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- if _G.auto_farm_enabled then
- _G.auto_farm_enabled = false
- else
- _G.auto_farm_enabled = true
- end
- -- ce code va se répéter indéfiniment jusqu'à ce que la variable globale soit fausse
- repeat
- -- vérifier que notre lecteur existe bien
- if game.Players.LocalPlayer.Character then
- game.Players.LocalPlayer.Character:moveTo(Vector3.new(0.24971848726272583, 61.1870231628418, -245.87554931640625))
- end
- -- pause pour la coroutine (routine de coopération)
- wait()
- until not _G.auto_farm_enabled
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