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GW:P NG+ AM

Jan 29th, 2018
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  1. What is this category?
  2. Guild Wars Prophecies New Game+ All Missions. Mean I'll play through all 25 missions of the Prophecies campaign with a pre-existing character that already has access to everything.
  3.  
  4. Will you do mission bonuses?
  5. No. The category only requires the primary objectives to be completed. The bonuses would make this category much longer.
  6.  
  7. Hard Mode?
  8. No. Hard Mode would make me unable to run through some of the missions and sections that can be run through in Normal Mode so it would be quite a bit slower.
  9.  
  10. What's world record?
  11. As far as I know, this run/category hasn't been done before. I believe the only Guild Wars speedrun has been Factions NG Any%
  12.  
  13. How long do you expect this run to take?
  14. It's hard to say but I'd estimate 12 to 15 hours. I wouldn't be surprised it if ends up taking closer to 18 or 20 though. Some of the late game missions can get pretty long and don't have much potential for running past stuff.
  15.  
  16. Does this run use glitches?
  17. No, I'm not aware of any glitches that could be used in the run.
  18.  
  19. Why Warrior?
  20. Warrior is the best profession for running through missions and are pretty good at soloing combat when necessary.
  21.  
  22. What about secondary professions?
  23. I mostly don't use secondary profession skills but some builds could utilize Ranger or Mesmer skills to make some sections easier.
  24.  
  25. How often will you do this run?
  26. Pretty rarely. Because of the length of the run I don't have many opportunities to do it.
  27.  
  28. Will you do NG instead of NG+?
  29. Very unlikely but I wouldn't rule it out completely.
  30.  
  31. Will you do other campaigns?
  32. Possibly Factions since it's quite a bit shorter. Probably not Nightfall because I just don't like that campaign as much. Probably not Eye of the North for the same reason but also because it doesn't have a rigid defintion of 'Mission' like the other campaigns so the category would have to be re-defined.
  33.  
  34. Will you do co-op runs?
  35. I'm open to doing co-op runs. I think they could be fun to do and also a lot faster than solo runs.
  36.  
  37. Will you use consumables/ConSet?
  38. Since it's NG+ I don't think they should be banned but I won't be using them for this run because I'm just too lazy to farm enough ConSets for the whole run.
  39.  
  40. I'm interested in doing this run, can I have your notes?
  41. Sure! Here you go:
  42.  
  43. General Notes
  44. -movespeed caps at +33% so alternate between Charge and a stance (probably Sprint) to be at near-max speed constantly
  45.  
  46. Profession
  47. Warrior
  48.  
  49. Builds
  50. Running
  51. Spring, "Charge!", Storm Chaser, Dodge, Balanced Stance, Endure Pain, Healing Signet, Troll Unguent
  52. Damage/Running Hybrid
  53. Cyclone Axe, Power Attack, Penetrating Blow, Tiger Stance, Healing Signet, Endure Pain, Sprint, "Charge!" (sometimes switching out a skill for Balanced Stance)
  54. Augury Rock Solo
  55. Deadly Riposte, Gladiator's Defense, Frenzy, Ebon Vanguard Assassin Support, Feral Aggression, Comfort Animal
  56.  
  57. Teamcomp
  58. Standard team comps unless otherwise noted
  59. 4
  60. heal monk
  61. minion master
  62. spike damage elementalist (fire or air)
  63. 6
  64. heal monk
  65. prot monk
  66. minion master
  67. interrupt mesmer
  68. spike damage elementalist (fire or air)
  69. 8
  70. heal monk
  71. prot monk
  72. smite/support monk
  73. minion master (or SS Necro for final missions)
  74. interrupt mesmer
  75. spike damage elementalist (fire)
  76. spike damage elementalist (air)
  77.  
