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- 2017-02-09 09:10:17.088 - Thread: 1 -> Exception occured: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
- at VRage.Compiler.IlInjector.VirtualQuery(IntPtr lpAddress, MEMORY_BASIC_INFORMATION& lpBuffer, Int32 dwLength)
- at VRage.Compiler.IlInjector.EstimatedRemainingStackBytes()
- at Program.ShipProjection.ProcessScanLine(Int32 y, Vector3 pa, Vector3 pb, Vector3 pc, Vector3 pd, Char color)
- at Program.ShipProjection.DrawTriangle(Vector3 p1, Vector3 p2, Vector3 p3, Char color)
- at Program.ShipProjection.Render(List`1 meshgroups)
- at Program.ShipProjection.ProcessTick()
- at Program.EventCommander.ProcessTick(String arg)
- at Program.Main(String argument)
- at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.<>c__DisplayClass26.<ExecuteCode>b__25(IMyGridProgram program)
- at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.RunSandboxedProgramAction(Action`1 action, String& response)
- at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.Run(String argument)
- at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.OnRunApplied(MyProgrammableBlock programmableBlock, ListReader`1 parameters)
- at Sandbox.Game.Gui.MyTerminalAction`1.Apply(MyTerminalBlock block, ListReader`1 parameters)
- at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalBlock.Activate()
- at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtIndex(Int32 index, Boolean checkIfWantsToBeActivated)
- at SpaceEngineers.Game.Entities.Blocks.MyTimerBlock.UpdateOnceBeforeFrame()
- at Sandbox.Game.Entities.MyEntities.UpdateOnceBeforeFrame()
- at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2017-02-09 09:10:17.090 - Thread: 1 -> Hiding window
- 2017-02-09 09:10:17.093 - Thread: 39 -> External debugger: interrupted.
- 2017-02-09 09:10:17.118 - Thread: 1 -> Network readers disposed
- 2017-02-09 09:10:17.566 - Thread: 1 -> Hiding window done
- 2017-02-09 09:10:17.566 - Thread: 1 -> Showing message
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