sarmatiko

2013-04-09 diff

Apr 9th, 2013
3,719
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  1. [*] Brutix Navy Issue
  2. [-|n] shipArmorRepairing1GBC2
  3. [+|n] shipHybridTrackingGBC2
  4. [*] armorHP: 4500.0 => 6750.0
  5. [*] cpuOutput: 435.0 => 455.0
  6. [*] hp: 4750.0 => 7125.0
  7. [*] lowSlots: 6.0 => 7.0
  8. [*] mass: 12500000.0 => 11875000.0
  9. [*] metaLevel: 0 => 7.0
  10. [*] powerOutput: 1125.0 => 1235.0
  11. [*] scanMagnetometricStrength: 18.0 => 22.0
  12. [*] shieldCapacity: 3500.0 => 5250.0
  13. [*] shieldRechargeRate: 1400000.0 => 1800000.0
  14.  
  15. The Brutix Navy Issue is a Combat Battlecruiser designed for brutal close-range fighting.
  16.  
  17. Traits
  18. Gallente Battlecruiser skill bonus per level:
  19. 10% bonus to Medium Hybrid Turret damage
  20. 7.5% bonus to Medium Hybrid Turret tracking speed
  21.  
  22. Role Bonus:
  23. Can fit Warfare Link modules
  24.  
  25. Development
  26. This ship was born out of the experience gained by the Federation after the launch of the Talos-Class Attack Battlecruiser. Sensing that the Brutix hull could be refined further, it was decided to remove all notion of active defense from it to favor improvements to its already significant damage potential. The final outcome of this experiment resulted in the Brutix Navy Issue, a vessel that already shows great potential from the few skirmishes it has been into so far.
  27.  
  28.  
  29. [*] Drake Navy Issue
  30. [-|n] shipBonusHeavyAssaultMissileKineticDamageCBC1
  31. [-|n] shipBonusHeavyMissileKineticDamageCBC1
  32. [-|n] shipShieldEmResistance1CBC2
  33. [-|n] shipShieldExplosiveResistance1CBC2
  34. [-|n] shipShieldKineticResistance1CBC2
  35. [-|n] shipShieldThermalResistance1CBC2
  36. [+|n] shipHeavyAssaultMissileAOECloudSizeCBC1
  37. [+|n] shipHeavyAssaultMissileVelocityCBC2
  38. [+|n] shipHeavyMissileAOECloudSizeCBC1
  39. [+|n] shipHeavyMissileVelocityCBC2
  40. [*] armorHP: 3250.0 => 4875.0
  41. [*] cpuOutput: 500.0 => 550.0
  42. [*] hiSlots: 7.0 => 8.0
  43. [*] hp: 3750.0 => 5625.0
  44. [*] launcherSlotsLeft: 6.0 => 8.0
  45. [*] mass: 14810000.0 => 13329000.0
  46. [*] maxVelocity: 140.0 => 150.0
  47. [*] metaLevel: 0 => 7.0
  48. [*] powerOutput: 800.0 => 880.0
  49. [*] scanGravimetricStrength: 19.0 => 23.0
  50. [*] shieldCapacity: 5250.0 => 7875.0
  51. [*] shieldRechargeRate: 1400000.0 => 1800000.0
  52. [*] shipBonusCBC1: 10.0 => -5.0
  53. [*] shipBonusCBC2: -5.0 => 10.0
  54.  
  55. The Drake Navy Issue is a Combat Battlecruiser designed as a durable missile platform.
  56.  
  57. Traits
  58. Caldari Battlecruiser skill bonus per level:
  59. 10% bonus to Heavy Assault and Heavy Missile Velocity
  60. 5% bonus to Heavy Assault and Heavy Missile explosion radius per level
  61.  
  62. Role Bonus:
  63. Can fit Warfare Link modules
  64.  
  65. Development
  66. After the resounding success tied to the launch of the Drake-class Battlecruiser, the Caldari Navy signed up a massive order to acquire a specific version for its own arsenals. The outcome, the Drake Navy Issue, while sharing a similar look with its step-father, serves a completely different purpose on the battlefield. Being more mobile, able to project missiles more effectively at range, against smaller targets and on a wider selection of damage types, this ship is ideal to support small scale conflicts and raids.
  67.  
  68.  
  69. [*] Harbinger Navy Issue
  70. [-|n] shipLaserCapABC1
  71. [+|n] shipEnergyTrackingABC1
  72. [*] armorHP: 5000.0 => 7500.0
  73. [*] cpuOutput: 375.0 => 410.0
  74. [*] droneCapacity: 75.0 => 50.0
  75. [*] hp: 4500.0 => 6750.0
  76. [*] medSlots: 4.0 => 5.0
  77. [*] metaLevel: 0 => 7.0
  78. [*] powerOutput: 1425.0 => 1495.0
  79. [*] scanRadarStrength: 17.0 => 21.0
  80. [*] shieldCapacity: 3000.0 => 4500.0
  81. [*] shieldRechargeRate: 1400000.0 => 1800000.0
  82. [*] shipBonusABC1: -10.0 => 7.5
  83.  
  84. The Harbinger Navy Issue is a Combat Battlecruiser designed as a lethal laser platform.
  85.  
  86. Traits
  87. Amarr Battlecruiser skill bonus per level:
  88. 7.5% bonus to Medium Energy Weapon tracking speed
  89. 10% bonus to Medium Energy Weapon damage
  90.  
  91. Role Bonus:
  92. Can fit Warfare Link modules
  93.  
  94. Development
  95. While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.
  96.  
  97.  
  98. [*] Hurricane Fleet Issue
  99. [*] armorHP: 4500.0 => 6750.0
  100. [*] cpuOutput: 400.0 => 420.0
  101. [*] hiSlots: 7.0 => 8.0
  102. [*] hp: 3500.0 => 5250.0
  103. [*] mass: 12800000.0 => 12500000.0
  104. [*] metaLevel: 0 => 7.0
  105. [*] powerOutput: 1125.0 => 1235.0
  106. [*] scanLadarStrength: 16.0 => 20.0
  107. [*] shieldCapacity: 4250.0 => 6375.0
  108. [*] shieldRechargeRate: 1400000.0 => 1800000.0
  109.  
  110.  
  111. The Hurricane Fleet Issue is a Combat Battlecruiser designed for versatility in battle.
  112.  
  113. Traits
  114. Minmatar Battlecruiser skill bonus per level:
  115. 5% bonus to Medium Projectile Turret damage
  116. 5% bonus to Medium Projectile Turret Rate of Fire
  117.  
  118. Role Bonus:
  119. Can fit Warfare Link modules
  120.  
  121. Development
  122. In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be.
  123.  
  124. [*] Phoenix
  125. [*] turretSlotsLeft: 1.0 => 0
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