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warmachine2k

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Feb 9th, 2017
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  1. 2017-02-09 09:10:17.088 - Thread: 1 -> Exception occured: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
  2. at VRage.Compiler.IlInjector.VirtualQuery(IntPtr lpAddress, MEMORY_BASIC_INFORMATION& lpBuffer, Int32 dwLength)
  3. at VRage.Compiler.IlInjector.EstimatedRemainingStackBytes()
  4. at Program.ShipProjection.ProcessScanLine(Int32 y, Vector3 pa, Vector3 pb, Vector3 pc, Vector3 pd, Char color)
  5. at Program.ShipProjection.DrawTriangle(Vector3 p1, Vector3 p2, Vector3 p3, Char color)
  6. at Program.ShipProjection.Render(List`1 meshgroups)
  7. at Program.ShipProjection.ProcessTick()
  8. at Program.EventCommander.ProcessTick(String arg)
  9. at Program.Main(String argument)
  10. at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.<>c__DisplayClass26.<ExecuteCode>b__25(IMyGridProgram program)
  11. at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.RunSandboxedProgramAction(Action`1 action, String& response)
  12. at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.Run(String argument)
  13. at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.OnRunApplied(MyProgrammableBlock programmableBlock, ListReader`1 parameters)
  14. at Sandbox.Game.Gui.MyTerminalAction`1.Apply(MyTerminalBlock block, ListReader`1 parameters)
  15. at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalBlock.Activate()
  16. at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtIndex(Int32 index, Boolean checkIfWantsToBeActivated)
  17. at SpaceEngineers.Game.Entities.Blocks.MyTimerBlock.UpdateOnceBeforeFrame()
  18. at Sandbox.Game.Entities.MyEntities.UpdateOnceBeforeFrame()
  19. at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
  20. at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
  21. at Sandbox.Game.World.MySession.UpdateComponents()
  22. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  23. at Sandbox.MySandboxGame.Update()
  24. at Sandbox.Engine.Platform.Game.UpdateInternal()
  25. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  26. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  27. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  28. at Sandbox.Engine.Platform.Game.RunLoop()
  29. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  30. at SpaceEngineers.MyProgram.Main(String[] args)
  31. 2017-02-09 09:10:17.090 - Thread: 1 -> Hiding window
  32. 2017-02-09 09:10:17.093 - Thread: 39 -> External debugger: interrupted.
  33. 2017-02-09 09:10:17.118 - Thread: 1 -> Network readers disposed
  34. 2017-02-09 09:10:17.566 - Thread: 1 -> Hiding window done
  35. 2017-02-09 09:10:17.566 - Thread: 1 -> Showing message
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