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- for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
- if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
- game:GetService("RunService").Heartbeat:connect(function()
- v.Velocity = Vector3.new(45,0,0)
- end)
- end
- end
- wait()
- Players=game:GetService('Players')LocalPlayer=Players.LocalPlayer;Char=LocalPlayer.Character;Char.Archivable=true;FakeChar=Char:Clone()FakeChar.Parent=workspace;FakeChar.Name="Dummy"workspace.CurrentCamera.CameraSubject=FakeChar.Humanoid;for T,v in pairs(FakeChar:GetDescendants())do if v:IsA("Part")then v.Transparency=1 end;if v:IsA("SpecialMesh")then v.MeshId="rbxassetid://0"end end;game:GetService('RunService').Stepped:Connect(function()pcall(function()FakeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").CanCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false end)end)game:GetService('RunService').RenderStepped:Connect(function()pcall(function()FakeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").CanCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false end)end)game:GetService('RunService').Heartbeat:Connect(function()pcall(function()FakeChar:FindFirstChild("Head").CanCollide=false;FakeChar:FindFirstChild("Torso").CanCollide=false;Char.Head.CanCollide=false;Char.Torso.CanCollide=false end)end)function died()LocalPlayer.Character=Char;FakeChar:Destroy()Char:BreakJoints()end;function Align(aA,Part0,i,k8)local k9=Instance.new('AlignPosition',aA)k9.Parent.CanCollide=false;k9.ApplyAtCenterOfMass=true;k9.MaxForce=67752;k9.MaxVelocity=math.huge/9e110;k9.ReactionForceEnabled=false;k9.Responsiveness=math.huge;k9.RigidityEnabled=false;local ka=Instance.new('AlignOrientation',aA)ka.MaxAngularVelocity=math.huge/9e110;ka.MaxTorque=67752;ka.PrimaryAxisOnly=false;ka.ReactionTorqueEnabled=false;ka.Responsiveness=math.huge;ka.RigidityEnabled=false;local kb=Instance.new('Attachment',aA)local kc=Instance.new('Attachment',Part0)kc.Orientation=k8;kc.Position=i;k9.Attachment0=kb;k9.Attachment1=kc;ka.Attachment0=kb;ka.Attachment1=kc end;Char.Torso['Right Shoulder']:Destroy()Char.Torso['Left Shoulder']:Destroy()Char.Torso['Right Hip']:Destroy()Char.Torso['Left Hip']:Destroy()Char.HumanoidRootPart['RootJoint']:Destroy()Char.HumanoidRootPart.Anchored=true;Char.Humanoid.PlatformStand=true;FakeChar['Torso'].Position=Char['Torso'].Position;for T,v in pairs(Char:GetChildren())do if v:IsA("Part")and v.Name~="Head"then if v.Name=="Torso"then Align(Char[v.Name],FakeChar[v.Name],Vector3.new(0,0.5,0),Vector3.new(0,0,0))else Align(Char[v.Name],FakeChar[v.Name],Vector3.new(0,0,0),Vector3.new(0,0,0))end end end;FakeChar.Humanoid.Died:Connect(died)Char.Humanoid.Died:Connect(died)LocalPlayer.Character=FakeChar
- animid="rbxassetid://4572096542"
- plr=game.Players.LocalPlayer
- bruhmomentrighthahahahhahah=plr.Character
- cf=bruhmomentrighthahahahhahah.HumanoidRootPart.CFrame
- t=bruhmomentrighthahahahhahah.Torso
- rs=t["Right Shoulder"]
- ls=t["Left Shoulder"]
- rh=t["Right Hip"]
- lh=t["Left Hip"]
- n=t["Neck"]
- rj=bruhmomentrighthahahahhahah.HumanoidRootPart["RootJoint"]
- rsc0=rs.C0
- lsc0=ls.C0
- rhc0=rh.C0
- lhc0=lh.C0
- rjc0=rj.C0
- nc0=n.C0
- gc0=CFrame.new()
- orsc0=rs.C0
- olsc0=ls.C0
- orhc0=rh.C0
- olhc0=lh.C0
- orjc0=rj.C0
- onc0=n.C0
- count2 = 100
- maxcount2=100
- game["Run Service"].Heartbeat:Connect(function()
- count2 = count2+1
- if count2<=maxcount2 then
- rs.Transform=rs.Transform:Lerp(rsc0,count2/maxcount2)
- ls.Transform=ls.Transform:Lerp(lsc0,count2/maxcount2)
- rh.Transform=rh.Transform:Lerp(rhc0,count2/maxcount2)
- lh.Transform=lh.Transform:Lerp(lhc0,count2/maxcount2)
- n.Transform=n.Transform:Lerp(nc0,count2/maxcount2)
- rj.Transform=rj.Transform:Lerp(rjc0,count2/maxcount2)
- end
- end)
- animid=game:GetObjects(animid)[1]
- function wait2(tim)
- if tim<0.1 then
- game.RunService.Heartbeat:Wait()
- else
- for i=1,tim*40 do
- game.RunService.Heartbeat:Wait()
- end
- end
- end
- anim={}
- function kftotbl(kf)
- tbl3 = {}
- for i,v in pairs(kf:GetDescendants()) do
- if v:IsA("Pose") then
- tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
- end
- end
- return(tbl3)
- end
- for i,v in pairs(animid:GetChildren()) do
- if v:IsA("Keyframe") then
- anim[v.Time]=kftotbl(v)
- end
- end
- function getnext(tbl,number)
- c=100
- rtrnv=0
- for i,v in pairs(tbl) do
- if i>number and i-number<c then
- c=i-number
- rtrnv=i
- end
- end
- return(rtrnv)
- end
- count = 0
- char=game.Players.LocalPlayer.Character
- hhhh=game.Players.LocalPlayer.Character.Humanoid.Animator
- hhhh.Parent = nil
- for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- while wait() do
- for i,oasjdadlasdkadkldjkl in pairs(anim) do
- asdf=getnext(anim,count)
- v=anim[asdf]
- if v["Lg"] then
- lhc0 = v["Lg"]
- end
- if v["Rg"] then
- rhc0 = v["Rg"]
- end
- if v["Lm"] then
- lsc0 = v["Lm"]
- end
- if v["Rm"] then
- rsc0 = v["Rm"]
- end
- if v["To"] then
- rjc0 = v["To"]
- end
- if v["Hd"] then
- nc0 = v["Hd"]
- end
- count2=0
- maxcount2=asdf-count
- count=asdf
- wait2(asdf-count)
- count2=maxcount2
- if v["Lg"] then
- char.Torso["Left Hip"].Transform = v["Lg"]
- end
- if v["Rg"] then
- char.Torso["Right Hip"].Transform = v["Rg"]
- end
- if v["Lm"] then
- char.Torso["Left Shoulder"].Transform = v["Lm"]
- end
- if v["Rm"] then
- char.Torso["Right Shoulder"].Transform = v["Rm"]
- end
- if v["To"] then
- char.HumanoidRootPart["RootJoint"].Transform = v["To"]
- end
- if v["Hd"] then
- char.Torso["Neck"].Transform = v["Hd"]
- end
- end
- end
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