. print("Entity has finished rebound:", entityTable)
  704. end
  705.  
  706. entityTable.Debug.OnEntityEnteredRoom = function(room)
  707. print("Entity:", entityTable, "has entered room:", room)
  708. end
  709.  
  710. entityTable.Debug.OnLookAtEntity = function()
  711. print("Player has looked at entity:", entityTable)
  712. end
  713.  
  714. entityTable.Debug.OnDeath = function()
  715. warn("Player has died.")
  716. end
  717. ------------------------------------
  718.  
  719.  
  720. -- Run the created entity
  721. Spawner.runEntity(entityTable)
  722. print("button pressed")
  723. end
  724. })
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