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Jun 17th, 2017
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  1. #include "FadeAnimation.h"
  2.  
  3. FadeAnimation::FadeAnimation()
  4. {
  5. }
  6.  
  7. FadeAnimation::~FadeAnimation()
  8. {
  9. }
  10. void FadeAnimation::LoadContent(std::string text, std::string path, float posX, float posY, SDL_Renderer *renderer)
  11. {
  12.     Animation::LoadContent(text, path, posX, posY, renderer);
  13.     increase = false;
  14.     fadeSpeed = 0.003f;
  15. }
  16.  
  17. void FadeAnimation::UnloadContent()
  18. {
  19.     Animation::UnloadContent();
  20. }
  21. void FadeAnimation::Update(SDL_Renderer *renderer)
  22. {
  23.     if (active)
  24.     {
  25.         if (!increase) alpha -= fadeSpeed;
  26.         else alpha += fadeSpeed;
  27.  
  28.         if (alpha >= 1.0f)
  29.         {
  30.             alpha = 1.0f;
  31.             increase = false;
  32.         }
  33.         else if (alpha <= 0.0f)
  34.         {
  35.             alpha = 0.0f;
  36.             increase = true;
  37.         }
  38.     }
  39.     else
  40.     {
  41.         alpha = 1.0f;
  42.     }
  43. }
  44. void FadeAnimation::Draw(SDL_Renderer *renderer)
  45. {
  46.     Animation::Draw(renderer);
  47. }
  48.  
  49. void FadeAnimation::setAlpha(float value)
  50. {
  51.     alpha = value;
  52.     if (alpha == 0.0f)
  53.     {
  54.         increase = true;
  55.     }
  56.     else
  57.     {
  58.         increase = false;
  59.     }
  60. }
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