  78. Missions
  79. Great Northern Wall
  80. run build+items, heroes irrelevant
  81. talk to calhaan
  82. run to cutscene
  83. run back, talk to calhaan
  84. Fort Ranik
  85. hybrid build
  86. run straight to final trebuchet
  87. if fast enough, can kill boss with it
  88. if not, just run up to boss group and kill them
  89. Ruins of Surmia
  90. hybrid build
  91. bring fire spike ele, meteor, fireball, etc
  92. escort Rurik, he attacks everything
  93. have to get to the captives and free them all (3 houses)
  94. escort rurik and erol to the gate
  95. run around to open gate (careful when running past groups, heroes can get stuck)
  96. escort rurik again :(
  97. put mages on pedastal things and defend
  98. rurik has to finish his dialogue so can only be finished so quickly
  99. Nolani Academy
  100. hybrid build
  101. open gate, clear front, escort rurik to the end
  102. can run up stairs to kill end boss to finish early
  103. Borlis Pass
  104. BRING BALANCED STANCE
  105. Run thru first section, lighting beacons
  106. one or two heroes can die, it'll be ok
  107. blow up gate w/keg
  108. take out ballista
  109. open gate
  110. more ballista
  111. talking to rurik starts a cutscene, dead heroes are broght back to 1 hp
  112. run torch straight to the three beacons and light them
  113. The Frost Gate
  114. run past minotaur groups to first bunch of stone summit
  115. run past most stuff but kill engineers at ballista to make rurik move forward
  116. arhcers and ice golems spam slows which is annoying but whatever
  117. get up to gear level, use it on mechanisms and wait
  118. order heroes to kill stuff while you use them
  119.  
  120. Gates of Kryta
  121. run to the first gate
  122. kill groups of warlocks+rangers until gate opens (3 groups)
  123. talk to toriimo
  124. keep running, talk to hablion to trigger cutscene
  125. murder all the undead until hablion is happy and ends mission
  126. D'Alessio Seaboard
  127. run forward to village, clear out the undead
  128. talk to gate guard
  129. run past everything & dorian to final village
  130. kill tree boss, talk to dinas
  131. Divinity Coast
  132. run to where the eye is, talk to guy to trigger cutscene
  133. go up hill to bathe, have to kill mergoyles to get the buff
  134. only the three at the top, not the ones on the side path
  135. go back and get eye
  136. can't run past everything or else eye resets back to spawn so you have to kill everything
  137.  
  138. The Wilds
  139. kill first group then trigger entangling roots and kill it
  140. it blocks exits so you have to fight it, killing first group guarantees that heroes make it in to help
  141. run/fight to second entangling roots
  142. run along path to trigger cutscene
  143. run/fight to third entangling roots
  144. there's a lot of garbage along the way and roots+2 monks=hard to kill solo, so best to play it safe and keep heroes alive
  145. lots of rangers w/pin down so easiest/safest to just kill it all
  146. run ahead to cutscene, kill the spiders, mission end
  147. Bloodstone Fen
  148. run thru everything until bloodstone at the end
  149. cutscene brings heroes to you so it's k
  150. kill all the white mantle to end mission
  151. Aurora Glade
  152. fight way thru as normal, need heroes for damage
  153. at pedastals, run crystal to the three things and cutscene away
  154. kill henge guard+enemies with it to end cutscene
  155.  
  156. Riverside Province
  157. run thru entire area up to dinas in temple, cutscene revive
  158. run scepter to bridge, try to get around boss, kill if you can't
  159. hopefully heroes aren't all dead to help kill bridge guy
  160. Sanctum Cay
  161. take scepter, run to vizier w/cutscene revive
  162. fight rest of the way, defend boat
  163.  
  164. Dunes of Despair
  165. run up to first bridge, avoid centaurs, make sure hero doesn't die
  166. secodn brdige, go inside, stand around
  167. Thirsty River
  168. just kill fast whatever
  169. Elona Reach
  170. runnable
  171. Augury Rock
  172. use the build np
  173. The Dragon's Lair
  174. casual strats
  175.  
  176. Ice Caves of Sorrow
  177. disable two catapults, cutscene, cross bridge
  178. get keg, explode door, go thru cave
  179. use keg to free evennia
  180. escort her thru rest of mission (can't run or she will die)
  181. Iron Mines of Moladune
  182. run first half up to Sear, cutscene revives allies, fight the rest
  183. Thunderhead Keep
  184. **bring balanced stance for kd spam
  185. kill everything in city, meet jalis
  186. go to fort
  187. defend fort for like a million years
  188.  
  189. Ring of Fire
  190. make sure to have a bow
  191. switch out MM for ???
  192. let first mursaat group run away, go around and fight way to first cutsceen
  193. at gate: pull groups away, fight seals one at a time
  194. two seals inside gate: kill right one, ignore left
  195. seal to open door to level, cross bridge and murder
  196. Abaddon's Mouth
  197. kill everything
  198. in final room, take it slow and kill adds as they spawn or they can overwhelm
  199. Hell's Precipice
  200. kill stuff as normal
  201. at portal section pull w/bow
  202. for lich fight:
  203. flag heroes to center of stone to avoid lava
  204. just be careful or whatever
  205. kill adds
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